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DannyDuck716 (Axis) vs Wizmark (Allies) BM3 Game 2



  • TripleA Move Summary: Russians round 9

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            10 infantry moved from Yakut S.S.R. to Yenisey
            1 infantry moved from Russia to Vologda
                  Russians take Vologda from Germans
            2 infantry moved from Russia to Samara
            2 fighters moved from Russia to Samara
    

    Savegame



  • TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            10 infantry moved from Yakut S.S.R. to Yenisey
            1 infantry moved from Russia to Vologda
                  Russians take Vologda from Germans
            2 infantry moved from Russia to Samara
            2 fighters moved from Russia to Samara
    
        Combat - Russians
            Battle in Samara
                Russians attack with 2 fighters and 2 infantry
                Germans defend with 2 armour
                    Russians roll dice for 2 fighters and 2 infantry in Samara, round 2 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 2 armour in Samara, round 2 : 1/2 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Germans lost in Samara
                    Russians roll dice for 2 fighters and 1 infantry in Samara, round 3 : 0/3 hits, 1.17 expected hits
                    Germans roll dice for 1 armour in Samara, round 3 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 2 fighters and 1 infantry in Samara, round 4 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 1 armour in Samara, round 4 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Germans lost in Samara
                Russians win with 2 fighters remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
                Casualties for Germans: 2 armour
            Battle in Yenisey
                Russians attack with 10 infantry
                Italians defend with 1 armour and 1 mech_infantry
                    Russians roll dice for 10 infantry in Yenisey, round 2 : 2/10 hits, 1.67 expected hits
                    Italians roll dice for 1 armour and 1 mech_infantry in Yenisey, round 2 : 0/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Italians and 1 armour owned by the Italians lost in Yenisey
                Russians win, taking Yenisey from Italians with 10 infantry remaining. Battle score for attacker is 10
                Casualties for Italians: 1 armour and 1 mech_infantry
    
        Non Combat Move - Russians
            2 fighters moved from Samara to Russia
    
        Place Units - Russians
            1 artillery and 3 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 8 PUs; end with 8 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 10 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.00
    Italians : -0.83
    Russians : -1.33
    

    Savegame



  • @DannyDuck716 mmm…thought it was a brave move tbh…and then to have a bomber hit by aa was the worst luck



  • @wizmark yea. Well I’m still learning I guess. This game went better than the first one but Germany with all their money is at a standstill.



  • TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            10 infantry moved from Yakut S.S.R. to Yenisey
            1 infantry moved from Russia to Vologda
                  Russians take Vologda from Germans
            2 infantry moved from Russia to Samara
            2 fighters moved from Russia to Samara
    
        Combat - Russians
            Battle in Samara
                Russians attack with 2 fighters and 2 infantry
                Germans defend with 2 armour
                    Russians roll dice for 2 fighters and 2 infantry in Samara, round 2 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 2 armour in Samara, round 2 : 1/2 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Germans lost in Samara
                    Russians roll dice for 2 fighters and 1 infantry in Samara, round 3 : 0/3 hits, 1.17 expected hits
                    Germans roll dice for 1 armour in Samara, round 3 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 2 fighters and 1 infantry in Samara, round 4 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 1 armour in Samara, round 4 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Germans lost in Samara
                Russians win with 2 fighters remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
                Casualties for Germans: 2 armour
            Battle in Yenisey
                Russians attack with 10 infantry
                Italians defend with 1 armour and 1 mech_infantry
                    Russians roll dice for 10 infantry in Yenisey, round 2 : 2/10 hits, 1.67 expected hits
                    Italians roll dice for 1 armour and 1 mech_infantry in Yenisey, round 2 : 0/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Italians and 1 armour owned by the Italians lost in Yenisey
                Russians win, taking Yenisey from Italians with 10 infantry remaining. Battle score for attacker is 10
                Casualties for Italians: 1 armour and 1 mech_infantry
    
        Non Combat Move - Russians
            2 fighters moved from Samara to Russia
    
        Place Units - Russians
            1 artillery and 3 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 8 PUs; end with 8 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 10 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 12 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Yakut S.S.R.: 2 aaGuns
            EDIT: Adding units owned by Russians to Yenisey: 2 aaGuns
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 0.00
    Italians : -0.83
    Russians : -1.33
    

    Savegame



  • @DannyDuck716 please use 2nd save file as managed to forget to move russian aa 🙄



  • @DannyDuck716 Yes germany is hard to play if things don’t go very well for a few turns…getting allied fighters to moscow in numbers helps a lot for keeping russia in the game



  • TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 artillery, 1 destroyer, 1 factory_minor, 1 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour and 1 infantry moved from Borneo to 43 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
            1 armour and 1 infantry moved from 37 Sea Zone to Malaya
            1 artillery and 1 infantry moved from Kwangsi to Yunnan
            1 artillery moved from Kwangsi to French Indo China
                  Japanese take French Indo China from UK_Pacific
            2 armour and 1 mech_infantry moved from Shantung to Kweichow
                  Japanese take Kweichow from Chinese
            1 armour moved from Hunan to Yunnan
            1 infantry moved from Kwangtung to Kwangsi
            1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Malaya
            1 submarine moved from 6 Sea Zone to 17 Sea Zone
            1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
            1 transport moved from 43 Sea Zone to 20 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
            1 destroyer moved from 43 Sea Zone to 42 Sea Zone
            2 destroyers moved from 43 Sea Zone to 37 Sea Zone
            1 carrier moved from 43 Sea Zone to 37 Sea Zone
            9 infantry moved from Buryatia to Yakut S.S.R.
                  Japanese take Yakut S.S.R. from Russians
    
        Combat - Japanese
            Battle in 17 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 17 Sea Zone
                    Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese win, taking 17 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 37 Sea Zone
                Japanese attack with 1 carrier, 2 destroyers and 1 transport
                ANZAC defend with 2 transports
                    2 transports owned by the ANZAC lost in 37 Sea Zone
                Japanese win with 1 carrier, 2 destroyers and 1 transport remaining. Battle score for attacker is 14
                Casualties for ANZAC: 2 transports
            Battle in Yunnan
                Japanese attack with 1 armour, 1 artillery and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Yunnan, round 2 : 1/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in 42 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Malaya
                Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
                ANZAC defend with 1 artillery and 2 infantry; UK_Pacific defend with 1 factory_minor and 1 harbour
                    Japanese roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 2 : 1/4 hits, 1.83 expected hits
                    UK_Pacific roll dice for 1 artillery and 2 infantry in Malaya, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Malaya
                    Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Malaya, round 3 : 3/3 hits, 1.67 expected hits
                    UK_Pacific roll dice for 1 artillery and 1 infantry in Malaya, round 3 : 1/2 hits, 0.67 expected hits
                    1 fighter owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Malaya
                Japanese win, taking Malaya from UK_Pacific with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 fighter and 1 infantry
                Casualties for ANZAC: 1 artillery and 2 infantry
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 20 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            1 tactical_bomber moved from Malaya to 37 Sea Zone
            1 fighter moved from Philippines to 37 Sea Zone
            4 tactical_bombers moved from Kwangtung to Kwangsi
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
            2 fighters moved from Kwangtung to Philippines
    
        Place Units - Japanese
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            1 factory_minor placed in Manchuria
            1 armour, 1 artillery and 1 infantry placed in Shantung
            Japanese undo move 2.
            1 artillery and 1 infantry placed in Shantung
            1 transport placed in 19 Sea Zone
            2 armour and 1 mech_infantry placed in Kwangtung
            1 destroyer and 1 transport placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 57 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.33
    Chinese : -0.33
    UK_Pacific : 0.33
    Japanese : 0.50
    

    Savegame



  • TripleA Move Summary: Americans round 9

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour, 4 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Norway to Finland
                  Americans take Finland from Germans
            1 destroyer moved from 119 Sea Zone to 112 Sea Zone
            4 bombers moved from United Kingdom to 112 Sea Zone
            1 submarine moved from 33 Sea Zone to 19 Sea Zone
            3 submarines moved from 33 Sea Zone to 6 Sea Zone
            2 submarines moved from 26 Sea Zone to 6 Sea Zone
            1 bomber moved from Marianas to 6 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
            2 infantry moved from 6 Sea Zone to Korea
            1 armour and 1 infantry moved from Western United States to 10 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
            1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
            1 bomber moved from India to Malaya
    

    Savegame



  • @DannyDuck716 scramble sz 110?





  • TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour, 4 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Norway to Finland
                  Americans take Finland from Germans
            1 destroyer moved from 119 Sea Zone to 112 Sea Zone
            4 bombers moved from United Kingdom to 112 Sea Zone
            1 submarine moved from 33 Sea Zone to 19 Sea Zone
            3 submarines moved from 33 Sea Zone to 6 Sea Zone
            2 submarines moved from 26 Sea Zone to 6 Sea Zone
            1 bomber moved from Marianas to 6 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
            2 infantry moved from 6 Sea Zone to Korea
            1 armour and 1 infantry moved from Western United States to 10 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
            1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
            1 bomber moved from India to Malaya
    
        Combat - Americans
            Battle in Soviet Far East
            Battle in 19 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 19 Sea Zone
                    Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Americans win, taking Soviet Far East from Japanese, taking 19 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 112 Sea Zone
                British loiter and taunt; Americans attack with 1 battleship, 4 bombers, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 4 transports
                Germans defend with 1 destroyer
                    Americans roll dice for 1 battleship, 4 bombers, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 4 transports in 112 Sea Zone, round 2 : 6/8 hits, 4.67 expected hits
                    Germans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 112 Sea Zone
                Americans win with 1 battleship, 4 bombers, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 4 transports remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in 6 Sea Zone
                Americans attack with 1 bomber, 5 submarines and 1 transport
                Japanese defend with 1 destroyer and 1 transport
                    Americans roll dice for 5 submarines in 6 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits
                    Americans roll dice for 1 bomber and 1 transport in 6 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 6 Sea Zone
                Americans win, taking 6 Sea Zone from Japanese with 1 bomber, 5 submarines and 1 transport remaining. Battle score for attacker is 15
                Casualties for Japanese: 1 destroyer and 1 transport
            Battle in Korea
            Battle in Malaya
                Americans attack with 1 bomber
                Japanese defend with 1 armour, 1 factory_minor and 1 harbour
                    Americans roll dice for 1 bomber in Malaya, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 armour in Malaya, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Malaya
                Americans win, taking Korea from Japanese with 1 bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
    
        Non Combat Move - Americans
            1 bomber moved from Malaya to India
            1 bomber moved from 6 Sea Zone to Iwo Jima
            1 destroyer moved from 26 Sea Zone to 33 Sea Zone
            2 submarines moved from 10 Sea Zone to 25 Sea Zone
            1 destroyer moved from 25 Sea Zone to 6 Sea Zone
            1 armour moved from Iraq to Caucasus
            1 artillery and 1 infantry moved from Alexandria to Egypt
            2 artilleries moved from Central United States to 101 Sea Zone
            2 infantry moved from Central United States to 101 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries moved from 91 Sea Zone to Gibraltar
            1 infantry moved from 91 Sea Zone to Gibraltar
            1 fighter moved from 91 Sea Zone to Gibraltar
            1 fighter moved from Eastern United States to Gibraltar
            1 submarine moved from 123 Sea Zone to 109 Sea Zone
            1 destroyer moved from 123 Sea Zone to 109 Sea Zone
            4 bombers moved from 112 Sea Zone to Norway
    
        Place Units - Americans
            1 airfield, 1 factory_minor and 1 harbour placed in Norway
            2 transports placed in 101 Sea Zone
            2 artilleries and 2 infantry placed in Central United States
            2 infantry placed in Western United States
            3 submarines placed in 10 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Western United States: 2 bombers
            EDIT: Adding units owned by Americans to Caroline Islands: 2 bombers
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Americans collect 64 PUs; end with 64 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Americans : 1.00
    Japanese : -0.83
    

    Savegame



  • TripleA Move Summary: Chinese round 9

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            2 artilleries and 2 infantry moved from Szechwan to Yunnan
    

    Savegame



  • TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            2 artilleries and 2 infantry moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 2 artilleries and 2 infantry
                Japanese defend with 1 armour, 1 artillery and 1 infantry
                    Chinese roll dice for 2 artilleries and 2 infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Yunnan, round 2 : 0/3 hits, 1.17 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                    Chinese roll dice for 2 artilleries and 2 infantry in Yunnan, round 3 : 2/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 armour and 1 artillery in Yunnan, round 3 : 2/2 hits, 0.83 expected hits
                    1 artillery owned by the Japanese, 1 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 2 artilleries remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 armour, 1 artillery and 1 infantry
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 4 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.33
    Japanese : -0.00
    

    Savegame



  • TripleA Move Summary: British round 9

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Combat Move - British
            1 mech_infantry moved from Northwest Persia to Kazakhstan
                  Russians take Kazakhstan from Germans
            1 mech_infantry moved from Northwest Persia to Rostov
                  Russians take Rostov from Germans
            4 fighters moved from Russia to Volgograd
            2 armour and 2 mech_infantrys moved from Northwest Persia to Volgograd
            1 tactical_bomber moved from Persia to Volgograd
            1 mech_infantry moved from Shan State to Malaya
                  UK_Pacific take Malaya from Japanese
    

    Savegame



  • TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour, 4 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Norway to Finland
                  Americans take Finland from Germans
            1 destroyer moved from 119 Sea Zone to 112 Sea Zone
            4 bombers moved from United Kingdom to 112 Sea Zone
            1 submarine moved from 33 Sea Zone to 19 Sea Zone
            3 submarines moved from 33 Sea Zone to 6 Sea Zone
            2 submarines moved from 26 Sea Zone to 6 Sea Zone
            1 bomber moved from Marianas to 6 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
            2 infantry moved from 6 Sea Zone to Korea
            1 armour and 1 infantry moved from Western United States to 10 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
            1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
            1 bomber moved from India to Malaya
    
        Combat - Americans
            Battle in Soviet Far East
            Battle in 19 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 19 Sea Zone
                    Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Americans win, taking Soviet Far East from Japanese, taking 19 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 112 Sea Zone
                British loiter and taunt; Americans attack with 1 battleship, 4 bombers, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 4 transports
                Germans defend with 1 destroyer
                    Americans roll dice for 1 battleship, 4 bombers, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 4 transports in 112 Sea Zone, round 2 : 6/8 hits, 4.67 expected hits
                    Germans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 112 Sea Zone
                Americans win with 1 battleship, 4 bombers, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 4 transports remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in 6 Sea Zone
                Americans attack with 1 bomber, 5 submarines and 1 transport
                Japanese defend with 1 destroyer and 1 transport
                    Americans roll dice for 5 submarines in 6 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits
                    Americans roll dice for 1 bomber and 1 transport in 6 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 6 Sea Zone
                Americans win, taking 6 Sea Zone from Japanese with 1 bomber, 5 submarines and 1 transport remaining. Battle score for attacker is 15
                Casualties for Japanese: 1 destroyer and 1 transport
            Battle in Korea
            Battle in Malaya
                Americans attack with 1 bomber
                Japanese defend with 1 armour, 1 factory_minor and 1 harbour
                    Americans roll dice for 1 bomber in Malaya, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 armour in Malaya, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Malaya
                Americans win, taking Korea from Japanese with 1 bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
    
        Non Combat Move - Americans
            1 bomber moved from Malaya to India
            1 bomber moved from 6 Sea Zone to Iwo Jima
            1 destroyer moved from 26 Sea Zone to 33 Sea Zone
            2 submarines moved from 10 Sea Zone to 25 Sea Zone
            1 destroyer moved from 25 Sea Zone to 6 Sea Zone
            1 armour moved from Iraq to Caucasus
            1 artillery and 1 infantry moved from Alexandria to Egypt
            2 artilleries moved from Central United States to 101 Sea Zone
            2 infantry moved from Central United States to 101 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries moved from 91 Sea Zone to Gibraltar
            1 infantry moved from 91 Sea Zone to Gibraltar
            1 fighter moved from 91 Sea Zone to Gibraltar
            1 fighter moved from Eastern United States to Gibraltar
            1 submarine moved from 123 Sea Zone to 109 Sea Zone
            1 destroyer moved from 123 Sea Zone to 109 Sea Zone
            4 bombers moved from 112 Sea Zone to Norway
    
        Place Units - Americans
            1 airfield, 1 factory_minor and 1 harbour placed in Norway
            2 transports placed in 101 Sea Zone
            2 artilleries and 2 infantry placed in Central United States
            2 infantry placed in Western United States
            3 submarines placed in 10 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Western United States: 2 bombers
            EDIT: Adding units owned by Americans to Caroline Islands: 2 bombers
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Americans collect 64 PUs; end with 64 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            2 artilleries and 2 infantry moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 2 artilleries and 2 infantry
                Japanese defend with 1 armour, 1 artillery and 1 infantry
                    Chinese roll dice for 2 artilleries and 2 infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Yunnan, round 2 : 0/3 hits, 1.17 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                    Chinese roll dice for 2 artilleries and 2 infantry in Yunnan, round 3 : 2/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 armour and 1 artillery in Yunnan, round 3 : 2/2 hits, 0.83 expected hits
                    1 artillery owned by the Japanese, 1 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 2 artilleries remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 armour, 1 artillery and 1 infantry
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 4 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 1 fighter, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Northwest Persia to Kazakhstan
                  Russians take Kazakhstan from Germans
            1 mech_infantry moved from Northwest Persia to Rostov
                  Russians take Rostov from Germans
            4 fighters moved from Russia to Volgograd
            2 armour and 2 mech_infantrys moved from Northwest Persia to Volgograd
            1 tactical_bomber moved from Persia to Volgograd
            1 mech_infantry moved from Shan State to Malaya
                  UK_Pacific take Malaya from Japanese
    
        Combat - British
            Battle in Volgograd
                British attack with 2 armour, 4 fighters, 2 mech_infantrys and 1 tactical_bomber
                Germans defend with 2 armour, 1 factory_minor and 1 mech_infantry
                    British roll dice for 2 armour, 4 fighters, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 3/9 hits, 4.00 expected hits
                    Germans roll dice for 2 armour and 1 mech_infantry in Volgograd, round 2 : 0/3 hits, 1.33 expected hits
                    2 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Volgograd
                British win, taking Volgograd from Germans with 2 armour, 4 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 16
                Casualties for Germans: 2 armour and 1 mech_infantry
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 91 Sea Zone: 1 infantry and 3 transports
            EDIT: Adding units owned by Americans to 91 Sea Zone: 3 transports
            EDIT: Adding units owned by Americans to Gibraltar: 1 infantry
            EDIT: Turning off Edit Mode
            4 fighters moved from Volgograd to Russia
            1 tactical_bomber moved from Volgograd to Caucasus
            2 armour and 1 mech_infantry moved from Persia to Caucasus
            2 armour, 1 artillery and 5 infantry moved from Northwest Persia to Caucasus
            1 mech_infantry moved from Iraq to Caucasus
            3 infantry moved from Iraq to Northwest Persia
            2 fighters moved from Persia to Egypt
            1 submarine and 1 transport moved from 80 Sea Zone to 81 Sea Zone
            1 fighter moved from India to Yunnan
            2 infantry moved from Burma to Shan State
            3 aaGuns and 11 infantry moved from Burma to Yunnan
    
        Place Units - British
            1 fighter placed in United Kingdom
            3 infantry placed in Egypt
            3 infantry placed in Persia
            1 infantry and 2 mech_infantrys placed in Iraq
    
        Turn Complete - British
            British collect 37 PUs; end with 37 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
    
        Place Units - UK_Pacific
            2 infantry and 2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,5,1,1,4,6
            UK_Pacific collect 9 PUs (2 lost to blockades); end with 9 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
            Some Units in India change ownership: 2 infantry and 2 mech_infantrys
    

    Combat Hit Differential Summary :

    Germans : -1.67
    British : -1.00
    Americans : 1.00
    Chinese : 0.33
    Japanese : -0.83
    

    Savegame



  • @DannyDuck716 I am on holiday from today for a week so won’t get back to this until next wednesday 👍



  • TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 2 armour, 1 fighter and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            4 armour moved from Northern Italy to Romania
    
        Place Units - Italians
            2 armour placed in Northern Italy
            1 fighter placed in Southern Italy
            1 transport placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 20 PUs; end with 22 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Move Summary: ANZAC round 9

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 2 submarines and 1 transport; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 54 Sea Zone to 42 Sea Zone
            1 fighter moved from Sumatra to 42 Sea Zone
            1 transport moved from 54 Sea Zone to 45 Sea Zone
            1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 infantry moved from Dutch New Guinea to 45 Sea Zone
            2 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
            2 fighters moved from Burma to French Indo China
    

    Savegame



  • TripleA Turn Summary: ANZAC round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 2 submarines and 1 transport; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 54 Sea Zone to 42 Sea Zone
            1 fighter moved from Sumatra to 42 Sea Zone
            1 transport moved from 54 Sea Zone to 45 Sea Zone
            1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 infantry moved from Dutch New Guinea to 45 Sea Zone
            2 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
            2 fighters moved from Burma to French Indo China
    
        Combat - ANZAC
            Battle in Celebes
            Battle in French Indo China
                ANZAC attack with 2 fighters
                Japanese defend with 1 artillery
                    ANZAC roll dice for 2 fighters in French Indo China, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in French Indo China
                ANZAC win, taking Celebes from Japanese with 2 fighters remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in 42 Sea Zone
                ANZAC attack with 1 fighter and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 fighter in 42 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 fighter in 42 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 fighter in 42 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 42 Sea Zone
                ANZAC win, taking 42 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 fighter moved from 42 Sea Zone to Sumatra
            1 destroyer moved from 54 Sea Zone to 33 Sea Zone
            2 fighters moved from Queensland to Caroline Islands
            1 infantry moved from New South Wales to Queensland
            2 fighters moved from French Indo China to Yunnan
    
        Place Units - ANZAC
            2 submarines and 1 transport placed in 54 Sea Zone
            1 artillery placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 25 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -1.50
    Japanese : -1.33
    

    Savegame



  • TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 2 submarines and 1 transport; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 54 Sea Zone to 42 Sea Zone
            1 fighter moved from Sumatra to 42 Sea Zone
            1 transport moved from 54 Sea Zone to 45 Sea Zone
            1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 infantry moved from Dutch New Guinea to 45 Sea Zone
            2 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
            2 fighters moved from Burma to French Indo China
    
        Combat - ANZAC
            Battle in Celebes
            Battle in French Indo China
                ANZAC attack with 2 fighters
                Japanese defend with 1 artillery
                    ANZAC roll dice for 2 fighters in French Indo China, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in French Indo China
                ANZAC win, taking Celebes from Japanese with 2 fighters remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in 42 Sea Zone
                ANZAC attack with 1 fighter and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 fighter in 42 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 fighter in 42 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 fighter in 42 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 42 Sea Zone
                ANZAC win, taking 42 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 fighter moved from 42 Sea Zone to Sumatra
            1 destroyer moved from 54 Sea Zone to 33 Sea Zone
            2 fighters moved from Queensland to Caroline Islands
            1 infantry moved from New South Wales to Queensland
            2 fighters moved from French Indo China to Yunnan
    
        Place Units - ANZAC
            2 submarines and 1 transport placed in 54 Sea Zone
            1 artillery placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 25 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 34 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -1.50
    Japanese : -1.33
    

    Savegame



  • TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 7 artilleries, 7 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 armour moved from Tambov to Volgograd
            9 armour moved from Bryansk to Volgograd
            2 mech_infantrys moved from Ukraine to Rostov
            1 armour moved from Ukraine to Rostov
            1 bomber moved from Bryansk to Rostov
            1 mech_infantry moved from Smolensk to Vologda
            1 armour moved from Smolensk to Vologda
            1 mech_infantry moved from Urals to Novosibirsk
            1 mech_infantry moved from Novosibirsk to Vologda
            4 armour and 2 mech_infantrys moved from Smolensk to Novgorod
            1 artillery and 1 infantry moved from Novgorod to Karelia
            1 artillery and 3 infantry moved from Poland to Eastern Poland
    
        Combat - Germans
            Battle in Volgograd
                Germans attack with 11 armour
                British defend with 2 armour and 2 mech_infantrys; Russians defend with 1 factory_minor
                    Germans roll dice for 11 armour in Volgograd, round 2 : 4/11 hits, 5.50 expected hits
                    Russians roll dice for 2 armour and 2 mech_infantrys in Volgograd, round 2 : 2/4 hits, 1.67 expected hits
                    2 mech_infantrys owned by the British, 2 armour owned by the Germans and 2 armour owned by the British lost in Volgograd
                Germans win, taking Volgograd from Russians with 9 armour remaining. Battle score for attacker is 8
                Casualties for Germans: 2 armour
                Casualties for British: 2 armour and 2 mech_infantrys
            Battle in Rostov
                Germans attack with 1 armour, 1 bomber and 2 mech_infantrys
                British defend with 1 mech_infantry
                    Germans roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Rostov, round 2 : 2/4 hits, 1.50 expected hits
                    Russians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Rostov
                Germans win, taking Rostov from Russians with 1 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in Vologda
                Germans attack with 1 armour and 2 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour and 2 mech_infantrys in Vologda, round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 armour and 2 mech_infantrys in Vologda, round 3 : 2/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Vologda
                Germans win, taking Vologda from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Rostov to Ukraine
    
        Place Units - Germans
            1 armour, 1 artillery and 1 infantry placed in Ukraine
            1 artillery and 2 infantry placed in Novgorod
            2 artilleries and 2 infantry placed in Germany
            1 artillery and 1 infantry placed in Germany
            1 tactical_bomber placed in Western Germany
            2 artilleries and 1 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,6,3,2
            Germans collect 51 PUs (2 lost to blockades); end with 51 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 53 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Russians : -0.67
    

    Savegame



  • TripleA Move Summary: Russians round 10

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Yenisey to Evenkiyskiy
                  Russians take Evenkiyskiy from Italians
            9 infantry moved from Yenisey to Timguska
                  Russians take Timguska from Italians
            1 infantry moved from Russia to Samara
                  Russians take Samara from Germans
            1 infantry moved from Russia to Tambov
                  Russians take Tambov from Germans
            1 infantry moved from Russia to Bryansk
                  Russians take Bryansk from Germans
            1 infantry moved from Russia to Smolensk
                  Russians take Smolensk from Germans
            3 infantry moved from Russia to Vologda
            2 fighters moved from Russia to Vologda
    

    Savegame



  • TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Yenisey to Evenkiyskiy
                  Russians take Evenkiyskiy from Italians
            9 infantry moved from Yenisey to Timguska
                  Russians take Timguska from Italians
            1 infantry moved from Russia to Samara
                  Russians take Samara from Germans
            1 infantry moved from Russia to Tambov
                  Russians take Tambov from Germans
            1 infantry moved from Russia to Bryansk
                  Russians take Bryansk from Germans
            1 infantry moved from Russia to Smolensk
                  Russians take Smolensk from Germans
            3 infantry moved from Russia to Vologda
            2 fighters moved from Russia to Vologda
    
        Combat - Russians
            Battle in Vologda
                Russians attack with 2 fighters and 3 infantry
                Germans defend with 1 armour and 2 mech_infantrys
                    Russians roll dice for 2 fighters and 3 infantry in Vologda, round 2 : 1/5 hits, 1.50 expected hits
                    Germans roll dice for 1 armour and 2 mech_infantrys in Vologda, round 2 : 1/3 hits, 1.17 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
                    Russians roll dice for 2 fighters and 2 infantry in Vologda, round 3 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Vologda, round 3 : 1/2 hits, 0.83 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
                    Russians roll dice for 2 fighters and 1 infantry in Vologda, round 4 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 1 armour in Vologda, round 4 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 8
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 armour and 2 mech_infantrys
    
        Non Combat Move - Russians
            2 fighters moved from Vologda to Russia
            2 aaGuns moved from Yenisey to Timguska
    
        Place Units - Russians
            4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 15 PUs; end with 15 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 17 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.50
    Russians : -1.00
    

    Savegame



  • @wizmark I think its time to call this one. Allied navy has dominated and russia is starting to push back. Good Game. Thanks for playing. I’ll post it.


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