NO scramble.
G40L BM Giallo Allies vs Karl7 Axis
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 3 artilleries, 1 bomber, 2 destroyers, 2 fighters, 5 infantry and 2 submarines; Remaining resources: 1 PUs; Combat Move - Americans 1 infantry moved from Normandy Bordeaux to Southern France Americans take Southern France from Italians 2 infantry moved from Normandy Bordeaux to Holland Belgium 3 fighters moved from 110 Sea Zone to Holland Belgium 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 armour moved from Normandy Bordeaux to 110 Sea Zone 1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone 1 armour and 1 infantry moved from 125 Sea Zone to Norway 3 transports moved from 91 Sea Zone to 101 Sea Zone 3 transports moved from 110 Sea Zone to 91 Sea Zone Combat - Americans Battle in Norway Battle in Holland Belgium Americans attack with 3 fighters and 2 infantry Italians defend with 2 infantry Americans roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 : 2/5 hits, 1,83 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Holland Belgium Americans win, taking Norway from Germans, taking Holland Belgium from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Italians: 2 infantry Non Combat Move - Americans 3 fighters moved from Holland Belgium to Normandy Bordeaux 4 fighters moved from Eastern United States to 110 Sea Zone 1 submarine moved from 56 Sea Zone to 59 Sea Zone 1 carrier moved from 30 Sea Zone to 54 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 cruiser and 3 submarines moved from 10 Sea Zone to 30 Sea Zone 1 destroyer moved from 30 Sea Zone to 54 Sea Zone 1 bomber moved from Queensland to India Place Units - Americans 3 artilleries and 3 infantry placed in Central United States 1 bomber and 2 infantry placed in Normandy Bordeaux 2 destroyers and 2 submarines placed in 10 Sea Zone 2 fighters placed in Western United States Turn Complete - Americans Americans collect 64 PUs; end with 65 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Kansu to Tsinghai 1 infantry moved from Kansu to Tsinghai 1 fighter moved from Kansu to Tsinghai Combat - Chinese Battle in Tsinghai Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Tsinghai to Kansu Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs Purchase Units - British British buy 1 armour, 1 artillery, 1 bomber, 1 destroyer and 4 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from United Kingdom to 114 Sea Zone 1 destroyer moved from 106 Sea Zone to 122 Sea Zone 1 fighter moved from India to Caucasus 3 infantry moved from Northwest Persia to Caucasus Combat - British Battle in 114 Sea Zone British attack with 1 bomber Germans defend with 2 transports 2 transports owned by the Germans lost in 114 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 14 Casualties for Germans: 2 transports Battle in 122 Sea Zone British attack with 1 destroyer Germans defend with 1 submarine British roll dice for 1 destroyer in 122 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 122 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 122 Sea Zone British win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Caucasus British attack with 1 fighter and 3 infantry Italians defend with 2 armour and 1 mech_infantry British roll dice for 1 fighter and 3 infantry in Caucasus, round 2 : 1/4 hits, 1,00 expected hits Germans roll dice for 2 armour and 1 mech_infantry in Caucasus, round 2 : 1/3 hits, 1,33 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Caucasus British roll dice for 1 fighter and 2 infantry in Caucasus, round 3 : 1/3 hits, 0,83 expected hits Germans roll dice for 2 armour in Caucasus, round 3 : 2/2 hits, 1,00 expected hits 2 infantry owned by the British and 1 armour owned by the Italians lost in Caucasus British roll dice for 1 fighter in Caucasus, round 4 : 0/1 hits, 0,50 expected hits Germans roll dice for 1 armour in Caucasus, round 4 : 0/1 hits, 0,50 expected hits British roll dice for 1 fighter in Caucasus, round 5 : 1/1 hits, 0,50 expected hits Germans roll dice for 1 armour in Caucasus, round 5 : 0/1 hits, 0,50 expected hits 1 armour owned by the Italians lost in Caucasus British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 3 infantry Casualties for Italians: 2 armour and 1 mech_infantry Non Combat Move - British 1 fighter moved from Caucasus to Northwest Persia 7 infantry moved from Iraq to Northwest Persia 2 infantry moved from Trans-Jordan to Iraq 3 mech_infantrys moved from Egypt to Iraq 3 mech_infantrys moved from Belgian Congo to Italian Somaliland 1 infantry moved from Anglo Egyptian Sudan to Ethiopia 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 bomber moved from 114 Sea Zone to Norway 1 aaGun, 2 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone 1 aaGun, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 1 cruiser moved from 110 Sea Zone to 91 Sea Zone Place Units - British 1 destroyer placed in 81 Sea Zone 1 bomber and 2 infantry placed in Iraq 2 infantry placed in Egypt 1 armour and 1 artillery placed in United Kingdom Turn Complete - British British collect 39 PUs; end with 39 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs Place Units - UK_Pacific 1 artillery placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,2 UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs Some Units in India change ownership: 1 artillery
Combat Hit Differential Summary :
Germans : -0,17 British : 0,83 Americans : 0,17 Chinese : 0,17 Japanese : 0,67
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Italians Italians buy 1 artillery and 1 destroyer; Remaining resources: 1 PUs; Combat Move - Italians 2 infantry moved from Western Germany to Holland Belgium Germans take Holland Belgium from Americans 2 infantry moved from Northern Italy to Southern France Italians take Southern France from Americans Combat - Italians Non Combat Move - Italians 1 fighter moved from Western Germany to Southern Italy 2 aaGuns, 2 artilleries and 4 infantry moved from Rostov to Caucasus 2 infantry moved from Northern Italy to France Place Units - Italians 1 destroyer placed in 97 Sea Zone 1 artillery placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,4,5 Italians collect 16 PUs (1 lost to blockades); end with 17 PUs Turning on Edit Mode EDIT: Changing PUs for Italians from 17 to 19 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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game crashed on NCM so why edits
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TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 1 PUs; Combat Move - ANZAC 1 transport moved from 54 Sea Zone to 46 Sea Zone 2 infantry moved from New Guinea to 46 Sea Zone 2 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 infantry moved from Ethiopia to British Somaliland Combat - ANZAC Battle in Java Battle in British Somaliland ANZAC attack with 1 infantry Italians defend with 1 artillery ANZAC roll dice for 1 infantry in British Somaliland, round 2 : 1/1 hits, 0,17 expected hits Italians roll dice for 1 artillery in British Somaliland, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in British Somaliland ANZAC win, taking Java from Japanese, taking British Somaliland from Italians with 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Non Combat Move - ANZAC Place Units - ANZAC 2 destroyers placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 15 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians : -0,33 ANZAC : 0,83
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 1 PUs; Combat Move - ANZAC 1 transport moved from 54 Sea Zone to 46 Sea Zone 2 infantry moved from New Guinea to 46 Sea Zone 2 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 infantry moved from Ethiopia to British Somaliland Combat - ANZAC Battle in Java Battle in British Somaliland ANZAC attack with 1 infantry Italians defend with 1 artillery ANZAC roll dice for 1 infantry in British Somaliland, round 2 : 1/1 hits, 0,17 expected hits Italians roll dice for 1 artillery in British Somaliland, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in British Somaliland ANZAC win, taking Java from Japanese, taking British Somaliland from Italians with 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Non Combat Move - ANZAC Place Units - ANZAC 2 destroyers placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 15 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Combat Move - French Non Combat Move - French 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Normandy Bordeaux Turn Complete - French
Combat Hit Differential Summary :
Italians : -0,33 ANZAC : 0,83
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@Karl7 said in G40L BM Giallo Allies vs Karl7 Axis:
game crashed on NCM so why edits
ok but why the 17 to 19?
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@Giallo said in G40L BM Giallo Allies vs Karl7 Axis:
@Karl7 said in G40L BM Giallo Allies vs Karl7 Axis:
game crashed on NCM so why edits
ok but why the 17 to 19?
Original convoy roll only cause loss resulting in 19 not 17
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 2 fighters, 14 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 7 infantry moved from Bryansk to Russia 1 infantry moved from Bryansk to Russia 1 bomber, 2 fighters and 4 tactical_bombers moved from Bryansk to Russia 1 bomber moved from Western Germany to 125 Sea Zone Combat - Germans Battle in 125 Sea Zone Germans attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 125 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Russia Germans attack with 1 bomber, 2 fighters, 8 infantry and 4 tactical_bombers Russians defend with 1 airfield, 1 factory_major, 7 infantry and 1 mech_infantry Germans roll dice for 1 bomber, 2 fighters, 8 infantry and 4 tactical_bombers in Russia, round 2 : 4/15 hits, 5.33 expected hits Russians roll dice for 7 infantry and 1 mech_infantry in Russia, round 2 : 2/8 hits, 2.67 expected hits 4 infantry owned by the Russians and 2 infantry owned by the Germans lost in Russia Germans roll dice for 1 bomber, 2 fighters, 6 infantry and 4 tactical_bombers in Russia, round 3 : 8/13 hits, 5.00 expected hits Russians roll dice for 3 infantry and 1 mech_infantry in Russia, round 3 : 1/4 hits, 1.33 expected hits 1 mech_infantry owned by the Russians, 3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Russia Germans captures 17PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 1 bomber, 2 fighters, 5 infantry and 4 tactical_bombers remaining. Battle score for attacker is 16 Casualties for Germans: 3 infantry Casualties for Russians: 7 infantry and 1 mech_infantry triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 3 armour moved from Ukraine to Caucasus 4 mech_infantrys moved from Bryansk to Caucasus 1 mech_infantry moved from Bryansk to Caucasus 2 aaGuns, 26 armour, 13 artilleries, 17 infantry and 19 mech_infantrys moved from Bryansk to Tambov 6 armour and 7 mech_infantrys moved from Western Ukraine to Tambov 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 113 Sea Zone to 115 Sea Zone 2 fighters moved from Russia to Novgorod 2 tactical_bombers moved from Novgorod to Germany 1 bomber moved from Russia to Novgorod 4 tactical_bombers moved from Russia to Novgorod 1 bomber moved from 125 Sea Zone to Western Germany Place Units - Germans 3 mech_infantrys placed in Ukraine 3 infantry placed in Volgograd 3 infantry placed in Novgorod 2 fighters placed in Germany 8 infantry placed in Western Germany Germans undo move 5. 2 infantry placed in Germany 6 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,1,3 Germans collect 51 PUs (4 lost to blockades); end with 68 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 88 PUs
Combat Hit Differential Summary :
Germans : 1.67 Russians : -1.00
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Combat Move - Russians 3 infantry moved from Samara to Volgograd 1 fighter and 1 tactical_bomber moved from Samara to Volgograd 1 fighter moved from Samara to Volgograd 3 fighters moved from Samara to Russia 5 infantry moved from Samara to Russia 1 submarine moved from 97 Sea Zone to 99 Sea Zone Combat - Russians Battle in Volgograd Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 3 infantry Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/6 hits, 2,17 expected hits Germans roll dice for 3 infantry in Volgograd, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Volgograd Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Volgograd, round 3 : 0/4 hits, 1,83 expected hits Germans roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Volgograd, round 4 : 3/4 hits, 1,83 expected hits Germans roll dice for 1 infantry in Volgograd, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 3 infantry Casualties for Germans: 3 infantry Battle in Russia Russians attack with 3 fighters and 5 infantry Germans defend with 1 airfield, 1 factory_minor and 5 infantry Russians roll dice for 3 fighters and 5 infantry in Russia, round 2 : 1/8 hits, 2,33 expected hits Germans roll dice for 5 infantry in Russia, round 2 : 4/5 hits, 1,67 expected hits 4 infantry owned by the Russians and 1 infantry owned by the Germans lost in Russia 1 infantry owned by the Russians retreated to Samara Germans win with 4 infantry remaining. Battle score for attacker is -9 Casualties for Russians: 4 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 3 fighters moved from Russia to Kazakhstan 2 fighters and 1 tactical_bomber moved from Volgograd to Kazakhstan 2 aaGuns, 2 armour, 15 artilleries and 63 infantry moved from Samara to Kazakhstan Turn Complete - Russians
Combat Hit Differential Summary :
Germans : 3,67 Russians : -2,17
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@Karl7 said in G40L BM Giallo Allies vs Karl7 Axis:
@Giallo said in G40L BM Giallo Allies vs Karl7 Axis:
@Karl7 said in G40L BM Giallo Allies vs Karl7 Axis:
game crashed on NCM so why edits
ok but why the 17 to 19?
Original convoy roll only cause loss resulting in 19 not 17
But you start the turn with 1 pu after purchase, you collect 17 at the end and you loose 1 at convoy? I just can’t get to 19
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@Giallo said in G40L BM Giallo Allies vs Karl7 Axis:
@Karl7 said in G40L BM Giallo Allies vs Karl7 Axis:
@Giallo said in G40L BM Giallo Allies vs Karl7 Axis:
@Karl7 said in G40L BM Giallo Allies vs Karl7 Axis:
game crashed on NCM so why edits
ok but why the 17 to 19?
Original convoy roll only cause loss resulting in 19 not 17
But you start the turn with 1 pu after purchase, you collect 17 at the end and you loose 1 at convoy? I just can’t get to 19
uh oh… maybe you’re right. I deleted my original dice. Do you have the original convoy roll ? It;s not a big deal. I can be at 17.
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Japanese Japanese buy 2 bombers, 1 carrier, 1 harbour and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 5 armour, 10 artilleries, 8 infantry and 2 mech_infantrys moved from Yunnan to Burma Japanese take Burma from UK_Pacific 1 artillery moved from Shan State to Burma 1 artillery and 3 infantry moved from Philippines to 35 Sea Zone 1 marine moved from Philippines to 35 Sea Zone 1 artillery, 2 battleships, 5 carriers, 2 cruisers, 6 destroyers, 7 fighters, 3 infantry, 1 marine, 2 submarines, 3 tactical_bombers and 2 transports moved from 35 Sea Zone to 42 Sea Zone 1 artillery, 3 infantry and 1 marine moved from 42 Sea Zone to Java 3 tactical_bombers moved from 42 Sea Zone to Java 7 fighters moved from 42 Sea Zone to Java 1 submarine moved from 39 Sea Zone to 42 Sea Zone Japanese take 41 Sea Zone from Americans 1 submarine moved from 78 Sea Zone to 41 Sea Zone 1 armour moved from Yenisey to Timguska Japanese take Timguska from Russians 1 armour moved from Timguska to Evenkiyskiy Japanese take Evenkiyskiy from Russians 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone Combat - Japanese Battle in 42 Sea Zone Japanese attack with 2 battleships, 5 carriers, 2 cruisers, 6 destroyers, 3 submarines and 2 transports ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese roll dice for 3 submarines in 42 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Japanese win with 2 battleships, 5 carriers, 2 cruisers, 6 destroyers, 3 submarines and 2 transports remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Java Japanese attack with 1 artillery, 7 fighters, 3 infantry, 1 marine and 3 tactical_bombers ANZAC defend with 2 infantry Japanese roll dice for 1 artillery, 7 fighters, 3 infantry, 1 marine and 3 tactical_bombers in Java, round 2 : 8/15 hits, 6.83 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery, 7 fighters, 3 infantry, 1 marine and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Battle in 25 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 1 carrier moved from 6 Sea Zone to 36 Sea Zone 1 infantry and 1 mech_infantry moved from Kiangsu to 19 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone 1 infantry and 1 mech_infantry moved from 36 Sea Zone to French Indo China 1 infantry moved from French Indo China to Yunnan 1 armour and 4 mech_infantrys moved from Hunan to Burma 3 armour moved from French Indo China to Burma 3 armour moved from Kwangtung to Yunnan 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Anhwe to Hunan 1 fighter moved from Philippines to 36 Sea Zone 1 fighter moved from French Indo China to 36 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone 7 fighters and 3 tactical_bombers moved from Java to 42 Sea Zone Place Units - Japanese 1 carrier placed in 6 Sea Zone 1 harbour placed in Hainan 2 bombers and 1 infantry placed in French Indo China 3 infantry placed in Kiangsu 3 infantry placed in Kwangtung Turn Complete - Japanese Japanese collect 70 PUs; end with 70 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
ANZAC : -0.67 Americans : -0.33 Japanese : 1.67
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 2 bombers, 1 factory_minor, 4 fighters and 6 infantry; Remaining resources: 1 PUs; Combat Move - Americans 1 armour moved from Norway to Finland Americans take Finland from Germans 1 armour moved from Finland to Norway 3 fighters moved from Normandy Bordeaux to Western Germany 1 bomber moved from Normandy Bordeaux to Western Germany 2 infantry moved from Normandy Bordeaux to Holland Belgium 4 fighters moved from 110 Sea Zone to Holland Belgium 1 bomber moved from India to Volgograd Combat - Americans Air Battle in Western Germany Americans attacks with 4 units heading to Western Germany Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Western Germany AA fire in Western Germany : 0/1 hits, 0,17 expected hits Bombing raid in Western Germany rolls: 7 and causes: 7 damage to unit: factory_major Bombing raid in Western Germany causes 7 damage total. Strategic bombing raid in Volgograd AA fire in Volgograd : 0/1 hits, 0,17 expected hits Bombing raid in Volgograd rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Volgograd causes 5 damage total. Battle in Holland Belgium Americans attack with 4 fighters and 2 infantry Italians defend with 2 infantry Americans roll dice for 4 fighters and 2 infantry in Holland Belgium, round 2 : 1/6 hits, 2,33 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium Americans roll dice for 4 fighters and 1 infantry in Holland Belgium, round 3 : 4/5 hits, 2,17 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Italians: 2 infantry Cleaning up after air battles Non Combat Move - Americans 3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 transports moved from 91 Sea Zone to 101 Sea Zone 3 transports moved from 110 Sea Zone to 91 Sea Zone 3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 125 Sea Zone 4 fighters moved from Holland Belgium to 125 Sea Zone 1 bomber and 3 fighters moved from Western Germany to Normandy Bordeaux 1 submarine moved from 110 Sea Zone to 92 Sea Zone 1 submarine moved from 110 Sea Zone to 92 Sea Zone 1 bomber moved from Volgograd to Tsinghai 2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands 1 cruiser and 3 submarines moved from 30 Sea Zone to 54 Sea Zone 1 submarine moved from 59 Sea Zone to 78 Sea Zone Place Units - Americans 2 bombers and 1 fighter placed in Normandy Bordeaux 6 infantry placed in Central United States 1 factory_minor placed in Norway 3 fighters placed in Western United States Turn Complete - Americans Americans collect 63 PUs; end with 64 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Combat Hit Differential Summary :
Germans : 0,00 AA fire in Volgograd : : -0,17 AA fire in Western Germany : : -0,17 Americans : 0,50
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Tsinghai to Sikang 1 fighter moved from Kansu to Sikang Combat - Chinese Battle in Sikang Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Sikang to Suiyuyan 8 infantry moved from Kansu to Suiyuyan 1 infantry moved from Kansu to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : -0,33 Japanese : 0,33
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 2 bombers, 1 factory_minor, 4 fighters and 6 infantry; Remaining resources: 1 PUs; Combat Move - Americans 1 armour moved from Norway to Finland Americans take Finland from Germans 1 armour moved from Finland to Norway 3 fighters moved from Normandy Bordeaux to Western Germany 1 bomber moved from Normandy Bordeaux to Western Germany 2 infantry moved from Normandy Bordeaux to Holland Belgium 4 fighters moved from 110 Sea Zone to Holland Belgium 1 bomber moved from India to Volgograd Combat - Americans Air Battle in Western Germany Americans attacks with 4 units heading to Western Germany Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Western Germany AA fire in Western Germany : 0/1 hits, 0,17 expected hits Bombing raid in Western Germany rolls: 7 and causes: 7 damage to unit: factory_major Bombing raid in Western Germany causes 7 damage total. Strategic bombing raid in Volgograd AA fire in Volgograd : 0/1 hits, 0,17 expected hits Bombing raid in Volgograd rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Volgograd causes 5 damage total. Battle in Holland Belgium Americans attack with 4 fighters and 2 infantry Italians defend with 2 infantry Americans roll dice for 4 fighters and 2 infantry in Holland Belgium, round 2 : 1/6 hits, 2,33 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium Americans roll dice for 4 fighters and 1 infantry in Holland Belgium, round 3 : 4/5 hits, 2,17 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Italians: 2 infantry Cleaning up after air battles Non Combat Move - Americans 3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 transports moved from 91 Sea Zone to 101 Sea Zone 3 transports moved from 110 Sea Zone to 91 Sea Zone 3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 125 Sea Zone 4 fighters moved from Holland Belgium to 125 Sea Zone 1 bomber and 3 fighters moved from Western Germany to Normandy Bordeaux 1 submarine moved from 110 Sea Zone to 92 Sea Zone 1 submarine moved from 110 Sea Zone to 92 Sea Zone 1 bomber moved from Volgograd to Tsinghai 2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands 1 cruiser and 3 submarines moved from 30 Sea Zone to 54 Sea Zone 1 submarine moved from 59 Sea Zone to 78 Sea Zone Place Units - Americans 2 bombers and 1 fighter placed in Normandy Bordeaux 6 infantry placed in Central United States 1 factory_minor placed in Norway 3 fighters placed in Western United States Turn Complete - Americans Americans collect 63 PUs; end with 64 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Tsinghai to Sikang 1 fighter moved from Kansu to Sikang Combat - Chinese Battle in Sikang Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Sikang to Suiyuyan 8 infantry moved from Kansu to Suiyuyan 1 infantry moved from Kansu to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs Purchase Units - British British buy 1 bomber, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 122 Sea Zone to 119 Sea Zone 1 destroyer moved from 81 Sea Zone to 97 Sea Zone 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 3 mech_infantrys moved from Italian Somaliland to Anglo Egyptian Sudan 3 infantry moved from Egypt to Trans-Jordan 4 infantry and 3 mech_infantrys moved from Iraq to Northwest Persia 1 bomber moved from Iraq to 97 Sea Zone 2 fighters moved from United Kingdom to Western Germany 1 fighter moved from 125 Sea Zone to Western Germany 1 bomber moved from Norway to Western Germany 1 tactical_bomber moved from United Kingdom to Southern France 1 fighter moved from Normandy Bordeaux to Southern France 1 fighter moved from Gibraltar to Southern France 1 infantry moved from Normandy Bordeaux to Southern France Combat - British Air Battle in Western Germany British attacks with 4 units heading to Western Germany Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Western Germany AA fire in Western Germany : 0/1 hits, 0,17 expected hits Bombing raid in Western Germany rolls: 5 and causes: 5 damage to unit: factory_major Bombing raid in Western Germany causes 5 damage total. Battle in 97 Sea Zone British attack with 1 bomber, 1 destroyer and 1 submarine Italians defend with 1 destroyer British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 bomber and 1 destroyer in 97 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the British lost in 97 Sea Zone British roll dice for 1 bomber and 1 destroyer in 97 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits Italians roll dice for 1 destroyer in 97 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians lost in 97 Sea Zone British win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 2 Casualties for British: 1 submarine Casualties for Italians: 1 destroyer Battle in Southern France British attack with 2 fighters, 1 infantry and 1 tactical_bomber Italians defend with 1 factory_minor, 1 harbour and 2 infantry British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Southern France, round 2 : 2/4 hits, 1,83 expected hits Italians roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Italians lost in Southern France British win, taking Southern France from Italians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Cleaning up after air battles Non Combat Move - British 2 fighters moved from Southern France to 110 Sea Zone 1 tactical_bomber moved from Southern France to Normandy Bordeaux 1 carrier moved from 91 Sea Zone to 110 Sea Zone 1 marine moved from Gibraltar to 91 Sea Zone 1 cruiser and 1 marine moved from 91 Sea Zone to 110 Sea Zone 1 marine moved from 110 Sea Zone to Normandy Bordeaux 1 destroyer moved from 92 Sea Zone to 91 Sea Zone 1 bomber moved from 97 Sea Zone to Iraq 1 bomber moved from Western Germany to United Kingdom 3 fighters moved from Western Germany to 125 Sea Zone 1 fighter moved from Gibraltar to United Kingdom 1 destroyer moved from 110 Sea Zone to 91 Sea Zone 3 aaGuns, 6 artilleries, 2 fighters and 21 infantry moved from India to West India 2 fighters moved from West India to Iraq Place Units - British 3 mech_infantrys placed in Union of South Africa 3 infantry placed in Iraq 3 infantry placed in Egypt 1 bomber and 1 infantry placed in United Kingdom Turn Complete - British British collect 42 PUs; end with 42 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 48 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 51 PUs Place Units - UK_Pacific 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
Germans : 0,00 British : -0,17 Italians : -0,33 AA fire in Volgograd : : -0,17 AA fire in Western Germany : : -0,33 Americans : 0,50 Chinese : -0,33 Japanese : 0,33
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@Karl7 said in G40L BM Giallo Allies vs Karl7 Axis:
@Giallo said in G40L BM Giallo Allies vs Karl7 Axis:
@Karl7 said in G40L BM Giallo Allies vs Karl7 Axis:
@Giallo said in G40L BM Giallo Allies vs Karl7 Axis:
@Karl7 said in G40L BM Giallo Allies vs Karl7 Axis:
game crashed on NCM so why edits
ok but why the 17 to 19?
Original convoy roll only cause loss resulting in 19 not 17
But you start the turn with 1 pu after purchase, you collect 17 at the end and you loose 1 at convoy? I just can’t get to 19
uh oh… maybe you’re right. I deleted my original dice. Do you have the original convoy roll ? It;s not a big deal. I can be at 17.
You had no convoy damage so I think it should be 18
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Oh and if you wanted to scramble we can redo that
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Italians Turning on Edit Mode EDIT: Changing PUs for Italians from 19 to 18 EDIT: Turning off Edit Mode Italians buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from France to Southern France 1 bomber moved from Western Germany to Southern France 1 fighter moved from Southern Italy to 97 Sea Zone Combat - Italians Battle in 97 Sea Zone Italians attack with 1 fighter British defend with 1 destroyer Italians roll dice for 1 fighter in 97 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 fighter in 97 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits British roll dice for 1 destroyer in 97 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 97 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Southern France Italians attack with 1 bomber and 2 infantry British defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 bomber and 2 infantry in Southern France, round 2 : 0/3 hits, 1.00 expected hits British roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Southern France Italians roll dice for 1 bomber and 1 infantry in Southern France, round 3 : 0/2 hits, 0.83 expected hits British roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber and 1 infantry in Southern France, round 4 : 1/2 hits, 0.83 expected hits British roll dice for 1 infantry in Southern France, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Southern France Italians win, taking Southern France from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Non Combat Move - Italians 1 bomber moved from Southern France to Western Germany 1 fighter moved from 97 Sea Zone to Southern Italy Place Units - Italians 3 infantry placed in Southern Italy 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians : -1.67 British : -0.67
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from British Somaliland to Ethiopia Non Combat Move - ANZAC 3 fighters moved from 54 Sea Zone to 53 Sea Zone 3 fighters moved from 53 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 carrier and 1 submarine placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from British Somaliland to Ethiopia Non Combat Move - ANZAC 3 fighters moved from 54 Sea Zone to 53 Sea Zone 3 fighters moved from 53 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 carrier and 1 submarine placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French 1 destroyer moved from 92 Sea Zone to 91 Sea Zone Combat - French Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :