Dawgoneit (Allies +8) vs Surfer (Axis) BM3, reloaded


  • TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 4 bombers, 1 destroyer, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Malta to Northern Italy
            1 mech_infantry moved from Morocco to Tunisia
            1 transport moved from 91 Sea Zone to 88 Sea Zone
            2 infantry moved from British Guiana to 88 Sea Zone
            2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
            1 armour moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            2 fighters moved from 10 Sea Zone to 6 Sea Zone
            2 fighters moved from 26 Sea Zone to 6 Sea Zone
            1 bomber moved from Western United States to 6 Sea Zone
            6 bombers moved from Siberia to 6 Sea Zone
            1 carrier and 2 destroyers moved from 26 Sea Zone to 6 Sea Zone
    
        Combat - Americans
            Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 5,5,4
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits.  Rolls: 6,3,2
                Units damaged: 1 carrier owned by the Americans
            Strategic bombing raid in Northern Italy
                    AA fire in Northern Italy : 0/1 hits, 0.17 expected hits
                Bombing raid in Northern Italy rolls: 5 and causes: 5 damage to unit: factory_major
                Bombing raid in Northern Italy causes 5 damage total. 
            Battle in 6 Sea Zone
                Americans attack with 7 bombers, 1 carrier, 2 destroyers and 4 fighters
                Japanese defend with 2 carriers, 1 destroyer, 4 fighters, 3 submarines, 3 tactical_bombers and 2 transports
                    Americans roll dice for 7 bombers, 1 carrier, 2 destroyers and 4 fighters in 6 Sea Zone, round 2 : 6/13 hits, 7.33 expected hits
                Units damaged: 2 carriers owned by the Japanese
                    Japanese roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 2 carriers, 1 destroyer, 4 fighters, 3 tactical_bombers and 2 transports in 6 Sea Zone, round 2 : 6/10 hits, 5.17 expected hits
                    2 destroyers owned by the Americans, 1 destroyer owned by the Japanese, 3 submarines owned by the Japanese, 1 carrier owned by the Americans and 3 fighters owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 7 bombers and 1 fighter in 6 Sea Zone, round 3 : 4/8 hits, 5.17 expected hits
                    Japanese roll dice for 2 carriers, 4 fighters, 3 tactical_bombers and 2 transports in 6 Sea Zone, round 3 : 4/9 hits, 4.83 expected hits
                    2 tactical_bombers owned by the Japanese, 2 carriers owned by the Japanese, 1 fighter owned by the Americans and 3 bombers owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 4 bombers in 6 Sea Zone, round 4 : 1/4 hits, 2.67 expected hits
                    Japanese roll dice for 4 fighters, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 4 : 5/5 hits, 3.17 expected hits
                    1 tactical_bomber owned by the Japanese and 4 bombers owned by the Americans lost in 6 Sea Zone
                Japanese win with 4 fighters and 2 transports remaining. Battle score for attacker is -65
                Casualties for Americans: 7 bombers, 1 carrier, 2 destroyers and 4 fighters
                Casualties for Japanese: 2 carriers, 1 destroyer, 3 submarines and 3 tactical_bombers
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                2 fighters owned by the Japanese forced to land in Japan
    
        Non Combat Move - Americans
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            2 fighters moved from Hawaiian Islands to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 infantry moved from Morocco to Algeria
            1 armour and 3 infantry moved from 91 Sea Zone to Morocco
            1 bomber moved from Northern Italy to Malta
    
        Place Units - Americans
            2 infantry placed in Eastern United States
            4 bombers placed in Western United States
            2 transports placed in 101 Sea Zone
            1 destroyer placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,4,6,2,3,4,6,3,3,3,3,2,5,5,5,3,4
            Americans collect 52 PUs (4 lost to blockades); end with 52 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Americans : -4.17
    AA fire in Northern Italy : : -0.17
    Japanese : 1.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Chahar to Jehol
                  Chinese take Jehol from Japanese
            2 infantry moved from Chahar to Anhwe
            2 infantry moved from Hopei to Kweichow
            1 infantry moved from Chahar to Anhwe
            11 infantry moved from Chahar to Jehol
            1 fighter moved from Suiyuyan to Kweichow
    
        Combat - Chinese
            Battle in Anhwe
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                    Chinese roll dice for 2 infantry in Anhwe, round 3 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 infantry
            Battle in Kweichow
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Chahar
            2 infantry moved from Suiyuyan to Chahar
    
        Place Units - Chinese
            2 infantry placed in Jehol
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.33
    Japanese : 2.00
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 4 bombers, 1 destroyer, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Malta to Northern Italy
            1 mech_infantry moved from Morocco to Tunisia
            1 transport moved from 91 Sea Zone to 88 Sea Zone
            2 infantry moved from British Guiana to 88 Sea Zone
            2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
            1 armour moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            2 fighters moved from 10 Sea Zone to 6 Sea Zone
            2 fighters moved from 26 Sea Zone to 6 Sea Zone
            1 bomber moved from Western United States to 6 Sea Zone
            6 bombers moved from Siberia to 6 Sea Zone
            1 carrier and 2 destroyers moved from 26 Sea Zone to 6 Sea Zone
    
        Combat - Americans
            Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 5,5,4
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits.  Rolls: 6,3,2
                Units damaged: 1 carrier owned by the Americans
            Strategic bombing raid in Northern Italy
                    AA fire in Northern Italy : 0/1 hits, 0.17 expected hits
                Bombing raid in Northern Italy rolls: 5 and causes: 5 damage to unit: factory_major
                Bombing raid in Northern Italy causes 5 damage total. 
            Battle in 6 Sea Zone
                Americans attack with 7 bombers, 1 carrier, 2 destroyers and 4 fighters
                Japanese defend with 2 carriers, 1 destroyer, 4 fighters, 3 submarines, 3 tactical_bombers and 2 transports
                    Americans roll dice for 7 bombers, 1 carrier, 2 destroyers and 4 fighters in 6 Sea Zone, round 2 : 6/13 hits, 7.33 expected hits
                Units damaged: 2 carriers owned by the Japanese
                    Japanese roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 2 carriers, 1 destroyer, 4 fighters, 3 tactical_bombers and 2 transports in 6 Sea Zone, round 2 : 6/10 hits, 5.17 expected hits
                    2 destroyers owned by the Americans, 1 destroyer owned by the Japanese, 3 submarines owned by the Japanese, 1 carrier owned by the Americans and 3 fighters owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 7 bombers and 1 fighter in 6 Sea Zone, round 3 : 4/8 hits, 5.17 expected hits
                    Japanese roll dice for 2 carriers, 4 fighters, 3 tactical_bombers and 2 transports in 6 Sea Zone, round 3 : 4/9 hits, 4.83 expected hits
                    2 tactical_bombers owned by the Japanese, 2 carriers owned by the Japanese, 1 fighter owned by the Americans and 3 bombers owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 4 bombers in 6 Sea Zone, round 4 : 1/4 hits, 2.67 expected hits
                    Japanese roll dice for 4 fighters, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 4 : 5/5 hits, 3.17 expected hits
                    1 tactical_bomber owned by the Japanese and 4 bombers owned by the Americans lost in 6 Sea Zone
                Japanese win with 4 fighters and 2 transports remaining. Battle score for attacker is -65
                Casualties for Americans: 7 bombers, 1 carrier, 2 destroyers and 4 fighters
                Casualties for Japanese: 2 carriers, 1 destroyer, 3 submarines and 3 tactical_bombers
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                2 fighters owned by the Japanese forced to land in Japan
    
        Non Combat Move - Americans
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            2 fighters moved from Hawaiian Islands to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 infantry moved from Morocco to Algeria
            1 armour and 3 infantry moved from 91 Sea Zone to Morocco
            1 bomber moved from Northern Italy to Malta
    
        Place Units - Americans
            2 infantry placed in Eastern United States
            4 bombers placed in Western United States
            2 transports placed in 101 Sea Zone
            1 destroyer placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,4,6,2,3,4,6,3,3,3,3,2,5,5,5,3,4
            Americans collect 52 PUs (4 lost to blockades); end with 52 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Chahar to Jehol
                  Chinese take Jehol from Japanese
            2 infantry moved from Chahar to Anhwe
            2 infantry moved from Hopei to Kweichow
            1 infantry moved from Chahar to Anhwe
            11 infantry moved from Chahar to Jehol
            1 fighter moved from Suiyuyan to Kweichow
    
        Combat - Chinese
            Battle in Anhwe
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                    Chinese roll dice for 2 infantry in Anhwe, round 3 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 infantry
            Battle in Kweichow
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Chahar
            2 infantry moved from Suiyuyan to Chahar
    
        Place Units - Chinese
            2 infantry placed in Jehol
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 11 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 destroyer, 1 factory_minor, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 bomber moved from Egypt to Malta
            1 armour moved from Tunisia to Tobruk
                  British take Libya from Italians
            1 infantry moved from Tobruk to Alexandria
            1 destroyer moved from 92 Sea Zone to 104 Sea Zone
            1 fighter moved from Gibraltar to 104 Sea Zone
            1 fighter moved from Gibraltar to 104 Sea Zone
            2 infantry moved from Burma to Shan State
            1 infantry moved from Burma to Shan State
            2 fighters and 1 tactical_bomber moved from India to Shan State
            2 infantry moved from Persia to Iraq
            1 artillery and 1 infantry moved from Trans-Jordan to Iraq
            1 armour and 1 mech_infantry moved from Trans-Jordan to Iraq
            2 armour and 1 mech_infantry moved from Egypt to Iraq
            1 submarine moved from 98 Sea Zone to 97 Sea Zone
            1 tactical_bomber moved from Malta to Egypt
            1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
            1 infantry moved from Ethiopia to Anglo Egyptian Sudan
            2 mech_infantrys moved from Belgian Congo to Egypt
            1 armour, 1 fighter and 1 mech_infantry moved from Union of South Africa to Belgian Congo
            1 fighter moved from Belgian Congo to Egypt
    
        Combat - British
            Battle in 104 Sea Zone
                British attack with 1 destroyer and 2 fighters
                Germans defend with 1 submarine
                    British roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 104 Sea Zone
                British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Shan State
                British attack with 2 fighters, 3 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry and 1 mech_infantry
                    British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Shan State, round 2 : 3/6 hits, 2.17 expected hits
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                British win, taking Shan State from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry and 1 mech_infantry
            Battle in Iraq
                British attack with 3 armour, 1 artillery, 3 infantry and 2 mech_infantrys
                Neutral_Axis defend with 3 infantry
                    British roll dice for 3 armour, 1 artillery, 3 infantry and 2 mech_infantrys in Iraq, round 2 : 5/9 hits, 2.83 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
                    3 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
                British win, taking Iraq from Neutral_Axis with 3 armour, 1 artillery, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for British: 1 infantry
                Casualties for Neutral_Axis: 3 infantry
    
        Non Combat Move - British
            2 fighters and 1 tactical_bomber moved from Shan State to India
            1 infantry moved from India to Burma
            1 infantry moved from Persia to Northwest Persia
                  British take Northwest Persia from Neutral_Allies
            2 fighters moved from 104 Sea Zone to Gibraltar
            1 cruiser moved from 92 Sea Zone to 98 Sea Zone
            1 destroyer moved from 92 Sea Zone to 91 Sea Zone
    
        Place Units - British
            1 destroyer and 1 submarine placed in 98 Sea Zone
            1 factory_minor placed in Persia
            1 armour placed in Egypt
            3 mech_infantrys placed in Union of South Africa
    
        Turn Complete - British
            British collect 37 PUs; end with 37 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 7 PUs; end with 7 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Germans : -0.17
    British : 2.67
    Americans : -4.17
    AA fire in Northern Italy : : -0.17
    Chinese : 0.33
    Neutral_Axis : 0.00
    Japanese : 3.67
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            3 armour moved from Romania to Western Ukraine
    
        Combat - Italians
            Battle in Western Ukraine
                Italians attack with 3 armour
                Russians defend with 1 infantry
                    Italians roll dice for 3 armour in Western Ukraine, round 2 : 0/3 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 3 armour in Western Ukraine, round 3 : 3/3 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                Italians win, taking Western Ukraine from Russians with 3 armour remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 artillery moved from Romania to Eastern Poland
            2 mech_infantrys moved from Northern Italy to Romania
    
        Place Units - Italians
            1 artillery, 1 infantry and 1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5
            Italians collect 10 PUs (2 lost to blockades); end with 10 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.00
    Russians : -0.67
    

    Savegame

  • 2024 2023 '22 '21 '20

    FYI, I should have mentioned earlier, but going on a family vacation starting tomorrow. I will probably not respond Thursday-Tues.


  • TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Trans-Jordan to Syria
                  ANZAC take Syria from Neutral_Axis
            1 infantry moved from Trans-Jordan to Iraq
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
            1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 artillery moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Trans-Jordan to Syria
                  ANZAC take Syria from Neutral_Axis
            1 infantry moved from Trans-Jordan to Iraq
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
            1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 artillery moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
            1 fighter moved from Gibraltar to Malta
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Manual Gamesave Post: Germans round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 artillery, 1 infantry, 10 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 mech_infantrys moved from Eastern Poland to Ukraine
            2 infantry moved from Romania to Bessarabia
            1 fighter and 1 tactical_bomber moved from Holland Belgium to 104 Sea Zone
            3 infantry moved from Novgorod to 127 Sea Zone
            3 infantry moved from 127 Sea Zone to Nenetsia
            4 artilleries moved from Belarus to Archangel
            1 armour moved from Eastern Poland to Bessarabia
            1 armour moved from Eastern Poland to Bessarabia
            3 bombers moved from Novgorod to Russia
            1 bomber moved from Western Germany to Smolensk
            1 tactical_bomber moved from Novgorod to Smolensk
            4 infantry moved from Belarus to Smolensk
            9 infantry moved from Belarus to Archangel
            1 tactical_bomber moved from Romania to Ukraine
            1 fighter moved from Romania to Ukraine
    
        Combat - Germans
            Strategic bombing raid in Russia
                    AA fire in Russia : 0/3 hits, 0.50 expected hits
                Bombing raid in Russia rolls: 8,3,4 and causes: 15 damage to unit: factory_major
                Bombing raid in Russia causes 15 damage total. 
            Battle in Nenetsia
                Germans attack with 3 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 battleship and 1 cruiser in Nenetsia, round 2 : 1/2 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Nenetsia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Nenetsia
                Germans win, taking Nenetsia from Russians with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Bessarabia
                Germans attack with 2 armour and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 armour and 2 infantry in Bessarabia, round 2 : 1/4 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
                Germans win, taking Bessarabia from Russians with 2 armour and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Ukraine
                Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 artillery and 1 factory_minor
                    Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 1/4 hits, 1.50 expected hits
                    Russians roll dice for 1 artillery in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Ukraine
                Germans win, taking Ukraine from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Russians: 1 artillery
            Battle in Archangel
                Germans attack with 4 artilleries and 9 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 4 artilleries and 9 infantry in Archangel, round 2 : 4/13 hits, 3.50 expected hits
                    Russians roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 4 artilleries and 9 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Smolensk
                Germans attack with 1 bomber, 4 infantry and 1 tactical_bomber
                Russians defend with 3 infantry
                    Germans roll dice for 1 bomber, 4 infantry and 1 tactical_bomber in Smolensk, round 2 : 0/6 hits, 1.83 expected hits
                    Russians roll dice for 3 infantry in Smolensk, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                    Germans roll dice for 1 bomber, 3 infantry and 1 tactical_bomber in Smolensk, round 3 : 3/5 hits, 1.67 expected hits
                    Russians roll dice for 3 infantry in Smolensk, round 3 : 2/3 hits, 1.00 expected hits
                    3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 3 infantry
                Casualties for Russians: 3 infantry
            Battle in 104 Sea Zone
                Germans attack with 1 fighter and 1 tactical_bomber
                British defend with 1 destroyer
                    Germans roll dice for 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 104 Sea Zone
                Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
    
        Non Combat Move - Germans
            1 fighter and 1 tactical_bomber moved from 104 Sea Zone to Holland Belgium
            1 destroyer moved from 127 Sea Zone to 112 Sea Zone
            3 bombers moved from Russia to Novgorod
            1 bomber moved from Smolensk to Novgorod
            1 tactical_bomber moved from Smolensk to Western Ukraine
            1 fighter and 1 tactical_bomber moved from Ukraine to Western Ukraine
            1 aaGun, 3 artilleries, 4 infantry and 11 mech_infantrys moved from Eastern Poland to Western Ukraine
            6 mech_infantrys moved from Belarus to Western Ukraine
            8 armour moved from Belarus to Western Ukraine
            2 infantry moved from Poland to Eastern Poland
            10 mech_infantrys moved from Germany to Eastern Poland
            1 marine moved from Belarus to Novgorod
            1 aaGun moved from Belarus to Archangel
            1 fighter moved from Southern Italy to Western Germany
            1 infantry moved from France to Holland Belgium
    
        Place Units - Germans
            1 submarine placed in 112 Sea Zone
            10 mech_infantrys placed in Germany
            1 armour, 1 artillery and 1 infantry placed in Novgorod
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,1
            Germans collect 50 PUs (4 lost to blockades); end with 50 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Ukraine: 1 tactical_bomber
            EDIT: Adding units owned by Germans to Novgorod: 1 tactical_bomber
    

    Combat Hit Differential Summary :

    AA fire in Russia : : -0.50
    Germans : -1.17
    British : -0.33
    Russians : 0.33
    

    Savegame

  • 2024 2023 '22 '21 '20

    one edit. Tac figher in Smolensk lands in Novgorod vice W. Ukraine.

  • 2024 2023 '22 '21 '20

    Probably my last post for awhile. Cheers,


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians repair damage of 13x factory_major; Remaining resources: 24 PUs; 
            Russians buy 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            3 infantry moved from Bryansk to Ukraine
            1 tactical_bomber moved from Bryansk to Ukraine
            3 infantry moved from Bryansk to Belarus
            1 fighter moved from Bryansk to Belarus
            3 infantry moved from Russia to Smolensk
            1 fighter moved from Bryansk to Smolensk
    
        Combat - Russians
            Battle in Smolensk
                Russians attack with 1 fighter and 3 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 3 infantry in Smolensk, round 2 : 1/4 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Belarus
                Russians attack with 1 fighter and 3 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 3 infantry in Belarus, round 2 : 0/4 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 3 infantry in Belarus, round 3 : 2/4 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Ukraine
                Russians attack with 3 infantry and 1 tactical_bomber
                Germans defend with 1 factory_minor and 2 mech_infantrys
                    Russians roll dice for 3 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/4 hits, 1.00 expected hits
                    Germans roll dice for 2 mech_infantrys in Ukraine, round 2 : 0/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Germans lost in Ukraine
                    Russians roll dice for 3 infantry and 1 tactical_bomber in Ukraine, round 3 : 1/4 hits, 1.00 expected hits
                    Germans roll dice for 1 mech_infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Germans: 2 mech_infantrys
    
        Non Combat Move - Russians
            1 tactical_bomber moved from Ukraine to Russia
            1 fighter moved from Belarus to Russia
            1 fighter moved from Smolensk to Russia
            1 aaGun, 2 armour, 12 artilleries, 11 infantry and 2 mech_infantrys moved from Bryansk to Russia
            1 infantry moved from Volgograd to Rostov
            1 infantry moved from Volgograd to Caucasus
            1 infantry moved from Yenisey to Evenkiyskiy
            1 infantry moved from Yakut S.S.R. to Yenisey
            1 infantry moved from Buryatia to Yakut S.S.R.
            1 infantry moved from Siberia to Amur
            1 infantry moved from Amur to Buryatia
            1 submarine moved from 105 Sea Zone to 91 Sea Zone
    
        Place Units - Russians
            8 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 29 PUs; end with 29 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Germans : -2.00
    Russians : 0.00
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese repair damage of 4x harbour; Remaining resources: 53 PUs; 0 SuicideAttackTokens; 
            Japanese buy 1 fighter, 1 harbour, 7 infantry and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 transport moved from 20 Sea Zone to 35 Sea Zone
            1 infantry moved from Philippines to 35 Sea Zone
            1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
            1 artillery moved from Celebes to 44 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 submarine moved from 44 Sea Zone to 55 Sea Zone
            3 fighters and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
            2 armour, 1 artillery and 5 infantry moved from Yunnan to Burma
            1 armour and 1 mech_infantry moved from Hunan to Burma
            2 bombers moved from Kiangsi to Shan State
            1 mech_infantry moved from French Indo China to Burma
            2 infantry moved from French Indo China to Shan State
            1 tactical_bomber moved from French Indo China to Shan State
    
        Combat - Japanese
            Battle in Java
            Battle in 55 Sea Zone
                Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 3 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 4/4 hits, 2.17 expected hits
                    ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 55 Sea Zone
                Japanese win, taking Java from Americans with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in Burma
                Japanese attack with 3 armour, 1 artillery, 5 infantry and 2 mech_infantrys
                British defend with 1 infantry
                    Japanese roll dice for 3 armour, 1 artillery, 5 infantry and 2 mech_infantrys in Burma, round 2 : 1/11 hits, 3.17 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 3 armour, 1 artillery, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Shan State
                Japanese attack with 2 bombers, 2 infantry and 1 tactical_bomber
                British defend with 2 infantry
                    Japanese roll dice for 2 bombers, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 1/5 hits, 2.17 expected hits
                    UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                    Japanese roll dice for 2 bombers, 1 infantry and 1 tactical_bomber in Shan State, round 3 : 1/4 hits, 2.00 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 2 bombers, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry
    
        Non Combat Move - Japanese
            1 aaGun moved from Yunnan to Burma
            1 infantry moved from Szechwan to Yunnan
            1 infantry moved from Sikang to Szechwan
            4 infantry moved from Japan to 6 Sea Zone
            4 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
            4 infantry moved from 36 Sea Zone to French Indo China
            1 transport moved from 42 Sea Zone to 36 Sea Zone
            3 fighters and 1 tactical_bomber moved from 55 Sea Zone to 42 Sea Zone
            2 bombers and 1 tactical_bomber moved from Shan State to French Indo China
            1 bomber moved from Japan to French Indo China
            1 infantry moved from Manchuria to Korea
            1 submarine moved from 35 Sea Zone to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from Korea to Japan
            2 fighters moved from Japan to Philippines
            1 fighter moved from Japan to Philippines
    
        Place Units - Japanese
            1 harbour placed in French Indo China
            3 infantry placed in French Indo China
            Japanese undo move 2.
            2 infantry placed in French Indo China
            1 transport placed in 36 Sea Zone
            3 infantry placed in Kiangsu
            1 fighter and 2 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 56 PUs; end with 56 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    UK_Pacific : -0.33
    Japanese : -2.83
    

    Savegame


  • TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 4 bombers, 2 destroyers, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            4 bombers moved from Western United States to Gibraltar
            1 bomber moved from Malta to Northern Italy
    
        Combat - Americans
            Strategic bombing raid in Northern Italy
                    AA fire in Northern Italy : 0/1 hits, 0.17 expected hits
                Bombing raid in Northern Italy rolls: 7 and causes: 7 damage to unit: factory_major
                Bombing raid in Northern Italy causes 7 damage total. 
    
        Non Combat Move - Americans
            1 bomber moved from Northern Italy to Malta
            1 mech_infantry moved from Tunisia to Tobruk
            1 infantry moved from Algeria to Tunisia
            1 armour moved from Morocco to Tunisia
            3 infantry moved from Morocco to Algeria
            2 transports moved from 91 Sea Zone to 102 Sea Zone
            2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
            2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 transports moved from 102 Sea Zone to 101 Sea Zone
            2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
    
        Place Units - Americans
            3 infantry and 1 mech_infantry placed in Eastern United States
            4 bombers placed in Western United States
            2 destroyers placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    AA fire in Northern Italy : : -0.17
    

    Savegame


  • TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
            1 infantry moved from Jehol to Manchuria
                  Chinese take Manchuria from Japanese
            13 infantry moved from Jehol to Shantung
                  Chinese take Shantung from Japanese
            1 infantry moved from Anhwe to Shantung
            2 infantry moved from Chahar to Anhwe
            1 fighter moved from Chahar to Hopei
            1 infantry moved from Kweichow to Yunnan
    
        Combat - Chinese
            Chinese creates battle in territory Hunan
            Chinese creates battle in territory Sikang
            Battle in Yunnan
                Chinese attack with 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Hunan from Japanese, taking Sikang from Japanese with no units remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            3 infantry placed in Shantung
    
        Turn Complete - Chinese
            Chinese collect 16 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.83
    Japanese : 0.67
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 4 bombers, 2 destroyers, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            4 bombers moved from Western United States to Gibraltar
            1 bomber moved from Malta to Northern Italy
    
        Combat - Americans
            Strategic bombing raid in Northern Italy
                    AA fire in Northern Italy : 0/1 hits, 0.17 expected hits
                Bombing raid in Northern Italy rolls: 7 and causes: 7 damage to unit: factory_major
                Bombing raid in Northern Italy causes 7 damage total. 
    
        Non Combat Move - Americans
            1 bomber moved from Northern Italy to Malta
            1 mech_infantry moved from Tunisia to Tobruk
            1 infantry moved from Algeria to Tunisia
            1 armour moved from Morocco to Tunisia
            3 infantry moved from Morocco to Algeria
            2 transports moved from 91 Sea Zone to 102 Sea Zone
            2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
            2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 transports moved from 102 Sea Zone to 101 Sea Zone
            2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
    
        Place Units - Americans
            3 infantry and 1 mech_infantry placed in Eastern United States
            4 bombers placed in Western United States
            2 destroyers placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
            1 infantry moved from Jehol to Manchuria
                  Chinese take Manchuria from Japanese
            13 infantry moved from Jehol to Shantung
                  Chinese take Shantung from Japanese
            1 infantry moved from Anhwe to Shantung
            2 infantry moved from Chahar to Anhwe
            1 fighter moved from Chahar to Hopei
            1 infantry moved from Kweichow to Yunnan
    
        Combat - Chinese
            Chinese creates battle in territory Hunan
            Chinese creates battle in territory Sikang
            Battle in Yunnan
                Chinese attack with 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Hunan from Japanese, taking Sikang from Japanese with no units remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            3 infantry placed in Shantung
    
        Turn Complete - Chinese
            Chinese collect 16 PUs; end with 18 PUs
    
        Purchase Units - British
            British buy 3 armour, 1 factory_minor and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery and 2 infantry moved from Iraq to Northwest Persia
            3 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
            1 fighter and 1 tactical_bomber moved from Egypt to Eastern Persia
            1 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Egypt to Trans-Jordan
            1 armour and 2 mech_infantrys moved from Trans-Jordan to Iraq
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 infantry moved from Alexandria to Egypt
            1 armour moved from Tobruk to Egypt
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 mech_infantry moved from Belgian Congo to French Central Africa
                  British take French Central Africa from Neutral_Axis
            1 armour moved from Belgian Congo to Anglo Egyptian Sudan
            1 bomber moved from Malta to Northern Italy
            1 submarine moved from 98 Sea Zone to 97 Sea Zone
    
        Combat - British
            Strategic bombing raid in Northern Italy
                    AA fire in Northern Italy : 0/1 hits, 0.17 expected hits
                Bombing raid in Northern Italy rolls: 3 and causes: 3 damage to unit: factory_major
                Bombing raid in Northern Italy causes 3 damage total. 
    
        Non Combat Move - British
            1 bomber moved from Northern Italy to Malta
    
        Place Units - British
            1 factory_minor placed in Iraq
            3 armour placed in Persia
            3 mech_infantrys placed in Egypt
            1 mech_infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 38 PUs; end with 38 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
    
        Place Units - UK_Pacific
            1 artillery and 2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
            Some Units in India change ownership: 1 artillery and 2 infantry
    

    Combat Hit Differential Summary :

    AA fire in Northern Italy : : -0.33
    Chinese : 0.83
    Japanese : 0.67
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians repair damage of 2x factory_minor; Remaining resources: 8 PUs; 
            Italians buy 1 artillery and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            2 mech_infantrys moved from Romania to Western Ukraine
            1 artillery moved from Eastern Poland to Western Ukraine
            1 mech_infantry moved from Northern Italy to Romania
            2 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 artillery and 1 mech_infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,5,2
            Italians collect 8 PUs (4 lost to blockades); end with 8 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21 '20

    Kids got tired early today…


  • TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Syria to Iraq
            1 infantry moved from Iraq to Northwest Persia
    
        Non Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 55 Sea Zone
    
        Place Units - ANZAC
            2 destroyers placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21 '20

    No move for the French?


  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Syria to Iraq
            1 infantry moved from Iraq to Northwest Persia
    
        Non Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 55 Sea Zone
    
        Place Units - ANZAC
            2 destroyers placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

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