• '20 '18 '17 '15

    TripleA Turn Summary: Germany round 5

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0

    Game History

    Round: 5
    
        Research Technology - Germany
            Germany spend 10 on tech rolls
                Germany roll 2,6 and gets 1 hit
            Germany removing all Technology Tokens after successful research.
            Germany discover science
    
        Combat Move - Germany
            2 field_guns moved from Denmark to Sea Zone 12 Baltic Sea
            2 stormtruppens moved from Mecklenburg to Sea Zone 12 Baltic Sea
            4 battlecruisers, 2 battleships and 1 cruiser moved from Sea Zone 16 North Sea to Sea Zone 13 Skagerrak
            2 field_guns, 2 stormtruppens and 2 transports moved from Sea Zone 12 Baltic Sea to Sea Zone 10 Baltic Sea
            2 field_guns and 2 stormtruppens moved from Sea Zone 10 Baltic Sea to Stockholm
            2 cruisers and 1 destroyer moved from Sea Zone 12 Baltic Sea to Sea Zone 13 Skagerrak
            2 submarines moved from Sea Zone 25 Mid Atlantic to Sea Zone 14 Helgoland Bight
            3 submarines moved from Sea Zone 50 Mid Atlantic to Sea Zone 98 South Atlantic
            1 fighter and 3 heavy_guns moved from Belgium to Picardy
            2 fighters moved from Rhine to Picardy
            4 field_guns, 3 heavy_guns and 9 infantry moved from Amsterdam to Belgium
            1 heavy_gun and 6 infantry moved from Holland to Amsterdam
            2 infantry and 1 stormtruppen moved from Rhine to Champagne
            1 cavalry moved from Alsace to Champagne
            1 field_gun moved from Alsace to Champagne
            3 field_guns and 3 infantry moved from Wurttemburg to Alsace
            3 field_guns and 3 infantry moved from Bavaria to Wurttemburg
            8 stormtruppens moved from Saxony to Westphalia
            7 infantry moved from Denmark to Holstein
            2 stormtruppens moved from Mecklenburg to Pomerania
    
        Purchase Units - Germany
            Germany buy 8 field_guns, 2 heavy_guns, 13 infantry, 8 stormtruppens and 1 transport; Remaining resources: 1 PUs; 0 techTokens; 
    
        Combat - Germany
            Battle in Champagne
                Germany attack with 1 cavalry, 1 field_gun, 2 infantry and 1 stormtruppen
                France defend with 3 infantry
                    Germany roll dice for 1 cavalry, 1 field_gun, 2 infantry and 1 stormtruppen in Champagne, round 2 : 1/5 hits, 1.33 expected hits
                    France roll dice for 3 infantry in Champagne, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Germany and 1 infantry owned by the France lost in Champagne
                    Germany roll dice for 1 cavalry, 1 field_gun and 1 stormtruppen in Champagne, round 3 : 0/3 hits, 1.00 expected hits
                    France roll dice for 2 infantry in Champagne, round 3 : 2/2 hits, 0.67 expected hits
                    1 stormtruppen owned by the Germany and 1 cavalry owned by the Germany lost in Champagne
                    Germany roll dice for 1 field_gun in Champagne, round 4 : 0/1 hits, 0.33 expected hits
                    France roll dice for 2 infantry in Champagne, round 4 : 1/2 hits, 0.67 expected hits
                    1 field_gun owned by the Germany lost in Champagne
                France win with 2 infantry remaining. Battle score for attacker is -14
                Casualties for Germany: 1 cavalry, 1 field_gun, 2 infantry and 1 stormtruppen
                Casualties for France: 1 infantry
            Battle in Sea Zone 13 Skagerrak
                Germany attack with 4 battlecruisers, 2 battleships, 3 cruisers and 1 destroyer
                France defend with 1 cruiser
                    Germany roll dice for 4 battlecruisers, 2 battleships, 3 cruisers and 1 destroyer in Sea Zone 13 Skagerrak, round 2 : 4/10 hits, 5.83 expected hits
                    France roll dice for 1 cruiser in Sea Zone 13 Skagerrak, round 2 : 1/1 hits, 0.50 expected hits
                Units damaged: 1 battleship owned by the Germany
                    1 cruiser owned by the France lost in Sea Zone 13 Skagerrak
                Germany win with 4 battlecruisers, 2 battleships, 3 cruisers and 1 destroyer remaining. Battle score for attacker is 10
                Casualties for France: 1 cruiser
            Battle in Stockholm
                Germany attack with 2 field_guns and 2 stormtruppens
                Neutral defend with 3 infantry
                    Germany roll dice for 2 field_guns and 2 stormtruppens in Stockholm, round 2 : 3/4 hits, 1.67 expected hits
                    Neutral roll dice for 3 infantry in Stockholm, round 2 : 1/3 hits, 1.00 expected hits
                    1 stormtruppen owned by the Germany and 3 infantry owned by the Neutral lost in Stockholm
                Germany loses 0 PUs for violating Stockholms neutrality.
                Germany win, taking Stockholm from Neutral with 2 field_guns and 1 stormtruppen remaining. Battle score for attacker is 6
                Casualties for Germany: 1 stormtruppen
                Casualties for Neutral: 3 infantry
            Battle in Picardy
                Germany attack with 3 fighters and 3 heavy_guns
                France defend with 1 heavy_gun and 3 infantry
                    Germany roll dice for 3 fighters and 3 heavy_guns in Picardy, round 2 : 2/6 hits, 2.00 expected hits
                    France roll dice for 1 heavy_gun and 3 infantry in Picardy, round 2 : 1/4 hits, 1.67 expected hits
                    1 heavy_gun owned by the Germany and 2 infantry owned by the France lost in Picardy
                    Germany roll dice for 3 fighters and 2 heavy_guns in Picardy, round 3 : 0/5 hits, 1.67 expected hits
                    France roll dice for 1 heavy_gun and 1 infantry in Picardy, round 3 : 0/2 hits, 1.00 expected hits
                    Germany roll dice for 3 fighters and 2 heavy_guns in Picardy, round 4 : 1/5 hits, 1.67 expected hits
                    France roll dice for 1 heavy_gun and 1 infantry in Picardy, round 4 : 1/2 hits, 1.00 expected hits
                    1 heavy_gun owned by the Germany and 1 infantry owned by the France lost in Picardy
                    Germany roll dice for 3 fighters and 1 heavy_gun in Picardy, round 5 : 0/4 hits, 1.33 expected hits
                    France roll dice for 1 heavy_gun in Picardy, round 5 : 1/1 hits, 0.67 expected hits
                    1 heavy_gun owned by the Germany lost in Picardy
                    Germany roll dice for 3 fighters in Picardy, round 6 : 1/3 hits, 1.00 expected hits
                    France roll dice for 1 heavy_gun in Picardy, round 6 : 1/1 hits, 0.67 expected hits
                    1 heavy_gun owned by the France and 1 fighter owned by the Germany lost in Picardy
                Germany win with 2 fighters remaining. Battle score for attacker is -8
                Casualties for Germany: 1 fighter and 3 heavy_guns
                Casualties for France: 1 heavy_gun and 3 infantry
    
        Non Combat Move - Germany
            2 fighters moved from Picardy to Belgium
    
        Place Units - Germany
            3 field_guns placed in Belgium
            2 field_guns and 4 infantry placed in Wurttemburg
            2 field_guns and 4 infantry placed in Bavaria
            2 heavy_guns and 1 infantry placed in Dar es Salaam
            1 transport placed in Sea Zone 12 Baltic Sea
            1 field_gun and 4 infantry placed in Mecklenburg
            8 stormtruppens placed in Berlin
    
        Activate Technology - Germany
            Germany activating science
            Trigger GermanyS: Germany met a national objective for an additional 1 techTokens; end with 1 techTokens
    
        Turn Complete - Germany
            Germany collect 112 PUs; end with 113 PUs
            1 unit repaired.
    

    Combat Hit Differential Summary :

    Neutral : 0.00
    France : 2.17
    Germany : -5.83
    

    Savegame


  • TripleA Turn Summary: France round 5

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0

    Game History

    Round: 5
    
        Research Technology - France
            France spend 0 on tech rolls
                France roll 5,5,4,3 and gets 0 hits
    
        Combat Move - France
            3 heavy_guns moved from Burgundy to Paris
            2 infantry moved from Burgundy to Paris
            1 infantry moved from Rhone to Franche-Comte
            1 heavy_gun and 2 infantry moved from Rhone to Burgundy
            1 field_gun and 2 infantry moved from Marseilles to Rhone
            3 gass moved from Paris to Rhine
            2 infantry moved from Champagne to Rhine
            2 infantry moved from Paris to Champagne
            1 infantry moved from Tobruk to Sea Zone 60 Central Mediterranean
            1 infantry moved from Sea Zone 60 Central Mediterranean to Greece
            1 transport moved from Sea Zone 71 Eastern Mediterranean to Sea Zone 70 Eastern Mediterranean
            1 cavalry moved from Cairo-Suez to Sea Zone 70 Eastern Mediterranean
            1 cavalry and 1 transport moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 60 Central Mediterranean
            1 cavalry moved from Sea Zone 60 Central Mediterranean to Greece
            1 cruiser moved from Sea Zone 71 Eastern Mediterranean to Sea Zone 60 Central Mediterranean
            1 colonial and 1 infantry moved from Western Sudan to Uganda
            1 colonial and 1 infantry moved from German East Africa to Sea Zone 76 Indian Ocean
            1 colonial, 1 infantry and 1 transport moved from Sea Zone 76 Indian Ocean to Sea Zone 75 Red Sea
            1 colonial and 1 infantry moved from Sea Zone 75 Red Sea to Hejaz
            1 field_gun and 1 infantry moved from Shanghai 2 to Sea Zone 137 Yellow Sea
            1 field_gun moved from Tsingtao to Sea Zone 137 Yellow Sea
            1 colonial moved from Tsingtao to Sea Zone 137 Yellow Sea
            2 colonials moved from Shanghai 2 to Sea Zone 137 Yellow Sea
            3 colonials, 1 cruiser, 2 field_guns, 1 infantry and 3 transports moved from Sea Zone 137 Yellow Sea to Sea Zone 138 Sea of Japan
            3 colonials, 2 field_guns and 1 infantry moved from Sea Zone 138 Sea of Japan to Primorsky
    
        Purchase Units - France
            France buy 6 field_guns, 2 heavy_guns, 12 infantry, 1 transport and 3 trenchs; Remaining resources: 0 PUs; 4 techTokens; 
    
        Combat - France
            Battle in Rhine
                France attack with 3 gass and 2 infantry
                Germany defend with 4 stormtruppens
                    France roll dice for 3 gass in Rhine, round 2 : 2/3 hits, 2.00 expected hits
                    2 stormtruppens owned by the Germany lost in Rhine
                    3 gass owned by the France lost in Rhine
                    France roll dice for 2 infantry in Rhine, round 2 : 0/2 hits, 0.33 expected hits
                    Germany roll dice for 2 stormtruppens in Rhine, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the France lost in Rhine
                1 infantry owned by the France retreated to Champagne
                Germany win with 2 stormtruppens remaining. Battle score for attacker is -9
                Casualties for Germany: 2 stormtruppens
                Casualties for France: 3 gass and 1 infantry
    
        Non Combat Move - France
            1 infantry moved from Paris to Picardy
    
        Place Units - France
            2 field_guns, 2 heavy_guns, 4 infantry and 3 trenchs placed in Paris
            1 transport placed in Sea Zone 137 Yellow Sea
            1 field_gun and 1 infantry placed in Shanghai 2
            1 field_gun placed in Shanghai 1
            2 infantry placed in Shanghai 4
            1 field_gun and 2 infantry placed in Marseilles
            1 field_gun and 2 infantry placed in Brittany
            1 infantry placed in Tobruk
    
        Turn Complete - France
            France collect 79 PUs; end with 79 PUs
            France collect 3 PUs from War Bonds; end with 82 PUs
    

    Combat Hit Differential Summary :

    France : -0.33
    Germany : 0.33
    

    Savegame


  • TripleA Turn Summary: Serbia round 5

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0

    Game History

    Round: 5
    
        Purchase Units - Serbia
            Serbia buy 1 heavy_gun, 1 infantry and 1 trench; Remaining resources: 1 PUs; 
    
        Place Units - Serbia
            1 heavy_gun, 1 infantry and 1 trench placed in Greece
    
        Turn Complete - Serbia
            Serbia collect 7 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Austria round 5

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0

    Game History

    Round: 5
    
        Research Technology - Austria
            Austria spend 10 on tech rolls
                Austria roll 1,3 and gets 0 hits
    
        Combat Move - Austria
            2 infantry moved from Montenegro to Albania
            6 heavy_guns moved from Galicia to Odessa
            3 infantry moved from Vienna to Hungary
            4 infantry moved from Trieste to Venice
    
        Purchase Units - Austria
            Austria buy 4 field_guns, 6 heavy_guns, 11 infantry and 3 trenchs; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat - Austria
    
        Non Combat Move - Austria
    
        Place Units - Austria
            6 heavy_guns and 3 trenchs placed in Galicia
            2 field_guns and 2 infantry placed in Belgrade
            4 infantry placed in Venice
            2 field_guns and 5 infantry placed in Hungary
    
        Activate Technology - Austria
            Trigger AustriaP: Austria has 3 infantry placed in Vienna
    
        Turn Complete - Austria
            Austria collect 96 PUs; end with 96 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Italy round 5

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0

    Game History

    Round: 5
    
        Combat Move - Italy
            1 heavy_gun moved from Piedmont to Milan
            2 infantry moved from Sardinia to Sea Zone 57 Ligurian Sea
            2 infantry moved from Sea Zone 57 Ligurian Sea to Tuscany
    
        Purchase Units - Italy
            Italy buy 1 field_gun, 6 infantry and 2 trenchs; Remaining resources: 0 PUs; 0 techTokens; 
    
        Non Combat Move - Italy
    
        Place Units - Italy
            1 trench placed in Tuscany
            1 trench placed in Milan
            Italy undo move 1.
            1 trench placed in Milan
            1 field_gun and 2 infantry placed in Piedmont
            4 infantry placed in Rome
    
        Turn Complete - Italy
            Italy collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Arabia round 5

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0

    Game History

    Round: 5
    
        Combat Move - Arabia
            13 Bedouins moved from Jordan to Sinai
            4 Bedouins moved from Mecca to Sinai
    
        Purchase Units - Arabia
            Arabia buy 4 Bedouins and 1 trench; Remaining resources: 2 PUs; 
    
        Combat - Arabia
            Battle in Sinai
                Arabia attack with 17 Bedouins
                Turkey defend with 1 heavy_gun, 3 infantry and 5 trenchs
                    Arabia roll dice for 17 Bedouins in Sinai, round 2 : 3/17 hits, 2.83 expected hits
                Units damaged: 3 trenchs owned by the Turkey
                    Turkey roll dice for 1 heavy_gun, 3 infantry and 5 trenchs in Sinai, round 2 : 2/4 hits, 1.67 expected hits
                    2 Bedouins owned by the Arabia lost in Sinai
                    Arabia roll dice for 15 Bedouins in Sinai, round 3 : 4/15 hits, 2.50 expected hits
                Units damaged: 2 trenchs owned by the Turkey
                    Turkey roll dice for 1 heavy_gun, 3 infantry and 5 trenchs in Sinai, round 3 : 1/4 hits, 1.67 expected hits
                    1 Bedouin owned by the Arabia and 2 trenchs owned by the Turkey lost in Sinai
                    Arabia roll dice for 14 Bedouins in Sinai, round 4 : 3/14 hits, 2.33 expected hits
                    Turkey roll dice for 1 heavy_gun, 3 infantry and 3 trenchs in Sinai, round 4 : 2/4 hits, 1.67 expected hits
                    2 Bedouins owned by the Arabia and 3 trenchs owned by the Turkey lost in Sinai
                    Arabia roll dice for 12 Bedouins in Sinai, round 5 : 1/12 hits, 2.00 expected hits
                    Turkey roll dice for 1 heavy_gun and 3 infantry in Sinai, round 5 : 1/4 hits, 1.67 expected hits
                    1 infantry owned by the Turkey and 1 Bedouin owned by the Arabia lost in Sinai
                    Arabia roll dice for 11 Bedouins in Sinai, round 6 : 3/11 hits, 1.83 expected hits
                    Turkey roll dice for 1 heavy_gun and 2 infantry in Sinai, round 6 : 1/3 hits, 1.33 expected hits
                    2 infantry owned by the Turkey, 1 Bedouin owned by the Arabia and 1 heavy_gun owned by the Turkey lost in Sinai
                Arabia win, taking Sinai from Turkey with 10 Bedouins remaining. Battle score for attacker is 15
                Casualties for Arabia: 7 Bedouins
                Casualties for Turkey: 1 heavy_gun, 3 infantry and 5 trenchs
    
        Non Combat Move - Arabia
    
        Place Units - Arabia
            4 Bedouins and 1 trench placed in Mecca
    
        Turn Complete - Arabia
            Arabia collect 13 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Turkey : -1.00
    Arabia : 2.50
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Turkey round 5

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0

    Game History

    Round: 5
    
        Research Technology - Turkey
            Turkey spend 5 on tech rolls
                Turkey roll 6,1,6 and gets 2 hits
            Turkey removing all Technology Tokens after successful research.
            Turkey discover industry
    
        Combat Move - Turkey
            1 field_gun and 1 infantry moved from Anatolia to Armenia
            1 field_gun and 1 infantry moved from Dardanelles to Bulgaria
            3 field_guns and 1 infantry moved from Bulgaria to Macedonia
            2 field_guns and 2 infantry moved from Constantinople to Dardanelles
            1 infantry moved from Constantinople to Smyrna
            1 field_gun and 1 infantry moved from Constantinople to Anatolia
            1 infantry moved from Damascus to Jordan
                  Turkey take Jordan from Arabia
            2 infantry moved from Kuwait to Al-Dammam
                  Turkey take Al-Dammam from Britain
            1 fighter moved from Damascus to Basra
            3 infantry moved from Syria to Mesopotamia
            1 field_gun and 2 infantry moved from Baghdad to Mesopotamia
            3 field_guns and 4 infantry moved from Mesopotamia to Arabia
                  Turkey take Arabia from Arabia
            2 field_guns and 3 infantry moved from Damascus to Palestine
    
        Purchase Units - Turkey
            Turkey buy 1 cruiser, 3 field_guns, 9 infantry and 3 trenchs; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat - Turkey
    
        Non Combat Move - Turkey
    
        Place Units - Turkey
            Turning on Edit Mode
            EDIT: Removing units owned by Turkey from Mesopotamia: 3 infantry
            EDIT: Adding units owned by Turkey to Syria: 3 infantry
            EDIT: Turning off Edit Mode
            1 trench placed in Smyrna
            1 trench placed in Dardanelles
            1 trench placed in Syria
            3 infantry placed in Damascus
            3 infantry placed in Baghdad
            1 cruiser placed in Sea Zone 67 Black Sea
            3 field_guns and 3 infantry placed in Constantinople
    
        Activate Technology - Turkey
            Turkey activating industry
    
        Turn Complete - Turkey
            Turkey collect 55 PUs; end with 55 PUs
            Turkey collect 10 PUs from War Bonds; end with 65 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Britain round 5

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0

    Game History

    Round: 5
    
        Research Technology - Britain
            Britain spend 5 on tech rolls
                Britain roll 5,3 and gets 0 hits
    
        Combat Move - Britain
            1 transport moved from Sea Zone 72 Persian Gulf to Sea Zone 73 Arabian Sea
            2 infantry moved from Bombay to Sea Zone 73 Arabian Sea
            2 infantry moved from Sea Zone 73 Arabian Sea to Oman
            2 cavalrys moved from German Southwest Africa to German East Africa
            2 cavalrys moved from Cape Town to German Southwest Africa
            1 infantry moved from Cyrenaica to Sea Zone 70 Eastern Mediterranean
            1 colonial moved from Lower Egypt to Sea Zone 70 Eastern Mediterranean
            1 colonial, 1 infantry and 1 transport moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 75 Red Sea
            1 colonial and 1 infantry moved from Sea Zone 75 Red Sea to Hejaz
            2 cavalrys moved from Cairo-Suez to Hejaz
            2 field_guns, 2 heavy_guns and 4 infantry moved from Cairo-Suez to Sinai
            1 colonial moved from Palau to Sea Zone 131 Pacific Ocean
            1 colonial and 1 transport moved from Sea Zone 131 Pacific Ocean to Sea Zone 135 Pacific Ocean
            1 colonial moved from Sea Zone 135 Pacific Ocean to Mariana Islands
                  Britain take Mariana Islands from Germany
            1 field_gun moved from Bismarck Islands to Sea Zone 122 Bismarck Sea
            1 field_gun and 1 transport moved from Sea Zone 122 Bismarck Sea to Sea Zone 112 Pacific Ocean
            1 transport moved from Sea Zone 112 Pacific Ocean to Sea Zone 115 Tasman Sea
            1 colonial moved from Samoa to Sea Zone 112 Pacific Ocean
            1 colonial and 1 field_gun moved from Sea Zone 112 Pacific Ocean to Tuamotu
            1 battlecruiser, 2 cruisers and 1 destroyer moved from Sea Zone 106 Pacific Ocean to Sea Zone 104 Southern Ocean
            2 cruisers moved from Sea Zone 112 Pacific Ocean to Sea Zone 106 Pacific Ocean
            1 transport moved from Sea Zone 76 Indian Ocean to Sea Zone 73 Arabian Sea
            1 infantry moved from Gujarat to Sea Zone 73 Arabian Sea
            1 infantry moved from Sindh to Sea Zone 73 Arabian Sea
            2 infantry moved from Sea Zone 73 Arabian Sea to Oman
            1 transport moved from Sea Zone 58 Tyrrhenian Sea to Sea Zone 60 Central Mediterranean
    
        Purchase Units - Britain
            Britain buy 2 destroyers, 3 field_guns, 5 fighters and 5 infantry; Remaining resources: 1 PUs; 2 techTokens; 
    
        Combat - Britain
            Battle in Tuamotu
                Britain attack with 1 colonial and 1 field_gun
                Germany defend with 1 infantry
                    Britain roll dice for 1 colonial and 1 field_gun in Tuamotu, round 2 : 2/2 hits, 0.83 expected hits
                    Germany roll dice for 1 infantry in Tuamotu, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germany lost in Tuamotu
                Britain win, taking Tuamotu from Germany with 1 colonial and 1 field_gun remaining. Battle score for attacker is 3
                Casualties for Germany: 1 infantry
    
        Non Combat Move - Britain
    
        Place Units - Britain
            1 field_gun and 1 infantry placed in Cairo-Suez
            2 infantry placed in German East Africa
            2 destroyers placed in Sea Zone 94 South Atlantic
            1 field_gun and 1 infantry placed in Goa
            1 field_gun and 1 infantry placed in Bombay
            5 fighters placed in London
    
        Activate Technology - Britain
            Trigger BritainS: Britain met a national objective for an additional 1 techTokens; end with 3 techTokens
    
        Turn Complete - Britain
            Britain collect 95 PUs; end with 96 PUs
    

    Combat Hit Differential Summary :

    Britain : 1.17
    Germany : -0.33
    

    Savegame


  • TripleA Turn Summary: Russia round 5

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0

    Game History

    Round: 5
    
        Research Technology - Russia
                Russia roll 1,2,1 and gets 0 hits
    
        Combat Move - Russia
            1 conscript and 1 infantry moved from Don to Caucasus
            1 conscript moved from Dnieper to Kiev
            1 conscript moved from Don to Dnieper
            1 conscript, 2 field_guns and 1 infantry moved from Don to Belarus
            2 field_guns and 3 infantry moved from Oslo to Norway
            1 conscript moved from Krasnoyarsk to Bratsk
                  Russia take Bratsk from Communists
            1 conscript moved from Chita to Buryatia
                  Russia take Buryatia from Communists
            1 conscript, 1 field_gun and 3 infantry moved from Khabarovsk to Aldan
            1 conscript moved from Amur to Aldan
            1 conscript moved from Tiksi to Aldan
            1 conscript moved from Sakhe to Aldan
            1 conscript moved from Western Siberian Lowlands to Perm
            1 conscript moved from Western Siberian Lowlands to Krasnoyarsk
    
        Purchase Units - Russia
            Russia buy 1 field_gun, 4 heavy_guns, 9 infantry and 13 trenchs; Remaining resources: 0 PUs; 3 techTokens; 
    
        Combat - Russia
            Battle in Aldan
                Russia attack with 4 conscripts, 1 field_gun and 3 infantry
                Communists defend with 1 conscript, 2 infantry and 2 trenchs
                    Russia roll dice for 4 conscripts, 1 field_gun and 3 infantry in Aldan, round 2 : 0/5 hits, 1.00 expected hits
                    Communists roll dice for 1 conscript, 2 infantry and 2 trenchs in Aldan, round 2 : 1/3 hits, 0.83 expected hits
                    1 conscript owned by the Russia lost in Aldan
                    Russia roll dice for 3 conscripts, 1 field_gun and 3 infantry in Aldan, round 3 : 1/5 hits, 1.00 expected hits
                Units damaged: 1 trench owned by the Communists
                    Communists roll dice for 1 conscript, 2 infantry and 2 trenchs in Aldan, round 3 : 0/3 hits, 0.83 expected hits
                    Russia roll dice for 3 conscripts, 1 field_gun and 3 infantry in Aldan, round 4 : 1/5 hits, 1.00 expected hits
                Units damaged: 1 trench owned by the Communists
                    Communists roll dice for 1 conscript, 2 infantry and 2 trenchs in Aldan, round 4 : 2/3 hits, 0.83 expected hits
                    2 conscripts owned by the Russia lost in Aldan
                    Russia roll dice for 1 conscript, 1 field_gun and 3 infantry in Aldan, round 5 : 0/5 hits, 1.00 expected hits
                    Communists roll dice for 1 conscript, 2 infantry and 2 trenchs in Aldan, round 5 : 0/3 hits, 0.83 expected hits
                    Russia roll dice for 1 conscript, 1 field_gun and 3 infantry in Aldan, round 6 : 1/5 hits, 1.00 expected hits
                    Communists roll dice for 1 conscript, 2 infantry and 2 trenchs in Aldan, round 6 : 0/3 hits, 0.83 expected hits
                    1 trench owned by the Communists lost in Aldan
                    Russia roll dice for 1 conscript, 1 field_gun and 3 infantry in Aldan, round 7 : 0/5 hits, 1.00 expected hits
                    Communists roll dice for 1 conscript, 2 infantry and 1 trench in Aldan, round 7 : 2/3 hits, 0.83 expected hits
                    1 infantry owned by the Russia and 1 conscript owned by the Russia lost in Aldan
                    Russia roll dice for 1 field_gun and 2 infantry in Aldan, round 8 : 0/3 hits, 0.83 expected hits
                    Communists roll dice for 1 conscript, 2 infantry and 1 trench in Aldan, round 8 : 2/3 hits, 0.83 expected hits
                    2 infantry owned by the Russia lost in Aldan
                1 field_gun owned by the Russia retreated to Khabarovsk
                Communists win with 1 conscript, 2 infantry and 1 trench remaining. Battle score for attacker is -14
                Casualties for Russia: 4 conscripts and 3 infantry
                Casualties for Communists: 1 trench
    
        Non Combat Move - Russia
            2 conscripts and 1 field_gun moved from Magadan to Khabarovsk
    
        Place Units - Russia
            2 heavy_guns and 3 trenchs placed in Omsk
            1 heavy_gun, 2 infantry and 3 trenchs placed in Kiev
            3 trenchs placed in Belarus
            3 trenchs placed in Latvia
            1 heavy_gun and 1 trench placed in St. Petersburg
            1 field_gun and 2 infantry placed in Minsk
            3 infantry placed in Moscow
            2 infantry placed in St. Petersburg
    
        Activate Technology - Russia
            Trigger RussiaS: Russia met a national objective for an additional 1 techTokens; end with 4 techTokens
    
        Turn Complete - Russia
            Russia collect 90 PUs; end with 90 PUs
            1 unit repaired.
    

    Combat Hit Differential Summary :

    Communists : 1.17
    Russia : -3.83
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Communists round 5

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0

    Game History

    Round: 5
    
        Research Technology - Communists
                Communists rolls : 0/1 hits, 0.00 expected hits
    
        Combat Move - Communists
            1 conscript, 2 field_guns and 4 gass moved from Novosibirsk to Omsk
            5 cavalrys moved from Novosibirsk to Omsk
            2 cavalrys moved from Novosibirsk to Omsk
            2 cavalrys moved from Novosibirsk to Omsk
            2 field_guns moved from Irkutsk to Buryatia
            2 field_guns moved from Irkutsk to Bratsk
            1 field_gun moved from Irkutsk to Bratsk
            1 conscript moved from Aldan to Chita
                  Communists take Chita from Russia
            2 conscripts and 2 field_guns moved from Yakutsk to Tiksi
                  Communists take Tiksi from Russia
            1 conscript moved from Yakutsk to Sakhe
                  Communists take Sakhe from Russia
            3 infantry moved from Yakutsk to Aldan
    
        Purchase Units - Communists
            Communists buy 2 cavalrys, 2 conscripts, 1 fighter and 2 infantry; Remaining resources: 1 PUs; 1 techTokens; 
    
        Combat - Communists
            Battle in Buryatia
                Communists attack with 2 field_guns
                Russia defend with 1 conscript
                    Communists roll dice for 2 field_guns in Buryatia, round 2 : 1/2 hits, 0.67 expected hits
                    Russia roll dice for 1 conscript in Buryatia, round 2 : 0/1 hits, 0.17 expected hits
                    1 conscript owned by the Russia lost in Buryatia
                Communists win, taking Buryatia from Russia with 2 field_guns remaining. Battle score for attacker is 2
                Casualties for Russia: 1 conscript
            Battle in Bratsk
                Communists attack with 3 field_guns
                Russia defend with 1 conscript
                    Communists roll dice for 3 field_guns in Bratsk, round 2 : 2/3 hits, 1.00 expected hits
                    Russia roll dice for 1 conscript in Bratsk, round 2 : 0/1 hits, 0.17 expected hits
                    1 conscript owned by the Russia lost in Bratsk
                Communists win, taking Bratsk from Russia with 3 field_guns remaining. Battle score for attacker is 2
                Casualties for Russia: 1 conscript
            Battle in Omsk
                Communists attack with 9 cavalrys, 1 conscript, 2 field_guns and 4 gass
                Russia defend with 1 Factory, 4 heavy_guns and 6 trenchs
                    Communists roll dice for 4 gass in Omsk, round 2 : 4/4 hits, 2.67 expected hits
                    4 heavy_guns owned by the Russia lost in Omsk
                    4 gass owned by the Communists lost in Omsk
                    6 trenchs owned by the Russia lost in Omsk
                Communists win, taking Omsk from Russia with 9 cavalrys, 1 conscript and 2 field_guns remaining. Battle score for attacker is 22
                Casualties for Russia: 4 heavy_guns and 6 trenchs
                Casualties for Communists: 4 gass
    
        Non Combat Move - Communists
    
        Place Units - Communists
            2 conscripts and 2 infantry placed in Yakutsk
            2 cavalrys and 1 fighter placed in Irkutsk
    
        Turn Complete - Communists
            Communists collect 33 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Communists rolls : : 0.00
    Communists : 2.67
    Russia : -0.33
    

    Savegame


  • TripleA Turn Summary: USA round 5

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0

    Game History

    Round: 5
    
        Research Technology - USA
                USA roll 2,1,1,3,3 and gets 0 hits
    
        Combat Move - USA
            4 field_guns and 3 infantry moved from Madeira to Sea Zone 34 Mid Atlantic
            4 field_guns, 3 infantry and 4 transports moved from Sea Zone 34 Mid Atlantic to Sea Zone 54 Alboran Sea
            4 field_guns and 3 infantry moved from Sea Zone 54 Alboran Sea to Morocco
            4 destroyers and 1 submarine moved from Sea Zone 34 Mid Atlantic to Sea Zone 51 Mid Atlantic
            1 field_gun and 1 infantry moved from Washington D.C. to Sea Zone 30 Mid Atlantic
            1 field_gun, 1 infantry and 1 transport moved from Sea Zone 30 Mid Atlantic to Sea Zone 34 Mid Atlantic
            1 field_gun and 1 infantry moved from Sea Zone 34 Mid Atlantic to Azores
    
        Purchase Units - USA
            USA buy 1 cruiser, 1 destroyer and 7 transports; Remaining resources: 0 PUs; 5 techTokens; 
    
        Combat - USA
            Battle in Azores
                USA attack with 1 field_gun and 1 infantry
                Neutral defend with 1 infantry
                    USA roll dice for 1 field_gun and 1 infantry in Azores, round 2 : 1/2 hits, 0.67 expected hits
                    Neutral roll dice for 1 infantry in Azores, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral lost in Azores
                USA loses 0 PUs for violating Azoress neutrality.
                USA win, taking Azores from Neutral with 1 field_gun and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Neutral: 1 infantry
            Battle in Morocco
                USA attack with 4 field_guns and 3 infantry
                Neutral defend with 6 cavalrys
                    USA roll dice for 4 field_guns and 3 infantry in Morocco, round 2 : 1/7 hits, 2.33 expected hits
                    Neutral roll dice for 6 cavalrys in Morocco, round 2 : 0/6 hits, 1.00 expected hits
                    1 cavalry owned by the Neutral lost in Morocco
                    USA roll dice for 4 field_guns and 3 infantry in Morocco, round 3 : 1/7 hits, 2.33 expected hits
                    Neutral roll dice for 5 cavalrys in Morocco, round 3 : 2/5 hits, 0.83 expected hits
                    1 cavalry owned by the Neutral and 2 infantry owned by the USA lost in Morocco
                    USA roll dice for 4 field_guns and 1 infantry in Morocco, round 4 : 1/5 hits, 1.67 expected hits
                    Neutral roll dice for 4 cavalrys in Morocco, round 4 : 0/4 hits, 0.67 expected hits
                    1 cavalry owned by the Neutral lost in Morocco
                    USA roll dice for 4 field_guns and 1 infantry in Morocco, round 5 : 1/5 hits, 1.67 expected hits
                    Neutral roll dice for 3 cavalrys in Morocco, round 5 : 0/3 hits, 0.50 expected hits
                    1 cavalry owned by the Neutral lost in Morocco
                    USA roll dice for 4 field_guns and 1 infantry in Morocco, round 6 : 1/5 hits, 1.67 expected hits
                    Neutral roll dice for 2 cavalrys in Morocco, round 6 : 1/2 hits, 0.33 expected hits
                    1 cavalry owned by the Neutral and 1 infantry owned by the USA lost in Morocco
                    USA roll dice for 4 field_guns in Morocco, round 7 : 1/4 hits, 1.33 expected hits
                    Neutral roll dice for 1 cavalry in Morocco, round 7 : 0/1 hits, 0.17 expected hits
                    1 cavalry owned by the Neutral lost in Morocco
                USA loses 0 PUs for violating Moroccos neutrality.
                USA win, taking Morocco from Neutral with 4 field_guns remaining. Battle score for attacker is 15
                Casualties for Neutral: 6 cavalrys
                Casualties for USA: 3 infantry
    
        Non Combat Move - USA
            1 infantry moved from Atlanta to Charleston
    
        Place Units - USA
            2 transports placed in Sea Zone 130 Philippine Sea
            2 transports placed in Sea Zone 145 Pacific Ocean
            1 cruiser, 1 destroyer and 3 transports placed in Sea Zone 30 Mid Atlantic
    
        Activate Technology - USA
            Trigger USAS: USA met a national objective for an additional 1 techTokens; end with 6 techTokens
    
        Turn Complete - USA
            USA collect 73 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.83
    USA : -4.67
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Germany round 6

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0

    Game History

    Round: 6
    
        Research Technology - Germany
            Germany spend 10 on tech rolls
                Germany roll 5,6,4 and gets 1 hit
            Germany removing all Technology Tokens after successful research.
            Germany discover industry
    
        Combat Move - Germany
            2 fighters and 2 infantry moved from Belgium to Picardy
            2 stormtruppens moved from Rhine to Champagne
            5 cavalrys, 8 field_guns and 3 infantry moved from Alsace to Champagne
            7 field_guns, 3 heavy_guns and 7 infantry moved from Belgium to Champagne
            5 field_guns and 7 infantry moved from Wurttemburg to Alsace
            2 field_guns and 4 infantry moved from Bavaria to Wurttemburg
            8 stormtruppens moved from Westphalia to Rhine
            1 heavy_gun and 6 infantry moved from Amsterdam to Belgium
            1 stormtruppen moved from Stockholm to Sweden
                  Germany take Sweden from Russia
            2 field_guns moved from Stockholm to Sea Zone 10 Baltic Sea
            2 field_guns and 2 transports moved from Sea Zone 10 Baltic Sea to Sea Zone 12 Baltic Sea
            1 field_gun moved from Mecklenburg to Sea Zone 12 Baltic Sea
            2 stormtruppens moved from Pomerania to West Prussia
            4 infantry moved from Mecklenburg to Pomerania
            3 infantry moved from Holstein to Sea Zone 12 Baltic Sea
            3 field_guns, 3 infantry and 3 transports moved from Sea Zone 12 Baltic Sea to Sea Zone 13 Skagerrak
            3 field_guns and 3 infantry moved from Sea Zone 13 Skagerrak to Norway
            8 stormtruppens moved from Berlin to Brandenburg
    
        Purchase Units - Germany
            Germany buy 6 cavalrys, 10 field_guns, 3 infantry, 8 stormtruppens and 3 trenchs; Remaining resources: 2 PUs; 0 techTokens; 
    
        Combat - Germany
            Battle in Norway
                Germany attack with 3 field_guns and 3 infantry
                Russia defend with 2 field_guns and 3 infantry
                    Germany roll dice for 4 battlecruisers and 2 battleships in Norway, round 2 : 3/6 hits, 4.00 expected hits
                    Germany roll dice for 3 field_guns and 3 infantry in Norway, round 2 : 3/6 hits, 2.00 expected hits
                    Russia roll dice for 2 field_guns and 3 infantry in Norway, round 2 : 2/5 hits, 1.67 expected hits
                    2 field_guns owned by the Russia, 2 infantry owned by the Germany and 3 infantry owned by the Russia lost in Norway
                Germany win, taking Norway from Russia with 3 field_guns and 1 infantry remaining. Battle score for attacker is 11
                Casualties for Germany: 2 infantry
                Casualties for Russia: 2 field_guns and 3 infantry
            Battle in Picardy
                Germany attack with 2 fighters and 2 infantry
                France defend with 1 infantry
                    Germany roll dice for 2 fighters and 2 infantry in Picardy, round 2 : 2/4 hits, 1.33 expected hits
                    France roll dice for 1 infantry in Picardy, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the France lost in Picardy
                Germany win, taking Picardy from France with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for France: 1 infantry
            Battle in Champagne
                Germany attack with 5 cavalrys, 15 field_guns, 3 heavy_guns, 10 infantry and 2 stormtruppens
                France defend with 3 infantry
                    Germany roll dice for 5 cavalrys, 15 field_guns, 3 heavy_guns, 10 infantry and 2 stormtruppens in Champagne, round 2 : 11/35 hits, 12.00 expected hits
                    France roll dice for 3 infantry in Champagne, round 2 : 0/3 hits, 1.00 expected hits
                    3 infantry owned by the France lost in Champagne
                Germany win, taking Champagne from France with 5 cavalrys, 15 field_guns, 3 heavy_guns, 10 infantry and 2 stormtruppens remaining. Battle score for attacker is 9
                Casualties for France: 3 infantry
    
        Non Combat Move - Germany
            2 submarines moved from Sea Zone 14 Helgoland Bight to Sea Zone 13 Skagerrak
            2 fighters moved from Picardy to Belgium
    
        Place Units - Germany
            3 trenchs placed in Lithuania
            6 cavalrys placed in Bavaria
            3 field_guns placed in Belgium
            4 field_guns and 2 infantry placed in Wurttemburg
            3 field_guns and 1 infantry placed in Mecklenburg
            8 stormtruppens placed in Berlin
    
        Activate Technology - Germany
            Germany activating industry
            Trigger GermanyS: Germany met a national objective for an additional 1 techTokens; end with 1 techTokens
    
        Turn Complete - Germany
            Germany collect 122 PUs; end with 124 PUs
    

    Combat Hit Differential Summary :

    France : -1.33
    Germany : -0.33
    Russia : 0.33
    

    Savegame


  • TripleA Turn Summary: France round 6

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0

    Game History

    Round: 6
    
        Research Technology - France
                France roll 5,4,4,6 and gets 1 hit
            France removing all Technology Tokens after successful research.
            France discover lateFighter
    
        Combat Move - France
            1 colonial and 1 infantry moved from Hejaz to Mecca
            1 transport moved from Sea Zone 75 Red Sea to Sea Zone 76 Indian Ocean
            1 colonial and 1 infantry moved from Uganda to German East Africa
            1 infantry moved from Tobruk to Sea Zone 60 Central Mediterranean
            1 infantry and 1 transport moved from Sea Zone 60 Central Mediterranean to Sea Zone 70 Eastern Mediterranean
            1 cavalry moved from Cairo-Suez to Sea Zone 70 Eastern Mediterranean
            1 cavalry, 1 infantry and 1 transport moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 60 Central Mediterranean
            1 cavalry and 1 infantry moved from Sea Zone 60 Central Mediterranean to Greece
            3 transports moved from Sea Zone 138 Sea of Japan to Sea Zone 137 Yellow Sea
            1 field_gun and 1 infantry moved from Shanghai 2 to Sea Zone 137 Yellow Sea
            1 field_gun moved from Shanghai 1 to Sea Zone 137 Yellow Sea
            2 infantry moved from Tsingtao to Sea Zone 137 Yellow Sea
            2 field_guns, 3 infantry and 4 transports moved from Sea Zone 137 Yellow Sea to Sea Zone 138 Sea of Japan
            2 field_guns and 3 infantry moved from Sea Zone 138 Sea of Japan to Primorsky
            3 colonials, 2 field_guns and 1 infantry moved from Primorsky to Khabarovsk
            2 infantry moved from Shanghai 4 to Shanghai 1
    
        Purchase Units - France
            France buy 3 field_guns, 8 heavy_guns, 7 infantry and 3 trenchs; Remaining resources: 0 PUs; 0 techTokens; 
    
        Non Combat Move - France
            1 heavy_gun and 2 infantry moved from Burgundy to Paris
            2 infantry moved from Rhone to Burgundy
            1 infantry moved from Brittany to Burgundy
            1 field_gun moved from Marseilles to Rhone
            2 infantry moved from Marseilles to Rhone
            2 colonials, 1 field_gun and 2 infantry moved from Milan to Piedmont
            2 infantry moved from Paris to Normandy
    
        Place Units - France
            8 heavy_guns and 3 trenchs placed in Paris
            1 field_gun and 2 infantry placed in Brittany
            1 field_gun and 2 infantry placed in Marseilles
            1 field_gun and 1 infantry placed in Shanghai 2
            2 infantry placed in Shanghai 1
    
        Activate Technology - France
            France activating lateFighter
            Trigger FranceT3: buylate_fighter added to productionFrance
    
        Turn Complete - France
            France collect 74 PUs; end with 74 PUs
            France collect 7 PUs from War Bonds; end with 81 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    Serbia going to do anything?


  • TripleA Turn Summary: Serbia round 6

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0

    Game History

    Round: 6
    
        Purchase Units - Serbia
            Serbia buy 1 heavy_gun and 1 trench; Remaining resources: 0 PUs; 
    
        Place Units - Serbia
            1 heavy_gun and 1 trench placed in Greece
    
        Turn Complete - Serbia
            Serbia collect 7 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • @Whackamatt said in 1914 - Whack/dawg:

    Serbia going to do anything?

    ya. they’re going to stick they’re middle finger up at you and yell, COMER GET ME BUT HOLES!!!

  • '20 '18 '17 '15

    TripleA Turn Summary: Austria round 6

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0

    Game History

    Round: 6
    
        Research Technology - Austria
            Austria spend 5 on tech rolls
                Austria roll 6,6,1 and gets 2 hits
            Austria removing all Technology Tokens after successful research.
            Austria discover workingWomen
    
        Purchase Units - Austria
            Austria buy 1 cruiser, 4 field_guns, 1 heavy_gun, 14 infantry and 6 trenchs; Remaining resources: 0 PUs; 0 techTokens; 
    
        Non Combat Move - Austria
            2 infantry moved from Croatia to Montenegro
            2 field_guns and 8 infantry moved from Hungary to Croatia
            3 infantry moved from Vienna to Carpathia
            2 field_guns and 2 infantry moved from Belgrade to Bulgaria
    
        Place Units - Austria
            1 heavy_gun and 3 trenchs placed in Trieste
            4 infantry placed in Venice
            6 infantry and 3 trenchs placed in Galicia
            2 infantry placed in Warsaw
            4 field_guns placed in Belgrade
            2 infantry placed in Trieste
            1 cruiser placed in Sea Zone 62 Adriatic Sea
    
        Activate Technology - Austria
            Austria activating workingWomen
            Trigger AustriaT1: buyfield_gun_w added to productionAustria
            Trigger AustriaT1: buyheavy_gun_w added to productionAustria
            Trigger AustriaT1: buyfield_gun removed from productionAustria
            Trigger AustriaT1: buyheavy_gun removed from productionAustria
            Trigger AustriaT1: buygas_w added to productionAustria
            Trigger AustriaT1: buyfighter_w added to productionAustria
            Trigger AustriaT1: buygas removed from productionAustria
            Trigger AustriaT1: buyfighter removed from productionAustria
            Trigger AustriaP: Austria has 3 infantry placed in Vienna
    
        Turn Complete - Austria
            Austria collect 96 PUs; end with 96 PUs
            Turning on Edit Mode
            EDIT: Removing Technology workingWomen for Austria
            EDIT: Adding Technology science for Austria
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    You may notice I edited the Tech Austria got. Sometimes I forget about tech. I scored Science, did my buys and stuff, but changed my mind after I did NCM and placement. Since I hand’t posted yet, I closed and redid the turn, forgetting I had gotten tech and didn’t save it.

    So I reloaded a bunch of times until I scored a tech, then edited it to the first one I got.

    The one thing you can’t edit is the number of tech rolls a power has. So I had to keep reloading until I scored a tech. In case you a lot of tech rolls for Austria in your inbox. lol


  • TripleA Turn Summary: Italy round 6

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0

    Game History

    Round: 6
    
        Combat Move - Italy
            2 infantry moved from Rome to Sea Zone 57 Ligurian Sea
            2 infantry moved from Sea Zone 57 Ligurian Sea to Tuscany
    
        Purchase Units - Italy
            Italy buy 1 field_gun, 2 infantry and 6 trenchs; Remaining resources: 0 PUs; 0 techTokens; 
    
        Non Combat Move - Italy
            1 field_gun and 2 infantry moved from Piedmont to Milan
            2 infantry moved from Rome to Latium
    
        Place Units - Italy
            3 trenchs placed in Tuscany
            3 trenchs placed in Milan
            1 field_gun and 2 infantry placed in Piedmont
    
        Turn Complete - Italy
            Italy collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Arabia round 6

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0

    Game History

    Round: 6
    
        Combat Move - Arabia
            4 Bedouins moved from Sinai to Mecca
            2 Bedouins moved from Sinai to Mecca
    
        Purchase Units - Arabia
            Arabia buy 4 Bedouins and 2 trenchs; Remaining resources: 1 PUs; 
    
        Non Combat Move - Arabia
    
        Place Units - Arabia
            4 Bedouins and 1 trench placed in Mecca
            1 trench placed in Sinai
    
        Turn Complete - Arabia
            Arabia collect 10 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Savegame

Suggested Topics

  • 12
  • 21
  • 15
  • 22
  • 133
  • 39
  • 105
  • 166
Axis & Allies Boardgaming Custom Painted Miniatures

34

Online

17.0k

Users

39.3k

Topics

1.7m

Posts