19L G40 OOB BLAND - Toucan (X) vs Leatherneck (L)


  • TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 1 factory_minor, 2 fighters and 1 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
    
        Combat Move - Japanese
            1 armour moved from French Indo China to 36 Sea Zone
            1 armour, 3 artilleries, 1 carrier, 2 destroyers, 4 infantry and 4 transports moved from 36 Sea Zone to 39 Sea Zone
            1 artillery, 1 battleship, 2 carriers, 1 cruiser, 4 fighters, 1 infantry, 1 submarine and 1 transport moved from 38 Sea Zone to 39 Sea Zone
            1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 37 Sea Zone to 39 Sea Zone
            1 fighter moved from 39 Sea Zone to India
            3 fighters and 1 tactical_bomber moved from Siam to India
            1 fighter and 1 tactical_bomber moved from Kwangsi to India
            3 fighters and 3 tactical_bombers moved from Yunnan to India
            1 bomber moved from Siam to 39 Sea Zone
            1 bomber moved from Siam to India
            1 infantry moved from French Indo China to Shan State
            1 infantry moved from Siam to Shan State
            1 battleship moved from 36 Sea Zone to 39 Sea Zone
            1 artillery and 2 infantry moved from Kiangsi to Kwangtung
            1 artillery moved from Kwangsi to Kwangtung
            5 infantry moved from Chahar to Suiyuyan
            4 infantry moved from Jehol to Anhwe
            1 infantry moved from Yunnan to Burma
                  Japanese take Burma from UK_Pacific
            1 armour, 5 artilleries and 6 infantry moved from 39 Sea Zone to India
            1 tactical_bomber moved from Yunnan to India
            2 tactical_bombers moved from Yunnan to 39 Sea Zone
            1 fighter moved from 39 Sea Zone to India
            1 artillery moved from Yunnan to Shan State
            1 infantry moved from Kweichow to Shensi
            1 infantry moved from Hopei to Shensi
    
        Combat - Japanese
            British scrambles 3 units out of India to defend against the attack in 39 Sea Zone
            Battle in Kwangtung
                Japanese attack with 2 artilleries and 2 infantry
                British defend with 2 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 2 artilleries and 2 infantry in Kwangtung, round 2 : 2/4 hits, 1.33 expected hits
                    UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in Suiyuyan
                Japanese attack with 5 infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 5 infantry in Suiyuyan, round 2 : 1/5 hits, 0.83 expected hits
                    Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                    Japanese roll dice for 3 infantry in Suiyuyan, round 3 : 0/3 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 3 infantry in Suiyuyan, round 4 : 0/3 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 3 infantry in Suiyuyan, round 5 : 1/3 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                Japanese win, taking Suiyuyan from Chinese with 2 infantry remaining. Battle score for attacker is -3
                Casualties for Japanese: 3 infantry
                Casualties for Chinese: 2 infantry
            Battle in 39 Sea Zone
                Japanese attack with 2 battleships, 1 bomber, 3 carriers, 2 cruisers, 3 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 6 transports
                British defend with 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 1 submarine and 2 transports; French defend with 1 destroyer; ANZAC defend with 1 destroyer, 3 fighters and 1 transport
                    Japanese roll dice for 2 submarines in 39 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 battleships, 1 bomber, 3 carriers, 2 cruisers, 3 destroyers, 2 fighters, 2 tactical_bombers and 6 transports in 39 Sea Zone, round 2 : 4/12 hits, 6.33 expected hits
                Units damaged: 1 battleship owned by the British and 1 carrier owned by the British
                    British roll dice for 1 submarine in 39 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    British roll dice for 1 battleship, 1 carrier, 2 cruisers, 5 destroyers, 5 fighters and 3 transports in 39 Sea Zone, round 2 : 8/14 hits, 7.00 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    1 destroyer owned by the British, 3 carriers owned by the Japanese, 1 submarine owned by the Japanese and 1 submarine owned by the British lost in 39 Sea Zone
                    Japanese roll dice for 1 submarine in 39 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 battleships, 1 bomber, 2 cruisers, 3 destroyers, 2 fighters, 2 tactical_bombers and 6 transports in 39 Sea Zone, round 3 : 8/12 hits, 6.33 expected hits
                    British roll dice for 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 5 fighters and 3 transports in 39 Sea Zone, round 3 : 8/13 hits, 6.67 expected hits
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 destroyer owned by the French, 2 destroyers owned by the British, 1 destroyer owned by the ANZAC, 2 cruisers owned by the British, 3 destroyers owned by the Japanese, 1 submarine owned by the Japanese, 1 battleship owned by the British, 1 carrier owned by the British and 2 cruisers owned by the Japanese lost in 39 Sea Zone
                    Japanese roll dice for 2 battleships, 1 bomber, 1 fighter, 1 tactical_bomber and 6 transports in 39 Sea Zone, round 4 : 5/5 hits, 3.17 expected hits
                    British roll dice for 5 fighters and 3 transports in 39 Sea Zone, round 4 : 5/5 hits, 3.33 expected hits
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 3 fighters owned by the ANZAC, 1 bomber owned by the Japanese, 2 battleships owned by the Japanese and 2 fighters owned by the British lost in 39 Sea Zone
                British and Japanese reach a stalemate
                . Battle score for attacker is -46
                Casualties for Japanese: 2 battleships, 1 bomber, 3 carriers, 2 cruisers, 3 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers
                Casualties for British: 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 1 submarine
                Casualties for ANZAC: 1 destroyer and 3 fighters
                Casualties for French: 1 destroyer
            Battle in Shan State
                Japanese attack with 1 artillery and 2 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 0/3 hits, 0.83 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                    Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 3 : 1/2 hits, 0.67 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 artillery remaining. Battle score for attacker is -3
                Casualties for Japanese: 2 infantry
                Casualties for British: 1 infantry
            Battle in India
                Japanese attack with 1 armour, 5 artilleries, 1 bomber, 9 fighters, 6 infantry and 6 tactical_bombers
                British defend with 3 aaGuns, 4 artilleries, 13 infantry and 1 tactical_bomber; ANZAC defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                    AA fire in India : 4/9 hits, 1.50 expected hits
                    1 tactical_bomber owned by the Japanese and 3 fighters owned by the Japanese lost in India
                    Japanese roll dice for 1 armour, 5 artilleries, 1 bomber, 6 fighters, 6 infantry and 5 tactical_bombers in India, round 2 : 14/24 hits, 11.00 expected hits
                    UK_Pacific roll dice for 3 aaGuns, 4 artilleries, 15 infantry and 1 tactical_bomber in India, round 2 : 8/20 hits, 6.83 expected hits
                    6 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 3 aaGuns owned by the British and 11 infantry owned by the British lost in India
                    Japanese roll dice for 1 armour, 3 artilleries, 1 bomber, 6 fighters and 5 tactical_bombers in India, round 3 : 10/16 hits, 8.50 expected hits
                    UK_Pacific roll dice for 4 artilleries, 4 infantry and 1 tactical_bomber in India, round 3 : 2/9 hits, 3.17 expected hits
                    2 artilleries owned by the Japanese, 2 infantry owned by the ANZAC, 1 tactical_bomber owned by the British, 4 artilleries owned by the British and 2 infantry owned by the British lost in India
                Japanese captures 17PUs while taking UK_Pacific capital
                Japanese converts factory_major into different units
                Japanese win, taking India from UK_Pacific with 1 armour, 1 artillery, 1 bomber, 6 fighters and 5 tactical_bombers remaining. Battle score for attacker is 12
                Casualties for Japanese: 4 artilleries, 3 fighters, 6 infantry and 1 tactical_bomber
                Casualties for British: 3 aaGuns, 4 artilleries, 13 infantry and 1 tactical_bomber
                Casualties for ANZAC: 2 infantry
            Battle in Shensi
                Japanese attack with 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 infantry in Shensi, round 4 : 0/2 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 infantry in Shensi, round 5 : 0/2 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 infantry in Shensi, round 6 : 0/2 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 6 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 infantry in Shensi, round 7 : 0/2 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 7 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 infantry in Shensi, round 8 : 1/2 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 8 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 infantry moved from Hunan to Kweichow
            2 infantry moved from Kwangsi to Yunnan
            6 fighters moved from India to Yunnan
            5 tactical_bombers moved from India to Yunnan
            1 bomber moved from India to Yunnan
            1 artillery moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery and 1 infantry moved from 6 Sea Zone to Korea
    
        Place Units - Japanese
            1 factory_minor placed in French Indo China
            2 fighters and 1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 44 PUs; end with 62 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    British : 4.83
    Chinese : -1.00
    UK_Pacific : 0.67
    AA fire in India : : 2.50
    Japanese : 3.17
    

    Savegame


  • TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 3 destroyers, 2 fighters and 2 submarines; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Americans To War With Germans
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Americans takes Political Action: Political Action Americans To War With Japanese
                Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Americans takes Political Action: Political Action Americans To War With Italians
                Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
    
        Combat - Americans
            Americans creates battle in territory 39 Sea Zone
            Americans creates battle in territory 101 Sea Zone
            Battle in 39 Sea Zone
                British loiter and taunt; Americans attack with 1 destroyer and 1 submarine; ANZAC loiter and taunt
                Japanese defend with 6 transports
                    6 transports owned by the Japanese lost in 39 Sea Zone
                    Americans roll dice for 1 submarine in 39 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Americans win, taking 39 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 42
                Casualties for Japanese: 6 transports
            Battle in 101 Sea Zone
                Americans attack with 1 cruiser, 3 destroyers, 1 submarine and 1 transport
                Germans defend with 1 destroyer and 1 submarine
                    Americans roll dice for 1 submarine in 101 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 cruiser, 3 destroyers and 1 transport in 101 Sea Zone, round 2 : 2/4 hits, 1.50 expected hits
                    Germans roll dice for 1 submarine in 101 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 destroyer in 101 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 101 Sea Zone
                Americans win, taking 101 Sea Zone from Germans with 1 cruiser, 3 destroyers, 1 submarine and 1 transport remaining. Battle score for attacker is 14
                Casualties for Germans: 1 destroyer and 1 submarine
    
        Non Combat Move - Americans
            1 artillery moved from Western United States to 10 Sea Zone
            1 armour moved from Western United States to 10 Sea Zone
            2 infantry moved from Western United States to 10 Sea Zone
            1 armour, 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 1 fighter, 2 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 10 Sea Zone to 4 Sea Zone
            6 fighters moved from Western United States to Soviet Far East
            1 bomber moved from Western United States to Soviet Far East
            1 artillery and 2 infantry moved from 4 Sea Zone to Soviet Far East
            1 armour moved from 4 Sea Zone to Soviet Far East
            1 artillery and 1 infantry moved from Central United States to Eastern United States
    
        Place Units - Americans
            2 fighters placed in Western United States
            1 destroyer and 1 submarine placed in 10 Sea Zone
            2 destroyers and 1 submarine placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.50
    Americans : 0.83
    

    Savegame


  • TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Szechwan to Shensi
            1 infantry moved from Szechwan to Shensi
            1 fighter moved from Kansu to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 fighter and 4 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 2 : 1/5 hits, 1.17 expected hits
                    Japanese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                    Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 3 : 0/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 4 : 0/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 5 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
            10 infantry moved from Szechwan to Sikang
            1 fighter moved from Shensi to Sikang
    
        Place Units - Chinese
            2 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Chinese : -2.17
    Japanese : 0.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 3 destroyers, 2 fighters and 2 submarines; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Americans To War With Germans
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Americans takes Political Action: Political Action Americans To War With Japanese
                Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Americans takes Political Action: Political Action Americans To War With Italians
                Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
    
        Combat - Americans
            Americans creates battle in territory 39 Sea Zone
            Americans creates battle in territory 101 Sea Zone
            Battle in 39 Sea Zone
                British loiter and taunt; Americans attack with 1 destroyer and 1 submarine; ANZAC loiter and taunt
                Japanese defend with 6 transports
                    6 transports owned by the Japanese lost in 39 Sea Zone
                    Americans roll dice for 1 submarine in 39 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Americans win, taking 39 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 42
                Casualties for Japanese: 6 transports
            Battle in 101 Sea Zone
                Americans attack with 1 cruiser, 3 destroyers, 1 submarine and 1 transport
                Germans defend with 1 destroyer and 1 submarine
                    Americans roll dice for 1 submarine in 101 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 cruiser, 3 destroyers and 1 transport in 101 Sea Zone, round 2 : 2/4 hits, 1.50 expected hits
                    Germans roll dice for 1 submarine in 101 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 destroyer in 101 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 101 Sea Zone
                Americans win, taking 101 Sea Zone from Germans with 1 cruiser, 3 destroyers, 1 submarine and 1 transport remaining. Battle score for attacker is 14
                Casualties for Germans: 1 destroyer and 1 submarine
    
        Non Combat Move - Americans
            1 artillery moved from Western United States to 10 Sea Zone
            1 armour moved from Western United States to 10 Sea Zone
            2 infantry moved from Western United States to 10 Sea Zone
            1 armour, 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 1 fighter, 2 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 10 Sea Zone to 4 Sea Zone
            6 fighters moved from Western United States to Soviet Far East
            1 bomber moved from Western United States to Soviet Far East
            1 artillery and 2 infantry moved from 4 Sea Zone to Soviet Far East
            1 armour moved from 4 Sea Zone to Soviet Far East
            1 artillery and 1 infantry moved from Central United States to Eastern United States
    
        Place Units - Americans
            2 fighters placed in Western United States
            1 destroyer and 1 submarine placed in 10 Sea Zone
            2 destroyers and 1 submarine placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Szechwan to Shensi
            1 infantry moved from Szechwan to Shensi
            1 fighter moved from Kansu to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 fighter and 4 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 2 : 1/5 hits, 1.17 expected hits
                    Japanese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                    Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 3 : 0/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 4 : 0/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 5 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
            10 infantry moved from Szechwan to Sikang
            1 fighter moved from Shensi to Sikang
    
        Place Units - Chinese
            2 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 7 PUs
    
        Purchase Units - British
            British repair damage of 6x factory_minor; Remaining resources: 25 PUs; 
            British buy 1 artillery and 2 fighters; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 transport moved from 39 Sea Zone to 75 Sea Zone
            1 transport moved from 39 Sea Zone to 75 Sea Zone
            1 fighter and 1 tactical_bomber moved from Eastern Persia to Syria
            2 infantry moved from Malaya to Shan State
            2 fighters moved from United Kingdom to Scotland
            5 infantry moved from United Kingdom to Scotland
    
        Combat - British
            Battle in Syria
                British attack with 1 fighter and 1 tactical_bomber
                Italians defend with 2 infantry
                    British roll dice for 1 fighter and 1 tactical_bomber in Syria, round 2 : 0/2 hits, 1.17 expected hits
                    Italians roll dice for 2 infantry in Syria, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 fighter and 1 tactical_bomber in Syria, round 3 : 2/2 hits, 1.17 expected hits
                    Italians roll dice for 2 infantry in Syria, round 3 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Italians lost in Syria
                British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Italians: 2 infantry
            Battle in Shan State
                British attack with 2 infantry
                Japanese defend with 1 artillery
                    British roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Shan State, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Shan State
                    British roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 artillery in Shan State, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 infantry in Shan State, round 4 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 artillery in Shan State, round 4 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 infantry in Shan State, round 5 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 artillery in Shan State, round 5 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 infantry in Shan State, round 6 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 artillery in Shan State, round 6 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 infantry in Shan State, round 7 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 artillery in Shan State, round 7 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the British retreated to Malaya
                Japanese win with 1 artillery remaining. Battle score for attacker is -3
                Casualties for British: 1 infantry
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from Syria to Iraq
            1 infantry moved from Eastern Persia to Persia
                  British take Persia from Neutral_Allies
            2 infantry moved from Union of South Africa to Rhodesia
            1 artillery moved from Union of South Africa to Rhodesia
            1 tactical_bomber moved from Union of South Africa to French Madagascar
    
        Place Units - British
            1 artillery and 2 fighters placed in Iraq
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,4,3,1
            British collect 22 PUs (5 lost to blockades); end with 23 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : -0.50
    British : -1.50
    Italians : -1.33
    Americans : 0.83
    Chinese : -2.17
    Japanese : -0.67
    

    Savegame


  • TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 1 carrier and 1 factory_minor; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Trans-Jordan to Iraq
            1 armour and 1 mech_infantry moved from Egypt to Iraq
            1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
            1 bomber and 1 fighter moved from Alexandria to Iraq
            1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
            1 battleship and 1 cruiser moved from 98 Sea Zone to 80 Sea Zone
            1 transport moved from 92 Sea Zone to 95 Sea Zone
            1 armour and 1 infantry moved from Northern Italy to 95 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
            1 armour and 1 infantry moved from 96 Sea Zone to Malta
            1 destroyer moved from 91 Sea Zone to 105 Sea Zone
            1 submarine moved from 92 Sea Zone to 91 Sea Zone
            1 fighter moved from Gibraltar to 105 Sea Zone
            1 transport moved from 98 Sea Zone to 81 Sea Zone
            1 artillery moved from Anglo Egyptian Sudan to 81 Sea Zone
            1 artillery and 1 transport moved from 81 Sea Zone to 76 Sea Zone
            1 infantry moved from Ethiopia to 76 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
            1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
    
        Combat - Italians
            Battle in 105 Sea Zone
                Italians attack with 1 destroyer and 1 fighter
                Russians defend with 1 submarine
                    Italians roll dice for 1 destroyer and 1 fighter in 105 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Russians lost in 105 Sea Zone
                Italians win, taking 105 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Russians: 1 submarine
            Battle in Iraq
                Italians attack with 1 armour, 2 artilleries, 1 bomber, 1 fighter, 3 infantry and 1 mech_infantry
                British defend with 1 artillery, 1 factory_minor, 3 fighters and 1 tactical_bomber
                    Italians roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 1/2 hits, 1.17 expected hits
                    Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter, 3 infantry and 1 mech_infantry in Iraq, round 2 : 6/9 hits, 3.33 expected hits
                    British roll dice for 1 artillery, 3 fighters and 1 tactical_bomber in Iraq, round 2 : 4/5 hits, 2.83 expected hits
                    1 tactical_bomber owned by the British, 1 artillery owned by the British, 1 artillery owned by the Italians, 3 fighters owned by the British and 3 infantry owned by the Italians lost in Iraq
                Italians win, taking Iraq from British with 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 32
                Casualties for Italians: 1 artillery and 3 infantry
                Casualties for British: 1 artillery, 3 fighters and 1 tactical_bomber
            Battle in Malta
                Italians attack with 1 armour and 1 infantry
                British defend with 1 aaGun and 1 infantry
                    Italians roll dice for 1 armour and 1 infantry in Malta, round 2 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 1/1 hits, 0.33 expected hits
                    1 aaGun owned by the British and 1 infantry owned by the Italians lost in Malta
                    Italians roll dice for 1 armour in Malta, round 3 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 infantry in Malta, round 3 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Italians lost in Malta
                British win with 1 infantry remaining. Battle score for attacker is -4
                Casualties for Italians: 1 armour and 1 infantry
                Casualties for British: 1 aaGun
    
        Non Combat Move - Italians
            1 infantry moved from Greece to Bulgaria
            1 armour moved from Greece to Romania
            1 bomber moved from Iraq to Egypt
            1 fighter moved from Iraq to Trans-Jordan
            1 fighter moved from 105 Sea Zone to France
            2 aaGuns, 2 artilleries and 2 infantry moved from Romania to Bessarabia
            2 aaGuns moved from Yugoslavia to Romania
    
        Place Units - Italians
            1 factory_minor placed in Egypt
            1 carrier placed in 95 Sea Zone
    
        Turn Complete - Italians
            Italians collect 20 PUs; end with 21 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 28 PUs
            Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 33 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Italians : 2.50
    British : 2.50
    Russians : -0.17
    

    Savegame


  • TripleA Turn Summary: ANZAC round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 39 Sea Zone to 57 Sea Zone
            1 cruiser, 1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 15 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 39 Sea Zone to 57 Sea Zone
            1 cruiser, 1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 15 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
    
        Combat Move - French
            1 fighter moved from United Kingdom to Scotland
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                  British take Anglo Egyptian Sudan from Italians
    
        Combat - French
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 bomber, 9 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Vyborg to Novgorod
                  Germans take Novgorod from Russians
            1 fighter moved from Western Germany to Gibraltar
            1 fighter moved from Libya to Gibraltar
            1 artillery moved from Egypt to 98 Sea Zone
            1 artillery and 1 transport moved from 98 Sea Zone to 80 Sea Zone
            1 artillery moved from 80 Sea Zone to Persia
            1 fighter and 2 tactical_bombers moved from Trans-Jordan to Persia
            1 bomber moved from Romania to Persia
            1 bomber moved from Romania to Persia
            1 bomber moved from Trans-Jordan to 75 Sea Zone
            7 mech_infantrys moved from Eastern Poland to Ukraine
            1 infantry moved from Bessarabia to Ukraine
            2 armour moved from Eastern Poland to Ukraine
            1 artillery and 4 infantry moved from Eastern Poland to Western Ukraine
            1 artillery moved from Eastern Poland to Baltic States
            1 infantry moved from Poland to Baltic States
            1 infantry moved from Eastern Poland to Baltic States
            1 tactical_bomber moved from Western Germany to Baltic States
            5 infantry moved from Finland to Karelia
            1 tactical_bomber moved from Romania to Baltic States
            1 armour and 1 mech_infantry moved from Poland to Western Ukraine
            9 armour moved from Eastern Poland to Ukraine
            3 artilleries and 20 infantry moved from Eastern Poland to Western Ukraine
            1 mech_infantry moved from Germany to Eastern Poland
    
        Combat - Germans
            Battle in 75 Sea Zone
                Germans attack with 1 bomber
                British defend with 2 transports
                    2 transports owned by the British lost in 75 Sea Zone
                Germans win with 1 bomber remaining. Battle score for attacker is 14
                Casualties for British: 2 transports
            Battle in Persia
                Germans attack with 1 artillery, 2 bombers, 1 fighter and 2 tactical_bombers
                British defend with 3 infantry
                    Germans roll dice for 1 artillery, 2 bombers, 1 fighter and 2 tactical_bombers in Persia, round 2 : 3/6 hits, 3.33 expected hits
                    British roll dice for 3 infantry in Persia, round 2 : 2/3 hits, 1.00 expected hits
                    1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans and 3 infantry owned by the British lost in Persia
                Germans win, taking Persia from British with 1 artillery, 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is -12
                Casualties for Germans: 1 fighter and 1 tactical_bomber
                Casualties for British: 3 infantry
            Battle in Ukraine
                Germans attack with 11 armour, 1 infantry and 7 mech_infantrys
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 11 armour, 1 infantry and 7 mech_infantrys in Ukraine, round 2 : 5/19 hits, 6.83 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                Germans win, taking Ukraine from Russians with 11 armour, 1 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Western Ukraine
                Germans attack with 1 armour, 4 artilleries, 24 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour, 4 artilleries, 24 infantry and 1 mech_infantry in Western Ukraine, round 2 : 6/30 hits, 6.67 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 1 armour, 4 artilleries, 24 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Baltic States
                Germans attack with 1 artillery, 2 infantry and 2 tactical_bombers
                Russians defend with 2 infantry
                    Germans roll dice for 1 artillery, 2 infantry and 2 tactical_bombers in Baltic States, round 2 : 3/5 hits, 1.83 expected hits
                    Russians roll dice for 2 infantry in Baltic States, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Baltic States
                Germans win, taking Baltic States from Russians with 1 artillery and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Germans: 2 infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            3 aaGuns and 8 mech_infantrys moved from Germany to Poland
            2 aaGuns moved from Eastern Poland to Western Ukraine
            1 aaGun moved from Poland to Eastern Poland
            2 tactical_bombers moved from Baltic States to Poland
            1 infantry moved from Algeria to 94 Sea Zone
            1 artillery moved from Tunisia to 94 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 98 Sea Zone
            1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
            2 bombers and 1 tactical_bomber moved from Persia to Iraq
            1 bomber moved from 75 Sea Zone to Kenya
    
        Place Units - Germans
            1 submarine placed in 110 Sea Zone
            1 bomber placed in France
            1 armour and 9 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 58 PUs; end with 59 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 71 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.67
    British : 1.00
    Russians : 0.67
    

    Savegame


  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 3 armour and 7 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Belarus to Novgorod
            2 infantry moved from Belarus to Baltic States
            1 fighter moved from Belarus to Baltic States
            1 tactical_bomber moved from Belarus to Novgorod
            2 infantry moved from Belarus to Eastern Poland
            1 artillery moved from Belarus to Eastern Poland
    
        Combat - Russians
            Battle in Novgorod
                Russians attack with 2 infantry and 1 tactical_bomber
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Russians roll dice for 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Novgorod
                    Russians roll dice for 1 infantry and 1 tactical_bomber in Novgorod, round 3 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Baltic States
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 artillery
                    Russians roll dice for 1 fighter and 2 infantry in Baltic States, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 artillery in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 2 infantry in Baltic States, round 3 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 artillery in Baltic States, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Baltic States
                    Russians roll dice for 1 fighter and 1 infantry in Baltic States, round 4 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 artillery in Baltic States, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 1 infantry in Baltic States, round 5 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 artillery in Baltic States, round 5 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 1 infantry in Baltic States, round 6 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 artillery in Baltic States, round 6 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 1 infantry in Baltic States, round 7 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 artillery in Baltic States, round 7 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Baltic States
                Russians win with 1 fighter remaining. Battle score for attacker is -2
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 artillery
            Battle in Eastern Poland
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 aaGun and 1 mech_infantry
                    Russians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 aaGun and 1 mech_infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
                    1 aaGun owned by the Germans lost in Eastern Poland
                    Russians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 3 : 2/3 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Eastern Poland, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Eastern Poland
                Russians win, taking Eastern Poland from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 9
                Casualties for Germans: 1 aaGun and 1 mech_infantry
    
        Non Combat Move - Russians
            1 infantry moved from Kazakhstan to Volgograd
            1 mech_infantry moved from Russia to Rostov
            1 tactical_bomber moved from Novgorod to Russia
            1 fighter moved from Belarus to Russia
            1 fighter moved from Baltic States to Russia
            4 aaGuns, 7 armour, 6 artilleries, 18 infantry and 6 mech_infantrys moved from Belarus to Smolensk
            1 infantry moved from Russia to Bryansk
    
        Place Units - Russians
            3 armour and 7 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 31 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Russians : -2.50
    

    Savegame


  • TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer, 3 fighters, 5 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
            1 infantry moved from Yunnan to Szechwan
                  Japanese take Szechwan from Chinese
            1 mech_infantry moved from Yunnan to Malaya
            1 artillery moved from Shan State to Malaya
            2 fighters and 2 tactical_bombers moved from Yunnan to Malaya
            2 fighters and 1 tactical_bomber moved from Yunnan to 39 Sea Zone
            1 artillery and 1 infantry moved from Korea to Manchuria
            1 destroyer and 1 transport moved from 6 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
            1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 armour moved from India to Eastern Persia
                  Japanese take West India from UK_Pacific
                  Japanese take Eastern Persia from British
            1 infantry moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
            1 infantry moved from Kweichow to Shensi
            1 infantry moved from Suiyuyan to Shensi
            1 fighter and 1 tactical_bomber moved from Yunnan to Shensi
            1 bomber moved from Yunnan to Japan
    
        Combat - Japanese
            Battle in 39 Sea Zone
                Japanese attack with 2 fighters and 1 tactical_bomber
                Americans defend with 1 destroyer and 1 submarine
                1 submarine owned by the Americans Submerged
                    Japanese roll dice for 2 fighters and 1 tactical_bomber in 39 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                    Americans roll dice for 1 destroyer in 39 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 39 Sea Zone
                Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Philippines
                Japanese attack with 1 artillery and 1 infantry
                Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 3 : 2/2 hits, 0.67 expected hits
                    Americans roll dice for 2 infantry in Philippines, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 1 artillery remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 2 infantry
            Battle in Malaya
                Japanese attack with 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers
                British defend with 1 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Malaya, round 2 : 4/6 hits, 3.00 expected hits
                    UK_Pacific roll dice for 2 infantry in Malaya, round 2 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the Japanese, 1 infantry owned by the ANZAC and 1 infantry owned by the British lost in Malaya
                Japanese win, taking Malaya from UK_Pacific with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 artillery
                Casualties for British: 1 infantry
                Casualties for ANZAC: 1 infantry
            Battle in Shensi
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shensi, round 2 : 1/4 hits, 1.50 expected hits
                    Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shensi, round 3 : 3/4 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from Shensi to Kweichow
            1 fighter and 1 tactical_bomber moved from Yunnan to Anhwe
            1 fighter and 1 tactical_bomber moved from Kweichow to Anhwe
            2 fighters and 2 tactical_bombers moved from Malaya to Yunnan
            1 artillery and 4 infantry moved from Yunnan to Kweichow
            1 aaGun moved from Chahar to Hopei
            4 infantry moved from Anhwe to Kweichow
            1 artillery and 1 infantry moved from Kwangtung to Kwangsi
            2 fighters and 1 tactical_bomber moved from 39 Sea Zone to India
    
        Place Units - Japanese
            3 fighters and 5 infantry placed in Japan
            1 destroyer and 2 transports placed in 39 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2
            Japanese collect 51 PUs (2 lost to blockades); end with 51 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.67
    Chinese : -1.00
    UK_Pacific : 0.33
    Japanese : 2.00
    

    Savegame


  • TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 2 destroyers, 4 fighters and 3 submarines; Remaining resources: 3 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 39 Sea Zone to 57 Sea Zone
            1 fighter moved from Guam to Soviet Far East
            2 transports moved from 4 Sea Zone to 1 Sea Zone
            6 fighters moved from Soviet Far East to Yakut S.S.R.
            1 bomber moved from Soviet Far East to Yakut S.S.R.
            2 fighters moved from Western United States to Soviet Far East
            1 destroyer and 1 submarine moved from 10 Sea Zone to 4 Sea Zone
            2 artilleries and 2 infantry moved from Eastern United States to Central United States
    
        Non Combat Move - Americans
            2 submarines moved from 4 Sea Zone to 6 Sea Zone
    
        Place Units - Americans
            3 fighters placed in Western United States
            1 destroyer and 1 submarine placed in 10 Sea Zone
            1 destroyer and 2 submarines placed in 101 Sea Zone
            1 fighter placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Sikang to Szechwan
            1 fighter moved from Sikang to Szechwan
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Tsinghai
            10 infantry moved from Sikang to Tsinghai
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.17
    Japanese : 0.67
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 2 destroyers, 4 fighters and 3 submarines; Remaining resources: 3 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 39 Sea Zone to 57 Sea Zone
            1 fighter moved from Guam to Soviet Far East
            2 transports moved from 4 Sea Zone to 1 Sea Zone
            6 fighters moved from Soviet Far East to Yakut S.S.R.
            1 bomber moved from Soviet Far East to Yakut S.S.R.
            2 fighters moved from Western United States to Soviet Far East
            1 destroyer and 1 submarine moved from 10 Sea Zone to 4 Sea Zone
            2 artilleries and 2 infantry moved from Eastern United States to Central United States
    
        Non Combat Move - Americans
            2 submarines moved from 4 Sea Zone to 6 Sea Zone
    
        Place Units - Americans
            3 fighters placed in Western United States
            1 destroyer and 1 submarine placed in 10 Sea Zone
            1 destroyer and 2 submarines placed in 101 Sea Zone
            1 fighter placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Sikang to Szechwan
            1 fighter moved from Sikang to Szechwan
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Tsinghai
            10 infantry moved from Sikang to Tsinghai
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 1 artillery and 2 infantry; Remaining resources: 13 PUs; 
    
        Combat Move - British
            2 infantry moved from Rhodesia to Belgian Congo
            1 artillery moved from Rhodesia to Belgian Congo
            1 tactical_bomber moved from French Madagascar to Kenya
            2 fighters moved from Scotland to Nenetsia
            2 fighters moved from United Kingdom to Scotland
    
        Combat - British
            Battle in Kenya
                British attack with 1 tactical_bomber
                Germans defend with 1 bomber
                    British roll dice for 1 tactical_bomber in Kenya, round 2 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 1 bomber in Kenya, round 2 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 tactical_bomber in Kenya, round 3 : 1/1 hits, 0.50 expected hits
                    Italians roll dice for 1 bomber in Kenya, round 3 : 0/1 hits, 0.17 expected hits
                    1 bomber owned by the Germans lost in Kenya
                British win with 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Germans: 1 bomber
    
        Non Combat Move - British
            1 tactical_bomber moved from Kenya to Belgian Congo
    
        Place Units - British
            1 artillery and 2 infantry placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,3,6,3
            British collect 18 PUs (6 lost to blockades); end with 31 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    British : 0.00
    Italians : -0.33
    Chinese : 0.17
    Japanese : 0.67
    

    Savegame


  • TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 harbour and 4 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Egypt to Rostov
            1 armour and 1 mech_infantry moved from Iraq to Caucasus
                  Italians take Northwest Persia from Neutral_Allies
                  Italians take Caucasus from Russians
            1 artillery moved from Iraq to 80 Sea Zone
            1 artillery and 1 transport moved from 80 Sea Zone to 72 Sea Zone
            1 artillery moved from 72 Sea Zone to French Madagascar
            1 transport moved from 96 Sea Zone to 97 Sea Zone
            1 armour and 1 infantry moved from Greece to 97 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
            1 armour and 1 infantry moved from 96 Sea Zone to Malta
            1 carrier moved from 95 Sea Zone to 91 Sea Zone
            1 destroyer moved from 105 Sea Zone to 91 Sea Zone
            1 fighter moved from France to 91 Sea Zone
            1 submarine moved from 91 Sea Zone to 109 Sea Zone
            1 fighter moved from Trans-Jordan to Ukraine
    
        Combat - Italians
            Battle in French Madagascar
            Battle in Rostov
                Italians attack with 1 bomber
                Russians defend with 1 mech_infantry
                    Italians roll dice for 1 bomber in Rostov, round 2 : 1/1 hits, 0.67 expected hits
                    Russians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Rostov
                Italians win, taking French Madagascar from French with 1 bomber remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
            Battle in Malta
                Italians attack with 1 armour and 1 infantry
                British defend with 1 infantry
                    Italians roll dice for 1 armour and 1 infantry in Malta, round 2 : 2/2 hits, 0.67 expected hits
                    British roll dice for 1 infantry in Malta, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Malta
                Italians win, taking Malta from British with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Rostov to Ukraine
            2 aaGuns, 2 artilleries and 2 infantry moved from Bessarabia to Ukraine
            1 armour moved from Romania to Ukraine
            2 aaGuns moved from Romania to Bessarabia
            1 infantry moved from Bulgaria to Romania
            1 battleship and 1 cruiser moved from 80 Sea Zone to 72 Sea Zone
    
        Place Units - Italians
            1 harbour and 2 mech_infantrys placed in Iraq
            1 armour and 2 mech_infantrys placed in Egypt
    
        Turn Complete - Italians
            Italians collect 22 PUs; end with 23 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 32 PUs
            Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 37 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.67
    British : -0.33
    Russians : -0.33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 6 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 57 Sea Zone to 61 Sea Zone
            1 infantry moved from New South Wales to South Australia
            1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
            1 submarine moved from 54 Sea Zone to 35 Sea Zone
            1 submarine moved from 62 Sea Zone to 34 Sea Zone
            1 cruiser and 1 destroyer moved from 54 Sea Zone to 26 Sea Zone
    
        Combat - ANZAC
            Battle in 35 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 destroyer and 1 transport
                    ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the ANZAC lost in 35 Sea Zone
                Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6
                Casualties for ANZAC: 1 submarine
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 destroyer and 1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 20 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 45 Sea Zone: 1 artillery, 1 infantry and 1 transport
            EDIT: Changing ownership of Dutch New Guinea from Dutch to ANZAC
            EDIT: Adding units owned by ANZAC to 45 Sea Zone: 1 transport
            EDIT: Adding units owned by ANZAC to Dutch New Guinea: 1 artillery and 1 infantry
            EDIT: Changing PUs for ANZAC from 20 to 25
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    Japanese : 0.67
    

    Savegame


  • TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 6 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 57 Sea Zone to 61 Sea Zone
            1 infantry moved from New South Wales to South Australia
            1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
            1 submarine moved from 54 Sea Zone to 35 Sea Zone
            1 submarine moved from 62 Sea Zone to 34 Sea Zone
            1 cruiser and 1 destroyer moved from 54 Sea Zone to 26 Sea Zone
    
        Combat - ANZAC
            Battle in 35 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 destroyer and 1 transport
                    ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the ANZAC lost in 35 Sea Zone
                Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6
                Casualties for ANZAC: 1 submarine
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 destroyer and 1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 20 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 45 Sea Zone: 1 artillery, 1 infantry and 1 transport
            EDIT: Changing ownership of Dutch New Guinea from Dutch to ANZAC
            EDIT: Adding units owned by ANZAC to 45 Sea Zone: 1 transport
            EDIT: Adding units owned by ANZAC to Dutch New Guinea: 1 artillery and 1 infantry
            EDIT: Changing PUs for ANZAC from 20 to 25
            EDIT: Turning off Edit Mode
    
        Combat Move - French
            1 fighter moved from Scotland to Nenetsia
    
        Non Combat Move - French
            Turning on Edit Mode
            EDIT: Removing units owned by French from Anglo Egyptian Sudan: 1 infantry
            EDIT: Adding units owned by French to Ethiopia: 1 infantry
            EDIT: Changing ownership of Ethiopia from Italians to British
            EDIT: Turning off Edit Mode
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    Japanese : 0.67
    

    Savegame


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 3x factory_minor; Remaining resources: 73 PUs; 
            Germans buy 2 artilleries, 1 bomber, 1 factory_minor, 4 infantry and 7 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 artillery moved from Persia to 80 Sea Zone
            1 artillery and 1 transport moved from 80 Sea Zone to 41 Sea Zone
            1 artillery moved from 41 Sea Zone to Sumatra
            1 infantry moved from Egypt to Anglo Egyptian Sudan
                  Germans take Anglo Egyptian Sudan from British
            1 transport moved from 98 Sea Zone to 92 Sea Zone
            1 armour and 9 mech_infantrys moved from Germany to Eastern Poland
            1 armour moved from Ukraine to Tambov
                  Germans take Rostov from Russians
                  Germans take Tambov from Russians
            1 infantry moved from Western Ukraine to Bryansk
            3 armour moved from Ukraine to Volgograd
            1 mech_infantry moved from Poland to Belarus
                  Germans take Belarus from Russians
            3 infantry moved from Karelia to Novgorod
            1 bomber moved from France to Novgorod
            2 tactical_bombers moved from Poland to Bryansk
            2 infantry moved from Western Ukraine to Bryansk
            1 submarine moved from 110 Sea Zone to 109 Sea Zone
            1 tactical_bomber moved from Iraq to Southern Italy
            2 bombers moved from Iraq to Southern Italy
    
        Combat - Germans
            Battle in Sumatra
            Battle in Novgorod
                Germans attack with 1 bomber and 3 infantry
                Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 1 bomber and 3 infantry in Novgorod, round 2 : 3/4 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                Germans win, taking Sumatra from Dutch, taking Novgorod from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Bryansk
                Germans attack with 3 infantry and 2 tactical_bombers
                Russians defend with 1 infantry
                    Germans roll dice for 3 infantry and 2 tactical_bombers in Bryansk, round 2 : 2/5 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Volgograd
                Germans attack with 3 armour
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 3 armour in Volgograd, round 2 : 2/3 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 3 armour remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Eastern Poland
                Germans attack with 1 armour and 9 mech_infantrys
                Russians defend with 1 artillery and 2 infantry
                    Germans roll dice for 1 armour and 9 mech_infantrys in Eastern Poland, round 2 : 1/10 hits, 2.00 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 2 : 2/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Eastern Poland
                    Germans roll dice for 1 armour and 7 mech_infantrys in Eastern Poland, round 3 : 4/8 hits, 1.67 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Eastern Poland
                Germans win, taking Eastern Poland from Russians with 1 armour and 6 mech_infantrys remaining. Battle score for attacker is -2
                Casualties for Germans: 3 mech_infantrys
                Casualties for Russians: 1 artillery and 2 infantry
    
        Non Combat Move - Germans
            6 mech_infantrys moved from Poland to Eastern Poland
            1 mech_infantry moved from Poland to Baltic States
            1 infantry moved from Karelia to Finland
            2 tactical_bombers moved from Bryansk to Ukraine
            2 armour and 6 mech_infantrys moved from Ukraine to Volgograd
            2 aaGuns, 1 armour, 4 artilleries, 21 infantry and 1 mech_infantry moved from Western Ukraine to Ukraine
            5 armour and 1 mech_infantry moved from Ukraine to Volgograd
            1 mech_infantry moved from Eastern Poland to Western Ukraine
            2 aaGuns moved from Poland to Eastern Poland
            1 aaGun moved from Poland to Eastern Poland
            1 bomber moved from Novgorod to Finland
    
        Place Units - Germans
            1 factory_minor placed in Persia
            1 bomber and 1 mech_infantry placed in Western Germany
            1 artillery and 2 infantry placed in Normandy Bordeaux
            1 artillery and 2 infantry placed in Southern France
            3 mech_infantrys placed in Ukraine
            3 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 70 PUs; end with 71 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 76 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 83 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 98 PUs
    

    Combat Hit Differential Summary :

    Germans : 4.17
    Russians : 1.33
    

    Savegame


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 2 armour and 5 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Smolensk to Belarus
            1 infantry moved from Smolensk to Bryansk
            2 infantry moved from Russia to Tambov
            1 infantry moved from Russia to Samara
            1 tactical_bomber moved from Russia to Tambov
            1 artillery and 1 infantry moved from Smolensk to Bryansk
            1 fighter moved from Russia to Belarus
            1 fighter moved from Russia to Bryansk
            1 infantry moved from Smolensk to Bryansk
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 1 artillery, 1 fighter and 3 infantry
                Germans defend with 3 infantry
                    Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Bryansk, round 2 : 2/5 hits, 1.50 expected hits
                    Germans roll dice for 3 infantry in Bryansk, round 2 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the Germans lost in Bryansk
                    Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Bryansk, round 3 : 1/5 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 9
                Casualties for Germans: 3 infantry
            Battle in Tambov
                Russians attack with 2 infantry and 1 tactical_bomber
                Germans defend with 1 armour
                    Russians roll dice for 2 infantry and 1 tactical_bomber in Tambov, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 armour in Tambov, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 1 armour
            Battle in Belarus
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter and 2 infantry in Belarus, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            1 fighter moved from Belarus to Russia
            1 infantry moved from Smolensk to Archangel
            4 aaGuns, 7 armour, 3 artilleries, 10 infantry and 6 mech_infantrys moved from Smolensk to Russia
            1 fighter moved from Bryansk to Russia
            1 tactical_bomber moved from Tambov to Russia
    
        Place Units - Russians
            2 armour and 5 artilleries placed in Russia
    
        Turn Complete - Russians
            Russians collect 22 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Germans : -2.17
    Russians : 0.33
    

    Savegame


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 carrier, 2 destroyers, 2 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Russians
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Japanese
            1 artillery moved from Philippines to 35 Sea Zone
            1 artillery and 1 transport moved from 35 Sea Zone to 44 Sea Zone
            1 artillery moved from 44 Sea Zone to Celebes
            1 destroyer moved from 35 Sea Zone to 45 Sea Zone
            1 artillery moved from India to 39 Sea Zone
            1 artillery and 1 transport moved from 39 Sea Zone to 42 Sea Zone
            1 artillery moved from 42 Sea Zone to Java
            1 destroyer moved from 39 Sea Zone to 57 Sea Zone
                  Japanese take 39 Sea Zone from Americans
            1 fighter and 1 tactical_bomber moved from India to 57 Sea Zone
            1 transport moved from 39 Sea Zone to 38 Sea Zone
            1 infantry moved from Burma to 38 Sea Zone
            1 infantry and 1 transport moved from 38 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            1 mech_infantry moved from Malaya to Yunnan
            1 infantry moved from Shensi to Sikang
                  Japanese take Sikang from Chinese
            2 infantry moved from Kweichow to Szechwan
            2 fighters and 2 tactical_bombers moved from Yunnan to Szechwan
            1 infantry moved from Kansu to Novosibirsk
                  Japanese take Novosibirsk from Russians
            1 armour moved from Eastern Persia to Kazakhstan
                  Japanese take Turkmenistan from Russians
                  Japanese take Kazakhstan from Russians
            1 infantry moved from Shensi to Kansu
            1 artillery and 6 infantry moved from Kweichow to Shensi
    
        Combat - Japanese
            Battle in Java
            Battle in Borneo
            Battle in Celebes
            Battle in 45 Sea Zone
                Japanese attack with 1 destroyer
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 45 Sea Zone
                Japanese win, taking Java from ANZAC, taking Borneo from UK_Pacific, taking Celebes from Dutch with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 57 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 57 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Americans roll dice for 1 submarine in 57 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 57 Sea Zone
                Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Szechwan
                Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Szechwan, round 2 : 3/6 hits, 2.67 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            2 fighters and 2 tactical_bombers moved from Szechwan to Shensi
            1 aaGun moved from Hopei to Shensi
            2 fighters and 2 tactical_bombers moved from Anhwe to Shensi
            1 bomber moved from Japan to Shensi
            1 fighter moved from India to Shensi
            1 fighter and 1 tactical_bomber moved from 57 Sea Zone to 39 Sea Zone
    
        Place Units - Japanese
            1 carrier, 1 destroyer and 1 submarine placed in 39 Sea Zone
            1 destroyer placed in 6 Sea Zone
            1 infantry placed in Japan
            1 armour and 1 infantry placed in French Indo China
            1 submarine placed in 36 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,4,6
            Japanese collect 65 PUs (2 lost to blockades); end with 65 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.17
    Chinese : -0.33
    Japanese : 0.83
    

    Savegame


  • TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 bomber, 3 fighters and 5 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Russia: 5 infantry
            EDIT: Adding units owned by Russians to Yakut S.S.R.: 1 airfield
            EDIT: Turning off Edit Mode
            1 bomber moved from Yakut S.S.R. to Volgograd
            2 submarines moved from 6 Sea Zone to 4 Sea Zone
            3 fighters moved from Western United States to Soviet Far East
            3 fighters moved from Soviet Far East to Yakut S.S.R.
            2 transports moved from 1 Sea Zone to 10 Sea Zone
            1 destroyer and 1 submarine moved from 10 Sea Zone to 4 Sea Zone
            2 artilleries and 2 infantry moved from Central United States to Western United States
            1 armour moved from Soviet Far East to Sakha
            6 fighters moved from Yakut S.S.R. to Novosibirsk
    
        Combat - Americans
            Strategic bombing raid in Volgograd
                    AA fire in Volgograd : 0/1 hits, 0.17 expected hits
                Bombing raid in Volgograd rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in Volgograd causes 5 damage total. 
            Battle in Novosibirsk
                Americans attack with 6 fighters
                Japanese defend with 1 infantry
                    Americans roll dice for 6 fighters in Novosibirsk, round 2 : 4/6 hits, 3.00 expected hits
                    Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Novosibirsk
                Americans win with 6 fighters remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            6 fighters moved from Novosibirsk to Russia
            1 bomber moved from Volgograd to Russia
    
        Place Units - Americans
            1 bomber and 3 fighters placed in Western United States
            5 submarines placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    AA fire in Volgograd : : -0.17
    Americans : 1.00
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Tsinghai to Kansu
            1 fighter moved from Tsinghai to Kansu
    
        Combat - Chinese
            Battle in Kansu
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                Chinese win, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kansu to Tsinghai
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 3 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.17
    Japanese : 0.67
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 bomber, 3 fighters and 5 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Russia: 5 infantry
            EDIT: Adding units owned by Russians to Yakut S.S.R.: 1 airfield
            EDIT: Turning off Edit Mode
            1 bomber moved from Yakut S.S.R. to Volgograd
            2 submarines moved from 6 Sea Zone to 4 Sea Zone
            3 fighters moved from Western United States to Soviet Far East
            3 fighters moved from Soviet Far East to Yakut S.S.R.
            2 transports moved from 1 Sea Zone to 10 Sea Zone
            1 destroyer and 1 submarine moved from 10 Sea Zone to 4 Sea Zone
            2 artilleries and 2 infantry moved from Central United States to Western United States
            1 armour moved from Soviet Far East to Sakha
            6 fighters moved from Yakut S.S.R. to Novosibirsk
    
        Combat - Americans
            Strategic bombing raid in Volgograd
                    AA fire in Volgograd : 0/1 hits, 0.17 expected hits
                Bombing raid in Volgograd rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in Volgograd causes 5 damage total. 
            Battle in Novosibirsk
                Americans attack with 6 fighters
                Japanese defend with 1 infantry
                    Americans roll dice for 6 fighters in Novosibirsk, round 2 : 4/6 hits, 3.00 expected hits
                    Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Novosibirsk
                Americans win with 6 fighters remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            6 fighters moved from Novosibirsk to Russia
            1 bomber moved from Volgograd to Russia
    
        Place Units - Americans
            1 bomber and 3 fighters placed in Western United States
            5 submarines placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Tsinghai to Kansu
            1 fighter moved from Tsinghai to Kansu
    
        Combat - Chinese
            Battle in Kansu
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                Chinese win, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kansu to Tsinghai
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 3 PUs
    
        Purchase Units - British
            British buy 1 artillery, 2 fighters and 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            2 fighters moved from Nenetsia to Russia
            2 fighters moved from Scotland to Nenetsia
            1 artillery and 1 infantry moved from Belgian Congo to Kenya
                  British take Kenya from Italians
            1 tactical_bomber moved from Belgian Congo to Anglo Egyptian Sudan
    
        Combat - British
            Battle in Anglo Egyptian Sudan
                British attack with 1 tactical_bomber
                Germans defend with 1 infantry
                    British roll dice for 1 tactical_bomber in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.50 expected hits
                    Germans roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.33 expected hits
                    1 tactical_bomber owned by the British and 1 infantry owned by the Germans lost in Anglo Egyptian Sudan
                Germans win with no units remaining. Battle score for attacker is -8
                Casualties for British: 1 tactical_bomber
                Casualties for Germans: 1 infantry
    
        Non Combat Move - British
    
        Place Units - British
            1 artillery, 1 fighter and 1 infantry placed in Union of South Africa
            1 fighter and 1 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,4,4,2,4,1,5,3
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,2
            British collect 17 PUs (8 lost to blockades); end with 18 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : 0.67
    British : 0.50
    AA fire in Volgograd : : -0.17
    Americans : 1.00
    Chinese : 0.17
    Japanese : 0.33
    

    Savegame


  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 2 armour, 1 destroyer, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour and 1 mech_infantry moved from Caucasus to Samara
            2 artilleries and 2 infantry moved from Ukraine to Bryansk
            1 armour moved from Ukraine to Bryansk
            1 bomber and 1 fighter moved from Ukraine to Bryansk
            1 mech_infantry moved from Egypt to French Equatorial Africa
                  Italians take French Equatorial Africa from French
            1 armour and 1 infantry moved from Malta to 96 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
            1 armour and 1 infantry moved from 99 Sea Zone to Cyprus
            1 mech_infantry moved from Iraq to 80 Sea Zone
            1 mech_infantry moved from Iraq to Caucasus
            1 artillery moved from French Madagascar to 72 Sea Zone
            1 artillery moved from 72 Sea Zone to Kenya
            1 armour and 1 mech_infantry moved from Egypt to Ethiopia
            1 mech_infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
            1 mech_infantry moved from 72 Sea Zone to Kenya
            1 infantry moved from Romania to Bessarabia
            1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 91 Sea Zone to 110 Sea Zone
            1 submarine moved from 109 Sea Zone to 110 Sea Zone
    
        Combat - Italians
            Battle in Cyprus
            Battle in Bryansk
                Italians attack with 1 armour, 2 artilleries, 1 bomber, 1 fighter and 2 infantry
                Russians defend with 1 artillery and 3 infantry
                    Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter and 2 infantry in Bryansk, round 2 : 4/7 hits, 3.00 expected hits
                    Russians roll dice for 1 artillery and 3 infantry in Bryansk, round 2 : 0/4 hits, 1.33 expected hits
                    3 infantry owned by the Russians and 1 artillery owned by the Russians lost in Bryansk
                Italians win, taking Cyprus from British, taking Bryansk from Russians with 1 armour, 2 artilleries, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 13
                Casualties for Russians: 1 artillery and 3 infantry
            Battle in Kenya
                Italians attack with 1 artillery and 1 mech_infantry
                British defend with 1 artillery and 1 infantry
                    Italians roll dice for 1 battleship and 1 cruiser in Kenya, round 2 : 1/2 hits, 1.17 expected hits
                    Italians roll dice for 1 artillery and 1 mech_infantry in Kenya, round 2 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 artillery and 1 infantry in Kenya, round 2 : 2/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Italians, 1 artillery owned by the British, 1 artillery owned by the Italians and 1 infantry owned by the British lost in Kenya
                British win with no units remaining. Battle score for attacker is -1
                Casualties for Italians: 1 artillery and 1 mech_infantry
                Casualties for British: 1 artillery and 1 infantry
            Battle in Samara
                Italians attack with 1 armour and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour and 1 mech_infantry in Samara, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 armour and 1 mech_infantry in Samara, round 3 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 armour and 1 mech_infantry in Samara, round 4 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Samara, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Samara
                Italians win, taking Samara from Russians with 1 armour remaining. Battle score for attacker is -1
                Casualties for Italians: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Ethiopia
                Italians attack with 1 armour and 1 mech_infantry
                French defend with 1 infantry
                    Italians roll dice for 1 armour and 1 mech_infantry in Ethiopia, round 2 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 infantry in Ethiopia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the French lost in Ethiopia
                Italians win, taking Ethiopia from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for French: 1 infantry
    
        Non Combat Move - Italians
            2 aaGuns moved from Ukraine to Bryansk
            2 aaGuns moved from Bessarabia to Ukraine
            1 bomber and 1 fighter moved from Bryansk to Ukraine
    
        Place Units - Italians
            1 destroyer and 1 submarine placed in 95 Sea Zone
            1 armour and 2 mech_infantrys placed in Egypt
            1 armour and 2 mech_infantrys placed in Iraq
    
        Turn Complete - Italians
            Italians collect 24 PUs; end with 24 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 33 PUs
            Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 38 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.50
    British : 1.00
    Russians : -1.33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 factory_minor and 2 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
            1 transport moved from 61 Sea Zone to 62 Sea Zone
            1 destroyer moved from 62 Sea Zone to 45 Sea Zone
            1 artillery moved from New South Wales to South Australia
            1 submarine moved from 34 Sea Zone to 43 Sea Zone
                  ANZAC take 35 Sea Zone from Japanese
            1 cruiser and 1 destroyer moved from 26 Sea Zone to 10 Sea Zone
    
        Combat - ANZAC
            Battle in 43 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 43 Sea Zone
                    ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                ANZAC win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 42 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 42 Sea Zone
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                ANZAC win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 45 Sea Zone
                ANZAC attack with 1 destroyer
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 45 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 45 Sea Zone
                ANZAC win with 1 destroyer remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 infantry moved from New South Wales to South Australia
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
            2 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.67
    Japanese : -0.67
    

    Savegame


  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 factory_minor and 2 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
            1 transport moved from 61 Sea Zone to 62 Sea Zone
            1 destroyer moved from 62 Sea Zone to 45 Sea Zone
            1 artillery moved from New South Wales to South Australia
            1 submarine moved from 34 Sea Zone to 43 Sea Zone
                  ANZAC take 35 Sea Zone from Japanese
            1 cruiser and 1 destroyer moved from 26 Sea Zone to 10 Sea Zone
    
        Combat - ANZAC
            Battle in 43 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 43 Sea Zone
                    ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                ANZAC win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 42 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 42 Sea Zone
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                ANZAC win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 45 Sea Zone
                ANZAC attack with 1 destroyer
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 45 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 45 Sea Zone
                ANZAC win with 1 destroyer remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 infantry moved from New South Wales to South Australia
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
            2 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
    
        Combat Move - French
            1 fighter moved from Nenetsia to Russia
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.67
    Japanese : -0.67
    

    Savegame

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