@kwaspek104
Round 1
Germany: -1.89
Allies: -.18
1914 - Whack/dawg
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TripleA Turn Summary: Germany round 5
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 5 Research Technology - Germany Germany spend 10 on tech rolls Germany roll 2,6 and gets 1 hit Germany removing all Technology Tokens after successful research. Germany discover science Combat Move - Germany 2 field_guns moved from Denmark to Sea Zone 12 Baltic Sea 2 stormtruppens moved from Mecklenburg to Sea Zone 12 Baltic Sea 4 battlecruisers, 2 battleships and 1 cruiser moved from Sea Zone 16 North Sea to Sea Zone 13 Skagerrak 2 field_guns, 2 stormtruppens and 2 transports moved from Sea Zone 12 Baltic Sea to Sea Zone 10 Baltic Sea 2 field_guns and 2 stormtruppens moved from Sea Zone 10 Baltic Sea to Stockholm 2 cruisers and 1 destroyer moved from Sea Zone 12 Baltic Sea to Sea Zone 13 Skagerrak 2 submarines moved from Sea Zone 25 Mid Atlantic to Sea Zone 14 Helgoland Bight 3 submarines moved from Sea Zone 50 Mid Atlantic to Sea Zone 98 South Atlantic 1 fighter and 3 heavy_guns moved from Belgium to Picardy 2 fighters moved from Rhine to Picardy 4 field_guns, 3 heavy_guns and 9 infantry moved from Amsterdam to Belgium 1 heavy_gun and 6 infantry moved from Holland to Amsterdam 2 infantry and 1 stormtruppen moved from Rhine to Champagne 1 cavalry moved from Alsace to Champagne 1 field_gun moved from Alsace to Champagne 3 field_guns and 3 infantry moved from Wurttemburg to Alsace 3 field_guns and 3 infantry moved from Bavaria to Wurttemburg 8 stormtruppens moved from Saxony to Westphalia 7 infantry moved from Denmark to Holstein 2 stormtruppens moved from Mecklenburg to Pomerania Purchase Units - Germany Germany buy 8 field_guns, 2 heavy_guns, 13 infantry, 8 stormtruppens and 1 transport; Remaining resources: 1 PUs; 0 techTokens; Combat - Germany Battle in Champagne Germany attack with 1 cavalry, 1 field_gun, 2 infantry and 1 stormtruppen France defend with 3 infantry Germany roll dice for 1 cavalry, 1 field_gun, 2 infantry and 1 stormtruppen in Champagne, round 2 : 1/5 hits, 1.33 expected hits France roll dice for 3 infantry in Champagne, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Germany and 1 infantry owned by the France lost in Champagne Germany roll dice for 1 cavalry, 1 field_gun and 1 stormtruppen in Champagne, round 3 : 0/3 hits, 1.00 expected hits France roll dice for 2 infantry in Champagne, round 3 : 2/2 hits, 0.67 expected hits 1 stormtruppen owned by the Germany and 1 cavalry owned by the Germany lost in Champagne Germany roll dice for 1 field_gun in Champagne, round 4 : 0/1 hits, 0.33 expected hits France roll dice for 2 infantry in Champagne, round 4 : 1/2 hits, 0.67 expected hits 1 field_gun owned by the Germany lost in Champagne France win with 2 infantry remaining. Battle score for attacker is -14 Casualties for Germany: 1 cavalry, 1 field_gun, 2 infantry and 1 stormtruppen Casualties for France: 1 infantry Battle in Sea Zone 13 Skagerrak Germany attack with 4 battlecruisers, 2 battleships, 3 cruisers and 1 destroyer France defend with 1 cruiser Germany roll dice for 4 battlecruisers, 2 battleships, 3 cruisers and 1 destroyer in Sea Zone 13 Skagerrak, round 2 : 4/10 hits, 5.83 expected hits France roll dice for 1 cruiser in Sea Zone 13 Skagerrak, round 2 : 1/1 hits, 0.50 expected hits Units damaged: 1 battleship owned by the Germany 1 cruiser owned by the France lost in Sea Zone 13 Skagerrak Germany win with 4 battlecruisers, 2 battleships, 3 cruisers and 1 destroyer remaining. Battle score for attacker is 10 Casualties for France: 1 cruiser Battle in Stockholm Germany attack with 2 field_guns and 2 stormtruppens Neutral defend with 3 infantry Germany roll dice for 2 field_guns and 2 stormtruppens in Stockholm, round 2 : 3/4 hits, 1.67 expected hits Neutral roll dice for 3 infantry in Stockholm, round 2 : 1/3 hits, 1.00 expected hits 1 stormtruppen owned by the Germany and 3 infantry owned by the Neutral lost in Stockholm Germany loses 0 PUs for violating Stockholms neutrality. Germany win, taking Stockholm from Neutral with 2 field_guns and 1 stormtruppen remaining. Battle score for attacker is 6 Casualties for Germany: 1 stormtruppen Casualties for Neutral: 3 infantry Battle in Picardy Germany attack with 3 fighters and 3 heavy_guns France defend with 1 heavy_gun and 3 infantry Germany roll dice for 3 fighters and 3 heavy_guns in Picardy, round 2 : 2/6 hits, 2.00 expected hits France roll dice for 1 heavy_gun and 3 infantry in Picardy, round 2 : 1/4 hits, 1.67 expected hits 1 heavy_gun owned by the Germany and 2 infantry owned by the France lost in Picardy Germany roll dice for 3 fighters and 2 heavy_guns in Picardy, round 3 : 0/5 hits, 1.67 expected hits France roll dice for 1 heavy_gun and 1 infantry in Picardy, round 3 : 0/2 hits, 1.00 expected hits Germany roll dice for 3 fighters and 2 heavy_guns in Picardy, round 4 : 1/5 hits, 1.67 expected hits France roll dice for 1 heavy_gun and 1 infantry in Picardy, round 4 : 1/2 hits, 1.00 expected hits 1 heavy_gun owned by the Germany and 1 infantry owned by the France lost in Picardy Germany roll dice for 3 fighters and 1 heavy_gun in Picardy, round 5 : 0/4 hits, 1.33 expected hits France roll dice for 1 heavy_gun in Picardy, round 5 : 1/1 hits, 0.67 expected hits 1 heavy_gun owned by the Germany lost in Picardy Germany roll dice for 3 fighters in Picardy, round 6 : 1/3 hits, 1.00 expected hits France roll dice for 1 heavy_gun in Picardy, round 6 : 1/1 hits, 0.67 expected hits 1 heavy_gun owned by the France and 1 fighter owned by the Germany lost in Picardy Germany win with 2 fighters remaining. Battle score for attacker is -8 Casualties for Germany: 1 fighter and 3 heavy_guns Casualties for France: 1 heavy_gun and 3 infantry Non Combat Move - Germany 2 fighters moved from Picardy to Belgium Place Units - Germany 3 field_guns placed in Belgium 2 field_guns and 4 infantry placed in Wurttemburg 2 field_guns and 4 infantry placed in Bavaria 2 heavy_guns and 1 infantry placed in Dar es Salaam 1 transport placed in Sea Zone 12 Baltic Sea 1 field_gun and 4 infantry placed in Mecklenburg 8 stormtruppens placed in Berlin Activate Technology - Germany Germany activating science Trigger GermanyS: Germany met a national objective for an additional 1 techTokens; end with 1 techTokens Turn Complete - Germany Germany collect 112 PUs; end with 113 PUs 1 unit repaired.
Combat Hit Differential Summary :
Neutral : 0.00 France : 2.17 Germany : -5.83
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TripleA Turn Summary: France round 5
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 5 Research Technology - France France spend 0 on tech rolls France roll 5,5,4,3 and gets 0 hits Combat Move - France 3 heavy_guns moved from Burgundy to Paris 2 infantry moved from Burgundy to Paris 1 infantry moved from Rhone to Franche-Comte 1 heavy_gun and 2 infantry moved from Rhone to Burgundy 1 field_gun and 2 infantry moved from Marseilles to Rhone 3 gass moved from Paris to Rhine 2 infantry moved from Champagne to Rhine 2 infantry moved from Paris to Champagne 1 infantry moved from Tobruk to Sea Zone 60 Central Mediterranean 1 infantry moved from Sea Zone 60 Central Mediterranean to Greece 1 transport moved from Sea Zone 71 Eastern Mediterranean to Sea Zone 70 Eastern Mediterranean 1 cavalry moved from Cairo-Suez to Sea Zone 70 Eastern Mediterranean 1 cavalry and 1 transport moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 60 Central Mediterranean 1 cavalry moved from Sea Zone 60 Central Mediterranean to Greece 1 cruiser moved from Sea Zone 71 Eastern Mediterranean to Sea Zone 60 Central Mediterranean 1 colonial and 1 infantry moved from Western Sudan to Uganda 1 colonial and 1 infantry moved from German East Africa to Sea Zone 76 Indian Ocean 1 colonial, 1 infantry and 1 transport moved from Sea Zone 76 Indian Ocean to Sea Zone 75 Red Sea 1 colonial and 1 infantry moved from Sea Zone 75 Red Sea to Hejaz 1 field_gun and 1 infantry moved from Shanghai 2 to Sea Zone 137 Yellow Sea 1 field_gun moved from Tsingtao to Sea Zone 137 Yellow Sea 1 colonial moved from Tsingtao to Sea Zone 137 Yellow Sea 2 colonials moved from Shanghai 2 to Sea Zone 137 Yellow Sea 3 colonials, 1 cruiser, 2 field_guns, 1 infantry and 3 transports moved from Sea Zone 137 Yellow Sea to Sea Zone 138 Sea of Japan 3 colonials, 2 field_guns and 1 infantry moved from Sea Zone 138 Sea of Japan to Primorsky Purchase Units - France France buy 6 field_guns, 2 heavy_guns, 12 infantry, 1 transport and 3 trenchs; Remaining resources: 0 PUs; 4 techTokens; Combat - France Battle in Rhine France attack with 3 gass and 2 infantry Germany defend with 4 stormtruppens France roll dice for 3 gass in Rhine, round 2 : 2/3 hits, 2.00 expected hits 2 stormtruppens owned by the Germany lost in Rhine 3 gass owned by the France lost in Rhine France roll dice for 2 infantry in Rhine, round 2 : 0/2 hits, 0.33 expected hits Germany roll dice for 2 stormtruppens in Rhine, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the France lost in Rhine 1 infantry owned by the France retreated to Champagne Germany win with 2 stormtruppens remaining. Battle score for attacker is -9 Casualties for Germany: 2 stormtruppens Casualties for France: 3 gass and 1 infantry Non Combat Move - France 1 infantry moved from Paris to Picardy Place Units - France 2 field_guns, 2 heavy_guns, 4 infantry and 3 trenchs placed in Paris 1 transport placed in Sea Zone 137 Yellow Sea 1 field_gun and 1 infantry placed in Shanghai 2 1 field_gun placed in Shanghai 1 2 infantry placed in Shanghai 4 1 field_gun and 2 infantry placed in Marseilles 1 field_gun and 2 infantry placed in Brittany 1 infantry placed in Tobruk Turn Complete - France France collect 79 PUs; end with 79 PUs France collect 3 PUs from War Bonds; end with 82 PUs
Combat Hit Differential Summary :
France : -0.33 Germany : 0.33
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TripleA Turn Summary: Serbia round 5
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 5 Purchase Units - Serbia Serbia buy 1 heavy_gun, 1 infantry and 1 trench; Remaining resources: 1 PUs; Place Units - Serbia 1 heavy_gun, 1 infantry and 1 trench placed in Greece Turn Complete - Serbia Serbia collect 7 PUs; end with 8 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Austria round 5
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 5 Research Technology - Austria Austria spend 10 on tech rolls Austria roll 1,3 and gets 0 hits Combat Move - Austria 2 infantry moved from Montenegro to Albania 6 heavy_guns moved from Galicia to Odessa 3 infantry moved from Vienna to Hungary 4 infantry moved from Trieste to Venice Purchase Units - Austria Austria buy 4 field_guns, 6 heavy_guns, 11 infantry and 3 trenchs; Remaining resources: 0 PUs; 2 techTokens; Combat - Austria Non Combat Move - Austria Place Units - Austria 6 heavy_guns and 3 trenchs placed in Galicia 2 field_guns and 2 infantry placed in Belgrade 4 infantry placed in Venice 2 field_guns and 5 infantry placed in Hungary Activate Technology - Austria Trigger AustriaP: Austria has 3 infantry placed in Vienna Turn Complete - Austria Austria collect 96 PUs; end with 96 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Italy round 5
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 5 Combat Move - Italy 1 heavy_gun moved from Piedmont to Milan 2 infantry moved from Sardinia to Sea Zone 57 Ligurian Sea 2 infantry moved from Sea Zone 57 Ligurian Sea to Tuscany Purchase Units - Italy Italy buy 1 field_gun, 6 infantry and 2 trenchs; Remaining resources: 0 PUs; 0 techTokens; Non Combat Move - Italy Place Units - Italy 1 trench placed in Tuscany 1 trench placed in Milan Italy undo move 1. 1 trench placed in Milan 1 field_gun and 2 infantry placed in Piedmont 4 infantry placed in Rome Turn Complete - Italy Italy collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Arabia round 5
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 5 Combat Move - Arabia 13 Bedouins moved from Jordan to Sinai 4 Bedouins moved from Mecca to Sinai Purchase Units - Arabia Arabia buy 4 Bedouins and 1 trench; Remaining resources: 2 PUs; Combat - Arabia Battle in Sinai Arabia attack with 17 Bedouins Turkey defend with 1 heavy_gun, 3 infantry and 5 trenchs Arabia roll dice for 17 Bedouins in Sinai, round 2 : 3/17 hits, 2.83 expected hits Units damaged: 3 trenchs owned by the Turkey Turkey roll dice for 1 heavy_gun, 3 infantry and 5 trenchs in Sinai, round 2 : 2/4 hits, 1.67 expected hits 2 Bedouins owned by the Arabia lost in Sinai Arabia roll dice for 15 Bedouins in Sinai, round 3 : 4/15 hits, 2.50 expected hits Units damaged: 2 trenchs owned by the Turkey Turkey roll dice for 1 heavy_gun, 3 infantry and 5 trenchs in Sinai, round 3 : 1/4 hits, 1.67 expected hits 1 Bedouin owned by the Arabia and 2 trenchs owned by the Turkey lost in Sinai Arabia roll dice for 14 Bedouins in Sinai, round 4 : 3/14 hits, 2.33 expected hits Turkey roll dice for 1 heavy_gun, 3 infantry and 3 trenchs in Sinai, round 4 : 2/4 hits, 1.67 expected hits 2 Bedouins owned by the Arabia and 3 trenchs owned by the Turkey lost in Sinai Arabia roll dice for 12 Bedouins in Sinai, round 5 : 1/12 hits, 2.00 expected hits Turkey roll dice for 1 heavy_gun and 3 infantry in Sinai, round 5 : 1/4 hits, 1.67 expected hits 1 infantry owned by the Turkey and 1 Bedouin owned by the Arabia lost in Sinai Arabia roll dice for 11 Bedouins in Sinai, round 6 : 3/11 hits, 1.83 expected hits Turkey roll dice for 1 heavy_gun and 2 infantry in Sinai, round 6 : 1/3 hits, 1.33 expected hits 2 infantry owned by the Turkey, 1 Bedouin owned by the Arabia and 1 heavy_gun owned by the Turkey lost in Sinai Arabia win, taking Sinai from Turkey with 10 Bedouins remaining. Battle score for attacker is 15 Casualties for Arabia: 7 Bedouins Casualties for Turkey: 1 heavy_gun, 3 infantry and 5 trenchs Non Combat Move - Arabia Place Units - Arabia 4 Bedouins and 1 trench placed in Mecca Turn Complete - Arabia Arabia collect 13 PUs; end with 15 PUs
Combat Hit Differential Summary :
Turkey : -1.00 Arabia : 2.50
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TripleA Turn Summary: Turkey round 5
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 5 Research Technology - Turkey Turkey spend 5 on tech rolls Turkey roll 6,1,6 and gets 2 hits Turkey removing all Technology Tokens after successful research. Turkey discover industry Combat Move - Turkey 1 field_gun and 1 infantry moved from Anatolia to Armenia 1 field_gun and 1 infantry moved from Dardanelles to Bulgaria 3 field_guns and 1 infantry moved from Bulgaria to Macedonia 2 field_guns and 2 infantry moved from Constantinople to Dardanelles 1 infantry moved from Constantinople to Smyrna 1 field_gun and 1 infantry moved from Constantinople to Anatolia 1 infantry moved from Damascus to Jordan Turkey take Jordan from Arabia 2 infantry moved from Kuwait to Al-Dammam Turkey take Al-Dammam from Britain 1 fighter moved from Damascus to Basra 3 infantry moved from Syria to Mesopotamia 1 field_gun and 2 infantry moved from Baghdad to Mesopotamia 3 field_guns and 4 infantry moved from Mesopotamia to Arabia Turkey take Arabia from Arabia 2 field_guns and 3 infantry moved from Damascus to Palestine Purchase Units - Turkey Turkey buy 1 cruiser, 3 field_guns, 9 infantry and 3 trenchs; Remaining resources: 0 PUs; 0 techTokens; Combat - Turkey Non Combat Move - Turkey Place Units - Turkey Turning on Edit Mode EDIT: Removing units owned by Turkey from Mesopotamia: 3 infantry EDIT: Adding units owned by Turkey to Syria: 3 infantry EDIT: Turning off Edit Mode 1 trench placed in Smyrna 1 trench placed in Dardanelles 1 trench placed in Syria 3 infantry placed in Damascus 3 infantry placed in Baghdad 1 cruiser placed in Sea Zone 67 Black Sea 3 field_guns and 3 infantry placed in Constantinople Activate Technology - Turkey Turkey activating industry Turn Complete - Turkey Turkey collect 55 PUs; end with 55 PUs Turkey collect 10 PUs from War Bonds; end with 65 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Britain round 5
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 5 Research Technology - Britain Britain spend 5 on tech rolls Britain roll 5,3 and gets 0 hits Combat Move - Britain 1 transport moved from Sea Zone 72 Persian Gulf to Sea Zone 73 Arabian Sea 2 infantry moved from Bombay to Sea Zone 73 Arabian Sea 2 infantry moved from Sea Zone 73 Arabian Sea to Oman 2 cavalrys moved from German Southwest Africa to German East Africa 2 cavalrys moved from Cape Town to German Southwest Africa 1 infantry moved from Cyrenaica to Sea Zone 70 Eastern Mediterranean 1 colonial moved from Lower Egypt to Sea Zone 70 Eastern Mediterranean 1 colonial, 1 infantry and 1 transport moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 75 Red Sea 1 colonial and 1 infantry moved from Sea Zone 75 Red Sea to Hejaz 2 cavalrys moved from Cairo-Suez to Hejaz 2 field_guns, 2 heavy_guns and 4 infantry moved from Cairo-Suez to Sinai 1 colonial moved from Palau to Sea Zone 131 Pacific Ocean 1 colonial and 1 transport moved from Sea Zone 131 Pacific Ocean to Sea Zone 135 Pacific Ocean 1 colonial moved from Sea Zone 135 Pacific Ocean to Mariana Islands Britain take Mariana Islands from Germany 1 field_gun moved from Bismarck Islands to Sea Zone 122 Bismarck Sea 1 field_gun and 1 transport moved from Sea Zone 122 Bismarck Sea to Sea Zone 112 Pacific Ocean 1 transport moved from Sea Zone 112 Pacific Ocean to Sea Zone 115 Tasman Sea 1 colonial moved from Samoa to Sea Zone 112 Pacific Ocean 1 colonial and 1 field_gun moved from Sea Zone 112 Pacific Ocean to Tuamotu 1 battlecruiser, 2 cruisers and 1 destroyer moved from Sea Zone 106 Pacific Ocean to Sea Zone 104 Southern Ocean 2 cruisers moved from Sea Zone 112 Pacific Ocean to Sea Zone 106 Pacific Ocean 1 transport moved from Sea Zone 76 Indian Ocean to Sea Zone 73 Arabian Sea 1 infantry moved from Gujarat to Sea Zone 73 Arabian Sea 1 infantry moved from Sindh to Sea Zone 73 Arabian Sea 2 infantry moved from Sea Zone 73 Arabian Sea to Oman 1 transport moved from Sea Zone 58 Tyrrhenian Sea to Sea Zone 60 Central Mediterranean Purchase Units - Britain Britain buy 2 destroyers, 3 field_guns, 5 fighters and 5 infantry; Remaining resources: 1 PUs; 2 techTokens; Combat - Britain Battle in Tuamotu Britain attack with 1 colonial and 1 field_gun Germany defend with 1 infantry Britain roll dice for 1 colonial and 1 field_gun in Tuamotu, round 2 : 2/2 hits, 0.83 expected hits Germany roll dice for 1 infantry in Tuamotu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germany lost in Tuamotu Britain win, taking Tuamotu from Germany with 1 colonial and 1 field_gun remaining. Battle score for attacker is 3 Casualties for Germany: 1 infantry Non Combat Move - Britain Place Units - Britain 1 field_gun and 1 infantry placed in Cairo-Suez 2 infantry placed in German East Africa 2 destroyers placed in Sea Zone 94 South Atlantic 1 field_gun and 1 infantry placed in Goa 1 field_gun and 1 infantry placed in Bombay 5 fighters placed in London Activate Technology - Britain Trigger BritainS: Britain met a national objective for an additional 1 techTokens; end with 3 techTokens Turn Complete - Britain Britain collect 95 PUs; end with 96 PUs
Combat Hit Differential Summary :
Britain : 1.17 Germany : -0.33
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TripleA Turn Summary: Russia round 5
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 5 Research Technology - Russia Russia roll 1,2,1 and gets 0 hits Combat Move - Russia 1 conscript and 1 infantry moved from Don to Caucasus 1 conscript moved from Dnieper to Kiev 1 conscript moved from Don to Dnieper 1 conscript, 2 field_guns and 1 infantry moved from Don to Belarus 2 field_guns and 3 infantry moved from Oslo to Norway 1 conscript moved from Krasnoyarsk to Bratsk Russia take Bratsk from Communists 1 conscript moved from Chita to Buryatia Russia take Buryatia from Communists 1 conscript, 1 field_gun and 3 infantry moved from Khabarovsk to Aldan 1 conscript moved from Amur to Aldan 1 conscript moved from Tiksi to Aldan 1 conscript moved from Sakhe to Aldan 1 conscript moved from Western Siberian Lowlands to Perm 1 conscript moved from Western Siberian Lowlands to Krasnoyarsk Purchase Units - Russia Russia buy 1 field_gun, 4 heavy_guns, 9 infantry and 13 trenchs; Remaining resources: 0 PUs; 3 techTokens; Combat - Russia Battle in Aldan Russia attack with 4 conscripts, 1 field_gun and 3 infantry Communists defend with 1 conscript, 2 infantry and 2 trenchs Russia roll dice for 4 conscripts, 1 field_gun and 3 infantry in Aldan, round 2 : 0/5 hits, 1.00 expected hits Communists roll dice for 1 conscript, 2 infantry and 2 trenchs in Aldan, round 2 : 1/3 hits, 0.83 expected hits 1 conscript owned by the Russia lost in Aldan Russia roll dice for 3 conscripts, 1 field_gun and 3 infantry in Aldan, round 3 : 1/5 hits, 1.00 expected hits Units damaged: 1 trench owned by the Communists Communists roll dice for 1 conscript, 2 infantry and 2 trenchs in Aldan, round 3 : 0/3 hits, 0.83 expected hits Russia roll dice for 3 conscripts, 1 field_gun and 3 infantry in Aldan, round 4 : 1/5 hits, 1.00 expected hits Units damaged: 1 trench owned by the Communists Communists roll dice for 1 conscript, 2 infantry and 2 trenchs in Aldan, round 4 : 2/3 hits, 0.83 expected hits 2 conscripts owned by the Russia lost in Aldan Russia roll dice for 1 conscript, 1 field_gun and 3 infantry in Aldan, round 5 : 0/5 hits, 1.00 expected hits Communists roll dice for 1 conscript, 2 infantry and 2 trenchs in Aldan, round 5 : 0/3 hits, 0.83 expected hits Russia roll dice for 1 conscript, 1 field_gun and 3 infantry in Aldan, round 6 : 1/5 hits, 1.00 expected hits Communists roll dice for 1 conscript, 2 infantry and 2 trenchs in Aldan, round 6 : 0/3 hits, 0.83 expected hits 1 trench owned by the Communists lost in Aldan Russia roll dice for 1 conscript, 1 field_gun and 3 infantry in Aldan, round 7 : 0/5 hits, 1.00 expected hits Communists roll dice for 1 conscript, 2 infantry and 1 trench in Aldan, round 7 : 2/3 hits, 0.83 expected hits 1 infantry owned by the Russia and 1 conscript owned by the Russia lost in Aldan Russia roll dice for 1 field_gun and 2 infantry in Aldan, round 8 : 0/3 hits, 0.83 expected hits Communists roll dice for 1 conscript, 2 infantry and 1 trench in Aldan, round 8 : 2/3 hits, 0.83 expected hits 2 infantry owned by the Russia lost in Aldan 1 field_gun owned by the Russia retreated to Khabarovsk Communists win with 1 conscript, 2 infantry and 1 trench remaining. Battle score for attacker is -14 Casualties for Russia: 4 conscripts and 3 infantry Casualties for Communists: 1 trench Non Combat Move - Russia 2 conscripts and 1 field_gun moved from Magadan to Khabarovsk Place Units - Russia 2 heavy_guns and 3 trenchs placed in Omsk 1 heavy_gun, 2 infantry and 3 trenchs placed in Kiev 3 trenchs placed in Belarus 3 trenchs placed in Latvia 1 heavy_gun and 1 trench placed in St. Petersburg 1 field_gun and 2 infantry placed in Minsk 3 infantry placed in Moscow 2 infantry placed in St. Petersburg Activate Technology - Russia Trigger RussiaS: Russia met a national objective for an additional 1 techTokens; end with 4 techTokens Turn Complete - Russia Russia collect 90 PUs; end with 90 PUs 1 unit repaired.
Combat Hit Differential Summary :
Communists : 1.17 Russia : -3.83
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TripleA Turn Summary: Communists round 5
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 5 Research Technology - Communists Communists rolls : 0/1 hits, 0.00 expected hits Combat Move - Communists 1 conscript, 2 field_guns and 4 gass moved from Novosibirsk to Omsk 5 cavalrys moved from Novosibirsk to Omsk 2 cavalrys moved from Novosibirsk to Omsk 2 cavalrys moved from Novosibirsk to Omsk 2 field_guns moved from Irkutsk to Buryatia 2 field_guns moved from Irkutsk to Bratsk 1 field_gun moved from Irkutsk to Bratsk 1 conscript moved from Aldan to Chita Communists take Chita from Russia 2 conscripts and 2 field_guns moved from Yakutsk to Tiksi Communists take Tiksi from Russia 1 conscript moved from Yakutsk to Sakhe Communists take Sakhe from Russia 3 infantry moved from Yakutsk to Aldan Purchase Units - Communists Communists buy 2 cavalrys, 2 conscripts, 1 fighter and 2 infantry; Remaining resources: 1 PUs; 1 techTokens; Combat - Communists Battle in Buryatia Communists attack with 2 field_guns Russia defend with 1 conscript Communists roll dice for 2 field_guns in Buryatia, round 2 : 1/2 hits, 0.67 expected hits Russia roll dice for 1 conscript in Buryatia, round 2 : 0/1 hits, 0.17 expected hits 1 conscript owned by the Russia lost in Buryatia Communists win, taking Buryatia from Russia with 2 field_guns remaining. Battle score for attacker is 2 Casualties for Russia: 1 conscript Battle in Bratsk Communists attack with 3 field_guns Russia defend with 1 conscript Communists roll dice for 3 field_guns in Bratsk, round 2 : 2/3 hits, 1.00 expected hits Russia roll dice for 1 conscript in Bratsk, round 2 : 0/1 hits, 0.17 expected hits 1 conscript owned by the Russia lost in Bratsk Communists win, taking Bratsk from Russia with 3 field_guns remaining. Battle score for attacker is 2 Casualties for Russia: 1 conscript Battle in Omsk Communists attack with 9 cavalrys, 1 conscript, 2 field_guns and 4 gass Russia defend with 1 Factory, 4 heavy_guns and 6 trenchs Communists roll dice for 4 gass in Omsk, round 2 : 4/4 hits, 2.67 expected hits 4 heavy_guns owned by the Russia lost in Omsk 4 gass owned by the Communists lost in Omsk 6 trenchs owned by the Russia lost in Omsk Communists win, taking Omsk from Russia with 9 cavalrys, 1 conscript and 2 field_guns remaining. Battle score for attacker is 22 Casualties for Russia: 4 heavy_guns and 6 trenchs Casualties for Communists: 4 gass Non Combat Move - Communists Place Units - Communists 2 conscripts and 2 infantry placed in Yakutsk 2 cavalrys and 1 fighter placed in Irkutsk Turn Complete - Communists Communists collect 33 PUs; end with 34 PUs
Combat Hit Differential Summary :
Communists rolls : : 0.00 Communists : 2.67 Russia : -0.33
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TripleA Turn Summary: USA round 5
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 5 Research Technology - USA USA roll 2,1,1,3,3 and gets 0 hits Combat Move - USA 4 field_guns and 3 infantry moved from Madeira to Sea Zone 34 Mid Atlantic 4 field_guns, 3 infantry and 4 transports moved from Sea Zone 34 Mid Atlantic to Sea Zone 54 Alboran Sea 4 field_guns and 3 infantry moved from Sea Zone 54 Alboran Sea to Morocco 4 destroyers and 1 submarine moved from Sea Zone 34 Mid Atlantic to Sea Zone 51 Mid Atlantic 1 field_gun and 1 infantry moved from Washington D.C. to Sea Zone 30 Mid Atlantic 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 30 Mid Atlantic to Sea Zone 34 Mid Atlantic 1 field_gun and 1 infantry moved from Sea Zone 34 Mid Atlantic to Azores Purchase Units - USA USA buy 1 cruiser, 1 destroyer and 7 transports; Remaining resources: 0 PUs; 5 techTokens; Combat - USA Battle in Azores USA attack with 1 field_gun and 1 infantry Neutral defend with 1 infantry USA roll dice for 1 field_gun and 1 infantry in Azores, round 2 : 1/2 hits, 0.67 expected hits Neutral roll dice for 1 infantry in Azores, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral lost in Azores USA loses 0 PUs for violating Azoress neutrality. USA win, taking Azores from Neutral with 1 field_gun and 1 infantry remaining. Battle score for attacker is 3 Casualties for Neutral: 1 infantry Battle in Morocco USA attack with 4 field_guns and 3 infantry Neutral defend with 6 cavalrys USA roll dice for 4 field_guns and 3 infantry in Morocco, round 2 : 1/7 hits, 2.33 expected hits Neutral roll dice for 6 cavalrys in Morocco, round 2 : 0/6 hits, 1.00 expected hits 1 cavalry owned by the Neutral lost in Morocco USA roll dice for 4 field_guns and 3 infantry in Morocco, round 3 : 1/7 hits, 2.33 expected hits Neutral roll dice for 5 cavalrys in Morocco, round 3 : 2/5 hits, 0.83 expected hits 1 cavalry owned by the Neutral and 2 infantry owned by the USA lost in Morocco USA roll dice for 4 field_guns and 1 infantry in Morocco, round 4 : 1/5 hits, 1.67 expected hits Neutral roll dice for 4 cavalrys in Morocco, round 4 : 0/4 hits, 0.67 expected hits 1 cavalry owned by the Neutral lost in Morocco USA roll dice for 4 field_guns and 1 infantry in Morocco, round 5 : 1/5 hits, 1.67 expected hits Neutral roll dice for 3 cavalrys in Morocco, round 5 : 0/3 hits, 0.50 expected hits 1 cavalry owned by the Neutral lost in Morocco USA roll dice for 4 field_guns and 1 infantry in Morocco, round 6 : 1/5 hits, 1.67 expected hits Neutral roll dice for 2 cavalrys in Morocco, round 6 : 1/2 hits, 0.33 expected hits 1 cavalry owned by the Neutral and 1 infantry owned by the USA lost in Morocco USA roll dice for 4 field_guns in Morocco, round 7 : 1/4 hits, 1.33 expected hits Neutral roll dice for 1 cavalry in Morocco, round 7 : 0/1 hits, 0.17 expected hits 1 cavalry owned by the Neutral lost in Morocco USA loses 0 PUs for violating Moroccos neutrality. USA win, taking Morocco from Neutral with 4 field_guns remaining. Battle score for attacker is 15 Casualties for Neutral: 6 cavalrys Casualties for USA: 3 infantry Non Combat Move - USA 1 infantry moved from Atlanta to Charleston Place Units - USA 2 transports placed in Sea Zone 130 Philippine Sea 2 transports placed in Sea Zone 145 Pacific Ocean 1 cruiser, 1 destroyer and 3 transports placed in Sea Zone 30 Mid Atlantic Activate Technology - USA Trigger USAS: USA met a national objective for an additional 1 techTokens; end with 6 techTokens Turn Complete - USA USA collect 73 PUs; end with 73 PUs
Combat Hit Differential Summary :
Neutral : -0.83 USA : -4.67
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TripleA Turn Summary: Germany round 6
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 6 Research Technology - Germany Germany spend 10 on tech rolls Germany roll 5,6,4 and gets 1 hit Germany removing all Technology Tokens after successful research. Germany discover industry Combat Move - Germany 2 fighters and 2 infantry moved from Belgium to Picardy 2 stormtruppens moved from Rhine to Champagne 5 cavalrys, 8 field_guns and 3 infantry moved from Alsace to Champagne 7 field_guns, 3 heavy_guns and 7 infantry moved from Belgium to Champagne 5 field_guns and 7 infantry moved from Wurttemburg to Alsace 2 field_guns and 4 infantry moved from Bavaria to Wurttemburg 8 stormtruppens moved from Westphalia to Rhine 1 heavy_gun and 6 infantry moved from Amsterdam to Belgium 1 stormtruppen moved from Stockholm to Sweden Germany take Sweden from Russia 2 field_guns moved from Stockholm to Sea Zone 10 Baltic Sea 2 field_guns and 2 transports moved from Sea Zone 10 Baltic Sea to Sea Zone 12 Baltic Sea 1 field_gun moved from Mecklenburg to Sea Zone 12 Baltic Sea 2 stormtruppens moved from Pomerania to West Prussia 4 infantry moved from Mecklenburg to Pomerania 3 infantry moved from Holstein to Sea Zone 12 Baltic Sea 3 field_guns, 3 infantry and 3 transports moved from Sea Zone 12 Baltic Sea to Sea Zone 13 Skagerrak 3 field_guns and 3 infantry moved from Sea Zone 13 Skagerrak to Norway 8 stormtruppens moved from Berlin to Brandenburg Purchase Units - Germany Germany buy 6 cavalrys, 10 field_guns, 3 infantry, 8 stormtruppens and 3 trenchs; Remaining resources: 2 PUs; 0 techTokens; Combat - Germany Battle in Norway Germany attack with 3 field_guns and 3 infantry Russia defend with 2 field_guns and 3 infantry Germany roll dice for 4 battlecruisers and 2 battleships in Norway, round 2 : 3/6 hits, 4.00 expected hits Germany roll dice for 3 field_guns and 3 infantry in Norway, round 2 : 3/6 hits, 2.00 expected hits Russia roll dice for 2 field_guns and 3 infantry in Norway, round 2 : 2/5 hits, 1.67 expected hits 2 field_guns owned by the Russia, 2 infantry owned by the Germany and 3 infantry owned by the Russia lost in Norway Germany win, taking Norway from Russia with 3 field_guns and 1 infantry remaining. Battle score for attacker is 11 Casualties for Germany: 2 infantry Casualties for Russia: 2 field_guns and 3 infantry Battle in Picardy Germany attack with 2 fighters and 2 infantry France defend with 1 infantry Germany roll dice for 2 fighters and 2 infantry in Picardy, round 2 : 2/4 hits, 1.33 expected hits France roll dice for 1 infantry in Picardy, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the France lost in Picardy Germany win, taking Picardy from France with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for France: 1 infantry Battle in Champagne Germany attack with 5 cavalrys, 15 field_guns, 3 heavy_guns, 10 infantry and 2 stormtruppens France defend with 3 infantry Germany roll dice for 5 cavalrys, 15 field_guns, 3 heavy_guns, 10 infantry and 2 stormtruppens in Champagne, round 2 : 11/35 hits, 12.00 expected hits France roll dice for 3 infantry in Champagne, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the France lost in Champagne Germany win, taking Champagne from France with 5 cavalrys, 15 field_guns, 3 heavy_guns, 10 infantry and 2 stormtruppens remaining. Battle score for attacker is 9 Casualties for France: 3 infantry Non Combat Move - Germany 2 submarines moved from Sea Zone 14 Helgoland Bight to Sea Zone 13 Skagerrak 2 fighters moved from Picardy to Belgium Place Units - Germany 3 trenchs placed in Lithuania 6 cavalrys placed in Bavaria 3 field_guns placed in Belgium 4 field_guns and 2 infantry placed in Wurttemburg 3 field_guns and 1 infantry placed in Mecklenburg 8 stormtruppens placed in Berlin Activate Technology - Germany Germany activating industry Trigger GermanyS: Germany met a national objective for an additional 1 techTokens; end with 1 techTokens Turn Complete - Germany Germany collect 122 PUs; end with 124 PUs
Combat Hit Differential Summary :
France : -1.33 Germany : -0.33 Russia : 0.33
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TripleA Turn Summary: France round 6
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 6 Research Technology - France France roll 5,4,4,6 and gets 1 hit France removing all Technology Tokens after successful research. France discover lateFighter Combat Move - France 1 colonial and 1 infantry moved from Hejaz to Mecca 1 transport moved from Sea Zone 75 Red Sea to Sea Zone 76 Indian Ocean 1 colonial and 1 infantry moved from Uganda to German East Africa 1 infantry moved from Tobruk to Sea Zone 60 Central Mediterranean 1 infantry and 1 transport moved from Sea Zone 60 Central Mediterranean to Sea Zone 70 Eastern Mediterranean 1 cavalry moved from Cairo-Suez to Sea Zone 70 Eastern Mediterranean 1 cavalry, 1 infantry and 1 transport moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 60 Central Mediterranean 1 cavalry and 1 infantry moved from Sea Zone 60 Central Mediterranean to Greece 3 transports moved from Sea Zone 138 Sea of Japan to Sea Zone 137 Yellow Sea 1 field_gun and 1 infantry moved from Shanghai 2 to Sea Zone 137 Yellow Sea 1 field_gun moved from Shanghai 1 to Sea Zone 137 Yellow Sea 2 infantry moved from Tsingtao to Sea Zone 137 Yellow Sea 2 field_guns, 3 infantry and 4 transports moved from Sea Zone 137 Yellow Sea to Sea Zone 138 Sea of Japan 2 field_guns and 3 infantry moved from Sea Zone 138 Sea of Japan to Primorsky 3 colonials, 2 field_guns and 1 infantry moved from Primorsky to Khabarovsk 2 infantry moved from Shanghai 4 to Shanghai 1 Purchase Units - France France buy 3 field_guns, 8 heavy_guns, 7 infantry and 3 trenchs; Remaining resources: 0 PUs; 0 techTokens; Non Combat Move - France 1 heavy_gun and 2 infantry moved from Burgundy to Paris 2 infantry moved from Rhone to Burgundy 1 infantry moved from Brittany to Burgundy 1 field_gun moved from Marseilles to Rhone 2 infantry moved from Marseilles to Rhone 2 colonials, 1 field_gun and 2 infantry moved from Milan to Piedmont 2 infantry moved from Paris to Normandy Place Units - France 8 heavy_guns and 3 trenchs placed in Paris 1 field_gun and 2 infantry placed in Brittany 1 field_gun and 2 infantry placed in Marseilles 1 field_gun and 1 infantry placed in Shanghai 2 2 infantry placed in Shanghai 1 Activate Technology - France France activating lateFighter Trigger FranceT3: buylate_fighter added to productionFrance Turn Complete - France France collect 74 PUs; end with 74 PUs France collect 7 PUs from War Bonds; end with 81 PUs
Combat Hit Differential Summary :
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Serbia going to do anything?
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TripleA Turn Summary: Serbia round 6
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 6 Purchase Units - Serbia Serbia buy 1 heavy_gun and 1 trench; Remaining resources: 0 PUs; Place Units - Serbia 1 heavy_gun and 1 trench placed in Greece Turn Complete - Serbia Serbia collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
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@Whackamatt said in 1914 - Whack/dawg:
Serbia going to do anything?
ya. they’re going to stick they’re middle finger up at you and yell, COMER GET ME BUT HOLES!!!
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TripleA Turn Summary: Austria round 6
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 6 Research Technology - Austria Austria spend 5 on tech rolls Austria roll 6,6,1 and gets 2 hits Austria removing all Technology Tokens after successful research. Austria discover workingWomen Purchase Units - Austria Austria buy 1 cruiser, 4 field_guns, 1 heavy_gun, 14 infantry and 6 trenchs; Remaining resources: 0 PUs; 0 techTokens; Non Combat Move - Austria 2 infantry moved from Croatia to Montenegro 2 field_guns and 8 infantry moved from Hungary to Croatia 3 infantry moved from Vienna to Carpathia 2 field_guns and 2 infantry moved from Belgrade to Bulgaria Place Units - Austria 1 heavy_gun and 3 trenchs placed in Trieste 4 infantry placed in Venice 6 infantry and 3 trenchs placed in Galicia 2 infantry placed in Warsaw 4 field_guns placed in Belgrade 2 infantry placed in Trieste 1 cruiser placed in Sea Zone 62 Adriatic Sea Activate Technology - Austria Austria activating workingWomen Trigger AustriaT1: buyfield_gun_w added to productionAustria Trigger AustriaT1: buyheavy_gun_w added to productionAustria Trigger AustriaT1: buyfield_gun removed from productionAustria Trigger AustriaT1: buyheavy_gun removed from productionAustria Trigger AustriaT1: buygas_w added to productionAustria Trigger AustriaT1: buyfighter_w added to productionAustria Trigger AustriaT1: buygas removed from productionAustria Trigger AustriaT1: buyfighter removed from productionAustria Trigger AustriaP: Austria has 3 infantry placed in Vienna Turn Complete - Austria Austria collect 96 PUs; end with 96 PUs Turning on Edit Mode EDIT: Removing Technology workingWomen for Austria EDIT: Adding Technology science for Austria EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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You may notice I edited the Tech Austria got. Sometimes I forget about tech. I scored Science, did my buys and stuff, but changed my mind after I did NCM and placement. Since I hand’t posted yet, I closed and redid the turn, forgetting I had gotten tech and didn’t save it.
So I reloaded a bunch of times until I scored a tech, then edited it to the first one I got.
The one thing you can’t edit is the number of tech rolls a power has. So I had to keep reloading until I scored a tech. In case you a lot of tech rolls for Austria in your inbox. lol
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TripleA Turn Summary: Italy round 6
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 6 Combat Move - Italy 2 infantry moved from Rome to Sea Zone 57 Ligurian Sea 2 infantry moved from Sea Zone 57 Ligurian Sea to Tuscany Purchase Units - Italy Italy buy 1 field_gun, 2 infantry and 6 trenchs; Remaining resources: 0 PUs; 0 techTokens; Non Combat Move - Italy 1 field_gun and 2 infantry moved from Piedmont to Milan 2 infantry moved from Rome to Latium Place Units - Italy 3 trenchs placed in Tuscany 3 trenchs placed in Milan 1 field_gun and 2 infantry placed in Piedmont Turn Complete - Italy Italy collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Arabia round 6
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 6 Combat Move - Arabia 4 Bedouins moved from Sinai to Mecca 2 Bedouins moved from Sinai to Mecca Purchase Units - Arabia Arabia buy 4 Bedouins and 2 trenchs; Remaining resources: 1 PUs; Non Combat Move - Arabia Place Units - Arabia 4 Bedouins and 1 trench placed in Mecca 1 trench placed in Sinai Turn Complete - Arabia Arabia collect 10 PUs; end with 11 PUs
Combat Hit Differential Summary :