Weddingsinger (Axis) vs 666 (Allies) G40 BM3 no bid best 2 out of 3 Game #1


  • TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Combat Move - Italians
            1 bomber moved from Southern Italy to 91 Sea Zone
            2 mech_infantrys moved from Northern Italy to Holland Belgium
            1 mech_infantry moved from Northern Italy to Holland Belgium
            1 mech_infantry moved from Eastern Poland to Western Ukraine
            1 fighter moved from Western Germany to Western Ukraine
    
        Combat - Italians
            Americans scrambles 1 units out of Gibraltar to defend against the attack in 91 Sea Zone
            Battle in Western Ukraine
                Italians attack with 1 fighter and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 fighter and 1 mech_infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 fighter and 1 mech_infantry in Western Ukraine, round 3 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 fighter and 1 mech_infantry in Western Ukraine, round 4 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                Italians win, taking Western Ukraine from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Holland Belgium
                Italians attack with 3 mech_infantrys
                Americans defend with 1 infantry
                    Italians roll dice for 3 mech_infantrys in Holland Belgium, round 2 : 0/3 hits, 0.50 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians lost in Holland Belgium
                    Italians roll dice for 2 mech_infantrys in Holland Belgium, round 3 : 0/2 hits, 0.33 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 2 mech_infantrys in Holland Belgium, round 4 : 0/2 hits, 0.33 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 2 mech_infantrys in Holland Belgium, round 5 : 0/2 hits, 0.33 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 5 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians lost in Holland Belgium
                    Italians roll dice for 1 mech_infantry in Holland Belgium, round 6 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 6 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 mech_infantry in Holland Belgium, round 7 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 7 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 mech_infantry in Holland Belgium, round 8 : 1/1 hits, 0.17 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 8 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Holland Belgium
                Italians win, taking Holland Belgium from Americans with 1 mech_infantry remaining. Battle score for attacker is -5
                Casualties for Italians: 2 mech_infantrys
                Casualties for Americans: 1 infantry
            Battle in 91 Sea Zone
                Italians attack with 1 bomber
                French defend with 1 fighter; Americans defend with 2 transports
                    Italians roll dice for 1 bomber in 91 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    Americans roll dice for 1 fighter and 2 transports in 91 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    1 fighter owned by the French lost in 91 Sea Zone
                    2 transports owned by the Americans lost in 91 Sea Zone
                Italians win with 1 bomber remaining. Battle score for attacker is 24
                Casualties for French: 1 fighter
                Casualties for Americans: 2 transports
    
        Non Combat Move - Italians
            1 bomber moved from 91 Sea Zone to Southern France
            2 infantry moved from Southern Italy to Northern Italy
            1 fighter moved from Western Ukraine to Eastern Poland
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 9
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,1,2,3,6,6,4,4,1,2,5
            Italians collect 3 PUs (9 lost to blockades); end with 3 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.67
    Americans : -1.00
    Russians : -1.00
    

    Savegame


  • TripleA Turn Summary: ANZAC round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 2 artilleries and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 marine moved from New South Wales to Queensland
                  ANZAC take Queensland from Japanese
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 marine moved from India to 39 Sea Zone
            2 infantry moved from West India to India
            1 marine and 1 transport moved from 39 Sea Zone to 56 Sea Zone
            1 marine moved from 56 Sea Zone to Western Australia
            2 fighters moved from Western Australia to 56 Sea Zone
            2 submarines moved from 63 Sea Zone to 56 Sea Zone
    
        Place Units - ANZAC
            2 artilleries and 1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Territory Summary for ANZAC :

    India : 2 infantry
    Queensland : 1 airfield, 1 factory_minor, 1 harbour and 1 marine
    New Zealand : 1 airfield and 1 harbour
    New South Wales : 2 aaGuns, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 2 infantry
    Western Australia : 1 marine
    Dutch New Guinea : 1 flag
    Sumatra : 1 flag
    56 Sea Zone : 2 fighters, 2 submarines and 1 transport
    

    Production/PUs Summary :

    Germans : 44 / 53
    Russians : 25 / 37
    Japanese : 55 / 66
    Americans : 60 / 93
    Chinese : 0 / 2
    British : 40 / 49
    UK_Pacific : 10 / 13
    Italians : 12 / 3
    ANZAC : 14 / 20
    French : 5 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 2 artilleries and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 marine moved from New South Wales to Queensland
                  ANZAC take Queensland from Japanese
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 marine moved from India to 39 Sea Zone
            2 infantry moved from West India to India
            1 marine and 1 transport moved from 39 Sea Zone to 56 Sea Zone
            1 marine moved from 56 Sea Zone to Western Australia
            2 fighters moved from Western Australia to 56 Sea Zone
            2 submarines moved from 63 Sea Zone to 56 Sea Zone
    
        Place Units - ANZAC
            2 artilleries and 1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Eastern Persia to West India
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Territory Summary for ANZAC and French :

    India : 2 infantry
    Queensland : 1 airfield, 1 factory_minor, 1 harbour and 1 marine
    New Zealand : 1 airfield and 1 harbour
    New South Wales : 2 aaGuns, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 2 infantry
    Western Australia : 1 marine
    Dutch New Guinea : 1 flag
    Sumatra : 1 flag
    56 Sea Zone : 2 fighters, 2 submarines and 1 transport
    West India : 1 infantry
    Normandy Bordeaux : 2 infantry
    

    Production/PUs Summary :

    Germans : 44 / 53
    Russians : 25 / 37
    Japanese : 55 / 66
    Americans : 60 / 93
    Chinese : 0 / 2
    British : 40 / 49
    UK_Pacific : 10 / 13
    Italians : 12 / 3
    ANZAC : 14 / 20
    French : 5 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 fighter, 1 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            10 mech_infantrys moved from Western Germany to Normandy Bordeaux
            4 artilleries moved from France to Normandy Bordeaux
            1 fighter moved from France to Normandy Bordeaux
            1 fighter moved from Germany to Normandy Bordeaux
            4 bombers moved from Eastern Poland to Normandy Bordeaux
            2 tactical_bombers moved from Eastern Poland to Belarus
            1 mech_infantry moved from Baltic States to Belarus
            1 mech_infantry moved from Eastern Poland to Belarus
            3 armour and 3 mech_infantrys moved from Novgorod to Finland
    
        Combat - Germans
            Battle in Belarus
                Germans attack with 2 mech_infantrys and 2 tactical_bombers
                Russians defend with 1 infantry and 1 mech_infantry
                    Germans roll dice for 2 mech_infantrys and 2 tactical_bombers in Belarus, round 2 : 1/4 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry and 1 mech_infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Belarus
                    Germans roll dice for 2 mech_infantrys and 2 tactical_bombers in Belarus, round 3 : 4/4 hits, 1.33 expected hits
                    Russians roll dice for 1 mech_infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for Russians: 1 infantry and 1 mech_infantry
            Battle in Finland
                Germans attack with 3 armour and 3 mech_infantrys
                British defend with 1 infantry
                    Germans roll dice for 3 armour and 3 mech_infantrys in Finland, round 2 : 0/6 hits, 2.00 expected hits
                    Americans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 3 armour and 3 mech_infantrys in Finland, round 3 : 2/6 hits, 2.00 expected hits
                    Americans roll dice for 1 infantry in Finland, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Finland
                Germans win, taking Finland from Americans with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Normandy Bordeaux
                Germans attack with 4 artilleries, 4 bombers, 2 fighters and 10 mech_infantrys
                British defend with 2 aaGuns, 3 fighters, 5 infantry and 1 mech_infantry; French defend with 2 infantry; Americans defend with 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
                    AA fire in Normandy Bordeaux : 1/6 hits, 1.00 expected hits
                    1 fighter owned by the Germans lost in Normandy Bordeaux
                    Germans roll dice for 4 artilleries, 4 bombers, 1 fighter and 10 mech_infantrys in Normandy Bordeaux, round 2 : 9/19 hits, 6.83 expected hits
                    Americans roll dice for 2 aaGuns, 3 fighters, 8 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 5/13 hits, 5.33 expected hits
                    2 aaGuns owned by the British, 1 infantry owned by the Americans, 1 infantry owned by the French, 5 mech_infantrys owned by the Germans and 5 infantry owned by the British lost in Normandy Bordeaux
                    Germans roll dice for 4 artilleries, 4 bombers, 1 fighter and 5 mech_infantrys in Normandy Bordeaux, round 3 : 7/14 hits, 6.00 expected hits
                    Americans roll dice for 3 fighters, 1 infantry and 2 mech_infantrys in Normandy Bordeaux, round 3 : 3/6 hits, 3.00 expected hits
                    1 mech_infantry owned by the British, 1 infantry owned by the French, 3 mech_infantrys owned by the Germans, 3 fighters owned by the British and 1 mech_infantry owned by the Americans lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from Americans with 4 artilleries, 4 bombers, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 30
                Casualties for Germans: 1 fighter and 8 mech_infantrys
                Casualties for Americans: 1 infantry and 1 mech_infantry
                Casualties for British: 2 aaGuns, 3 fighters, 5 infantry and 1 mech_infantry
                Casualties for French: 2 infantry
    
        Non Combat Move - Germans
            1 artillery and 8 infantry moved from Germany to Western Germany
            4 bombers moved from Normandy Bordeaux to France
            1 fighter moved from Normandy Bordeaux to France
            1 aaGun moved from Yugoslavia to Greater Southern Germany
            1 artillery and 1 infantry moved from Romania to Bessarabia
            2 aaGuns, 8 artilleries and 20 infantry moved from Ukraine to Bessarabia
            2 tactical_bombers moved from Belarus to Germany
            4 armour moved from Novgorod to Finland
            3 armour moved from Baltic States to Karelia
            1 armour moved from Baltic States to Karelia
            3 armour moved from Baltic States to Eastern Poland
    
        Place Units - Germans
            1 infantry and 2 mech_infantrys placed in France
            1 fighter and 8 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,6,3,2,3,5,3,1,6,2,4
            Germans collect 47 PUs (2 lost to blockades); end with 47 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 52 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Suiyuyan: 1 bomber
            EDIT: Adding units owned by Germans to Japan: 1 bomber
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 3.50
    Americans : -1.00
    AA fire in Normandy Bordeaux : : 0.00
    Russians : -1.00
    

    Savegame


  • @666

    Edit to move German bomber in China over to Japan.


  • TripleA Move Summary: Russians round 11

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians buy 2 armour, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Archangel to Novgorod
                  Russians take Novgorod from Germans
            10 infantry moved from Bryansk to Belarus
            1 artillery moved from Bryansk to Belarus
            1 infantry moved from Bryansk to Ukraine
                  Russians take Ukraine from Germans
            3 armour moved from Bryansk to Belarus
            3 fighters moved from Bryansk to Western Ukraine
            1 mech_infantry moved from Bryansk to Caucasus
                  Russians take Caucasus from Japanese
            2 infantry moved from Bryansk to Western Ukraine
    

    Savegame


  • TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians buy 2 armour, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Archangel to Novgorod
                  Russians take Novgorod from Germans
            10 infantry moved from Bryansk to Belarus
            1 artillery moved from Bryansk to Belarus
            1 infantry moved from Bryansk to Ukraine
                  Russians take Ukraine from Germans
            3 armour moved from Bryansk to Belarus
            3 fighters moved from Bryansk to Western Ukraine
            1 mech_infantry moved from Bryansk to Caucasus
                  Russians take Caucasus from Japanese
            2 infantry moved from Bryansk to Western Ukraine
    
        Combat - Russians
            Battle in Western Ukraine
                Russians attack with 3 fighters and 2 infantry
                Italians defend with 1 mech_infantry
                    Russians roll dice for 3 fighters and 2 infantry in Western Ukraine, round 2 : 1/5 hits, 1.83 expected hits
                    Italians roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians lost in Western Ukraine
                Russians win, taking Western Ukraine from Italians with 3 fighters and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 mech_infantry
            Battle in Belarus
                Russians attack with 3 armour, 1 artillery and 10 infantry
                Germans defend with 2 mech_infantrys
                    Russians roll dice for 3 armour, 1 artillery and 10 infantry in Belarus, round 2 : 6/14 hits, 3.67 expected hits
                    Germans roll dice for 2 mech_infantrys in Belarus, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 3 armour, 1 artillery and 9 infantry remaining. Battle score for attacker is 5
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 mech_infantrys
    
        Non Combat Move - Russians
            2 mech_infantrys moved from Bryansk to Belarus
            1 aaGun and 2 infantry moved from Vologda to Archangel
            7 infantry moved from Bryansk to Belarus
            1 aaGun moved from Bryansk to Belarus
            1 aaGun moved from Bryansk to Belarus
            11 artilleries moved from Russia to Bryansk
            3 fighters moved from Western Ukraine to Bryansk
            1 mech_infantry moved from Bryansk to Vologda
            1 fighter moved from Bryansk to Russia
            2 infantry moved from Bryansk to Belarus
    
        Place Units - Russians
            3 infantry placed in Volgograd
            2 armour and 4 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 33 PUs; end with 33 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Italians : -0.33
    Russians : 1.50
    

    Territory Summary for Russians :

    Amur : 2 aaGuns and 18 infantry
    Belarus : 2 aaGuns, 3 armour, 1 artillery, 18 infantry and 2 mech_infantrys
    Bryansk : 1 aaGun, 11 artilleries, 2 fighters and 25 infantry
    Archangel : 1 aaGun and 2 infantry
    Russia : 1 airfield, 2 armour, 1 factory_major, 1 fighter and 4 mech_infantrys
    Ukraine : 1 factory_minor and 1 infantry
    Western Ukraine : 2 infantry
    Vologda : 1 mech_infantry
    Volgograd : 1 factory_minor and 3 infantry
    Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
    Caucasus : 1 mech_infantry
    113 Sea Zone : 1 cruiser and 1 submarine
    Northwest Persia : 1 flag
    

    Production/PUs Summary :

    Germans : 44 / 57
    Russians : 33 / 39
    Japanese : 53 / 66
    Americans : 56 / 93
    Chinese : 0 / 2
    British : 40 / 49
    UK_Pacific : 10 / 13
    Italians : 10 / 3
    ANZAC : 14 / 20
    French : 5 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 1 carrier, 1 destroyer and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            2 mech_infantrys moved from Jehol to Amur
            2 artilleries, 1 fighter and 11 infantry moved from Korea to Amur
            2 tactical_bombers moved from Japan to Amur
            3 fighters moved from Japan to Amur
            2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
            2 artilleries and 2 infantry moved from 5 Sea Zone to Amur
            1 tactical_bomber moved from Yunnan to Philippines
            1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone
            1 battleship, 2 carriers, 1 cruiser, 5 destroyers, 2 fighters, 4 submarines and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
    
        Combat - Japanese
            Battle in 43 Sea Zone
                Japanese attack with 1 tactical_bomber
                British defend with 1 transport
                    1 transport owned by the British lost in 43 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Amur
                Japanese attack with 4 artilleries, 4 fighters, 13 infantry, 2 mech_infantrys and 2 tactical_bombers
                Russians defend with 2 aaGuns and 18 infantry
                    AA fire in Amur : 2/6 hits, 1.00 expected hits
                    2 fighters owned by the Japanese lost in Amur
                    Japanese roll dice for 4 artilleries, 2 fighters, 13 infantry, 2 mech_infantrys and 2 tactical_bombers in Amur, round 2 : 8/23 hits, 6.83 expected hits
                    Russians roll dice for 2 aaGuns and 18 infantry in Amur, round 2 : 6/18 hits, 6.00 expected hits
                    6 infantry owned by the Japanese, 6 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Amur
                    Japanese roll dice for 4 artilleries, 2 fighters, 7 infantry, 2 mech_infantrys and 2 tactical_bombers in Amur, round 3 : 9/17 hits, 5.83 expected hits
                    Russians roll dice for 12 infantry in Amur, round 3 : 6/12 hits, 4.00 expected hits
                    6 infantry owned by the Japanese and 9 infantry owned by the Russians lost in Amur
                    Japanese roll dice for 4 artilleries, 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers in Amur, round 4 : 3/11 hits, 4.67 expected hits
                    Russians roll dice for 3 infantry in Amur, round 4 : 0/3 hits, 1.00 expected hits
                    3 infantry owned by the Russians lost in Amur
                Japanese win, taking Amur from Russians with 4 artilleries, 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 2 fighters and 12 infantry
                Casualties for Russians: 2 aaGuns and 18 infantry
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
            1 fighter moved from Amur to Japan
            1 fighter and 1 tactical_bomber moved from Amur to 6 Sea Zone
            1 tactical_bomber moved from Amur to Manchuria
            3 mech_infantrys moved from Shantung to Manchuria
            1 aaGun moved from Korea to Manchuria
            1 transport moved from 6 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
            3 mech_infantrys moved from French Indo China to Yunnan
            2 armour moved from Szechwan to Yunnan
            1 infantry moved from Kweichow to Szechwan
            1 infantry moved from Suiyuyan to Shensi
            1 mech_infantry moved from Shensi to Suiyuyan
            3 mech_infantrys moved from Kiangsu to Hunan
            1 infantry moved from Hunan to Kweichow
            2 infantry moved from 35 Sea Zone to Philippines
    
        Place Units - Japanese
            1 carrier and 1 destroyer placed in 6 Sea Zone
            3 mech_infantrys placed in French Indo China
            3 mech_infantrys placed in Kiangsu
            3 armour placed in Shantung
    
        Turn Complete - Japanese
            Japanese collect 54 PUs; end with 54 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    AA fire in Amur : : 1.00
    Russians : 1.00
    Japanese : 2.67
    

    Savegame


  • @666

    bump


  • @weddingsinger said in Weddingsinger (Axis) vs 666 (Allies) G40 BM3 no bid best 2 out of 3 Game #1:

    @666

    bump

    sorry just returned from a 12 day work trip in France, little time to play, will be back to normal now…


  • TripleA Move Summary: Americans round 11

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 carrier, 2 destroyers, 3 fighters, 4 infantry and 1 submarine; Remaining resources: 1 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 transport moved from 26 Sea Zone to 32 Sea Zone
            1 infantry moved from Marshall Islands to 32 Sea Zone
            1 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
            1 infantry moved from 33 Sea Zone to Caroline Islands
    

    Savegame


  • TripleA Move Summary: British round 11

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Greece
            1 infantry moved from Burma to Shan State
                  UK_Pacific take Shan State from Japanese
            1 bomber moved from India to French Indo China
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 carrier, 2 destroyers, 3 fighters, 4 infantry and 1 submarine; Remaining resources: 1 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 transport moved from 26 Sea Zone to 32 Sea Zone
            1 infantry moved from Marshall Islands to 32 Sea Zone
            1 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
            1 infantry moved from 33 Sea Zone to Caroline Islands
    
        Combat - Americans
            Battle in Caroline Islands
                Americans attack with 1 infantry
                Japanese defend with 1 aaGun, 1 airfield and 1 harbour
                    1 aaGun owned by the Japanese lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 1 infantry remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 aaGun
    
        Non Combat Move - Americans
            2 bombers and 2 fighters moved from New Zealand to Queensland
            1 destroyer moved from 63 Sea Zone to 54 Sea Zone
            3 infantry and 1 marine moved from Western Australia to 56 Sea Zone
            1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 8 fighters, 3 infantry, 1 marine, 4 submarines and 2 transports moved from 56 Sea Zone to 54 Sea Zone
            1 mech_infantry moved from Western Australia to Queensland
            3 infantry and 1 marine moved from 54 Sea Zone to Queensland
            1 armour, 1 artillery and 1 infantry moved from India to Burma
            2 fighters moved from Western United States to 26 Sea Zone
            1 carrier, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            3 transports moved from 106 Sea Zone to 101 Sea Zone
            2 carriers, 2 destroyers and 3 fighters moved from 110 Sea Zone to 126 Sea Zone
            2 fighters moved from 126 Sea Zone to Norway
            2 infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone
            3 transports moved from 110 Sea Zone to 107 Sea Zone
            2 fighters moved from Russia to Norway
            1 artillery moved from Western United States to Central United States
    
        Place Units - Americans
            3 artilleries and 2 infantry placed in Eastern United States
            2 infantry placed in Western United States
            3 fighters placed in Eastern United States
            1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
            1 destroyer placed in 101 Sea Zone
            Americans undo move 2.
            2 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 57 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 2 PUs
    
        Purchase Units - British
            British buy 1 artillery, 3 fighters and 1 harbour; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Greece
            1 infantry moved from Burma to Shan State
                  UK_Pacific take Shan State from Japanese
            1 bomber moved from India to French Indo China
    
        Combat - British
            Strategic bombing raid in French Indo China
                    AA fire in French Indo China : 0/1 hits, 0.17 expected hits
                Bombing raid in French Indo China rolls: 3 and causes: 3 damage to unit: factory_minor
                Bombing raid in French Indo China causes 3 damage total. 
            Battle in Greece
    
        Non Combat Move - British
            1 bomber moved from French Indo China to India
            1 aaGun, 1 armour, 1 artillery, 3 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber moved from India to Burma
            2 fighters moved from Russia to Norway
            1 aaGun and 3 infantry moved from 126 Sea Zone to Norway
            4 infantry moved from United Kingdom to 110 Sea Zone
            4 infantry and 2 transports moved from 110 Sea Zone to 126 Sea Zone
            4 infantry moved from 126 Sea Zone to Norway
            1 fighter moved from United Kingdom to Norway
            1 infantry moved from Alexandria to Egypt
            1 carrier, 2 destroyers and 1 fighter moved from 98 Sea Zone to 99 Sea Zone
            1 fighter moved from Northwest Persia to 99 Sea Zone
            1 fighter moved from Northwest Persia to India
            1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 56 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
    
        Place Units - British
            1 harbour placed in Norway
            3 fighters placed in United Kingdom
            1 artillery placed in Egypt
    
        Turn Complete - British
            British collect 42 PUs; end with 42 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 48 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 51 PUs
    
        Place Units - UK_Pacific
            1 armour, 1 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 11 PUs; end with 11 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
            Some Units in India change ownership: 1 armour, 1 infantry and 1 mech_infantry
    

    Combat Hit Differential Summary :

    AA fire in French Indo China : : -0.17
    

    Territory Summary for Americans, British, Chinese and UK_Pacific :

    Caroline Islands : 1 flag, 1 airfield, 1 harbour and 1 infantry
    Marshall Islands : 1 flag
    Shan State : 1 infantry
    Burma : 1 aaGun, 2 armour, 2 artilleries, 3 fighters, 7 infantry, 1 mech_infantry and 1 tactical_bomber
    India : 1 airfield, 1 armour, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 1 mech_infantry
    Borneo : 1 artillery and 1 infantry
    Queensland : 1 artillery, 2 bombers, 2 fighters, 4 infantry, 1 marine and 1 mech_infantry
    Wake Island : 1 airfield
    Western United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
    Hawaiian Islands : 1 aaGun, 1 airfield, 1 artillery, 2 fighters, 1 harbour and 2 infantry
    Midway : 1 airfield
    Java : 1 flag
    41 Sea Zone : 1 flag
    44 Sea Zone : 1 flag
    33 Sea Zone : 1 transport
    26 Sea Zone : 2 carriers, 4 destroyers, 2 fighters, 3 submarines and 1 transport
    10 Sea Zone : 1 carrier, 1 destroyer and 1 submarine
    54 Sea Zone : 2 battleships, 5 carriers, 3 cruisers, 3 destroyers, 8 fighters, 4 submarines and 3 transports
    Central United States : 1 artillery and 1 factory_major
    Eastern United States : 1 airfield, 3 artilleries, 1 factory_major, 3 fighters, 1 harbour and 8 infantry
    Iceland : 1 airfield
    Quebec : 1 factory_minor
    Gibraltar : 1 airfield and 1 harbour
    New Brunswick Nova Scotia : 1 harbour
    Egypt : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
    Union of South Africa : 1 factory_minor and 1 harbour
    Scotland : 1 airfield
    United Kingdom : 1 aaGun, 1 airfield, 1 bomber, 1 factory_major, 3 fighters, 1 harbour, 2 infantry and 1 mech_infantry
    Morocco : 1 flag, 1 aaGun and 4 infantry
    Algeria : 1 flag
    Tunisia : 1 flag
    Norway : 1 flag, 3 aaGuns, 1 airfield, 8 fighters, 1 harbour and 10 infantry
    Tobruk : 1 flag
    Libya : 1 flag
    Italian Somaliland : 1 flag
    Ethiopia : 1 flag
    93 Sea Zone : 1 submarine
    Greece : 1 flag, 1 artillery and 1 infantry
    99 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 1 transport
    97 Sea Zone : 6 submarines
    Iraq : 1 flag
    Eastern Persia : 1 flag
    101 Sea Zone : 1 destroyer and 5 transports
    Brazil : 1 flag
    Persia : 1 flag
    126 Sea Zone : 2 carriers, 2 destroyers, 1 fighter and 4 transports
    107 Sea Zone : 3 transports
    

    Production/PUs Summary :

    Germans : 44 / 57
    Russians : 32 / 39
    Japanese : 53 / 57
    Americans : 56 / 82
    Chinese : 0 / 2
    British : 42 / 51
    UK_Pacific : 11 / 14
    Italians : 8 / 3
    ANZAC : 14 / 20
    French : 5 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • TripleA Manual Gamesave Post: UK_Pacific round 11

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 carrier, 2 destroyers, 3 fighters, 4 infantry and 1 submarine; Remaining resources: 1 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 transport moved from 26 Sea Zone to 32 Sea Zone
            1 infantry moved from Marshall Islands to 32 Sea Zone
            1 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
            1 infantry moved from 33 Sea Zone to Caroline Islands
    
        Combat - Americans
            Battle in Caroline Islands
                Americans attack with 1 infantry
                Japanese defend with 1 aaGun, 1 airfield and 1 harbour
                    1 aaGun owned by the Japanese lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 1 infantry remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 aaGun
    
        Non Combat Move - Americans
            2 bombers and 2 fighters moved from New Zealand to Queensland
            1 destroyer moved from 63 Sea Zone to 54 Sea Zone
            3 infantry and 1 marine moved from Western Australia to 56 Sea Zone
            1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 8 fighters, 3 infantry, 1 marine, 4 submarines and 2 transports moved from 56 Sea Zone to 54 Sea Zone
            1 mech_infantry moved from Western Australia to Queensland
            3 infantry and 1 marine moved from 54 Sea Zone to Queensland
            1 armour, 1 artillery and 1 infantry moved from India to Burma
            2 fighters moved from Western United States to 26 Sea Zone
            1 carrier, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            3 transports moved from 106 Sea Zone to 101 Sea Zone
            2 carriers, 2 destroyers and 3 fighters moved from 110 Sea Zone to 126 Sea Zone
            2 fighters moved from 126 Sea Zone to Norway
            2 infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone
            3 transports moved from 110 Sea Zone to 107 Sea Zone
            2 fighters moved from Russia to Norway
            1 artillery moved from Western United States to Central United States
    
        Place Units - Americans
            3 artilleries and 2 infantry placed in Eastern United States
            2 infantry placed in Western United States
            3 fighters placed in Eastern United States
            1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
            1 destroyer placed in 101 Sea Zone
            Americans undo move 2.
            2 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 57 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 2 PUs
    
        Purchase Units - British
            British buy 1 artillery, 3 fighters and 1 harbour; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Greece
            1 infantry moved from Burma to Shan State
                  UK_Pacific take Shan State from Japanese
            1 bomber moved from India to French Indo China
    
        Combat - British
            Strategic bombing raid in French Indo China
                    AA fire in French Indo China : 0/1 hits, 0.17 expected hits
                Bombing raid in French Indo China rolls: 3 and causes: 3 damage to unit: factory_minor
                Bombing raid in French Indo China causes 3 damage total. 
            Battle in Greece
    
        Non Combat Move - British
            1 bomber moved from French Indo China to India
            1 aaGun, 1 armour, 1 artillery, 3 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber moved from India to Burma
            2 fighters moved from Russia to Norway
            1 aaGun and 3 infantry moved from 126 Sea Zone to Norway
            4 infantry moved from United Kingdom to 110 Sea Zone
            4 infantry and 2 transports moved from 110 Sea Zone to 126 Sea Zone
            4 infantry moved from 126 Sea Zone to Norway
            1 fighter moved from United Kingdom to Norway
            1 infantry moved from Alexandria to Egypt
            1 carrier, 2 destroyers and 1 fighter moved from 98 Sea Zone to 99 Sea Zone
            1 fighter moved from Northwest Persia to 99 Sea Zone
            1 fighter moved from Northwest Persia to India
            1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 56 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
    
        Place Units - British
            1 harbour placed in Norway
            3 fighters placed in United Kingdom
            1 artillery placed in Egypt
    
        Turn Complete - British
            British collect 42 PUs; end with 42 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 48 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 51 PUs
    
        Place Units - UK_Pacific
            1 armour, 1 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 11 PUs; end with 11 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
            Some Units in India change ownership: 1 armour, 1 infantry and 1 mech_infantry
            Turning on Edit Mode
            EDIT: Removing units owned by British from 126 Sea Zone: 1 fighter
            EDIT: Adding units owned by British to Norway: 1 fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    AA fire in French Indo China : : -0.17
    

    Savegame


  • TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy nothing; Remaining resources: 3 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            1 mech_infantry moved from Holland Belgium to Greater Southern Germany
            2 infantry moved from Northern Italy to Yugoslavia
            1 bomber moved from Southern France to Southern Italy
            1 fighter moved from Eastern Poland to Southern Italy
            2 infantry moved from Southern Italy to Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,2,5,3,5,5,1,3,2,1,2
            Italians collect 0 PUs (8 lost to blockades); end with 3 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • @666

    No worries.

    What do you do?


  • @weddingsinger I am partners with a UK firm, we do, primarily, design and management. Corp interiors, museums, trade shows etc…Was helping the team set up at the Paris Air show.


  • @666

    That sounds exceedingly cool.


  • @weddingsinger it can be, super high stress though, damn it’s my turn…thought it was yours. will get to this asap


  • @666

    I was curious, you mention an air show, I’m picturing truss rigging, etc? Is that what you’re helping with?

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