@fasthard scramble 110?
DannyDuck716 (Axis) vs ArtofWar1947 (Allies) Game 2, BM3
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 5 infantry; Remaining resources: 2 PUs; Combat Move - Italians 2 armour and 2 mech_infantrys moved from Romania to Ukraine Non Combat Move - Italians 1 armour moved from Northern Italy to Romania Place Units - Italians 3 infantry placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,6,5,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4 Italians collect 10 PUs (5 lost to blockades); end with 12 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 63 Sea Zone to 54 Sea Zone 1 cruiser and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 fighter and 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turning on Edit Mode EDIT: Removing units owned by ANZAC from New South Wales: 1 fighter EDIT: Adding units owned by ANZAC to Queensland: 1 fighter EDIT: Turning off Edit Mode Turn Complete - ANZAC Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,6,6,4,2,2,6 ANZAC collect 10 PUs (4 lost to blockades); end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 81 Sea Zone to 80 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 3 artilleries, 3 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 armour, 4 infantry and 2 mech_infantrys moved from Belarus to Bryansk 1 armour moved from Ukraine to Western Ukraine Germans take Western Ukraine from Russians 1 armour moved from Western Ukraine to Bryansk 13 armour, 8 artilleries, 4 bombers, 23 infantry and 12 mech_infantrys moved from Ukraine to Bryansk 1 mech_infantry moved from Eastern Poland to Belarus 1 mech_infantry moved from Belarus to Bryansk 1 infantry moved from Smolensk to Bryansk 2 armour and 1 mech_infantry moved from Novgorod to Bryansk 2 infantry moved from Norway to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone 2 infantry moved from 109 Sea Zone to Scotland 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber moved from 112 Sea Zone to 109 Sea Zone 1 fighter moved from Western Germany to Northern Italy 1 fighter moved from Western Germany to Southern Italy 1 tactical_bomber moved from Western Germany to Northern Italy 1 infantry moved from Western Germany to Northern Italy 1 infantry moved from Western Germany to Northern Italy 1 armour moved from Western Germany to Yugoslavia 3 mech_infantrys moved from Germany to Yugoslavia Combat - Germans Battle in Scotland Battle in Bryansk Germans attack with 17 armour, 8 artilleries, 4 bombers, 28 infantry and 16 mech_infantrys Russians defend with 4 aaGuns, 2 armour, 10 artilleries, 50 infantry and 9 mech_infantrys AA fire in Bryansk : 1/4 hits, 0.67 expected hits 1 bomber owned by the Germans lost in Bryansk Germans roll dice for 17 armour, 8 artilleries, 3 bombers, 28 infantry and 16 mech_infantrys in Bryansk, round 2 : 22/72 hits, 21.83 expected hits Russians roll dice for 4 aaGuns, 2 armour, 10 artilleries, 50 infantry and 9 mech_infantrys in Bryansk, round 2 : 24/71 hits, 24.00 expected hits 18 infantry owned by the Russians, 24 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Bryansk Germans roll dice for 17 armour, 8 artilleries, 3 bombers, 4 infantry and 16 mech_infantrys in Bryansk, round 3 : 19/48 hits, 17.83 expected hits Russians roll dice for 2 armour, 10 artilleries, 32 infantry and 9 mech_infantrys in Bryansk, round 3 : 20/53 hits, 18.00 expected hits 19 infantry owned by the Russians, 4 infantry owned by the Germans and 16 mech_infantrys owned by the Germans lost in Bryansk Germans roll dice for 17 armour, 8 artilleries and 3 bombers in Bryansk, round 4 : 15/28 hits, 13.17 expected hits Russians roll dice for 2 armour, 10 artilleries, 13 infantry and 9 mech_infantrys in Bryansk, round 4 : 11/34 hits, 11.67 expected hits 2 mech_infantrys owned by the Russians, 13 infantry owned by the Russians, 8 artilleries owned by the Germans and 3 armour owned by the Germans lost in Bryansk Germans roll dice for 14 armour and 3 bombers in Bryansk, round 5 : 8/17 hits, 9.00 expected hits Russians roll dice for 2 armour, 10 artilleries and 7 mech_infantrys in Bryansk, round 5 : 6/19 hits, 6.67 expected hits 7 mech_infantrys owned by the Russians, 1 artillery owned by the Russians and 6 armour owned by the Germans lost in Bryansk Germans roll dice for 8 armour and 3 bombers in Bryansk, round 6 : 4/11 hits, 6.00 expected hits Russians roll dice for 2 armour and 9 artilleries in Bryansk, round 6 : 6/11 hits, 4.00 expected hits 4 artilleries owned by the Russians and 6 armour owned by the Germans lost in Bryansk 2 armour owned by the Germans retreated to Ukraine Russians win, taking Scotland from British with 2 armour and 5 artilleries remaining. Battle score for attacker is -56 Casualties for Germans: 15 armour, 8 artilleries, 1 bomber, 28 infantry and 16 mech_infantrys Casualties for Russians: 4 aaGuns, 5 artilleries, 50 infantry and 9 mech_infantrys Non Combat Move - Germans 3 bombers moved from Bryansk to Ukraine Place Units - Germans 2 armour and 1 mech_infantry placed in Ukraine 2 armour and 1 mech_infantry placed in Novgorod 3 artilleries and 3 infantry placed in Western Germany 2 submarines placed in 112 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1 Germans collect 52 PUs (1 lost to blockades); end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Germans : 0.17 AA fire in Bryansk : : 0.33 Russians : 2.67
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Russians Russians buy 3 artilleries, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Vologda to Archangel Russians take Archangel from Germans 1 infantry moved from Russia to Smolensk Russians take Smolensk from Germans Combat - Russians Non Combat Move - Russians 2 armour and 5 artilleries moved from Bryansk to Rostov 2 mech_infantrys moved from Russia to Rostov 1 infantry moved from Russia to Bryansk 4 infantry moved from Samara to Tambov 2 artilleries moved from Russia to Tambov 1 mech_infantry moved from Urals to Russia 1 artillery and 1 infantry moved from Vologda to Russia 1 infantry moved from Russia to Tambov 1 cruiser moved from 114 Sea Zone to 115 Sea Zone Place Units - Russians 3 artilleries placed in Volgograd 4 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 30 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 5 armour, 1 destroyer, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from Japan to 17 Sea Zone 1 mech_infantry moved from Kiangsu to Chahar 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Suiyuyan to Shensi Japanese take Shensi from Chinese 2 mech_infantrys moved from Hopei to Shensi 2 artilleries moved from Hopei to Shensi 2 armour moved from Hopei to Shensi 2 armour moved from Kiangsu to Kweichow 1 mech_infantry moved from Kweichow to Shensi 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 artillery moved from Celebes to 44 Sea Zone 1 artillery and 1 transport moved from 44 Sea Zone to 42 Sea Zone 1 artillery moved from 42 Sea Zone to Java 1 carrier moved from 35 Sea Zone to 6 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone 3 tactical_bombers moved from 42 Sea Zone to Java 2 fighters moved from 42 Sea Zone to Java 2 fighters and 2 tactical_bombers moved from French Indo China to Burma 2 armour moved from French Indo China to Burma 1 mech_infantry moved from French Indo China to Burma 2 armour and 1 mech_infantry moved from Malaya to Burma Combat - Japanese Battle in 17 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 17 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Java Japanese attack with 2 artilleries, 2 fighters, 1 infantry and 3 tactical_bombers ANZAC defend with 1 artillery Japanese roll dice for 1 battleship and 2 cruisers in Java, round 2 : 2/3 hits, 1.67 expected hits ANZAC roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 2 artilleries, 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 artillery Non Combat Move - Japanese 2 fighters moved from Java to 42 Sea Zone 3 tactical_bombers moved from Java to 42 Sea Zone 1 fighter moved from 17 Sea Zone to 6 Sea Zone Place Units - Japanese 2 armour and 1 mech_infantry placed in French Indo China 1 armour and 1 mech_infantry placed in Malaya 1 submarine placed in 37 Sea Zone 2 armour and 1 mech_infantry placed in Kiangsu 1 destroyer and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 63 PUs; end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
ANZAC : -0.33 Japanese : 0.33
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 2 fighters, 5 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from French West Africa to French Central Africa Americans take French Central Africa from Neutral_Axis 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes Combat - Americans Battle in Celebes Non Combat Move - Americans 1 infantry moved from French West Africa to 87 Sea Zone 1 infantry, 1 submarine and 1 transport moved from 87 Sea Zone to 92 Sea Zone 1 artillery moved from Sicily to 95 Sea Zone 1 artillery, 3 carriers, 1 cruiser, 2 destroyers, 4 fighters, 2 tactical_bombers and 3 transports moved from 95 Sea Zone to 92 Sea Zone 1 mech_infantry moved from Tunisia to Morocco 1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar 4 submarines moved from 101 Sea Zone to 106 Sea Zone 2 aaGuns moved from Eastern United States to Central United States 2 bombers moved from Tobruk to Gibraltar 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 5 fighters and 4 submarines moved from 54 Sea Zone to 33 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone 1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island 1 bomber moved from Western United States to Queensland Place Units - Americans 3 infantry placed in Central United States 1 fighter placed in Eastern United States 1 destroyer and 1 submarine placed in 101 Sea Zone 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 1 fighter and 2 infantry placed in Western United States Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 93 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 97 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 13 infantry moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 13 infantry Japanese defend with 2 armour, 2 artilleries, 1 infantry and 3 mech_infantrys Chinese roll dice for 1 fighter and 13 infantry in Shensi, round 2 : 7/14 hits, 2.67 expected hits Japanese roll dice for 2 armour, 2 artilleries, 1 infantry and 3 mech_infantrys in Shensi, round 2 : 4/8 hits, 3.00 expected hits 1 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 3 mech_infantrys owned by the Japanese, 1 armour owned by the Japanese and 4 infantry owned by the Chinese lost in Shensi 9 infantry owned by the Chinese retreated to Tsinghai Japanese win with 1 armour remaining. Battle score for attacker is 17 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 armour, 2 artilleries, 1 infantry and 3 mech_infantrys Non Combat Move - Chinese 1 fighter moved from Shensi to Tsinghai Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Purchase Units - British British buy 1 bomber, 1 fighter, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 1x factory_minor; Remaining resources: 7 PUs; UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 3 infantry moved from United Kingdom to Scotland 3 fighters moved from United Kingdom to Scotland Combat - British Battle in Scotland British attack with 3 fighters and 3 infantry Germans defend with 1 airfield and 2 infantry British roll dice for 3 fighters and 3 infantry in Scotland, round 2 : 2/6 hits, 2.00 expected hits Germans roll dice for 2 infantry in Scotland, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Scotland British win, taking Scotland from Germans with 3 fighters and 3 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - British 3 fighters moved from Scotland to United Kingdom 1 transport moved from 95 Sea Zone to 94 Sea Zone 1 artillery and 1 infantry moved from Tunisia to 94 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar 1 cruiser and 2 destroyers moved from 95 Sea Zone to 92 Sea Zone 2 submarines moved from 95 Sea Zone to 97 Sea Zone 3 aaGuns, 1 armour, 1 artillery, 2 fighters, 13 infantry, 4 mech_infantrys and 1 tactical_bomber moved from India to West India 1 mech_infantry moved from Eastern Persia to West India 1 armour and 1 mech_infantry moved from Persia to West India 2 artilleries and 4 infantry moved from Persia to Eastern Persia 5 mech_infantrys moved from Iraq to Eastern Persia 1 fighter moved from Iraq to West India 1 artillery moved from Iraq to Persia 1 mech_infantry moved from Trans-Jordan to Persia 5 mech_infantrys moved from Egypt to Iraq 1 infantry moved from Egypt to Trans-Jordan 2 fighters and 1 tactical_bomber moved from Tobruk to Iraq 1 fighter moved from Tobruk to Gibraltar 1 mech_infantry moved from Tobruk to Egypt 1 aaGun moved from Tobruk to Alexandria 1 armour and 2 mech_infantrys moved from Libya to Alexandria 2 artilleries moved from Libya to Tobruk 1 mech_infantry moved from Belgian Congo to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 destroyer and 1 submarine moved from 74 Sea Zone to 77 Sea Zone Place Units - British 1 bomber and 2 mech_infantrys placed in Iraq 3 mech_infantrys placed in Egypt 1 fighter placed in Union of South Africa 1 submarine placed in 106 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,1,5,5,4,4,6,1,1,6,3,5,3,2,3,3,1 British collect 28 PUs (8 lost to blockades); end with 28 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 31 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 34 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 37 PUs Place Units - UK_Pacific 1 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Some Units in India change ownership: 1 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Germans : -0.67 British : 0.00 Chinese : 4.33 Japanese : 1.00
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@ArtofWar1947 7 hits from the Chinese? Its getting f…ing rediculous.
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Italians Italians buy 2 armour; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Romania to Ukraine 1 armour moved from Northern Italy to Romania 1 mech_infantry moved from Northern Italy to Romania Non Combat Move - Italians Place Units - Italians 2 armour placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,4,4,5,4,2,5 Italians collect 6 PUs (9 lost to blockades); end with 6 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 armour, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 2 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 1 cruiser, 2 destroyers and 1 submarine moved from 54 Sea Zone to 33 Sea Zone 1 fighter moved from New South Wales to Queensland 2 fighters moved from Hawaiian Islands to Caroline Islands Place Units - ANZAC 1 armour and 1 mech_infantry placed in New South Wales 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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There was a 85% probability the Chinese would win, but 7 Chinese hits in the first round was highly improbable.
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TripleA Move Summary: Germans round 8
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 1 destroyer, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 2 armour and 1 mech_infantry moved from Novgorod to Archangel 3 bombers moved from Ukraine to Russia 2 submarines moved from 112 Sea Zone to 109 Sea Zone 1 fighter and 1 tactical_bomber moved from Northern Italy to Ukraine Combat - Germans Air Battle in Russia
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@ArtofWar1947 scramble in Russia?
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Maximum intercept: 3 Russian fighters.
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 1 destroyer, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 2 armour and 1 mech_infantry moved from Novgorod to Archangel 3 bombers moved from Ukraine to Russia 2 submarines moved from 112 Sea Zone to 109 Sea Zone 1 fighter and 1 tactical_bomber moved from Northern Italy to Ukraine Combat - Germans Air Battle in Russia Germans attacks with 3 units heading to Russia Russians launches 3 interceptors out of Russia Attackers Fire, : 0/3 hits, 0.50 expected hits Defenders Fire, : 0/3 hits, 1.00 expected hits Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 0/3 hits, 0.50 expected hits Bombing raid in Russia rolls: 6,8,6 and causes: 20 damage to unit: factory_major Bombing raid in Russia causes 20 damage total. Battle in Archangel Germans attack with 2 armour and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 2 armour and 1 mech_infantry in Archangel, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 2 armour remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Cleaning up after air battles Non Combat Move - Germans 3 bombers moved from Russia to Ukraine 2 infantry moved from Northern Italy to Southern Italy 2 artilleries moved from Western Germany to France 1 artillery moved from Western Germany to France 3 infantry moved from Western Germany to France 1 armour and 3 mech_infantrys moved from Yugoslavia to Bessarabia Place Units - Germans 2 armour and 1 mech_infantry placed in Ukraine 2 armour and 1 mech_infantry placed in Novgorod 2 armour and 1 mech_infantry placed in Germany 1 destroyer and 1 submarine placed in 112 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,6,1,4,4,4,3 Germans collect 48 PUs (2 lost to blockades); end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.50 Germans : -0.17 Defenders Fire, : : -1.00 Attackers Fire, : : -0.50 Russians : 0.67
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Russians Russians repair damage of 14x factory_major; Remaining resources: 22 PUs; Russians buy 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Smolensk to Archangel 2 mech_infantrys moved from Russia to Archangel 3 fighters and 1 tactical_bomber moved from Russia to Archangel Combat - Russians Battle in Archangel Russians attack with 3 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber Germans defend with 2 armour Russians roll dice for 3 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 5/7 hits, 2.67 expected hits Germans roll dice for 2 armour in Archangel, round 2 : 2/2 hits, 1.00 expected hits 1 mech_infantry owned by the Russians, 1 infantry owned by the Russians and 2 armour owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Russians: 1 infantry and 1 mech_infantry Casualties for Germans: 2 armour Non Combat Move - Russians 3 fighters and 1 tactical_bomber moved from Archangel to Russia 2 artilleries and 5 infantry moved from Tambov to Rostov 3 artilleries moved from Volgograd to Rostov Place Units - Russians 3 infantry placed in Volgograd 3 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 30 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans : 1.00 Russians : 2.33
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Japanese Japanese buy 4 armour, 1 artillery, 1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour and 1 mech_infantry moved from Burma to India 1 fighter and 1 tactical_bomber moved from Burma to India 1 fighter and 1 tactical_bomber moved from Burma to India 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Celebes 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 artillery moved from Java to 42 Sea Zone 1 artillery and 1 transport moved from 42 Sea Zone to 35 Sea Zone 1 battleship, 3 carriers, 2 cruisers, 5 destroyers, 3 submarines and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone 1 submarine moved from 37 Sea Zone to 35 Sea Zone 1 armour and 1 mech_infantry moved from Malaya to Burma 2 armour and 1 mech_infantry moved from French Indo China to Burma 1 mech_infantry moved from Kiangsu to Kweichow 2 armour moved from Kiangsu to Kweichow 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 battleship, 1 carrier, 4 destroyers and 1 fighter moved from 6 Sea Zone to 35 Sea Zone Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 fighter, 1 tactical_bomber and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 44 Sea Zone Japanese win with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in India Japanese attack with 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers British defend with 1 infantry and 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour Japanese roll dice for 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers in India, round 2 : 3/6 hits, 3.00 expected hits UK_Pacific roll dice for 1 infantry and 1 mech_infantry in India, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 infantry owned by the British lost in India Japanese destroys 8PUs while taking UK_Pacific capital Japanese win, taking India from UK_Pacific with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 mech_infantry Casualties for British: 1 infantry and 1 mech_infantry Battle in Celebes Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Americans defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Celebes, round 2 : 4/4 hits, 1.83 expected hits Americans roll dice for 2 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Celebes Japanese win, taking Celebes from Americans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from India to Burma 1 fighter and 1 tactical_bomber moved from Celebes to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone 1 artillery moved from 35 Sea Zone to Philippines 2 fighters moved from Japan to 35 Sea Zone 1 destroyer moved from 16 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Amur Place Units - Japanese 2 armour and 1 mech_infantry placed in Kiangsu 2 armour placed in Malaya 1 artillery and 1 infantry placed in French Indo China 1 transport placed in 36 Sea Zone 1 carrier placed in 37 Sea Zone 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 66 PUs; end with 68 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans : -0.67 UK_Pacific : 0.33 Japanese : 2.17
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 3 fighters, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 4 submarines moved from 106 Sea Zone to 109 Sea Zone 2 bombers moved from Gibraltar to 109 Sea Zone 3 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 submarine and 2 tactical_bombers moved from 92 Sea Zone to 109 Sea Zone 1 bomber moved from Western United States to 5 Sea Zone 1 bomber moved from Queensland to 44 Sea Zone Combat - Americans Battle in 5 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 5 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 44 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 109 Sea Zone Americans attack with 2 bombers, 3 carriers, 1 cruiser, 2 destroyers, 4 fighters, 5 submarines and 2 tactical_bombers Germans defend with 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 4 submarines, 1 tactical_bomber and 1 transport Americans roll dice for 5 submarines in 109 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits Units damaged: 1 battleship owned by the Germans and 1 carrier owned by the Germans Americans roll dice for 2 bombers, 3 carriers, 1 cruiser, 2 destroyers, 4 fighters and 2 tactical_bombers in 109 Sea Zone, round 2 : 7/11 hits, 5.83 expected hits Units damaged: 1 carrier owned by the Germans Germans roll dice for 4 submarines in 109 Sea Zone, round 2 : 1/4 hits, 0.67 expected hits Units damaged: 1 carrier owned by the Americans Germans roll dice for 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 tactical_bomber and 1 transport in 109 Sea Zone, round 2 : 6/11 hits, 5.33 expected hits Units damaged: 2 carriers owned by the Americans 2 destroyers owned by the Germans, 3 submarines owned by the Americans, 4 submarines owned by the Germans and 1 destroyer owned by the Americans lost in 109 Sea Zone Americans roll dice for 2 submarines in 109 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits Americans roll dice for 2 bombers, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters and 2 tactical_bombers in 109 Sea Zone, round 3 : 6/10 hits, 5.50 expected hits Germans roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport in 109 Sea Zone, round 3 : 2/9 hits, 4.67 expected hits 1 destroyer owned by the Germans, 1 submarine owned by the Americans, 2 fighters owned by the Germans, 2 carriers owned by the Germans, 1 fighter owned by the Americans, 1 tactical_bomber owned by the Germans and 1 cruiser owned by the Germans lost in 109 Sea Zone Americans roll dice for 1 submarine in 109 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 bombers, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 2 tactical_bombers in 109 Sea Zone, round 4 : 4/9 hits, 5.00 expected hits Germans roll dice for 1 fighter in 109 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 battleship and 1 transport in 109 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits 1 battleship owned by the Germans, 1 fighter owned by the Germans, 1 tactical_bomber owned by the Americans and 1 transport owned by the Germans lost in 109 Sea Zone Americans win, taking 109 Sea Zone from Neutral with 2 bombers, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 107 Casualties for Americans: 1 destroyer, 1 fighter, 4 submarines and 1 tactical_bomber Casualties for Germans: 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 4 submarines, 1 tactical_bomber and 1 transport Non Combat Move - Americans 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to Iceland 1 armour, 1 infantry and 1 mech_infantry moved from Gibraltar to 92 Sea Zone 1 armour, 1 infantry, 1 mech_infantry and 2 transports moved from 92 Sea Zone to 109 Sea Zone 1 armour and 1 infantry moved from 109 Sea Zone to United Kingdom 1 mech_infantry moved from 109 Sea Zone to Eire Americans take Eire from Neutral_Allies 3 fighters moved from 109 Sea Zone to Scotland 2 bombers and 1 tactical_bomber moved from 109 Sea Zone to United Kingdom 2 transports moved from 92 Sea Zone to 89 Sea Zone 2 aaGuns and 2 infantry moved from Central United States to Southeast Mexico 1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone 2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands 1 bomber moved from 5 Sea Zone to Buryatia 2 infantry moved from Western United States to 10 Sea Zone 1 carrier, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 mech_infantry moved from French Central Africa to Anglo Egyptian Sudan 1 bomber moved from 44 Sea Zone to Northern Territory 1 fighter moved from Western United States to 26 Sea Zone 1 fighter moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 2 submarines and 1 transport placed in 101 Sea Zone 1 fighter and 1 infantry placed in Eastern United States 2 fighters placed in Western United States 1 carrier, 2 destroyers and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 2 infantry moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 armour Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 armour in Shensi, round 2 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 armour in Shensi, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 armour Non Combat Move - Chinese 1 fighter moved from Shensi to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Purchase Units - British British buy 1 armour, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - British 2 armour, 1 artillery, 3 fighters, 16 infantry, 6 mech_infantrys and 1 tactical_bomber moved from West India to India 5 mech_infantrys moved from Eastern Persia to India Combat - British Battle in India British attack with 2 armour, 1 artillery, 3 fighters, 16 infantry, 11 mech_infantrys and 1 tactical_bomber Japanese defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour British roll dice for 2 armour, 1 artillery, 3 fighters, 16 infantry, 11 mech_infantrys and 1 tactical_bomber in India, round 2 : 8/34 hits, 8.17 expected hits Japanese roll dice for 1 armour in India, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in India British win, taking India from Japanese with 2 armour, 1 artillery, 3 fighters, 16 infantry, 11 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Non Combat Move - British 3 aaGuns moved from West India to India 1 destroyer and 1 submarine moved from 77 Sea Zone to 80 Sea Zone 2 artilleries and 2 infantry moved from Eastern Persia to West India 1 mech_infantry moved from Persia to West India 1 artillery moved from Persia to Eastern Persia 2 mech_infantrys moved from Iraq to Caucasus 5 mech_infantrys moved from Iraq to Eastern Persia 2 fighters and 1 tactical_bomber moved from Iraq to Rostov 1 infantry moved from Trans-Jordan to Iraq 5 mech_infantrys moved from Egypt to Iraq 2 mech_infantrys moved from Alexandria to Trans-Jordan 1 armour moved from Alexandria to Trans-Jordan 1 aaGun moved from Alexandria to Egypt 2 artilleries moved from Tobruk to Alexandria 1 mech_infantry moved from Belgian Congo to Kenya 2 mech_infantrys moved from Belgian Congo to Egypt 1 fighter moved from Union of South Africa to 80 Sea Zone 1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone 1 artillery, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 92 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom 3 infantry moved from Scotland to United Kingdom 1 fighter moved from Gibraltar to United Kingdom 1 submarine moved from 106 Sea Zone to 91 Sea Zone 2 infantry moved from Eastern Persia to West India 3 fighters and 1 tactical_bomber moved from India to Eastern Persia Place Units - British 1 armour and 2 mech_infantrys placed in Iraq 3 mech_infantrys placed in Egypt 1 mech_infantry placed in Union of South Africa 1 transport placed in 109 Sea Zone Turn Complete - British British collect 36 PUs; end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 48 PUs Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
Germans : -2.00 British : -0.17 Americans : 1.00 Chinese : -0.67 Japanese : -0.50
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Italians Italians buy 1 armour; Remaining resources: 0 PUs; Combat Move - Italians 3 armour and 2 mech_infantrys moved from Ukraine to Bryansk 1 armour and 1 mech_infantry moved from Romania to Ukraine Combat - Italians Battle in Bryansk Italians attack with 3 armour and 2 mech_infantrys Russians defend with 1 infantry Italians roll dice for 3 armour and 2 mech_infantrys in Bryansk, round 2 : 2/5 hits, 1.83 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Bryansk Italians win, taking Bryansk from Russians with 3 armour and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Italians Place Units - Italians 1 armour placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 13 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,1,4,5,2,3,2 Italians collect 3 PUs (13 lost to blockades); end with 3 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 8 PUs
Combat Hit Differential Summary :
Italians : 0.17 Russians : 0.67
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 2 artilleries and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 2 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Non Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 33 Sea Zone 1 aaGun, 2 armour, 1 infantry and 1 mech_infantry moved from Queensland to Northern Territory 1 armour and 1 mech_infantry moved from New South Wales to Queensland 1 fighter moved from Queensland to Northern Territory 2 infantry moved from Northwest Persia to Caucasus Place Units - ANZAC 1 transport placed in 62 Sea Zone 2 artilleries placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Combat Move - French Non Combat Move - French 1 infantry moved from United Kingdom to 109 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Move Summary: Germans round 9
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 artillery, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 bombers moved from Ukraine to Russia 1 fighter and 1 tactical_bomber moved from Ukraine to Russia 1 armour and 3 mech_infantrys moved from Bessarabia to Ukraine 1 armour and 1 mech_infantry moved from Novgorod to Archangel 1 armour moved from Novgorod to Smolensk Germans take Smolensk from Russians 1 armour and 1 mech_infantry moved from Germany to Eastern Poland 3 infantry moved from France to Western Germany 2 artilleries moved from France to Western Germany 1 submarine moved from 112 Sea Zone to 123 Sea Zone 1 fighter moved from Southern Italy to Western Germany 1 infantry moved from Southern Italy to Northern Italy 1 infantry moved from Southern Italy to Northern Italy