Odonis (Allies) vs Lebowsky (Axis) BM3L19 --- Round 2 ---

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 1 artillery, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour and 1 mech_infantry moved from Russia to Rostov
            2 mech_infantrys moved from Russia to Volgograd
            2 fighters moved from Russia to Volgograd
            1 fighter moved from Russia to Rostov
    
        Combat - Russians
            Battle in Volgograd
                Russians attack with 2 fighters and 2 mech_infantrys
                Germans defend with 1 factory_minor and 2 mech_infantrys
                    Russians roll dice for 2 fighters and 2 mech_infantrys in Volgograd, round 2 : 2/4 hits, 1.33 expected hits
                    Germans roll dice for 2 mech_infantrys in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 8
                Casualties for Germans: 2 mech_infantrys
            Battle in Rostov
                Russians attack with 1 armour, 1 fighter and 1 mech_infantry
                Italians defend with 1 artillery and 1 infantry
                    Russians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Rostov, round 2 : 0/3 hits, 1.17 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Russians lost in Rostov
                    Russians roll dice for 1 armour and 1 fighter in Rostov, round 3 : 1/2 hits, 1.00 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Rostov, round 3 : 1/2 hits, 0.67 expected hits
                    1 fighter owned by the Russians and 1 infantry owned by the Italians lost in Rostov
                    Russians roll dice for 1 armour in Rostov, round 4 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 1 artillery in Rostov, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 armour in Rostov, round 5 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 1 artillery in Rostov, round 5 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 armour in Rostov, round 6 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 1 artillery in Rostov, round 6 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Russians lost in Rostov
                Italians win with 1 artillery remaining. Battle score for attacker is -17
                Casualties for Russians: 1 armour, 1 fighter and 1 mech_infantry
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Russians
            2 fighters moved from Volgograd to Russia
            2 aaGuns and 12 infantry moved from Amur to Buryatia
            1 infantry moved from Russia to Tambov
    
        Place Units - Russians
            1 artillery, 8 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 19 PUs; end with 19 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Italians : 0.67
    Russians : -2.00
    

    Savegame


  • TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 1 destroyer, 1 infantry, 5 mech_infantrys and 5 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Suiyuyan to Kansu
            2 mech_infantrys moved from Shensi to Kansu
            1 mech_infantry moved from Hopei to Tsinghai
            1 mech_infantry moved from Szechwan to Sikang
            1 fighter moved from Kwangsi to Sikang
            1 fighter moved from Kwangsi to Tsinghai
            2 bombers moved from Kwangsi to Kansu
            1 mech_infantry moved from Kweichow to Kansu
            1 destroyer moved from 36 Sea Zone to 42 Sea Zone
            1 submarine moved from 75 Sea Zone to 80 Sea Zone
            2 battleships, 2 carriers, 1 cruiser and 4 submarines moved from 25 Sea Zone to 26 Sea Zone
            2 fighters and 2 tactical_bombers moved from 25 Sea Zone to Hawaiian Islands
            1 artillery, 3 infantry and 1 marine moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 infantry, 1 marine, 1 tactical_bomber and 2 transports moved from 33 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from Midway to 25 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from Japan to 26 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
            3 artilleries, 5 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands
    
        Combat - Japanese
            Battle in 80 Sea Zone
                Japanese attack with 1 submarine
                British defend with 1 transport
                    1 transport owned by the British lost in 80 Sea Zone
                    Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Japanese win, taking 80 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in 26 Sea Zone
                Japanese attack with 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 2 fighters, 4 submarines, 2 tactical_bombers and 4 transports
                Americans defend with 2 transports
                    2 transports owned by the Americans lost in 26 Sea Zone
                    Japanese roll dice for 4 submarines in 26 Sea Zone, round 2 : 2/4 hits, 1,33 expected hits
                Japanese win, taking 26 Sea Zone from Neutral with 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 2 fighters, 4 submarines, 2 tactical_bombers and 4 transports remaining. Battle score for attacker is 14
                Casualties for Americans: 2 transports
            Battle in Hawaiian Islands
                Japanese attack with 3 artilleries, 2 fighters, 5 infantry, 1 marine and 2 tactical_bombers
                Americans defend with 1 airfield, 3 fighters, 1 harbour, 2 infantry, 2 mech_infantrys and 2 tactical_bombers
                    Japanese roll dice for 3 artilleries, 2 fighters, 5 infantry, 1 marine and 2 tactical_bombers in Hawaiian Islands, round 2 : 5/13 hits, 5,00 expected hits
                    Americans roll dice for 3 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers in Hawaiian Islands, round 2 : 4/9 hits, 4,33 expected hits
                    4 infantry owned by the Japanese, 1 tactical_bomber owned by the Americans, 2 infantry owned by the Americans and 2 mech_infantrys owned by the Americans lost in Hawaiian Islands
                    Japanese roll dice for 3 artilleries, 2 fighters, 1 infantry, 1 marine and 2 tactical_bombers in Hawaiian Islands, round 3 : 5/9 hits, 4,00 expected hits
                    Americans roll dice for 3 fighters and 1 tactical_bomber in Hawaiian Islands, round 3 : 1/4 hits, 2,50 expected hits
                    1 artillery owned by the Japanese, 1 tactical_bomber owned by the Americans and 3 fighters owned by the Americans lost in Hawaiian Islands
                Japanese win, taking Hawaiian Islands from Americans with 2 artilleries, 2 fighters, 1 infantry, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 50
                Casualties for Japanese: 1 artillery and 4 infantry
                Casualties for Americans: 3 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers
            Battle in Kansu
                Japanese attack with 2 bombers and 4 mech_infantrys
                Chinese defend with 1 fighter and 2 infantry
                    Japanese roll dice for 2 bombers and 4 mech_infantrys in Kansu, round 2 : 3/6 hits, 2,00 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 0/3 hits, 1,33 expected hits
                    2 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Kansu
                Japanese win, taking Kansu from Chinese with 2 bombers and 4 mech_infantrys remaining. Battle score for attacker is 16
                Casualties for Chinese: 1 fighter and 2 infantry
            Battle in Tsinghai
                Japanese attack with 1 fighter and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter and 1 mech_infantry in Tsinghai, round 2 : 1/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Tsinghai
                Japanese win, taking Tsinghai from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Sikang
                Japanese attack with 1 fighter and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter and 1 mech_infantry in Sikang, round 2 : 0/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Sikang
                 retreated to Sikang
                Chinese win with 1 infantry remaining. Battle score for attacker is -4
                Casualties for Japanese: 1 mech_infantry
            Battle in 42 Sea Zone
                Japanese attack with 1 destroyer
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
    
        Non Combat Move - Japanese
            1 fighter moved from Sikang to Kweichow
            1 fighter moved from Tsinghai to Shensi
            2 bombers moved from Kansu to Hunan
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Anhwe to Hopei
            1 mech_infantry moved from Hunan to Shensi
            1 mech_infantry moved from Hunan to Szechwan
            1 mech_infantry moved from Shantung to Kweichow
            1 mech_infantry moved from Manchuria to Chahar
            5 mech_infantrys moved from Manchuria to Anhwe
            1 mech_infantry moved from Hunan to French Indo China
            1 armour, 2 artilleries, 4 infantry and 2 mech_infantrys moved from Yunnan to French Indo China
            2 mech_infantrys moved from Shantung to Hunan
            2 fighters and 2 tactical_bombers moved from Hawaiian Islands to 26 Sea Zone
    
        Place Units - Japanese
            1 destroyer and 5 submarines placed in 6 Sea Zone
            1 infantry and 2 mech_infantrys placed in Manchuria
            3 mech_infantrys placed in Shantung
            3 artilleries placed in French Indo China
    
        Turn Complete - Japanese
            Japanese collect 64 PUs; end with 64 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Americans : -1,83
    ANZAC : -0,50
    Chinese : -1,00
    Japanese : 2,00
    

    Savegame


  • @Odonis
    Assumed no scramble in hawaii, I had too many ships for this battle, much better try to defend mainland I think, and I already attacked transports so I didnt do shore bombardment with ships.

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 2 bombers, 3 fighters, 1 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 armour moved from French Equatorial Africa to Egypt
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
            1 transport moved from 82 Sea Zone to 71 Sea Zone
            2 carriers, 1 cruiser, 3 destroyers, 2 fighters and 1 submarine moved from 64 Sea Zone to 10 Sea Zone
            1 fighter moved from Western United States to 10 Sea Zone
    
        Place Units - Americans
            2 bombers, 3 fighters and 1 infantry placed in Western United States
            2 tactical_bombers placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 1 PU
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 2 bombers, 3 fighters, 1 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 armour moved from French Equatorial Africa to Egypt
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
            1 transport moved from 82 Sea Zone to 71 Sea Zone
            2 carriers, 1 cruiser, 3 destroyers, 2 fighters and 1 submarine moved from 64 Sea Zone to 10 Sea Zone
            1 fighter moved from Western United States to 10 Sea Zone
    
        Place Units - Americans
            2 bombers, 3 fighters and 1 infantry placed in Western United States
            2 tactical_bombers placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 1 PU
    
        Purchase Units - British
            British buy 1 armour, 2 fighters and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Scotland: 1 bomber
            EDIT: Adding units owned by Americans to Eastern United States: 1 bomber
            EDIT: Turning off Edit Mode
            2 infantry moved from Egypt to 81 Sea Zone
            2 infantry and 1 transport moved from 81 Sea Zone to 97 Sea Zone
            2 infantry moved from 97 Sea Zone to Northern Italy
            1 artillery moved from Northwest Persia to Caucasus
            1 mech_infantry moved from Northwest Persia to Caucasus
            1 fighter moved from Northwest Persia to Caucasus
            1 infantry moved from Burma to Shan State
                  UK_Pacific take Shan State from Japanese
            1 artillery and 1 infantry moved from Burma to Yunnan
            1 infantry moved from Burma to Yunnan
            2 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
            1 artillery and 2 infantry moved from Egypt to Alexandria
    
        Combat - British
            Battle in Northern Italy
                British converts factory_major into different units
            Battle in Yunnan
                British attack with 1 artillery and 2 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                British win, taking Northern Italy from Italians, taking Yunnan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Alexandria
                British attack with 1 artillery and 2 infantry
                Italians defend with 1 mech_infantry
                    British roll dice for 1 artillery and 2 infantry in Alexandria, round 2 : 1/3 hits, 0.83 expected hits
                    Italians roll dice for 1 mech_infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria
                British win, taking Alexandria from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                Casualties for British: 1 infantry
                Casualties for Italians: 1 mech_infantry
            Battle in Caucasus
                British attack with 1 artillery, 1 fighter and 1 mech_infantry
                Germans defend with 1 mech_infantry
                    British roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Caucasus, round 2 : 0/3 hits, 1.17 expected hits
                    Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Caucasus, round 3 : 2/3 hits, 1.17 expected hits
                    Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Caucasus
                British win, taking Caucasus from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                Casualties for British: 1 mech_infantry
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - British
            1 fighter moved from Caucasus to Russia
            1 armour moved from Northwest Persia to Kazakhstan
            1 mech_infantry moved from Eastern Persia to Kazakhstan
            2 armour moved from Eastern Persia to Kazakhstan
            1 artillery and 1 infantry moved from Eastern Persia to West India
            1 armour and 2 mech_infantrys moved from Iraq to Northwest Persia
            1 armour and 2 mech_infantrys moved from Egypt to Iraq
            1 armour moved from French Equatorial Africa to Egypt
            1 infantry moved from French West Africa to 83 Sea Zone
            1 infantry and 1 transport moved from 83 Sea Zone to 70 Sea Zone
            1 infantry moved from 70 Sea Zone to Belgian Congo
            2 fighters moved from United Kingdom to Gibraltar
            1 destroyer moved from 110 Sea Zone to 102 Sea Zone
            1 infantry and 1 mech_infantry moved from Scotland to United Kingdom
            1 aaGun moved from Scotland to United Kingdom
    
        Place Units - British
            1 armour and 2 mech_infantrys placed in Iraq
            2 mech_infantrys placed in Egypt
            1 fighter placed in Egypt
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,6
            British collect 38 PUs (3 lost to blockades); end with 38 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
    
        Place Units - UK_Pacific
            1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,4
            UK_Pacific collect 7 PUs; end with 8 PUs
            Some Units in India change ownership: 1 mech_infantry
    

    Combat Hit Differential Summary :

    Germans : 0.33
    British : -0.00
    Italians : 0.67
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 2 artilleries, 1 bomber, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Romania to Alexandria
            1 fighter moved from Tobruk to Alexandria
            1 artillery and 1 infantry moved from Tobruk to Alexandria
            1 fighter moved from 92 Sea Zone to 97 Sea Zone
            1 fighter moved from 92 Sea Zone to Northern Italy
            2 infantry moved from Morocco to 92 Sea Zone
            1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
            1 artillery and 1 infantry moved from 95 Sea Zone to Northern Italy
            1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 infantry and 2 transports moved from 92 Sea Zone to 95 Sea Zone
            2 infantry moved from 95 Sea Zone to Northern Italy
    
        Combat - Italians
            Battle in 97 Sea Zone
                Italians attack with 1 fighter
                British defend with 1 transport
                    1 transport owned by the British lost in 97 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Northern Italy
                Italians attack with 1 artillery, 1 fighter and 3 infantry
                British defend with 1 factory_minor and 2 infantry
                    Italians roll dice for 1 battleship and 2 cruisers in Northern Italy, round 2 : 2/3 hits, 1,67 expected hits
                    British roll dice for 2 infantry in Northern Italy, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the British and 1 infantry owned by the Italians lost in Northern Italy
                Italians win, taking Northern Italy from British with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
                Casualties for British: 2 infantry
            Battle in Alexandria
                Italians attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
                British defend with 1 artillery and 1 infantry
                    Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Alexandria, round 2 : 1/4 hits, 1,83 expected hits
                    British roll dice for 1 artillery and 1 infantry in Alexandria, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria
                    Italians roll dice for 1 artillery, 1 bomber and 1 fighter in Alexandria, round 3 : 0/3 hits, 1,50 expected hits
                    British roll dice for 1 artillery in Alexandria, round 3 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 artillery, 1 bomber and 1 fighter in Alexandria, round 4 : 2/3 hits, 1,50 expected hits
                    British roll dice for 1 artillery in Alexandria, round 4 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the British lost in Alexandria
                Italians win, taking Alexandria from British with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 4
                Casualties for Italians: 1 infantry
                Casualties for British: 1 artillery and 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Alexandria to Tobruk
            1 fighter moved from Alexandria to 95 Sea Zone
            1 fighter moved from 97 Sea Zone to Southern Italy
            1 fighter moved from Northern Italy to Southern Italy
            1 armour moved from Tunisia to Tobruk
            1 infantry moved from Tunisia to Libya
            3 infantry moved from Ukraine to Bryansk
            1 artillery moved from Rostov to Bryansk
    
        Place Units - Italians
            1 artillery and 1 infantry placed in Southern Italy
            1 submarine placed in 95 Sea Zone
            1 artillery, 1 bomber and 1 infantry placed in Ukraine
    
        Turn Complete - Italians
            Italians collect 19 PUs; end with 19 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 29 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Italians : -1,50
    British : 0,00
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: ANZAC round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer; Remaining resources: 5 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 61 Sea Zone to 42 Sea Zone
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is -6
                Casualties for ANZAC: 1 submarine
    
        Non Combat Move - ANZAC
            1 artillery, 1 infantry and 3 mech_infantrys moved from South Australia to Queensland
            2 fighters moved from New South Wales to New Zealand
            2 artilleries and 4 infantry moved from New South Wales to Queensland
            2 aaGuns moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.67
    Japanese : 0.33
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer; Remaining resources: 5 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 61 Sea Zone to 42 Sea Zone
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is -6
                Casualties for ANZAC: 1 submarine
    
        Non Combat Move - ANZAC
            1 artillery, 1 infantry and 3 mech_infantrys moved from South Australia to Queensland
            2 fighters moved from New South Wales to New Zealand
            2 artilleries and 4 infantry moved from New South Wales to Queensland
            2 aaGuns moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 fighter moved from Northwest Persia to Russia
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -0.67
    Japanese : 0.33
    

    Savegame


  • TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 2 bombers, 9 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Vologda to Samara
                  Germans take Samara from Russians
            1 mech_infantry moved from Archangel to Vologda
            1 mech_infantry moved from Vologda to Urals
                  Germans take Urals from Russians
            2 infantry moved from Bryansk to Tambov
            3 mech_infantrys moved from Bryansk to Volgograd
            1 submarine moved from 113 Sea Zone to 125 Sea Zone
            1 fighter and 1 tactical_bomber moved from Bryansk to Caucasus
            1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd
            1 bomber moved from Germany to Tambov
            2 mech_infantrys moved from Bryansk to Caucasus
            1 bomber moved from Western Germany to 125 Sea Zone
            1 destroyer moved from 113 Sea Zone to 125 Sea Zone
    
        Combat - Germans
            Battle in 125 Sea Zone
                Germans attack with 1 bomber, 1 destroyer and 1 submarine
                British defend with 1 transport; French defend with 2 infantry; Americans defend with 1 destroyer
                    Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 bomber and 1 destroyer in 125 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    French roll dice for 1 destroyer and 1 transport in 125 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 125 Sea Zone
                    1 transport owned by the British and 2 infantry owned by the French lost in 125 Sea Zone
                Germans win, taking 125 Sea Zone from Americans with 1 bomber and 1 destroyer remaining. Battle score for attacker is 15
                Casualties for Germans: 1 submarine
                Casualties for Americans: 1 destroyer
                Casualties for British: 1 transport
                Casualties for French: 2 infantry
            Battle in Tambov
                Germans attack with 1 bomber and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 infantry in Tambov, round 2 : 2/3 hits, 1,00 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                Germans win, taking Tambov from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Volgograd
                Germans attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 factory_minor and 2 mech_infantrys
                    Germans roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 2/5 hits, 1,67 expected hits
                    Russians roll dice for 2 mech_infantrys in Volgograd, round 2 : 0/2 hits, 0,67 expected hits
                    2 mech_infantrys owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Russians: 2 mech_infantrys
            Battle in Caucasus
                Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                British defend with 1 artillery
                    Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 2/4 hits, 1,50 expected hits
                    Russians roll dice for 1 artillery in Caucasus, round 2 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the British and 1 mech_infantry owned by the Germans lost in Caucasus
                Germans win, taking Caucasus from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 1 artillery
    
        Non Combat Move - Germans
            3 fighters moved from Western Germany to Bryansk
            1 fighter and 1 tactical_bomber moved from Volgograd to Bryansk
            1 bomber moved from Tambov to Bryansk
            1 fighter and 1 tactical_bomber moved from Caucasus to Bryansk
            3 mech_infantrys moved from Western Ukraine to Bryansk
            1 infantry moved from Smolensk to Vologda
            1 infantry moved from Bryansk to Smolensk
            3 artilleries moved from Belarus to Bryansk
            3 artilleries moved from Novgorod to Belarus
            1 mech_infantry moved from Bryansk to Archangel
            6 mech_infantrys moved from Eastern Poland to Bryansk
            7 mech_infantrys moved from Germany to Eastern Poland
            2 mech_infantrys moved from Western Germany to Poland
            1 mech_infantry moved from Normandy Bordeaux to Western Germany
            1 bomber moved from 125 Sea Zone to Western Germany
            2 fighters and 2 tactical_bombers moved from Morocco to Southern Italy
    
        Place Units - Germans
            1 submarine placed in 112 Sea Zone
            2 bombers placed in Western Germany
            9 mech_infantrys placed in Germany
            3 artilleries placed in Novgorod
    
        Turn Complete - Germans
            Germans collect 62 PUs; end with 62 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 69 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Germans : 1,50
    French : 0,67
    Russians : -0,33
    

    Savegame

  • '20 '19 '18 '15 '13

    @lebowsky

    I resign this one. Well positioned!

    Rubber Match?


  • @Odonis

    Good game man, this game had so much in favour of axis, just a matter of time until mocouw falls and then go crazy.

    Pick side for next one, if you want axis just create and pm me.

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