• '20

    TripleA Turn Summary: Dutch round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Dutch
            1 Infantry moved from West Papua to Hollandia
                  Dutch take Hollandia from Yamamoto
    
        Purchase Units - Dutch
            Dutch buy 1 Factory; Remaining resources: 3 PUs; 
    
        Combat - Dutch
    
        Non Combat Move - Dutch
    
        Place Units - Dutch
            1 Factory placed in Suriname
    
        Turn Complete - Dutch
            Dutch collect 7 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Finns round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Finns
            1 Elite and 3 Infantrys moved from Tampere to Oulu
            1 Artillery and 1 Infantry moved from Vyborg to S.Karelia
            1 Artillery moved from Vyborg to Oulu
            2 Infantrys moved from Helsinki to Tampere
            1 Submarine and 1 Transport moved from 24 Sea Zone to 22 Sea Zone
    
        Purchase Units - Finns
            Finns buy 2 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in S.Karelia
                Finns attack with 1 Artillery and 1 Infantry
                Russians defend with 1 Infantry
                    Finns roll dice for 1 Artillery and 1 Infantry in S.Karelia, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in S.Karelia, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Finns lost in S.Karelia
                    Finns roll dice for 1 Artillery in S.Karelia, round 3 : 1/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Infantry in S.Karelia, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in S.Karelia
                Finns win, taking S.Karelia from Russians with 1 Artillery remaining. Battle score for attacker is 0
                Casualties for Finns: 1 Infantry
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Finns
    
        Place Units - Finns
            2 Infantrys and 2 Tanks placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Finns : 0.00
    Russians : 0.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Romanians round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Romanians
            1 JetFighter moved from Bucharest to Donetsk
            1 Fighter moved from Vinnytsia to Donetsk
            1 Artillery and 1 Infantry moved from Kiev to Donetsk
            2 Elites moved from E.Romania to Vinnytsia
            1 Infantry moved from Bucharest to E.Romania
    
        Purchase Units - Romanians
            Romanians buy 1 Bunker and 4 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Donetsk
                Romanians attack with 1 Artillery, 1 Fighter, 1 Infantry and 1 JetFighter
                Russians defend with 1 Artillery and 1 Infantry
                    Romanians roll dice for 1 Artillery, 1 Fighter, 1 Infantry and 1 JetFighter in Donetsk, round 2 : 1/4 hits, 1.67 expected hits
                    Russians roll dice for 1 Artillery and 1 Infantry in Donetsk, round 2 : 2/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians, 1 Artillery owned by the Romanians and 1 Infantry owned by the Romanians lost in Donetsk
                    Romanians roll dice for 1 Fighter and 1 JetFighter in Donetsk, round 3 : 1/2 hits, 1.00 expected hits
                    Russians roll dice for 1 Artillery in Donetsk, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Russians lost in Donetsk
                Romanians win with 1 Fighter and 1 JetFighter remaining. Battle score for attacker is 0
                Casualties for Romanians: 1 Artillery and 1 Infantry
                Casualties for Russians: 1 Artillery and 1 Infantry
    
        Non Combat Move - Romanians
            1 Fighter and 1 JetFighter moved from Donetsk to Kiev
    
        Place Units - Romanians
            1 Bunker placed in Kiev
            4 Tanks placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 20 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Romanians : -0.67
    Russians : 1.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Thai round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Thai
            1 Artillery and 1 Infantry moved from S.French Indochina to N.Thailand
            5 Infantrys and 1 Tank moved from Bangkok to S.Thailand
            1 Infantry moved from S.Thailand to N.Thailand
            1 Fighter moved from Java to S.Thailand
    
        Purchase Units - Thai
            Thai buy 1 Bunker, 1 Fighter and 5 Infantrys; Remaining resources: 1 PUs; 
    
        Combat - Thai
            Battle in N.Thailand
                Thai attack with 1 Artillery and 2 Infantrys
                British defend with 1 Artillery
                    Thai roll dice for 1 Artillery and 2 Infantrys in N.Thailand, round 2 : 0/3 hits, 0.83 expected hits
                    British roll dice for 1 Artillery in N.Thailand, round 2 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 1 Artillery and 2 Infantrys in N.Thailand, round 3 : 2/3 hits, 0.83 expected hits
                    British roll dice for 1 Artillery in N.Thailand, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai and 1 Artillery owned by the British lost in N.Thailand
                Thai win, taking N.Thailand from British with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Thai: 1 Infantry
                Casualties for British: 1 Artillery
    
        Non Combat Move - Thai
    
        Place Units - Thai
            1 Bunker placed in Sumatra
            1 Fighter and 5 Infantrys placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 22 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    British : 0.33
    Thai : 0.33
    

    Savegame

  • '20

    TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Americans
            2 Bombers moved from Kwajalein to 86 Sea Zone
            1 S.Bomber moved from Johnston to 86 Sea Zone
            1 L.Fighter moved from 91 Sea Zone to 86 Sea Zone
            1 B.Transport and 4 Infantrys moved from 28 Sea Zone to 30 Sea Zone
            4 Infantrys moved from 30 Sea Zone to Azores
            2 Tanks moved from Salvador to 35 Sea Zone
            2 Tanks and 2 Transports moved from 35 Sea Zone to 34 Sea Zone
            2 Tanks moved from 34 Sea Zone to Canarians
            3 Infantrys moved from South Atlantic USA to 26 Sea Zone
            1 B.Transport and 3 Infantrys moved from 26 Sea Zone to 32 Sea Zone
            1 Infantry moved from Amazon to 32 Sea Zone
            1 B.Transport and 4 Infantrys moved from 32 Sea Zone to 33 Sea Zone
            4 Infantrys moved from 33 Sea Zone to Cape Verde
    
        Purchase Units - Americans
            Americans buy 1 Carrier, 1 Destroyer, 1 Factory, 3 Infantrys, 3 L.Fighters and 4 S.Submarines; Remaining resources: 1 PUs; 
    
        Combat - Americans
            Battle in Cape Verde
                Americans attack with 4 Infantrys
                Neutral defend with 1 Infantry
                    Americans roll dice for 4 Infantrys in Cape Verde, round 2 : 0/4 hits, 0.67 expected hits
                    Neutral roll dice for 1 Infantry in Cape Verde, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans lost in Cape Verde
                    Americans roll dice for 3 Infantrys in Cape Verde, round 3 : 1/3 hits, 0.50 expected hits
                    Neutral roll dice for 1 Infantry in Cape Verde, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans and 1 Infantry owned by the Neutral lost in Cape Verde
                Americans loses 0 PUs for violating Cape Verdes neutrality.
                Americans win, taking Cape Verde from Neutral with 2 Infantrys remaining. Battle score for attacker is -2
                Casualties for Americans: 2 Infantrys
                Casualties for Neutral: 1 Infantry
            Battle in 86 Sea Zone
                Americans attack with 2 Bombers, 1 L.Fighter and 1 S.Bomber
                Yamamoto defend with 1 Destroyer and 1 Submarine
                    Americans roll dice for 2 Bombers, 1 L.Fighter and 1 S.Bomber in 86 Sea Zone, round 2 : 2/4 hits, 2.67 expected hits
                    Yamamoto roll dice for 1 Destroyer in 86 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Submarine owned by the Yamamoto and 1 Destroyer owned by the Yamamoto lost in 86 Sea Zone
                Americans win with 2 Bombers, 1 L.Fighter and 1 S.Bomber remaining. Battle score for attacker is 15
                Casualties for Yamamoto: 1 Destroyer and 1 Submarine
            Battle in Canarians
                Americans attack with 2 Tanks
                Neutral defend with 1 Infantry
                    Americans roll dice for 2 Tanks in Canarians, round 2 : 2/2 hits, 1.00 expected hits
                    Neutral roll dice for 1 Infantry in Canarians, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Canarians
                Americans loses 0 PUs for violating Canarianss neutrality.
                Americans win, taking Canarians from Neutral with 2 Tanks remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
            Battle in Azores
                Americans attack with 4 Infantrys
                Neutral defend with 1 Infantry
                    Americans roll dice for 4 Infantrys in Azores, round 2 : 1/4 hits, 0.67 expected hits
                    Neutral roll dice for 1 Infantry in Azores, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Azores
                Americans loses 0 PUs for violating Azoress neutrality.
                Americans win, taking Azores from Neutral with 4 Infantrys remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
    
        Non Combat Move - Americans
            1 Destroyer moved from 41 Sea Zone to 45 Sea Zone
            2 Bombers moved from E.Morocco to Italian East Africa
            3 Infantrys moved from San Francisco to 83 Sea Zone
            1 Infantry moved from W.Mexico to 83 Sea Zone
            1 B.Transport and 4 Infantrys moved from 83 Sea Zone to 91 Sea Zone
            4 Infantrys moved from 91 Sea Zone to Johnston
            2 Destroyers and 4 Submarines moved from 103 Sea Zone to 109 Sea Zone
            2 Infantrys moved from Kwajalein to 96 Sea Zone
            1 Destroyer, 2 Infantrys, 2 S.Submarines and 1 Submarine moved from 96 Sea Zone to 109 Sea Zone
            2 Infantrys moved from 109 Sea Zone to New Ireland
            2 B.Carriers moved from 91 Sea Zone to 104 Sea Zone
            2 Infantrys and 1 Tank moved from Santiago to 119 Sea Zone
            2 Infantrys and 1 Tank moved from Santiago to 119 Sea Zone
            1 Artillery and 2 Infantrys moved from Santiago to 125 Sea Zone
            2 B.Transports, 4 Infantrys and 2 Tanks moved from 119 Sea Zone to 117 Sea Zone
            4 Infantrys and 2 Tanks moved from 117 Sea Zone to Phoenix
            1 Artillery, 1 B.Transport and 2 Infantrys moved from 125 Sea Zone to 117 Sea Zone
            1 Artillery and 2 Infantrys moved from 117 Sea Zone to Palmyra
            3 L.Fighters moved from San Francisco to 104 Sea Zone
            1 L.Fighter moved from 86 Sea Zone to Kamchatka
            1 S.Bomber moved from 86 Sea Zone to New Ireland
            2 Bombers moved from 86 Sea Zone to New Ireland
            1 B.Transport moved from 34 Sea Zone to 31 Sea Zone
            1 Artillery and 2 Infantrys moved from Mauritania to 31 Sea Zone
            1 Artillery, 1 B.Transport and 2 Infantrys moved from 31 Sea Zone to 41 Sea Zone
            1 Artillery and 2 Infantrys moved from 41 Sea Zone to Andalusia
            4 Infantrys moved from Mauritania to W.Morocco
    
        Place Units - Americans
            1 Factory placed in Alaska
            1 Carrier, 1 Destroyer and 1 S.Submarine placed in 91 Sea Zone
            Americans undo move 2.
            1 Destroyer and 2 S.Submarines placed in 91 Sea Zone
            1 Carrier placed in 31 Sea Zone
            2 Infantrys placed in Rio de Oro
            2 S.Submarines placed in 119 Sea Zone
            1 L.Fighter placed in Santiago
            1 L.Fighter placed in Washington
            1 L.Fighter placed in San Francisco
            Americans undo move 5.
            1 Infantry placed in Santiago
            1 S.Submarine placed in 119 Sea Zone
            1 S.Submarine placed in 83 Sea Zone
    
        Turn Complete - Americans
            Americans collect 118 PUs; end with 119 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.67
    Yamamoto : -0.33
    Americans : 0.50
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Germans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            2 Transports moved from 24 Sea Zone to 22 Sea Zone
            1 Cruiser, 8 Destroyers, 1 S.Submarine, 4 Submarines and 1 Transport moved from 24 Sea Zone to 22 Sea Zone
            1 Artillery and 1 Infantry moved from East Prussia to Latvia
            5 Infantrys moved from N.Karelia to Lapland
            1 Infantry moved from Estonia to Latvia
            3 Tanks moved from Krakow to Kiev
            4 Tanks moved from Warsaw to Kiev
            2 ArmoredCars moved from Danzig to Kiev
            7 Mech.Infs moved from Bohemia to Kiev
            2 Artillerys and 10 Infantrys moved from Hamburg to Netherlands
            7 Tanks moved from Picardy to Bavaria
            7 Tanks moved from Normandy to Lorraine
            2 Tanks moved from Lorraine to Netherlands
            1 Destroyer and 2 Transports moved from 51 Sea Zone to 55 Sea Zone
    
        Purchase Units - Germans
            Turning on Edit Mode
            EDIT: Changing ownership of Donetsk from Russians to Germans
            EDIT: Removing units owned by Germans from Kiev: 1 Infantry
            EDIT: Adding units owned by Germans to Donetsk: 1 Infantry
            EDIT: Turning off Edit Mode
            Germans buy 6 Destroyers, 6 Infantrys, 1 Mot.Inf and 8 Tanks; Remaining resources: 1 PUs; 
    
        Combat - Germans
            Battle in Netherlands
                Germans attack with 2 Artillerys, 10 Infantrys and 2 Tanks
                Neutral defend with 1 Artillery and 3 Infantrys
                    Germans roll dice for 2 Artillerys, 10 Infantrys and 2 Tanks in Netherlands, round 2 : 5/14 hits, 3.67 expected hits
                    Neutral roll dice for 1 Artillery and 3 Infantrys in Netherlands, round 2 : 2/4 hits, 1.33 expected hits
                    2 Infantrys owned by the Germans, 3 Infantrys owned by the Neutral and 1 Artillery owned by the Neutral lost in Netherlands
                Germans loses 0 PUs for violating Netherlandss neutrality.
                Germans win, taking Netherlands from Neutral with 2 Artillerys, 8 Infantrys and 2 Tanks remaining. Battle score for attacker is 6
                Casualties for Germans: 2 Infantrys
                Casualties for Neutral: 1 Artillery and 3 Infantrys
            Battle in Latvia
                Germans attack with 1 Artillery and 2 Infantrys
                Russians defend with 1 Artillery
                    Germans roll dice for 1 Artillery and 2 Infantrys in Latvia, round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 Artillery in Latvia, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 Artillery and 2 Infantrys in Latvia, round 3 : 2/3 hits, 0.83 expected hits
                    Russians roll dice for 1 Artillery in Latvia, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Russians lost in Latvia
                Germans win, taking Latvia from Russians with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Russians: 1 Artillery
            Battle in 55 Sea Zone
                Germans attack with 1 Destroyer and 2 Transports
                French defend with 1 Destroyer
                    Germans roll dice for 1 Destroyer and 2 Transports in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    French roll dice for 1 Destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 Destroyer and 2 Transports in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    French roll dice for 1 Destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 Destroyer and 2 Transports in 55 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    French roll dice for 1 Destroyer in 55 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    1 Destroyer owned by the French and 1 Transport owned by the Germans lost in 55 Sea Zone
                Germans win with 1 Destroyer and 1 Transport remaining. Battle score for attacker is 2
                Casualties for Germans: 1 Transport
                Casualties for French: 1 Destroyer
            Battle in Lapland
                Germans attack with 5 Infantrys
                Russians defend with 1 Infantry
                    Germans roll dice for 5 Infantrys in Lapland, round 2 : 0/5 hits, 0.83 expected hits
                    Russians roll dice for 1 Infantry in Lapland, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Lapland
                    Germans roll dice for 4 Infantrys in Lapland, round 3 : 0/4 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Lapland, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Lapland
                    Germans roll dice for 3 Infantrys in Lapland, round 4 : 0/3 hits, 0.50 expected hits
                    Russians roll dice for 1 Infantry in Lapland, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 3 Infantrys in Lapland, round 5 : 0/3 hits, 0.50 expected hits
                    Russians roll dice for 1 Infantry in Lapland, round 5 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 3 Infantrys in Lapland, round 6 : 1/3 hits, 0.50 expected hits
                    Russians roll dice for 1 Infantry in Lapland, round 6 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Lapland
                Germans win, taking Lapland from Russians with 3 Infantrys remaining. Battle score for attacker is -2
                Casualties for Germans: 2 Infantrys
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Germans
            1 ArmoredCar moved from Estonia to Minsk
            1 AAGun moved from Hamburg to Netherlands
    
        Place Units - Germans
            3 Infantrys placed in Krakow
            3 Infantrys placed in Danzig
            4 Tanks placed in Warsaw
            1 Mot.Inf and 4 Tanks placed in Bohemia
            6 Destroyers placed in 22 Sea Zone
    
        Turn Complete - Germans
            Germans collect 108 PUs; end with 109 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Neutral : 0.67
    French : 0.00
    Russians : -0.33
    

    Savegame

  • '20

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Russians
            1 Infantry moved from Leningrad to Estonia
                  Russians take Estonia from Germans
            1 Infantry moved from Leningrad to Vyborg
                  Russians take Vyborg from Finns
            1 Artillery moved from Murmansk to Lapland
            4 Infantrys moved from Arkhangelsk to 6 Sea Zone
            4 Infantrys moved from 6 Sea Zone to Lapland
            1 Infantry moved from Vologda to S.Karelia
            1 Infantry moved from Leningrad to S.Karelia
            2 Infantrys moved from Rostov to Donetsk
            1 Transport moved from 53 Sea Zone to 54 Sea Zone
            1 Infantry moved from Georgia to 54 Sea Zone
            1 Artillery moved from Rostov to 54 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 54 Sea Zone to 53 Sea Zone
            1 Artillery and 1 Infantry moved from 53 Sea Zone to E.Romania
            1 Bomber moved from Kursk to 24 Sea Zone
            1 Adv.Fighter moved from Tula to S.Karelia
            1 Infantry moved from Novgorod to Minsk
            1 Infantry moved from Kursk to Minsk
            1 Adv.Fighter moved from Kursk to Minsk
            1 Fighter moved from Tula to Donetsk
            1 Adv.Fighter moved from Kursk to Donetsk
            1 Artillery and 4 Infantrys moved from Leningrad to Latvia
            1 Adv.Fighter, 1 Fighter and 3 Infantrys moved from N.Buryat Mongolia to Ayan
    
        Purchase Units - Russians
            Russians buy 4 Artillerys, 14 Infantrys and 11 Tanks; Remaining resources: 1 PUs; 
    
        Combat - Russians
            Battle in E.Romania
                Russians attack with 1 Artillery and 1 Infantry
                Romanians defend with 1 AAGun and 1 Infantry
                    Russians roll dice for 1 Artillery and 1 Infantry in E.Romania, round 2 : 1/2 hits, 0.67 expected hits
                    Romanians roll dice for 1 Infantry in E.Romania, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Romanians lost in E.Romania
                Russians win, taking E.Romania from Romanians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Romanians: 1 Infantry
            Battle in Latvia
                Russians attack with 1 Artillery and 4 Infantrys
                Germans defend with 1 Artillery and 2 Infantrys
                    Russians roll dice for 1 Artillery and 4 Infantrys in Latvia, round 2 : 3/5 hits, 1.17 expected hits
                    Germans roll dice for 1 Artillery and 2 Infantrys in Latvia, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Russians, 1 Artillery owned by the Germans and 2 Infantrys owned by the Germans lost in Latvia
                Russians win, taking Latvia from Germans with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 6
                Casualties for Russians: 1 Infantry
                Casualties for Germans: 1 Artillery and 2 Infantrys
            Battle in Minsk
                Russians attack with 1 Adv.Fighter and 2 Infantrys
                Germans defend with 1 ArmoredCar
                    Russians roll dice for 1 Adv.Fighter and 2 Infantrys in Minsk, round 2 : 2/3 hits, 0.83 expected hits
                    Germans roll dice for 1 ArmoredCar in Minsk, round 2 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Germans lost in Minsk
                Russians win, taking Minsk from Germans with 1 Adv.Fighter and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Germans: 1 ArmoredCar
            Battle in S.Karelia
                Russians attack with 1 Adv.Fighter and 2 Infantrys
                Finns defend with 1 Artillery
                    Russians roll dice for 1 Adv.Fighter and 2 Infantrys in S.Karelia, round 2 : 0/3 hits, 0.83 expected hits
                    Finns roll dice for 1 Artillery in S.Karelia, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in S.Karelia
                    Russians roll dice for 1 Adv.Fighter and 1 Infantry in S.Karelia, round 3 : 1/2 hits, 0.67 expected hits
                    Finns roll dice for 1 Artillery in S.Karelia, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Artillery owned by the Finns lost in S.Karelia
                Russians win with 1 Adv.Fighter remaining. Battle score for attacker is 0
                Casualties for Russians: 2 Infantrys
                Casualties for Finns: 1 Artillery
            Battle in Donetsk
                Russians attack with 1 Adv.Fighter, 1 Fighter and 2 Infantrys
                Germans defend with 1 Infantry
                    Russians roll dice for 1 Adv.Fighter, 1 Fighter and 2 Infantrys in Donetsk, round 2 : 0/4 hits, 1.17 expected hits
                    Germans roll dice for 1 Infantry in Donetsk, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Adv.Fighter, 1 Fighter and 2 Infantrys in Donetsk, round 3 : 1/4 hits, 1.17 expected hits
                    Germans roll dice for 1 Infantry in Donetsk, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Donetsk
                Russians win, taking Donetsk from Germans with 1 Adv.Fighter, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Germans: 1 Infantry
            Battle in 24 Sea Zone
                Russians attack with 1 Bomber
                Germans defend with 1 T.Boat
                    Russians roll dice for 1 Bomber in 24 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    Germans roll dice for 1 T.Boat in 24 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                1 T.Boat owned by the Germans and 1 Bomber owned by the Russians lost in 24 Sea Zone
                Germans win with no units remaining. Battle score for attacker is -8
                Casualties for Russians: 1 Bomber
                Casualties for Germans: 1 T.Boat
            Battle in Lapland
                Russians attack with 1 Artillery and 4 Infantrys
                Germans defend with 3 Infantrys
                    Russians roll dice for 1 Artillery and 4 Infantrys in Lapland, round 2 : 1/5 hits, 1.17 expected hits
                    Finns roll dice for 3 Infantrys in Lapland, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Lapland
                    Russians roll dice for 1 Artillery and 3 Infantrys in Lapland, round 3 : 1/4 hits, 1.00 expected hits
                    Finns roll dice for 2 Infantrys in Lapland, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Lapland
                    Russians roll dice for 1 Artillery and 2 Infantrys in Lapland, round 4 : 1/3 hits, 0.83 expected hits
                    Finns roll dice for 1 Infantry in Lapland, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Lapland
                Russians win, taking Lapland from Finns with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Russians: 2 Infantrys
                Casualties for Germans: 3 Infantrys
            Battle in Ayan
                Russians attack with 1 Adv.Fighter, 1 Fighter and 3 Infantrys
                Hisaichi defend with 2 Infantrys and 1 Mech.Inf
                    Russians roll dice for 1 Adv.Fighter, 1 Fighter and 3 Infantrys in Ayan, round 2 : 0/5 hits, 1.33 expected hits
                    Hisaichi roll dice for 2 Infantrys and 1 Mech.Inf in Ayan, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Russians lost in Ayan
                    Russians roll dice for 1 Adv.Fighter, 1 Fighter and 2 Infantrys in Ayan, round 3 : 2/4 hits, 1.17 expected hits
                    Hisaichi roll dice for 2 Infantrys and 1 Mech.Inf in Ayan, round 3 : 0/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Hisaichi lost in Ayan
                    Russians roll dice for 1 Adv.Fighter, 1 Fighter and 2 Infantrys in Ayan, round 4 : 2/4 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 Mech.Inf in Ayan, round 4 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Hisaichi lost in Ayan
                Russians win, taking Ayan from Hisaichi with 1 Adv.Fighter, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 8
                Casualties for Russians: 1 Infantry
                Casualties for Hisaichi: 2 Infantrys and 1 Mech.Inf
    
        Non Combat Move - Russians
            1 Artillery and 4 Infantrys moved from Olyokminsk to N.Buryat Mongolia
            1 Adv.Fighter and 1 Fighter moved from Ayan to N.Buryat Mongolia
            6 Infantrys moved from Evenkia to Olyokminsk
            5 Infantrys moved from Sibirsky to Khatanga
            3 Artillerys and 1 Infantry moved from Rostov to Kursk
            1 Artillery and 5 Infantrys moved from Tula to Kursk
            1 Adv.Fighter and 1 Fighter moved from Donetsk to Kursk
            1 Adv.Fighter moved from Minsk to Kursk
            1 Adv.Fighter moved from S.Karelia to Kursk
            1 Infantry moved from Smolensk to Kursk
            2 Infantrys moved from Yaroslavl to Kursk
            9 Tanks moved from Moscow to Kursk
            2 Tanks moved from Stalingrad to Kursk
            1 Artillery and 2 Infantrys moved from Stalingrad to Rostov
            3 Infantrys moved from Georgia to Rostov
            4 Infantrys moved from Gorky to Yaroslavl
            1 Infantry moved from Moscow to Tula
            1 Destroyer and 1 Submarine moved from 6 Sea Zone to 12 Sea Zone
            1 Infantry moved from Astrakhan to Georgia
            5 Infantrys moved from Kuybyshev to Penza
    
        Place Units - Russians
            3 Tanks placed in Georgia
            5 Tanks placed in Stalingrad
            1 Artillery and 5 Infantrys placed in Sibirsky
            1 Artillery and 3 Infantrys placed in Leningrad
            4 Infantrys placed in Arkhangelsk
            Russians undo move 5.
            2 Artillerys, 5 Infantrys and 3 Tanks placed in Moscow
            1 Infantry placed in Arkhangelsk
    
        Turn Complete - Russians
            Russians collect 100 PUs; end with 101 PUs
    

    Combat Hit Differential Summary :

    Romanians : -0.33
    Germans : 0.00
    Hisaichi : -1.33
    Finns : 1.33
    Russians : 2.17
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Italians
            2 Artillerys moved from Bulgaria to E.Romania
            4 Transports moved from 51 Sea Zone to 48 Sea Zone
            4 Infantrys and 3 Tanks moved from Campania to 48 Sea Zone
            4 Infantrys, 3 Tanks and 4 Transports moved from 48 Sea Zone to 51 Sea Zone
            4 Infantrys and 3 Tanks moved from 51 Sea Zone to Mersa Matruh
            4 Infantrys moved from Tunis to N.Tunisia
            1 Artillery and 2 Infantrys moved from S.Tunisia to N.Tunisia
            1 Fighter moved from S.Tunisia to N.Tunisia
    
        Purchase Units - Italians
            Italians buy 4 Artillerys, 1 Bunker, 9 Infantrys and 3 T.Boats; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Mersa Matruh
                Italians attack with 4 Infantrys and 3 Tanks
                British defend with 1 Artillery, 1 Elite and 4 Infantrys
                    Italians roll dice for 1 Battleship and 1 Cruiser in Mersa Matruh, round 2 : 1/2 hits, 1.17 expected hits
                    1 Infantry owned by the British lost in Mersa Matruh
                    Italians roll dice for 4 Infantrys and 3 Tanks in Mersa Matruh, round 2 : 1/7 hits, 2.17 expected hits
                    British roll dice for 1 Artillery, 1 Elite and 3 Infantrys in Mersa Matruh, round 2 : 2/5 hits, 1.67 expected hits
                    2 Infantrys owned by the Italians and 1 Infantry owned by the British lost in Mersa Matruh
                    Italians roll dice for 2 Infantrys and 3 Tanks in Mersa Matruh, round 3 : 1/5 hits, 1.83 expected hits
                    British roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Mersa Matruh, round 3 : 1/4 hits, 1.33 expected hits
                    1 Infantry owned by the Italians and 1 Infantry owned by the British lost in Mersa Matruh
                    Italians roll dice for 1 Infantry and 3 Tanks in Mersa Matruh, round 4 : 1/4 hits, 1.67 expected hits
                    British roll dice for 1 Artillery, 1 Elite and 1 Infantry in Mersa Matruh, round 4 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Italians and 1 Infantry owned by the British lost in Mersa Matruh
                    Italians roll dice for 3 Tanks in Mersa Matruh, round 5 : 1/3 hits, 1.50 expected hits
                    British roll dice for 1 Artillery and 1 Elite in Mersa Matruh, round 5 : 1/2 hits, 0.67 expected hits
                    1 Elite owned by the British and 1 Tank owned by the Italians lost in Mersa Matruh
                    Italians roll dice for 2 Tanks in Mersa Matruh, round 6 : 2/2 hits, 1.00 expected hits
                    British roll dice for 1 Artillery in Mersa Matruh, round 6 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the British lost in Mersa Matruh
                Italians win, taking Mersa Matruh from British with 2 Tanks remaining. Battle score for attacker is 2
                Casualties for British: 1 Artillery, 1 Elite and 4 Infantrys
                Casualties for Italians: 4 Infantrys and 1 Tank
            Battle in E.Romania
                Italians attack with 2 Artillerys
                Russians defend with 1 AAGun, 1 Artillery and 1 Infantry
                    Italians roll dice for 2 Artillerys in E.Romania, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Artillery and 1 Infantry in E.Romania, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians and 1 Artillery owned by the Italians lost in E.Romania
                    Italians roll dice for 1 Artillery in E.Romania, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Artillery in E.Romania, round 3 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Italians lost in E.Romania
                Russians win with 1 Artillery remaining. Battle score for attacker is -6
                Casualties for Italians: 2 Artillerys
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Italians
    
        Place Units - Italians
            3 T.Boats placed in 51 Sea Zone
            1 Bunker placed in Kufra
            1 Artillery and 3 Infantrys placed in Tunis
            3 Artillerys placed in Campania
            6 Infantrys placed in Rome
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Rome: 5 Infantrys
            EDIT: Adding units owned by Italians to Campania: 5 Infantrys
            EDIT: Turning off Edit Mode
    
        Turn Complete - Italians
            Italians collect 56 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    Italians : -2.33
    British : 0.00
    Russians : 1.00
    

    Savegame

  • '20

    TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - French
            2 Infantrys moved from E.Morocco to 41 Sea Zone
            2 Infantrys and 1 Transport moved from 41 Sea Zone to 43 Sea Zone
            2 Infantrys moved from 43 Sea Zone to Provence
                  French take Provence from Germans
            1 Infantry moved from New Valley to Kufra
            1 Tank moved from Darfur to Kufra
    
        Purchase Units - French
            French buy 2 Artillerys, 1 Destroyer, 2 Elites and 1 Infantry; Remaining resources: 0 PUs; 
    
        Combat - French
            Battle in Kufra
                French attack with 1 Infantry and 1 Tank
                Italians defend with 1 Bunker
                    French roll dice for 1 Infantry and 1 Tank in Kufra, round 2 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 Bunker in Kufra, round 2 : 0/1 hits, 0.50 expected hits
                    French roll dice for 1 Infantry and 1 Tank in Kufra, round 3 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 Bunker in Kufra, round 3 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the French lost in Kufra
                    French roll dice for 1 Tank in Kufra, round 4 : 1/1 hits, 0.50 expected hits
                Units damaged: 1 Bunker owned by the Italians
                    Italians roll dice for 1 Bunker in Kufra, round 4 : 0/1 hits, 0.50 expected hits
                    French roll dice for 1 Tank in Kufra, round 5 : 1/1 hits, 0.50 expected hits
                    Italians roll dice for 1 Bunker in Kufra, round 5 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Italians lost in Kufra
                French win, taking Kufra from Italians with 1 Tank remaining. Battle score for attacker is 4
                Casualties for French: 1 Infantry
                Casualties for Italians: 1 Bunker
    
        Non Combat Move - French
            1 Infantry moved from Lower Egypt to New Valley
            1 Artillery and 1 Infantry moved from Palestine to 56 Sea Zone
            1 Tank moved from Syria to Lower Egypt
            1 AAGun moved from Palestine to Lower Egypt
            1 Artillery moved from Andalusia to 31 Sea Zone
            1 Artillery and 1 Transport moved from 31 Sea Zone to 42 Sea Zone
            1 Artillery moved from 42 Sea Zone to N.Algeria
            1 AAGun, 5 Artillerys, 2 Elites, 1 Fighter, 4 Infantrys and 2 Tanks moved from N.Algeria to S.Algeria
            2 Infantrys moved from E.Morocco to S.Algeria
            1 Fighter moved from 12 Sea Zone to Leningrad
    
        Place Units - French
            1 Destroyer placed in 55 Sea Zone
            1 Infantry placed in Syria
            2 Artillerys and 2 Elites placed in E.Morocco
            Turning on Edit Mode
            EDIT: Adding units owned by French to 41 Sea Zone: 1 Transport
            EDIT: Removing units owned by French from 42 Sea Zone: 1 Transport
            EDIT: Turning off Edit Mode
    
        Turn Complete - French
            French collect 29 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.00
    French : -0.33
    

    Savegame

  • '20 '18 '17 '15

    Colt, Yam is gambling on a 68ish % odds on the Anzac fleet. Remaining in the second round I have

    Yam
    2 B.transports
    1 CC
    1 S.sub
    1 bomber

    ANZAC
    1 DD
    1 CV
    2 fighters

    As I have a super sub and you one destroyer, what do you wish to lose with the one hit I got this round?

    File attached for reference.1 more hit.tsvg

  • '20

    If my hit to assign is from super sub, take dd. If it’s from your bomber, take fighter

  • '20

    @Colt45554 said in Whack vs. Colt - WAW:

    If my hit to assign is from super sub, take dd. If it’s from your bomber, take fighter

    From bomber/cv*

  • '20

    @Colt45554 CC*
    😅

  • '20 '18 '17 '15

    TripleA Turn Summary: Yamamoto round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Yamamoto
            1 B.Transport moved from 110 Sea Zone to 67 Sea Zone
            1 Cruiser moved from 107 Sea Zone to 67 Sea Zone
            1 B.Transport and 1 Transport moved from 107 Sea Zone to 67 Sea Zone
            1 S.Submarine moved from 94 Sea Zone to 67 Sea Zone
            1 Bomber moved from Iwo Jima to 67 Sea Zone
            2 B.Transports moved from 94 Sea Zone to 93 Sea Zone
            4 Artillerys and 2 Infantrys moved from Mindanao to 93 Sea Zone
            4 Artillerys, 2 B.Transports and 2 Infantrys moved from 93 Sea Zone to 107 Sea Zone
            2 T.Boats moved from 94 Sea Zone to 85 Sea Zone
            2 Infantrys moved from Tokyo to 85 Sea Zone
            2 Infantrys moved from 85 Sea Zone to Hokkaido
            4 Infantrys moved from Tokyo to Tohoku
            1 Marine moved from Tokyo to Tohoku
            1 Fighter moved from Tokyo to Saipan
            1 Transport moved from 94 Sea Zone to 111 Sea Zone
            1 Infantry moved from Mindanao to 111 Sea Zone
            1 Infantry moved from 111 Sea Zone to Palawan
                  Yamamoto take Palawan from Americans
            2 Artillerys moved from 107 Sea Zone to Hollandia
            2 Artillerys moved from 107 Sea Zone to Jilolo
            1 Infantry moved from 107 Sea Zone to Hollandia
            1 Infantry moved from 107 Sea Zone to Jilolo
            1 Elite and 2 Infantrys moved from Banjarmasin to East And South Borneo
            1 Transport moved from 94 Sea Zone to 107 Sea Zone
            1 Marine moved from Davao to 107 Sea Zone
            1 Infantry moved from Mindanao to 107 Sea Zone
            1 Infantry and 1 Marine moved from 107 Sea Zone to Hollandia
            2 Battleships, 1 Cruiser and 2 Submarines moved from 94 Sea Zone to 107 Sea Zone
            1 Elite moved from Ulithi to Woleai
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 Battleships, 1 Destroyer, 8 Infantrys and 1 Submarine; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Jilolo
                Yamamoto attack with 2 Artillerys and 1 Infantry
                Dutch defend with 1 Infantry
                    Yamamoto roll dice for 1 Battleship in Jilolo, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Dutch lost in Jilolo
                Yamamoto win, taking Jilolo from Dutch with 2 Artillerys and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Dutch: 1 Infantry
            Battle in Hollandia
                Yamamoto attack with 2 Artillerys, 2 Infantrys and 1 Marine
                Dutch defend with 1 Infantry
                    Yamamoto roll dice for 1 Battleship and 1 Cruiser in Hollandia, round 2 : 1/2 hits, 1.17 expected hits
                    1 Infantry owned by the Dutch lost in Hollandia
                Yamamoto win, taking Hollandia from Dutch with 2 Artillerys, 2 Infantrys and 1 Marine remaining. Battle score for attacker is 2
                Casualties for Dutch: 1 Infantry
            Battle in 67 Sea Zone
                Yamamoto attack with 2 B.Transports, 1 Bomber, 1 Cruiser, 1 S.Submarine and 1 Transport
                Anzac defend with 1 Carrier, 1 Destroyer, 2 Fighters and 1 Transport
                    Yamamoto roll dice for 1 S.Submarine in 67 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Yamamoto roll dice for 2 B.Transports, 1 Bomber, 1 Cruiser and 1 Transport in 67 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
                    Anzac roll dice for 1 Carrier, 1 Destroyer, 2 Fighters and 1 Transport in 67 Sea Zone, round 2 : 1/5 hits, 2.00 expected hits
                    1 Transport owned by the Yamamoto lost in 67 Sea Zone
                    Yamamoto roll dice for 1 S.Submarine in 67 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    Yamamoto roll dice for 2 B.Transports, 1 Bomber and 1 Cruiser in 67 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
                    Anzac roll dice for 1 Carrier, 1 Destroyer, 2 Fighters and 1 Transport in 67 Sea Zone, round 3 : 2/5 hits, 2.00 expected hits
                    1 Transport owned by the Anzac, 1 Fighter owned by the Anzac and 2 B.Transports owned by the Yamamoto lost in 67 Sea Zone
                    Yamamoto roll dice for 1 S.Submarine in 67 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 Bomber and 1 Cruiser in 67 Sea Zone, round 4 : 2/2 hits, 1.17 expected hits
                    Anzac roll dice for 1 Carrier, 1 Destroyer and 1 Fighter in 67 Sea Zone, round 4 : 1/3 hits, 1.33 expected hits
                    1 Cruiser owned by the Yamamoto, 1 Fighter owned by the Anzac and 1 Destroyer owned by the Anzac lost in 67 Sea Zone
                    Yamamoto roll dice for 1 S.Submarine in 67 Sea Zone, round 5 : 1/1 hits, 0.50 expected hits
                    1 Carrier owned by the Anzac lost in 67 Sea Zone
                Yamamoto win with 1 Bomber and 1 S.Submarine remaining. Battle score for attacker is 10
                Casualties for Yamamoto: 2 B.Transports, 1 Cruiser and 1 Transport
                Casualties for Anzac: 1 Carrier, 1 Destroyer, 2 Fighters and 1 Transport
    
        Non Combat Move - Yamamoto
            1 Bomber moved from 67 Sea Zone to Java
    
        Place Units - Yamamoto
            2 Battleships, 1 Destroyer and 1 Submarine placed in 107 Sea Zone
            4 Infantrys placed in Banjarmasin
            4 Infantrys placed in Tokyo
            Yamamoto undo move 2.
            4 Infantrys placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 73 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : -0.33
    Anzac : -1.33
    

    Savegame

  • '20

    TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Chinese
            1 Infantry moved from Shansi to Shantung
                  Chinese take Shantung from Hisaichi
            1 Infantry moved from Hupeh to Hunan
            1 Adv.Fighter moved from Kweichow to Hunan
            1 Adv.Fighter moved from Hupeh to Hunan
            2 ArmoredCars, 1 Infantry, 2 Mech.Infs and 1 Tank moved from Hupeh to Anhwei
            2 Artillerys, 2 Elites and 2 Infantrys moved from Suiyuan to Chahar
            1 Adv.Fighter and 2 Fighters moved from Hupeh to Chahar
            2 Tanks moved from Shensi to Anhwei
    
        Purchase Units - Chinese
            Chinese buy 2 Artillerys, 1 Elite, 3 Infantrys and 4 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 2 Adv.Fighters and 1 Infantry
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 2 Adv.Fighters and 1 Infantry in Hunan, round 2 : 1/3 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 Infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Hunan
                Chinese win, taking Hunan from Hisaichi with 2 Adv.Fighters and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
            Battle in Chahar
                Chinese attack with 1 Adv.Fighter, 2 Artillerys, 2 Elites, 2 Fighters and 2 Infantrys
                Hisaichi defend with 3 Infantrys and 2 Tanks
                    Chinese roll dice for 1 Adv.Fighter, 2 Artillerys, 2 Elites, 2 Fighters and 2 Infantrys in Chahar, round 2 : 1/9 hits, 3.17 expected hits
                    Hisaichi roll dice for 3 Infantrys and 2 Tanks in Chahar, round 2 : 2/5 hits, 2.00 expected hits
                    1 Infantry owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Chahar
                    Chinese roll dice for 1 Adv.Fighter, 2 Artillerys, 2 Elites and 2 Fighters in Chahar, round 3 : 2/7 hits, 2.83 expected hits
                    Hisaichi roll dice for 2 Infantrys and 2 Tanks in Chahar, round 3 : 3/4 hits, 1.67 expected hits
                    2 Infantrys owned by the Hisaichi, 1 Elite owned by the Chinese and 2 Artillerys owned by the Chinese lost in Chahar
                    Chinese roll dice for 1 Adv.Fighter, 1 Elite and 2 Fighters in Chahar, round 4 : 2/4 hits, 1.50 expected hits
                    Hisaichi roll dice for 2 Tanks in Chahar, round 4 : 1/2 hits, 1.00 expected hits
                    2 Tanks owned by the Hisaichi and 1 Elite owned by the Chinese lost in Chahar
                Chinese win with 1 Adv.Fighter and 2 Fighters remaining. Battle score for attacker is -2
                Casualties for Chinese: 2 Artillerys, 2 Elites and 2 Infantrys
                Casualties for Hisaichi: 3 Infantrys and 2 Tanks
            Battle in Anhwei
                Chinese attack with 2 ArmoredCars, 1 Infantry, 2 Mech.Infs and 3 Tanks
                Hisaichi defend with 1 Infantry and 1 Tank
                    Chinese roll dice for 2 ArmoredCars, 1 Infantry, 2 Mech.Infs and 3 Tanks in Anhwei, round 2 : 4/8 hits, 3.17 expected hits
                    Hisaichi roll dice for 1 Infantry and 1 Tank in Anhwei, round 2 : 0/2 hits, 0.83 expected hits
                    1 Tank owned by the Hisaichi and 1 Infantry owned by the Hisaichi lost in Anhwei
                Chinese win, taking Anhwei from Hisaichi with 2 ArmoredCars, 1 Infantry, 2 Mech.Infs and 3 Tanks remaining. Battle score for attacker is 7
                Casualties for Hisaichi: 1 Infantry and 1 Tank
    
        Non Combat Move - Chinese
            1 Adv.Fighter and 2 Fighters moved from Chahar to Hupeh
            2 Artillerys and 4 Infantrys moved from Ningsia to Suiyuan
            4 Tanks moved from Gobi Altai to Shensi
            1 AAGun moved from Kweichow to Hupeh
            1 AAGun moved from Hupeh to Anhwei
            2 Adv.Fighters moved from Hunan to Hupeh
            1 Infantry moved from E.Qinghai to Lanchow
            2 Artillerys, 2 Elites and 1 Infantry moved from E.Qinghai to Ningsia
            2 Artillerys and 4 Infantrys moved from Hsining to E.Qinghai
            4 Tanks moved from Urumqi to Gobi Altai
    
        Place Units - Chinese
            2 Artillerys, 1 Elite and 3 Infantrys placed in Hsining
            4 Tanks placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 0.17
    Chinese : -1.83
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Hisaichi round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Hisaichi
            1 Infantry moved from Woleai to Truk
                  Hisaichi take Truk from Americans
            1 Artillery and 1 Infantry moved from N.French Indochina to Yunnan
            2 ArmoredCars moved from Hong Kong to Hunan
            1 Infantry moved from Kwangtung to Hunan
            1 Infantry moved from Heilungchiang to Ayan
            1 Infantry moved from Chita to Ayan
            1 Infantry moved from Peking to Chahar
            2 ArmoredCars moved from Shanghai to Shantung
            1 Infantry moved from Peking to Shantung
            4 Tanks moved from Liaoning to Chita
            2 Infantrys moved from Kirin to Heilungchiang
            2 Infantrys moved from Kirin to Liaoning
            2 Infantrys moved from Changchun to Kirin
            1 Battleship and 1 Destroyer moved from 85 Sea Zone to 107 Sea Zone
            1 Carrier moved from 84 Sea Zone to 107 Sea Zone
            1 Transport moved from 66 Sea Zone to 111 Sea Zone
            2 Mech.Infs moved from Changchun to Peking
            3 Infantrys moved from Changchun to 84 Sea Zone
            3 Infantrys, 1 T.Boat and 1 Transport moved from 84 Sea Zone to 92 Sea Zone
            3 Infantrys moved from 92 Sea Zone to Kwangsi
            1 Infantry moved from Shanghai to Kiangsi
            2 Infantrys moved from Hong Kong to Kiangsi
            2 Infantrys moved from Hong Kong to Kwangtung
            2 Fighters moved from 84 Sea Zone to Ayan
    
        Purchase Units - Hisaichi
            Hisaichi buy 1 B.Carrier, 1 Bunker, 1 Fighter and 16 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Shantung
                Hisaichi attack with 2 ArmoredCars and 1 Infantry
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 2 ArmoredCars and 1 Infantry in Shantung, round 2 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry in Shantung, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Shantung
                    Hisaichi roll dice for 2 ArmoredCars in Shantung, round 3 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Shantung, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Shantung
                Hisaichi win, taking Shantung from Chinese with 2 ArmoredCars remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 Infantry
            Battle in Hunan
                Hisaichi attack with 2 ArmoredCars and 1 Infantry
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 2 ArmoredCars and 1 Infantry in Hunan, round 2 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Hunan
                Hisaichi win, taking Hunan from Chinese with 2 ArmoredCars and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Yunnan
                Hisaichi attack with 1 Artillery and 1 Infantry
                British defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Yunnan, round 2 : 2/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the British and 1 Infantry owned by the Hisaichi lost in Yunnan
                Hisaichi win, taking Yunnan from Chinese with 1 Artillery remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for British: 1 Infantry
            Battle in Ayan
                Hisaichi attack with 2 Fighters and 2 Infantrys
                Russians defend with 2 Infantrys
                    Hisaichi roll dice for 2 Fighters and 2 Infantrys in Ayan, round 2 : 2/4 hits, 1.00 expected hits
                    Russians roll dice for 2 Infantrys in Ayan, round 2 : 0/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Russians lost in Ayan
                Hisaichi win, taking Ayan from Russians with 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Russians: 2 Infantrys
    
        Non Combat Move - Hisaichi
            2 Fighters moved from Ayan to Chita
    
        Place Units - Hisaichi
            1 B.Carrier placed in 92 Sea Zone
            1 Fighter placed in 92 Sea Zone
            1 Bunker placed in Chita
            4 Infantrys placed in Liaoning
            8 Infantrys placed in Changchun
            4 Infantrys placed in Hong Kong
    
        Turn Complete - Hisaichi
            Hisaichi collect 67 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 2.00
    Chinese : 0.67
    Russians : -0.67
    

    Savegame

  • '20

    TripleA Turn Summary: Dutch round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Purchase Units - Dutch
            Dutch buy 1 Bunker and 2 Infantrys; Remaining resources: 0 PUs; 
    
        Place Units - Dutch
            1 Bunker placed in Merauke
            2 Infantrys placed in Suriname
    
        Turn Complete - Dutch
            Dutch collect 4 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Finns round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Finns
            1 Artillery, 1 Elite and 3 Infantrys moved from Oulu to Lapland
            2 Elites and 2 Infantrys moved from Kotka to Vyborg
            2 Infantrys moved from Tampere to Kotka
            2 Tanks moved from Helsinki to Kotka
            2 Infantrys moved from Helsinki to Tampere
    
        Purchase Units - Finns
            Finns buy 2 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in Vyborg
                Finns attack with 2 Elites and 2 Infantrys
                Russians defend with 1 Infantry
                    Finns roll dice for 2 Elites and 2 Infantrys in Vyborg, round 2 : 1/4 hits, 1.00 expected hits
                    Russians roll dice for 1 Infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Vyborg
                Finns win, taking Vyborg from Russians with 2 Elites and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Lapland
                Finns attack with 1 Artillery, 1 Elite and 3 Infantrys
                Russians defend with 1 Artillery and 2 Infantrys
                    Finns roll dice for 1 Artillery, 1 Elite and 3 Infantrys in Lapland, round 2 : 3/5 hits, 1.33 expected hits
                    Russians roll dice for 1 Artillery and 2 Infantrys in Lapland, round 2 : 1/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Russians, 1 Infantry owned by the Finns and 1 Artillery owned by the Russians lost in Lapland
                Finns win, taking Lapland from Russians with 1 Artillery, 1 Elite and 2 Infantrys remaining. Battle score for attacker is 6
                Casualties for Finns: 1 Infantry
                Casualties for Russians: 1 Artillery and 2 Infantrys
    
        Non Combat Move - Finns
    
        Place Units - Finns
            2 Infantrys and 2 Tanks placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Finns : 1.67
    Russians : -0.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Romanians round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Romanians
            4 Tanks moved from Bucharest to E.Romania
            1 Elite and 1 Infantry moved from Kiev to Minsk
            1 Fighter moved from Kiev to Minsk
            1 Tank moved from Vinnytsia to Minsk
            1 Artillery and 2 Elites moved from Vinnytsia to Donetsk
            1 Elite moved from Vinnytsia to Donetsk
    
        Purchase Units - Romanians
            Romanians buy 1 Bunker, 2 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in E.Romania
                Romanians attack with 4 Tanks
                Russians defend with 1 AAGun and 1 Artillery
                    Romanians roll dice for 4 Tanks in E.Romania, round 2 : 3/4 hits, 2.00 expected hits
                    Russians roll dice for 1 Artillery in E.Romania, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Russians lost in E.Romania
                Romanians win, taking E.Romania from Russians with 4 Tanks remaining. Battle score for attacker is 4
                Casualties for Russians: 1 Artillery
            Battle in Minsk
                Romanians attack with 1 Elite, 1 Fighter, 1 Infantry and 1 Tank
                Russians defend with 2 Infantrys
                    Romanians roll dice for 1 Elite, 1 Fighter, 1 Infantry and 1 Tank in Minsk, round 2 : 1/4 hits, 1.33 expected hits
                    Russians roll dice for 2 Infantrys in Minsk, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians lost in Minsk
                    Romanians roll dice for 1 Elite, 1 Fighter, 1 Infantry and 1 Tank in Minsk, round 3 : 1/4 hits, 1.33 expected hits
                    Russians roll dice for 1 Infantry in Minsk, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Romanians lost in Minsk
                Romanians win, taking Minsk from Russians with 1 Elite, 1 Fighter and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Russians: 2 Infantrys
                Casualties for Romanians: 1 Infantry
            Battle in Donetsk
                Romanians attack with 1 Artillery and 3 Elites
                Russians defend with 2 Infantrys
                    Romanians roll dice for 1 Artillery and 3 Elites in Donetsk, round 2 : 1/4 hits, 1.50 expected hits
                    Russians roll dice for 2 Infantrys in Donetsk, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians and 1 Elite owned by the Romanians lost in Donetsk
                    Romanians roll dice for 1 Artillery and 2 Elites in Donetsk, round 3 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 1 Infantry in Donetsk, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Donetsk
                Romanians win, taking Donetsk from Russians with 1 Artillery and 2 Elites remaining. Battle score for attacker is 1
                Casualties for Romanians: 1 Elite
                Casualties for Russians: 2 Infantrys
    
        Non Combat Move - Romanians
            1 Artillery and 1 Elite moved from Vinnytsia to Kiev
            1 Fighter moved from Minsk to Kiev
            1 Tank moved from Vinnytsia to Brest
    
        Place Units - Romanians
            1 Bunker placed in Kiev
            2 Infantrys and 2 Tanks placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 23 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Romanians : -0.33
    Russians : -0.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Thai round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Thai
            3 Infantrys moved from S.Thailand to N.Thailand
            1 Fighter moved from S.Thailand to N.Thailand
            1 Fighter moved from Bangkok to N.Thailand
            5 Infantrys moved from Bangkok to S.Thailand
    
        Purchase Units - Thai
            Thai buy 1 Factory and 4 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in N.Thailand
                Thai attack with 2 Fighters and 3 Infantrys
                British defend with 1 Artillery and 1 Infantry
                    Thai roll dice for 2 Fighters and 3 Infantrys in N.Thailand, round 2 : 1/5 hits, 1.17 expected hits
                    British roll dice for 1 Artillery and 1 Infantry in N.Thailand, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Thai and 1 Infantry owned by the British lost in N.Thailand
                    Thai roll dice for 2 Fighters and 2 Infantrys in N.Thailand, round 3 : 1/4 hits, 1.00 expected hits
                    British roll dice for 1 Artillery in N.Thailand, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the British lost in N.Thailand
                Thai win, taking N.Thailand from British with 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Thai: 1 Infantry
                Casualties for British: 1 Artillery and 1 Infantry
    
        Non Combat Move - Thai
            2 Fighters moved from N.Thailand to S.Thailand
    
        Place Units - Thai
            1 Factory placed in Malaya
            4 Infantrys placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 22 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    British : 0.00
    Thai : -0.17
    

    Savegame

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