I’ll make my moves tonight
Samuel06 (Axis) Vs Dawgoneit (Allies) BM3
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 2 armour, 2 artilleries, 1 destroyer, 6 infantry, 2 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 tactical_bomber moved from Queensland to 49 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 2 bombers moved from United Kingdom to 115 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone 1 infantry moved from 95 Sea Zone to Northern Italy 2 destroyers moved from 92 Sea Zone to 98 Sea Zone 1 destroyer moved from 104 Sea Zone to 112 Sea Zone 1 destroyer moved from 109 Sea Zone to 125 Sea Zone 2 fighters moved from 92 Sea Zone to 95 Sea Zone 3 fighters moved from Gibraltar to 95 Sea Zone 3 bombers moved from Gibraltar to 95 Sea Zone 1 bomber moved from Gibraltar to 125 Sea Zone 2 bombers moved from Gibraltar to 98 Sea Zone 1 armour, 3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 4 transports moved from 89 Sea Zone to 101 Sea Zone 1 armour, 3 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 3 artilleries and 4 infantry moved from 91 Sea Zone to Morocco Combat - Americans Battle in Northern Italy Americans converts factory_major into different units Battle in Morocco Battle in 49 Sea Zone Americans attack with 1 tactical_bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 49 Sea Zone Americans win, taking Northern Italy from Italians, taking Morocco from Italians with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 115 Sea Zone Americans attack with 2 bombers Germans defend with 1 destroyer and 2 transports Americans roll dice for 2 bombers in 115 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits Germans roll dice for 1 destroyer and 2 transports in 115 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans, 1 bomber owned by the Americans and 1 transport owned by the Germans lost in 115 Sea Zone 1 transport owned by the Germans lost in 115 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 10 Casualties for Americans: 1 bomber Casualties for Germans: 1 destroyer and 2 transports Battle in 98 Sea Zone Americans attack with 2 bombers and 2 destroyers Italians defend with 1 submarine Americans roll dice for 2 bombers and 2 destroyers in 98 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Italians lost in 98 Sea Zone Americans win, taking 98 Sea Zone from Italians with 2 bombers and 2 destroyers remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Battle in 125 Sea Zone Americans attack with 1 bomber and 1 destroyer Germans defend with 1 submarine Americans roll dice for 1 bomber and 1 destroyer in 125 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 125 Sea Zone Americans win, taking 125 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 1 bomber moved from 125 Sea Zone to Scotland 1 bomber moved from 115 Sea Zone to Archangel 2 fighters moved from 95 Sea Zone to 92 Sea Zone 2 fighters moved from 95 Sea Zone to 92 Sea Zone 1 fighter moved from 95 Sea Zone to Libya 1 tactical_bomber moved from 49 Sea Zone to Queensland 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 2 bombers moved from 98 Sea Zone to 81 Sea Zone 2 bombers moved from 81 Sea Zone to Egypt 3 bombers moved from 95 Sea Zone to Gibraltar Place Units - Americans 2 armour, 4 infantry and 2 mech_infantrys placed in Eastern United States 2 transports placed in 10 Sea Zone 2 artilleries and 2 infantry placed in Western United States 1 destroyer placed in 10 Sea Zone 1 submarine placed in 101 Sea Zone Americans undo move 5. 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 59 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Germans : 0.50 Italians : -0.17 Americans : 2.67
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 2 armour, 2 artilleries, 1 destroyer, 6 infantry, 2 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 tactical_bomber moved from Queensland to 49 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 2 bombers moved from United Kingdom to 115 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone 1 infantry moved from 95 Sea Zone to Northern Italy 2 destroyers moved from 92 Sea Zone to 98 Sea Zone 1 destroyer moved from 104 Sea Zone to 112 Sea Zone 1 destroyer moved from 109 Sea Zone to 125 Sea Zone 2 fighters moved from 92 Sea Zone to 95 Sea Zone 3 fighters moved from Gibraltar to 95 Sea Zone 3 bombers moved from Gibraltar to 95 Sea Zone 1 bomber moved from Gibraltar to 125 Sea Zone 2 bombers moved from Gibraltar to 98 Sea Zone 1 armour, 3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 4 transports moved from 89 Sea Zone to 101 Sea Zone 1 armour, 3 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 3 artilleries and 4 infantry moved from 91 Sea Zone to Morocco Combat - Americans Battle in Northern Italy Americans converts factory_major into different units Battle in Morocco Battle in 49 Sea Zone Americans attack with 1 tactical_bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 49 Sea Zone Americans win, taking Northern Italy from Italians, taking Morocco from Italians with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 115 Sea Zone Americans attack with 2 bombers Germans defend with 1 destroyer and 2 transports Americans roll dice for 2 bombers in 115 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits Germans roll dice for 1 destroyer and 2 transports in 115 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans, 1 bomber owned by the Americans and 1 transport owned by the Germans lost in 115 Sea Zone 1 transport owned by the Germans lost in 115 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 10 Casualties for Americans: 1 bomber Casualties for Germans: 1 destroyer and 2 transports Battle in 98 Sea Zone Americans attack with 2 bombers and 2 destroyers Italians defend with 1 submarine Americans roll dice for 2 bombers and 2 destroyers in 98 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Italians lost in 98 Sea Zone Americans win, taking 98 Sea Zone from Italians with 2 bombers and 2 destroyers remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Battle in 125 Sea Zone Americans attack with 1 bomber and 1 destroyer Germans defend with 1 submarine Americans roll dice for 1 bomber and 1 destroyer in 125 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 125 Sea Zone Americans win, taking 125 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 1 bomber moved from 125 Sea Zone to Scotland 1 bomber moved from 115 Sea Zone to Archangel 2 fighters moved from 95 Sea Zone to 92 Sea Zone 2 fighters moved from 95 Sea Zone to 92 Sea Zone 1 fighter moved from 95 Sea Zone to Libya 1 tactical_bomber moved from 49 Sea Zone to Queensland 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 2 bombers moved from 98 Sea Zone to 81 Sea Zone 2 bombers moved from 81 Sea Zone to Egypt 3 bombers moved from 95 Sea Zone to Gibraltar Place Units - Americans 2 armour, 4 infantry and 2 mech_infantrys placed in Eastern United States 2 transports placed in 10 Sea Zone 2 artilleries and 2 infantry placed in Western United States 1 destroyer placed in 10 Sea Zone 1 submarine placed in 101 Sea Zone Americans undo move 5. 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 59 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs Purchase Units - British British buy 1 armour, 1 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 armour, 2 infantry and 4 mech_infantrys moved from West India to Eastern Persia 1 armour, 4 artilleries and 6 infantry moved from Persia to Eastern Persia 5 mech_infantrys moved from Iraq to Eastern Persia 3 infantry moved from Iraq to Persia 6 infantry moved from Trans-Jordan to Iraq 3 infantry moved from Egypt to Trans-Jordan 1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 infantry moved from Rhodesia to Belgian Congo 3 armour, 2 artilleries, 2 infantry and 3 mech_infantrys moved from Libya to Tunisia British take Tunisia from Italians Combat - British Non Combat Move - British Place Units - British Turning on Edit Mode EDIT: Removing units owned by Americans from French Equatorial Africa: 3 infantry EDIT: Adding units owned by Americans to Anglo Egyptian Sudan: 3 infantry EDIT: Turning off Edit Mode 1 armour and 2 mech_infantrys placed in Persia 3 mech_infantrys placed in Iraq 1 infantry and 2 mech_infantrys placed in Egypt Turn Complete - British British collect 36 PUs; end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0.50 Italians : -0.17 Americans : 2.67
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Italians Italians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour, 1 artillery, 4 infantry, 1 marine and 1 mech_infantry moved from Algeria to Morocco 1 fighter moved from Southern Italy to 95 Sea Zone 4 fighters and 2 infantry moved from Southern Italy to Northern Italy Combat - Italians Battle in 95 Sea Zone Italians attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 95 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Northern Italy Italians attack with 4 fighters and 2 infantry Americans defend with 1 factory_minor and 1 infantry Italians roll dice for 4 fighters and 2 infantry in Northern Italy, round 2 : 3/6 hits, 2.33 expected hits Americans roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Northern Italy Italians win, taking Northern Italy from Americans with 4 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Morocco Italians attack with 1 armour, 1 artillery, 4 infantry, 1 marine and 1 mech_infantry Americans defend with 1 armour, 3 artilleries and 4 infantry Italians roll dice for 1 armour, 1 artillery, 4 infantry, 1 marine and 1 mech_infantry in Morocco, round 2 : 2/8 hits, 2.00 expected hits Americans roll dice for 1 armour, 3 artilleries and 4 infantry in Morocco, round 2 : 3/8 hits, 2.83 expected hits 2 infantry owned by the Americans and 3 infantry owned by the Italians lost in Morocco Italians roll dice for 1 armour, 1 artillery, 1 infantry, 1 marine and 1 mech_infantry in Morocco, round 3 : 1/5 hits, 1.50 expected hits Americans roll dice for 1 armour, 3 artilleries and 2 infantry in Morocco, round 3 : 2/6 hits, 2.17 expected hits 1 marine owned by the Italians, 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Morocco, round 4 : 1/3 hits, 1.17 expected hits Americans roll dice for 1 armour, 3 artilleries and 1 infantry in Morocco, round 4 : 1/5 hits, 1.83 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Morocco Italians roll dice for 1 armour and 1 artillery in Morocco, round 5 : 0/2 hits, 0.83 expected hits Americans roll dice for 1 armour and 3 artilleries in Morocco, round 5 : 1/4 hits, 1.50 expected hits 1 artillery owned by the Italians lost in Morocco 1 armour owned by the Italians retreated to Algeria Americans win with 1 armour and 3 artilleries remaining. Battle score for attacker is -13 Casualties for Italians: 1 artillery, 4 infantry, 1 marine and 1 mech_infantry Casualties for Americans: 4 infantry Non Combat Move - Italians 1 fighter moved from 95 Sea Zone to Southern Italy 4 fighters moved from Northern Italy to Southern Italy Place Units - Italians 1 artillery and 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,3,4,3,3 Italians collect 2 PUs (8 lost to blockades); end with 2 PUs
Combat Hit Differential Summary :
Italians : -0.83 Americans : -1.67
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 6 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 armour and 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 49 Sea Zone 1 armour and 1 infantry moved from 49 Sea Zone to Solomon Islands 2 infantry moved from Dutch New Guinea to New Guinea Combat - ANZAC Battle in Solomon Islands ANZAC attack with 1 armour and 1 infantry Japanese defend with 2 infantry ANZAC roll dice for 1 armour and 1 infantry in Solomon Islands, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Solomon Islands, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Solomon Islands ANZAC roll dice for 1 armour and 1 infantry in Solomon Islands, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Solomon Islands, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 armour and 1 infantry in Solomon Islands, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Solomon Islands, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Solomon Islands ANZAC roll dice for 1 armour in Solomon Islands, round 5 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Solomon Islands, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 armour owned by the ANZAC lost in Solomon Islands Japanese win with no units remaining. Battle score for attacker is -3 Casualties for Japanese: 2 infantry Casualties for ANZAC: 1 armour and 1 infantry Non Combat Move - ANZAC Place Units - ANZAC 3 infantry placed in New South Wales 3 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
ANZAC : -0.50 Japanese : 0.33
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 6 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 armour and 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 49 Sea Zone 1 armour and 1 infantry moved from 49 Sea Zone to Solomon Islands 2 infantry moved from Dutch New Guinea to New Guinea Combat - ANZAC Battle in Solomon Islands ANZAC attack with 1 armour and 1 infantry Japanese defend with 2 infantry ANZAC roll dice for 1 armour and 1 infantry in Solomon Islands, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Solomon Islands, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Solomon Islands ANZAC roll dice for 1 armour and 1 infantry in Solomon Islands, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Solomon Islands, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 armour and 1 infantry in Solomon Islands, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Solomon Islands, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Solomon Islands ANZAC roll dice for 1 armour in Solomon Islands, round 5 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Solomon Islands, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 armour owned by the ANZAC lost in Solomon Islands Japanese win with no units remaining. Battle score for attacker is -3 Casualties for Japanese: 2 infantry Casualties for ANZAC: 1 armour and 1 infantry Non Combat Move - ANZAC Place Units - ANZAC 3 infantry placed in New South Wales 3 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.50 Japanese : 0.33
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TripleA Manual Gamesave Post: French round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 6 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 armour and 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 49 Sea Zone 1 armour and 1 infantry moved from 49 Sea Zone to Solomon Islands 2 infantry moved from Dutch New Guinea to New Guinea Combat - ANZAC Battle in Solomon Islands ANZAC attack with 1 armour and 1 infantry Japanese defend with 2 infantry ANZAC roll dice for 1 armour and 1 infantry in Solomon Islands, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Solomon Islands, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Solomon Islands ANZAC roll dice for 1 armour and 1 infantry in Solomon Islands, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Solomon Islands, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 armour and 1 infantry in Solomon Islands, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Solomon Islands, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Solomon Islands ANZAC roll dice for 1 armour in Solomon Islands, round 5 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Solomon Islands, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 armour owned by the ANZAC lost in Solomon Islands Japanese win with no units remaining. Battle score for attacker is -3 Casualties for Japanese: 2 infantry Casualties for ANZAC: 1 armour and 1 infantry Non Combat Move - ANZAC Place Units - ANZAC 3 infantry placed in New South Wales 3 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Combat Move - French Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from Russia: 3 fighters EDIT: Adding units owned by ANZAC to Bryansk: 3 fighters EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : -0.50 Japanese : 0.33
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@dawgoneit sorry for the 2nd post. i forgot a non com
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 3 artilleries, 3 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 artilleries and 5 infantry moved from Novgorod to Archangel 2 fighters and 2 tactical_bombers moved from Western Ukraine to Archangel 1 fighter, 3 infantry and 1 tactical_bomber moved from Western Ukraine to Ukraine 2 artilleries and 3 infantry moved from Baltic States to Belarus 3 fighters and 1 tactical_bomber moved from Western Germany to 125 Sea Zone 2 fighters and 2 tactical_bombers moved from Western Germany to 112 Sea Zone Combat - Germans Battle in 125 Sea Zone Germans attack with 3 fighters and 1 tactical_bomber Americans defend with 1 destroyer Germans roll dice for 3 fighters and 1 tactical_bomber in 125 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits Americans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 125 Sea Zone Germans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 112 Sea Zone Germans attack with 2 fighters and 2 tactical_bombers Americans defend with 1 destroyer Germans roll dice for 2 fighters and 2 tactical_bombers in 112 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits Americans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 fighter owned by the Germans lost in 112 Sea Zone Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Germans: 1 fighter Casualties for Americans: 1 destroyer Battle in Ukraine Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber Russians defend with 1 factory_minor and 3 infantry Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/5 hits, 1.67 expected hits Russians roll dice for 3 infantry in Ukraine, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Russians lost in Ukraine Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Ukraine, round 3 : 2/5 hits, 1.67 expected hits Russians roll dice for 2 infantry in Ukraine, round 3 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 3 infantry Casualties for Germans: 1 infantry Battle in Belarus Germans attack with 2 artilleries and 3 infantry Russians defend with 1 artillery and 2 infantry Germans roll dice for 2 artilleries and 3 infantry in Belarus, round 2 : 1/5 hits, 1.50 expected hits Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Russians lost in Belarus Germans roll dice for 2 artilleries and 3 infantry in Belarus, round 3 : 1/5 hits, 1.50 expected hits Russians roll dice for 1 artillery and 1 infantry in Belarus, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans roll dice for 2 artilleries and 2 infantry in Belarus, round 4 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 artillery in Belarus, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 2 infantry Casualties for Germans: 1 infantry Battle in Archangel Germans attack with 2 artilleries, 2 fighters, 5 infantry and 2 tactical_bombers Americans defend with 1 bomber; Russians defend with 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys Germans roll dice for 2 artilleries, 2 fighters, 5 infantry and 2 tactical_bombers in Archangel, round 2 : 6/11 hits, 4.17 expected hits Russians roll dice for 1 armour, 1 artillery, 1 bomber, 2 infantry and 2 mech_infantrys in Archangel, round 2 : 3/7 hits, 2.33 expected hits 2 mech_infantrys owned by the Russians, 2 infantry owned by the Russians, 1 artillery owned by the Russians, 3 infantry owned by the Germans and 1 bomber owned by the Americans lost in Archangel Germans roll dice for 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers in Archangel, round 3 : 3/8 hits, 3.67 expected hits Russians roll dice for 1 armour in Archangel, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 27 Casualties for Germans: 3 infantry Casualties for Americans: 1 bomber Casualties for Russians: 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys Non Combat Move - Germans 2 fighters and 2 tactical_bombers moved from Archangel to Novgorod 1 fighter and 1 tactical_bomber moved from Ukraine to Western Ukraine 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Eastern Poland to Western Ukraine 1 artillery and 2 infantry moved from Baltic States to Eastern Poland 2 artilleries and 7 infantry moved from Poland to Eastern Poland 2 armour and 7 mech_infantrys moved from Germany to Eastern Poland 3 fighters and 1 tactical_bomber moved from 125 Sea Zone to Western Germany 1 fighter and 2 tactical_bombers moved from 112 Sea Zone to Western Germany Place Units - Germans 3 infantry placed in Novgorod 3 artilleries placed in Western Ukraine 3 mech_infantrys placed in Western Germany 1 armour and 6 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,3,1,1,3 Germans collect 52 PUs (4 lost to blockades); end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from 113 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 125 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.00 Americans : 0.33 Russians : -1.50
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Russians Russians buy 4 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 infantry moved from Bryansk to Ukraine 1 artillery moved from Bryansk to Ukraine 4 infantry moved from Bryansk to Belarus 2 fighters and 1 tactical_bomber moved from Bryansk to Belarus 2 infantry moved from Siberia to Amur Combat - Russians Battle in Belarus Russians attack with 2 fighters, 4 infantry and 1 tactical_bomber Germans defend with 2 artilleries and 2 infantry Russians roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Belarus, round 2 : 3/7 hits, 2.33 expected hits Germans roll dice for 2 artilleries and 2 infantry in Belarus, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Belarus Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Belarus, round 3 : 1/6 hits, 2.17 expected hits Germans roll dice for 1 artillery in Belarus, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11 Casualties for Russians: 1 infantry Casualties for Germans: 2 artilleries and 2 infantry Battle in Ukraine Russians attack with 1 artillery and 3 infantry Germans defend with 1 factory_minor and 2 infantry Russians roll dice for 1 artillery and 3 infantry in Ukraine, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 3 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Ukraine, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 2 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 4 aaGuns, 30 artilleries and 30 infantry moved from Bryansk to Russia 1 infantry moved from Bryansk to Rostov 1 infantry moved from Russia to Tambov 1 infantry moved from Russia to Smolensk 4 artilleries and 4 infantry moved from Russia to Vologda 2 fighters and 1 tactical_bomber moved from Belarus to Russia Place Units - Russians 4 artilleries and 6 infantry placed in Russia Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans : 0.33 Russians : -0.33
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Japanese Japanese repair damage of 1x factory_minor; Remaining resources: 88 PUs; 6 SuicideAttackTokens; Japanese buy 3 artilleries, 5 fighters, 4 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from India to West India 4 tactical_bombers moved from Burma to West India 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 bomber moved from Japan to 25 Sea Zone Combat - Japanese Battle in West India Japanese attack with 1 artillery and 4 tactical_bombers British defend with 1 infantry Japanese roll dice for 1 artillery and 4 tactical_bombers in West India, round 2 : 2/5 hits, 2.33 expected hits UK_Pacific roll dice for 1 infantry in West India, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the British lost in West India Japanese win with 4 tactical_bombers remaining. Battle score for attacker is -1 Casualties for Japanese: 1 artillery Casualties for British: 1 infantry Battle in 25 Sea Zone Japanese attack with 1 bomber and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Non Combat Move - Japanese 1 bomber moved from 25 Sea Zone to Japan 1 marine moved from Japan to 6 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 infantry, 1 marine, 3 tactical_bombers and 1 transport moved from 6 Sea Zone to 33 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands 1 artillery moved from Philippines to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 2 carriers, 2 destroyers, 2 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 35 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 4 tactical_bombers moved from West India to India 6 mech_infantrys moved from Burma to India 1 marine moved from Ceylon to 39 Sea Zone 1 battleship, 1 marine and 1 transport moved from 39 Sea Zone to 37 Sea Zone 1 marine moved from 37 Sea Zone to Malaya 1 armour and 2 mech_infantrys moved from Malaya to Burma 1 armour and 2 mech_infantrys moved from French Indo China to Burma 1 aaGun moved from Shensi to Szechwan 4 bombers moved from Burma to Philippines Place Units - Japanese 5 fighters placed in Japan 1 transport placed in 36 Sea Zone 1 artillery and 1 infantry placed in French Indo China 1 artillery and 1 infantry placed in Malaya 1 artillery and 2 infantry placed in India 1 transport placed in 37 Sea Zone Turn Complete - Japanese Japanese collect 68 PUs; end with 68 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans : 0.67 UK_Pacific : 0.67 Japanese : 0.33
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 1 armour, 1 carrier, 2 destroyers, 2 fighters, 4 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 3 artilleries moved from Morocco to Algeria 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 mech_infantry moved from Gibraltar to 92 Sea Zone 1 mech_infantry moved from 92 Sea Zone to Algeria 4 fighters moved from 92 Sea Zone to Algeria 1 fighter moved from Libya to Algeria 5 bombers moved from Gibraltar to Algeria 2 bombers moved from Egypt to Eastern Persia Combat - Americans Battle in Algeria Americans attack with 1 armour, 3 artilleries, 5 bombers, 5 fighters and 1 mech_infantry Germans defend with 1 artillery and 2 infantry; Italians defend with 1 armour Americans roll dice for 1 cruiser in Algeria, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 3 artilleries, 5 bombers, 5 fighters and 1 mech_infantry in Algeria, round 2 : 8/15 hits, 7.67 expected hits Italians roll dice for 1 armour, 1 artillery and 2 infantry in Algeria, round 2 : 2/4 hits, 1.50 expected hits 1 artillery owned by the Germans, 2 infantry owned by the Germans, 2 artilleries owned by the Americans and 1 armour owned by the Italians lost in Algeria Americans win, taking Algeria from Italians with 1 armour, 1 artillery, 5 bombers, 5 fighters and 1 mech_infantry remaining. Battle score for attacker is 8 Casualties for Americans: 2 artilleries Casualties for Italians: 1 armour Casualties for Germans: 1 artillery and 2 infantry Non Combat Move - Americans 5 bombers moved from Algeria to Iraq 2 destroyers moved from 98 Sea Zone to 92 Sea Zone 4 fighters moved from Algeria to 92 Sea Zone 1 fighter moved from Algeria to Gibraltar 2 armour, 4 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone 2 armour, 4 infantry, 2 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone 3 transports moved from 91 Sea Zone to 101 Sea Zone 2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone 2 artilleries, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone 2 artilleries moved from 26 Sea Zone to Hawaiian Islands 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 26 Sea Zone to 30 Sea Zone 1 destroyer moved from 26 Sea Zone to 31 Sea Zone 2 armour, 4 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from Scotland: 1 bomber EDIT: Adding units owned by Americans to Gibraltar: 1 bomber EDIT: Turning off Edit Mode 1 armour, 2 fighters, 4 infantry and 1 mech_infantry placed in Eastern United States Americans undo move 1. 1 carrier, 2 destroyers and 1 submarine placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 1 armour, 4 infantry and 1 mech_infantry placed in Eastern United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Italians : 0.50 Americans : -0.17
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 1 armour, 1 carrier, 2 destroyers, 2 fighters, 4 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 3 artilleries moved from Morocco to Algeria 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 mech_infantry moved from Gibraltar to 92 Sea Zone 1 mech_infantry moved from 92 Sea Zone to Algeria 4 fighters moved from 92 Sea Zone to Algeria 1 fighter moved from Libya to Algeria 5 bombers moved from Gibraltar to Algeria 2 bombers moved from Egypt to Eastern Persia Combat - Americans Battle in Algeria Americans attack with 1 armour, 3 artilleries, 5 bombers, 5 fighters and 1 mech_infantry Germans defend with 1 artillery and 2 infantry; Italians defend with 1 armour Americans roll dice for 1 cruiser in Algeria, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 3 artilleries, 5 bombers, 5 fighters and 1 mech_infantry in Algeria, round 2 : 8/15 hits, 7.67 expected hits Italians roll dice for 1 armour, 1 artillery and 2 infantry in Algeria, round 2 : 2/4 hits, 1.50 expected hits 1 artillery owned by the Germans, 2 infantry owned by the Germans, 2 artilleries owned by the Americans and 1 armour owned by the Italians lost in Algeria Americans win, taking Algeria from Italians with 1 armour, 1 artillery, 5 bombers, 5 fighters and 1 mech_infantry remaining. Battle score for attacker is 8 Casualties for Americans: 2 artilleries Casualties for Italians: 1 armour Casualties for Germans: 1 artillery and 2 infantry Non Combat Move - Americans 5 bombers moved from Algeria to Iraq 2 destroyers moved from 98 Sea Zone to 92 Sea Zone 4 fighters moved from Algeria to 92 Sea Zone 1 fighter moved from Algeria to Gibraltar 2 armour, 4 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone 2 armour, 4 infantry, 2 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone 3 transports moved from 91 Sea Zone to 101 Sea Zone 2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone 2 artilleries, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone 2 artilleries moved from 26 Sea Zone to Hawaiian Islands 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 26 Sea Zone to 30 Sea Zone 1 destroyer moved from 26 Sea Zone to 31 Sea Zone 2 armour, 4 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from Scotland: 1 bomber EDIT: Adding units owned by Americans to Gibraltar: 1 bomber EDIT: Turning off Edit Mode 1 armour, 2 fighters, 4 infantry and 1 mech_infantry placed in Eastern United States Americans undo move 1. 1 carrier, 2 destroyers and 1 submarine placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 1 armour, 4 infantry and 1 mech_infantry placed in Eastern United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs Purchase Units - British British buy 2 armour, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British Non Combat Move - British 2 armour, 4 artilleries, 1 fighter, 11 infantry and 11 mech_infantrys moved from Eastern Persia to West India 1 armour and 2 mech_infantrys moved from Persia to West India 3 infantry moved from Persia to Eastern Persia 3 mech_infantrys moved from Iraq to Eastern Persia 6 infantry moved from Iraq to Persia 3 infantry moved from Trans-Jordan to Iraq 1 artillery and 3 infantry moved from Egypt to Trans-Jordan 2 mech_infantrys moved from Egypt to Iraq 2 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 3 armour and 3 mech_infantrys moved from Tunisia to Tobruk 2 artilleries and 2 infantry moved from Tunisia to Libya Place Units - British 3 mech_infantrys placed in Persia British undo move 1. 2 armour and 1 mech_infantry placed in Persia 1 infantry and 2 mech_infantrys placed in Iraq 3 mech_infantrys placed in Egypt Turn Complete - British British collect 36 PUs; end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Italians : 0.50 Americans : -0.17
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Italians Italians buy nothing; Remaining resources: 2 PUs; Combat Move - Italians Non Combat Move - Italians 2 infantry moved from Northern Italy to Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,1,1,1,3 Italians collect 1 PU (8 lost to blockades); end with 3 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 destroyer; Remaining resources: 2 PUs; Combat Move - ANZAC 1 transport moved from 49 Sea Zone to 46 Sea Zone 2 infantry moved from New Guinea to 46 Sea Zone 2 infantry and 1 transport moved from 46 Sea Zone to 49 Sea Zone 2 infantry moved from 49 Sea Zone to Solomon Islands Combat - ANZAC Battle in Solomon Islands Non Combat Move - ANZAC 2 infantry moved from Trans-Jordan to Iraq 1 armour moved from Queensland to New South Wales Place Units - ANZAC 1 destroyer placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 destroyer; Remaining resources: 2 PUs; Combat Move - ANZAC 1 transport moved from 49 Sea Zone to 46 Sea Zone 2 infantry moved from New Guinea to 46 Sea Zone 2 infantry and 1 transport moved from 46 Sea Zone to 49 Sea Zone 2 infantry moved from 49 Sea Zone to Solomon Islands Combat - ANZAC Battle in Solomon Islands Non Combat Move - ANZAC 2 infantry moved from Trans-Jordan to Iraq 1 armour moved from Queensland to New South Wales Place Units - ANZAC 1 destroyer placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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@dawgoneit Hey, before I take the turn, I’m just wondering if you left the Anzac fighters on line on purpose or you didn’t see it.
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 infantry, 9 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by ANZAC from Bryansk: 3 fighters EDIT: Adding units owned by ANZAC to Russia: 3 fighters EDIT: Turning off Edit Mode 1 infantry moved from Archangel to Smolensk 1 fighter and 1 tactical_bomber moved from Novgorod to Smolensk 2 artilleries and 1 infantry moved from Archangel to Belarus 1 infantry moved from Novgorod to Belarus 2 artilleries and 5 infantry moved from Western Ukraine to Ukraine 1 fighter and 1 tactical_bomber moved from Novgorod to Belarus 10 armour, 14 artilleries, 25 infantry and 19 mech_infantrys moved from Western Ukraine to Bryansk 1 fighter and 1 tactical_bomber moved from Western Ukraine to Ukraine 2 armour and 7 mech_infantrys moved from Eastern Poland to Bryansk Combat - Germans Germans creates battle in territory 125 Sea Zone Battle in Bryansk Germans attack with 12 armour, 14 artilleries, 25 infantry and 26 mech_infantrys Russians defend with 1 infantry Germans roll dice for 12 armour, 14 artilleries, 25 infantry and 26 mech_infantrys in Bryansk, round 2 : 12/77 hits, 21.50 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win, taking 125 Sea Zone from Americans, taking Bryansk from Russians with 12 armour, 14 artilleries, 24 infantry and 26 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Ukraine Germans attack with 2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber Russians defend with 1 artillery, 1 factory_minor and 1 infantry Germans roll dice for 2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber in Ukraine, round 2 : 3/9 hits, 3.00 expected hits Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 1 infantry Battle in Smolensk Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 0/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk retreated to Smolensk Russians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Germans: 1 infantry Battle in Belarus Germans attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 3 infantry Germans roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 1/6 hits, 2.50 expected hits Russians roll dice for 3 infantry in Belarus, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 3 : 1/5 hits, 2.17 expected hits Russians roll dice for 2 infantry in Belarus, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Belarus, round 4 : 2/4 hits, 1.83 expected hits Russians roll dice for 1 infantry in Belarus, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Germans: 1 artillery and 2 infantry Casualties for Russians: 3 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Belarus to Novgorod 1 fighter and 1 tactical_bomber moved from Smolensk to Novgorod 1 fighter and 1 tactical_bomber moved from Ukraine to Western Ukraine 3 artilleries and 9 infantry moved from Eastern Poland to Western Ukraine 1 armour and 6 mech_infantrys moved from Germany to Eastern Poland 3 mech_infantrys moved from Western Germany to Southern Italy 2 fighters and 2 tactical_bombers moved from Western Germany to 112 Sea Zone 2 carriers, 1 cruiser and 1 destroyer moved from 113 Sea Zone to 112 Sea Zone Place Units - Germans 1 transport placed in 112 Sea Zone 3 mech_infantrys placed in Novgorod 3 armour placed in Western Ukraine 1 infantry and 3 mech_infantrys placed in Western Germany 3 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,6,5,6,1 Germans collect 55 PUs (2 lost to blockades); end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 62 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Germans : -13.33 Russians : 2.67
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@samuel06 After looking at the situation for a bit, I thought that those planes were probably suppose to be on Moscow and not blockers. Correct me if I’m wrong. I moved them and took the turn