@jim010 said in jim010 Axis vs GovZ Allies +23 AAE OOB:
@GovZ - any scrambles? I assume at least 1
Scramble 3 to 110. Kill the boats first.
No Scramble to 111. Keep the DD alive as long as you still have subs.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by French from 80 Sea Zone: 1 destroyer
EDIT: Adding units owned by French to 81 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Germans buy 5 armour, 1 bomber, 5 mech_infantrys and 1 submarine; Remaining resources: 2 PUs;
Politics - Germans
Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
Combat Move - Germans
1 unit repaired.
1 destroyer and 1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 carrier and 1 cruiser moved from 112 Sea Zone to 110 Sea Zone
1 battleship moved from 112 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from Denmark to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Western Germany to France
1 fighter moved from Southern Italy to France
2 bombers moved from Western Germany to 110 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by French from 80 Sea Zone: 1 destroyer
EDIT: Adding units owned by French to 81 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Germans buy 5 armour, 1 bomber, 5 mech_infantrys and 1 submarine; Remaining resources: 2 PUs;
Politics - Germans
Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
Combat Move - Germans
1 unit repaired.
1 destroyer and 1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 carrier and 1 cruiser moved from 112 Sea Zone to 110 Sea Zone
1 battleship moved from 112 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from Denmark to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Western Germany to France
1 fighter moved from Southern Italy to France
2 bombers moved from Western Germany to 110 Sea Zone
Combat - Germans
Battle in 110 Sea Zone
Germans attack with 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport
British defend with 1 transport
1 transport owned by the British lost in 110 Sea Zone
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans win with 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Non Combat Move - Germans
3 armour, 2 artilleries and 7 infantry moved from Yugoslavia to Slovakia Hungary
5 infantry moved from Bulgaria to Romania
2 bombers moved from 110 Sea Zone to France
Place Units - Germans
1 bomber placed in France
5 armour and 5 mech_infantrys placed in Germany
1 submarine placed in 110 Sea Zone
Turn Complete - Germans
Germans collect 41 PUs; end with 43 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Germans : -0.33
@ArtofWar1947 I did not scramble to defend your transport as I figured you would not want to. If you want to, I posted the precombat save as well.
You assumed correctly. It would have been pointless to have scrambled to 110.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Russians
Russians buy 2 artilleries, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
1 artillery and 2 infantry moved from Ukraine to Western Ukraine
2 aaGuns, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Bryansk to Western Ukraine
2 infantry moved from Rostov to Ukraine
5 infantry moved from Russia to Bryansk
1 artillery, 5 infantry and 2 mech_infantrys moved from Novgorod to Belarus
1 mech_infantry moved from Belarus to Western Ukraine
1 infantry moved from Belarus to Eastern Poland
6 infantry moved from Yakut S.S.R. to Yenisey
2 aaGuns and 12 infantry moved from Buryatia to Amur
1 cruiser moved from 114 Sea Zone to 115 Sea Zone
1 submarine moved from 124 Sea Zone to 122 Sea Zone
Place Units - Russians
1 infantry and 2 mech_infantrys placed in Novgorod
2 artilleries and 1 infantry placed in Ukraine
5 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 airfield, 1 armour, 1 factory_minor and 2 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from French Indo China to Yunnan
Japanese take Yunnan from Chinese
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 armour and 1 infantry moved from Philippines to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
1 artillery and 3 infantry moved from Kiangsi to Hunan
Japanese take Hunan from Chinese
1 transport moved from 6 Sea Zone to 20 Sea Zone
6 infantry moved from Jehol to Manchuria
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 battleship, 1 destroyer and 1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 carrier moved from 43 Sea Zone to 41 Sea Zone
1 cruiser moved from 37 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 41 Sea Zone
1 infantry moved from French Indo China to Yunnan
1 mech_infantry moved from Chahar to Anhwe
1 mech_infantry moved from Anhwe to Kweichow
1 artillery and 2 infantry moved from Anhwe to Kweichow
2 fighters and 2 tactical_bombers moved from Kwangsi to Kweichow
Combat - Japanese
Battle in Java
Battle in Sumatra
Battle in Celebes
Battle in Kweichow
Japanese attack with 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Kweichow, round 2 : 2/8 hits, 3.33 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Java from Dutch, taking Sumatra from Dutch, taking Celebes from Dutch, taking Kweichow from Chinese with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
1 infantry moved from Chahar to Anhwe
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
2 bombers moved from Kwangsi to French Indo China
5 fighters and 4 tactical_bombers moved from Kwangsi to French Indo China
1 carrier moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 battleship moved from 35 Sea Zone to 42 Sea Zone
1 cruiser moved from 35 Sea Zone to 20 Sea Zone
1 carrier moved from 35 Sea Zone to 20 Sea Zone
1 destroyer and 1 fighter moved from 35 Sea Zone to 20 Sea Zone
1 fighter moved from French Indo China to 20 Sea Zone
2 fighters and 2 tactical_bombers moved from Kweichow to French Indo China
Place Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
1 airfield and 1 factory_minor placed in French Indo China
Turn Complete - Japanese
Japanese collect 53 PUs; end with 54 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Chinese : 0.33
Japanese : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Americans
Americans buy 2 carriers, 2 fighters, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 cruiser, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from British Guiana to Morocco
Combat - Americans
Battle in Morocco
Americans attack with 1 armour, 1 fighter and 1 infantry
Neutral_Axis defend with 1 infantry
Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 armour, 1 fighter and 1 infantry in Morocco, round 2 : 0/3 hits, 1.17 expected hits
Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 armour, 1 fighter and 1 infantry in Morocco, round 3 : 1/3 hits, 1.17 expected hits
Neutral_Axis roll dice for 1 infantry in Morocco, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis and 1 infantry owned by the Americans lost in Morocco
Americans win, taking Morocco from Neutral_Axis with 1 armour and 1 fighter remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Neutral_Axis: 1 infantry
Non Combat Move - Americans
1 carrier, 1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from Eastern United States to 91 Sea Zone
1 fighter moved from Morocco to 91 Sea Zone
1 bomber moved from Eastern United States to British Guiana
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 3 infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
2 fighters moved from Hawaiian Islands to 54 Sea Zone
1 fighter moved from 54 Sea Zone to Queensland
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
Place Units - Americans
1 carrier and 1 submarine placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in Eastern United States
1 carrier and 1 submarine placed in 10 Sea Zone
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 artillery, 1 fighter and 3 infantry moved from Shensi to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery, 1 fighter and 3 infantry
Japanese defend with 1 artillery, 1 infantry and 1 mech_infantry
Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Kweichow, round 2 : 2/5 hits, 1.50 expected hits
Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Kweichow, round 2 : 2/3 hits, 1.00 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kweichow, round 3 : 2/3 hits, 1.17 expected hits
Japanese roll dice for 1 artillery in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 5
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Shensi
Place Units - Chinese
4 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs
Purchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 34 PUs;
British buy 1 artillery, 1 fighter, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from United Kingdom to Normandy Bordeaux
1 fighter moved from Nigeria to Anglo Egyptian Sudan
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 cruiser and 1 destroyer moved from 76 Sea Zone to 81 Sea Zone
1 fighter moved from 81 Sea Zone to Anglo Egyptian Sudan
1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 artillery moved from Egypt to Anglo Egyptian Sudan
2 mech_infantrys moved from India to Yunnan
2 fighters and 1 tactical_bomber moved from India to Yunnan
Combat - British
Strategic bombing raid in Normandy Bordeaux
AA fire in Normandy Bordeaux : 0/1 hits, 0.17 expected hits
Bombing raid in Normandy Bordeaux rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 5 damage total.
Battle in Anglo Egyptian Sudan
British attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 2 infantry
British roll dice for 2 cruisers in Anglo Egyptian Sudan, round 2 : 2/2 hits, 1.00 expected hits
British roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 : 3/6 hits, 2.50 expected hits
Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits, 1.00 expected hits
1 artillery owned by the Italians, 2 infantry owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in Yunnan
British attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 1/5 hits, 2.00 expected hits
Japanese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Yunnan
British roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 3 : 1/4 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Yunnan
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for British: 2 mech_infantrys
Casualties for Japanese: 2 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Yunnan to India
2 infantry moved from Malaya to Shan State
2 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
2 fighters moved from Anglo Egyptian Sudan to Egypt
1 tactical_bomber moved from Anglo Egyptian Sudan to 81 Sea Zone
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 destroyer moved from 106 Sea Zone to 104 Sea Zone
1 bomber moved from Normandy Bordeaux to United Kingdom
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
Place Units - British
1 artillery and 2 infantry placed in Egypt
2 mech_infantrys placed in Union of South Africa
1 submarine placed in 106 Sea Zone
1 fighter placed in United Kingdom
Turn Complete - British
British collect 29 PUs; end with 29 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUs
Place Units - UK_Pacific
2 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 2 infantry and 1 mech_infantry
Combat Hit Differential Summary :
British : -0.33
Italians : 0.00
Americans : -1.83
Chinese : 1.33
AA fire in Normandy Bordeaux : : -0.17
Neutral_Axis : 0.33
Japanese : 1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Italians
1 armour moved from Slovakia Hungary to Eastern Poland
1 armour moved from Greece to Romania
1 bomber moved from Tobruk to Eastern Poland
1 artillery and 1 infantry moved from Tobruk to Libya
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Tobruk
1 fighter moved from Tobruk to Southern Italy
2 artilleries and 3 infantry moved from Greece to 97 Sea Zone
Combat - Italians
Battle in Eastern Poland
Italians attack with 1 armour and 1 bomber
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 bomber in Eastern Poland, round 2 : 2/2 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Libya: 1 artillery and 1 infantry
EDIT: Adding units owned by Italians to Tobruk: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Tanganyika Territory from British to Italians
EDIT: Adding units owned by Italians to Tanganyika Territory: 1 infantry
EDIT: Removing units owned by Italians from Kenya: 1 infantry
EDIT: Turning off Edit Mode
1 bomber moved from Eastern Poland to Slovakia Hungary
1 artillery and 1 infantry moved from 97 Sea Zone to Southern Italy
1 artillery and 1 infantry moved from 97 Sea Zone to Northern Italy
1 infantry moved from 97 Sea Zone to Southern Italy
Place Units - Italians
1 destroyer and 1 submarine placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians : 0.83
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from New Zealand to 63 Sea Zone
2 infantry and 1 transport moved from 63 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New Guinea
1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 26 Sea Zone to 54 Sea Zone
1 mech_infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 armour and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Combat Move - Germans
7 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
3 artilleries and 15 infantry moved from Poland to Eastern Poland
3 armour, 2 artilleries and 7 infantry moved from Slovakia Hungary to Eastern Poland
5 armour and 5 mech_infantrys moved from Germany to Eastern Poland
3 bombers moved from France to 104 Sea Zone
1 fighter moved from 110 Sea Zone to 104 Sea Zone
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
4 infantry moved from Romania to Eastern Poland
Combat - Germans
Battle in 104 Sea Zone
Germans attack with 3 bombers and 1 fighter
British defend with 1 destroyer
Germans roll dice for 3 bombers and 1 fighter in 104 Sea Zone, round 2 : 2/4 hits, 2.50 expected hits
British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 104 Sea Zone
Germans win with 3 bombers and 1 fighter remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Germans
1 fighter moved from 104 Sea Zone to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from France to Western Germany
3 bombers moved from 104 Sea Zone to Western Germany
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
3 aaGuns moved from Poland to Eastern Poland
1 aaGun moved from Western Germany to France
Place Units - Germans
4 armour and 5 mech_infantrys placed in Germany
3 infantry placed in France
Turn Complete - Germans
Germans collect 43 PUs; end with 43 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Germans : -0.50
British : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Russians
Russians buy 3 artilleries, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Ukraine to Bessarabia
2 fighters and 1 tactical_bomber moved from Novgorod to Bessarabia
Combat - Russians
Battle in Bessarabia
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Bessarabia, round 2 : 3/4 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Bessarabia to Bryansk
2 artilleries and 2 infantry moved from Ukraine to Bryansk
2 aaGuns, 1 armour, 3 artilleries, 11 infantry and 2 mech_infantrys moved from Western Ukraine to Bryansk
2 aaGuns, 1 armour, 2 artilleries, 15 infantry and 2 mech_infantrys moved from Belarus to Bryansk
2 mech_infantrys moved from Novgorod to Bryansk
1 infantry moved from Novgorod to Archangel
5 infantry moved from Russia to Bryansk
6 infantry moved from Yenisey to Timguska
2 aaGuns and 12 infantry moved from Amur to Buryatia
1 submarine moved from 122 Sea Zone to 106 Sea Zone
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
Place Units - Russians
3 artilleries and 7 infantry placed in Russia
1 mech_infantry placed in Volgograd
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Combat Hit Differential Summary :
Germans : -0.33
Russians : 1.17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 armour, 1 carrier, 2 destroyers and 4 mech_infantrys; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Japanese
8 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
2 mech_infantrys moved from Kiangsu to Kweichow
1 armour moved from Kiangsu to Kweichow
1 infantry moved from Hunan to Kweichow
1 artillery moved from Hunan to Kweichow
1 infantry moved from Hunan to Yunnan
2 artilleries and 2 infantry moved from Kwangtung to 20 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 20 Sea Zone to 37 Sea Zone
2 artilleries and 2 infantry moved from 37 Sea Zone to Malaya
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from Java to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
1 artillery moved from 37 Sea Zone to Shan State
1 cruiser moved from 41 Sea Zone to 37 Sea Zone
1 carrier moved from 41 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Shan State
1 battleship moved from 42 Sea Zone to 37 Sea Zone
1 destroyer and 1 submarine moved from 42 Sea Zone to 37 Sea Zone
1 carrier moved from 42 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Malaya
1 carrier moved from 20 Sea Zone to 37 Sea Zone
1 battleship, 1 cruiser, 2 destroyers and 1 submarine moved from 20 Sea Zone to 37 Sea Zone
2 fighters moved from 20 Sea Zone to Malaya
2 bombers moved from French Indo China to India
3 fighters moved from French Indo China to India
1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from French Indo China to Malaya
1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow
2 tactical_bombers moved from French Indo China to Kweichow
1 tactical_bomber moved from French Indo China to Shan State
Combat - Japanese
Air Battle in India
@ArtofWar1947 scramble in India?
NO intercept in India.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 armour, 1 carrier, 2 destroyers and 4 mech_infantrys; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Japanese
8 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
2 mech_infantrys moved from Kiangsu to Kweichow
1 armour moved from Kiangsu to Kweichow
1 infantry moved from Hunan to Kweichow
1 artillery moved from Hunan to Kweichow
1 infantry moved from Hunan to Yunnan
2 artilleries and 2 infantry moved from Kwangtung to 20 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 20 Sea Zone to 37 Sea Zone
2 artilleries and 2 infantry moved from 37 Sea Zone to Malaya
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from Java to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
1 artillery moved from 37 Sea Zone to Shan State
1 cruiser moved from 41 Sea Zone to 37 Sea Zone
1 carrier moved from 41 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Shan State
1 battleship moved from 42 Sea Zone to 37 Sea Zone
1 destroyer and 1 submarine moved from 42 Sea Zone to 37 Sea Zone
1 carrier moved from 42 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Malaya
1 carrier moved from 20 Sea Zone to 37 Sea Zone
1 battleship, 1 cruiser, 2 destroyers and 1 submarine moved from 20 Sea Zone to 37 Sea Zone
2 fighters moved from 20 Sea Zone to Malaya
2 bombers moved from French Indo China to India
3 fighters moved from French Indo China to India
1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from French Indo China to Malaya
1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow
2 tactical_bombers moved from French Indo China to Kweichow
1 tactical_bomber moved from French Indo China to Shan State
Combat - Japanese
Air Battle in India
Japanese attacks with 5 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
AA fire in India : 1/2 hits, 0.33 expected hits
1 bomber killed by AA
Bombing raid in India rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in India causes 7 damage total.
Battle in Kweichow
Japanese attack with 1 armour, 1 artillery, 1 fighter, 1 infantry, 2 mech_infantrys and 3 tactical_bombers
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry, 2 mech_infantrys and 3 tactical_bombers in Kweichow, round 2 : 5/9 hits, 3.83 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour, 1 artillery, 1 fighter, 1 infantry, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Shan State
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 3 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Shan State, round 2 : 2/2 hits, 1.17 expected hits
UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Malaya
Japanese attack with 1 armour, 2 artilleries, 4 fighters, 3 infantry and 2 tactical_bombers
British defend with 1 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 battleship and 1 cruiser in Malaya, round 2 : 2/2 hits, 1.17 expected hits
UK_Pacific roll dice for 2 infantry in Malaya, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC and 1 infantry owned by the British lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 armour, 2 artilleries, 4 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 infantry
Casualties for British: 1 infantry
Cleaning up after air battles
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
3 tactical_bombers moved from Shan State to French Indo China
2 fighters moved from Shan State to French Indo China
3 fighters moved from Malaya to 37 Sea Zone
1 fighter moved from Malaya to 37 Sea Zone
2 tactical_bombers moved from Malaya to 37 Sea Zone
1 bomber moved from India to French Indo China
3 fighters moved from India to Yunnan
1 fighter moved from Kweichow to Yunnan
3 tactical_bombers moved from Kweichow to Yunnan
Place Units - Japanese
1 carrier and 2 destroyers placed in 6 Sea Zone
2 armour and 1 mech_infantry placed in French Indo China
3 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Japanese collect 58 PUs; end with 60 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Chinese : -0.67
UK_Pacific : -1.33
AA fire in India : : 0.67
Japanese : 2.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 fighters moved from 54 Sea Zone to Caroline Islands
1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from Queensland to Caroline Islands
Combat - Americans
Battle in Philippines
Battle in Caroline Islands
Americans attack with 1 artillery, 3 fighters and 1 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
AA fire in Caroline Islands : 1/3 hits, 0.50 expected hits
1 fighter owned by the Americans lost in Caroline Islands
Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 0/2 hits, 1.17 expected hits
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Caroline Islands, round 2 : 1/4 hits, 1.67 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
1 aaGun owned by the Japanese lost in Caroline Islands
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Caroline Islands, round 3 : 1/4 hits, 1.67 expected hits
Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 1 artillery and 2 fighters in Caroline Islands, round 4 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans win, taking Philippines from Japanese, taking Caroline Islands from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter and 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - Americans
1 carrier moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from Hawaiian Islands to 33 Sea Zone
2 fighters moved from Caroline Islands to 33 Sea Zone
1 carrier and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 carrier and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 bomber moved from British Guiana to United Kingdom
Place Units - Americans
1 fighter and 1 infantry placed in Eastern United States
1 fighter and 1 infantry placed in Western United States
1 carrier, 1 submarine and 1 transport placed in 101 Sea Zone
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 artilleries, 1 fighter and 5 infantry moved from Shensi to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 2 artilleries, 1 fighter and 5 infantry
Japanese defend with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Chinese roll dice for 2 artilleries, 1 fighter and 5 infantry in Kweichow, round 2 : 3/8 hits, 2.33 expected hits
Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Kweichow, round 2 : 1/5 hits, 1.83 expected hits
1 infantry owned by the Japanese, 2 mech_infantrys owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 2 artilleries, 1 fighter and 4 infantry in Kweichow, round 3 : 4/7 hits, 2.17 expected hits
Japanese roll dice for 1 armour and 1 artillery in Kweichow, round 3 : 2/2 hits, 0.83 expected hits
1 artillery owned by the Japanese, 1 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 12
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Non Combat Move - Chinese
5 infantry moved from Shensi to Kansu
1 fighter moved from Kweichow to Kansu
Place Units - Chinese
3 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Purchase Units - British
British buy 2 artilleries, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 infantry moved from Northwest Persia to Iraq
1 fighter and 1 tactical_bomber moved from India to Iraq
2 cruisers moved from 81 Sea Zone to 80 Sea Zone
2 fighters moved from Egypt to Iraq
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 armour moved from Egypt to Alexandria
British take Alexandria from Italians
1 armour moved from Alexandria to Egypt
1 mech_infantry moved from Egypt to Ethiopia
British take Ethiopia from Italians
2 mech_infantrys moved from Union of South Africa to Tanganyika Territory
1 mech_infantry moved from Belgian Congo to Tanganyika Territory
1 mech_infantry moved from Belgian Congo to Kenya
British take Kenya from Italians
1 tactical_bomber moved from 81 Sea Zone to Tanganyika Territory
Combat - British
Battle in Iraq
British attack with 2 artilleries, 3 fighters, 3 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 2 cruisers in Iraq, round 2 : 1/2 hits, 1.00 expected hits
British roll dice for 2 artilleries, 3 fighters, 3 infantry and 1 tactical_bomber in Iraq, round 2 : 6/9 hits, 3.67 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
3 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
British win, taking Iraq from Neutral_Axis with 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 3 infantry
Battle in Tanganyika Territory
British attack with 3 mech_infantrys and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 3 mech_infantrys and 1 tactical_bomber in Tanganyika Territory, round 2 : 2/4 hits, 1.00 expected hits
Italians roll dice for 1 infantry in Tanganyika Territory, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Tanganyika Territory
British win, taking Tanganyika Territory from Italians with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 infantry
Non Combat Move - British
2 fighters moved from Iraq to Egypt
1 fighter and 1 tactical_bomber moved from Iraq to 80 Sea Zone
1 carrier and 2 destroyers moved from 81 Sea Zone to 80 Sea Zone
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 tactical_bomber moved from Tanganyika Territory to Belgian Congo
3 aaGuns, 1 artillery, 1 fighter, 13 infantry and 1 mech_infantry moved from India to West India
1 submarine moved from 106 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 106 Sea Zone
Place Units - British
1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
1 artillery, 1 infantry and 1 mech_infantry placed in Egypt
1 fighter placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
Place Units - UK_Pacific
1 armour, 1 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 armour, 1 infantry and 1 mech_infantry
Combat Hit Differential Summary :
British : 3.33
Italians : 0.67
Americans : -2.83
AA fire in Caroline Islands : : 0.50
Chinese : 2.50
Neutral_Axis : 0.00
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 destroyers and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Southern Italy to 97 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery moved from Southern Italy to 97 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 97 Sea Zone to 92 Sea Zone
4 infantry moved from 92 Sea Zone to Gibraltar
2 artilleries moved from 92 Sea Zone to Gibraltar
2 cruisers moved from 97 Sea Zone to 92 Sea Zone
2 destroyers moved from 97 Sea Zone to 92 Sea Zone
1 battleship moved from 97 Sea Zone to 92 Sea Zone
1 submarine moved from 97 Sea Zone to 92 Sea Zone
1 armour moved from Romania to Bessarabia
1 armour moved from Eastern Poland to Archangel
Italians take Belarus from Russians
1 bomber moved from Slovakia Hungary to Archangel
Combat - Italians
Battle in Gibraltar
Battle in Bessarabia
Italians attack with 1 armour
Russians defend with 1 infantry
Italians roll dice for 1 armour in Bessarabia, round 2 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bessarabia
Italians win, taking Gibraltar from British, taking Bessarabia from Russians with 1 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Italians attack with 1 armour and 1 bomber
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 bomber in Archangel, round 2 : 2/2 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Italians win, taking Archangel from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Archangel to Eastern Poland
1 mech_infantry moved from Tobruk to Tunisia
Italians take Tunisia from Neutral_Axis
Place Units - Italians
1 mech_infantry placed in Northern Italy
2 destroyers placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians : 1.33
Russians : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Battle in Celebes
Non Combat Move - ANZAC
1 armour moved from New South Wales to Queensland
1 cruiser, 1 destroyer and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
2 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
1 armour and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 destroyer, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
7 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Baltic States to Belarus
8 armour, 5 artilleries, 26 infantry and 5 mech_infantrys moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
4 armour and 5 mech_infantrys moved from Germany to Eastern Poland
3 bombers moved from Western Germany to Eastern Poland
Combat - Germans
Non Combat Move - Germans
3 aaGuns moved from Eastern Poland to Western Ukraine
Place Units - Germans
3 armour and 3 mech_infantrys placed in Germany
1 fighter placed in Western Germany
1 destroyer placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 47 PUs; end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 artilleries, 5 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 fighter and 2 mech_infantrys moved from Bryansk to Archangel
1 mech_infantry moved from Bryansk to Ukraine
1 mech_infantry moved from Ukraine to Bessarabia
1 fighter and 1 tactical_bomber moved from Bryansk to Bessarabia
Combat - Russians
Battle in Archangel
Russians attack with 1 fighter and 2 mech_infantrys
Italians defend with 1 armour
Russians roll dice for 1 fighter and 2 mech_infantrys in Archangel, round 2 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 armour in Archangel, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Archangel
Russians win, taking Archangel from Italians with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Bessarabia
Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 armour
Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Bessarabia, round 2 : 0/3 hits, 1.33 expected hits
Italians roll dice for 1 armour in Bessarabia, round 2 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the Russians lost in Bessarabia
retreated to Bessarabia
Italians win with 1 armour remaining. Battle score for attacker is -4
Casualties for Russians: 1 mech_infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Bessarabia to Bryansk
1 fighter moved from Archangel to Russia
1 mech_infantry moved from Volgograd to Bryansk
3 artilleries and 7 infantry moved from Russia to Bryansk
6 infantry moved from Timguska to Novosibirsk
1 infantry moved from Ulaanbaatar to Buryatia
2 infantry moved from Buyant-Uhaa to Ulaanbaatar
2 infantry moved from Olgiy to Kansu
1 infantry moved from Dzavhan to Yakut S.S.R.
Place Units - Russians
2 artilleries, 5 infantry and 3 mech_infantrys placed in Russia
2 mech_infantrys placed in Volgograd
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Combat Hit Differential Summary :
Italians : 0.00
Russians : -1.17