Mursilis (Allies) vs Simon33 (Axis) BM3 Game II


  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            5 infantry moved from Russia to Bryansk
            1 infantry moved from Vologda to Archangel
            1 fighter moved from Rostov to Bryansk
            1 tactical_bomber moved from Rostov to Bryansk
            2 fighters moved from Russia to Archangel
            1 fighter moved from Russia to Bryansk
    
        Combat - Russians
            Battle in Archangel
                Russians attack with 2 fighters and 1 infantry
                Germans defend with 1 armour
                    Russians roll dice for 2 fighters and 1 infantry in Archangel, round 2 : 2/3 hits, 1.17 expected hits
                    Germans roll dice for 1 armour in Archangel, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 1 armour
            Battle in Bryansk
                Russians attack with 2 fighters, 5 infantry and 1 tactical_bomber
                Germans defend with 2 artilleries and 2 infantry
                    Russians roll dice for 2 fighters, 5 infantry and 1 tactical_bomber in Bryansk, round 2 : 4/8 hits, 2.50 expected hits
                    Germans roll dice for 2 artilleries and 2 infantry in Bryansk, round 2 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the Russians, 2 artilleries owned by the Germans and 2 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Russians: 2 infantry
                Casualties for Germans: 2 artilleries and 2 infantry
    
        Non Combat Move - Russians
            1 tactical_bomber moved from Bryansk to Russia
            2 fighters moved from Bryansk to Russia
            2 fighters moved from Archangel to Russia
            13 armour and 7 mech_infantrys moved from Rostov to Russia
            2 armour moved from Volgograd to Russia
            1 infantry moved from Volgograd to Rostov
    
        Place Units - Russians
            2 artilleries and 7 infantry placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,4,1,2,5,4,4,1,6,1
            Russians collect 24 PUs (3 lost to blockades); end with 24 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.17
    Russians : 2.33
    

    Savegame


  • Sorry I was trying to get my move in before work this morning. I forgot to move a blocker. Let me fix it.


  • TripleA Manual Gamesave Post: Russians round 7

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            5 infantry moved from Russia to Bryansk
            1 infantry moved from Vologda to Archangel
            1 fighter moved from Rostov to Bryansk
            1 tactical_bomber moved from Rostov to Bryansk
            2 fighters moved from Russia to Archangel
            1 fighter moved from Russia to Bryansk
    
        Combat - Russians
            Battle in Archangel
                Russians attack with 2 fighters and 1 infantry
                Germans defend with 1 armour
                    Russians roll dice for 2 fighters and 1 infantry in Archangel, round 2 : 2/3 hits, 1.17 expected hits
                    Germans roll dice for 1 armour in Archangel, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 1 armour
            Battle in Bryansk
                Russians attack with 2 fighters, 5 infantry and 1 tactical_bomber
                Germans defend with 2 artilleries and 2 infantry
                    Russians roll dice for 2 fighters, 5 infantry and 1 tactical_bomber in Bryansk, round 2 : 4/8 hits, 2.50 expected hits
                    Germans roll dice for 2 artilleries and 2 infantry in Bryansk, round 2 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the Russians, 2 artilleries owned by the Germans and 2 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Russians: 2 infantry
                Casualties for Germans: 2 artilleries and 2 infantry
    
        Non Combat Move - Russians
            1 tactical_bomber moved from Bryansk to Russia
            2 fighters moved from Bryansk to Russia
            2 fighters moved from Archangel to Russia
            13 armour and 7 mech_infantrys moved from Rostov to Russia
            2 armour moved from Volgograd to Russia
            1 infantry moved from Volgograd to Rostov
    
        Place Units - Russians
            2 artilleries and 7 infantry placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,4,1,2,5,4,4,1,6,1
            Russians collect 24 PUs (3 lost to blockades); end with 24 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Russia: 1 infantry
            EDIT: Adding units owned by Russians to Vologda: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 0.17
    Russians : 2.33
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 bomber, 2 fighters and 5 infantry; Remaining resources: 0 PUs; 3 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 marine moved from Soviet Far East to Siberia
                  Japanese take Siberia from Russians
            1 mech_infantry moved from Amur to Sakha
                  Japanese take Sakha from Russians
            1 mech_infantry moved from Amur to Buryatia
                  Japanese take Buryatia from Russians
            1 fighter moved from French Indo China to 37 Sea Zone
            1 infantry moved from Shan State to Malaya
            1 fighter moved from Japan to 17 Sea Zone
            1 artillery moved from French Indo China to Kwangsi
            1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi
            1 armour, 1 fighter and 2 tactical_bombers moved from French Indo China to Malaya
    
        Combat - Japanese
            Battle in 17 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 17 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 37 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 37 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Malaya
                Japanese attack with 1 armour, 1 fighter, 1 infantry and 2 tactical_bombers
                ANZAC defend with 2 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 armour, 1 fighter, 1 infantry and 2 tactical_bombers in Malaya, round 2 : 2/5 hits, 2.50 expected hits
                    UK_Pacific roll dice for 2 infantry in Malaya, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the ANZAC lost in Malaya
                Japanese win, taking Malaya from UK_Pacific with 1 armour, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for ANZAC: 2 infantry
            Battle in Kwangsi
                Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Kwangsi, round 2 : 2/3 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 battleship, 1 carrier, 2 destroyers and 1 transport moved from 41 Sea Zone to 36 Sea Zone
            1 fighter and 2 tactical_bombers moved from Malaya to 36 Sea Zone
            1 fighter moved from 37 Sea Zone to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Kiangsu
            2 carriers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China
            1 mech_infantry moved from Jehol to Amur
            1 transport moved from 5 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 fighter moved from 17 Sea Zone to Japan
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 artillery and 1 infantry moved from 5 Sea Zone to Amur
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to French Indo China
            1 mech_infantry moved from Kiangsu to Jehol
            3 artilleries and 1 infantry moved from Anhwe to Jehol
            1 infantry moved from Kiangsu to Anhwe
    
        Place Units - Japanese
            1 artillery and 2 infantry placed in French Indo China
            1 artillery and 2 infantry placed in Kiangsu
            1 bomber, 2 fighters and 1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 51 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.33
    UK_Pacific : -0.67
    Japanese : 0.00
    

    Savegame


  • TripleA Manual Gamesave Post: Americans round 7

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 2 armour, 2 artilleries, 1 cruiser, 2 destroyers, 4 infantry and 4 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Algeria to Tunisia
                  Americans take Tunisia from Italians
            4 infantry moved from Morocco to 92 Sea Zone
            1 carrier, 2 destroyers, 2 fighters, 4 infantry, 1 submarine and 2 transports moved from 92 Sea Zone to 97 Sea Zone
            1 bomber moved from Gibraltar to 97 Sea Zone
            4 infantry moved from 97 Sea Zone to Greece
    

    Combat Hit Differential Summary :

    Savegame


  • Taranto raid part duex. Do you want to scramble sz97?


  • I guess in the interest of saving time do you want to intercept my ukraine bombing run of 1 bomber and 2 fighters during UK’s upcoming move. I don’t think it will change anything by telling you before the move.

  • '19 '17 '16

    No scramble.

    wrt Ukraine, with one fighter? Of course not.


  • TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 2 armour, 2 artilleries, 1 cruiser, 2 destroyers, 4 infantry and 4 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Algeria to Tunisia
                  Americans take Tunisia from Italians
            4 infantry moved from Morocco to 92 Sea Zone
            1 carrier, 2 destroyers, 2 fighters, 4 infantry, 1 submarine and 2 transports moved from 92 Sea Zone to 97 Sea Zone
            1 bomber moved from Gibraltar to 97 Sea Zone
            4 infantry moved from 97 Sea Zone to Greece
    
        Combat - Americans
            Americans creates battle in territory 35 Sea Zone
            Battle in Greece
    
        Non Combat Move - Americans
            1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
            1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
            1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 bomber moved from 97 Sea Zone to Cyprus
    
        Place Units - Americans
            1 cruiser, 2 destroyers and 4 transports placed in 101 Sea Zone
            2 armour, 2 artilleries and 4 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 62 PUs; end with 63 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Hunan to Kiangsi
                  Chinese take Kiangsi from Japanese
            2 infantry moved from Hunan to Kwangsi
            1 fighter moved from Szechwan to Kwangsi
            3 infantry moved from Kansu to Suiyuyan
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Suiyuyan, round 3 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Suiyuyan, round 4 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Kwangsi
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kwangsi
                    Chinese roll dice for 1 fighter and 1 infantry in Kwangsi, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Kwangsi, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
                Chinese win with 1 fighter remaining. Battle score for attacker is -2
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Chinese
            1 fighter moved from Kwangsi to Yunnan
            2 infantry moved from Hunan to Yunnan
    
        Place Units - Chinese
            1 infantry placed in Suiyuyan
            3 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Chinese : -1.00
    Japanese : 1.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 2 armour, 2 artilleries, 1 cruiser, 2 destroyers, 4 infantry and 4 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Algeria to Tunisia
                  Americans take Tunisia from Italians
            4 infantry moved from Morocco to 92 Sea Zone
            1 carrier, 2 destroyers, 2 fighters, 4 infantry, 1 submarine and 2 transports moved from 92 Sea Zone to 97 Sea Zone
            1 bomber moved from Gibraltar to 97 Sea Zone
            4 infantry moved from 97 Sea Zone to Greece
    
        Combat - Americans
            Americans creates battle in territory 35 Sea Zone
            Battle in Greece
    
        Non Combat Move - Americans
            1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
            1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
            1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 bomber moved from 97 Sea Zone to Cyprus
    
        Place Units - Americans
            1 cruiser, 2 destroyers and 4 transports placed in 101 Sea Zone
            2 armour, 2 artilleries and 4 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 62 PUs; end with 63 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Hunan to Kiangsi
                  Chinese take Kiangsi from Japanese
            2 infantry moved from Hunan to Kwangsi
            1 fighter moved from Szechwan to Kwangsi
            3 infantry moved from Kansu to Suiyuyan
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Suiyuyan, round 3 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Suiyuyan, round 4 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Kwangsi
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kwangsi
                    Chinese roll dice for 1 fighter and 1 infantry in Kwangsi, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Kwangsi, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
                Chinese win with 1 fighter remaining. Battle score for attacker is -2
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Chinese
            1 fighter moved from Kwangsi to Yunnan
            2 infantry moved from Hunan to Yunnan
    
        Place Units - Chinese
            1 infantry placed in Suiyuyan
            3 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
    
        Purchase Units - British
            British buy 2 armour, 1 fighter, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by UK_Pacific from Burma: 1 infantry
            EDIT: Adding units owned by UK_Pacific to Shan State: 1 infantry
            EDIT: Changing ownership of Shan State from Japanese to UK_Pacific
            EDIT: Turning off Edit Mode
            1 bomber moved from Russia to Ukraine
            1 fighter moved from Russia to Ukraine
            1 fighter moved from Rostov to Ukraine
    
        Combat - British
            Air Battle in Ukraine
                British attacks with 3 units heading to Ukraine
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Ukraine
                    AA fire in Ukraine : 0/1 hits, 0.17 expected hits
                Bombing raid in Ukraine rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in Ukraine causes 5 damage total. 
            Cleaning up after air battles
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by UK_Pacific from Burma: 2 infantry
            EDIT: Turning off Edit Mode
            1 bomber and 2 fighters moved from Ukraine to Russia
            1 tactical_bomber moved from Rostov to Russia
            1 artillery moved from Caucasus to Kazakhstan
            1 armour and 1 mech_infantry moved from Szechwan to Kazakhstan
            2 aaGuns, 4 fighters and 1 tactical_bomber moved from Hunan to Yunnan
            2 mech_infantrys moved from India to Yunnan
            1 armour moved from India to Yunnan
            2 mech_infantrys moved from Iraq to Caucasus
            3 fighters moved from Persia to Russia
            1 transport moved from 81 Sea Zone to 98 Sea Zone
            2 infantry moved from Alexandria to 98 Sea Zone
            2 infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone
            2 infantry moved from 97 Sea Zone to Greece
            1 carrier, 1 destroyer and 1 submarine moved from 81 Sea Zone to 97 Sea Zone
            1 battleship, 1 cruiser and 1 destroyer moved from 92 Sea Zone to 97 Sea Zone
            1 fighter moved from United Kingdom to 97 Sea Zone
            1 armour and 1 mech_infantry moved from Rostov to Kazakhstan
            1 infantry moved from Tobruk to Alexandria
    
        Place Units - British
            1 fighter, 1 infantry and 1 mech_infantry placed in Egypt
            1 armour and 2 mech_infantrys placed in Persia
            1 armour and 2 mech_infantrys placed in Iraq
    
        Turn Complete - British
            British collect 34 PUs; end with 34 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 46 PUs
    
        Place Units - UK_Pacific
            2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 7 PUs; end with 8 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
            Units Change Ownership
                Some Units in Shan State change ownership: 1 infantry
                Some Units in India change ownership: 2 mech_infantrys
                Turning on Edit Mode
                EDIT: Adding units owned by UK_Pacific to Yunnan: 2 infantry
                EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese : -1.00
    AA fire in Ukraine : : -0.17
    Japanese : 1.33
    

    Savegame


  • TripleA Manual Gamesave Post: UK_Pacific round 7

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 2 armour, 2 artilleries, 1 cruiser, 2 destroyers, 4 infantry and 4 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Algeria to Tunisia
                  Americans take Tunisia from Italians
            4 infantry moved from Morocco to 92 Sea Zone
            1 carrier, 2 destroyers, 2 fighters, 4 infantry, 1 submarine and 2 transports moved from 92 Sea Zone to 97 Sea Zone
            1 bomber moved from Gibraltar to 97 Sea Zone
            4 infantry moved from 97 Sea Zone to Greece
    
        Combat - Americans
            Americans creates battle in territory 35 Sea Zone
            Battle in Greece
    
        Non Combat Move - Americans
            1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
            1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
            1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 bomber moved from 97 Sea Zone to Cyprus
    
        Place Units - Americans
            1 cruiser, 2 destroyers and 4 transports placed in 101 Sea Zone
            2 armour, 2 artilleries and 4 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 62 PUs; end with 63 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Hunan to Kiangsi
                  Chinese take Kiangsi from Japanese
            2 infantry moved from Hunan to Kwangsi
            1 fighter moved from Szechwan to Kwangsi
            3 infantry moved from Kansu to Suiyuyan
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Suiyuyan, round 3 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Suiyuyan, round 4 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Kwangsi
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kwangsi
                    Chinese roll dice for 1 fighter and 1 infantry in Kwangsi, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Kwangsi, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
                Chinese win with 1 fighter remaining. Battle score for attacker is -2
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Chinese
            1 fighter moved from Kwangsi to Yunnan
            2 infantry moved from Hunan to Yunnan
    
        Place Units - Chinese
            1 infantry placed in Suiyuyan
            3 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
    
        Purchase Units - British
            British buy 2 armour, 1 fighter, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by UK_Pacific from Burma: 1 infantry
            EDIT: Adding units owned by UK_Pacific to Shan State: 1 infantry
            EDIT: Changing ownership of Shan State from Japanese to UK_Pacific
            EDIT: Turning off Edit Mode
            1 bomber moved from Russia to Ukraine
            1 fighter moved from Russia to Ukraine
            1 fighter moved from Rostov to Ukraine
    
        Combat - British
            Air Battle in Ukraine
                British attacks with 3 units heading to Ukraine
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Ukraine
                    AA fire in Ukraine : 0/1 hits, 0.17 expected hits
                Bombing raid in Ukraine rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in Ukraine causes 5 damage total. 
            Cleaning up after air battles
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by UK_Pacific from Burma: 2 infantry
            EDIT: Turning off Edit Mode
            1 bomber and 2 fighters moved from Ukraine to Russia
            1 tactical_bomber moved from Rostov to Russia
            1 artillery moved from Caucasus to Kazakhstan
            1 armour and 1 mech_infantry moved from Szechwan to Kazakhstan
            2 aaGuns, 4 fighters and 1 tactical_bomber moved from Hunan to Yunnan
            2 mech_infantrys moved from India to Yunnan
            1 armour moved from India to Yunnan
            2 mech_infantrys moved from Iraq to Caucasus
            3 fighters moved from Persia to Russia
            1 transport moved from 81 Sea Zone to 98 Sea Zone
            2 infantry moved from Alexandria to 98 Sea Zone
            2 infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone
            2 infantry moved from 97 Sea Zone to Greece
            1 carrier, 1 destroyer and 1 submarine moved from 81 Sea Zone to 97 Sea Zone
            1 battleship, 1 cruiser and 1 destroyer moved from 92 Sea Zone to 97 Sea Zone
            1 fighter moved from United Kingdom to 97 Sea Zone
            1 armour and 1 mech_infantry moved from Rostov to Kazakhstan
            1 infantry moved from Tobruk to Alexandria
    
        Place Units - British
            1 fighter, 1 infantry and 1 mech_infantry placed in Egypt
            1 armour and 2 mech_infantrys placed in Persia
            1 armour and 2 mech_infantrys placed in Iraq
    
        Turn Complete - British
            British collect 34 PUs; end with 34 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 46 PUs
    
        Place Units - UK_Pacific
            2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 7 PUs; end with 8 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
            Units Change Ownership
                Some Units in Shan State change ownership: 1 infantry
                Some Units in India change ownership: 2 mech_infantrys
                Turning on Edit Mode
                EDIT: Adding units owned by UK_Pacific to Yunnan: 2 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Western United States: 2 infantry
                EDIT: Adding units owned by Americans to Hawaiian Islands: 2 infantry
                EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese : -1.00
    AA fire in Ukraine : : -0.17
    Japanese : 1.33
    

    Savegame


  • Somehow I’m getting a bug where I can’t move some of my edited in infantry. Also I forgot to move me american infantry to hawaii. Your turn!

  • '19 '17 '16

    TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Ukraine to Rostov
            1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Libya to Tunisia
    
        Combat - Italians
            Battle in Rostov
                Italians attack with 2 armour, 1 artillery, 1 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 2 armour, 1 artillery, 1 infantry and 1 mech_infantry in Rostov, round 2 : 1/5 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Italians win, taking Rostov from Russians with 2 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Tunisia
                Italians attack with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
                Americans defend with 1 infantry
                    Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Tunisia, round 2 : 0/7 hits, 2.17 expected hits
                    Americans roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Tunisia, round 3 : 3/7 hits, 2.17 expected hits
                    Americans roll dice for 1 infantry in Tunisia, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Tunisia
                Italians win, taking Tunisia from Americans with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Italians
            1 aaGun moved from Ukraine to Rostov
            1 mech_infantry moved from Southern Italy to Greater Southern Germany
    
        Place Units - Italians
            1 fighter and 1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,4,6,3,6,4,2,6,2,3,5,2,3,5,6
            Italians collect 5 PUs (8 lost to blockades); end with 5 PUs
    

    Combat Hit Differential Summary :

    Italians : -2.17
    Americans : 0.33
    Russians : -0.33
    

    Savegame

  • '19 '17 '16

    @Mursilis said in Mursilis (Allies) vs Simon33 (Axis) BM3 Game II:

    Somehow I’m getting a bug where I can’t move some of my edited in infantry. Also I forgot to move me american infantry to hawaii. Your turn!

    That will happen with the UK_Pac inf you just edited in. Why were they added? If they’re legit, they need to be British.


  • Oh that’s the problem. I was doing UK pac. Ok, I had 3 in burma, I moved 1 to shan state and 2 up to yunaan.


  • I’ll fix it, change those guys to british. And I forgot to move my egypt tank to iraq this morning. I hope that doesn’t mess with your game. You can redo italy if you need to. Sorry!


  • TripleA Manual Gamesave Post: Italians round 7

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Ukraine to Rostov
            1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Libya to Tunisia
    
        Combat - Italians
            Battle in Rostov
                Italians attack with 2 armour, 1 artillery, 1 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 2 armour, 1 artillery, 1 infantry and 1 mech_infantry in Rostov, round 2 : 1/5 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Italians win, taking Rostov from Russians with 2 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Tunisia
                Italians attack with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
                Americans defend with 1 infantry
                    Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Tunisia, round 2 : 0/7 hits, 2.17 expected hits
                    Americans roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Tunisia, round 3 : 3/7 hits, 2.17 expected hits
                    Americans roll dice for 1 infantry in Tunisia, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Tunisia
                Italians win, taking Tunisia from Americans with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Italians
            1 aaGun moved from Ukraine to Rostov
            1 mech_infantry moved from Southern Italy to Greater Southern Germany
    
        Place Units - Italians
            1 fighter and 1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,4,6,3,6,4,2,6,2,3,5,2,3,5,6
            Italians collect 5 PUs (8 lost to blockades); end with 5 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by British from Egypt: 1 armour
            EDIT: Adding units owned by British to Iraq: 1 armour
            EDIT: Removing units owned by British from Shan State: 1 infantry
            EDIT: Adding units owned by British to Shan State: 1 infantry
            EDIT: Removing units owned by UK_Pacific from Yunnan: 2 infantry
            EDIT: Adding units owned by British to Yunnan: 2 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians : -2.17
    Americans : 0.33
    Russians : -0.33
    

    Savegame


  • Ugg. I was hitting space too quickly. I wanted to kill one of my artillery on the second hit for obvious reasons. Sorry for all the edits, I feel like a noob. Which I am…


  • TripleA Turn Summary: ANZAC round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 cruiser and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Queensland to 54 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry, 2 submarines and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                  ANZAC take 37 Sea Zone from Japanese
            2 infantry moved from 37 Sea Zone to Malaya
            2 artilleries moved from 37 Sea Zone to Malaya
            1 fighter moved from 37 Sea Zone to Malaya
            1 cruiser, 2 destroyers and 1 submarine moved from 35 Sea Zone to 37 Sea Zone
    
        Combat - ANZAC
            Battle in Malaya
                ANZAC attack with 2 artilleries, 1 fighter and 2 infantry
                Japanese defend with 1 armour, 1 harbour and 1 infantry
                    ANZAC roll dice for 1 cruiser in Malaya, round 2 : 0/1 hits, 0.50 expected hits
                    ANZAC roll dice for 2 artilleries, 1 fighter and 2 infantry in Malaya, round 2 : 1/5 hits, 1.83 expected hits
                    Japanese roll dice for 1 armour and 1 infantry in Malaya, round 2 : 1/2 hits, 0.83 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Malaya
                    ANZAC roll dice for 2 artilleries, 1 fighter and 1 infantry in Malaya, round 3 : 0/4 hits, 1.50 expected hits
                    Japanese roll dice for 1 armour in Malaya, round 3 : 0/1 hits, 0.50 expected hits
                    ANZAC roll dice for 2 artilleries, 1 fighter and 1 infantry in Malaya, round 4 : 1/4 hits, 1.50 expected hits
                    Japanese roll dice for 1 armour in Malaya, round 4 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the ANZAC and 1 armour owned by the Japanese lost in Malaya
                ANZAC win, taking Malaya from Japanese with 2 artilleries and 1 fighter remaining. Battle score for attacker is 3
                Casualties for ANZAC: 2 infantry
                Casualties for Japanese: 1 armour and 1 infantry
    
        Non Combat Move - ANZAC
            1 fighter moved from Malaya to 37 Sea Zone
    
        Place Units - ANZAC
            1 cruiser and 2 submarines placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    ANZAC : -3.33
    Japanese : 0.17
    

    Savegame

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