Mursilis (Allies) vs Simon33 (Axis) BM3 Game II


  • I shouldn’t have taken ukraine. =(


  • TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Russia to Samara
            2 infantry moved from Russia to Vologda
            6 infantry moved from Russia to Smolensk
            2 infantry moved from Russia to Bryansk
            1 fighter moved from Russia to Samara
            1 tactical_bomber moved from Russia to Samara
            1 fighter moved from Russia to Vologda
            1 fighter moved from Russia to Smolensk
            1 fighter moved from Russia to Bryansk
            15 armour, 9 artilleries, 18 infantry and 6 mech_infantrys moved from Russia to Tambov
    
        Combat - Russians
            Battle in Tambov
                Russians attack with 15 armour, 9 artilleries, 18 infantry and 6 mech_infantrys
                Germans defend with 1 aaGun
                    1 aaGun owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 15 armour, 9 artilleries, 18 infantry and 6 mech_infantrys remaining. Battle score for attacker is 5
                Casualties for Germans: 1 aaGun
            Battle in Bryansk
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 2 : 2/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Smolensk
                Russians attack with 1 fighter and 6 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 6 infantry in Smolensk, round 2 : 2/7 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 fighter and 6 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Samara
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Samara, round 2 : 2/4 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Vologda
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Samara to Russia
            1 tactical_bomber moved from Samara to Russia
            1 fighter moved from Vologda to Russia
            1 fighter moved from Smolensk to Russia
            1 fighter moved from Bryansk to Russia
            2 aaGuns moved from Russia to Tambov
            1 aaGun moved from Russia to Smolensk
            1 aaGun moved from Russia to Tambov
    
        Place Units - Russians
            1 armour and 4 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 13 PUs; end with 13 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Russians : 2.33
    

    Savegame


  • Well, back to the start of this battle but me in an even worse position than I started.

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 2 destroyers and 8 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Yenisey to Evenkiyskiy
                  Japanese take Evenkiyskiy from Russians
            1 infantry moved from Kansu to Tsinghai
                  Japanese take Tsinghai from Chinese
            1 infantry moved from Hopei to Shensi
                  Japanese take Shensi from Chinese
            1 bomber moved from Kiangsu to Kwangtung
            1 infantry moved from Kiangsi to Kwangtung
            1 artillery, 2 infantry and 1 tactical_bomber moved from French Indo China to Kwangsi
            1 fighter moved from Philippines to Kwangsi
            1 fighter moved from Philippines to Shan State
            1 infantry and 1 tactical_bomber moved from French Indo China to Shan State
    
        Combat - Japanese
            Battle in Kwangtung
                Japanese attack with 1 bomber and 1 infantry
                British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 bomber and 1 infantry in Kwangtung, round 2 : 1/2 hits, 0.83 expected hits
                    UK_Pacific roll dice for 1 mech_infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kwangtung
                Japanese win with 1 bomber remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 mech_infantry
            Battle in Shan State
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                British defend with 2 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/3 hits, 1.33 expected hits
                    UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in Kwangsi
                Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                Chinese defend with 4 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 0/5 hits, 2.00 expected hits
                    Chinese roll dice for 4 infantry in Kwangsi, round 2 : 0/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Kwangsi, round 3 : 2/5 hits, 2.00 expected hits
                    Chinese roll dice for 4 infantry in Kwangsi, round 3 : 3/4 hits, 1.33 expected hits
                    2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangsi
                 retreated to Kwangsi
                Chinese win with 2 infantry remaining. Battle score for attacker is -4
                Casualties for Japanese: 1 artillery and 2 infantry
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Japanese
            1 bomber moved from Kwangtung to French Indo China
            1 infantry moved from Suiyuyan to Kansu
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Anhwe to Hopei
            3 mech_infantrys moved from Jehol to Anhwe
            5 artilleries and 2 infantry moved from Manchuria to Jehol
            1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
            1 tactical_bomber moved from French Indo China to 6 Sea Zone
            1 tactical_bomber moved from Anhwe to 6 Sea Zone
            1 fighter moved from Philippines to Japan
            2 fighters moved from 6 Sea Zone to Japan
            1 tactical_bomber moved from Anhwe to Philippines
            2 transports moved from 17 Sea Zone to 5 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kwangsi to Anhwe
            1 artillery and 2 infantry moved from Kiangsu to Anhwe
            1 mech_infantry moved from Anhwe to Chahar
    
        Place Units - Japanese
            2 destroyers placed in 6 Sea Zone
            3 infantry placed in French Indo China
            1 artillery and 2 infantry placed in Kiangsu
            2 artilleries and 3 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,5
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,4
                Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,2
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,6,1,3
            Japanese collect 42 PUs (6 lost to blockades); end with 42 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.33
    UK_Pacific : 0.00
    Japanese : -1.17
    

    Savegame

  • '19 '17 '16

    Not very happy with my buy that turn. Should have at least been another sub, or another plane.

  • '19 '17 '16

    @Mursilis said in Mursilis (Allies) vs Simon33 (Axis) BM3 Game II:

    I shouldn’t have taken ukraine. =(

    Not sure how you figured that. You killed so many German units.


  • Well, I should have had a blocker for the caucasus and I didn’t calculate those bombers hitting norway. So I’m really pissed off with my waste of time and money.


  • TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 armour, 2 destroyers, 3 fighters, 5 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Combat - Americans
            Americans creates battle in territory 41 Sea Zone
    
        Non Combat Move - Americans
            1 carrier and 1 fighter moved from 41 Sea Zone to 43 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            1 transport moved from 26 Sea Zone to 10 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
            1 infantry moved from Bulgaria to Greece
            1 cruiser moved from 112 Sea Zone to 119 Sea Zone
            4 transports moved from 112 Sea Zone to 119 Sea Zone
            1 battleship moved from 112 Sea Zone to 119 Sea Zone
            2 destroyers moved from 112 Sea Zone to 119 Sea Zone
            1 destroyer moved from 112 Sea Zone to 111 Sea Zone
    
        Place Units - Americans
            1 armour and 1 infantry placed in Western United States
            3 fighters placed in Greece
            4 infantry placed in Eastern United States
            2 destroyers, 1 submarine and 2 transports placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
            2 infantry moved from Kwangsi to Kwangtung
            1 infantry moved from Yunnan to Kwangsi
    
        Place Units - Chinese
            3 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 8 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 armour, 2 destroyers, 3 fighters, 5 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Combat - Americans
            Americans creates battle in territory 41 Sea Zone
    
        Non Combat Move - Americans
            1 carrier and 1 fighter moved from 41 Sea Zone to 43 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            1 transport moved from 26 Sea Zone to 10 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
            1 infantry moved from Bulgaria to Greece
            1 cruiser moved from 112 Sea Zone to 119 Sea Zone
            4 transports moved from 112 Sea Zone to 119 Sea Zone
            1 battleship moved from 112 Sea Zone to 119 Sea Zone
            2 destroyers moved from 112 Sea Zone to 119 Sea Zone
            1 destroyer moved from 112 Sea Zone to 111 Sea Zone
    
        Place Units - Americans
            1 armour and 1 infantry placed in Western United States
            3 fighters placed in Greece
            4 infantry placed in Eastern United States
            2 destroyers, 1 submarine and 2 transports placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
            2 infantry moved from Kwangsi to Kwangtung
            1 infantry moved from Yunnan to Kwangsi
    
        Place Units - Chinese
            3 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 8 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 bomber, 4 mech_infantrys and 1 tactical_bomber; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 armour and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Burma to Shan State
            1 armour, 4 fighters, 5 mech_infantrys and 1 tactical_bomber moved from Yunnan to French Indo China
            1 armour moved from India to Shan State
            1 mech_infantry moved from India to Shan State
            5 fighters moved from Russia to Archangel
    
        Combat - British
            Battle in Archangel
                British attack with 5 fighters
                Italians defend with 1 mech_infantry
                    British roll dice for 5 fighters in Archangel, round 2 : 4/5 hits, 2.50 expected hits
                    Italians roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians and 1 fighter owned by the British lost in Archangel
                British win with 4 fighters remaining. Battle score for attacker is -6
                Casualties for British: 1 fighter
                Casualties for Italians: 1 mech_infantry
            Battle in Shan State
                British attack with 1 armour, 1 infantry and 1 mech_infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Shan State, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in French Indo China
                British attack with 1 armour, 4 fighters, 5 mech_infantrys and 1 tactical_bomber
                Japanese defend with 1 armour, 3 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 3 infantry and 1 tactical_bomber
                    British roll dice for 1 armour, 4 fighters, 5 mech_infantrys and 1 tactical_bomber in French Indo China, round 2 : 4/11 hits, 4.00 expected hits
                    Japanese roll dice for 1 armour, 3 artilleries, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in French Indo China, round 2 : 4/10 hits, 3.83 expected hits
                    3 infantry owned by the Japanese, 4 mech_infantrys owned by the British and 1 bomber owned by the Japanese lost in French Indo China
                    British roll dice for 1 armour, 4 fighters, 1 mech_infantry and 1 tactical_bomber in French Indo China, round 3 : 2/7 hits, 3.33 expected hits
                    Japanese roll dice for 1 armour, 3 artilleries, 1 fighter and 1 tactical_bomber in French Indo China, round 3 : 0/6 hits, 2.67 expected hits
                    2 artilleries owned by the Japanese lost in French Indo China
                    British roll dice for 1 armour, 4 fighters, 1 mech_infantry and 1 tactical_bomber in French Indo China, round 4 : 3/7 hits, 3.33 expected hits
                    Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber in French Indo China, round 4 : 1/4 hits, 2.00 expected hits
                    1 tactical_bomber owned by the Japanese, 1 artillery owned by the Japanese, 1 mech_infantry owned by the British and 1 armour owned by the Japanese lost in French Indo China
                    British roll dice for 1 armour, 4 fighters and 1 tactical_bomber in French Indo China, round 5 : 2/6 hits, 3.17 expected hits
                    Japanese roll dice for 1 fighter in French Indo China, round 5 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Japanese and 1 fighter owned by the British lost in French Indo China
                British win, taking French Indo China from Japanese with 1 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 30
                Casualties for British: 1 fighter and 5 mech_infantrys
                Casualties for Japanese: 1 armour, 3 artilleries, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
    
        Non Combat Move - British
            3 fighters and 1 tactical_bomber moved from French Indo China to Yunnan
            4 fighters moved from Archangel to Russia
            1 mech_infantry moved from Iraq to Northwest Persia
            2 fighters moved from Persia to Russia
            1 transport moved from 97 Sea Zone to 96 Sea Zone
            1 infantry moved from Malta to 96 Sea Zone
            1 aaGun moved from Malta to 96 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
            1 infantry moved from 97 Sea Zone to Greece
            1 aaGun moved from 97 Sea Zone to Greece
            1 fighter moved from United Kingdom to 97 Sea Zone
            1 infantry moved from Alexandria to Tobruk
            2 mech_infantrys moved from India to Yunnan
    
        Place Units - British
            1 armour, 1 mech_infantry and 1 tactical_bomber placed in Persia
            3 mech_infantrys placed in Iraq
            1 bomber placed in Egypt
    
        Turn Complete - British
            British collect 34 PUs; end with 35 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 47 PUs
    
        Place Units - UK_Pacific
            2 armour and 3 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 19 PUs; end with 19 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs
            Some Units in India change ownership: 2 armour and 3 mech_infantrys
    

    Combat Hit Differential Summary :

    British : -1.17
    Italians : 0.67
    Japanese : -3.50
    

    Savegame


  • I wasn’t planning on hitting japan anyway that turn so If you wanted to exchange some of your infantry for a plane or sub that’s cool. I’m assuming you mean japan. I did it that one time because if i didn’t I saw that you were going to take india and that would have been game. Small things I’m not paying attention to, get me in trouble. And because I’m a pretty aggressive player that can come back and really hurt me.

  • '19 '17 '16

    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 1 fighter; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 bomber and 1 infantry moved from Algeria to Morocco
    
        Combat - Italians
            Battle in Morocco
                Italians attack with 1 bomber and 1 infantry
                Americans defend with 1 mech_infantry
                    Italians roll dice for 1 bomber and 1 infantry in Morocco, round 2 : 0/2 hits, 0.83 expected hits
                    Americans roll dice for 1 mech_infantry in Morocco, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Morocco
                 retreated to Morocco
                Americans win with 1 mech_infantry remaining. Battle score for attacker is -3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Morocco to Southern Italy
            1 armour, 2 artilleries and 1 mech_infantry moved from Algeria to Tunisia
    
        Place Units - Italians
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,6,4,6,2,3,6,1,4,1,5
            Italians collect 6 PUs (7 lost to blockades); end with 7 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.83
    Americans : 0.67
    

    Savegame


  • That’s like the best mech infantry in the game right there.


  • TripleA Turn Summary: ANZAC round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 cruiser, 1 destroyer and 1 marine; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Queensland to 54 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 marine moved from Sumatra to 41 Sea Zone
            1 marine and 1 transport moved from 41 Sea Zone to 44 Sea Zone
            1 marine moved from 44 Sea Zone to Celebes
            1 infantry moved from 44 Sea Zone to Celebes
            1 artillery moved from 44 Sea Zone to Celebes
            2 cruisers moved from 42 Sea Zone to 44 Sea Zone
            2 destroyers moved from 42 Sea Zone to 44 Sea Zone
            1 fighter moved from 43 Sea Zone to Celebes
    
        Combat - ANZAC
            ANZAC creates battle in territory 35 Sea Zone
            ANZAC creates battle in territory 20 Sea Zone
            Battle in Celebes
                ANZAC attack with 1 artillery, 1 fighter, 1 infantry and 1 marine
                Japanese defend with 1 artillery and 1 infantry
                    ANZAC roll dice for 2 cruisers in Celebes, round 2 : 1/2 hits, 1.00 expected hits
                    ANZAC roll dice for 1 artillery, 1 fighter, 1 infantry and 1 marine in Celebes, round 2 : 0/4 hits, 1.50 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Celebes
                    ANZAC roll dice for 1 artillery, 1 fighter, 1 infantry and 1 marine in Celebes, round 3 : 3/4 hits, 1.50 expected hits
                    Japanese roll dice for 1 artillery in Celebes, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
                ANZAC win, taking 35 Sea Zone from Japanese, taking 20 Sea Zone from Japanese, taking Celebes from Japanese with 1 artillery, 1 fighter and 1 marine remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery and 1 infantry
                Casualties for ANZAC: 1 infantry
    
        Non Combat Move - ANZAC
            1 fighter moved from Celebes to 43 Sea Zone
            1 fighter moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 cruiser and 1 destroyer placed in 54 Sea Zone
            1 marine placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 23 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 42 Sea Zone: 1 destroyer
            EDIT: Adding units owned by ANZAC to 43 Sea Zone: 1 destroyer
            EDIT: Removing units owned by ANZAC from 41 Sea Zone: 1 transport
            EDIT: Adding units owned by ANZAC to 79 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    ANZAC : 0.00
    Japanese : 0.00
    

    Savegame


  • TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 cruiser, 1 destroyer and 1 marine; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Queensland to 54 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 marine moved from Sumatra to 41 Sea Zone
            1 marine and 1 transport moved from 41 Sea Zone to 44 Sea Zone
            1 marine moved from 44 Sea Zone to Celebes
            1 infantry moved from 44 Sea Zone to Celebes
            1 artillery moved from 44 Sea Zone to Celebes
            2 cruisers moved from 42 Sea Zone to 44 Sea Zone
            2 destroyers moved from 42 Sea Zone to 44 Sea Zone
            1 fighter moved from 43 Sea Zone to Celebes
    
        Combat - ANZAC
            ANZAC creates battle in territory 35 Sea Zone
            ANZAC creates battle in territory 20 Sea Zone
            Battle in Celebes
                ANZAC attack with 1 artillery, 1 fighter, 1 infantry and 1 marine
                Japanese defend with 1 artillery and 1 infantry
                    ANZAC roll dice for 2 cruisers in Celebes, round 2 : 1/2 hits, 1.00 expected hits
                    ANZAC roll dice for 1 artillery, 1 fighter, 1 infantry and 1 marine in Celebes, round 2 : 0/4 hits, 1.50 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Celebes
                    ANZAC roll dice for 1 artillery, 1 fighter, 1 infantry and 1 marine in Celebes, round 3 : 3/4 hits, 1.50 expected hits
                    Japanese roll dice for 1 artillery in Celebes, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
                ANZAC win, taking 35 Sea Zone from Japanese, taking 20 Sea Zone from Japanese, taking Celebes from Japanese with 1 artillery, 1 fighter and 1 marine remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery and 1 infantry
                Casualties for ANZAC: 1 infantry
    
        Non Combat Move - ANZAC
            1 fighter moved from Celebes to 43 Sea Zone
            1 fighter moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 cruiser and 1 destroyer placed in 54 Sea Zone
            1 marine placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 23 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 42 Sea Zone: 1 destroyer
            EDIT: Adding units owned by ANZAC to 43 Sea Zone: 1 destroyer
            EDIT: Removing units owned by ANZAC from 41 Sea Zone: 1 transport
            EDIT: Adding units owned by ANZAC to 79 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
    
        Combat Move - French
            2 infantry moved from Scotland to United Kingdom
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.00
    Japanese : 0.00
    

    Savegame


  • Oh damn I forgot to move my subs back, sorry!


  • TripleA Manual Gamesave Post: French round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 cruiser, 1 destroyer and 1 marine; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Queensland to 54 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 marine moved from Sumatra to 41 Sea Zone
            1 marine and 1 transport moved from 41 Sea Zone to 44 Sea Zone
            1 marine moved from 44 Sea Zone to Celebes
            1 infantry moved from 44 Sea Zone to Celebes
            1 artillery moved from 44 Sea Zone to Celebes
            2 cruisers moved from 42 Sea Zone to 44 Sea Zone
            2 destroyers moved from 42 Sea Zone to 44 Sea Zone
            1 fighter moved from 43 Sea Zone to Celebes
    
        Combat - ANZAC
            ANZAC creates battle in territory 35 Sea Zone
            ANZAC creates battle in territory 20 Sea Zone
            Battle in Celebes
                ANZAC attack with 1 artillery, 1 fighter, 1 infantry and 1 marine
                Japanese defend with 1 artillery and 1 infantry
                    ANZAC roll dice for 2 cruisers in Celebes, round 2 : 1/2 hits, 1.00 expected hits
                    ANZAC roll dice for 1 artillery, 1 fighter, 1 infantry and 1 marine in Celebes, round 2 : 0/4 hits, 1.50 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Celebes
                    ANZAC roll dice for 1 artillery, 1 fighter, 1 infantry and 1 marine in Celebes, round 3 : 3/4 hits, 1.50 expected hits
                    Japanese roll dice for 1 artillery in Celebes, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
                ANZAC win, taking 35 Sea Zone from Japanese, taking 20 Sea Zone from Japanese, taking Celebes from Japanese with 1 artillery, 1 fighter and 1 marine remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery and 1 infantry
                Casualties for ANZAC: 1 infantry
    
        Non Combat Move - ANZAC
            1 fighter moved from Celebes to 43 Sea Zone
            1 fighter moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 cruiser and 1 destroyer placed in 54 Sea Zone
            1 marine placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 23 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 42 Sea Zone: 1 destroyer
            EDIT: Adding units owned by ANZAC to 43 Sea Zone: 1 destroyer
            EDIT: Removing units owned by ANZAC from 41 Sea Zone: 1 transport
            EDIT: Adding units owned by ANZAC to 79 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
    
        Combat Move - French
            2 infantry moved from Scotland to United Kingdom
    
        Non Combat Move - French
    
        Turn Complete - French
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 20 Sea Zone: 2 submarines
            EDIT: Adding units owned by ANZAC to 44 Sea Zone: 2 submarines
            EDIT: Removing units owned by ANZAC from 36 Sea Zone: 1 submarine
            EDIT: Adding units owned by ANZAC to 43 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    ANZAC : 0.00
    Japanese : 0.00
    

    Savegame


  • All set, sorry about that.

  • '19 '17 '16

    TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 artilleries, 2 fighters, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 fighters moved from Southern Italy to 97 Sea Zone
            1 mech_infantry moved from Albania to Bulgaria
            8 mech_infantrys moved from Romania to Bulgaria
            2 mech_infantrys moved from Slovakia Hungary to Bulgaria
            1 artillery and 1 infantry moved from Ukraine to Bryansk
            4 fighters and 4 tactical_bombers moved from Romania to 97 Sea Zone
            3 bombers moved from Finland to 97 Sea Zone
            2 bombers moved from Western Germany to 97 Sea Zone
            2 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
            3 armour and 4 mech_infantrys moved from Caucasus to Northwest Persia
    
        Combat - Germans
            Battle in Bryansk
                Germans attack with 1 artillery and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Bulgaria
                Germans attack with 11 mech_infantrys
                Americans defend with 1 infantry
                    Germans roll dice for 11 mech_infantrys in Bulgaria, round 2 : 2/11 hits, 1.83 expected hits
                    Americans roll dice for 1 infantry in Bulgaria, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Bulgaria
                Germans win, taking Bulgaria from Americans with 10 mech_infantrys remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Americans: 1 infantry
            Battle in Northwest Persia
                Germans attack with 5 armour and 5 mech_infantrys
                British defend with 1 mech_infantry
                    Germans roll dice for 5 armour and 5 mech_infantrys in Northwest Persia, round 2 : 3/10 hits, 3.33 expected hits
                    British roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Northwest Persia
                Germans win, taking Northwest Persia from British with 5 armour and 5 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in 97 Sea Zone
                Germans attack with 5 bombers, 6 fighters and 4 tactical_bombers
                British defend with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 1 transport; Americans defend with 1 carrier, 2 destroyers, 1 submarine and 2 transports
                1 submarine owned by the Americans and 1 submarine owned by the British Submerged
                    Germans roll dice for 5 bombers, 6 fighters and 4 tactical_bombers in 97 Sea Zone, round 2 : 12/15 hits, 9.00 expected hits
                    British roll dice for 1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 1 fighter and 3 transports in 97 Sea Zone, round 2 : 4/9 hits, 3.83 expected hits
                    2 destroyers owned by the British, 2 destroyers owned by the Americans, 1 cruiser owned by the British, 3 fighters owned by the Germans, 1 carrier owned by the Americans, 1 tactical_bomber owned by the Germans, 1 battleship owned by the British, 1 fighter owned by the British and 1 carrier owned by the British lost in 97 Sea Zone
                    1 transport owned by the British and 2 transports owned by the Americans lost in 97 Sea Zone
                Germans win with 5 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 86
                Casualties for Germans: 3 fighters and 1 tactical_bomber
                Casualties for British: 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 transport
                Casualties for Americans: 1 carrier, 2 destroyers and 2 transports
    
        Non Combat Move - Germans
            Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
            Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
            1 infantry moved from Northern Italy to Southern France
                  Germans take Southern France from Neutral_Axis
            1 fighter moved from 97 Sea Zone to Southern Italy
            2 bombers, 2 fighters and 3 tactical_bombers moved from 97 Sea Zone to Western Germany
            3 bombers moved from 97 Sea Zone to Southern Italy
            1 aaGun moved from Ukraine to Rostov
            2 armour and 2 mech_infantrys moved from Caucasus to Northwest Persia
            1 armour and 1 mech_infantry moved from Caucasus to Northwest Persia
            3 armour and 2 mech_infantrys moved from Caucasus to Northwest Persia
            1 destroyer, 5 submarines and 1 transport moved from 113 Sea Zone to 112 Sea Zone
            3 mech_infantrys moved from Romania to Bulgaria
            3 artilleries and 7 infantry moved from Northern Italy to Western Germany
    
        Place Units - Germans
            3 infantry placed in Ukraine
            4 mech_infantrys placed in Germany
            6 artilleries and 2 fighters placed in Western Germany
            3 infantry placed in Novgorod
            Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
            Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,5,2
            Germans collect 58 PUs (2 lost to blockades); end with 58 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 65 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Germans : 3.17
    British : -0.17
    Americans : 0.67
    Russians : -0.33
    

    Savegame

  • '19 '17 '16

    Might have used the wrong file.

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