Welcome! If you're a returning member of the forums, please reset your password. If you don't receive an email within minutes, it means your account is listed under another, likely older, email address. Contact webmaster@axisandallies.org for help.

DannyDuck716 (Axis) vs Wizmark (Allies) BM3 Game 2



  • @wizmark scramble in 110?



  • @DannyDuck716 no scramble thanks



  • TripleA Turn Summary: Germans round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 armour, 1 bomber, 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
    
        Combat Move - Germans
            1 destroyer moved from 112 Sea Zone to 124 Sea Zone
            1 submarine moved from 112 Sea Zone to 110 Sea Zone
            1 cruiser moved from 112 Sea Zone to 110 Sea Zone
            1 fighter moved from 112 Sea Zone to 110 Sea Zone
            1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
            2 bombers moved from Western Germany to 91 Sea Zone
            3 tactical_bombers moved from Western Germany to 110 Sea Zone
            3 fighters moved from Western Germany to 110 Sea Zone
            2 artilleries and 5 infantry moved from Romania to Eastern Poland
            8 infantry moved from Poland to Eastern Poland
            3 infantry moved from Poland to Eastern Poland
            3 artilleries moved from Poland to Eastern Poland
            1 armour moved from Bulgaria to Eastern Poland
            4 infantry moved from Bulgaria to Romania
            1 fighter and 1 tactical_bomber moved from Poland to Eastern Poland
            2 infantry moved from Norway to Finland
    
        Combat - Germans
            Battle in 124 Sea Zone
                Germans attack with 1 destroyer
                Russians defend with 1 submarine
                    Germans roll dice for 1 destroyer in 124 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 submarine in 124 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the Germans lost in 124 Sea Zone
                Russians win with 1 submarine remaining. Battle score for attacker is -8
                Casualties for Germans: 1 destroyer
            Battle in 91 Sea Zone
                Germans attack with 2 bombers
                British defend with 1 destroyer and 1 transport; Americans defend with 1 transport
                    Germans roll dice for 2 bombers in 91 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
                    British roll dice for 1 destroyer and 2 transports in 91 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the British, 1 bomber owned by the Germans and 1 transport owned by the Americans lost in 91 Sea Zone
                    1 transport owned by the British lost in 91 Sea Zone
                Germans win with 1 bomber remaining. Battle score for attacker is 10
                Casualties for Germans: 1 bomber
                Casualties for British: 1 destroyer and 1 transport
                Casualties for Americans: 1 transport
            Battle in 110 Sea Zone
                Germans attack with 1 cruiser, 4 fighters, 1 submarine and 4 tactical_bombers
                British defend with 1 battleship and 1 cruiser
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 cruiser owned by the British lost in 110 Sea Zone
                    Germans roll dice for 1 cruiser, 4 fighters and 4 tactical_bombers in 110 Sea Zone, round 2 : 7/9 hits, 5.17 expected hits
                    British roll dice for 1 battleship in 110 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    1 battleship owned by the British lost in 110 Sea Zone
                Germans win with 1 cruiser, 4 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 32
                Casualties for British: 1 battleship and 1 cruiser
            Battle in Eastern Poland
                Germans attack with 1 armour, 5 artilleries, 1 fighter, 16 infantry and 1 tactical_bomber
                Russians defend with 1 artillery and 2 infantry
                    Germans roll dice for 1 armour, 5 artilleries, 1 fighter, 16 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 10/24 hits, 6.83 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Eastern Poland
                Germans win, taking Eastern Poland from Russians with 1 armour, 5 artilleries, 1 fighter, 14 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 artillery and 2 infantry
    
        Non Combat Move - Germans
            3 aaGuns moved from Poland to Eastern Poland
            1 fighter and 1 tactical_bomber moved from Eastern Poland to Poland
            5 armour moved from France to Yugoslavia
            1 armour moved from Normandy Bordeaux to Northern Italy
            1 carrier moved from 112 Sea Zone to 110 Sea Zone
            1 bomber moved from 91 Sea Zone to Normandy Bordeaux
            3 fighters moved from 110 Sea Zone to Western Germany
            3 tactical_bombers moved from 110 Sea Zone to Western Germany
            1 transport moved from 112 Sea Zone to 110 Sea Zone
    
        Place Units - Germans
            1 bomber placed in Western Germany
            4 armour and 4 mech_infantrys placed in Germany
            2 submarines placed in 112 Sea Zone
            Germans undo move 3.
            2 submarines placed in 110 Sea Zone
    
        Turn Complete - Germans
            Germans collect 40 PUs; end with 40 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Germans : 6.00
    British : 0.00
    Russians : 1.83
    

    Savegame



  • TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Russians
            Russians buy 10 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            1 infantry moved from Ukraine to Bessarabia
            2 infantry moved from Ukraine to Bryansk
            2 infantry moved from Western Ukraine to Bryansk
            1 infantry moved from Novgorod to Belarus
            6 infantry moved from Russia to Bryansk
            6 infantry moved from Yakut S.S.R. to Yenisey
            3 infantry moved from Buryatia to Yakut S.S.R.
            1 submarine moved from 124 Sea Zone to 125 Sea Zone
            1 submarine moved from 115 Sea Zone to 113 Sea Zone
    
        Place Units - Russians
            10 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 36 PUs; end with 36 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Turn Summary: Japanese round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 factory_minor, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Russians
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Japanese
            1 unit repaired.
            7 infantry moved from Manchuria to Amur
                  Japanese take Amur from Russians
            1 infantry moved from Jehol to Manchuria
            1 infantry moved from Chahar to Suiyuyan
            1 artillery and 1 mech_infantry moved from Chahar to Suiyuyan
            1 infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            1 infantry moved from Anhwe to Kweichow
                  Japanese take Kweichow from Chinese
            2 artilleries and 4 infantry moved from Anhwe to Hunan
                  Japanese take Hunan from Chinese
            1 infantry moved from Borneo to 43 Sea Zone
            1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
            1 infantry moved from 41 Sea Zone to Sumatra
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 armour moved from Philippines to 35 Sea Zone
            1 armour and 1 transport moved from 35 Sea Zone to 44 Sea Zone
            1 armour moved from 44 Sea Zone to Celebes
            1 fighter moved from 35 Sea Zone to 45 Sea Zone
            1 carrier moved from 35 Sea Zone to 44 Sea Zone
            1 submarine moved from 35 Sea Zone to 44 Sea Zone
            1 battleship moved from 35 Sea Zone to 44 Sea Zone
            1 destroyer moved from 35 Sea Zone to 42 Sea Zone
            1 carrier moved from 43 Sea Zone to 42 Sea Zone
            1 submarine moved from 44 Sea Zone to 37 Sea Zone
            2 fighters moved from 43 Sea Zone to 37 Sea Zone
            2 bombers moved from Kwangsi to India
            1 carrier moved from 44 Sea Zone to 42 Sea Zone
            1 carrier moved from 42 Sea Zone to 41 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
            1 infantry moved from Siam to Shan State
            1 infantry moved from French Indo China to Shan State
            5 fighters and 5 tactical_bombers moved from Kwangsi to Shan State
            1 infantry moved from Jehol to Anhwe
            2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
            1 fighter moved from Japan to Philippines
            1 destroyer moved from 6 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from Japan to 6 Sea Zone
    
        Combat - Japanese
            Strategic bombing raid in India
                    AA fire in India : 0/2 hits, 0.33 expected hits
                Bombing raid in India rolls: 6,8 and causes: 14 damage to unit: factory_major
                Bombing raid in India causes 14 damage total. 
            Battle in Java
            Battle in Sumatra
            Battle in Celebes
            Battle in 45 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 45 Sea Zone
                Japanese win, taking Java from Dutch, taking Sumatra from Dutch, taking Celebes from Dutch with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Suiyuyan
                Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Suiyuyan, round 2 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                    Japanese roll dice for 1 artillery and 1 mech_infantry in Suiyuyan, round 3 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                Japanese win, taking Suiyuyan from Chinese with 1 artillery remaining. Battle score for attacker is -4
                Casualties for Japanese: 1 infantry and 1 mech_infantry
                Casualties for Chinese: 1 infantry
            Battle in 37 Sea Zone
                Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
                British defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                    British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 37 Sea Zone
                Japanese win, taking 37 Sea Zone from UK_Pacific with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in Shan State
                Japanese attack with 5 fighters, 2 infantry and 5 tactical_bombers
                British defend with 3 infantry; ANZAC defend with 1 fighter and 1 infantry
                    Japanese roll dice for 5 fighters, 2 infantry and 5 tactical_bombers in Shan State, round 2 : 7/12 hits, 6.17 expected hits
                    UK_Pacific roll dice for 1 fighter and 4 infantry in Shan State, round 2 : 1/5 hits, 2.00 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the ANZAC, 1 fighter owned by the ANZAC and 3 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 5 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 19
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 fighter and 1 infantry
                Casualties for British: 3 infantry
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
            5 fighters and 5 tactical_bombers moved from Shan State to Siam
            2 bombers moved from India to Siam
            1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
            1 fighter moved from 37 Sea Zone to 41 Sea Zone
            1 fighter moved from 37 Sea Zone to 41 Sea Zone
            1 fighter moved from 45 Sea Zone to 42 Sea Zone
            2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
    
        Place Units - Japanese
            1 carrier and 1 submarine placed in 6 Sea Zone
            1 factory_minor placed in Kwangtung
            3 infantry placed in Shantung
    
        Turn Complete - Japanese
            Japanese collect 56 PUs; end with 56 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    British : -0.33
    Chinese : 1.33
    UK_Pacific : -1.00
    AA fire in India : : -0.33
    Japanese : -0.67
    

    Savegame



  • TripleA Move Summary: Americans round 2

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 battleship, 2 bombers, 1 fighter, 2 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 mech_infantry moved from Morocco to Algeria
            1 infantry moved from Morocco to Algeria
            1 fighter moved from Gibraltar to Algeria
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
            1 bomber moved from United Kingdom to Algeria
    

    Savegame



  • TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 battleship, 2 bombers, 1 fighter, 2 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 mech_infantry moved from Morocco to Algeria
            1 infantry moved from Morocco to Algeria
            1 fighter moved from Gibraltar to Algeria
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
            1 bomber moved from United Kingdom to Algeria
    
        Combat - Americans
            Battle in Algeria
                Americans attack with 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry
                Neutral_Axis defend with 1 infantry
                    Americans roll dice for 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry in Algeria, round 2 : 2/4 hits, 1.50 expected hits
                    Neutral_Axis roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Axis lost in Algeria
                Americans win, taking Algeria from Neutral_Axis with 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Neutral_Axis: 1 infantry
            Battle in 44 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 battleship and 1 transport
                    Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 battleship and 1 transport in 44 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    Americans roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 battleship and 1 transport in 44 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
                    Americans roll dice for 1 submarine in 44 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Japanese roll dice for 1 battleship and 1 transport in 44 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits
                    Americans roll dice for 1 submarine in 44 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 battleship and 1 transport in 44 Sea Zone, round 5 : 0/1 hits, 0.67 expected hits
                    Americans roll dice for 1 submarine in 44 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 battleship and 1 transport in 44 Sea Zone, round 6 : 0/1 hits, 0.67 expected hits
                    Americans roll dice for 1 submarine in 44 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 battleship and 1 transport in 44 Sea Zone, round 7 : 0/1 hits, 0.67 expected hits
                    Americans roll dice for 1 submarine in 44 Sea Zone, round 8 : 1/1 hits, 0.33 expected hits
                    1 battleship owned by the Japanese lost in 44 Sea Zone
                    1 transport owned by the Japanese lost in 44 Sea Zone
                    Americans roll dice for 1 submarine in 44 Sea Zone, round 9 : 0/1 hits, 0.33 expected hits
                Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 27
                Casualties for Japanese: 1 battleship and 1 transport
    
        Non Combat Move - Americans
            1 fighter moved from Algeria to Gibraltar
            1 bomber moved from Algeria to Gibraltar
            1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            2 fighters moved from Hawaiian Islands to 26 Sea Zone
            1 bomber moved from Western United States to Queensland
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
    
        Place Units - Americans
            1 battleship and 2 transports placed in 101 Sea Zone
            1 bomber placed in Eastern United States
            1 bomber and 1 fighter placed in Western United States
            2 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 51 PUs; end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.17
    Neutral_Axis : -0.33
    Japanese : -4.00
    

    Savegame



  • TripleA Move Summary: Chinese round 2

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            13 infantry moved from Yunnan to Hunan
            1 fighter moved from Burma to Hunan
            1 infantry moved from Szechwan to Kweichow
            1 infantry moved from Shensi to Kweichow
    

    Savegame



  • TripleA Turn Summary: Chinese round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            13 infantry moved from Yunnan to Hunan
            1 fighter moved from Burma to Hunan
            1 infantry moved from Szechwan to Kweichow
            1 infantry moved from Shensi to Kweichow
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 1 fighter and 13 infantry
                Japanese defend with 2 artilleries and 4 infantry
                    Chinese roll dice for 1 fighter and 13 infantry in Hunan, round 2 : 0/14 hits, 2.67 expected hits
                    Japanese roll dice for 2 artilleries and 4 infantry in Hunan, round 2 : 3/6 hits, 2.00 expected hits
                    3 infantry owned by the Chinese lost in Hunan
                    Chinese roll dice for 1 fighter and 10 infantry in Hunan, round 3 : 1/11 hits, 2.17 expected hits
                    Japanese roll dice for 2 artilleries and 4 infantry in Hunan, round 3 : 2/6 hits, 2.00 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
                    Chinese roll dice for 1 fighter and 8 infantry in Hunan, round 4 : 2/9 hits, 1.83 expected hits
                    Japanese roll dice for 2 artilleries and 3 infantry in Hunan, round 4 : 1/5 hits, 1.67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                    Chinese roll dice for 1 fighter and 7 infantry in Hunan, round 5 : 0/8 hits, 1.67 expected hits
                    Japanese roll dice for 2 artilleries and 1 infantry in Hunan, round 5 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                    Chinese roll dice for 1 fighter and 6 infantry in Hunan, round 6 : 1/7 hits, 1.50 expected hits
                    Japanese roll dice for 2 artilleries and 1 infantry in Hunan, round 6 : 2/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
                    Chinese roll dice for 1 fighter and 4 infantry in Hunan, round 7 : 1/5 hits, 1.17 expected hits
                    Japanese roll dice for 2 artilleries in Hunan, round 7 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the Japanese lost in Hunan
                    Chinese roll dice for 1 fighter and 4 infantry in Hunan, round 8 : 0/5 hits, 1.17 expected hits
                    Japanese roll dice for 1 artillery in Hunan, round 8 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 4 infantry in Hunan, round 9 : 2/5 hits, 1.17 expected hits
                    Japanese roll dice for 1 artillery in Hunan, round 9 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is -10
                Casualties for Chinese: 10 infantry
                Casualties for Japanese: 2 artilleries and 4 infantry
            Battle in Kweichow
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Kweichow, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Kweichow, round 4 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hunan to Burma
    
        Place Units - Chinese
            1 artillery and 3 infantry placed in Hunan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Chinese : -6.33
    Japanese : 0.00
    

    Savegame



  • TripleA Move Summary: British round 2

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            2 infantry moved from Ethiopia to 76 Sea Zone
            2 infantry and 1 transport moved from 76 Sea Zone to 98 Sea Zone
            2 infantry moved from 98 Sea Zone to Alexandria
            2 artilleries and 1 infantry moved from Egypt to Alexandria
            1 tactical_bomber moved from Anglo Egyptian Sudan to Alexandria
            1 fighter moved from Malta to Alexandria
            1 armour moved from Ethiopia to Italian Somaliland
                  British take Italian Somaliland from Italians
            1 armour moved from Italian Somaliland to Kenya
            1 mech_infantry moved from Ethiopia to Kenya
            1 infantry moved from Yunnan to French Indo China
                  UK_Pacific take French Indo China from Japanese
            1 infantry moved from Yunnan to Shan State
            1 infantry moved from Burma to Shan State
            2 fighters and 1 tactical_bomber moved from Yunnan to Shan State
            1 cruiser moved from 76 Sea Zone to 98 Sea Zone
    

    Savegame



  • TripleA Turn Summary: UK_Pacific round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 battleship, 2 bombers, 1 fighter, 2 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 mech_infantry moved from Morocco to Algeria
            1 infantry moved from Morocco to Algeria
            1 fighter moved from Gibraltar to Algeria
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
            1 bomber moved from United Kingdom to Algeria
    
        Combat - Americans
            Battle in Algeria
                Americans attack with 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry
                Neutral_Axis defend with 1 infantry
                    Americans roll dice for 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry in Algeria, round 2 : 2/4 hits, 1.50 expected hits
                    Neutral_Axis roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Axis lost in Algeria
                Americans win, taking Algeria from Neutral_Axis with 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Neutral_Axis: 1 infantry
            Battle in 44 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 battleship and 1 transport
                    Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 battleship and 1 transport in 44 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    Americans roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 battleship and 1 transport in 44 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
                    Americans roll dice for 1 submarine in 44 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Japanese roll dice for 1 battleship and 1 transport in 44 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits
                    Americans roll dice for 1 submarine in 44 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 battleship and 1 transport in 44 Sea Zone, round 5 : 0/1 hits, 0.67 expected hits
                    Americans roll dice for 1 submarine in 44 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 battleship and 1 transport in 44 Sea Zone, round 6 : 0/1 hits, 0.67 expected hits
                    Americans roll dice for 1 submarine in 44 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 battleship and 1 transport in 44 Sea Zone, round 7 : 0/1 hits, 0.67 expected hits
                    Americans roll dice for 1 submarine in 44 Sea Zone, round 8 : 1/1 hits, 0.33 expected hits
                    1 battleship owned by the Japanese lost in 44 Sea Zone
                    1 transport owned by the Japanese lost in 44 Sea Zone
                    Americans roll dice for 1 submarine in 44 Sea Zone, round 9 : 0/1 hits, 0.33 expected hits
                Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 27
                Casualties for Japanese: 1 battleship and 1 transport
    
        Non Combat Move - Americans
            1 fighter moved from Algeria to Gibraltar
            1 bomber moved from Algeria to Gibraltar
            1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            2 fighters moved from Hawaiian Islands to 26 Sea Zone
            1 bomber moved from Western United States to Queensland
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
    
        Place Units - Americans
            1 battleship and 2 transports placed in 101 Sea Zone
            1 bomber placed in Eastern United States
            1 bomber and 1 fighter placed in Western United States
            2 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 51 PUs; end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            13 infantry moved from Yunnan to Hunan
            1 fighter moved from Burma to Hunan
            1 infantry moved from Szechwan to Kweichow
            1 infantry moved from Shensi to Kweichow
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 1 fighter and 13 infantry
                Japanese defend with 2 artilleries and 4 infantry
                    Chinese roll dice for 1 fighter and 13 infantry in Hunan, round 2 : 0/14 hits, 2.67 expected hits
                    Japanese roll dice for 2 artilleries and 4 infantry in Hunan, round 2 : 3/6 hits, 2.00 expected hits
                    3 infantry owned by the Chinese lost in Hunan
                    Chinese roll dice for 1 fighter and 10 infantry in Hunan, round 3 : 1/11 hits, 2.17 expected hits
                    Japanese roll dice for 2 artilleries and 4 infantry in Hunan, round 3 : 2/6 hits, 2.00 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
                    Chinese roll dice for 1 fighter and 8 infantry in Hunan, round 4 : 2/9 hits, 1.83 expected hits
                    Japanese roll dice for 2 artilleries and 3 infantry in Hunan, round 4 : 1/5 hits, 1.67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                    Chinese roll dice for 1 fighter and 7 infantry in Hunan, round 5 : 0/8 hits, 1.67 expected hits
                    Japanese roll dice for 2 artilleries and 1 infantry in Hunan, round 5 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                    Chinese roll dice for 1 fighter and 6 infantry in Hunan, round 6 : 1/7 hits, 1.50 expected hits
                    Japanese roll dice for 2 artilleries and 1 infantry in Hunan, round 6 : 2/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
                    Chinese roll dice for 1 fighter and 4 infantry in Hunan, round 7 : 1/5 hits, 1.17 expected hits
                    Japanese roll dice for 2 artilleries in Hunan, round 7 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the Japanese lost in Hunan
                    Chinese roll dice for 1 fighter and 4 infantry in Hunan, round 8 : 0/5 hits, 1.17 expected hits
                    Japanese roll dice for 1 artillery in Hunan, round 8 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 4 infantry in Hunan, round 9 : 2/5 hits, 1.17 expected hits
                    Japanese roll dice for 1 artillery in Hunan, round 9 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is -10
                Casualties for Chinese: 10 infantry
                Casualties for Japanese: 2 artilleries and 4 infantry
            Battle in Kweichow
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Kweichow, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Kweichow, round 4 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hunan to Burma
    
        Place Units - Chinese
            1 artillery and 3 infantry placed in Hunan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
    
        Purchase Units - British
            British buy 1 airfield, 1 armour, 1 factory_minor, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 6x factory_major; Remaining resources: 7 PUs; 
            UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            2 infantry moved from Ethiopia to 76 Sea Zone
            2 infantry and 1 transport moved from 76 Sea Zone to 98 Sea Zone
            2 infantry moved from 98 Sea Zone to Alexandria
            2 artilleries and 1 infantry moved from Egypt to Alexandria
            1 tactical_bomber moved from Anglo Egyptian Sudan to Alexandria
            1 fighter moved from Malta to Alexandria
            1 armour moved from Ethiopia to Italian Somaliland
                  British take Italian Somaliland from Italians
            1 armour moved from Italian Somaliland to Kenya
            1 mech_infantry moved from Ethiopia to Kenya
            1 infantry moved from Yunnan to French Indo China
                  UK_Pacific take French Indo China from Japanese
            1 infantry moved from Yunnan to Shan State
            1 infantry moved from Burma to Shan State
            2 fighters and 1 tactical_bomber moved from Yunnan to Shan State
            1 cruiser moved from 76 Sea Zone to 98 Sea Zone
    
        Combat - British
            Battle in Kenya
                British attack with 1 armour and 1 mech_infantry
                Italians defend with 1 infantry
                    British roll dice for 1 armour and 1 mech_infantry in Kenya, round 2 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 armour and 1 mech_infantry in Kenya, round 3 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Kenya, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 armour and 1 mech_infantry in Kenya, round 4 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Kenya, round 4 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 armour and 1 mech_infantry in Kenya, round 5 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Kenya, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Kenya
                British win, taking Kenya from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Alexandria
                British attack with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber
                Italians defend with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
                    British roll dice for 1 cruiser in Alexandria, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Alexandria, round 2 : 3/7 hits, 2.67 expected hits
                    Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Alexandria, round 2 : 2/5 hits, 1.83 expected hits
                    1 mech_infantry owned by the Italians, 2 infantry owned by the Italians and 2 infantry owned by the British lost in Alexandria
                    British roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Alexandria, round 3 : 0/5 hits, 2.17 expected hits
                    Italians roll dice for 1 armour and 1 artillery in Alexandria, round 3 : 1/2 hits, 0.83 expected hits
                    1 infantry owned by the British lost in Alexandria
                    British roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Alexandria, round 4 : 2/4 hits, 1.83 expected hits
                    Italians roll dice for 1 armour and 1 artillery in Alexandria, round 4 : 0/2 hits, 0.83 expected hits
                    1 artillery owned by the Italians and 1 armour owned by the Italians lost in Alexandria
                British win, taking Alexandria from Italians with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 11
                Casualties for British: 3 infantry
                Casualties for Italians: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
            Battle in Shan State
                British attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/5 hits, 2.00 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Caucasus: 2 infantry
            EDIT: Adding units owned by Russians to Rostov: 2 infantry
            EDIT: Turning off Edit Mode
            2 fighters and 1 tactical_bomber moved from Shan State to India
            1 infantry moved from Eastern Persia to 80 Sea Zone
            1 infantry moved from Persia to 80 Sea Zone
            2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
            2 infantry moved from 81 Sea Zone to Egypt
            1 fighter and 1 tactical_bomber moved from Alexandria to Egypt
            2 infantry moved from Rhodesia to Tanganyika Territory
            1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 fighter moved from United Kingdom to Gibraltar
            1 destroyer moved from 76 Sea Zone to 80 Sea Zone
            1 infantry moved from India to Burma
            2 infantry moved from India to Burma
    
        Place Units - British
            1 airfield placed in Gibraltar
            1 factory_minor placed in Persia
            1 armour, 1 infantry and 1 mech_infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 31 PUs; end with 31 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 37 PUs
    
        Place Units - UK_Pacific
            1 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,5
            UK_Pacific collect 11 PUs (1 lost to blockades); end with 11 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
            Some Units in India change ownership: 1 infantry and 1 mech_infantry
    

    Combat Hit Differential Summary :

    British : -3.83
    Italians : -1.83
    Americans : -0.17
    Chinese : -6.33
    Neutral_Axis : -0.33
    Japanese : -4.33
    

    Savegame



  • @DannyDuck716 Dice were appalling for both sides in the allied go…



  • @wizmark looks like mostly bad for me.



  • TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 1 infantry and 2 marines; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Axis To War With Russians
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
    
        Combat Move - Italians
            1 submarine moved from 96 Sea Zone to 98 Sea Zone
            2 artilleries and 1 infantry moved from Greece to 97 Sea Zone
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 battleship moved from 97 Sea Zone to 98 Sea Zone
            1 cruiser and 1 destroyer moved from 97 Sea Zone to 98 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
            1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
            1 bomber moved from Southern Italy to 81 Sea Zone
            2 armour moved from Yugoslavia to Bessarabia
            1 fighter moved from Southern Italy to Bessarabia
            1 infantry moved from Yugoslavia to Northern Italy
            1 mech_infantry moved from Northern Italy to Romania
            1 armour moved from Northern Italy to Romania
    
        Combat - Italians
            Battle in 81 Sea Zone
                Italians attack with 1 bomber
                British defend with 1 transport
                    1 transport owned by the British lost in 81 Sea Zone
                Italians win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Bessarabia
                Italians attack with 2 armour and 1 fighter
                Russians defend with 1 infantry
                    Italians roll dice for 2 armour and 1 fighter in Bessarabia, round 2 : 1/3 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bessarabia
                Italians win, taking Bessarabia from Russians with 2 armour and 1 fighter remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in 98 Sea Zone
                Italians attack with 1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 2 transports
                British defend with 1 cruiser and 1 transport
                    Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 battleship, 1 cruiser, 1 destroyer and 2 transports in 98 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    British roll dice for 1 cruiser and 1 transport in 98 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                Units damaged: 1 battleship owned by the Italians
                    1 transport owned by the British and 1 cruiser owned by the British lost in 98 Sea Zone
                Italians win, taking 98 Sea Zone from Neutral with 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 2 transports remaining. Battle score for attacker is 19
                Casualties for British: 1 cruiser and 1 transport
            Battle in Trans-Jordan
    
        Non Combat Move - Italians
            Trigger Italy Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
            Trigger Italy Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
            Trigger Italy Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
            1 artillery and 1 infantry moved from 98 Sea Zone to Syria
                  Italians take Syria from Neutral_Axis
            1 artillery and 1 infantry moved from Libya to Tunisia
                  Italians take Tunisia from Neutral_Axis
            1 infantry moved from Northern Italy to Southern France
                  Italians take Southern France from Neutral_Axis
            1 fighter moved from Bessarabia to Romania
            1 bomber moved from 81 Sea Zone to Greece
    
        Place Units - Italians
            1 infantry and 2 marines placed in Southern Italy
            Trigger Italy Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
            Trigger Italy Occupies Southern France Facilities: Italians has 1 factory_minor and 1 harbour placed in Southern France
    
        Turn Complete - Italians
            Italians collect 19 PUs; end with 19 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.33
    British : 0.50
    Russians : -0.33
    

    Savegame



  • TripleA Turn Summary: ANZAC round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 1 factory_minor; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 fighter moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
            1 artillery placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 13 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
            Turning on Edit Mode
            EDIT: Changing PUs for ANZAC from 22 to 19
            EDIT: Adding units owned by ANZAC to New South Wales: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 1 factory_minor; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 fighter moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
            1 artillery placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 13 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
            Turning on Edit Mode
            EDIT: Changing PUs for ANZAC from 22 to 19
            EDIT: Adding units owned by ANZAC to New South Wales: 1 infantry
            EDIT: Turning off Edit Mode
    
        Politics - French
            Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 80 Sea Zone to 39 Sea Zone
            1 fighter moved from United Kingdom to Gibraltar
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 5 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            4 infantry moved from Romania to Bessarabia
            5 artilleries moved from Eastern Poland to Western Ukraine
            9 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            14 infantry moved from Eastern Poland to Western Ukraine
            1 fighter and 1 tactical_bomber moved from Poland to Western Ukraine
            1 armour moved from Eastern Poland to Western Ukraine
            4 armour and 4 mech_infantrys moved from Germany to Eastern Poland
            5 armour moved from Yugoslavia to Eastern Poland
            1 armour moved from Northern Italy to Romania
            1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 carrier, 1 cruiser, 1 fighter, 3 submarines and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
            1 submarine moved from 112 Sea Zone to 125 Sea Zone
            1 bomber moved from Normandy Bordeaux to Western Germany
            1 infantry moved from Normandy Bordeaux to France
    
        Combat - Germans
            Battle in 125 Sea Zone
                Germans attack with 1 submarine
                Russians defend with 1 submarine
                1 submarine owned by the Germans Submerged
                1 submarine owned by the Russians Submerged
            Battle in Western Ukraine
                Germans attack with 1 armour, 5 artilleries, 1 fighter, 14 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour, 5 artilleries, 1 fighter, 14 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 6/22 hits, 6.50 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                Germans winRussians win with no units remaining, taking Western Ukraine from Russians with 1 armour, 5 artilleries, 1 fighter, 14 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            3 aaGuns moved from Eastern Poland to Western Ukraine
            1 fighter and 1 tactical_bomber moved from Western Ukraine to Eastern Poland
            1 artillery moved from 112 Sea Zone to Norway
            1 infantry moved from 112 Sea Zone to Norway
    
        Place Units - Germans
            1 submarine placed in 112 Sea Zone
            1 mech_infantry placed in France
            3 armour and 4 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4
            Germans collect 41 PUs (2 lost to blockades); end with 42 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.50
    Russians : -0.33
    

    Savegame



  • TripleA Move Summary: Russians round 3

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 13 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
            2 armour, 1 artillery, 2 fighters, 11 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Bryansk to Western Ukraine
            10 mech_infantrys moved from Russia to Western Ukraine
            2 artilleries and 5 infantry moved from Novgorod to Karelia
            1 infantry moved from Novgorod to Karelia
            2 infantry moved from Buyant-Uhaa to Chahar
    

    Savegame



  • TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 13 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
            2 armour, 1 artillery, 2 fighters, 11 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Bryansk to Western Ukraine
            10 mech_infantrys moved from Russia to Western Ukraine
            2 artilleries and 5 infantry moved from Novgorod to Karelia
            1 infantry moved from Novgorod to Karelia
            2 infantry moved from Buyant-Uhaa to Chahar
    
        Combat - Russians
            Russians creates battle in territory 125 Sea Zone
            Battle in Chahar
                Russians attack with 2 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 infantry in Chahar, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Chahar
                    Russians roll dice for 1 infantry in Chahar, round 4 : 1/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                Russians win, taking Chahar from Japanese with 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Karelia
                Russians attack with 2 artilleries and 6 infantry
                Germans defend with 9 infantry
                    Russians roll dice for 2 artilleries and 6 infantry in Karelia, round 2 : 1/8 hits, 2.00 expected hits
                    Germans roll dice for 9 infantry in Karelia, round 2 : 2/9 hits, 3.00 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
                    Russians roll dice for 2 artilleries and 4 infantry in Karelia, round 3 : 2/6 hits, 1.67 expected hits
                    Germans roll dice for 8 infantry in Karelia, round 3 : 3/8 hits, 2.67 expected hits
                    3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Karelia
                1 infantry owned by the Russians and 2 artilleries owned by the Russians retreated to Novgorod
                Germans win with 6 infantry remaining. Battle score for attacker is -6
                Casualties for Russians: 5 infantry
                Casualties for Germans: 3 infantry
            Battle in Western Ukraine
                Russians attack with 2 armour, 1 artillery, 2 fighters, 11 infantry, 12 mech_infantrys and 1 tactical_bomber
                Germans defend with 3 aaGuns, 1 armour, 5 artilleries and 14 infantry
                    AA fire in Western Ukraine : 0/3 hits, 0.50 expected hits
                    Russians roll dice for 2 armour, 1 artillery, 2 fighters, 11 infantry, 12 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 2 : 7/29 hits, 7.00 expected hits
                    Germans roll dice for 3 aaGuns, 1 armour, 5 artilleries and 14 infantry in Western Ukraine, round 2 : 8/20 hits, 6.83 expected hits
                    8 infantry owned by the Russians, 3 aaGuns owned by the Germans and 4 infantry owned by the Germans lost in Western Ukraine
                    Russians roll dice for 2 armour, 1 artillery, 2 fighters, 3 infantry, 12 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 3 : 6/21 hits, 5.67 expected hits
                    Germans roll dice for 1 armour, 5 artilleries and 10 infantry in Western Ukraine, round 3 : 6/16 hits, 5.50 expected hits
                    3 mech_infantrys owned by the Russians, 3 infantry owned by the Russians and 6 infantry owned by the Germans lost in Western Ukraine
                    Russians roll dice for 2 armour, 1 artillery, 2 fighters, 9 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 4 : 7/15 hits, 4.67 expected hits
                    Germans roll dice for 1 armour, 5 artilleries and 4 infantry in Western Ukraine, round 4 : 2/10 hits, 3.50 expected hits
                    2 mech_infantrys owned by the Russians, 3 artilleries owned by the Germans and 4 infantry owned by the Germans lost in Western Ukraine
                7 mech_infantrys owned by the Russians, 2 armour owned by the Russians and 1 artillery owned by the Russians retreated to Bryansk
                Germans win with 1 armour and 2 artilleries remaining. Battle score for attacker is 16
                Casualties for Russians: 11 infantry and 5 mech_infantrys
                Casualties for Germans: 3 aaGuns, 3 artilleries and 14 infantry
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Western Ukraine to Bryansk
            2 infantry moved from Rostov to Bryansk
            6 infantry moved from Yenisey to Timguska
            2 infantry moved from Olgiy to Timguska
            1 infantry moved from Dzavhan to Olgiy
            3 infantry moved from Yakut S.S.R. to Yenisey
            1 infantry moved from Ulaanbaatar to Buryatia
            1 infantry moved from Novgorod to Baltic States
            2 aaGuns and 6 infantry moved from Novgorod to Archangel
    
        Place Units - Russians
            2 infantry placed in Ukraine
            1 infantry placed in Novgorod
            10 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 32 PUs; end with 32 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.50
    AA fire in Western Ukraine : : -0.50
    Russians : 2.17
    Japanese : 0.00
    

    Savegame



  • TripleA Move Summary: Japanese round 3

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 5 armour, 1 artillery, 1 destroyer, 2 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery moved from Suiyuyan to Chahar
            1 infantry moved from Anhwe to Chahar
            3 infantry moved from Shantung to Anhwe
            1 infantry moved from Hopei to Kweichow
            2 infantry moved from Manchuria to Amur
            1 infantry moved from Sumatra to 41 Sea Zone
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            2 fighters and 2 tactical_bombers moved from Siam to Kweichow
            2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
            1 destroyer moved from 35 Sea Zone to 44 Sea Zone
            1 fighter moved from Philippines to 44 Sea Zone
            1 carrier moved from 6 Sea Zone to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from Siam to French Indo China
            1 fighter and 1 tactical_bomber moved from Siam to French Indo China
            1 fighter and 1 tactical_bomber moved from Siam to Kweichow
            1 carrier moved from 42 Sea Zone to 37 Sea Zone
            1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
            1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
            1 infantry moved from 37 Sea Zone to Malaya
            1 destroyer moved from 42 Sea Zone to 37 Sea Zone
            2 fighters moved from 41 Sea Zone to 39 Sea Zone
            1 fighter moved from 42 Sea Zone to 39 Sea Zone
            2 bombers moved from Siam to India
            2 fighters moved from 39 Sea Zone to India
            1 submarine moved from 37 Sea Zone to 39 Sea Zone
            1 carrier moved from 41 Sea Zone to 39 Sea Zone
            1 infantry moved from Amur to Siberia
                  Japanese take Siberia from Russians
    

    Savegame



  • @wizmark scramble india or sz 39?



  • @DannyDuck716 scramble sz 39 please…O o L dd, fighter, t bomber, fighter



  • TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 5 armour, 1 artillery, 1 destroyer, 2 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery moved from Suiyuyan to Chahar
            1 infantry moved from Anhwe to Chahar
            3 infantry moved from Shantung to Anhwe
            1 infantry moved from Hopei to Kweichow
            2 infantry moved from Manchuria to Amur
            1 infantry moved from Sumatra to 41 Sea Zone
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            2 fighters and 2 tactical_bombers moved from Siam to Kweichow
            2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
            1 destroyer moved from 35 Sea Zone to 44 Sea Zone
            1 fighter moved from Philippines to 44 Sea Zone
            1 carrier moved from 6 Sea Zone to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from Siam to French Indo China
            1 fighter and 1 tactical_bomber moved from Siam to French Indo China
            1 fighter and 1 tactical_bomber moved from Siam to Kweichow
            1 carrier moved from 42 Sea Zone to 37 Sea Zone
            1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
            1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
            1 infantry moved from 37 Sea Zone to Malaya
            1 destroyer moved from 42 Sea Zone to 37 Sea Zone
            2 fighters moved from 41 Sea Zone to 39 Sea Zone
            1 fighter moved from 42 Sea Zone to 39 Sea Zone
            2 bombers moved from Siam to India
            2 fighters moved from 39 Sea Zone to India
            1 submarine moved from 37 Sea Zone to 39 Sea Zone
            1 carrier moved from 41 Sea Zone to 39 Sea Zone
            1 infantry moved from Amur to Siberia
                  Japanese take Siberia from Russians
    
        Combat - Japanese
            French scrambles 3 units out of India to defend against the attack in 39 Sea Zone
            Strategic bombing raid in India
                    AA fire in India : 0/2 hits, 0.33 expected hits
                Bombing raid in India rolls: 5,3 and causes: 8 damage to unit: factory_major
                Bombing raid in India causes 8 damage total. 
            Battle in Malaya
            Battle in Kweichow
                Japanese attack with 3 fighters, 1 infantry and 3 tactical_bombers
                Chinese defend with 2 infantry
                    Japanese roll dice for 3 fighters, 1 infantry and 3 tactical_bombers in Kweichow, round 2 : 4/7 hits, 3.67 expected hits
                    Chinese roll dice for 2 infantry in Kweichow, round 2 : 2/2 hits, 0.67 expected hits
                    1 fighter owned by the Japanese, 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Malaya from UK_Pacific with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -7
                Casualties for Japanese: 1 fighter and 1 infantry
                Casualties for Chinese: 2 infantry
            Battle in 39 Sea Zone
                Japanese attack with 1 carrier, 1 fighter and 1 submarine
                British defend with 2 fighters and 1 tactical_bomber; French defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 carrier and 1 fighter in 39 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    French roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 39 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
                    1 fighter owned by the Japanese, 1 destroyer owned by the French and 1 submarine owned by the Japanese lost in 39 Sea Zone
                1 carrier owned by the Japanese retreated to 38 Sea Zone
                French win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -8
                Casualties for Japanese: 1 fighter and 1 submarine
                Casualties for French: 1 destroyer
            Battle in Chahar
                Japanese attack with 1 artillery and 1 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Chahar
                Japanese win, taking Chahar from Chinese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in 44 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
                    Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 3 : 0/3 hits, 1.50 expected hits
                    Americans roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 4 : 1/3 hits, 1.50 expected hits
                    Americans roll dice for 1 submarine in 44 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 44 Sea Zone
                Japanese win, taking 44 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in French Indo China
                Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
                British defend with 1 infantry
                    Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in French Indo China, round 2 : 2/6 hits, 3.00 expected hits
                    UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China
                Japanese win, taking French Indo China from UK_Pacific with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
            Moving scrambled unit from 39 Sea Zone back to originating territory: India
            Moving scrambled unit from 39 Sea Zone back to originating territory: India
            Moving scrambled unit from 39 Sea Zone back to originating territory: India
            Cleaning up after air battles
    
        Non Combat Move - Japanese
            2 fighters and 3 tactical_bombers moved from Kweichow to Anhwe
            2 artilleries and 2 infantry moved from 37 Sea Zone to Siam
            2 fighters moved from India to 38 Sea Zone
            2 bombers moved from India to Siam
            1 fighter and 1 tactical_bomber moved from French Indo China to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from French Indo China to Siam
            1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan
            1 aaGun moved from Manchuria to Amur
            1 destroyer moved from 6 Sea Zone to 36 Sea Zone
    
        Place Units - Japanese
            3 armour placed in Kwangtung
            2 armour and 1 mech_infantry placed in Shantung
            1 destroyer and 1 transport placed in 6 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 57 PUs; end with 58 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    French : -0.17
    Americans : -0.50
    Chinese : 2.00
    UK_Pacific : 0.67
    AA fire in India : : -0.33
    Japanese : -3.67
    

    Savegame



  • TripleA Move Summary: Americans round 3

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 artillery, 3 bombers, 2 destroyers, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
            1 battleship and 2 cruisers moved from 26 Sea Zone to 33 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
            1 bomber moved from Queensland to Caroline Islands
            1 infantry and 1 mech_infantry moved from Algeria to Tunisia
            1 bomber moved from Gibraltar to Tunisia
            1 fighter moved from Gibraltar to Tunisia
    

    Savegame



  • TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 artillery, 3 bombers, 2 destroyers, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
            1 battleship and 2 cruisers moved from 26 Sea Zone to 33 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
            1 bomber moved from Queensland to Caroline Islands
            1 infantry and 1 mech_infantry moved from Algeria to Tunisia
            1 bomber moved from Gibraltar to Tunisia
            1 fighter moved from Gibraltar to Tunisia
    
        Combat - Americans
            Battle in Caroline Islands
                Americans attack with 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    AA fire in Caroline Islands : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1.67 expected hits
                    Americans roll dice for 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry in Caroline Islands, round 2 : 1/5 hits, 1.67 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                    Americans roll dice for 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Caroline Islands, round 3 : 2/4 hits, 1.50 expected hits
                    Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 aaGun and 2 infantry
            Battle in Tunisia
                Americans attack with 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry
                Italians defend with 1 artillery and 2 infantry
                    Americans roll dice for 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 0/4 hits, 1.50 expected hits
                    Italians roll dice for 1 artillery and 2 infantry in Tunisia, round 2 : 2/3 hits, 1.00 expected hits
                    1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Tunisia
                 retreated to Tunisia
                Italians win with 1 artillery and 2 infantry remaining. Battle score for attacker is -7
                Casualties for Americans: 1 infantry and 1 mech_infantry
    
        Non Combat Move - Americans
            1 bomber moved from Tunisia to Gibraltar
            1 fighter moved from 91 Sea Zone to Gibraltar
            1 fighter moved from Tunisia to Algeria
            1 armour moved from Eastern United States to 101 Sea Zone
            1 armour and 2 transports moved from 101 Sea Zone to 86 Sea Zone
            1 armour moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            1 battleship moved from 101 Sea Zone to 91 Sea Zone
            1 bomber moved from Eastern United States to Gibraltar
            1 bomber moved from Caroline Islands to Gilbert Islands
            2 carriers, 1 destroyer and 3 fighters moved from 26 Sea Zone to 33 Sea Zone
            1 fighter moved from Western United States to Hawaiian Islands
            2 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 bomber moved from Western United States to Queensland
    
        Place Units - Americans
            2 bombers placed in Eastern United States
            1 destroyer and 1 transport placed in 101 Sea Zone
            1 destroyer and 1 transport placed in 10 Sea Zone
            1 infantry placed in Eastern United States
            1 artillery, 1 bomber and 1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.00
    Americans : -2.33
    AA fire in Caroline Islands : : -0.17
    Japanese : 0.00
    

    Savegame


Log in to reply
 

Welcome to the new forums! For security and technical reasons, we did not migrate your password. Therefore to get started, please reset your password. You may use your email address or username. Please note that your username is not your display name.

If you're having problems, please send an email to webmaster@axisandallies.org

T-shirts, Hats, and More

Suggested Topics

  • 121
  • 94
  • 53
  • 44
  • 4
  • 6
  • 152
  • 43
I Will Never Grow Up Games

41
Online

13.3k
Users

33.6k
Topics

1.3m
Posts