• '20 '18 '17 '15

    TripleA Turn Summary: Yamamoto round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Yamamoto
            1 Bomber moved from Java to 114 Sea Zone
            1 S.Submarine moved from 67 Sea Zone to 114 Sea Zone
            1 Fighter moved from Saipan to 86 Sea Zone
            2 Artillerys, 2 Infantrys and 1 Marine moved from Hollandia to Merauke
    
        Purchase Units - Yamamoto
            Yamamoto buy 1 AAGun, 1 Adv.Fighter, 1 B.Carrier, 1 Bunker, 2 Fighters and 8 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in 86 Sea Zone
                Yamamoto attack with 1 Fighter
                British defend with 1 Transport
                    Yamamoto roll dice for 1 Fighter in 86 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Transport in 86 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 1 Fighter in 86 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Transport in 86 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 1 Fighter in 86 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Transport in 86 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 1 Fighter in 86 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Transport in 86 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 1 Fighter in 86 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Transport in 86 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 1 Fighter in 86 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Transport in 86 Sea Zone, round 7 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 1 Fighter in 86 Sea Zone, round 8 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Transport in 86 Sea Zone, round 8 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 1 Fighter in 86 Sea Zone, round 9 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Transport in 86 Sea Zone, round 9 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 1 Fighter in 86 Sea Zone, round 10 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Transport in 86 Sea Zone, round 10 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 1 Fighter in 86 Sea Zone, round 11 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Transport in 86 Sea Zone, round 11 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 1 Fighter in 86 Sea Zone, round 12 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 Transport in 86 Sea Zone, round 12 : 0/1 hits, 0.17 expected hits
                    1 Transport owned by the British lost in 86 Sea Zone
                Yamamoto win with 1 Fighter remaining. Battle score for attacker is 6
                Casualties for British: 1 Transport
            Battle in Merauke
                Yamamoto attack with 2 Artillerys, 2 Infantrys and 1 Marine
                Dutch defend with 1 Artillery and 1 Bunker
                    Yamamoto roll dice for 2 Artillerys, 2 Infantrys and 1 Marine in Merauke, round 2 : 1/5 hits, 1.83 expected hits
                Units damaged: 1 Bunker owned by the Dutch
                    Dutch roll dice for 1 Artillery and 1 Bunker in Merauke, round 2 : 1/2 hits, 0.83 expected hits
                    1 Infantry owned by the Yamamoto lost in Merauke
                    Yamamoto roll dice for 2 Artillerys, 1 Infantry and 1 Marine in Merauke, round 3 : 1/4 hits, 1.67 expected hits
                    Dutch roll dice for 1 Artillery and 1 Bunker in Merauke, round 3 : 1/2 hits, 0.83 expected hits
                    1 Artillery owned by the Dutch and 1 Infantry owned by the Yamamoto lost in Merauke
                    Yamamoto roll dice for 2 Artillerys and 1 Marine in Merauke, round 4 : 1/3 hits, 1.33 expected hits
                    Dutch roll dice for 1 Bunker in Merauke, round 4 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Dutch lost in Merauke
                Yamamoto win, taking Merauke from Dutch with 2 Artillerys and 1 Marine remaining. Battle score for attacker is 6
                Casualties for Yamamoto: 2 Infantrys
                Casualties for Dutch: 1 Artillery and 1 Bunker
            Battle in 114 Sea Zone
                Yamamoto attack with 1 Bomber and 1 S.Submarine
                Anzac defend with 1 Carrier, 1 Destroyer and 1 Transport
                    Yamamoto roll dice for 1 S.Submarine in 114 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 Bomber in 114 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    Anzac roll dice for 1 Carrier, 1 Destroyer and 1 Transport in 114 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                    1 Transport owned by the Anzac and 1 S.Submarine owned by the Yamamoto lost in 114 Sea Zone
                 retreated to 114 Sea Zone
                Anzac win with 1 Carrier and 1 Destroyer remaining. Battle score for attacker is -4
                Casualties for Yamamoto: 1 S.Submarine
                Casualties for Anzac: 1 Transport
    
        Non Combat Move - Yamamoto
            1 Bomber moved from 114 Sea Zone to Jilolo
            1 B.Transport moved from 107 Sea Zone to 111 Sea Zone
            4 Infantrys moved from East And South Borneo to 111 Sea Zone
            1 B.Transport and 4 Infantrys moved from 111 Sea Zone to 107 Sea Zone
            4 Infantrys moved from 107 Sea Zone to Hollandia
            1 Infantry moved from Jilolo to 107 Sea Zone
            1 Artillery moved from Jilolo to 107 Sea Zone
            1 Artillery moved from Jilolo to 107 Sea Zone
            2 Artillerys and 1 Infantry moved from 107 Sea Zone to Hollandia
            1 Transport moved from 107 Sea Zone to 111 Sea Zone
            2 Elites moved from East And South Borneo to 111 Sea Zone
            2 Elites and 1 Transport moved from 111 Sea Zone to 107 Sea Zone
            2 Elites moved from 107 Sea Zone to Hollandia
            1 Elite moved from Woleai to Ulithi
            2 Infantrys moved from Hokkaido to Tohoku
            1 Fighter moved from 86 Sea Zone to Tokyo
            4 Infantrys moved from Tokyo to Chubu
            1 AAGun moved from Tokyo to Chubu
            2 Infantrys moved from Tokyo to Chubu
    
        Place Units - Yamamoto
            1 AAGun, 1 Bunker and 7 Infantrys placed in Tokyo
            1 Adv.Fighter, 1 B.Carrier and 2 Fighters placed in 107 Sea Zone
            1 Infantry placed in Banjarmasin
    
        Turn Complete - Yamamoto
            Yamamoto collect 72 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    British : -1.83
    Yamamoto : -4.67
    Anzac : 0.00
    Dutch : -0.17
    

    Savegame

  • '20

    TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Chinese
            1 Infantry moved from Kweichow to Hunan
            2 Artillerys and 2 Infantrys moved from Suiyuan to Chahar
            2 ArmoredCars moved from Anhwei to Hunan
            1 Infantry and 1 Tank moved from Anhwei to Shantung
            1 Tank moved from Anhwei to Shanghai
            1 Fighter moved from Hupeh to Hunan
            2 Adv.Fighters moved from Hupeh to Shanghai
            1 Adv.Fighter and 1 Fighter moved from Hupeh to Shantung
            1 Tank moved from Shensi to Shantung
    
        Purchase Units - Chinese
            Chinese buy 1 Adv.Fighter, 6 Infantrys and 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 2 ArmoredCars, 1 Fighter and 1 Infantry
                Hisaichi defend with 2 ArmoredCars and 1 Infantry
                    Chinese roll dice for 2 ArmoredCars, 1 Fighter and 1 Infantry in Hunan, round 2 : 1/4 hits, 1.17 expected hits
                    Hisaichi roll dice for 2 ArmoredCars and 1 Infantry in Hunan, round 2 : 2/3 hits, 0.67 expected hits
                    1 ArmoredCar owned by the Hisaichi, 1 ArmoredCar owned by the Chinese and 1 Infantry owned by the Chinese lost in Hunan
                    Chinese roll dice for 1 ArmoredCar and 1 Fighter in Hunan, round 3 : 2/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 ArmoredCar and 1 Infantry in Hunan, round 3 : 0/2 hits, 0.50 expected hits
                    1 ArmoredCar owned by the Hisaichi and 1 Infantry owned by the Hisaichi lost in Hunan
                Chinese win, taking Hunan from Hisaichi with 1 ArmoredCar and 1 Fighter remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 ArmoredCar and 1 Infantry
                Casualties for Hisaichi: 2 ArmoredCars and 1 Infantry
            Battle in Shanghai
                Chinese attack with 2 Adv.Fighters and 1 Tank
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 2 Adv.Fighters and 1 Tank in Shanghai, round 2 : 1/3 hits, 1.50 expected hits
                    Hisaichi roll dice for 1 Infantry in Shanghai, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Shanghai
                Chinese win, taking Shanghai from Hisaichi with 2 Adv.Fighters and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
            Battle in Chahar
                Chinese attack with 2 Artillerys and 2 Infantrys
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 2 Artillerys and 2 Infantrys in Chahar, round 2 : 0/4 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 Infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 Artillerys and 2 Infantrys in Chahar, round 3 : 2/4 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 Infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Chahar
                Chinese win, taking Chahar from Hisaichi with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
            Battle in Shantung
                Chinese attack with 1 Adv.Fighter, 1 Fighter, 1 Infantry and 2 Tanks
                Hisaichi defend with 2 ArmoredCars
                    Chinese roll dice for 1 Adv.Fighter, 1 Fighter, 1 Infantry and 2 Tanks in Shantung, round 2 : 3/5 hits, 2.00 expected hits
                    Hisaichi roll dice for 2 ArmoredCars in Shantung, round 2 : 0/2 hits, 0.33 expected hits
                    2 ArmoredCars owned by the Hisaichi lost in Shantung
                Chinese win, taking Shantung from Hisaichi with 1 Adv.Fighter, 1 Fighter, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 8
                Casualties for Hisaichi: 2 ArmoredCars
    
        Non Combat Move - Chinese
            1 Adv.Fighter and 1 Fighter moved from Shantung to Anhwei
            2 Infantrys moved from Suiyuan to Shansi
            3 Tanks moved from Shensi to Anhwei
            2 Artillerys, 2 Elites and 1 Infantry moved from Ningsia to Shensi
            1 Infantry moved from Lanchow to Szechwan
            2 Artillerys and 4 Infantrys moved from E.Qinghai to Ningsia
            3 Tanks moved from Gobi Altai to Suiyuan
            1 Tank moved from Gobi Altai to Shensi
            2 Artillerys, 1 Elite and 3 Infantrys moved from Hsining to E.Qinghai
            4 Tanks moved from Urumqi to Gobi Altai
            2 Adv.Fighters moved from Shanghai to Anhwei
            1 Fighter moved from Hunan to Anhwei
    
        Place Units - Chinese
            6 Infantrys placed in Hsining
            1 Adv.Fighter and 3 Tanks placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 41 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -0.50
    Chinese : 1.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Hisaichi round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Hisaichi
            1 Artillery and 2 Infantrys moved from Kwangtung to Hunan
            1 Artillery and 2 Infantrys moved from Kiangsi to Shanghai
            1 Infantry moved from Kwangtung to Kwangsi
            5 Infantrys moved from Kwangsi to N.French Indochina
            2 Infantrys moved from Hong Kong to Kwangtung
            2 Infantrys moved from Hong Kong to Kiangsi
            3 Infantrys moved from Chita to Ayan
            1 Infantry moved from Heilungchiang to Ayan
            6 Infantrys moved from Liaoning to Peking
            2 Infantrys moved from Kirin to Liaoning
            1 T.Boat moved from 92 Sea Zone to 84 Sea Zone
            1 Infantry moved from Changchun to 84 Sea Zone
            1 Infantry moved from 84 Sea Zone to Peking
            1 B.Carrier, 1 Fighter and 1 Transport moved from 92 Sea Zone to 107 Sea Zone
            7 Infantrys moved from Changchun to Kirin
            2 Fighters moved from Chita to Shantung
            1 Infantry and 2 Mech.Infs moved from Peking to Shantung
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 ArmoredCars, 1 Bunker, 2 Elites, 12 Infantrys and 2 L.Fighters; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Shanghai
                Hisaichi attack with 1 Artillery and 2 Infantrys
                Chinese defend with 1 Tank
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in Shanghai, round 2 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 Tank in Shanghai, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Hisaichi lost in Shanghai
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Shanghai, round 3 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Tank in Shanghai, round 3 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Chinese lost in Shanghai
                Hisaichi win, taking Shanghai from Chinese with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 3
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 Tank
            Battle in Hunan
                Hisaichi attack with 1 Artillery and 2 Infantrys
                Chinese defend with 1 ArmoredCar
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in Hunan, round 2 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 ArmoredCar in Hunan, round 2 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in Hunan, round 3 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 ArmoredCar in Hunan, round 3 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Chinese lost in Hunan
                Hisaichi win, taking Hunan from Chinese with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 ArmoredCar
            Battle in Shantung
                Hisaichi attack with 2 Fighters, 1 Infantry and 2 Mech.Infs
                Chinese defend with 1 Infantry and 2 Tanks
                    Hisaichi roll dice for 2 Fighters, 1 Infantry and 2 Mech.Infs in Shantung, round 2 : 3/5 hits, 1.67 expected hits
                    Chinese roll dice for 1 Infantry and 2 Tanks in Shantung, round 2 : 1/3 hits, 1.33 expected hits
                    2 Tanks owned by the Chinese, 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shantung
                Hisaichi win, taking Shantung from Chinese with 2 Fighters and 2 Mech.Infs remaining. Battle score for attacker is 10
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 Infantry and 2 Tanks
    
        Non Combat Move - Hisaichi
            2 Fighters moved from Shantung to Peking
    
        Place Units - Hisaichi
            2 ArmoredCars, 2 Elites and 2 Infantrys placed in Hong Kong
            1 Bunker placed in Chita
            4 Infantrys placed in Liaoning
            6 Infantrys and 2 L.Fighters placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 62 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 0.17
    Chinese : -0.67
    

    Savegame

  • '20

    TripleA Turn Summary: Dutch round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Dutch
            2 Infantrys moved from Suriname to Amazon
            1 Tank moved from Port Moresby to Merauke
    
        Purchase Units - Dutch
            Dutch buy 2 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Dutch
            Battle in Merauke
                Dutch attack with 1 Tank
                Yamamoto defend with 1 Marine
                    Dutch roll dice for 1 Tank in Merauke, round 2 : 1/1 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 Marine in Merauke, round 2 : 1/1 hits, 0.33 expected hits
                    1 Marine owned by the Yamamoto and 1 Tank owned by the Dutch lost in Merauke
                Yamamoto win with no units remaining. Battle score for attacker is -1
                Casualties for Dutch: 1 Tank
                Casualties for Yamamoto: 1 Marine
    
        Non Combat Move - Dutch
    
        Place Units - Dutch
            2 Infantrys placed in Suriname
    
        Turn Complete - Dutch
            Dutch collect 3 PUs; end with 3 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : 0.67
    Dutch : 0.50
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Romanians round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Romanians
            2 Tanks moved from E.Romania to Donetsk
            1 Tank moved from Brest to East Prussia
            1 Fighter moved from Kiev to East Prussia
            1 Artillery, 1 Elite and 1 JetFighter moved from Kiev to Minsk
            2 Tanks moved from E.Romania to Bulgaria
            2 Infantrys moved from Bucharest to E.Romania
            2 Tanks moved from Bucharest to E.Romania
    
        Purchase Units - Romanians
            Romanians buy 4 Tanks; Remaining resources: 3 PUs; 
    
        Combat - Romanians
            Battle in Donetsk
                Romanians attack with 2 Tanks
                Russians defend with 1 Artillery
                    Romanians roll dice for 2 Tanks in Donetsk, round 2 : 1/2 hits, 1.00 expected hits
                    Russians roll dice for 1 Artillery in Donetsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Russians lost in Donetsk
                Romanians win, taking Donetsk from Russians with 2 Tanks remaining. Battle score for attacker is 4
                Casualties for Russians: 1 Artillery
            Battle in Minsk
                Romanians attack with 1 Artillery, 1 Elite and 1 JetFighter
                Russians defend with 2 Infantrys
                    Romanians roll dice for 1 Artillery, 1 Elite and 1 JetFighter in Minsk, round 2 : 1/3 hits, 1.50 expected hits
                    Russians roll dice for 2 Infantrys in Minsk, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians and 1 Elite owned by the Romanians lost in Minsk
                    Romanians roll dice for 1 Artillery and 1 JetFighter in Minsk, round 3 : 2/2 hits, 1.00 expected hits
                    Russians roll dice for 1 Infantry in Minsk, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Artillery owned by the Romanians lost in Minsk
                Romanians win with 1 JetFighter remaining. Battle score for attacker is -3
                Casualties for Romanians: 1 Artillery and 1 Elite
                Casualties for Russians: 2 Infantrys
            Battle in East Prussia
                Romanians attack with 1 Fighter and 1 Tank
                Russians defend with 1 Infantry
                    Romanians roll dice for 1 Fighter and 1 Tank in East Prussia, round 2 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 Infantry in East Prussia, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in East Prussia
                Romanians win, taking East Prussia from Russians with 1 Fighter and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Bulgaria
                Romanians attack with 2 Tanks
                Russians defend with 1 Infantry
                    Romanians roll dice for 2 Tanks in Bulgaria, round 2 : 0/2 hits, 1.00 expected hits
                    Russians roll dice for 1 Infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits
                    Romanians roll dice for 2 Tanks in Bulgaria, round 3 : 1/2 hits, 1.00 expected hits
                    Russians roll dice for 1 Infantry in Bulgaria, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Bulgaria
                Romanians win, taking Bulgaria from Russians with 2 Tanks remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Romanians
            1 Fighter moved from East Prussia to Kiev
            1 JetFighter moved from Minsk to Kiev
    
        Place Units - Romanians
            4 Tanks placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 22 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Romanians : -0.33
    Russians : -0.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Thai round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Thai
            1 Destroyer and 1 Submarine moved from 107 Sea Zone to 102 Sea Zone
            4 Infantrys moved from Bangkok to S.Thailand
    
        Purchase Units - Thai
            Thai buy 6 ArmoredCars; Remaining resources: 1 PUs; 
    
        Combat - Thai
            Battle in 102 Sea Zone
                Thai attack with 1 Destroyer and 1 Submarine
                British defend with 1 Destroyer
                    Thai roll dice for 1 Submarine in 102 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 Destroyer in 102 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the British lost in 102 Sea Zone
                Thai win with 1 Destroyer and 1 Submarine remaining. Battle score for attacker is 8
                Casualties for British: 1 Destroyer
    
        Non Combat Move - Thai
            1 Tank moved from S.Thailand to Malaya
    
        Place Units - Thai
            6 ArmoredCars placed in Malaya
    
        Turn Complete - Thai
            Thai collect 20 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    British : -0.33
    Thai : 0.67
    

    Savegame

  • '20

    TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Americans
            1 Artillery and 2 Infantrys moved from Valencia to 43 Sea Zone
            2 Transports moved from 41 Sea Zone to 42 Sea Zone
            2 Infantrys and 2 Tanks moved from Valencia to 42 Sea Zone
            4 Infantrys moved from E.Morocco to 41 Sea Zone
            1 Artillery and 2 Infantrys moved from 43 Sea Zone to Languedoc
            2 Infantrys, 2 Tanks and 2 Transports moved from 42 Sea Zone to 43 Sea Zone
            1 B.Transport and 4 Infantrys moved from 41 Sea Zone to 43 Sea Zone
            6 Infantrys and 2 Tanks moved from 43 Sea Zone to Provence
            1 S.Bomber moved from Anhwei to Hong Kong
            2 L.Fighters moved from 109 Sea Zone to Jilolo
            1 Artillery and 1 Infantry moved from Okhotsk to Ayan
            1 L.Fighter moved from Kamchatka to Ayan
            1 L.Fighter moved from 109 Sea Zone to 84 Sea Zone
            1 L.Fighter moved from 109 Sea Zone to 84 Sea Zone
            2 Infantrys moved from Truk to Woleai
            1 L.Fighter moved from 109 Sea Zone to Woleai
            1 Bomber moved from Port Moresby to Woleai
            2 Bombers moved from Townsville to Woleai
            3 Infantrys moved from Nauru to 104 Sea Zone
            1 B.Transport and 3 Infantrys moved from 104 Sea Zone to 95 Sea Zone
            1 Infantry and 1 S.Submarine moved from 104 Sea Zone to 95 Sea Zone
            3 Infantrys moved from 95 Sea Zone to Minamitori
            2 Infantrys and 1 Tank moved from Truk to 109 Sea Zone
            1 B.Transport, 2 Infantrys and 1 Tank moved from 109 Sea Zone to 95 Sea Zone
            2 Infantrys and 1 Tank moved from 95 Sea Zone to Minamitori
            1 Destroyer moved from 104 Sea Zone to 102 Sea Zone
            2 B.Carriers moved from 109 Sea Zone to 102 Sea Zone
            3 Destroyers and 5 Submarines moved from 109 Sea Zone to 102 Sea Zone
            1 L.Fighter moved from Scotland to Languedoc
    
        Purchase Units - Americans
            Americans buy 1 B.Carrier, 2 B.Transports, 1 Battleship, 1 Destroyer, 1 Factory, 9 Infantrys and 3 Submarines; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Strategic bombing raid in Hong Kong
                Bombing raid in Hong Kong rolls: 4 and costs: 4 PUs.
                Bombing raid costs 4 PUs
            Battle in 84 Sea Zone
                Americans attack with 2 L.Fighters
                Hisaichi defend with 1 T.Boat
                    Americans roll dice for 2 L.Fighters in 84 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 T.Boat in 84 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 2 L.Fighters in 84 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 T.Boat in 84 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                1 T.Boat owned by the Hisaichi lost in 84 Sea Zone
                Americans win with 2 L.Fighters remaining. Battle score for attacker is 6
                Casualties for Hisaichi: 1 T.Boat
            Battle in Ayan
                Americans attack with 1 Artillery, 1 Infantry and 1 L.Fighter
                Hisaichi defend with 4 Infantrys
                    Americans roll dice for 1 Artillery, 1 Infantry and 1 L.Fighter in Ayan, round 2 : 0/3 hits, 1.17 expected hits
                    Hisaichi roll dice for 4 Infantrys in Ayan, round 2 : 1/4 hits, 1.33 expected hits
                    1 Infantry owned by the Americans lost in Ayan
                    Americans roll dice for 1 Artillery and 1 L.Fighter in Ayan, round 3 : 2/2 hits, 0.83 expected hits
                    Hisaichi roll dice for 4 Infantrys in Ayan, round 3 : 1/4 hits, 1.33 expected hits
                    1 Artillery owned by the Americans and 2 Infantrys owned by the Hisaichi lost in Ayan
                 retreated to Ayan
                Hisaichi win with 2 Infantrys remaining. Battle score for attacker is -2
                Casualties for Americans: 1 Artillery and 1 Infantry
                Casualties for Hisaichi: 2 Infantrys
            Battle in Minamitori
                Americans attack with 5 Infantrys and 1 Tank
                Yamamoto defend with 1 Infantry
                    Americans roll dice for 5 Infantrys and 1 Tank in Minamitori, round 2 : 1/6 hits, 1.33 expected hits
                    Yamamoto roll dice for 1 Infantry in Minamitori, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Minamitori
                Americans win, taking Minamitori from Yamamoto with 5 Infantrys and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
            Battle in Woleai
                Americans attack with 3 Bombers, 2 Infantrys and 1 L.Fighter
                Hisaichi defend with 1 Infantry
                    Americans roll dice for 3 Bombers, 2 Infantrys and 1 L.Fighter in Woleai, round 2 : 3/6 hits, 2.83 expected hits
                    Hisaichi roll dice for 1 Infantry in Woleai, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Woleai
                Americans win, taking Woleai from Hisaichi with 3 Bombers, 2 Infantrys and 1 L.Fighter remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
            Battle in Languedoc
                Americans attack with 1 Artillery, 2 Infantrys and 1 L.Fighter
                Germans defend with 2 Tanks
                    Americans roll dice for 1 Artillery, 2 Infantrys and 1 L.Fighter in Languedoc, round 2 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 2 Tanks in Languedoc, round 2 : 0/2 hits, 1.00 expected hits
                    1 Tank owned by the Germans lost in Languedoc
                    Americans roll dice for 1 Artillery, 2 Infantrys and 1 L.Fighter in Languedoc, round 3 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 1 Tank in Languedoc, round 3 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Americans and 1 Tank owned by the Germans lost in Languedoc
                Americans win, taking Languedoc from Germans with 1 Artillery, 1 Infantry and 1 L.Fighter remaining. Battle score for attacker is 8
                Casualties for Germans: 2 Tanks
                Casualties for Americans: 1 Infantry
            Battle in 102 Sea Zone
                Americans attack with 2 B.Carriers, 4 Destroyers and 5 Submarines
                Thai defend with 1 Destroyer and 1 Submarine
                    Americans roll dice for 5 Submarines in 102 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits
                    Thai roll dice for 1 Submarine in 102 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 B.Carrier owned by the Americans
                    Thai roll dice for 1 Destroyer in 102 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Thai and 1 Submarine owned by the Thai lost in 102 Sea Zone
                Americans win with 2 B.Carriers, 4 Destroyers and 5 Submarines remaining. Battle score for attacker is 15
                Casualties for Thai: 1 Destroyer and 1 Submarine
            Battle in Provence
                Americans attack with 6 Infantrys and 2 Tanks
                Germans defend with 1 AAGun, 1 Factory and 3 Tanks
                    Americans roll dice for 6 Infantrys and 2 Tanks in Provence, round 2 : 0/8 hits, 2.00 expected hits
                    Germans roll dice for 3 Tanks in Provence, round 2 : 0/3 hits, 1.50 expected hits
                    Americans roll dice for 6 Infantrys and 2 Tanks in Provence, round 3 : 2/8 hits, 2.00 expected hits
                    Germans roll dice for 3 Tanks in Provence, round 3 : 2/3 hits, 1.50 expected hits
                    2 Infantrys owned by the Americans and 2 Tanks owned by the Germans lost in Provence
                    Americans roll dice for 4 Infantrys and 2 Tanks in Provence, round 4 : 2/6 hits, 1.67 expected hits
                    Germans roll dice for 1 Tank in Provence, round 4 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Americans and 1 Tank owned by the Germans lost in Provence
                Americans win, taking Provence from Germans with 3 Infantrys and 2 Tanks remaining. Battle score for attacker is 9
                Casualties for Americans: 3 Infantrys
                Casualties for Germans: 3 Tanks
            Battle in Jilolo
                Americans attack with 2 L.Fighters
                Yamamoto defend with 1 Bomber
                    Americans roll dice for 2 L.Fighters in Jilolo, round 2 : 0/2 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Bomber in Jilolo, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 2 L.Fighters in Jilolo, round 3 : 2/2 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Bomber in Jilolo, round 3 : 0/1 hits, 0.17 expected hits
                    1 Bomber owned by the Yamamoto lost in Jilolo
                Americans win with 2 L.Fighters remaining. Battle score for attacker is 14
                Casualties for Yamamoto: 1 Bomber
    
        Non Combat Move - Americans
            2 L.Fighters moved from Jilolo to 102 Sea Zone
            1 Artillery, 5 Infantrys and 1 Tank moved from Truk to 109 Sea Zone
            1 Artillery, 2 B.Transports, 5 Infantrys, 4 S.Submarines and 1 Tank moved from 109 Sea Zone to 102 Sea Zone
            1 L.Fighter moved from Woleai to 102 Sea Zone
            3 Bombers moved from Woleai to Eniwetok
            1 S.Submarine moved from 97 Sea Zone to 95 Sea Zone
            1 L.Fighter moved from 84 Sea Zone to Kamchatka
            1 L.Fighter moved from Ayan to 102 Sea Zone
            1 L.Fighter moved from 84 Sea Zone to Kamchatka
            1 Infantry moved from Alaska to 71 Sea Zone
            1 B.Transport and 1 Infantry moved from 71 Sea Zone to 72 Sea Zone
            1 Infantry moved from 72 Sea Zone to Koryakia
            1 Destroyer moved from 71 Sea Zone to 77 Sea Zone
            1 B.Transport moved from 102 Sea Zone to 95 Sea Zone
            1 Artillery moved from Wake to 95 Sea Zone
            1 Artillery moved from 95 Sea Zone to Minamitori
            1 Artillery, 5 Infantrys and 1 Tank moved from 102 Sea Zone to Eniwetok
            1 Infantry moved from Santiago to 119 Sea Zone
            1 Infantry and 1 S.Submarine moved from 119 Sea Zone to 104 Sea Zone
            1 Infantry moved from 104 Sea Zone to Jaluit
            1 S.Submarine moved from 91 Sea Zone to 96 Sea Zone
            1 S.Submarine moved from 91 Sea Zone to 95 Sea Zone
            1 Carrier moved from 91 Sea Zone to 96 Sea Zone
            4 Infantrys moved from San Francisco to 83 Sea Zone
            1 B.Transport and 4 Infantrys moved from 83 Sea Zone to 91 Sea Zone
            4 Infantrys moved from 91 Sea Zone to Johnston
            1 Adv.Fighter moved from San Francisco to Midway
            1 Adv.Fighter moved from Santiago to Phoenix
            3 Infantrys moved from South Atlantic USA to Northeast USA
            2 Infantrys moved from Salvador to 35 Sea Zone
            1 B.Transport and 2 Infantrys moved from 35 Sea Zone to 36 Sea Zone
            2 Infantrys moved from 36 Sea Zone to Mauritania
            2 Artillerys and 1 Infantry moved from Rio de Oro to Mauritania
            1 Carrier moved from 41 Sea Zone to 45 Sea Zone
            1 L.Fighter moved from Languedoc to 45 Sea Zone
            1 Destroyer moved from 43 Sea Zone to 45 Sea Zone
            1 S.Bomber moved from Hong Kong to Anhwei
    
        Place Units - Americans
            1 Factory placed in Wake
            1 B.Carrier, 1 Battleship and 1 Destroyer placed in 91 Sea Zone
            2 B.Transports placed in 13 Sea Zone
            3 Submarines placed in 83 Sea Zone
            3 Infantrys placed in Alaska
            3 Infantrys placed in Rio de Oro
            Americans undo move 3.
            Americans undo move 5.
            2 Infantrys placed in Rio de Oro
            1 B.Transport placed in 31 Sea Zone
            1 B.Transport placed in 13 Sea Zone
            1 Infantry placed in Washington
            2 Infantrys placed in Salvador
            1 Infantry placed in Santiago
    
        Turn Complete - Americans
            Americans collect 121 PUs; end with 121 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.00
    Hisaichi : -1.33
    Yamamoto : -0.67
    Americans : -3.17
    Thai : 0.33
    

    Savegame

  • '20

    I missed your post, sorry


  • @Colt45554 said in Whack vs. Colt - WAW:

    I missed your post, sorry

    That’s okay, I don’t mind if the turns are slow coming in when I’m losing. LOL

  • '20

    @Whackamatt Hahaha I feel the same when losing. And if you feel the game is slipping away and you’re not enjoying it anymore, I never dislike an enemy’s surrender, whether it’s early, mid, or late-game. I personally don’t enjoy playing a match I think I’m certain to lose whereas some people, Witt, somehow like fighting on against insurmountable odds!

  • '20 '18 '17 '15

    I’m going to throw in the towel on this one. I don’t have much offensive capabilities left. It’s starting to crumble, and barring extreme luck on MULTIPLE fronts, I don’t see a way back.

    Well played, sir!

    Care for another?

  • '20

    Good game!

    Do we agree Axis should get a bid or would you like another crack at them vanilla? I would also play a LoTR variant if you want another one of those.

  • '20 '18 '17 '15

    I think the Axis should get a bid of some kind. Given the large incomes involved in the game, I’m thinking something like 16 for the Axis.

    Do you want to do the bid back and forth? Or shall I load it up and figure out what to do with my bid?

  • '20

    I’ll bid Axis+14

  • '20 '18 '17 '15

    I’ll bid 12

  • '20

    10------------

  • '20 '18 '17 '15

    I’ll do 8

  • '20

    7-------------


  • @Colt45554 I can work with 6.

  • '20

    5——————-

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