Samuel06 (Axis) Vs Dawgoneit (Allies) BM3


  • TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy nothing; Remaining resources: 8 PUs; 
    
        Combat Move - Italians
            1 fighter moved from Southern Italy to 93 Sea Zone
            1 armour and 4 fighters moved from Southern Italy to Southern France
    
        Combat - Italians
            Battle in 93 Sea Zone
                Italians attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 93 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Southern France
                Italians attack with 1 armour and 4 fighters
                Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 1 armour and 4 fighters in Southern France, round 2 : 2/5 hits, 2.50 expected hits
                    Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Southern France
                Italians win, taking Southern France from Americans with 1 armour and 4 fighters remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from 93 Sea Zone to Southern Italy
            4 fighters moved from Southern France to Southern Italy
            2 aaGuns moved from Western Ukraine to Bryansk
    
        Place Units - Italians
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,4,2,5,3
            Italians collect 6 PUs (6 lost to blockades); end with 14 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.50
    Americans : -0.33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 infantry moved from Iraq to Northwest Persia
    
        Place Units - ANZAC
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Russia: 1 fighter
            EDIT: Adding units owned by ANZAC to Novosibirsk: 1 fighter
            EDIT: Turning off Edit Mode
            1 fighter placed in Queensland
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3
            ANZAC collect 7 PUs (3 lost to blockades); end with 8 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Germans
            Germans buy 1 artillery, 1 destroyer, 10 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Western Germany to 113 Sea Zone
            2 infantry moved from 113 Sea Zone to Norway
            1 bomber moved from Novgorod to 110 Sea Zone
            1 submarine moved from 113 Sea Zone to 112 Sea Zone
            1 bomber moved from Novgorod to 112 Sea Zone
            1 artillery and 1 infantry moved from Western Germany to Holland Belgium
            3 infantry moved from France to Normandy Bordeaux
            2 armour and 1 mech_infantry moved from Ukraine to Russia
            3 armour moved from Western Ukraine to Russia
            16 armour, 18 artilleries, 5 fighters, 35 infantry, 35 mech_infantrys and 4 tactical_bombers moved from Bryansk to Russia
            1 infantry moved from Novgorod to Archangel
                  Germans take Archangel from Russians
            1 infantry moved from Novgorod to Belarus
            3 mech_infantrys moved from Eastern Poland to Belarus
            2 fighters and 2 tactical_bombers moved from Novgorod to Russia
            1 infantry moved from Western Germany to Holland Belgium
    
        Combat - Germans
            Battle in 110 Sea Zone
                Germans attack with 1 bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 110 Sea Zone
                Germans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Normandy Bordeaux
                Germans attack with 3 infantry
                Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 3 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 0.50 expected hits
                    Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from Americans with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Holland Belgium
                Germans attack with 1 artillery and 2 infantry
                Americans defend with 1 infantry
                    Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 0.83 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 3 : 1/3 hits, 0.83 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 infantry
            Battle in Norway
                Germans attack with 2 infantry
                Americans defend with 1 infantry
                    Germans roll dice for 1 cruiser in Norway, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Norway
                Germans win, taking Norway from Americans with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in 112 Sea Zone
                Germans attack with 1 bomber and 1 submarine
                Americans defend with 1 destroyer and 1 transport
                    Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 bomber in 112 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 112 Sea Zone
                    1 transport owned by the Americans lost in 112 Sea Zone
                    Germans roll dice for 1 submarine in 112 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                Germans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 15
                Casualties for Americans: 1 destroyer and 1 transport
            Battle in Belarus
                Germans attack with 1 infantry and 3 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 1 infantry and 3 mech_infantrys in Belarus, round 2 : 1/4 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Russia
                Germans attack with 21 armour, 18 artilleries, 7 fighters, 35 infantry, 36 mech_infantrys and 6 tactical_bombers
                ANZAC defend with 2 fighters; Russians defend with 4 aaGuns, 1 airfield, 41 artilleries, 1 factory_major, 2 fighters, 47 infantry and 1 tactical_bomber
                    AA fire in Russia : 3/12 hits, 2.00 expected hits
                    3 fighters owned by the Germans lost in Russia
                    Germans roll dice for 21 armour, 18 artilleries, 4 fighters, 35 infantry, 36 mech_infantrys and 6 tactical_bombers in Russia, round 2 : 33/120 hits, 37.33 expected hits
                    Russians roll dice for 4 aaGuns, 41 artilleries, 4 fighters, 47 infantry and 1 tactical_bomber in Russia, round 2 : 30/93 hits, 32.50 expected hits
                    29 infantry owned by the Russians, 30 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Russia
                    Germans roll dice for 21 armour, 18 artilleries, 4 fighters, 5 infantry, 36 mech_infantrys and 6 tactical_bombers in Russia, round 3 : 24/90 hits, 32.33 expected hits
                    Russians roll dice for 41 artilleries, 4 fighters, 18 infantry and 1 tactical_bomber in Russia, round 3 : 25/64 hits, 22.83 expected hits
                    18 infantry owned by the Russians, 6 artilleries owned by the Russians, 5 infantry owned by the Germans and 20 mech_infantrys owned by the Germans lost in Russia
                    Germans roll dice for 21 armour, 18 artilleries, 4 fighters, 16 mech_infantrys and 6 tactical_bombers in Russia, round 4 : 19/65 hits, 27.83 expected hits
                    Russians roll dice for 35 artilleries, 4 fighters and 1 tactical_bomber in Russia, round 4 : 18/40 hits, 14.83 expected hits
                    19 artilleries owned by the Russians, 10 artilleries owned by the Germans and 8 mech_infantrys owned by the Germans lost in Russia
                    Germans roll dice for 21 armour, 8 artilleries, 4 fighters, 8 mech_infantrys and 6 tactical_bombers in Russia, round 5 : 19/47 hits, 21.83 expected hits
                    Russians roll dice for 16 artilleries, 4 fighters and 1 tactical_bomber in Russia, round 5 : 8/21 hits, 8.50 expected hits
                    1 tactical_bomber owned by the Russians, 2 fighters owned by the ANZAC, 16 artilleries owned by the Russians and 8 artilleries owned by the Germans lost in Russia
                    Germans roll dice for 21 armour, 4 fighters, 8 mech_infantrys and 6 tactical_bombers in Russia, round 6 : 20/39 hits, 17.83 expected hits
                    Russians roll dice for 2 fighters in Russia, round 6 : 0/2 hits, 1.33 expected hits
                    2 fighters owned by the Russians lost in Russia
                Germans captures 34PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 21 armour, 4 fighters, 8 mech_infantrys and 6 tactical_bombers remaining. Battle score for attacker is 57
                Casualties for Germans: 18 artilleries, 3 fighters, 35 infantry and 28 mech_infantrys
                Casualties for Russians: 4 aaGuns, 41 artilleries, 2 fighters, 47 infantry and 1 tactical_bomber
                Casualties for ANZAC: 2 fighters
            triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
    
        Non Combat Move - Germans
            2 tactical_bombers moved from Russia to Bryansk
            4 fighters and 4 tactical_bombers moved from Russia to Novgorod
            1 bomber moved from 112 Sea Zone to Western Germany
            1 bomber moved from 110 Sea Zone to Western Germany
    
        Place Units - Germans
            1 artillery and 2 infantry placed in Ukraine
            3 infantry placed in Western Ukraine
            3 mech_infantrys placed in Novgorod
            3 infantry placed in France
            2 infantry placed in Western Germany
            1 destroyer, 1 submarine and 1 transport placed in 113 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,5,4,1,2
            Germans collect 53 PUs (4 lost to blockades); end with 87 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 94 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 104 PUs
    

    Combat Hit Differential Summary :

    Germans : -21.83
    AA fire in Russia : : 1.00
    Americans : -0.67
    Russians : 0.67
    

    Savegame


  • TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Combat Move - Russians
            1 infantry moved from Smolensk to Vologda
            1 infantry moved from Rostov to Volgograd
            2 infantry moved from Kansu to Suiyuyan
            2 infantry moved from Tsinghai to Shensi
            2 infantry moved from Sikang to Szechwan
            4 infantry moved from Korea to Manchuria
            1 infantry moved from Amur to Manchuria
    
        Combat - Russians
            Battle in Szechwan
                Russians attack with 2 infantry
                Japanese defend with 1 aaGun and 1 mech_infantry
                    Russians roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 aaGun and 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 infantry in Szechwan, round 3 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 aaGun and 1 mech_infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                    1 aaGun owned by the Japanese lost in Szechwan
                    Russians roll dice for 2 infantry in Szechwan, round 4 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 infantry in Szechwan, round 5 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Szechwan, round 5 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 infantry in Szechwan, round 6 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Szechwan, round 6 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 infantry in Szechwan, round 7 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Szechwan, round 7 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 infantry in Szechwan, round 8 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Szechwan, round 8 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 infantry in Szechwan, round 9 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Szechwan, round 9 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 infantry in Szechwan, round 10 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Szechwan, round 10 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Szechwan
                Russians win, taking Szechwan from Japanese with 1 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 aaGun and 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Suiyuyan
                Russians attack with 2 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 2 infantry in Suiyuyan, round 2 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Russians win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Russians : -0.33
    Japanese : -2.33
    

    Savegame


  • TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese buy 3 fighters, 7 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Yunnan to Szechwan
            1 tactical_bomber moved from Burma to Szechwan
            1 fighter and 1 tactical_bomber moved from Burma to Shensi
            1 mech_infantry moved from Hopei to Shensi
            1 mech_infantry moved from Kweichow to Shensi
            1 destroyer moved from 62 Sea Zone to 49 Sea Zone
    
        Combat - Japanese
            Battle in 49 Sea Zone
                Japanese attack with 1 destroyer
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer in 49 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 49 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 49 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Szechwan
                Japanese attack with 1 mech_infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Japanese roll dice for 1 mech_infantry and 1 tactical_bomber in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Szechwan
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Shensi
                Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Russians defend with 2 infantry
                    Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Shensi, round 2 : 0/4 hits, 1.50 expected hits
                    Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Shensi, round 3 : 0/4 hits, 1.50 expected hits
                    Chinese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Shensi, round 4 : 1/4 hits, 1.50 expected hits
                    Chinese roll dice for 2 infantry in Shensi, round 4 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Shensi
                    Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Shensi, round 5 : 2/4 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Shensi
                Japanese win, taking Shensi from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from Shensi to Kweichow
            1 tactical_bomber moved from Szechwan to Kweichow
            1 mech_infantry moved from Jehol to Kweichow
            1 mech_infantry moved from Jehol to Hunan
            1 mech_infantry moved from Hunan to Yunnan
            2 aaGuns, 11 armour, 1 artillery, 1 infantry and 17 mech_infantrys moved from Burma to Shan State
            1 armour and 2 mech_infantrys moved from Malaya to Shan State
            1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 battleship, 3 carriers, 1 cruiser, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
            2 battleships, 2 carriers, 1 fighter, 3 tactical_bombers and 3 transports moved from 42 Sea Zone to 44 Sea Zone
            1 infantry and 1 marine moved from Celebes to 44 Sea Zone
            2 battleships, 2 carriers, 1 fighter, 1 infantry, 1 marine, 3 tactical_bombers and 3 transports moved from 44 Sea Zone to 35 Sea Zone
            1 artillery, 2 infantry and 1 marine moved from 35 Sea Zone to Philippines
            1 aaGun moved from French Indo China to Shan State
            5 fighters and 2 tactical_bombers moved from French Indo China to Japan
            5 bombers moved from Philippines to Japan
            1 artillery moved from Jehol to Anhwe
            1 mech_infantry moved from Jehol to Hunan
            3 mech_infantrys moved from Kiangsu to Hunan
    
        Place Units - Japanese
            3 mech_infantrys placed in Malaya
            2 mech_infantrys placed in French Indo China
            3 infantry placed in Kiangsu
            1 infantry placed in French Indo China
            3 fighters and 3 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,3,1,2,2,6,6,3,3,1,3,2,6,5,2,2,6,3,5,3
            Japanese collect 46 PUs (8 lost to blockades); end with 46 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 49 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.33
    Chinese : -1.67
    Japanese : -2.33
    

    Savegame


  • TripleA Turn Summary: Americans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 1 armour, 7 destroyers, 3 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 artilleries and 2 infantry moved from Korea to 6 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
            2 artilleries and 2 infantry moved from 19 Sea Zone to Kiangsu
            2 carriers, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
                  Americans take 6 Sea Zone from Japanese
            1 carrier, 4 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
            3 fighters and 1 tactical_bomber moved from Queensland to 49 Sea Zone
            3 infantry moved from Trans-Jordan to Iraq
            1 armour and 1 mech_infantry moved from Alexandria to Trans-Jordan
            2 armour and 2 mech_infantrys moved from Tobruk to Egypt
            1 artillery moved from Libya to Tobruk
            3 infantry and 1 mech_infantry moved from Tunisia to Libya
            1 mech_infantry moved from Libya to Tobruk
            1 transport moved from 91 Sea Zone to 92 Sea Zone
            1 infantry moved from Morocco to 92 Sea Zone
            1 infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone
            1 armour moved from Tunisia to 94 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 94 Sea Zone to 93 Sea Zone
            1 armour and 1 infantry moved from 93 Sea Zone to Southern France
            2 fighters moved from 92 Sea Zone to Southern France
            1 transport moved from 105 Sea Zone to 91 Sea Zone
            4 bombers moved from United Kingdom to Western United States
    
        Combat - Americans
            Battle in 49 Sea Zone
                Americans attack with 3 fighters and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 3 fighters and 1 tactical_bomber in 49 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
                    Japanese roll dice for 1 destroyer in 49 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 49 Sea Zone
                Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 destroyer
            Battle in Southern France
                Americans attack with 1 armour, 2 fighters and 1 infantry
                Italians defend with 1 armour, 1 factory_minor and 1 harbour
                    Americans roll dice for 1 armour, 2 fighters and 1 infantry in Southern France, round 2 : 1/4 hits, 1.67 expected hits
                    Italians roll dice for 1 armour in Southern France, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Italians lost in Southern France
                Americans win, taking Southern France from Italians with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Italians: 1 armour
            Battle in Kiangsu
                Americans attack with 2 artilleries and 2 infantry
                Japanese defend with 1 factory_minor and 3 infantry
                    Americans roll dice for 2 artilleries and 2 infantry in Kiangsu, round 2 : 2/4 hits, 1.33 expected hits
                    Japanese roll dice for 3 infantry in Kiangsu, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Kiangsu
                    Americans roll dice for 2 artilleries in Kiangsu, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kiangsu, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 artilleries in Kiangsu, round 4 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kiangsu, round 4 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Kiangsu
                    Americans roll dice for 1 artillery in Kiangsu, round 5 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Kiangsu, round 5 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery in Kiangsu, round 6 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Kiangsu, round 6 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kiangsu
                Americans win, taking Kiangsu from Japanese with 1 artillery remaining. Battle score for attacker is -1
                Casualties for Americans: 1 artillery and 2 infantry
                Casualties for Japanese: 3 infantry
            Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu
    
        Non Combat Move - Americans
            2 fighters and 1 tactical_bomber moved from 49 Sea Zone to Queensland
            2 fighters moved from Southern France to 92 Sea Zone
    
        Place Units - Americans
            1 armour, 3 infantry and 2 mech_infantrys placed in Eastern United States
            7 destroyers and 3 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 59 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.50
    Americans : -1.17
    Japanese : 1.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
            3 infantry moved from Sikang to Shensi
            3 infantry moved from Kansu to Shensi
    
        Combat - Chinese
            Chinese creates battle in territory Hopei
            Battle in Shensi
                Chinese attack with 6 infantry
                Japanese defend with 2 mech_infantrys
                    Chinese roll dice for 6 infantry in Shensi, round 2 : 0/6 hits, 1.00 expected hits
                    Japanese roll dice for 2 mech_infantrys in Shensi, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                    Chinese roll dice for 5 infantry in Shensi, round 3 : 1/5 hits, 0.83 expected hits
                    Japanese roll dice for 2 mech_infantrys in Shensi, round 3 : 0/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese lost in Shensi
                    Chinese roll dice for 5 infantry in Shensi, round 4 : 1/5 hits, 0.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Shensi
                Chinese win, taking Hopei from Japanese, taking Shensi from Japanese with 5 infantry remaining. Battle score for attacker is 5
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 2 mech_infantrys
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            3 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 13 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.67
    Japanese : -0.67
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 1 armour, 7 destroyers, 3 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 artilleries and 2 infantry moved from Korea to 6 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
            2 artilleries and 2 infantry moved from 19 Sea Zone to Kiangsu
            2 carriers, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
                  Americans take 6 Sea Zone from Japanese
            1 carrier, 4 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
            3 fighters and 1 tactical_bomber moved from Queensland to 49 Sea Zone
            3 infantry moved from Trans-Jordan to Iraq
            1 armour and 1 mech_infantry moved from Alexandria to Trans-Jordan
            2 armour and 2 mech_infantrys moved from Tobruk to Egypt
            1 artillery moved from Libya to Tobruk
            3 infantry and 1 mech_infantry moved from Tunisia to Libya
            1 mech_infantry moved from Libya to Tobruk
            1 transport moved from 91 Sea Zone to 92 Sea Zone
            1 infantry moved from Morocco to 92 Sea Zone
            1 infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone
            1 armour moved from Tunisia to 94 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 94 Sea Zone to 93 Sea Zone
            1 armour and 1 infantry moved from 93 Sea Zone to Southern France
            2 fighters moved from 92 Sea Zone to Southern France
            1 transport moved from 105 Sea Zone to 91 Sea Zone
            4 bombers moved from United Kingdom to Western United States
    
        Combat - Americans
            Battle in 49 Sea Zone
                Americans attack with 3 fighters and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 3 fighters and 1 tactical_bomber in 49 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
                    Japanese roll dice for 1 destroyer in 49 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 49 Sea Zone
                Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 destroyer
            Battle in Southern France
                Americans attack with 1 armour, 2 fighters and 1 infantry
                Italians defend with 1 armour, 1 factory_minor and 1 harbour
                    Americans roll dice for 1 armour, 2 fighters and 1 infantry in Southern France, round 2 : 1/4 hits, 1.67 expected hits
                    Italians roll dice for 1 armour in Southern France, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Italians lost in Southern France
                Americans win, taking Southern France from Italians with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Italians: 1 armour
            Battle in Kiangsu
                Americans attack with 2 artilleries and 2 infantry
                Japanese defend with 1 factory_minor and 3 infantry
                    Americans roll dice for 2 artilleries and 2 infantry in Kiangsu, round 2 : 2/4 hits, 1.33 expected hits
                    Japanese roll dice for 3 infantry in Kiangsu, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Kiangsu
                    Americans roll dice for 2 artilleries in Kiangsu, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kiangsu, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 artilleries in Kiangsu, round 4 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kiangsu, round 4 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Kiangsu
                    Americans roll dice for 1 artillery in Kiangsu, round 5 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Kiangsu, round 5 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery in Kiangsu, round 6 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Kiangsu, round 6 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kiangsu
                Americans win, taking Kiangsu from Japanese with 1 artillery remaining. Battle score for attacker is -1
                Casualties for Americans: 1 artillery and 2 infantry
                Casualties for Japanese: 3 infantry
            Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu
    
        Non Combat Move - Americans
            2 fighters and 1 tactical_bomber moved from 49 Sea Zone to Queensland
            2 fighters moved from Southern France to 92 Sea Zone
    
        Place Units - Americans
            1 armour, 3 infantry and 2 mech_infantrys placed in Eastern United States
            7 destroyers and 3 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 59 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
            3 infantry moved from Sikang to Shensi
            3 infantry moved from Kansu to Shensi
    
        Combat - Chinese
            Chinese creates battle in territory Hopei
            Battle in Shensi
                Chinese attack with 6 infantry
                Japanese defend with 2 mech_infantrys
                    Chinese roll dice for 6 infantry in Shensi, round 2 : 0/6 hits, 1.00 expected hits
                    Japanese roll dice for 2 mech_infantrys in Shensi, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                    Chinese roll dice for 5 infantry in Shensi, round 3 : 1/5 hits, 0.83 expected hits
                    Japanese roll dice for 2 mech_infantrys in Shensi, round 3 : 0/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese lost in Shensi
                    Chinese roll dice for 5 infantry in Shensi, round 4 : 1/5 hits, 0.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Shensi
                Chinese win, taking Hopei from Japanese, taking Shensi from Japanese with 5 infantry remaining. Battle score for attacker is 5
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 2 mech_infantrys
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            3 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 13 PUs; end with 13 PUs
    
        Purchase Units - British
            British buy 2 armour, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - British
            1 artillery and 2 infantry moved from India to Burma
            1 fighter moved from West India to Burma
    
        Combat - British
            Battle in Burma
                British attack with 1 artillery, 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 artillery, 1 fighter and 2 infantry in Burma, round 2 : 1/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                British win, taking Burma from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 fighter moved from Burma to India
            2 armour, 6 infantry and 1 mech_infantry moved from West India to India
            6 mech_infantrys moved from Eastern Persia to India
            3 infantry moved from Eastern Persia to West India
            4 infantry moved from Persia to Eastern Persia
            1 artillery moved from Persia to Eastern Persia
            2 armour and 1 mech_infantry moved from Persia to West India
            2 infantry moved from Iraq to Persia
            3 armour and 8 mech_infantrys moved from Iraq to Eastern Persia
            2 infantry moved from Trans-Jordan to Iraq
            2 mech_infantrys moved from Egypt to Iraq
            1 infantry moved from Egypt to Trans-Jordan
            2 artilleries and 2 infantry moved from Alexandria to Egypt
    
        Place Units - British
            2 armour and 1 infantry placed in Persia
            3 mech_infantrys placed in Iraq
            British undo move 1.
            2 armour and 1 mech_infantry placed in Persia
            1 infantry and 2 mech_infantrys placed in Egypt
    
        Turn Complete - British
            British collect 36 PUs; end with 36 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 8 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    Italians : -0.50
    British : -0.33
    Americans : -1.17
    Chinese : -0.67
    Japanese : 1.33
    

    Savegame


  • TripleA Turn Summary: Italians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Italians
            Italians buy nothing; Remaining resources: 14 PUs; 
    
        Combat Move - Italians
            1 fighter moved from Southern Italy to 93 Sea Zone
    
        Combat - Italians
            Battle in 93 Sea Zone
                Italians attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 93 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
    
        Non Combat Move - Italians
            1 fighter moved from 93 Sea Zone to Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,5,1,2,5
            Italians collect 2 PUs (7 lost to blockades); end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: ANZAC round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 armour moved from Western Australia to Queensland
            6 infantry moved from New South Wales to South Australia
            1 fighter moved from Novosibirsk to Chahar
    
        Combat - ANZAC
            Battle in Chahar
                ANZAC attack with 1 fighter
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 fighter in Chahar, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Chahar
                Japanese win with no units remaining. Battle score for attacker is -7
                Casualties for ANZAC: 1 fighter
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 artillery placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.50
    Japanese : 0.67
    

    Savegame


  • TripleA Turn Summary: Germans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Germans
            Germans buy 1 factory_minor, 3 fighters, 4 infantry, 9 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Archangel: 1 infantry
            EDIT: Removing units owned by Germans from Novgorod: 2 mech_infantrys
            EDIT: Removing units owned by Germans from Belarus: 1 infantry
            EDIT: Removing units owned by Russians from Vologda: 1 infantry
            EDIT: Removing units owned by Russians from Smolensk: 1 infantry
            EDIT: Changing ownership of Vologda from Russians to Germans
            EDIT: Changing ownership of Smolensk from Russians to Germans
            EDIT: Adding units owned by Germans to Smolensk: 1 infantry and 1 mech_infantry
            EDIT: Adding units owned by Germans to Vologda: 1 mech_infantry
            EDIT: Removing units owned by Russians from Samara: 1 infantry
            EDIT: Changing ownership of Samara from Russians to Germans
            EDIT: Removing units owned by Germans from Russia: 2 mech_infantrys
            EDIT: Adding units owned by Germans to Samara: 1 mech_infantry
            EDIT: Removing units owned by Russians from Tambov: 1 infantry
            EDIT: Changing ownership of Tambov from Russians to Germans
            EDIT: Removing units owned by Russians from Rostov: 1 infantry
            EDIT: Changing ownership of Rostov from Russians to Germans
            EDIT: Removing units owned by Germans from Russia: 2 mech_infantrys
            EDIT: Adding units owned by Germans to Tambov: 1 mech_infantry
            EDIT: Removing units owned by Germans from Ukraine: 1 artillery and 2 infantry
            EDIT: Removing units owned by Germans from Belarus: 3 mech_infantrys
            EDIT: Removing units owned by Germans from Russia: 21 armour and 4 mech_infantrys
            EDIT: Adding units owned by Germans to Rostov: 21 armour, 1 artillery, 1 infantry and 7 mech_infantrys
            EDIT: Turning off Edit Mode
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Southern France: 1 armour and 1 infantry
            EDIT: Removing units owned by Americans from 91 Sea Zone: 1 transport
            EDIT: Changing ownership of Southern France from Americans to Germans
            EDIT: Adding units owned by Germans to 91 Sea Zone: 1 submarine
            EDIT: Removing units owned by Germans from 112 Sea Zone: 1 submarine
            EDIT: Removing units owned by Germans from France: 3 infantry
            EDIT: Removing units owned by Germans from Western Germany: 3 mech_infantrys
            EDIT: Adding units owned by Germans to Southern France: 2 infantry and 3 mech_infantrys
            EDIT: Turning off Edit Mode
            4 fighters and 4 tactical_bombers moved from Novgorod to Russia
            4 aaGuns moved from Bryansk to Rostov
            2 tactical_bombers moved from Bryansk to Russia
            3 infantry moved from Western Ukraine to Ukraine
            3 infantry moved from Normandy Bordeaux to France
            1 artillery and 1 infantry moved from Holland Belgium to Western Germany
            1 infantry moved from France to Western Germany
            3 mech_infantrys moved from Southern Italy to Western Germany
            2 carriers, 1 cruiser, 2 destroyers, 1 submarine and 2 transports moved from 113 Sea Zone to 112 Sea Zone
            1 mech_infantry moved from Novgorod to Bryansk
    
        Place Units - Germans
            3 fighters and 4 infantry placed in Western Germany
            2 transports placed in 112 Sea Zone
            1 factory_minor placed in Yugoslavia
            3 mech_infantrys placed in Western Ukraine
            3 mech_infantrys placed in Ukraine
            3 mech_infantrys placed in Russia
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,3,5,4,4
            Germans collect 62 PUs (4 lost to blockades); end with 62 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 69 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • @samuel06 I thought I was on local mode and I closed the game after my turn. I edited the combats and did the exact same movement and purchases. Let me know if you see anything wrong. Sorry about that.


  • TripleA Turn Summary: Russians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Combat Move - Russians
            1 infantry moved from Suiyuyan to Chahar
                  Chinese take Chahar from Japanese
            1 infantry moved from Suiyuyan to Hopei
            1 infantry moved from Manchuria to Jehol
                  Chinese take Jehol from Japanese
            1 infantry moved from Yenisey to Timguska
            1 infantry moved from Yakut S.S.R. to Yenisey
            2 infantry moved from Volgograd to Samara
            1 infantry moved from Volgograd to Tambov
    
        Combat - Russians
            Battle in Samara
                Russians attack with 2 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 2 infantry in Samara, round 2 : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Samara
                    Russians roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 mech_infantry in Samara, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Samara, round 4 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 mech_infantry in Samara, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Samara, round 5 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 mech_infantry in Samara, round 5 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Samara, round 6 : 1/1 hits, 0.17 expected hits
                    Germans roll dice for 1 mech_infantry in Samara, round 6 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
                Germans win with no units remaining. Battle score for attacker is -2
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Tambov
                Russians attack with 1 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.17 expected hits
                    Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans : 0.00
    Russians : 0.83
    

    Savegame


  • TripleA Move Summary: Japanese round 14

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 1 bomber, 2 destroyers, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 fighter moved from Japan to 19 Sea Zone
            5 bombers, 9 fighters and 4 tactical_bombers moved from Japan to 6 Sea Zone
            1 artillery, 2 infantry and 1 marine moved from Philippines to 35 Sea Zone
            1 artillery, 3 battleships, 5 carriers, 1 cruiser, 1 fighter, 2 infantry, 1 marine, 3 tactical_bombers and 2 transports moved from 35 Sea Zone to 6 Sea Zone
            1 mech_infantry moved from Yunnan to Szechwan
                  Japanese take Szechwan from Chinese
            1 artillery and 1 mech_infantry moved from Anhwe to Kiangsu
            1 fighter and 2 tactical_bombers moved from Kweichow to 6 Sea Zone
            1 artillery, 2 infantry and 1 marine moved from 6 Sea Zone to Korea
            1 submarine moved from 5 Sea Zone to 6 Sea Zone
    

    Savegame


  • @samuel06 OOL for sz6 please


  • @samuel06 all boats not bb but tip. take 3 carriers and then tac then 5 fighters then fighters to carrier combo


  • TripleA Turn Summary: Japanese round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 1 bomber, 2 destroyers, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 fighter moved from Japan to 19 Sea Zone
            5 bombers, 9 fighters and 4 tactical_bombers moved from Japan to 6 Sea Zone
            1 artillery, 2 infantry and 1 marine moved from Philippines to 35 Sea Zone
            1 artillery, 3 battleships, 5 carriers, 1 cruiser, 1 fighter, 2 infantry, 1 marine, 3 tactical_bombers and 2 transports moved from 35 Sea Zone to 6 Sea Zone
            1 mech_infantry moved from Yunnan to Szechwan
                  Japanese take Szechwan from Chinese
            1 artillery and 1 mech_infantry moved from Anhwe to Kiangsu
            1 fighter and 2 tactical_bombers moved from Kweichow to 6 Sea Zone
            1 artillery, 2 infantry and 1 marine moved from 6 Sea Zone to Korea
            1 submarine moved from 5 Sea Zone to 6 Sea Zone
    
        Combat - Japanese
            Battle in 19 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 2 transports
                    2 transports owned by the Americans lost in 19 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 14
                Casualties for Americans: 2 transports
            Battle in Kiangsu
                Japanese attack with 1 artillery and 1 mech_infantry
                Americans defend with 1 artillery
                    Japanese roll dice for 1 artillery and 1 mech_infantry in Kiangsu, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 artillery in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 mech_infantry in Kiangsu, round 3 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 artillery in Kiangsu, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 mech_infantry in Kiangsu, round 4 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 artillery in Kiangsu, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Kiangsu
                Japanese win, taking Kiangsu from Chinese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Americans: 1 artillery
            Battle in 6 Sea Zone
                Japanese attack with 3 battleships, 5 bombers, 5 carriers, 1 cruiser, 11 fighters, 1 submarine, 9 tactical_bombers and 2 transports
                Americans defend with 1 battleship, 6 carriers, 2 cruisers, 3 destroyers, 11 fighters and 1 tactical_bomber
                    Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the Americans
                    Japanese roll dice for 3 battleships, 5 bombers, 5 carriers, 1 cruiser, 11 fighters, 9 tactical_bombers and 2 transports in 6 Sea Zone, round 2 : 16/29 hits, 17.33 expected hits
                    Americans roll dice for 1 battleship, 6 carriers, 2 cruisers, 3 destroyers, 11 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 15/24 hits, 12.50 expected hits
                Units damaged: 3 battleships owned by the Japanese
                    1 fighter owned by the Japanese, 2 cruisers owned by the Americans, 3 destroyers owned by the Americans, 1 tactical_bomber owned by the Americans, 5 carriers owned by the Japanese, 3 carriers owned by the Americans, 1 submarine owned by the Japanese and 4 fighters owned by the Americans lost in 6 Sea Zone
                    Japanese roll dice for 3 battleships, 5 bombers, 1 cruiser, 10 fighters, 9 tactical_bombers and 2 transports in 6 Sea Zone, round 3 : 13/28 hits, 16.83 expected hits
                    Americans roll dice for 1 battleship, 3 carriers and 7 fighters in 6 Sea Zone, round 3 : 6/11 hits, 6.33 expected hits
                    6 fighters owned by the Japanese, 3 carriers owned by the Americans and 7 fighters owned by the Americans lost in 6 Sea Zone
                    Japanese roll dice for 3 battleships, 5 bombers, 1 cruiser, 4 fighters, 9 tactical_bombers and 2 transports in 6 Sea Zone, round 4 : 12/22 hits, 13.00 expected hits
                    Americans roll dice for 1 battleship in 6 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Japanese and 1 battleship owned by the Americans lost in 6 Sea Zone
                Japanese win, taking 6 Sea Zone from Americans with 3 battleships, 5 bombers, 1 cruiser, 3 fighters, 9 tactical_bombers and 2 transports remaining. Battle score for attacker is 119
                Casualties for Japanese: 5 carriers, 8 fighters and 1 submarine
                Casualties for Americans: 1 battleship, 6 carriers, 2 cruisers, 3 destroyers, 11 fighters and 1 tactical_bomber
            Battle in Korea
                Japanese attack with 1 artillery, 2 infantry and 1 marine
                Russians defend with 1 aaGun
                    1 aaGun owned by the Russians lost in Korea
                Japanese win, taking Korea from Russians with 1 artillery, 2 infantry and 1 marine remaining. Battle score for attacker is 5
                Casualties for Russians: 1 aaGun
    
        Non Combat Move - Japanese
            2 tactical_bombers could not land in 6 Sea Zone and were removed
            5 bombers, 3 fighters and 7 tactical_bombers moved from 6 Sea Zone to Japan
            1 fighter moved from 19 Sea Zone to Japan
            1 infantry and 2 mech_infantrys moved from French Indo China to Shan State
            3 mech_infantrys moved from Malaya to Shan State
            1 transport moved from 35 Sea Zone to 36 Sea Zone
            1 transport moved from 35 Sea Zone to 37 Sea Zone
    
        Place Units - Japanese
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to Japan: 2 fighters
            EDIT: Turning off Edit Mode
            1 artillery and 1 infantry placed in French Indo China
            1 armour and 1 infantry placed in Malaya
            1 bomber and 1 fighter placed in Japan
            Japanese undo move 2.
            1 infantry placed in Malaya
            1 destroyer placed in 37 Sea Zone
            1 destroyer placed in 6 Sea Zone
            1 armour placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 53 PUs; end with 53 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Americans : 2.50
    Chinese : -1.00
    Japanese : -6.50
    

    Savegame


  • @dawgoneit I played too fast and just clicked next on causality screen and forgot that 2 of my tact could not reach Japan. I edited the tact out and put back 2 fighters as it should have been. If you have any problem with that change just remove 2 fighters on America’s turn.


  • TripleA Move Summary: Americans round 14

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 1 carrier, 3 destroyers, 2 fighters and 4 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 carrier, 4 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
            4 bombers moved from Western United States to 6 Sea Zone
            1 bomber moved from Novosibirsk to Szechwan
            1 bomber moved from Novosibirsk to Kweichow
            1 bomber moved from Novosibirsk to Hunan
            1 destroyer moved from 92 Sea Zone to 91 Sea Zone
            3 fighters moved from Gibraltar to 91 Sea Zone
            2 fighters moved from 92 Sea Zone to 91 Sea Zone
    

    Savegame


  • @dawgoneit scramble in sz6?

Suggested Topics

  • 74
  • 43
  • 44
  • 56
  • 80
  • 42
  • 31
  • 59
Axis & Allies Boardgaming Custom Painted Miniatures

34

Online

17.0k

Users

39.3k

Topics

1.7m

Posts