AE, CrazyIvan (Axis) vs gribble (Allies), All have War Bonds at the start of the game!

  • '19

    Ok, Italy is done, back to the USA!
    10:57pm, June 6th.


  • TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 2
    
        Research Technology - Americans
            Americans spend 5 on tech rolls
                Americans rolls : 1/1 hits, 0.00 expected hits
            Americans removing all Technology Tokens after successful research.
            Americans discover Paratroopers
    
        Activate Technology - Americans
            Americans activating Paratroopers
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 cruiser, 2 fighters and 2 submarines; Remaining resources: 1 PUs; 0 techTokens; 
    
        Purchase Units - Chinese
            Chinese builds 0 units.
    
        Combat Move - Americans
            1 bomber moved from United Kingdom to Germany
            1 destroyer moved from 44 Sea Zone to 56 Sea Zone
            1 carrier moved from 44 Sea Zone to 56 Sea Zone
            1 fighter moved from 44 Sea Zone to 56 Sea Zone
            1 bomber moved from Australia to Caucasus
    
        Combat - Americans
            Strategic bombing raid in Germany
                    AA fire in Germany : 0/1 hits, 0.17 expected hits
                Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory
                Bombing raid in Germany causes 6 damage total. 
    
        Non Combat Move - Americans
            1 bomber moved from Germany to United Kingdom
    
        Place Units - Americans
            3 artilleries placed in Western United States
            1 cruiser, 2 fighters and 2 submarines placed in 56 Sea Zone
    
        Turn Complete - Americans
            Americans collect 38 PUs; end with 39 PUs
            Americans collect 3 PUs from War Bonds; end with 42 PUs
            Objective 4: Americans met a national objective for an additional 5 PUs; end with 47 PUs
            Objective 3: Americans met a national objective for an additional 5 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Americans rolls : : 1.00
    AA fire in Germany : : -0.17
    

    Savegame

  • '19

    TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 3
    
        Research Technology - Germans
            Germans spend 5 on tech rolls
                Germans rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Germans
            Germans repair damage of 6x factory, 4x factory; Remaining resources: 33 PUs; 1 techTokens; 
            Germans buy 11 infantry; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat Move - Germans
            1 transport moved from 15 Sea Zone to 13 Sea Zone
            1 fighter moved from Morocco Algeria to France
            1 fighter moved from France to Norway
            1 bomber moved from France to Norway
            8 infantry moved from Poland to Baltic States
            4 artilleries moved from Poland to Baltic States
            6 armour moved from Poland to Baltic States
            3 infantry moved from Germany to Poland
            1 armour moved from Germany to Baltic States
            2 infantry moved from France to Germany
            2 infantry moved from France to 13 Sea Zone
            2 infantry moved from 13 Sea Zone to Morocco Algeria
    
        Non Combat Move - Germans
    
        Place Units - Germans
            3 infantry placed in Norway
            6 infantry placed in France
            2 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 31 PUs; end with 31 PUs
            Germans collect 2 PUs from War Bonds; end with 33 PUs
            Objective 1: Germans met a national objective for an additional 5 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Germans rolls : : 0.00
    

    Savegame

  • '19

    Ok, so G3 is done, and Russia looks poised to make me pay dearly for the extra IC’s on my previous turn. May have been a bad gamble, but fun to try. :)

    11:43 pm, June 6th.


  • TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 3 armour and 7 infantry; Remaining resources: 1 PUs; 0 techTokens; 
    
        Combat Move - Russians
            1 infantry moved from Ukraine to Bulgaria Romania
            1 infantry moved from Eastern Ukraine to East Poland
            1 infantry moved from Eastern Ukraine to East Poland
            1 armour moved from Ukraine to Bulgaria Romania
            1 bomber moved from Russia to East Poland
            1 infantry moved from Ukraine to Bulgaria Romania
            1 armour moved from Russia to Chinghai
    
        Combat - Russians
            Battle in Bulgaria Romania
                Russians attack with 1 armour and 2 infantry
                Germans defend with 1 artillery
                    Russians roll dice for 1 armour and 2 infantry in Bulgaria Romania, round 2 : 1/1 hits, 0.83 expected hits
                    Germans roll dice for 1 artillery in Bulgaria Romania, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Bulgaria Romania
                Russians win, taking Bulgaria Romania from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
            Battle in East Poland
                Russians attack with 1 bomber and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 bomber and 2 infantry in East Poland, round 2 : 1/0 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in East Poland, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in East Poland
                Russians win, taking East Poland from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 bomber moved from East Poland to Russia
            2 infantry moved from Caucasus to Persia
            4 infantry moved from Ukraine to Bulgaria Romania
            4 infantry moved from Eastern Ukraine to East Poland
            1 artillery moved from Russia to Archangel
            6 infantry moved from Russia to Eastern Ukraine
            1 armour moved from Russia to Karelia S.S.R.
    
        Place Units - Russians
            1 armour and 1 infantry placed in Karelia S.S.R.
            1 armour and 3 infantry placed in Caucasus
            1 armour and 3 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 33 PUs; end with 34 PUs
            Russians collect 2 PUs from War Bonds; end with 36 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Russians : 0.17
    

    Savegame


  • Russia is making some inroads on the Reich. This game is more interesting as I’m getting stomped a little less.

  • '19

    TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 3
    
        Research Technology - Japanese
            Japanese spend 0 on tech rolls
                Japanese rolls : 1/1 hits, 0.00 expected hits
            Japanese removing all Technology Tokens after successful research.
            Japanese discover Heavy Bomber
    
        Activate Technology - Japanese
            Japanese activating Heavy Bomber
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 destroyer, 1 factory and 2 submarines; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Japanese
            2 fighters moved from Kiangsu to Chinghai
            2 infantry moved from Sikang to Chinghai
            2 infantry moved from Ningxia to Chinghai
            1 infantry moved from Philippine Islands to 50 Sea Zone
            1 infantry and 1 transport moved from 50 Sea Zone to 49 Sea Zone
            1 infantry moved from 49 Sea Zone to Borneo
                  Japanese take Borneo from British
            1 armour moved from Philippine Islands to 50 Sea Zone
            1 armour, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport moved from 50 Sea Zone to 48 Sea Zone
            1 armour moved from 48 Sea Zone to New Guinea
                  Japanese take New Guinea from British
            1 artillery and 3 infantry moved from Manchuria to Buryatia S.S.R.
            1 artillery moved from Japan to 62 Sea Zone
            3 infantry moved from Japan to 62 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 2 fighters, 3 infantry and 2 transports moved from 62 Sea Zone to 50 Sea Zone
            1 artillery and 1 infantry moved from Egypt to 34 Sea Zone
            2 infantry moved from Trans-Jordan to 34 Sea Zone
            1 artillery, 1 carrier, 2 fighters, 3 infantry and 3 transports moved from 34 Sea Zone to 35 Sea Zone
            1 artillery and 3 infantry moved from 35 Sea Zone to India
            2 fighters moved from 35 Sea Zone to India
            1 infantry moved from Burma to India
    
        Combat - Japanese
            Battle in Chinghai
                Japanese attack with 2 fighters and 4 infantry
                Chinese defend with 1 infantry; Russians defend with 1 armour and 2 infantry
                    Japanese roll dice for 2 fighters and 4 infantry in Chinghai, round 2 : 2/1 hits, 1.67 expected hits
                    Chinese roll dice for 1 armour and 3 infantry in Chinghai, round 2 : 2/1 hits, 1.50 expected hits
                    2 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 infantry owned by the Chinese lost in Chinghai
                    Japanese roll dice for 2 fighters and 2 infantry in Chinghai, round 3 : 1/1 hits, 1.33 expected hits
                    Chinese roll dice for 1 armour and 1 infantry in Chinghai, round 3 : 1/1 hits, 0.83 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Chinghai
                    Japanese roll dice for 2 fighters and 1 infantry in Chinghai, round 4 : 2/1 hits, 1.17 expected hits
                    Chinese roll dice for 1 armour in Chinghai, round 4 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Russians lost in Chinghai
                Japanese win, taking Chinghai from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 5
                Casualties for Japanese: 3 infantry
                Casualties for Chinese: 1 infantry
                Casualties for Russians: 1 armour and 2 infantry
            Battle in Buryatia S.S.R.
                Japanese attack with 1 artillery and 3 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 artillery and 3 infantry in Buryatia S.S.R., round 2 : 1/0 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Buryatia S.S.R., round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia S.S.R.
                Japanese win, taking Buryatia S.S.R. from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in India
                Japanese attack with 1 artillery, 2 fighters and 4 infantry
                British defend with 1 aaGun, 1 artillery and 3 infantry
                    AA fire in India : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery, 2 fighters and 4 infantry in India, round 2 : 2/1 hits, 2.17 expected hits
                    British roll dice for 1 artillery and 3 infantry in India, round 2 : 1/1 hits, 1.33 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the British lost in India
                    Japanese roll dice for 1 artillery, 2 fighters and 3 infantry in India, round 3 : 2/0 hits, 2.00 expected hits
                    British roll dice for 1 artillery and 1 infantry in India, round 3 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in India
                Japanese win, taking India from British with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 2 infantry
                Casualties for British: 1 artillery and 3 infantry
    
        Non Combat Move - Japanese
            2 fighters moved from India to 35 Sea Zone
            2 fighters moved from Chinghai to Ningxia
    
        Place Units - Japanese
            2 armour placed in Egypt
            1 destroyer and 2 submarines placed in 62 Sea Zone
            1 factory placed in East Indies
    
        Turn Complete - Japanese
            Japanese collect 45 PUs; end with 45 PUs
            Japanese collect 2 PUs from War Bonds; end with 47 PUs
            Objective 2: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
            Objective 3: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
            Objective 1: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    British : 0.00
    Japanese rolls : : 1.00
    Chinese : 0.17
    Russians : 0.67
    AA fire in India : : -0.33
    Japanese : 0.67
    

    Savegame

  • '19

    @gribble said in AE, CrazyIvan (Axis) vs gribble (Allies), All have War Bonds at the start of the game!:

    Russia is making some inroads on the Reich. This game is more interesting as I’m getting stomped a little less.

    Heh heh, I’m hoping I don’t end up regretting trying the big Industrial expansion I did early on.


  • TripleA Turn Summary: British round 3

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 3
    
        Purchase Units - British
            British buy 1 cruiser, 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 1 PUs; 0 techTokens; 
    
        Combat Move - British
            1 artillery and 1 transport moved from 21 Sea Zone to 19 Sea Zone
            1 destroyer moved from 21 Sea Zone to 19 Sea Zone
            1 bomber moved from Karelia S.S.R. to Norway
    
        Combat - British
            Strategic bombing raid in Norway
                Bombing raid in Norway rolls: 1 and causes: 1 damage to unit: factory
                Bombing raid in Norway causes 1 damage total. 
    
        Non Combat Move - British
            1 bomber moved from Norway to Karelia S.S.R.
    
        Place Units - British
            1 cruiser, 1 destroyer, 1 fighter and 1 submarine placed in 2 Sea Zone
    
        Turn Complete - British
            British collect 24 PUs; end with 25 PUs
            British collect 5 PUs from War Bonds; end with 30 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 3 armour and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Italians
            1 artillery moved from Gibraltar to 13 Sea Zone
            1 infantry moved from Morocco Algeria to 13 Sea Zone
            1 artillery, 1 infantry and 2 transports moved from 13 Sea Zone to 14 Sea Zone
            2 infantry moved from Italy to 14 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 14 Sea Zone to 16 Sea Zone
            2 cruisers moved from 13 Sea Zone to 16 Sea Zone
            1 battleship moved from 13 Sea Zone to 16 Sea Zone
            2 armour moved from Italy to Bulgaria Romania
            1 armour moved from Poland to Bulgaria Romania
            1 artillery and 3 infantry moved from 16 Sea Zone to Bulgaria Romania
            1 armour moved from Anglo-Egypt Sudan to French West Africa
                  Italians take French Equatorial Africa from British
                  Italians take French West Africa from British
    
        Combat - Italians
            Battle in Bulgaria Romania
                Italians attack with 3 armour, 1 artillery and 3 infantry
                Russians defend with 1 armour and 6 infantry
                    Italians roll dice for 1 battleship and 2 cruisers in Bulgaria Romania, round 2 : 1/1 hits, 1.67 expected hits
                    Italians roll dice for 3 armour, 1 artillery and 3 infantry in Bulgaria Romania, round 2 : 3/1 hits, 2.50 expected hits
                    Russians roll dice for 1 armour and 6 infantry in Bulgaria Romania, round 2 : 3/1 hits, 2.50 expected hits
                    4 infantry owned by the Russians and 3 infantry owned by the Italians lost in Bulgaria Romania
                    Italians roll dice for 3 armour and 1 artillery in Bulgaria Romania, round 3 : 2/1 hits, 1.83 expected hits
                    Russians roll dice for 1 armour and 2 infantry in Bulgaria Romania, round 3 : 1/1 hits, 1.17 expected hits
                    2 infantry owned by the Russians and 1 artillery owned by the Italians lost in Bulgaria Romania
                    Italians roll dice for 3 armour in Bulgaria Romania, round 4 : 1/1 hits, 1.50 expected hits
                    Russians roll dice for 1 armour in Bulgaria Romania, round 4 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Russians and 1 armour owned by the Italians lost in Bulgaria Romania
                Italians win, taking Bulgaria Romania from Russians with 2 armour remaining. Battle score for attacker is 5
                Casualties for Italians: 1 armour, 1 artillery and 3 infantry
                Casualties for Russians: 1 armour and 6 infantry
    
        Non Combat Move - Italians
    
        Place Units - Italians
            3 armour and 3 infantry placed in Italy
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 13 PUs
            Italians collect 3 PUs from War Bonds; end with 16 PUs
            Objective 1: Italians met a national objective for an additional 5 PUs; end with 21 PUs
            Objective 2: Italians met a national objective for an additional 5 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.50
    Russians : 0.83
    

    Savegame

  • '19

    Ok, back to the US turn.
    8:02 pm, June 8th.


  • TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 3
    
        Research Technology - Americans
            Americans spend 5 on tech rolls
                Americans rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Americans
            Americans buy 2 armour, 1 bomber, 3 infantry and 2 transports; Remaining resources: 2 PUs; 1 techTokens; 
    
        Purchase Units - Chinese
            Chinese builds 0 units.
    
        Combat Move - Americans
            1 bomber moved from United Kingdom to Norway
            1 bomber moved from Caucasus to Egypt
            2 infantry moved from Western United States to 56 Sea Zone
            1 artillery moved from Western United States to 56 Sea Zone
            1 infantry moved from Western United States to 56 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 56 Sea Zone to 64 Sea Zone
            2 carriers moved from 56 Sea Zone to 64 Sea Zone
            3 submarines moved from 56 Sea Zone to 64 Sea Zone
            1 cruiser moved from 56 Sea Zone to 64 Sea Zone
            2 destroyers moved from 56 Sea Zone to 64 Sea Zone
            3 fighters moved from 56 Sea Zone to 64 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in Norway
                Bombing raid in Norway rolls: 5 and causes: 5 damage to unit: factory
                Bombing raid in Norway causes 5 damage total. 
            Strategic bombing raid in Egypt
                Bombing raid in Egypt rolls: 6 and causes: 4 damage to unit: factory
                Bombing raid in Egypt causes 4 damage total. 
    
        Non Combat Move - Americans
            1 bomber moved from Egypt to Caucasus
            1 bomber moved from Norway to United Kingdom
    
        Place Units - Americans
            2 transports placed in 56 Sea Zone
            2 armour, 1 bomber and 3 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 38 PUs; end with 40 PUs
            Americans collect 2 PUs from War Bonds; end with 42 PUs
            Objective 4: Americans met a national objective for an additional 5 PUs; end with 47 PUs
            Objective 3: Americans met a national objective for an additional 5 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Americans rolls : : 0.00
    

    Savegame

  • '19

    TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 4
    
        Research Technology - Germans
            Germans spend 0 on tech rolls
                Germans rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Germans
            Germans repair damage of 6x factory; Remaining resources: 32 PUs; 1 techTokens; 
            Germans buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat Move - Germans
            1 infantry moved from Baltic States to East Poland
            3 infantry moved from Poland to East Poland
            3 fighters moved from Norway to East Poland
            1 bomber moved from Norway to East Poland
            7 armour, 4 artilleries and 8 infantry moved from Baltic States to Karelia S.S.R.
            7 infantry moved from Norway to Finland
            2 infantry moved from France to 13 Sea Zone
            2 infantry and 1 transport moved from 13 Sea Zone to 18 Sea Zone
            2 infantry moved from 18 Sea Zone to Brazil
                  Germans take Brazil from Americans
    
        Combat - Germans
            Battle in East Poland
                Germans attack with 1 bomber, 3 fighters and 4 infantry
                Russians defend with 5 infantry
                    Germans roll dice for 1 bomber, 3 fighters and 4 infantry in East Poland, round 2 : 3/1 hits, 2.83 expected hits
                    Russians roll dice for 5 infantry in East Poland, round 2 : 2/1 hits, 1.67 expected hits
                    3 infantry owned by the Russians and 2 infantry owned by the Germans lost in East Poland
                    Germans roll dice for 1 bomber, 3 fighters and 2 infantry in East Poland, round 3 : 3/1 hits, 2.50 expected hits
                    Russians roll dice for 2 infantry in East Poland, round 3 : 1/1 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in East Poland
                Germans win, taking East Poland from Russians with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 3 infantry
                Casualties for Russians: 5 infantry
            Battle in Finland
                Germans attack with 7 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 7 infantry in Finland, round 2 : 1/1 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Finland
                Germans win, taking Finland from Russians with 7 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Karelia S.S.R.
                Germans attack with 7 armour, 4 artilleries and 8 infantry
                British defend with 1 bomber and 1 fighter; Russians defend with 1 aaGun, 2 armour, 1 artillery, 1 factory and 9 infantry
                    Germans roll dice for 7 armour, 4 artilleries and 8 infantry in Karelia S.S.R., round 2 : 7/1 hits, 7.50 expected hits
                    Russians roll dice for 2 armour, 1 artillery, 1 bomber, 1 fighter and 9 infantry in Karelia S.S.R., round 2 : 5/1 hits, 5.17 expected hits
                    7 infantry owned by the Russians and 5 infantry owned by the Germans lost in Karelia S.S.R.
                    Germans roll dice for 7 armour, 4 artilleries and 3 infantry in Karelia S.S.R., round 3 : 6/1 hits, 5.83 expected hits
                    Russians roll dice for 2 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry in Karelia S.S.R., round 3 : 3/1 hits, 2.83 expected hits
                    2 infantry owned by the Russians, 2 armour owned by the Russians, 1 artillery owned by the Russians, 3 infantry owned by the Germans and 1 bomber owned by the British lost in Karelia S.S.R.
                    Germans roll dice for 7 armour and 4 artilleries in Karelia S.S.R., round 4 : 5/1 hits, 4.83 expected hits
                    Russians roll dice for 1 fighter in Karelia S.S.R., round 4 : 1/1 hits, 0.67 expected hits
                    1 artillery owned by the Germans and 1 fighter owned by the British lost in Karelia S.S.R.
                Germans win, taking Karelia S.S.R. from Russians with 7 armour and 3 artilleries remaining. Battle score for attacker is 35
                Casualties for Germans: 1 artillery and 8 infantry
                Casualties for Russians: 2 armour, 1 artillery and 9 infantry
                Casualties for British: 1 bomber and 1 fighter
    
        Non Combat Move - Germans
            1 bomber and 3 fighters moved from East Poland to Poland
            1 bomber moved from Poland to France
            2 infantry moved from Germany to France
    
        Place Units - Germans
            6 infantry placed in France
            2 artilleries and 2 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 38 PUs; end with 38 PUs
            Germans collect 3 PUs from War Bonds; end with 41 PUs
            Objective 1: Germans met a national objective for an additional 5 PUs; end with 46 PUs
            Objective 3: Germans met a national objective for an additional 5 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Germans rolls : : 0.00
    Russians : 0.67
    

    Savegame

  • '19

    Ok, on to turn #4 for Russia.
    11:36 pm, June 8th.


  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 2 armour and 8 infantry; Remaining resources: 2 PUs; 0 techTokens; 
    
        Combat Move - Russians
            1 submarine moved from 5 Sea Zone to 7 Sea Zone
            1 infantry moved from Belorussia to Baltic States
                  Russians take Baltic States from Germans
            1 infantry moved from Eastern Ukraine to Ukraine
            1 infantry moved from Persia to Trans-Jordan
                  British take Trans-Jordan from Japanese
            1 bomber moved from Russia to Chinghai
            1 infantry moved from Caucasus to Kazakh S.S.R.
            1 armour moved from Caucasus to Chinghai
    
        Combat - Russians
            Battle in Chinghai
                Russians attack with 1 armour and 1 bomber
                Japanese defend with 1 infantry
                    Russians roll dice for 1 armour and 1 bomber in Chinghai, round 2 : 1/1 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Chinghai, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Chinghai
                Russians win, taking Chinghai from Japanese with 1 armour and 1 bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
            1 bomber moved from Chinghai to Russia
            4 infantry moved from Eastern Ukraine to Russia
            1 infantry moved from Russia to Archangel
            1 artillery moved from Archangel to Russia
    
        Place Units - Russians
            1 armour placed in Caucasus
            3 infantry placed in Caucasus
            1 armour and 5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 26 PUs; end with 28 PUs
            Russians collect 6 PUs from War Bonds; end with 34 PUs
    

    Combat Hit Differential Summary :

    Russians : -0.17
    Japanese : -0.33
    

    Savegame

  • '19

    TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese repair damage of 4x factory; Remaining resources: 58 PUs; 0 techTokens; 
            Japanese buy 1 armour, 2 fighters and 11 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Borneo to 49 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport moved from 48 Sea Zone to 52 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 2 fighters, 3 infantry and 2 transports moved from 50 Sea Zone to 52 Sea Zone
            3 infantry moved from 52 Sea Zone to Wake Island
            1 artillery moved from 52 Sea Zone to Wake Island
            4 fighters moved from 52 Sea Zone to Wake Island
            1 infantry and 1 transport moved from 49 Sea Zone to 48 Sea Zone
            1 armour moved from New Guinea to 48 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 48 Sea Zone to 46 Sea Zone
            1 armour moved from 46 Sea Zone to Solomon Islands
                  Japanese take Solomon Islands from British
            1 infantry moved from 46 Sea Zone to Solomon Islands
            2 armour moved from Egypt to Trans-Jordan
            1 artillery and 2 infantry moved from India to Persia
            2 fighters moved from 35 Sea Zone to Persia
            2 fighters moved from Ningxia to Chinghai
            1 artillery and 2 infantry moved from Buryatia S.S.R. to Soviet Far East
    
        Combat - Japanese
            Battle in Chinghai
                Japanese attack with 2 fighters
                Russians defend with 1 armour
                    Japanese roll dice for 2 fighters in Chinghai, round 2 : 1/0 hits, 1.00 expected hits
                    Chinese roll dice for 1 armour in Chinghai, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Russians lost in Chinghai
                Japanese win with 2 fighters remaining. Battle score for attacker is 5
                Casualties for Russians: 1 armour
            Battle in Trans-Jordan
                Japanese attack with 2 armour
                Russians defend with 1 infantry
                    Japanese roll dice for 2 armour in Trans-Jordan, round 2 : 1/0 hits, 1.00 expected hits
                    British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Trans-Jordan
                Japanese win, taking Trans-Jordan from British with 2 armour remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Persia
                Japanese attack with 1 artillery, 2 fighters and 2 infantry
                Russians defend with 2 infantry
                    Japanese roll dice for 1 artillery, 2 fighters and 2 infantry in Persia, round 2 : 2/1 hits, 1.83 expected hits
                    British roll dice for 2 infantry in Persia, round 2 : 0/1 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Persia
                Japanese win, taking Persia from British with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Soviet Far East
                Japanese attack with 1 artillery and 2 infantry
                Russians defend with 2 infantry
                    Japanese roll dice for 1 artillery and 2 infantry in Soviet Far East, round 2 : 1/1 hits, 0.83 expected hits
                    Russians roll dice for 2 infantry in Soviet Far East, round 2 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Soviet Far East
                    Japanese roll dice for 1 artillery and 1 infantry in Soviet Far East, round 3 : 0/1 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Soviet Far East, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Soviet Far East, round 4 : 0/1 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Soviet Far East, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Soviet Far East, round 5 : 1/1 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Soviet Far East, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Soviet Far East
                Japanese win, taking Soviet Far East from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in Wake Island
                Japanese attack with 1 artillery, 4 fighters and 3 infantry
                Americans defend with 1 infantry
                    Japanese roll dice for 2 battleships and 1 cruiser in Wake Island, round 2 : 2/1 hits, 1.83 expected hits
                    Americans roll dice for 1 infantry in Wake Island, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Wake Island
                Japanese win, taking Wake Island from Americans with 1 artillery, 4 fighters and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Japanese
            4 fighters moved from Wake Island to 52 Sea Zone
            2 submarines moved from 62 Sea Zone to 52 Sea Zone
            1 destroyer moved from 62 Sea Zone to 52 Sea Zone
            2 fighters moved from Chinghai to Kiangsu
            2 fighters moved from Persia to 35 Sea Zone
    
        Place Units - Japanese
            1 armour and 1 infantry placed in Egypt
            4 infantry placed in East Indies
            2 fighters and 6 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 46 PUs; end with 46 PUs
            Japanese collect 2 PUs from War Bonds; end with 48 PUs
            Objective 2: Japanese met a national objective for an additional 5 PUs; end with 53 PUs
            Objective 3: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
            Objective 1: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    British : -1.00
    Americans : 0.67
    Chinese : -0.50
    Russians : -0.67
    Japanese : -0.50
    

    Savegame

  • '19

    Back to the UK.
    12:03am, June 9th.


  • TripleA Turn Summary: British round 4

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 4
    
        Purchase Units - British
            British buy 3 infantry and 3 transports; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - British
            1 destroyer moved from 19 Sea Zone to 9 Sea Zone
            1 artillery and 1 transport moved from 19 Sea Zone to 9 Sea Zone
    
        Non Combat Move - British
    
        Place Units - British
            3 transports placed in 2 Sea Zone
            3 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 21 PUs; end with 21 PUs
            British collect 4 PUs from War Bonds; end with 25 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 4 armour and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Italians
            1 armour moved from French West Africa to Belgian Congo
                  Italians take Belgian Congo from British
            2 transports moved from 16 Sea Zone to 14 Sea Zone
            2 armour moved from Italy to 14 Sea Zone
            2 infantry moved from Italy to 14 Sea Zone
            2 armour, 2 infantry and 2 transports moved from 14 Sea Zone to 16 Sea Zone
            2 armour and 2 infantry moved from 16 Sea Zone to Ukraine
            2 armour moved from Bulgaria Romania to Ukraine
    
        Combat - Italians
            Battle in Ukraine
                Italians attack with 4 armour and 2 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 battleship and 2 cruisers in Ukraine, round 2 : 2/1 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                Italians win, taking Ukraine from Russians with 4 armour and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 infantry moved from Italy to Balkans
            1 armour moved from Italy to Bulgaria Romania
    
        Place Units - Italians
            4 armour and 2 infantry placed in Italy
    
        Turn Complete - Italians
            Italians collect 16 PUs; end with 16 PUs
            Italians collect 3 PUs from War Bonds; end with 19 PUs
            Objective 1: Italians met a national objective for an additional 5 PUs; end with 24 PUs
            Objective 2: Italians met a national objective for an additional 5 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.33
    Russians : -0.33
    

    Savegame

  • '19

    On to the US!
    12:14 am, June 9th.

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