NO scramble.
G40L BM Giallo Allies vs Karl7 Axis
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 3 infantry moved from New South Wales to Queensland 1 infantry moved from Anglo Egyptian Sudan to Egypt Non Combat Move - ANZAC Place Units - ANZAC 1 artillery and 2 infantry placed in Queensland 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Combat Move - French 1 fighter moved from Gibraltar to Normandy Bordeaux Combat - French Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 3 artilleries and 8 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Smolensk to Russia 1 infantry moved from Tambov to Samara Germans take Samara from Russians 1 infantry moved from Tambov to Russia 2 infantry moved from Tambov to Volgograd 2 tactical_bombers moved from Caucasus to Russia 2 tactical_bombers moved from Caucasus to Volgograd 1 bomber moved from Western Germany to Norway Combat - Germans Strategic bombing raid in Norway AA fire in Norway : 0/1 hits, 0.17 expected hits Bombing raid in Norway rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Norway causes 6 damage total. Battle in Russia Germans attack with 2 infantry and 2 tactical_bombers Russians defend with 1 airfield, 1 factory_minor and 1 infantry Germans roll dice for 2 infantry and 2 tactical_bombers in Russia, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Russia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Russia Germans destroys 15PUs while taking Russians capital Germans win, taking Russia from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Volgograd Germans attack with 2 infantry and 2 tactical_bombers Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 2 infantry and 2 tactical_bombers in Volgograd, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 tactical_bombers moved from Volgograd to Caucasus 2 tactical_bombers moved from Russia to Smolensk 35 armour and 26 mech_infantrys moved from Tambov to Caucasus 2 aaGuns, 13 artilleries and 14 infantry moved from Tambov to Rostov 11 infantry moved from Western Germany to France 1 fighter moved from Germany to Western Germany 1 artillery moved from Western Germany to France 2 fighters moved from Germany to Western Germany 1 bomber moved from Norway to Western Germany 2 fighters moved from Western Germany to Germany Place Units - Germans 3 artilleries placed in France 6 armour placed in Western Germany 3 infantry placed in Ukraine 3 infantry placed in Western Ukraine 2 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,1,6 Germans collect 52 PUs (3 lost to blockades); end with 52 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 72 PUs
Combat Hit Differential Summary :
Germans : -0.67 AA fire in Norway : : -0.17 Russians : 0.33
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Combat Move - Russians 2 infantry moved from Kazakhstan to Volgograd 1 fighter and 1 tactical_bomber moved from Northwest Persia to Volgograd 11 artilleries and 47 infantry moved from Kazakhstan to Samara 1 infantry moved from Kazakhstan to Samara 1 infantry moved from Kazakhstan to Volgograd Combat - Russians Battle in Volgograd Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 2 infantry Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/5 hits, 1,67 expected hits Germans roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Samara Russians attack with 11 artilleries and 48 infantry Germans defend with 1 infantry Russians roll dice for 11 artilleries and 48 infantry in Samara, round 2 : 21/59 hits, 13,50 expected hits Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 11 artilleries and 48 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 aaGuns moved from Kazakhstan to Samara 1 fighter and 1 tactical_bomber moved from Volgograd to Tsinghai 2 artilleries moved from Kazakhstan to Tsinghai 4 infantry moved from Kazakhstan to Tsinghai 2 armour moved from Kazakhstan to Tsinghai 1 artillery moved from Kazakhstan to Tsinghai 1 artillery moved from Kazakhstan to Samara 1 infantry moved from Kazakhstan to Samara Turn Complete - Russians
Combat Hit Differential Summary :
Germans : -1,00 Russians : 7,83
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 2 destroyers, 1 factory_minor, 7 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Szechwan to Sikang 1 bomber moved from French Indo China to Sikang 2 infantry moved from Kwangsi to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 56 Sea Zone 2 infantry moved from 56 Sea Zone to Western Australia 1 destroyer moved from 36 Sea Zone to 41 Sea Zone 2 tactical_bombers moved from 36 Sea Zone to 41 Sea Zone 1 transport moved from 33 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 47 Sea Zone 1 artillery and 1 infantry moved from 47 Sea Zone to New Britain 1 submarine moved from 33 Sea Zone to 54 Sea Zone 2 fighters moved from 33 Sea Zone to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from Caroline Islands to 54 Sea Zone 1 armour moved from Evenkiyskiy to Timguska Japanese take Timguska from Russians 1 armour moved from Timguska to Urals Japanese take Urals from Russians Combat - Japanese Battle in Western Australia Battle in New Britain Battle in 54 Sea Zone Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 54 Sea Zone Japanese win, taking Western Australia from ANZAC, taking New Britain from ANZAC with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Battle in 41 Sea Zone Japanese attack with 1 destroyer and 2 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 destroyer and 2 tactical_bombers in 41 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from Americans with 1 destroyer and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Sikang Japanese attack with 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Sikang, round 2 : 0/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber and 1 infantry in Sikang, round 3 : 2/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Yunnan to Kweichow 1 infantry moved from Anhwe to Chahar 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Suiyuyan to Shensi 1 infantry moved from Anhwe to Hopei 2 infantry moved from Hopei to Shensi 1 infantry moved from Hunan to Yunnan 1 infantry moved from Yunnan to Szechwan 3 mech_infantrys moved from Kwangtung to Yunnan 3 armour moved from Kiangsu to Kweichow 6 armour, 11 artilleries, 10 infantry and 3 mech_infantrys moved from India to West India 1 carrier moved from 36 Sea Zone to 56 Sea Zone 2 tactical_bombers moved from 41 Sea Zone to 56 Sea Zone 1 submarine moved from 33 Sea Zone to 62 Sea Zone 1 carrier moved from 33 Sea Zone to 47 Sea Zone 2 fighters moved from 54 Sea Zone to 47 Sea Zone 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to New Guinea 1 transport moved from 36 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 carrier, 1 fighter and 1 submarine moved from 6 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone 2 infantry moved from Yenisey to Evenkiyskiy 1 artillery and 1 infantry moved from Dutch New Guinea to New Guinea 1 submarine moved from 33 Sea Zone to 54 Sea Zone 1 bomber moved from French Indo China to Caroline Islands 1 bomber moved from Sikang to Shensi Place Units - Japanese 1 factory_minor placed in Malaya 1 transport placed in 36 Sea Zone 1 artillery and 1 infantry placed in French Indo China 3 infantry placed in Kiangsu 1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone 3 infantry placed in Kwangtung Turn Complete - Japanese Japanese collect 79 PUs; end with 79 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 82 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 92 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Caroline Islands: 2 fighters EDIT: Removing units owned by Japanese from Caroline Islands: 1 tactical_bomber EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 fighters EDIT: Adding units owned by Japanese to Japan: 1 tactical_bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : 0.67 Americans : -0.17 Chinese : -0.67 Japanese : 0.67
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I see I forgot to move my russian fighters is it ok to edit
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sure
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TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans repair damage of 6x factory_minor; Remaining resources: 79 PUs; Americans buy 2 carriers, 1 destroyer, 3 fighters and 3 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 infantry moved from Normandy Bordeaux to Southern France Americans take Southern France from Italians 2 infantry moved from Norway to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone 2 infantry moved from 127 Sea Zone to Novgorod 1 armour moved from Norway to Karelia Americans take Karelia from Germans Combat - Americans Battle in Novgorod Battle in Holland Belgium Americans attack with 1 armour and 1 infantry Italians defend with 1 infantry Americans roll dice for 1 armour and 1 infantry in Holland Belgium, round 2 : 2/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Holland Belgium Americans win, taking Novgorod from Germans, taking Holland Belgium from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Americans 2 aaGuns and 4 infantry moved from Western United States to 10 Sea Zone 2 aaGuns, 2 carriers, 6 destroyers, 4 infantry, 3 submarines and 3 transports moved from 10 Sea Zone to 26 Sea Zone 2 aaGuns and 4 infantry moved from 26 Sea Zone to Hawaiian Islands 2 fighters and 2 tactical_bombers moved from Hawaiian Islands to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 battleship, 2 carriers, 1 cruiser and 2 destroyers moved from 110 Sea Zone to 91 Sea Zone 1 aaGun and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 2 transports moved from 112 Sea Zone to 110 Sea Zone 2 infantry and 2 mech_infantrys moved from Normandy Bordeaux to 110 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 110 Sea Zone to 112 Sea Zone 1 aaGun, 3 infantry and 2 mech_infantrys moved from 112 Sea Zone to Norway Place Units - Americans 3 infantry placed in Norway 2 carriers and 1 destroyer placed in 10 Sea Zone 3 fighters placed in Western United States Turn Complete - Americans Americans collect 69 PUs; end with 69 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Combat Hit Differential Summary :
Germans : -0,33 Americans : 1,33
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TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Tsinghai to Sikang 1 fighter moved from Tsinghai to Sikang Combat - Chinese Battle in Sikang Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Sikang to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese : 0,33 Japanese : -0,33
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans repair damage of 6x factory_minor; Remaining resources: 79 PUs; Americans buy 2 carriers, 1 destroyer, 3 fighters and 3 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 infantry moved from Normandy Bordeaux to Southern France Americans take Southern France from Italians 2 infantry moved from Norway to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone 2 infantry moved from 127 Sea Zone to Novgorod 1 armour moved from Norway to Karelia Americans take Karelia from Germans Combat - Americans Battle in Novgorod Battle in Holland Belgium Americans attack with 1 armour and 1 infantry Italians defend with 1 infantry Americans roll dice for 1 armour and 1 infantry in Holland Belgium, round 2 : 2/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Holland Belgium Americans win, taking Novgorod from Germans, taking Holland Belgium from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Americans 2 aaGuns and 4 infantry moved from Western United States to 10 Sea Zone 2 aaGuns, 2 carriers, 6 destroyers, 4 infantry, 3 submarines and 3 transports moved from 10 Sea Zone to 26 Sea Zone 2 aaGuns and 4 infantry moved from 26 Sea Zone to Hawaiian Islands 2 fighters and 2 tactical_bombers moved from Hawaiian Islands to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 battleship, 2 carriers, 1 cruiser and 2 destroyers moved from 110 Sea Zone to 91 Sea Zone 1 aaGun and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 2 transports moved from 112 Sea Zone to 110 Sea Zone 2 infantry and 2 mech_infantrys moved from Normandy Bordeaux to 110 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 110 Sea Zone to 112 Sea Zone 1 aaGun, 3 infantry and 2 mech_infantrys moved from 112 Sea Zone to Norway Place Units - Americans 3 infantry placed in Norway 2 carriers and 1 destroyer placed in 10 Sea Zone 3 fighters placed in Western United States Turn Complete - Americans Americans collect 69 PUs; end with 69 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Tsinghai to Sikang 1 fighter moved from Tsinghai to Sikang Combat - Chinese Battle in Sikang Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Sikang to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs Purchase Units - British British buy 3 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 2 fighters moved from Kazakhstan to Iraq 6 artilleries and 21 infantry moved from Persia to Iraq 4 infantry moved from Trans-Jordan to Iraq 3 mech_infantrys moved from Egypt to Iraq 3 infantry moved from Egypt to Trans-Jordan 3 mech_infantrys moved from Belgian Congo to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo 17 infantry and 3 mech_infantrys moved from Northwest Persia to Iraq 1 bomber moved from United Kingdom to Germany 1 bomber moved from Norway to Germany 3 fighters moved from 112 Sea Zone to Germany Combat - British Air Battle in Germany British attacks with 5 units heading to Germany Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Germany AA fire in Germany : 0/2 hits, 0,33 expected hits Bombing raid in Germany rolls: 7,6 and causes: 12 damage to unit: factory_major Bombing raid in Germany causes 12 damage total. Cleaning up after air battles Non Combat Move - British 2 bombers and 3 fighters moved from Germany to 112 Sea Zone 2 bombers moved from 112 Sea Zone to Norway 2 fighters moved from United Kingdom to Norway 1 fighter moved from Normandy Bordeaux to Norway 1 fighter moved from 112 Sea Zone to Norway 2 tactical_bombers moved from Normandy Bordeaux to 112 Sea Zone 1 tactical_bomber moved from United Kingdom to Norway 1 armour, 2 infantry and 1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway 3 aaGuns moved from Persia to Iraq Place Units - British 3 fighters placed in Iraq 3 infantry placed in Egypt 3 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 39 PUs; end with 39 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0,33 Americans : 1,33 Chinese : 0,33 Japanese : -0,33 AA fire in Germany : : -0,33
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Italians Italians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Northern Italy to Southern France 1 bomber moved from Western Germany to Southern France 1 fighter moved from Southern Italy to Southern France 2 artilleries and 4 infantry moved from Caucasus to Kazakhstan Combat - Italians Battle in Kazakhstan Italians attack with 2 artilleries and 4 infantry Russians defend with 2 infantry Italians roll dice for 2 artilleries and 4 infantry in Kazakhstan, round 2 : 1/6 hits, 1.67 expected hits Russians roll dice for 2 infantry in Kazakhstan, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Kazakhstan Italians roll dice for 2 artilleries and 4 infantry in Kazakhstan, round 3 : 1/6 hits, 1.67 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kazakhstan Italians win, taking Kazakhstan from Russians with 2 artilleries and 4 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Southern France Italians attack with 1 bomber, 1 fighter and 2 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 bomber, 1 fighter and 2 infantry in Southern France, round 2 : 2/4 hits, 1.50 expected hits Americans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France Italians win, taking Southern France from Americans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Italians 1 fighter moved from Southern France to Southern Italy 1 bomber moved from Southern France to Western Germany 7 infantry moved from Northern Italy to Western Germany 2 aaGuns moved from Caucasus to Kazakhstan Place Units - Italians 2 artilleries and 1 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,4,6 Italians collect 14 PUs (4 lost to blockades); end with 14 PUs
Combat Hit Differential Summary :
Italians : -0.83 Americans : 0.67 Russians : -1.00
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TripleA Turn Summary: ANZAC round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 aaGun, 1 armour and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery, 2 fighters and 5 infantry moved from Queensland to New South Wales 1 infantry moved from Egypt to Trans-Jordan Non Combat Move - ANZAC 2 aaGuns moved from Queensland to New South Wales Place Units - ANZAC 1 aaGun, 1 armour and 1 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,5 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,2 ANZAC collect 5 PUs (5 lost to blockades); end with 5 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 aaGun, 1 armour and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery, 2 fighters and 5 infantry moved from Queensland to New South Wales 1 infantry moved from Egypt to Trans-Jordan Non Combat Move - ANZAC 2 aaGuns moved from Queensland to New South Wales Place Units - ANZAC 1 aaGun, 1 armour and 1 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,5 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,2 ANZAC collect 5 PUs (5 lost to blockades); end with 5 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 8 PUs Combat Move - French Trigger French Liberate Southern France2 activates a trigger called: Trigger French Liberate Southern France3 1 fighter moved from Normandy Bordeaux to Gibraltar 2 infantry moved from Normandy Bordeaux to Southern France Combat - French Battle in Southern France French attack with 2 infantry Italians defend with 1 factory_minor, 1 harbour and 1 infantry French roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0,33 expected hits Italians roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the French lost in Southern France French roll dice for 1 infantry in Southern France, round 3 : 1/1 hits, 0,17 expected hits Italians roll dice for 1 infantry in Southern France, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the French and 1 infantry owned by the Italians lost in Southern France Italians win with no units remaining. Battle score for attacker is -3 Casualties for French: 2 infantry Casualties for Italians: 1 infantry Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Italians : 1,33 French : 0,50
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 1 fighter, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 artilleries and 5 infantry moved from France to Normandy Bordeaux 2 infantry moved from France to Holland Belgium 1 infantry moved from France to Holland Belgium 3 fighters moved from Western Germany to Holland Belgium 3 infantry moved from Belarus to Novgorod 4 infantry moved from Rostov to Volgograd 2 tactical_bombers moved from Smolensk to Volgograd 2 tactical_bombers moved from Caucasus to Tsinghai 15 mech_infantrys moved from Caucasus to Tsinghai 15 armour moved from Caucasus to Tsinghai 1 mech_infantry moved from Caucasus to Tsinghai 1 armour moved from Caucasus to Northwest Persia Germans take Northwest Persia from British 1 armour moved from Northwest Persia to Caucasus 2 bombers moved from Western Germany to Novgorod Combat - Germans Battle in Novgorod Germans attack with 2 bombers and 3 infantry Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 2 bombers and 3 infantry in Novgorod, round 2 : 3/5 hits, 1.83 expected hits Americans roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Novgorod Germans win, taking Novgorod from Americans with 2 bombers and 3 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Normandy Bordeaux Germans attack with 2 artilleries and 5 infantry British defend with 2 aaGuns and 1 infantry; Americans defend with 1 factory_minor and 1 harbour Germans roll dice for 2 artilleries and 5 infantry in Normandy Bordeaux, round 2 : 3/7 hits, 1.83 expected hits Americans roll dice for 2 aaGuns and 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 2 aaGuns owned by the British and 1 infantry owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 2 artilleries and 5 infantry remaining. Battle score for attacker is 13 Casualties for British: 2 aaGuns and 1 infantry Battle in Holland Belgium Germans attack with 3 fighters and 3 infantry Americans defend with 1 armour and 1 infantry Germans roll dice for 3 fighters and 3 infantry in Holland Belgium, round 2 : 2/6 hits, 2.00 expected hits Americans roll dice for 1 armour and 1 infantry in Holland Belgium, round 2 : 2/2 hits, 0.83 expected hits 2 infantry owned by the Germans, 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Americans: 1 armour and 1 infantry Battle in Tsinghai Germans attack with 15 armour, 16 mech_infantrys and 2 tactical_bombers Chinese defend with 1 fighter and 10 infantry; Russians defend with 2 armour, 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber Germans roll dice for 15 armour, 16 mech_infantrys and 2 tactical_bombers in Tsinghai, round 2 : 11/33 hits, 11.50 expected hits Chinese roll dice for 2 armour, 3 artilleries, 2 fighters, 14 infantry and 1 tactical_bomber in Tsinghai, round 2 : 10/22 hits, 8.50 expected hits 2 infantry owned by the Russians, 9 infantry owned by the Chinese and 10 mech_infantrys owned by the Germans lost in Tsinghai Germans roll dice for 15 armour, 6 mech_infantrys and 2 tactical_bombers in Tsinghai, round 3 : 14/23 hits, 9.83 expected hits Chinese roll dice for 2 armour, 3 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber in Tsinghai, round 3 : 5/11 hits, 4.83 expected hits 1 tactical_bomber owned by the Russians, 2 infantry owned by the Russians, 1 fighter owned by the Russians, 2 armour owned by the Russians, 3 artilleries owned by the Russians, 1 infantry owned by the Chinese, 1 fighter owned by the Chinese and 5 mech_infantrys owned by the Germans lost in Tsinghai Germans win, taking Tsinghai from Chinese with 15 armour, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 37 Casualties for Germans: 15 mech_infantrys Casualties for Chinese: 1 fighter and 10 infantry Casualties for Russians: 2 armour, 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber Battle in Volgograd Germans attack with 4 infantry and 2 tactical_bombers Russians defend with 1 factory_minor and 3 infantry Germans roll dice for 4 infantry and 2 tactical_bombers in Volgograd, round 2 : 2/6 hits, 1.67 expected hits Russians roll dice for 3 infantry in Volgograd, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Russians lost in Volgograd Germans roll dice for 4 infantry and 2 tactical_bombers in Volgograd, round 3 : 1/6 hits, 1.67 expected hits Russians roll dice for 1 infantry in Volgograd, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Russians: 3 infantry Casualties for Germans: 1 infantry Non Combat Move - Germans 2 aaGuns, 13 artilleries and 10 infantry moved from Rostov to Tambov 19 armour and 20 mech_infantrys moved from Caucasus to Tambov 3 infantry moved from Ukraine to Bryansk 3 infantry moved from Western Ukraine to Bryansk 1 infantry moved from Belarus to Bryansk 2 bombers moved from Novgorod to Bryansk 2 tactical_bombers moved from Volgograd to Caucasus 2 tactical_bombers moved from Tsinghai to Caucasus 3 fighters moved from Holland Belgium to Western Germany 6 armour moved from Western Germany to Germany 4 infantry moved from France to Western Germany 4 infantry moved from Western Germany to Germany 6 armour moved from Germany to Poland Place Units - Germans 1 fighter, 6 infantry and 2 mech_infantrys placed in Western Germany 3 armour placed in Western Ukraine 3 armour placed in Ukraine Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,4,3 Germans collect 53 PUs (3 lost to blockades); end with 53 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 55 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 75 PUs
Combat Hit Differential Summary :
Germans : 5.67 Americans : 0.17 Chinese : 1.67 Russians : -0.33
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Combat Move - Russians 1 artillery moved from Samara to Russia 1 infantry moved from Samara to Russia 11 artilleries and 48 infantry moved from Samara to Vologda Russians take Vologda from Germans Combat - Russians Battle in Russia Russians attack with 1 artillery and 1 infantry Germans defend with 1 airfield, 1 factory_minor and 1 infantry Russians roll dice for 1 artillery and 1 infantry in Russia, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Russia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Russia Russians win, taking Russia from Germans, taking Karelia from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 aaGuns moved from Samara to Vologda Turn Complete - Russians Russians collect 7 PUs; end with 7 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 9 PUs
Combat Hit Differential Summary :
Germans : -0,33 Russians : 0,33
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 2 fighters, 1 harbour, 2 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from New Britain to 47 Sea Zone 1 infantry and 1 transport moved from 47 Sea Zone to 49 Sea Zone 1 infantry moved from 49 Sea Zone to Solomon Islands 1 infantry moved from Western Australia to South Australia Japanese take South Australia from ANZAC 1 infantry moved from Western Australia to Northern Territory Japanese take Northern Territory from ANZAC 1 infantry moved from Shensi to Kansu Japanese take Kansu from Chinese 1 infantry moved from Shensi to Tsinghai 1 infantry moved from Szechwan to Sikang 1 armour moved from Urals to Novosibirsk Japanese take Novosibirsk from Russians 1 armour moved from Novosibirsk to Timguska 1 infantry moved from Shensi to Sikang 1 infantry moved from Shensi to Sikang 1 bomber moved from Shensi to Sikang 1 infantry moved from West India to Eastern Persia Japanese take Eastern Persia from British Combat - Japanese Japanese creates battle in territory 44 Sea Zone Battle in Solomon Islands Battle in Sikang Japanese attack with 1 bomber and 3 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 3 infantry in Sikang, round 2 : 3/4 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Japanese win, taking Solomon Islands from ANZAC, taking Sikang from Chinese with 1 bomber and 3 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 6 armour and 3 mech_infantrys moved from Shensi to Kazakhstan 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 56 Sea Zone 1 transport moved from 56 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia 1 artillery and 1 infantry moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 56 Sea Zone 1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 carrier and 2 fighters moved from 47 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from New Guinea to Caroline Islands 1 submarine moved from 54 Sea Zone to 33 Sea Zone 1 transport moved from 6 Sea Zone to 33 Sea Zone 1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 6 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from 56 Sea Zone to Caroline Islands 3 infantry, 1 marine and 1 mech_infantry moved from Dutch New Guinea to New Guinea 1 tactical_bomber moved from 56 Sea Zone to Caroline Islands 1 destroyer moved from 41 Sea Zone to 36 Sea Zone 1 carrier moved from 56 Sea Zone to 45 Sea Zone 3 infantry moved from Kwangtung to Kwangsi 1 armour moved from Kweichow to French Indo China 1 mech_infantry moved from Yunnan to Malaya 1 mech_infantry moved from Yunnan to Malaya 1 infantry moved from Yunnan to Shan State 1 infantry moved from Kweichow to Yunnan 3 infantry moved from Kiangsu to Anhwe 1 infantry moved from Anhwe to Hunan 1 infantry moved from Hunan to Kwangsi 1 armour moved from Kweichow to Sikang 1 armour moved from Kweichow to French Indo China 1 mech_infantry moved from Yunnan to Sikang 1 bomber moved from Sikang to French Indo China Place Units - Japanese 1 harbour placed in Western Australia 2 transports placed in 36 Sea Zone 1 transport placed in 37 Sea Zone 1 infantry placed in Malaya 1 infantry placed in French Indo China 1 carrier, 1 destroyer and 1 submarine placed in 20 Sea Zone 2 fighters placed in Japan Turn Complete - Japanese Japanese collect 83 PUs; end with 83 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 86 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 91 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 96 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 101 PUs
Combat Hit Differential Summary :
Chinese : -0.33 Japanese : 1.83
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TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 7 fighters, 1 harbour and 3 infantry; Remaining resources: 5 PUs; Combat Move - Americans 4 infantry moved from Hawaiian Islands to 26 Sea Zone 1 fighter moved from 26 Sea Zone to 49 Sea Zone 2 carriers, 4 destroyers, 1 fighter, 4 infantry, 3 submarines, 2 tactical_bombers and 2 transports moved from 26 Sea Zone to 63 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 battleship, 2 carriers, 1 cruiser and 2 destroyers moved from 91 Sea Zone to 64 Sea Zone 3 fighters moved from Western United States to Hawaiian Islands 1 destroyer moved from 26 Sea Zone to 63 Sea Zone 1 destroyer moved from 25 Sea Zone to 12 Sea Zone 1 armour moved from Karelia to Vyborg Russians take Vyborg from Germans 1 armour moved from Vyborg to Novgorod 1 transport moved from 127 Sea Zone to 126 Sea Zone 1 artillery and 1 infantry moved from Norway to 126 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 126 Sea Zone to 127 Sea Zone 1 artillery and 1 infantry moved from 127 Sea Zone to Novgorod 1 artillery and 7 infantry moved from Norway to 112 Sea Zone 1 artillery, 7 infantry and 4 transports moved from 112 Sea Zone to 127 Sea Zone 1 artillery and 7 infantry moved from 127 Sea Zone to Novgorod Combat - Americans Battle in 49 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 49 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Novgorod Americans attack with 1 armour, 2 artilleries and 8 infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry Americans roll dice for 1 armour, 2 artilleries and 8 infantry in Novgorod, round 2 : 3/11 hits, 2,83 expected hits Germans roll dice for 3 infantry in Novgorod, round 2 : 1/3 hits, 1,00 expected hits 3 infantry owned by the Germans and 1 infantry owned by the Americans lost in Novgorod Americans win, taking Novgorod from Germans with 1 armour, 2 artilleries and 7 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 1 infantry Casualties for Germans: 3 infantry Non Combat Move - Americans 1 fighter moved from 49 Sea Zone to 63 Sea Zone 4 infantry moved from 63 Sea Zone to New Zealand 2 carriers, 1 fighter and 2 tactical_bombers moved from 112 Sea Zone to 127 Sea Zone 1 aaGun and 1 infantry moved from Norway to 112 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone 1 aaGun and 1 infantry moved from 127 Sea Zone to Novgorod Place Units - Americans 3 infantry placed in Norway 1 harbour placed in Central America 7 fighters placed in Western United States Turn Complete - Americans Americans collect 58 PUs; end with 63 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
Germans : 0,00 Americans : 0,17
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TripleA Turn Summary: Chinese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 7 fighters, 1 harbour and 3 infantry; Remaining resources: 5 PUs; Combat Move - Americans 4 infantry moved from Hawaiian Islands to 26 Sea Zone 1 fighter moved from 26 Sea Zone to 49 Sea Zone 2 carriers, 4 destroyers, 1 fighter, 4 infantry, 3 submarines, 2 tactical_bombers and 2 transports moved from 26 Sea Zone to 63 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 battleship, 2 carriers, 1 cruiser and 2 destroyers moved from 91 Sea Zone to 64 Sea Zone 3 fighters moved from Western United States to Hawaiian Islands 1 destroyer moved from 26 Sea Zone to 63 Sea Zone 1 destroyer moved from 25 Sea Zone to 12 Sea Zone 1 armour moved from Karelia to Vyborg Russians take Vyborg from Germans 1 armour moved from Vyborg to Novgorod 1 transport moved from 127 Sea Zone to 126 Sea Zone 1 artillery and 1 infantry moved from Norway to 126 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 126 Sea Zone to 127 Sea Zone 1 artillery and 1 infantry moved from 127 Sea Zone to Novgorod 1 artillery and 7 infantry moved from Norway to 112 Sea Zone 1 artillery, 7 infantry and 4 transports moved from 112 Sea Zone to 127 Sea Zone 1 artillery and 7 infantry moved from 127 Sea Zone to Novgorod Combat - Americans Battle in 49 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 49 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Novgorod Americans attack with 1 armour, 2 artilleries and 8 infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry Americans roll dice for 1 armour, 2 artilleries and 8 infantry in Novgorod, round 2 : 3/11 hits, 2,83 expected hits Germans roll dice for 3 infantry in Novgorod, round 2 : 1/3 hits, 1,00 expected hits 3 infantry owned by the Germans and 1 infantry owned by the Americans lost in Novgorod Americans win, taking Novgorod from Germans with 1 armour, 2 artilleries and 7 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 1 infantry Casualties for Germans: 3 infantry Non Combat Move - Americans 1 fighter moved from 49 Sea Zone to 63 Sea Zone 4 infantry moved from 63 Sea Zone to New Zealand 2 carriers, 1 fighter and 2 tactical_bombers moved from 112 Sea Zone to 127 Sea Zone 1 aaGun and 1 infantry moved from Norway to 112 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone 1 aaGun and 1 infantry moved from 127 Sea Zone to Novgorod Place Units - Americans 3 infantry placed in Norway 1 harbour placed in Central America 7 fighters placed in Western United States Turn Complete - Americans Americans collect 58 PUs; end with 63 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs Purchase Units - British British buy 3 armour, 3 artilleries and 1 bomber; Remaining resources: 6 PUs; Combat Move - British 1 armour and 1 mech_infantry moved from Norway to Karelia 4 fighters moved from Norway to Western Germany 2 fighters moved from 112 Sea Zone to Western Germany 2 bombers moved from Norway to Western Germany 3 mech_infantrys moved from Belgian Congo to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo 3 infantry moved from Egypt to Trans-Jordan 3 infantry moved from Trans-Jordan to Iraq 3 mech_infantrys moved from Egypt to Iraq 1 infantry moved from Iraq to Northwest Persia British take Northwest Persia from Germans 12 artilleries, 44 infantry and 9 mech_infantrys moved from Iraq to Northwest Persia 1 bomber moved from Iraq to Volgograd Combat - British Air Battle in Western Germany British attacks with 8 units heading to Western Germany Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Western Germany AA fire in Western Germany : 0/2 hits, 0,33 expected hits Bombing raid in Western Germany rolls: 6,5 and causes: 11 damage to unit: factory_major Bombing raid in Western Germany causes 11 damage total. Strategic bombing raid in Volgograd AA fire in Volgograd : 0/1 hits, 0,17 expected hits Bombing raid in Volgograd rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Volgograd causes 5 damage total. Cleaning up after air battles Non Combat Move - British 1 bomber moved from Volgograd to Iraq 2 bombers moved from Western Germany to Norway 2 fighters moved from Western Germany to Norway 2 infantry moved from Norway to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone 2 infantry moved from 127 Sea Zone to Novgorod 1 tactical_bomber moved from Norway to Novgorod 1 fighter and 2 tactical_bombers moved from 127 Sea Zone to Novgorod 4 fighters moved from Western Germany to Norway 1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 112 Sea Zone to 127 Sea Zone 1 destroyer moved from 92 Sea Zone to 91 Sea Zone 1 transport moved from 112 Sea Zone to 91 Sea Zone Place Units - British 3 artilleries placed in Egypt British undo move 1. 3 artilleries placed in Iraq 3 armour placed in Egypt 1 bomber placed in United Kingdom Turn Complete - British British collect 39 PUs; end with 45 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 48 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 51 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 54 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0,00 AA fire in Volgograd : : -0,17 Americans : 0,17 AA fire in Western Germany : : -0,33
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Italians Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Kazakhstan to Samara Italians take Samara from Russians 1 bomber moved from Western Germany to United Kingdom Combat - Italians Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: factory_major Bombing raid in United Kingdom causes 6 damage total. Non Combat Move - Italians 1 bomber moved from United Kingdom to Western Germany 2 artilleries and 1 infantry moved from Northern Italy to Western Germany 2 aaGuns, 2 artilleries and 3 infantry moved from Kazakhstan to Volgograd Place Units - Italians 1 fighter placed in Southern Italy 1 mech_infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,1,4 Italians collect 12 PUs (7 lost to blockades); end with 12 PUs
Combat Hit Differential Summary :
AA fire in United Kingdom : : -0.17
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TripleA Turn Summary: ANZAC round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter and 1 infantry moved from New South Wales to South Australia 1 fighter moved from New South Wales to South Australia Combat - ANZAC Battle in South Australia ANZAC attack with 2 fighters and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 2 fighters and 1 infantry in South Australia, round 2 : 1/3 hits, 1,17 expected hits Japanese roll dice for 1 infantry in South Australia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in South Australia ANZAC win, taking South Australia from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 2 fighters moved from South Australia to New South Wales Place Units - ANZAC 1 artillery and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,3 ANZAC collect 6 PUs (3 lost to blockades); end with 6 PUs
Combat Hit Differential Summary :
ANZAC : -0,17 Japanese : -0,33
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter and 1 infantry moved from New South Wales to South Australia 1 fighter moved from New South Wales to South Australia Combat - ANZAC Battle in South Australia ANZAC attack with 2 fighters and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 2 fighters and 1 infantry in South Australia, round 2 : 1/3 hits, 1,17 expected hits Japanese roll dice for 1 infantry in South Australia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in South Australia ANZAC win, taking South Australia from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 2 fighters moved from South Australia to New South Wales Place Units - ANZAC 1 artillery and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,3 ANZAC collect 6 PUs (3 lost to blockades); end with 6 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0,17 Japanese : -0,33