G40L BM Giallo Allies vs Karl7 Axis


  • @Giallo

    lose 2 tacbs and ftr

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 2 destroyers, 1 fighter, 2 infantry, 3 submarines and 4 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer and 2 submarines moved from 26 Sea Zone to 46 Sea Zone
            2 fighters moved from Hawaiian Islands to 46 Sea Zone
            1 battleship, 6 carriers, 3 cruisers, 5 destroyers, 5 fighters, 4 submarines and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
            4 fighters moved from 125 Sea Zone to 113 Sea Zone
            3 bombers and 4 fighters moved from Normandy Bordeaux to 113 Sea Zone
            2 submarines moved from 92 Sea Zone to 97 Sea Zone
            1 bomber moved from Tsinghai to Egypt
            1 artillery and 2 infantry moved from Normandy Bordeaux to Holland Belgium
    
        Combat - Americans
            Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
            Battle in Holland Belgium
                Americans attack with 1 artillery and 2 infantry
                Germans defend with 2 infantry
                    Americans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 0,83 expected hits
                    Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 3 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 2 infantry in Holland Belgium, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                    Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 4 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 5 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 5 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 6 : 2/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 6 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Germans: 2 infantry
            Battle in 113 Sea Zone
                Americans attack with 3 bombers and 8 fighters
                Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine, 2 tactical_bombers and 2 transports
                1 submarine owned by the Germans Submerged
                    Americans roll dice for 3 bombers and 8 fighters in 113 Sea Zone, round 2 : 5/11 hits, 6,00 expected hits
                Units damaged: 1 battleship owned by the Germans
                    Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 2 tactical_bombers and 2 transports in 113 Sea Zone, round 2 : 5/9 hits, 4,83 expected hits
                    1 destroyer owned by the Germans, 1 carrier owned by the Germans, 5 fighters owned by the Americans and 1 tactical_bomber owned by the Germans lost in 113 Sea Zone
                    Americans roll dice for 3 bombers and 3 fighters in 113 Sea Zone, round 3 : 5/6 hits, 3,50 expected hits
                    Germans roll dice for 1 battleship, 1 cruiser, 3 fighters, 1 tactical_bomber and 2 transports in 113 Sea Zone, round 3 : 6/6 hits, 3,67 expected hits
                    3 fighters owned by the Germans, 3 fighters owned by the Americans, 1 tactical_bomber owned by the Germans, 3 bombers owned by the Americans and 1 cruiser owned by the Germans lost in 113 Sea Zone
                Germans win with 1 battleship and 2 transports remaining. Battle score for attacker is -28
                Casualties for Americans: 3 bombers and 8 fighters
                Casualties for Germans: 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 2 tactical_bombers
            Battle in 46 Sea Zone
                Americans attack with 1 battleship, 6 carriers, 3 cruisers, 6 destroyers, 7 fighters, 6 submarines and 1 tactical_bomber
                Japanese defend with 2 battleships, 6 carriers, 2 cruisers, 7 destroyers, 9 fighters, 3 submarines, 3 tactical_bombers and 5 transports
                    Americans roll dice for 6 submarines in 46 Sea Zone, round 2 : 2/6 hits, 2,00 expected hits
                Units damaged: 2 battleships owned by the Japanese
                    Americans roll dice for 1 battleship, 6 carriers, 3 cruisers, 6 destroyers, 7 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 10/18 hits, 8,33 expected hits
                    Japanese roll dice for 3 submarines in 46 Sea Zone, round 2 : 1/3 hits, 0,50 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Japanese roll dice for 2 battleships, 6 carriers, 2 cruisers, 7 destroyers, 9 fighters, 3 tactical_bombers and 5 transports in 46 Sea Zone, round 2 : 16/29 hits, 14,17 expected hits
                Units damaged: 1 battleship owned by the Americans
                    4 submarines owned by the Americans, 3 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 3 submarines owned by the Japanese and 6 carriers owned by the Americans lost in 46 Sea Zone
                    Americans roll dice for 2 submarines in 46 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 1 battleship, 3 cruisers, 6 destroyers, 7 fighters and 1 tactical_bomber in 46 Sea Zone, round 3 : 6/18 hits, 8,33 expected hits
                    Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 6 destroyers, 9 fighters, 3 tactical_bombers and 5 transports in 46 Sea Zone, round 3 : 13/25 hits, 12,83 expected hits
                    1 tactical_bomber owned by the Japanese, 2 submarines owned by the Americans, 6 destroyers owned by the Americans, 5 destroyers owned by the Japanese and 5 fighters owned by the Americans lost in 46 Sea Zone
                    Americans roll dice for 1 battleship, 3 cruisers, 2 fighters and 1 tactical_bomber in 46 Sea Zone, round 4 : 3/7 hits, 3,83 expected hits
                    Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 9 fighters, 2 tactical_bombers and 5 transports in 46 Sea Zone, round 4 : 10/19 hits, 10,67 expected hits
                    2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 3 cruisers owned by the Americans, 1 tactical_bomber owned by the Americans, 2 fighters owned by the Americans and 1 battleship owned by the Americans lost in 46 Sea Zone
                Japanese win with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 8 fighters and 5 transports remaining. Battle score for attacker is -160
                Casualties for Americans: 1 battleship, 6 carriers, 3 cruisers, 6 destroyers, 7 fighters, 6 submarines and 1 tactical_bomber
                Casualties for Japanese: 3 carriers, 6 destroyers, 1 fighter, 3 submarines and 3 tactical_bombers
                2 fighters owned by the Japanese forced to land in New Guinea
    
        Non Combat Move - Americans
            3 fighters moved from Western United States to Hawaiian Islands
            6 infantry moved from Central United States to 101 Sea Zone
            6 infantry and 3 transports moved from 101 Sea Zone to 11 Sea Zone
            6 artilleries and 6 infantry moved from Gibraltar to 91 Sea Zone
            6 artilleries, 6 infantry and 6 transports moved from 91 Sea Zone to 112 Sea Zone
            6 artilleries and 6 infantry moved from 112 Sea Zone to Norway
            1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 3 fighters and 1 tactical_bomber moved from 125 Sea Zone to 112 Sea Zone
            1 submarine moved from 78 Sea Zone to 41 Sea Zone
    
        Place Units - Americans
            2 destroyers and 3 submarines placed in 10 Sea Zone
            1 fighter and 4 tactical_bombers placed in Western United States
            2 infantry placed in Normandy Bordeaux
    
        Turn Complete - Americans
            Americans collect 63 PUs; end with 63 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
    

    Combat Hit Differential Summary :

    Germans : 1,17
    Americans : -2,33
    Japanese : 1,83
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter moved from Suiyuyan to Sikang
            1 infantry moved from Tsinghai to Sikang
    
        Combat - Chinese
            Battle in Sikang
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
                Chinese win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Sikang to Tsinghai
            8 infantry moved from Suiyuyan to Kansu
    
        Place Units - Chinese
            1 infantry placed in Shensi
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0,33
    Japanese : 0,67
    

    Savegame


  • @Giallo

    so now it’s anzac’s time to shine if they can nuke the fleet!

    if you attack, max defense, save dd as long as you have attacking subs

  • '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: British round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - British
            British buy 3 artilleries, 3 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 7 PUs; 
    
        Combat Move - British
            1 tactical_bomber moved from Normandy Bordeaux to 113 Sea Zone
            3 fighters and 1 tactical_bomber moved from 112 Sea Zone to 113 Sea Zone
            1 fighter moved from United Kingdom to 113 Sea Zone
            2 fighters moved from 110 Sea Zone to 113 Sea Zone
            1 infantry moved from Normandy Bordeaux to Southern France
            1 bomber moved from United Kingdom to Southern France
            1 bomber moved from United Kingdom to 113 Sea Zone
            1 marine moved from Normandy Bordeaux to 110 Sea Zone
            1 battleship and 1 marine moved from 110 Sea Zone to 112 Sea Zone
            1 marine moved from 112 Sea Zone to Denmark
            1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
            1 artillery and 3 infantry moved from 112 Sea Zone to Denmark
            1 carrier, 1 cruiser and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
            1 destroyer moved from 119 Sea Zone to 112 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    scramble?


  • @Giallo

    no

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @Karl7

    I have Anzac at 24ish percent win against Japan!

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 2 destroyers, 1 fighter, 2 infantry, 3 submarines and 4 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer and 2 submarines moved from 26 Sea Zone to 46 Sea Zone
            2 fighters moved from Hawaiian Islands to 46 Sea Zone
            1 battleship, 6 carriers, 3 cruisers, 5 destroyers, 5 fighters, 4 submarines and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
            4 fighters moved from 125 Sea Zone to 113 Sea Zone
            3 bombers and 4 fighters moved from Normandy Bordeaux to 113 Sea Zone
            2 submarines moved from 92 Sea Zone to 97 Sea Zone
            1 bomber moved from Tsinghai to Egypt
            1 artillery and 2 infantry moved from Normandy Bordeaux to Holland Belgium
    
        Combat - Americans
            Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
            Battle in Holland Belgium
                Americans attack with 1 artillery and 2 infantry
                Germans defend with 2 infantry
                    Americans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 0,83 expected hits
                    Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 3 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 2 infantry in Holland Belgium, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                    Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 4 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 5 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 5 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 6 : 2/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 6 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Germans: 2 infantry
            Battle in 113 Sea Zone
                Americans attack with 3 bombers and 8 fighters
                Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine, 2 tactical_bombers and 2 transports
                1 submarine owned by the Germans Submerged
                    Americans roll dice for 3 bombers and 8 fighters in 113 Sea Zone, round 2 : 5/11 hits, 6,00 expected hits
                Units damaged: 1 battleship owned by the Germans
                    Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 2 tactical_bombers and 2 transports in 113 Sea Zone, round 2 : 5/9 hits, 4,83 expected hits
                    1 destroyer owned by the Germans, 1 carrier owned by the Germans, 5 fighters owned by the Americans and 1 tactical_bomber owned by the Germans lost in 113 Sea Zone
                    Americans roll dice for 3 bombers and 3 fighters in 113 Sea Zone, round 3 : 5/6 hits, 3,50 expected hits
                    Germans roll dice for 1 battleship, 1 cruiser, 3 fighters, 1 tactical_bomber and 2 transports in 113 Sea Zone, round 3 : 6/6 hits, 3,67 expected hits
                    3 fighters owned by the Germans, 3 fighters owned by the Americans, 1 tactical_bomber owned by the Germans, 3 bombers owned by the Americans and 1 cruiser owned by the Germans lost in 113 Sea Zone
                Germans win with 1 battleship and 2 transports remaining. Battle score for attacker is -28
                Casualties for Americans: 3 bombers and 8 fighters
                Casualties for Germans: 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 2 tactical_bombers
            Battle in 46 Sea Zone
                Americans attack with 1 battleship, 6 carriers, 3 cruisers, 6 destroyers, 7 fighters, 6 submarines and 1 tactical_bomber
                Japanese defend with 2 battleships, 6 carriers, 2 cruisers, 7 destroyers, 9 fighters, 3 submarines, 3 tactical_bombers and 5 transports
                    Americans roll dice for 6 submarines in 46 Sea Zone, round 2 : 2/6 hits, 2,00 expected hits
                Units damaged: 2 battleships owned by the Japanese
                    Americans roll dice for 1 battleship, 6 carriers, 3 cruisers, 6 destroyers, 7 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 10/18 hits, 8,33 expected hits
                    Japanese roll dice for 3 submarines in 46 Sea Zone, round 2 : 1/3 hits, 0,50 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Japanese roll dice for 2 battleships, 6 carriers, 2 cruisers, 7 destroyers, 9 fighters, 3 tactical_bombers and 5 transports in 46 Sea Zone, round 2 : 16/29 hits, 14,17 expected hits
                Units damaged: 1 battleship owned by the Americans
                    4 submarines owned by the Americans, 3 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 3 submarines owned by the Japanese and 6 carriers owned by the Americans lost in 46 Sea Zone
                    Americans roll dice for 2 submarines in 46 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 1 battleship, 3 cruisers, 6 destroyers, 7 fighters and 1 tactical_bomber in 46 Sea Zone, round 3 : 6/18 hits, 8,33 expected hits
                    Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 6 destroyers, 9 fighters, 3 tactical_bombers and 5 transports in 46 Sea Zone, round 3 : 13/25 hits, 12,83 expected hits
                    1 tactical_bomber owned by the Japanese, 2 submarines owned by the Americans, 6 destroyers owned by the Americans, 5 destroyers owned by the Japanese and 5 fighters owned by the Americans lost in 46 Sea Zone
                    Americans roll dice for 1 battleship, 3 cruisers, 2 fighters and 1 tactical_bomber in 46 Sea Zone, round 4 : 3/7 hits, 3,83 expected hits
                    Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 9 fighters, 2 tactical_bombers and 5 transports in 46 Sea Zone, round 4 : 10/19 hits, 10,67 expected hits
                    2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 3 cruisers owned by the Americans, 1 tactical_bomber owned by the Americans, 2 fighters owned by the Americans and 1 battleship owned by the Americans lost in 46 Sea Zone
                Japanese win with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 8 fighters and 5 transports remaining. Battle score for attacker is -160
                Casualties for Americans: 1 battleship, 6 carriers, 3 cruisers, 6 destroyers, 7 fighters, 6 submarines and 1 tactical_bomber
                Casualties for Japanese: 3 carriers, 6 destroyers, 1 fighter, 3 submarines and 3 tactical_bombers
                2 fighters owned by the Japanese forced to land in New Guinea
    
        Non Combat Move - Americans
            3 fighters moved from Western United States to Hawaiian Islands
            6 infantry moved from Central United States to 101 Sea Zone
            6 infantry and 3 transports moved from 101 Sea Zone to 11 Sea Zone
            6 artilleries and 6 infantry moved from Gibraltar to 91 Sea Zone
            6 artilleries, 6 infantry and 6 transports moved from 91 Sea Zone to 112 Sea Zone
            6 artilleries and 6 infantry moved from 112 Sea Zone to Norway
            1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 3 fighters and 1 tactical_bomber moved from 125 Sea Zone to 112 Sea Zone
            1 submarine moved from 78 Sea Zone to 41 Sea Zone
    
        Place Units - Americans
            2 destroyers and 3 submarines placed in 10 Sea Zone
            1 fighter and 4 tactical_bombers placed in Western United States
            2 infantry placed in Normandy Bordeaux
    
        Turn Complete - Americans
            Americans collect 63 PUs; end with 63 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 26 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Americans to 10 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter moved from Suiyuyan to Sikang
            1 infantry moved from Tsinghai to Sikang
    
        Combat - Chinese
            Battle in Sikang
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
                Chinese win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Sikang to Tsinghai
            8 infantry moved from Suiyuyan to Kansu
    
        Place Units - Chinese
            1 infantry placed in Shensi
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 3 artilleries, 3 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 7 PUs; 
    
        Combat Move - British
            1 tactical_bomber moved from Normandy Bordeaux to 113 Sea Zone
            3 fighters and 1 tactical_bomber moved from 112 Sea Zone to 113 Sea Zone
            1 fighter moved from United Kingdom to 113 Sea Zone
            2 fighters moved from 110 Sea Zone to 113 Sea Zone
            1 infantry moved from Normandy Bordeaux to Southern France
            1 bomber moved from United Kingdom to Southern France
            1 bomber moved from United Kingdom to 113 Sea Zone
            1 marine moved from Normandy Bordeaux to 110 Sea Zone
            1 battleship and 1 marine moved from 110 Sea Zone to 112 Sea Zone
            1 marine moved from 112 Sea Zone to Denmark
            1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
            1 artillery and 3 infantry moved from 112 Sea Zone to Denmark
            1 carrier, 1 cruiser and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
            1 destroyer moved from 119 Sea Zone to 112 Sea Zone
    
        Combat - British
            Battle in Denmark
                British attack with 1 artillery, 3 infantry and 1 marine
                Germans defend with 1 aaGun and 4 infantry
                    British roll dice for 1 battleship and 1 cruiser in Denmark, round 2 : 2/2 hits, 1,17 expected hits
                    British roll dice for 1 artillery, 3 infantry and 1 marine in Denmark, round 2 : 2/5 hits, 1,33 expected hits
                    Germans roll dice for 1 aaGun and 4 infantry in Denmark, round 2 : 1/4 hits, 1,33 expected hits
                    1 aaGun owned by the Germans, 3 infantry owned by the Germans and 1 infantry owned by the British lost in Denmark
                    British roll dice for 1 artillery, 2 infantry and 1 marine in Denmark, round 3 : 0/4 hits, 1,17 expected hits
                    Germans roll dice for 1 infantry in Denmark, round 3 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 artillery, 2 infantry and 1 marine in Denmark, round 4 : 3/4 hits, 1,17 expected hits
                    Germans roll dice for 1 infantry in Denmark, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Denmark
                British win, taking Denmark from Germans with 1 artillery, 2 infantry and 1 marine remaining. Battle score for attacker is 14
                Casualties for British: 1 infantry
                Casualties for Germans: 1 aaGun and 4 infantry
            Battle in 113 Sea Zone
                British attack with 1 bomber, 6 fighters and 2 tactical_bombers
                Germans defend with 1 battleship, 1 submarine and 2 transports
                1 submarine owned by the Germans Submerged
                    British roll dice for 1 bomber, 6 fighters and 2 tactical_bombers in 113 Sea Zone, round 2 : 2/9 hits, 5,00 expected hits
                    Germans roll dice for 1 battleship and 2 transports in 113 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
                    1 battleship owned by the Germans and 1 transport owned by the Germans lost in 113 Sea Zone
                    1 transport owned by the Germans lost in 113 Sea Zone
                British win with 1 bomber, 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 34
                Casualties for Germans: 1 battleship and 2 transports
            Battle in Southern France
                British attack with 1 bomber and 1 infantry
                Italians defend with 1 factory_minor, 1 harbour and 1 infantry
                    British roll dice for 1 bomber and 1 infantry in Southern France, round 2 : 1/2 hits, 0,83 expected hits
                    Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Southern France
                British win, taking Southern France from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            1 bomber moved from 113 Sea Zone to United Kingdom
            1 fighter moved from 113 Sea Zone to United Kingdom
            5 fighters and 2 tactical_bombers moved from 113 Sea Zone to 112 Sea Zone
            1 bomber moved from Southern France to United Kingdom
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            3 aaGuns, 6 artilleries and 21 infantry moved from West India to Eastern Persia
            5 infantry moved from Northwest Persia to Iraq
            2 mech_infantrys moved from Northwest Persia to Iraq
            1 mech_infantry moved from Northwest Persia to Iraq
            1 infantry moved from Iraq to Northwest Persia
            3 infantry moved from Trans-Jordan to Iraq
            3 infantry moved from Egypt to Trans-Jordan
            1 infantry and 3 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 fighter moved from Northwest Persia to Kazakhstan
    
        Place Units - British
            3 artilleries placed in Iraq
            3 infantry placed in Egypt
            3 mech_infantrys placed in Union of South Africa
            1 tactical_bomber placed in United Kingdom
    
        Turn Complete - British
            British collect 44 PUs; end with 51 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 54 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 57 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 60 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : -0,50
    British : -0,67
    Italians : -0,33
    Americans : -2,33
    Chinese : 0,33
    Japanese : 2,50
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 infantry moved from Northern Italy to Southern France
            1 bomber moved from Western Germany to Southern France
            1 fighter moved from Southern Italy to Southern France
    
        Combat - Italians
            Battle in Southern France
                Italians attack with 1 bomber, 1 fighter and 2 infantry
                British defend with 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 1 bomber, 1 fighter and 2 infantry in Southern France, round 2 : 1/4 hits, 1.50 expected hits
                    British roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Southern France
                Italians win, taking Southern France from British with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Southern France to Southern Italy
            1 bomber moved from Southern France to Western Germany
            1 artillery and 1 infantry moved from Northern Italy to Western Germany
    
        Place Units - Italians
            3 infantry placed in Northern Italy
            1 destroyer placed in 97 Sea Zone
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,4,1,5,2
            Italians collect 12 PUs (5 lost to blockades); end with 12 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.50
    British : -0.33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 carriers, 2 cruisers, 5 destroyers, 3 fighters and 1 submarine moved from 54 Sea Zone to 46 Sea Zone
            3 fighters moved from Queensland to 46 Sea Zone
    
        Combat - ANZAC
            Battle in 46 Sea Zone
                ANZAC attack with 2 carriers, 2 cruisers, 5 destroyers, 6 fighters and 1 submarine
                Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters and 5 transports
                    ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 2 carriers, 2 cruisers, 5 destroyers and 6 fighters in 46 Sea Zone, round 2 : 8/13 hits, 5,67 expected hits
                    Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters and 5 transports in 46 Sea Zone, round 2 : 7/14 hits, 7,67 expected hits
                    2 carriers owned by the ANZAC, 2 destroyers owned by the ANZAC, 3 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 1 submarine owned by the ANZAC and 1 cruiser owned by the Japanese lost in 46 Sea Zone
                    ANZAC roll dice for 2 cruisers, 3 destroyers and 6 fighters in 46 Sea Zone, round 3 : 4/11 hits, 5,00 expected hits
                    Japanese roll dice for 2 battleships, 1 cruiser, 6 fighters and 5 transports in 46 Sea Zone, round 3 : 4/9 hits, 5,83 expected hits
                    3 fighters owned by the Japanese, 1 cruiser owned by the ANZAC, 3 destroyers owned by the ANZAC and 1 cruiser owned by the Japanese lost in 46 Sea Zone
                    ANZAC roll dice for 1 cruiser and 6 fighters in 46 Sea Zone, round 4 : 3/7 hits, 3,50 expected hits
                    Japanese roll dice for 2 battleships, 3 fighters and 5 transports in 46 Sea Zone, round 4 : 3/5 hits, 3,33 expected hits
                    3 fighters owned by the Japanese, 2 fighters owned by the ANZAC and 1 cruiser owned by the ANZAC lost in 46 Sea Zone
                    ANZAC roll dice for 4 fighters in 46 Sea Zone, round 5 : 3/4 hits, 2,00 expected hits
                    Japanese roll dice for 2 battleships and 5 transports in 46 Sea Zone, round 5 : 2/2 hits, 1,33 expected hits
                    1 transport owned by the Japanese, 2 fighters owned by the ANZAC and 2 battleships owned by the Japanese lost in 46 Sea Zone
                    4 transports owned by the Japanese lost in 46 Sea Zone
                ANZAC win with 2 fighters remaining. Battle score for attacker is 73
                Casualties for ANZAC: 2 carriers, 2 cruisers, 5 destroyers, 4 fighters and 1 submarine
                Casualties for Japanese: 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters and 5 transports
    
        Non Combat Move - ANZAC
            2 fighters moved from 46 Sea Zone to Queensland
            1 infantry moved from Ethiopia to Anglo Egyptian Sudan
    
        Place Units - ANZAC
            3 infantry placed in New South Wales
            1 destroyer placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 1,50
    Japanese : -2,17
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 carriers, 2 cruisers, 5 destroyers, 3 fighters and 1 submarine moved from 54 Sea Zone to 46 Sea Zone
            3 fighters moved from Queensland to 46 Sea Zone
    
        Combat - ANZAC
            Battle in 46 Sea Zone
                ANZAC attack with 2 carriers, 2 cruisers, 5 destroyers, 6 fighters and 1 submarine
                Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters and 5 transports
                    ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 2 carriers, 2 cruisers, 5 destroyers and 6 fighters in 46 Sea Zone, round 2 : 8/13 hits, 5,67 expected hits
                    Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters and 5 transports in 46 Sea Zone, round 2 : 7/14 hits, 7,67 expected hits
                    2 carriers owned by the ANZAC, 2 destroyers owned by the ANZAC, 3 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 1 submarine owned by the ANZAC and 1 cruiser owned by the Japanese lost in 46 Sea Zone
                    ANZAC roll dice for 2 cruisers, 3 destroyers and 6 fighters in 46 Sea Zone, round 3 : 4/11 hits, 5,00 expected hits
                    Japanese roll dice for 2 battleships, 1 cruiser, 6 fighters and 5 transports in 46 Sea Zone, round 3 : 4/9 hits, 5,83 expected hits
                    3 fighters owned by the Japanese, 1 cruiser owned by the ANZAC, 3 destroyers owned by the ANZAC and 1 cruiser owned by the Japanese lost in 46 Sea Zone
                    ANZAC roll dice for 1 cruiser and 6 fighters in 46 Sea Zone, round 4 : 3/7 hits, 3,50 expected hits
                    Japanese roll dice for 2 battleships, 3 fighters and 5 transports in 46 Sea Zone, round 4 : 3/5 hits, 3,33 expected hits
                    3 fighters owned by the Japanese, 2 fighters owned by the ANZAC and 1 cruiser owned by the ANZAC lost in 46 Sea Zone
                    ANZAC roll dice for 4 fighters in 46 Sea Zone, round 5 : 3/4 hits, 2,00 expected hits
                    Japanese roll dice for 2 battleships and 5 transports in 46 Sea Zone, round 5 : 2/2 hits, 1,33 expected hits
                    1 transport owned by the Japanese, 2 fighters owned by the ANZAC and 2 battleships owned by the Japanese lost in 46 Sea Zone
                    4 transports owned by the Japanese lost in 46 Sea Zone
                ANZAC win with 2 fighters remaining. Battle score for attacker is 73
                Casualties for ANZAC: 2 carriers, 2 cruisers, 5 destroyers, 4 fighters and 1 submarine
                Casualties for Japanese: 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters and 5 transports
    
        Non Combat Move - ANZAC
            2 fighters moved from 46 Sea Zone to Queensland
            1 infantry moved from Ethiopia to Anglo Egyptian Sudan
    
        Place Units - ANZAC
            3 infantry placed in New South Wales
            1 destroyer placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
    
        Combat Move - French
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 1,50
    Japanese : -2,17
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    saved for now


  • @Giallo

    wow, didn’t think you could win that… aye it’s going to be a long game!

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 12x factory_major; Remaining resources: 61 PUs; 
            Germans buy 1 artillery and 19 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            5 infantry moved from Western Germany to Denmark
            3 infantry moved from Western Germany to Holland Belgium
            2 fighters moved from Germany to Denmark
            1 fighter moved from Western Germany to Holland Belgium
            1 fighter moved from Germany to Holland Belgium
            1 bomber moved from Western Germany to Denmark
            2 infantry moved from Rostov to Volgograd
            2 tactical_bombers moved from Caucasus to Volgograd
            1 mech_infantry moved from Caucasus to Kazakhstan
            2 tactical_bombers moved from Caucasus to Kazakhstan
            1 bomber moved from Novgorod to Denmark
    
        Combat - Germans
            Battle in Holland Belgium
                Germans attack with 2 fighters and 3 infantry
                Americans defend with 1 artillery and 1 infantry
                    Germans roll dice for 2 fighters and 3 infantry in Holland Belgium, round 2 : 1/5 hits, 1.50 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                    Germans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 3 : 2/4 hits, 1.33 expected hits
                    Americans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 artillery and 1 infantry
            Battle in Kazakhstan
                Germans attack with 1 mech_infantry and 2 tactical_bombers
                British defend with 1 fighter
                    Germans roll dice for 1 mech_infantry and 2 tactical_bombers in Kazakhstan, round 2 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 1 fighter in Kazakhstan, round 2 : 0/1 hits, 0.67 expected hits
                    1 fighter owned by the British lost in Kazakhstan
                Germans win, taking Kazakhstan from Russians with 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 10
                Casualties for British: 1 fighter
            Battle in Volgograd
                Germans attack with 2 infantry and 2 tactical_bombers
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 2 infantry and 2 tactical_bombers in Volgograd, round 2 : 2/4 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Denmark
                Germans attack with 2 bombers, 2 fighters and 5 infantry
                British defend with 1 artillery, 2 infantry and 1 marine
                    Germans roll dice for 2 bombers, 2 fighters and 5 infantry in Denmark, round 2 : 4/9 hits, 3.17 expected hits
                    British roll dice for 1 artillery, 2 infantry and 1 marine in Denmark, round 2 : 1/4 hits, 1.33 expected hits
                    1 marine owned by the British, 1 infantry owned by the Germans, 1 artillery owned by the British and 2 infantry owned by the British lost in Denmark
                Germans win, taking Denmark from British with 2 bombers, 2 fighters and 4 infantry remaining. Battle score for attacker is 12
                Casualties for Germans: 1 infantry
                Casualties for British: 1 artillery, 2 infantry and 1 marine
    
        Non Combat Move - Germans
            1 bomber and 2 fighters moved from Denmark to Western Germany
            1 bomber moved from Denmark to Western Germany
            2 fighters moved from Holland Belgium to Germany
            1 artillery moved from Germany to Western Germany
            2 artilleries moved from Western Germany to France
            4 infantry moved from Novgorod to Belarus
            1 infantry moved from Vologda to Smolensk
            2 infantry moved from Russia to Tambov
            2 aaGuns, 13 artilleries and 15 infantry moved from Rostov to Tambov
            2 tactical_bombers moved from Volgograd to Caucasus
            2 tactical_bombers moved from Kazakhstan to Caucasus
            3 mech_infantrys moved from Ukraine to Tambov
            35 armour moved from Caucasus to Tambov
            14 mech_infantrys moved from Caucasus to Tambov
            4 mech_infantrys moved from Caucasus to Tambov
            5 mech_infantrys moved from Caucasus to Tambov
    
        Place Units - Germans
            10 infantry placed in Western Germany
            9 infantry placed in Germany
            1 artillery placed in France
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,5,6,4,4
            Germans collect 52 PUs (3 lost to blockades); end with 52 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.50
    British : -0.33
    Americans : 0.00
    Russians : -1.00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Combat Move - Russians
            1 infantry moved from Samara to Russia
                  Russians take Russia from Germans
            5 fighters and 1 tactical_bomber moved from Tsinghai to Volgograd
            2 infantry moved from Samara to Volgograd
            1 submarine moved from 97 Sea Zone to 93 Sea Zone
            2 armour moved from Timguska to Kazakhstan
            15 artilleries and 58 infantry moved from Samara to Kazakhstan
    
        Combat - Russians
            Battle in Volgograd
                Russians attack with 5 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 factory_minor and 2 infantry
                    Russians roll dice for 5 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 6/8 hits, 3,50 expected hits
                    Germans roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 infantry
            Battle in Kazakhstan
                Russians attack with 2 armour, 15 artilleries and 58 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 2 armour, 15 artilleries and 58 infantry in Kazakhstan, round 2 : 14/75 hits, 18,17 expected hits
                    Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Kazakhstan
                Russians win, taking Kazakhstan from Germans with 2 armour, 15 artilleries and 58 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            5 fighters and 1 tactical_bomber moved from Volgograd to Northwest Persia
            1 aaGun moved from Samara to Kazakhstan
            1 aaGun moved from Samara to Kazakhstan
    
        Turn Complete - Russians
            Russians collect 10 PUs; end with 10 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 13 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,00
    Russians : -1,67
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 3 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour moved from India to West India
                  Japanese take West India from UK_Pacific
            1 armour moved from West India to India
            1 infantry moved from Szechwan to Sikang
            1 infantry moved from Yunnan to Szechwan
            3 infantry moved from French Indo China to Yunnan
            3 infantry moved from Kwangsi to Hunan
            1 infantry moved from Hunan to Kweichow
            1 infantry moved from Kweichow to Shensi
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 infantry moved from Anhwe to Hopei
            3 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Kwangtung to Kwangsi
            3 armour and 3 mech_infantrys moved from Yunnan to Shensi
            3 armour moved from Kweichow to Shensi
            1 armour moved from Yakut S.S.R. to Evenkiyskiy
            2 infantry moved from Yakut S.S.R. to Yenisey
            1 infantry moved from New Guinea to Dutch New Guinea
                  Japanese take Dutch New Guinea from ANZAC
    
        Combat - Japanese
            Battle in Shensi
                Japanese attack with 6 armour, 2 infantry and 3 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 6 armour, 2 infantry and 3 mech_infantrys in Shensi, round 2 : 4/11 hits, 3.83 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 6 armour, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            2 bombers moved from Shan State to French Indo China
            1 carrier moved from 6 Sea Zone to 36 Sea Zone
            1 carrier moved from 6 Sea Zone to 33 Sea Zone
            2 fighters moved from New Guinea to 46 Sea Zone
            3 artilleries, 5 infantry, 1 marine and 1 mech_infantry moved from New Guinea to Dutch New Guinea
            1 transport moved from 6 Sea Zone to 33 Sea Zone
            3 submarines moved from 6 Sea Zone to 33 Sea Zone
            1 destroyer moved from 6 Sea Zone to 33 Sea Zone
            3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
            2 tactical_bombers moved from Philippines to 36 Sea Zone
            1 submarine moved from 36 Sea Zone to 33 Sea Zone
            2 fighters moved from 46 Sea Zone to Caroline Islands
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
    
        Place Units - Japanese
            1 destroyer and 2 transports placed in 36 Sea Zone
            1 carrier and 1 submarine placed in 6 Sea Zone
            1 fighter placed in 6 Sea Zone
            3 armour placed in Kiangsu
            3 mech_infantrys placed in Kwangtung
            3 infantry placed in India
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Hunan: 1 infantry
            EDIT: Adding units owned by Japanese to Kwangsi: 1 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,5
            Japanese collect 76 PUs; end with 76 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 79 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.33
    Japanese : 0.17
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 3 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour moved from India to West India
                  Japanese take West India from UK_Pacific
            1 armour moved from West India to India
            1 infantry moved from Szechwan to Sikang
            1 infantry moved from Yunnan to Szechwan
            3 infantry moved from French Indo China to Yunnan
            3 infantry moved from Kwangsi to Hunan
            1 infantry moved from Hunan to Kweichow
            1 infantry moved from Kweichow to Shensi
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 infantry moved from Anhwe to Hopei
            3 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Kwangtung to Kwangsi
            3 armour and 3 mech_infantrys moved from Yunnan to Shensi
            3 armour moved from Kweichow to Shensi
            1 armour moved from Yakut S.S.R. to Evenkiyskiy
            2 infantry moved from Yakut S.S.R. to Yenisey
            1 infantry moved from New Guinea to Dutch New Guinea
                  Japanese take Dutch New Guinea from ANZAC
    
        Combat - Japanese
            Battle in Shensi
                Japanese attack with 6 armour, 2 infantry and 3 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 6 armour, 2 infantry and 3 mech_infantrys in Shensi, round 2 : 4/11 hits, 3.83 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 6 armour, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            2 bombers moved from Shan State to French Indo China
            1 carrier moved from 6 Sea Zone to 36 Sea Zone
            1 carrier moved from 6 Sea Zone to 33 Sea Zone
            2 fighters moved from New Guinea to 46 Sea Zone
            3 artilleries, 5 infantry, 1 marine and 1 mech_infantry moved from New Guinea to Dutch New Guinea
            1 transport moved from 6 Sea Zone to 33 Sea Zone
            3 submarines moved from 6 Sea Zone to 33 Sea Zone
            1 destroyer moved from 6 Sea Zone to 33 Sea Zone
            3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
            2 tactical_bombers moved from Philippines to 36 Sea Zone
            1 submarine moved from 36 Sea Zone to 33 Sea Zone
            2 fighters moved from 46 Sea Zone to Caroline Islands
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
    
        Place Units - Japanese
            1 destroyer and 2 transports placed in 36 Sea Zone
            1 carrier and 1 submarine placed in 6 Sea Zone
            1 fighter placed in 6 Sea Zone
            3 armour placed in Kiangsu
            3 mech_infantrys placed in Kwangtung
            3 infantry placed in India
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Hunan: 1 infantry
            EDIT: Adding units owned by Japanese to Kwangsi: 1 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,5
            Japanese collect 76 PUs; end with 76 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 79 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Dutch New Guinea: 1 artillery and 1 infantry
            EDIT: Adding units owned by Japanese to New Guinea: 1 artillery and 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese : -0.33
    Japanese : 0.17
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans repair damage of 4x factory_minor; Remaining resources: 89 PUs; 
            Americans buy 2 carriers, 3 destroyers, 1 harbour and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Egypt to 97 Sea Zone
            1 artillery and 1 infantry moved from Norway to 112 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
            1 battleship and 1 cruiser moved from 112 Sea Zone to 110 Sea Zone
    
        Combat - Americans
            Americans creates battle in territory 41 Sea Zone
            Battle in 97 Sea Zone
                Americans attack with 1 bomber and 2 submarines
                Italians defend with 1 destroyer
                    Americans roll dice for 2 submarines in 97 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                    Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Italians lost in 97 Sea Zone
                Americans win, taking 41 Sea Zone from Japanese with 1 bomber and 2 submarines remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
            Battle in Holland Belgium
                Americans attack with 1 artillery and 1 infantry
                Germans defend with 2 infantry
                    Americans roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 0/2 hits, 1,17 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Americans lost in Holland Belgium
                    Americans roll dice for 1 artillery in Holland Belgium, round 3 : 1/1 hits, 0,33 expected hits
                    Germans roll dice for 2 infantry in Holland Belgium, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Holland Belgium
                Germans win with 1 infantry remaining. Battle score for attacker is -4
                Casualties for Americans: 1 artillery and 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Americans
            1 carrier moved from 112 Sea Zone to 110 Sea Zone
            1 destroyer moved from 112 Sea Zone to 110 Sea Zone
            1 destroyer moved from 112 Sea Zone to 110 Sea Zone
            1 carrier and 1 fighter moved from 112 Sea Zone to 110 Sea Zone
            1 bomber moved from 97 Sea Zone to Iraq
            1 fighter and 4 tactical_bombers moved from Western United States to Hawaiian Islands
            6 infantry and 3 transports moved from 11 Sea Zone to 10 Sea Zone
            6 infantry moved from 10 Sea Zone to Western United States
    
        Place Units - Americans
            1 harbour and 3 infantry placed in Norway
            3 infantry placed in Normandy Bordeaux
            2 carriers and 3 destroyers placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 60 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,67
    Italians : -0,33
    Americans : -0,83
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            8 infantry moved from Kansu to Tsinghai
            1 fighter and 1 infantry moved from Tsinghai to Sikang
    
        Combat - Chinese
            Battle in Sikang
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Sikang
                Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Sikang to Tsinghai
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0,33
    Japanese : -0,33
    

    Savegame

Suggested Topics

  • 5
  • 14
  • 28
  • 25
  • 35
  • 349
  • 27
  • 83
Axis & Allies Boardgaming Custom Painted Miniatures

29

Online

17.0k

Users

39.3k

Topics

1.7m

Posts