Dawgoneit (Allies +8) vs Surfer (Axis) BM3, reloaded

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 2 carriers, 1 destroyer, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            4 infantry moved from Korea to Manchuria
            1 fighter moved from Japan to Manchuria
            2 infantry moved from French Indo China to 36 Sea Zone
            2 infantry and 2 transports moved from 36 Sea Zone to 35 Sea Zone
            2 artilleries moved from Philippines to 35 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 19 Sea Zone
            3 fighters moved from Philippines to Shantung
            2 artilleries and 2 infantry moved from 19 Sea Zone to Shantung
            4 infantry moved from French Indo China to 36 Sea Zone
            4 infantry and 2 transports moved from 36 Sea Zone to 19 Sea Zone
            4 infantry moved from 19 Sea Zone to Shantung
            6 infantry moved from Kiangsu to Shantung
            3 bombers moved from French Indo China to Shantung
            2 fighters and 1 tactical_bomber moved from Japan to Shantung
            1 infantry moved from Szechwan to Shensi
                  Japanese take Shensi from Chinese
            3 fighters and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
            3 armour and 1 mech_infantry moved from Burma to Hunan
            1 tactical_bomber moved from French Indo China to Hunan
    
        Combat - Japanese
            Battle in Manchuria
                Japanese attack with 1 fighter and 4 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter and 4 infantry in Manchuria, round 2 : 3/5 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Manchuria
                Japanese win, taking Manchuria from Chinese with 1 fighter and 4 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Hunan
                Japanese attack with 3 armour, 1 mech_infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 3 armour, 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 : 2/5 hits, 2.33 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 3 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Shantung
                Japanese attack with 2 artilleries, 3 bombers, 5 fighters, 12 infantry and 1 tactical_bomber
                Chinese defend with 17 infantry
                    Japanese roll dice for 2 artilleries, 3 bombers, 5 fighters, 12 infantry and 1 tactical_bomber in Shantung, round 2 : 8/23 hits, 8.17 expected hits
                    Chinese roll dice for 17 infantry in Shantung, round 2 : 5/17 hits, 5.67 expected hits
                    5 infantry owned by the Japanese and 8 infantry owned by the Chinese lost in Shantung
                    Japanese roll dice for 2 artilleries, 3 bombers, 5 fighters, 7 infantry and 1 tactical_bomber in Shantung, round 3 : 11/18 hits, 7.33 expected hits
                    Chinese roll dice for 9 infantry in Shantung, round 3 : 3/9 hits, 3.00 expected hits
                    3 infantry owned by the Japanese and 9 infantry owned by the Chinese lost in Shantung
                Japanese win, taking Shantung from Chinese with 2 artilleries, 3 bombers, 5 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 27
                Casualties for Japanese: 8 infantry
                Casualties for Chinese: 17 infantry
            Battle in 55 Sea Zone
                Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 3 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
                    ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 55 Sea Zone
                Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for ANZAC: 1 destroyer
    
        Non Combat Move - Japanese
            3 fighters and 1 tactical_bomber moved from 55 Sea Zone to 36 Sea Zone
            2 submarines moved from 42 Sea Zone to 39 Sea Zone
            2 battleships, 2 carriers, 2 cruisers, 3 destroyers and 1 transport moved from 42 Sea Zone to 36 Sea Zone
            3 bombers moved from Shantung to Kiangsu
            1 fighter moved from Shantung to Kiangsu
            1 tactical_bomber moved from Hunan to Kiangsu
            1 aaGun moved from Korea to Manchuria
            1 fighter moved from Manchuria to 19 Sea Zone
            1 fighter moved from Shantung to 19 Sea Zone
            1 fighter moved from Shantung to 19 Sea Zone
            1 fighter moved from Shantung to 19 Sea Zone
            1 fighter moved from Shantung to Kiangsu
            1 tactical_bomber moved from Shantung to Kiangsu
            1 mech_infantry moved from Burma to Szechwan
            1 infantry moved from Burma to Yunnan
            1 artillery moved from Burma to Shan State
            1 aaGun and 4 infantry moved from Burma to Shan State
    
        Place Units - Japanese
            2 carriers placed in 19 Sea Zone
            1 infantry placed in Kiangsu
            1 artillery and 1 infantry placed in French Indo China
            1 destroyer placed in 36 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 56 PUs; end with 56 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.67
    Chinese : -1.33
    Japanese : 5.50
    

    Savegame


  • TripleA Manual Gamesave Post: Americans round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 2 carriers, 4 fighters and 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 artillery, 2 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
            1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            2 destroyers moved from 10 Sea Zone to 26 Sea Zone
            1 bomber moved from Malta to Southern Italy
            2 bombers moved from Gibraltar to Northern Italy
            2 bombers moved from Gibraltar to Northwest Persia
    
        Combat - Americans
            Air Battle in Southern Italy
    

    Combat Hit Differential Summary :

    Savegame


  • @surfer intercept in southern italy?

  • 2024 2023 '22 '21 '20

    Yes. Max intercept


  • TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 2 carriers, 4 fighters and 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 artillery, 2 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
            1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            2 destroyers moved from 10 Sea Zone to 26 Sea Zone
            1 bomber moved from Malta to Southern Italy
            2 bombers moved from Gibraltar to Northern Italy
            2 bombers moved from Gibraltar to Northwest Persia
    
        Combat - Americans
            Air Battle in Southern Italy
                Americans attacks with 1 units heading to Southern Italy
                Italians launches 2 interceptors out of Southern Italy
                    Attackers Fire,  : 0/1 hits, 0.17 expected hits
                    Defenders Fire,  : 0/2 hits, 0.67 expected hits
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Northern Italy
                    AA fire in Northern Italy : 1/2 hits, 0.33 expected hits
                1 bomber killed by AA
                Bombing raid in Northern Italy rolls: 3 and causes: 3 damage to unit: factory_major
                Bombing raid in Northern Italy causes 3 damage total. 
            Strategic bombing raid in Southern Italy
                    AA fire in Southern Italy : 0/1 hits, 0.17 expected hits
                Bombing raid in Southern Italy rolls: 8 and causes: 5 damage to unit: factory_minor
                Bombing raid in Southern Italy causes 5 damage total. 
            Battle in Borneo
            Battle in Java
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Java
                    Americans roll dice for 1 artillery and 1 infantry in Java, round 3 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Java, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Java
                Americans win, taking Borneo from Japanese, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery and 1 infantry
                Casualties for Americans: 1 infantry
            Cleaning up after air battles
    
        Non Combat Move - Americans
            1 mech_infantry moved from Tobruk to Egypt
            1 bomber moved from Southern Italy to Malta
            1 bomber moved from Northern Italy to Malta
            1 infantry moved from Tunisia to Libya
            1 armour moved from Tunisia to Tobruk
            3 infantry moved from Algeria to Tunisia
            2 infantry moved from Morocco to Algeria
            2 mech_infantrys moved from Morocco to Tunisia
            1 aaGun, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 aaGun, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 transports moved from 91 Sea Zone to 101 Sea Zone
            1 aaGun, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            4 bombers moved from Western United States to Hawaiian Islands
            1 destroyer moved from 26 Sea Zone to 54 Sea Zone
    
        Place Units - Americans
            1 carrier placed in 10 Sea Zone
            2 fighters placed in 10 Sea Zone
            1 carrier placed in 101 Sea Zone
            2 fighters placed in 101 Sea Zone
            1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 58 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Defenders Fire,  : : -0.67
    AA fire in Southern Italy : : -0.17
    Americans : 1.67
    AA fire in Northern Italy : : 0.67
    Attackers Fire,  : : -0.17
    Japanese : 0.00
    

    Savegame


  • TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Anhwe to Kiangsi
                  Chinese take Kiangsi from Japanese
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Sikang to Shensi
            1 fighter moved from Hopei to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Suiyuyan
    
        Place Units - Chinese
            6 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Chinese : 1.33
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 2 carriers, 4 fighters and 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 artillery, 2 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
            1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            2 destroyers moved from 10 Sea Zone to 26 Sea Zone
            1 bomber moved from Malta to Southern Italy
            2 bombers moved from Gibraltar to Northern Italy
            2 bombers moved from Gibraltar to Northwest Persia
    
        Combat - Americans
            Air Battle in Southern Italy
                Americans attacks with 1 units heading to Southern Italy
                Italians launches 2 interceptors out of Southern Italy
                    Attackers Fire,  : 0/1 hits, 0.17 expected hits
                    Defenders Fire,  : 0/2 hits, 0.67 expected hits
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Northern Italy
                    AA fire in Northern Italy : 1/2 hits, 0.33 expected hits
                1 bomber killed by AA
                Bombing raid in Northern Italy rolls: 3 and causes: 3 damage to unit: factory_major
                Bombing raid in Northern Italy causes 3 damage total. 
            Strategic bombing raid in Southern Italy
                    AA fire in Southern Italy : 0/1 hits, 0.17 expected hits
                Bombing raid in Southern Italy rolls: 8 and causes: 5 damage to unit: factory_minor
                Bombing raid in Southern Italy causes 5 damage total. 
            Battle in Borneo
            Battle in Java
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Java
                    Americans roll dice for 1 artillery and 1 infantry in Java, round 3 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Java, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Java
                Americans win, taking Borneo from Japanese, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery and 1 infantry
                Casualties for Americans: 1 infantry
            Cleaning up after air battles
    
        Non Combat Move - Americans
            1 mech_infantry moved from Tobruk to Egypt
            1 bomber moved from Southern Italy to Malta
            1 bomber moved from Northern Italy to Malta
            1 infantry moved from Tunisia to Libya
            1 armour moved from Tunisia to Tobruk
            3 infantry moved from Algeria to Tunisia
            2 infantry moved from Morocco to Algeria
            2 mech_infantrys moved from Morocco to Tunisia
            1 aaGun, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 aaGun, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 transports moved from 91 Sea Zone to 101 Sea Zone
            1 aaGun, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            4 bombers moved from Western United States to Hawaiian Islands
            1 destroyer moved from 26 Sea Zone to 54 Sea Zone
    
        Place Units - Americans
            1 carrier placed in 10 Sea Zone
            2 fighters placed in 10 Sea Zone
            1 carrier placed in 101 Sea Zone
            2 fighters placed in 101 Sea Zone
            1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 58 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Anhwe to Kiangsi
                  Chinese take Kiangsi from Japanese
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Sikang to Shensi
            1 fighter moved from Hopei to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Suiyuyan
    
        Place Units - Chinese
            6 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 11 PUs
    
        Purchase Units - British
            British buy 1 destroyer, 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 bomber moved from Malta to Northern Italy
            1 infantry moved from India to Burma
                  UK_Pacific take Burma from Japanese
            1 artillery and 3 infantry moved from Northwest Persia to Caucasus
            1 mech_infantry moved from French Central Africa to French West Africa
                  British take French West Africa from Neutral_Axis
            3 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber moved from Eastern Persia to India
            3 armour moved from Persia to West India
            1 armour and 2 mech_infantrys moved from Iraq to Caucasus
            1 artillery and 2 infantry moved from Trans-Jordan to Iraq
            1 armour, 2 infantry and 3 mech_infantrys moved from Egypt to Trans-Jordan
            1 armour and 3 mech_infantrys moved from Trans-Jordan to Iraq
            1 armour moved from Anglo Egyptian Sudan to Trans-Jordan
            3 mech_infantrys moved from Belgian Congo to Egypt
            1 mech_infantry moved from Union of South Africa to Belgian Congo
    
        Combat - British
            Strategic bombing raid in Northern Italy
                    AA fire in Northern Italy : 0/1 hits, 0.17 expected hits
                Bombing raid in Northern Italy rolls: 7 and causes: 2 damage to unit: factory_major
                Bombing raid in Northern Italy causes 2 damage total. 
    
        Non Combat Move - British
            1 bomber moved from Northern Italy to Malta
    
        Place Units - British
            1 infantry and 2 mech_infantrys placed in Persia
            3 mech_infantrys placed in Iraq
            3 mech_infantrys placed in Egypt
            1 mech_infantry placed in Union of South Africa
            1 destroyer placed in 110 Sea Zone
    
        Turn Complete - British
            British collect 39 PUs; end with 39 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs
    
        Place Units - UK_Pacific
            2 artilleries placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,1,1,4
            UK_Pacific collect 7 PUs (3 lost to blockades); end with 7 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
            Some Units in India change ownership: 2 artilleries
    

    Combat Hit Differential Summary :

    Defenders Fire,  : : -0.67
    AA fire in Southern Italy : : -0.17
    Americans : 1.67
    AA fire in Northern Italy : : 0.50
    Chinese : 1.33
    Attackers Fire,  : : -0.17
    Japanese : -0.33
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy nothing; Remaining resources: 8 PUs; 
    
        Combat Move - Italians
            3 armour and 2 mech_infantrys moved from Western Ukraine to Rostov
    
        Combat - Italians
            Battle in Rostov
                Italians attack with 3 armour and 2 mech_infantrys
                Russians defend with 1 infantry
                    Italians roll dice for 3 armour and 2 mech_infantrys in Rostov, round 2 : 3/5 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Italians win, taking Rostov from Russians with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 mech_infantry moved from Romania to Ukraine
            1 mech_infantry moved from Southern Italy to Yugoslavia
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,5,4
            Italians collect 13 PUs (1 lost to blockades); end with 21 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.17
    Russians : -0.33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            2 infantry moved from 41 Sea Zone to Sumatra
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            2 destroyers moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from New South Wales to Queensland
    
        Combat - ANZAC
            Battle in Sumatra
            Battle in Celebes
    
        Non Combat Move - ANZAC
            1 infantry moved from Northwest Persia to Caucasus
            1 infantry moved from Iraq to Northwest Persia
    
        Place Units - ANZAC
            1 artillery and 1 infantry placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 18 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            2 infantry moved from 41 Sea Zone to Sumatra
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            2 destroyers moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from New South Wales to Queensland
    
        Combat - ANZAC
            Battle in Sumatra
            Battle in Celebes
    
        Non Combat Move - ANZAC
            1 infantry moved from Northwest Persia to Caucasus
            1 infantry moved from Iraq to Northwest Persia
    
        Place Units - ANZAC
            1 artillery and 1 infantry placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 18 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Move Summary: Germans round 7

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 3x factory_minor; Remaining resources: 61 PUs; 
            Germans buy 2 fighters, 3 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            15 mech_infantrys moved from Ukraine to Caucasus
            2 armour moved from Ukraine to Tambov
            2 mech_infantrys moved from Ukraine to Tambov
            1 tactical_bomber moved from Western Ukraine to Tambov
            2 bombers moved from Novgorod to Russia
            1 fighter moved from Western Ukraine to Russia
            1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
            2 bombers moved from Western Germany to United Kingdom
            1 armour and 6 mech_infantrys moved from Ukraine to Volgograd
                  Germans take Volgograd from Russians
            1 tactical_bomber moved from Novgorod to Tambov
            4 armour moved from Ukraine to Caucasus
            1 infantry moved from Urals to Novosibirsk
                  Germans take Novosibirsk from Russians
            1 fighter moved from 112 Sea Zone to 110 Sea Zone
            1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
    

    Savegame

  • 2024 2023 '22 '21 '20

    Intercept in Russia?


  • @surfer no

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 3x factory_minor; Remaining resources: 61 PUs; 
            Germans buy 2 fighters, 3 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            15 mech_infantrys moved from Ukraine to Caucasus
            2 armour moved from Ukraine to Tambov
            2 mech_infantrys moved from Ukraine to Tambov
            1 tactical_bomber moved from Western Ukraine to Tambov
            2 bombers moved from Novgorod to Russia
            1 fighter moved from Western Ukraine to Russia
            1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
            2 bombers moved from Western Germany to United Kingdom
            1 armour and 6 mech_infantrys moved from Ukraine to Volgograd
                  Germans take Volgograd from Russians
            1 tactical_bomber moved from Novgorod to Tambov
            4 armour moved from Ukraine to Caucasus
            1 infantry moved from Urals to Novosibirsk
                  Germans take Novosibirsk from Russians
            1 fighter moved from 112 Sea Zone to 110 Sea Zone
            1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
    
        Combat - Germans
            Air Battle in Russia
                Germans attacks with 3 units heading to Russia
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in United Kingdom
                    AA fire in United Kingdom : 0/2 hits, 0.33 expected hits
                Bombing raid in United Kingdom rolls: 3,4 and causes: 7 damage to unit: factory_major
                Bombing raid in United Kingdom causes 7 damage total. 
            Strategic bombing raid in Russia
                    AA fire in Russia : 2/2 hits, 0.33 expected hits
                2 bombers killed by AA
                Bombing raid in Russia causes 0 damage total. 
            Battle in Tambov
                Germans attack with 2 armour, 2 mech_infantrys and 2 tactical_bombers
                Russians defend with 4 infantry
                    Germans roll dice for 2 armour, 2 mech_infantrys and 2 tactical_bombers in Tambov, round 2 : 1/6 hits, 2.67 expected hits
                    Russians roll dice for 4 infantry in Tambov, round 2 : 4/4 hits, 1.33 expected hits
                    1 infantry owned by the Russians, 2 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Tambov
                 retreated to Tambov
                Russians win with 3 infantry remaining. Battle score for attacker is -17
                Casualties for Germans: 2 armour and 2 mech_infantrys
                Casualties for Russians: 1 infantry
            Battle in 110 Sea Zone
                Germans attack with 2 fighters and 2 tactical_bombers
                British defend with 1 destroyer
                    Germans roll dice for 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 1/4 hits, 2.33 expected hits
                    British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 110 Sea Zone
                Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in Caucasus
                Germans attack with 4 armour and 15 mech_infantrys
                British defend with 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys; ANZAC defend with 1 infantry; Russians defend with 1 infantry
                    Germans roll dice for 4 armour and 15 mech_infantrys in Caucasus, round 2 : 2/19 hits, 4.50 expected hits
                    Russians roll dice for 1 armour, 1 artillery, 5 infantry and 2 mech_infantrys in Caucasus, round 2 : 4/9 hits, 3.17 expected hits
                    1 infantry owned by the Russians, 4 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Caucasus
                    Germans roll dice for 4 armour and 11 mech_infantrys in Caucasus, round 3 : 4/15 hits, 3.83 expected hits
                    Russians roll dice for 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys in Caucasus, round 3 : 4/7 hits, 2.50 expected hits
                    1 mech_infantry owned by the British, 1 infantry owned by the ANZAC, 4 mech_infantrys owned by the Germans and 2 infantry owned by the British lost in Caucasus
                    Germans roll dice for 4 armour and 7 mech_infantrys in Caucasus, round 4 : 0/11 hits, 3.17 expected hits
                    Russians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Caucasus, round 4 : 2/3 hits, 1.17 expected hits
                    2 mech_infantrys owned by the Germans lost in Caucasus
                    Germans roll dice for 4 armour and 5 mech_infantrys in Caucasus, round 5 : 2/9 hits, 2.83 expected hits
                    Russians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Caucasus, round 5 : 1/3 hits, 1.17 expected hits
                    1 mech_infantry owned by the British, 1 artillery owned by the British and 1 mech_infantry owned by the Germans lost in Caucasus
                    Germans roll dice for 4 armour and 4 mech_infantrys in Caucasus, round 6 : 2/8 hits, 2.67 expected hits
                    Russians roll dice for 1 armour in Caucasus, round 6 : 1/1 hits, 0.50 expected hits
                    1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Caucasus
                Germans win, taking Caucasus from Russians with 4 armour and 3 mech_infantrys remaining. Battle score for attacker is -15
                Casualties for Germans: 12 mech_infantrys
                Casualties for British: 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys
                Casualties for Russians: 1 infantry
                Casualties for ANZAC: 1 infantry
            Cleaning up after air battles
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Changing ownership of Eire from Neutral_Allies to Germans
            EDIT: Turning off Edit Mode
            2 tactical_bombers moved from Tambov to Rostov
            1 fighter moved from Russia to Ukraine
            4 infantry moved from Ukraine to Rostov
            4 mech_infantrys moved from Western Ukraine to Rostov
            1 infantry moved from Western Ukraine to Ukraine
            1 aaGun moved from Western Ukraine to Ukraine
            10 mech_infantrys moved from Eastern Poland to Ukraine
            1 armour moved from Ukraine to Caucasus
            2 infantry moved from Urals to Nenetsia
            1 fighter moved from Western Germany to Southern Italy
            2 infantry moved from Novgorod to Belarus
            1 armour moved from Novgorod to Belarus
            2 bombers moved from United Kingdom to Western Germany
            1 marine moved from Norway to 112 Sea Zone
            1 artillery and 2 infantry moved from France to Normandy Bordeaux
            1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Western Germany
            2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
            2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 1 marine, 1 submarine and 2 transports moved from 112 Sea Zone to 109 Sea Zone
            1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 109 Sea Zone
            2 artilleries and 2 infantry moved from 109 Sea Zone to Eire
            1 marine moved from 109 Sea Zone to Eire
    
        Place Units - Germans
            3 infantry placed in Ukraine
            3 mech_infantrys placed in Novgorod
            5 mech_infantrys placed in Germany
            2 fighters placed in Western Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Normandy Bordeaux: 1 artillery and 2 infantry
            EDIT: Adding units owned by Germans to France: 1 artillery and 2 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,6,5
            Germans collect 57 PUs (2 lost to blockades); end with 57 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : 1.67
    Germans : -10.00
    British : -0.33
    Russians : 6.17
    AA fire in United Kingdom : : -0.33
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Manual Gamesave Post: Germans round 7

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 3x factory_minor; Remaining resources: 61 PUs; 
            Germans buy 2 fighters, 3 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            15 mech_infantrys moved from Ukraine to Caucasus
            2 armour moved from Ukraine to Tambov
            2 mech_infantrys moved from Ukraine to Tambov
            1 tactical_bomber moved from Western Ukraine to Tambov
            2 bombers moved from Novgorod to Russia
            1 fighter moved from Western Ukraine to Russia
            1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
            2 bombers moved from Western Germany to United Kingdom
            1 armour and 6 mech_infantrys moved from Ukraine to Volgograd
                  Germans take Volgograd from Russians
            1 tactical_bomber moved from Novgorod to Tambov
            4 armour moved from Ukraine to Caucasus
            1 infantry moved from Urals to Novosibirsk
                  Germans take Novosibirsk from Russians
            1 fighter moved from 112 Sea Zone to 110 Sea Zone
            1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
    
        Combat - Germans
            Air Battle in Russia
                Germans attacks with 3 units heading to Russia
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in United Kingdom
                    AA fire in United Kingdom : 0/2 hits, 0.33 expected hits
                Bombing raid in United Kingdom rolls: 3,4 and causes: 7 damage to unit: factory_major
                Bombing raid in United Kingdom causes 7 damage total. 
            Strategic bombing raid in Russia
                    AA fire in Russia : 2/2 hits, 0.33 expected hits
                2 bombers killed by AA
                Bombing raid in Russia causes 0 damage total. 
            Battle in Tambov
                Germans attack with 2 armour, 2 mech_infantrys and 2 tactical_bombers
                Russians defend with 4 infantry
                    Germans roll dice for 2 armour, 2 mech_infantrys and 2 tactical_bombers in Tambov, round 2 : 1/6 hits, 2.67 expected hits
                    Russians roll dice for 4 infantry in Tambov, round 2 : 4/4 hits, 1.33 expected hits
                    1 infantry owned by the Russians, 2 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Tambov
                 retreated to Tambov
                Russians win with 3 infantry remaining. Battle score for attacker is -17
                Casualties for Germans: 2 armour and 2 mech_infantrys
                Casualties for Russians: 1 infantry
            Battle in 110 Sea Zone
                Germans attack with 2 fighters and 2 tactical_bombers
                British defend with 1 destroyer
                    Germans roll dice for 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 1/4 hits, 2.33 expected hits
                    British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 110 Sea Zone
                Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in Caucasus
                Germans attack with 4 armour and 15 mech_infantrys
                British defend with 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys; ANZAC defend with 1 infantry; Russians defend with 1 infantry
                    Germans roll dice for 4 armour and 15 mech_infantrys in Caucasus, round 2 : 2/19 hits, 4.50 expected hits
                    Russians roll dice for 1 armour, 1 artillery, 5 infantry and 2 mech_infantrys in Caucasus, round 2 : 4/9 hits, 3.17 expected hits
                    1 infantry owned by the Russians, 4 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Caucasus
                    Germans roll dice for 4 armour and 11 mech_infantrys in Caucasus, round 3 : 4/15 hits, 3.83 expected hits
                    Russians roll dice for 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys in Caucasus, round 3 : 4/7 hits, 2.50 expected hits
                    1 mech_infantry owned by the British, 1 infantry owned by the ANZAC, 4 mech_infantrys owned by the Germans and 2 infantry owned by the British lost in Caucasus
                    Germans roll dice for 4 armour and 7 mech_infantrys in Caucasus, round 4 : 0/11 hits, 3.17 expected hits
                    Russians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Caucasus, round 4 : 2/3 hits, 1.17 expected hits
                    2 mech_infantrys owned by the Germans lost in Caucasus
                    Germans roll dice for 4 armour and 5 mech_infantrys in Caucasus, round 5 : 2/9 hits, 2.83 expected hits
                    Russians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Caucasus, round 5 : 1/3 hits, 1.17 expected hits
                    1 mech_infantry owned by the British, 1 artillery owned by the British and 1 mech_infantry owned by the Germans lost in Caucasus
                    Germans roll dice for 4 armour and 4 mech_infantrys in Caucasus, round 6 : 2/8 hits, 2.67 expected hits
                    Russians roll dice for 1 armour in Caucasus, round 6 : 1/1 hits, 0.50 expected hits
                    1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Caucasus
                Germans win, taking Caucasus from Russians with 4 armour and 3 mech_infantrys remaining. Battle score for attacker is -15
                Casualties for Germans: 12 mech_infantrys
                Casualties for British: 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys
                Casualties for Russians: 1 infantry
                Casualties for ANZAC: 1 infantry
            Cleaning up after air battles
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Changing ownership of Eire from Neutral_Allies to Germans
            EDIT: Turning off Edit Mode
            2 tactical_bombers moved from Tambov to Rostov
            1 fighter moved from Russia to Ukraine
            4 infantry moved from Ukraine to Rostov
            4 mech_infantrys moved from Western Ukraine to Rostov
            1 infantry moved from Western Ukraine to Ukraine
            1 aaGun moved from Western Ukraine to Ukraine
            10 mech_infantrys moved from Eastern Poland to Ukraine
            1 armour moved from Ukraine to Caucasus
            2 infantry moved from Urals to Nenetsia
            1 fighter moved from Western Germany to Southern Italy
            2 infantry moved from Novgorod to Belarus
            1 armour moved from Novgorod to Belarus
            2 bombers moved from United Kingdom to Western Germany
            1 marine moved from Norway to 112 Sea Zone
            1 artillery and 2 infantry moved from France to Normandy Bordeaux
            1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Western Germany
            2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
            2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 1 marine, 1 submarine and 2 transports moved from 112 Sea Zone to 109 Sea Zone
            1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 109 Sea Zone
            2 artilleries and 2 infantry moved from 109 Sea Zone to Eire
            1 marine moved from 109 Sea Zone to Eire
    
        Place Units - Germans
            3 infantry placed in Ukraine
            3 mech_infantrys placed in Novgorod
            5 mech_infantrys placed in Germany
            2 fighters placed in Western Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Normandy Bordeaux: 1 artillery and 2 infantry
            EDIT: Adding units owned by Germans to France: 1 artillery and 2 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,6,5
            Germans collect 57 PUs (2 lost to blockades); end with 57 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from France: 2 artilleries and 4 infantry
            EDIT: Adding units owned by Germans to Normandy Bordeaux: 2 artilleries and 4 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    AA fire in Russia : : 1.67
    Germans : -10.00
    British : -0.33
    Russians : 6.17
    AA fire in United Kingdom : : -0.33
    

    Savegame

  • 2024 2023 '22 '21 '20

    Well, that was stupendously bad. Snake eyes for the Bomber attack on Russia followed by all 4 inf in Tambov hitting the first round.

    I made a few edits as I walked onto Ireland, and waffled on the move from France to Normandy. Finally moving all units to Normandy.


  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Smolensk to Archangel
                  Russians take Archangel from Germans
            1 infantry moved from Vologda to Urals
                  Russians take Urals from Germans
            2 artilleries and 1 infantry moved from Vologda to Novosibirsk
            2 artilleries and 2 infantry moved from Vologda to Nenetsia
            1 infantry moved from Timguska to Novosibirsk
            1 infantry moved from Russia to Samara
            1 mech_infantry moved from Russia to Samara
            1 mech_infantry moved from Samara to Kazakhstan
            1 mech_infantry moved from Russia to Western Ukraine
            1 infantry moved from Bryansk to Western Ukraine
            1 infantry moved from Russia to Bryansk
            2 infantry moved from Tambov to Russia
            2 fighters and 1 tactical_bomber moved from Russia to Western Ukraine
            1 infantry moved from Amur to Korea
                  Russians take Korea from Japanese
    
        Combat - Russians
            Battle in Nenetsia
                Russians attack with 2 artilleries and 2 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 2 artilleries and 2 infantry in Nenetsia, round 2 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 2 infantry in Nenetsia, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Nenetsia
                    Russians roll dice for 2 artilleries and 1 infantry in Nenetsia, round 3 : 2/3 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Nenetsia, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Nenetsia
                Russians win, taking Nenetsia from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 infantry
            Battle in Western Ukraine
                Russians attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Italians defend with 1 artillery
                    Russians roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/5 hits, 2.00 expected hits
                    Italians roll dice for 1 artillery in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Western Ukraine
                Russians win, taking Western Ukraine from Italians with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Italians: 1 artillery
            Battle in Novosibirsk
                Russians attack with 2 artilleries and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 artilleries and 2 infantry in Novosibirsk, round 2 : 2/4 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Novosibirsk
                Russians win, taking Novosibirsk from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Western Ukraine to Russia
    
        Place Units - Russians
            10 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 26 PUs; end with 26 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Italians : -0.33
    Russians : 0.33
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese repair damage of 2x factory_major; Remaining resources: 62 PUs; 0 SuicideAttackTokens; 
            Japanese buy 3 artilleries, 2 fighters, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
            1 fighter moved from 36 Sea Zone to 41 Sea Zone
            1 fighter moved from 36 Sea Zone to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Borneo
            1 battleship moved from 36 Sea Zone to 43 Sea Zone
            1 armour moved from Hunan to Kiangsi
            1 infantry moved from Kiangsu to Kiangsi
            1 fighter moved from Kiangsu to Kiangsi
            1 infantry moved from Shantung to Anhwe
                  Japanese take Anhwe from Chinese
            1 infantry moved from Shantung to Jehol
                  Japanese take Jehol from Chinese
            2 infantry moved from Shan State to Burma
            1 bomber moved from Kiangsu to Burma
            1 infantry moved from Yunnan to Kweichow
                  Japanese take Kweichow from Chinese
            1 bomber moved from Kiangsu to Korea
            3 infantry moved from Manchuria to Korea
            1 infantry moved from Manchuria to Amur
            1 fighter and 1 tactical_bomber moved from Kiangsu to Amur
            1 tactical_bomber moved from Kiangsu to Kiangsi
            3 fighters moved from 19 Sea Zone to Amur
            1 fighter moved from 19 Sea Zone to Korea
            1 infantry moved from Okinawa to 19 Sea Zone
            1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            2 infantry moved from 5 Sea Zone to Soviet Far East
            2 transports moved from 19 Sea Zone to 6 Sea Zone
            1 artillery and 1 mech_infantry moved from Japan to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
            1 artillery and 1 mech_infantry moved from 5 Sea Zone to Amur
            2 infantry moved from 5 Sea Zone to Amur
            1 bomber moved from Kiangsu to 44 Sea Zone
    
        Combat - Japanese
            Battle in 43 Sea Zone
                Japanese attack with 1 battleship and 1 transport
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 43 Sea Zone
                Japanese win, taking 43 Sea Zone from Neutral with 1 battleship and 1 transport remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Soviet Far East
            Battle in 44 Sea Zone
                Japanese attack with 1 bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 44 Sea Zone
                Japanese win, taking Soviet Far East from Russians with 1 bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 41 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 41 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 42 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 42 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Borneo
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Americans defend with 1 infantry and 1 mech_infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Borneo, round 2 : 4/4 hits, 1.83 expected hits
                    UK_Pacific roll dice for 1 infantry and 1 mech_infantry in Borneo, round 2 : 2/2 hits, 0.67 expected hits
                    1 tactical_bomber owned by the Japanese, 1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Borneo
                Japanese win, taking Borneo from UK_Pacific with 1 artillery and 1 fighter remaining. Battle score for attacker is -7
                Casualties for Japanese: 1 infantry and 1 tactical_bomber
                Casualties for Americans: 1 infantry and 1 mech_infantry
            Battle in Amur
                Japanese attack with 1 artillery, 4 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 2 infantry
                    Japanese roll dice for 1 artillery, 4 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Amur, round 2 : 5/10 hits, 3.83 expected hits
                    Russians roll dice for 2 infantry in Amur, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Amur
                Japanese win, taking Amur from Russians with 1 artillery, 4 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in Kiangsi
                Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Kiangsi, round 2 : 2/4 hits, 1.83 expected hits
                    Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Burma
                Japanese attack with 1 bomber and 2 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 bomber and 2 infantry in Burma, round 2 : 1/3 hits, 1.00 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Korea
                Japanese attack with 1 bomber, 1 fighter and 3 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 bomber, 1 fighter and 3 infantry in Korea, round 2 : 1/5 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Korea, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea
                Japanese win, taking Korea from Russians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from Borneo to 43 Sea Zone
            1 fighter moved from 42 Sea Zone to 43 Sea Zone
            1 fighter moved from 41 Sea Zone to 43 Sea Zone
            1 destroyer moved from 36 Sea Zone to 42 Sea Zone
            1 submarine moved from 39 Sea Zone to 78 Sea Zone
            1 bomber moved from Burma to French Indo China
            1 bomber moved from 44 Sea Zone to Philippines
            2 carriers moved from 36 Sea Zone to 43 Sea Zone
            1 fighter moved from Kiangsi to 43 Sea Zone
            1 mech_infantry moved from Hunan to Yunnan
            1 armour moved from Hunan to French Indo China
            1 tactical_bomber moved from Kiangsi to Philippines
            1 transport moved from 19 Sea Zone to 6 Sea Zone
            1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 aaGun and 1 infantry moved from 5 Sea Zone to Soviet Far East
            2 carriers moved from 19 Sea Zone to 5 Sea Zone
            4 fighters moved from Amur to 5 Sea Zone
            1 tactical_bomber moved from Amur to Manchuria
            1 fighter moved from Korea to Japan
            2 artilleries and 2 infantry moved from Shantung to Anhwe
            1 aaGun moved from Manchuria to Amur
            1 battleship, 2 cruisers and 3 destroyers moved from 36 Sea Zone to 43 Sea Zone
            1 bomber moved from Korea to Japan
    
        Place Units - Japanese
            1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China
            1 infantry and 2 mech_infantrys placed in Kiangsu
            2 artilleries, 2 fighters and 4 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 49 PUs; end with 49 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.33
    UK_Pacific : 1.00
    Russians : 1.00
    Japanese : 2.83
    

    Savegame


  • TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 armour, 2 artilleries, 2 bombers, 4 destroyers, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 54 Sea Zone to 42 Sea Zone
            3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
    
        Combat - Americans
            Battle in 42 Sea Zone
                Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 3 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone
                Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            3 fighters and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
            1 carrier and 2 fighters moved from 10 Sea Zone to 25 Sea Zone
            2 destroyers moved from 26 Sea Zone to 25 Sea Zone
            4 bombers moved from Hawaiian Islands to Midway
            1 aaGun, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
            1 aaGun moved from Western United States to Central United States
            1 aaGun, 1 artillery, 1 carrier, 2 fighters, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 transports moved from 91 Sea Zone to 101 Sea Zone
            1 mech_infantry moved from Egypt to Iraq
            2 bombers moved from Northwest Persia to Iraq
            2 bombers moved from Malta to Iraq
            1 armour moved from Tobruk to Egypt
            1 infantry moved from Libya to Tobruk
            3 infantry and 2 mech_infantrys moved from Tunisia to Libya
            2 mech_infantrys moved from Libya to Tobruk
            2 infantry moved from Algeria to Tunisia
            1 mech_infantry moved from Morocco to Tunisia
            1 aaGun and 2 infantry moved from Morocco to Algeria
            1 aaGun, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
            1 infantry moved from British Guiana to Suriname
    
        Place Units - Americans
            2 bombers placed in Western United States
            2 destroyers placed in 101 Sea Zone
            2 destroyers placed in 10 Sea Zone
            2 artilleries and 2 infantry placed in Eastern United States
            1 armour, 1 infantry and 1 mech_infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.50
    Japanese : 0.67
    

    Savegame


  • TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Chahar to Jehol
            1 infantry moved from Shensi to Kweichow
            1 fighter moved from Suiyuyan to Kweichow
    
        Combat - Chinese
            Battle in Jehol
                Chinese attack with 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 4 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Jehol, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 5 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Jehol, round 5 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 6 : 1/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Jehol, round 6 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Jehol
                Chinese win, taking Jehol from Japanese with 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Kweichow
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Shensi
            6 infantry moved from Suiyuyan to Shensi
    
        Place Units - Chinese
            3 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.50
    Japanese : -2.00
    

    Savegame

Suggested Topics

  • 8
  • 23
  • 120
  • 59
  • 63
  • 53
  • 107
  • 113
Axis & Allies Boardgaming Custom Painted Miniatures

43

Online

17.0k

Users

39.3k

Topics

1.7m

Posts