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Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup


  • 2018 2017 2016 2015

    @gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:

    Savegame

    G6.tsvg
    Game History

    Round: 5
    
        Research Technology - Germans
            Germans spend 5 on tech rolls
                Germans roll 4,2,2,5 and gets 0 hits
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 1 bomber, 1 carrier, 2 fighters, 3 infantry and 3 transports; Remaining resources: 0 PUs; 4 techTokens; 
    
        Combat Move - Germans
            1 artillery moved from Finland to Norway
                  Germans take Norway from British
            1 destroyer moved from 6 Sea Zone to 3 Sea Zone
            2 destroyers moved from 7 Sea Zone to 3 Sea Zone
            2 fighters moved from 7 Sea Zone to 3 Sea Zone
            1 bomber moved from Germany to 3 Sea Zone
            1 fighter moved from France to 8 Sea Zone
            1 armour moved from France to 7 Sea Zone
            1 armour and 1 transport moved from 7 Sea Zone to 18 Sea Zone
            1 armour moved from 18 Sea Zone to Brazil
                  Germans take Brazil from Americans
    
        Combat - Germans
            Battle in 8 Sea Zone
                Germans attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 8 Sea Zone
                Germans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 3 Sea Zone
                Germans attack with 1 bomber, 3 destroyers and 2 fighters
                British defend with 1 battleship, 1 carrier, 2 fighters and 2 transports; Americans defend with 1 transport
                    Germans roll dice for 1 bomber, 3 destroyers and 2 fighters in 3 Sea Zone, round 2 :  3/6 hits
                Units damaged: 1 battleship owned by the British
                    British roll dice for 1 battleship, 1 carrier, 2 fighters and 3 transports in 3 Sea Zone, round 2 :  1/4 hits
                    1 carrier owned by the British, 1 fighter owned by the British and 1 destroyer owned by the Germans lost in 3 Sea Zone
                    Germans roll dice for 1 bomber, 2 destroyers and 2 fighters in 3 Sea Zone, round 3 :  3/5 hits
                    British roll dice for 1 battleship, 1 fighter and 3 transports in 3 Sea Zone, round 3 :  0/2 hits
                    1 battleship owned by the British, 1 transport owned by the British and 1 fighter owned by the British lost in 3 Sea Zone
                    1 transport owned by the British and 1 transport owned by the Americans lost in 3 Sea Zone
                Germans win with 1 bomber, 2 destroyers and 2 fighters remaining. Battle score for attacker is 67
                Casualties for Germans: 1 destroyer
                Casualties for British: 1 battleship, 1 carrier, 2 fighters and 2 transports
                Casualties for Americans: 1 transport
    
        Non Combat Move - Germans
            2 fighters moved from 3 Sea Zone to 7 Sea Zone
            1 fighter moved from 8 Sea Zone to 12 Sea Zone
            1 bomber moved from 3 Sea Zone to Germany
            1 armour moved from East Poland to Caucasus
            1 armour moved from Ukraine to Caucasus
            1 artillery and 3 infantry moved from Persia to Caucasus
            1 artillery moved from Archangel to Karelia S.S.R.
            1 armour moved from Rhodesia to Anglo-Egypt Sudan
            1 armour moved from Union of South Africa to Belgian Congo
            2 infantry moved from French Equatorial Africa to French West Africa
    
        Place Units - Germans
            1 carrier, 2 fighters and 3 transports placed in 7 Sea Zone
            1 artillery and 1 infantry placed in Karelia S.S.R.
            2 artilleries, 1 bomber and 2 infantry placed in Germany
            Germans undo move 3.
            Germans undo move 1.
            3 transports placed in 7 Sea Zone
            1 artillery and 2 infantry placed in France
            Germans undo move 3.
            Germans undo move 2.
            Germans undo move 1.
            2 transports placed in 7 Sea Zone
            2 artilleries and 2 infantry placed in France
            1 carrier and 1 transport placed in 5 Sea Zone
            2 fighters placed in 5 Sea Zone
            1 artillery, 1 bomber and 1 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 52 PUs; end with 52 PUs
            Objective 3: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective 2: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective 1: Germans met a national objective for an additional 5 PUs; end with 67 PUs


  • TripleA Turn Summary: British round 5

    TripleA Turn Summary for game: World War II v3 1942, version: 1.7

    Game History

    Round: 5
    
        Purchase Units - British
            British buy 6 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 transport moved from 40 Sea Zone to 47 Sea Zone
    
        Non Combat Move - British
    
        Place Units - British
            6 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 16 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • 2018 2017 2016 2015

    Sorry for late response. Will speed up and finish the move shortly…


  • 2018 2017 2016 2015

    @innohub

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 armour, 3 artilleries and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            3 armour, 3 artilleries and 4 infantry moved from Caucasus to Russia
    
        Combat - Italians
            Battle in Russia
                Italians attack with 3 armour, 3 artilleries and 4 infantry
                Russians defend with 1 aaGun, 3 armour, 1 bomber, 1 factory and 12 infantry
                    Italians roll dice for 3 armour, 3 artilleries and 4 infantry in Russia, round 2 :  3/10 hits
                    Russians roll dice for 3 armour, 1 bomber and 12 infantry in Russia, round 2 :  8/16 hits
                    1 armour owned by the Italians, 3 artilleries owned by the Italians, 4 infantry owned by the Italians and 3 infantry owned by the Russians lost in Russia
                2 armour owned by the Italians retreated to Caucasus
                Russians win with 3 armour, 1 bomber and 9 infantry remaining. Battle score for attacker is -20
                Casualties for Italians: 1 armour, 3 artilleries and 4 infantry
                Casualties for Russians: 3 infantry
    
        Non Combat Move - Italians
            1 armour moved from Bulgaria Romania to Caucasus
            2 transports moved from 16 Sea Zone to 14 Sea Zone
            2 armour and 2 infantry moved from Italy to 14 Sea Zone
            2 armour, 2 infantry and 2 transports moved from 14 Sea Zone to 13 Sea Zone
            2 armour and 2 infantry moved from 13 Sea Zone to Morocco Algeria
            1 battleship moved from 16 Sea Zone to 13 Sea Zone
            1 cruiser moved from 14 Sea Zone to 13 Sea Zone
            2 infantry moved from France to 7 Sea Zone
            1 transport moved from 14 Sea Zone to 13 Sea Zone
    
        Place Units - Italians
            2 artilleries and 2 infantry placed in Caucasus
            1 armour, 1 artillery and 2 infantry placed in Italy
    
        Turn Complete - Italians
            Italians collect 18 PUs; end with 18 PUs
            Objective 1: Italians met a national objective for an additional 5 PUs; end with 23 PUs
            Objective 2: Italians met a national objective for an additional 5 PUs; end with 28 PUs
    

    I5.tsvg



  • TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II v3 1942, version: 1.7

    Game History

    Round: 5
    
        Research Technology - Americans
            Americans spend 0 on tech rolls
                Americans roll 2,6,2 and gets 1 hit
            Americans removing all Technology Tokens after successful research.
            Americans discover Increased Factory Production
    
        Activate Technology - Americans
            Americans activating Increased Factory Production
    
        Purchase Units - Americans
            Americans buy 3 armour, 1 bomber and 5 infantry; Remaining resources: 0 techTokens; 13 PUs; 
    
        Purchase Units - Chinese
            Chinese builds 0 units.
    
        Combat Move - Americans
            2 fighters moved from United Kingdom to Russia
            1 fighter moved from Eastern United States to United Kingdom
            1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 submarine and 2 transports moved from 48 Sea Zone to 49 Sea Zone
            2 submarines moved from 53 Sea Zone to 48 Sea Zone
            1 destroyer moved from 53 Sea Zone to 48 Sea Zone
            1 armour moved from Eastern United States to Panama
            1 armour moved from Western United States to Western Canada
    
        Non Combat Move - Americans
    
        Place Units - Americans
            3 infantry placed in Western United States
            1 armour placed in Western United States
            1 armour and 2 infantry placed in Eastern United States
            1 armour and 1 bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 35 PUs; end with 48 PUs
            Objective 4: Americans met a national objective for an additional 5 PUs; end with 53 PUs
            Objective 3: Americans met a national objective for an additional 5 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • 2018 2017 2016 2015

    @gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:

    Savegame

    Game History

    Round: 6
    
        Research Technology - Japanese
                Japanese rolls :  1/1 hits
            Japanese removing all Technology Tokens after successful research.
            Japanese discover Heavy Bomber
    
        Activate Technology - Japanese
            Japanese activating Heavy Bomber
    
        Purchase Units - Japanese
            Japanese buy 2 bombers, 1 destroyer, 4 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Japanese
            1 armour, 1 artillery and 2 infantry moved from Midway to 57 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 57 Sea Zone to 53 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 53 Sea Zone to Hawaiian Islands
            1 battleship moved from 57 Sea Zone to 53 Sea Zone
            1 infantry moved from Buryatia S.S.R. to Soviet Far East
                  Japanese take Soviet Far East from Russians
            1 infantry moved from Stanovoj Chrebet to Yakut S.S.R.
            1 infantry moved from Urals to Evenki National Okrug
            1 fighter moved from 62 Sea Zone to Yakut S.S.R.
            1 infantry moved from Novosibirsk to Evenki National Okrug
            1 fighter moved from Caucasus to Evenki National Okrug
            2 fighters moved from 57 Sea Zone to Hawaiian Islands
            1 fighter moved from 57 Sea Zone to Hawaiian Islands
    
        Combat - Japanese
            Battle in Evenki National Okrug
                Japanese attack with 1 fighter and 2 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 fighter and 2 infantry in Evenki National Okrug, round 2 :  1/3 hits
                    Russians roll dice for 1 infantry in Evenki National Okrug, round 2 :  1/1 hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Evenki National Okrug
                Japanese win, taking Evenki National Okrug from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Hawaiian Islands
                Japanese attack with 1 armour, 1 artillery, 3 fighters and 2 infantry
                Americans defend with 2 infantry
                    Japanese roll dice for 1 battleship in Hawaiian Islands, round 2 :  1/1 hits
                    Japanese roll dice for 1 armour, 1 artillery, 3 fighters and 2 infantry in Hawaiian Islands, round 2 :  1/7 hits
                    Americans roll dice for 2 infantry in Hawaiian Islands, round 2 :  0/2 hits
                    2 infantry owned by the Americans lost in Hawaiian Islands
                Japanese win, taking Hawaiian Islands from Americans with 1 armour, 1 artillery, 3 fighters and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
            Battle in Yakut S.S.R.
                Japanese attack with 1 fighter and 1 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 fighter and 1 infantry in Yakut S.S.R., round 2 :  1/2 hits
                    Russians roll dice for 1 infantry in Yakut S.S.R., round 2 :  1/1 hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Yakut S.S.R.
                Japanese win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Japanese
            1 aaGun moved from Buryatia S.S.R. to 62 Sea Zone
            1 artillery and 3 infantry moved from Japan to 62 Sea Zone
            1 aaGun, 1 artillery, 3 infantry and 3 transports moved from 62 Sea Zone to 59 Sea Zone
            1 infantry moved from Iwo Jima to 59 Sea Zone
            1 aaGun, 1 artillery and 4 infantry moved from 59 Sea Zone to Iwo Jima
            1 fighter moved from Hawaiian Islands to 53 Sea Zone
            2 fighters moved from Hawaiian Islands to 53 Sea Zone
            2 carriers moved from 57 Sea Zone to 53 Sea Zone
            1 destroyer moved from 57 Sea Zone to 53 Sea Zone
            2 submarines moved from 57 Sea Zone to 59 Sea Zone
            1 battleship moved from 62 Sea Zone to 59 Sea Zone
            1 submarine moved from 62 Sea Zone to 59 Sea Zone
            1 carrier moved from 62 Sea Zone to 59 Sea Zone
            1 fighter moved from Yunnan to 59 Sea Zone
            1 fighter moved from Yakut S.S.R. to Stanovoj Chrebet
            1 infantry moved from Kazakh S.S.R. to Novosibirsk
            1 infantry moved from Caucasus to Kazakh S.S.R.
            1 artillery and 1 infantry moved from French Madagascar to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
            1 artillery and 1 infantry moved from 34 Sea Zone to Persia
            1 fighter moved from Evenki National Okrug to Novosibirsk
            1 fighter moved from 62 Sea Zone to 59 Sea Zone
    
        Place Units - Japanese
            2 bombers and 2 infantry placed in Japan
            2 infantry placed in French Indo-China Thailand
            1 destroyer, 2 submarines and 1 transport placed in 62 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 51 PUs; end with 51 PUs
            Objective 1: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
            Objective 2: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
            Objective 3: Japanese met a national objective for an additional 5 PUs; end with 66 PUs

  • 2018 2017 2016 2015

    [0_1563465164055_J6.tsvg](Uploading 100%)



  • @innohub said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:

    [0_1563465164055_J6.tsvg](Uploading 100%)

    Looks like the savegame file never uploaded correctly.


  • 2018 2017 2016 2015

    J6.tsvg

    See if this works…



  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II v3 1942, version: 1.7

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Russians
            9 infantry moved from Russia to Caucasus
            3 armour moved from Russia to Caucasus
            1 bomber moved from Russia to Caucasus
    
        Combat - Russians
            Battle in Caucasus
                Russians attack with 3 armour, 1 bomber and 9 infantry
                Germans defend with 2 armour, 1 artillery and 3 infantry; Italians defend with 1 aaGun, 3 armour, 2 artilleries, 1 factory and 2 infantry; Japanese defend with 1 aaGun, 2 armour and 2 fighters
                    AA fire in Caucasus : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 3 armour, 1 bomber and 9 infantry in Caucasus, round 2 : 4/13 hits, 3.67 expected hits
                    Italians roll dice for 7 armour, 3 artilleries, 2 fighters and 5 infantry in Caucasus, round 2 : 9/17 hits, 7.50 expected hits
                    9 infantry owned by the Russians, 3 infantry owned by the Germans and 1 infantry owned by the Italians lost in Caucasus
                    Russians roll dice for 3 armour and 1 bomber in Caucasus, round 3 : 3/4 hits, 2.17 expected hits
                    Italians roll dice for 7 armour, 3 artilleries, 2 fighters and 1 infantry in Caucasus, round 3 : 6/13 hits, 6.17 expected hits
                    3 armour owned by the Russians, 1 bomber owned by the Russians, 1 artillery owned by the Germans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Caucasus
                Italians win with 7 armour, 1 artillery and 2 fighters remaining. Battle score for attacker is -31
                Casualties for Russians: 3 armour, 1 bomber and 9 infantry
                Casualties for Germans: 1 artillery and 3 infantry
                Casualties for Italians: 1 artillery and 2 infantry
    
        Non Combat Move - Russians
    
        Place Units - Russians
            3 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 7 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.33
    Russians : 1.17
    AA fire in Caucasus : : -0.17
    

    Savegame


  • 2018 2017 2016 2015

    A little lucky on dices…Germany becomes a big beast⛑ at the end
    Are you interested to play another game? If yes, please let me know your preference.

    @gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:

    Savegame

    Game History

    Round: 6
    
        Research Technology - Germans
            Germans spend 5 on tech rolls
                Germans roll 6,4,6,5,4 and gets 2 hits
            Germans removing all Technology Tokens after successful research.
            Germans discover Shipyards
    
        Activate Technology - Germans
            Germans activating Shipyards
    
        Purchase Units - Germans
            Germans buy 2 armour, 2 artilleries, 1 bomber, 2 fighters and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Germans
            1 armour moved from Brazil to 18 Sea Zone
            1 armour and 1 transport moved from 18 Sea Zone to 7 Sea Zone
            1 armour moved from 7 Sea Zone to United Kingdom
            2 artilleries and 2 infantry moved from France to 7 Sea Zone
            2 artilleries and 2 infantry moved from 7 Sea Zone to United Kingdom
            1 infantry moved from Germany to 5 Sea Zone
            1 armour moved from Germany to 5 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 5 Sea Zone to 7 Sea Zone
            1 armour and 1 infantry moved from 7 Sea Zone to United Kingdom
            2 fighters moved from 7 Sea Zone to United Kingdom
            2 fighters moved from 5 Sea Zone to United Kingdom
            2 bombers moved from Germany to United Kingdom
            1 fighter moved from 12 Sea Zone to United Kingdom
            1 infantry moved from Archangel to Russia
            1 infantry moved from Belorussia to Russia
            1 infantry moved from Eastern Ukraine to Russia
            2 armour moved from Caucasus to Russia
    
        Combat - Germans
            Battle in United Kingdom
                Germans attack with 2 armour, 2 artilleries, 2 bombers, 5 fighters and 3 infantry
                British defend with 1 aaGun, 1 armour, 1 factory and 6 infantry; Americans defend with 1 fighter and 4 infantry
                    AA fire in United Kingdom :  1/7 hits
                    1 fighter owned by the Germans lost in United Kingdom
                    Germans roll dice for 2 armour, 2 artilleries, 2 bombers, 4 fighters and 3 infantry in United Kingdom, round 2 :  6/13 hits
                    British roll dice for 1 armour, 1 fighter and 10 infantry in United Kingdom, round 2 :  4/12 hits
                    4 infantry owned by the Americans, 3 infantry owned by the Germans, 1 artillery owned by the Germans and 2 infantry owned by the British lost in United Kingdom
                    Germans roll dice for 2 armour, 1 artillery, 2 bombers and 4 fighters in United Kingdom, round 3 :  7/9 hits
                    British roll dice for 1 armour, 1 fighter and 4 infantry in United Kingdom, round 3 :  3/6 hits
                    1 fighter owned by the Germans, 1 armour owned by the British, 1 armour owned by the Germans, 1 artillery owned by the Germans, 1 fighter owned by the Americans and 4 infantry owned by the British lost in United Kingdom
                Germans captures 17PUs while taking British capital
                Germans win, taking United Kingdom from British with 1 armour, 2 bombers and 3 fighters remaining. Battle score for attacker is 3
                Casualties for Germans: 1 armour, 2 artilleries, 2 fighters and 3 infantry
                Casualties for British: 1 armour and 6 infantry
                Casualties for Americans: 1 fighter and 4 infantry
            Battle in Russia
                Germans attack with 2 armour and 3 infantry
                Russians defend with 1 aaGun, 1 factory and 3 infantry; Americans defend with 2 fighters
                    Germans roll dice for 2 armour and 3 infantry in Russia, round 2 :  1/5 hits
                    Russians roll dice for 2 fighters and 3 infantry in Russia, round 2 :  0/5 hits
                    1 infantry owned by the Russians lost in Russia
                    Germans roll dice for 2 armour and 3 infantry in Russia, round 3 :  1/5 hits
                    Russians roll dice for 2 fighters and 2 infantry in Russia, round 3 :  2/4 hits
                    2 infantry owned by the Germans and 1 infantry owned by the Russians lost in Russia
                    Germans roll dice for 2 armour and 1 infantry in Russia, round 4 :  2/3 hits
                    Russians roll dice for 2 fighters and 1 infantry in Russia, round 4 :  2/3 hits
                    1 infantry owned by the Germans, 1 armour owned by the Germans, 1 fighter owned by the Americans and 1 infantry owned by the Russians lost in Russia
                    Germans roll dice for 1 armour in Russia, round 5 :  1/1 hits
                    Russians roll dice for 1 fighter in Russia, round 5 :  0/1 hits
                    1 fighter owned by the Americans lost in Russia
                Germans captures 9PUs while taking Russians capital
                Germans win, taking Russia from Russians with 1 armour remaining. Battle score for attacker is 15
                Casualties for Germans: 1 armour and 3 infantry
                Casualties for Russians: 3 infantry
                Casualties for Americans: 2 fighters
    
        Non Combat Move - Germans
            2 destroyers moved from 3 Sea Zone to 7 Sea Zone
            1 carrier moved from 5 Sea Zone to 7 Sea Zone
            2 fighters moved from United Kingdom to 7 Sea Zone
            1 fighter moved from United Kingdom to 7 Sea Zone
            2 bombers moved from United Kingdom to France
            1 artillery and 7 infantry moved from Germany to France
            1 armour moved from Anglo-Egypt Sudan to Libya
            1 armour moved from Belgian Congo to Egypt
    
        Place Units - Germans
            1 fighter placed in 7 Sea Zone
            2 armour and 2 artilleries placed in France
            1 bomber, 1 fighter and 4 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 66 PUs; end with 92 PUs
            Objective 3: Germans met a national objective for an additional 5 PUs; end with 97 PUs
            Objective 2: Germans met a national objective for an additional 5 PUs; end with 102 PUs
            Objective 1: Germans met a national objective for an additional 5 PUs; end with 107 PUs
    

    G6.tsvg



  • How about: new game same settings, same side? I gotta get better, this is embarrassing.


  • 2018 2017 2016 2015

    @gribble Certainly! Don’t worry, you will become better and better☺


  • 2018 2017 2016 2015

    Game History

    Round: 1
    
        Purchase Units - Japanese
            Japanese buy 1 factory and 1 transport; Remaining resources: 9 PUs; 
    
        Combat Move - Japanese
            1 infantry moved from Burma to Yunnan
            2 infantry moved from French Indo-China Thailand to Yunnan
            1 fighter moved from French Indo-China Thailand to Yunnan
            1 infantry moved from Kwangtung to Fukien
            1 fighter moved from Formosa to Yunnan
            2 infantry moved from Kiangsu to Suiyuan
            1 fighter moved from Manchuria to Suiyuan
            1 fighter moved from Japan to Suiyuan
            2 fighters moved from 38 Sea Zone to 35 Sea Zone
            1 battleship moved from 38 Sea Zone to 35 Sea Zone
            1 bomber moved from Japan to Yunnan
            1 infantry moved from Kiangsu to Hupeh
            1 fighter moved from 51 Sea Zone to Fukien
            1 fighter moved from Suiyuan to Hupeh
            1 infantry moved from Manchuria to Suiyuan
            1 carrier moved from 38 Sea Zone to 37 Sea Zone
            1 carrier moved from 37 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from Japan to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
            1 artillery and 1 infantry moved from 61 Sea Zone to Fukien
    
        Combat - Japanese
            Battle in Fukien
                Japanese attack with 1 artillery, 1 fighter and 2 infantry
                Chinese defend with 1 infantry
                Japanese win, taking Fukien from Chinese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Suiyuan
                Japanese attack with 1 fighter and 3 infantry
                Chinese defend with 2 infantry
                Japanese win, taking Suiyuan from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 infantry
            Battle in 35 Sea Zone
                Japanese attack with 1 battleship, 1 carrier and 2 fighters
                British defend with 1 carrier, 1 destroyer, 1 fighter and 1 transport
                Units damaged: 1 battleship owned by the Japanese
                Japanese win with 1 battleship, 1 carrier and 1 fighter remaining. Battle score for attacker is 29
                Casualties for British: 1 carrier, 1 destroyer, 1 fighter and 1 transport
                Casualties for Japanese: 1 fighter
            Battle in Hupeh
                Japanese attack with 1 fighter and 1 infantry
                Chinese defend with 1 infantry
                Japanese win, taking Hupeh from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Yunnan
                Japanese attack with 1 bomber, 2 fighters and 3 infantry
                Chinese defend with 1 fighter and 2 infantry
                Japanese win, taking Yunnan from Chinese with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 10
                Casualties for Chinese: 1 fighter and 2 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from Suiyuan to Manchuria
            1 fighter moved from Hupeh to Manchuria
            1 cruiser moved from 50 Sea Zone to 61 Sea Zone
            1 fighter moved from Yunnan to 61 Sea Zone
            1 carrier moved from 51 Sea Zone to 61 Sea Zone
            1 destroyer moved from 51 Sea Zone to 62 Sea Zone
            1 fighter moved from Fukien to 61 Sea Zone
            1 fighter moved from Yunnan to French Indo-China Thailand
            1 bomber moved from Yunnan to French Indo-China Thailand
    
        Place Units - Japanese
            1 factory placed in Manchuria
            1 transport placed in 62 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 35 PUs; end with 44 PUs
            Objective 1: Japanese met a national objective for an additional 5 PUs; end with 49 PUs
            Objective 2: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
            1 unit repaired.
    

    J01.tsvg



  • TripleA Turn Summary: Russians round 1

    TripleA Turn Summary for game: World War II v3 1942, version: 1.7

    Game History

    Round: 1
    
        Purchase Units - Russians
            Russians buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 bomber moved from Russia to Belorussia
            3 infantry moved from Karelia S.S.R. to Finland
            1 fighter moved from Karelia S.S.R. to Finland
            2 infantry moved from Russia to Belorussia
            1 artillery moved from Russia to Belorussia
            1 infantry moved from Russia to Belorussia
    
        Combat - Russians
            Battle in Belorussia
                Russians attack with 1 artillery, 1 bomber and 3 infantry
                Germans defend with 3 infantry
                    Russians roll dice for 1 artillery, 1 bomber and 3 infantry in Belorussia, round 2 : 2/5 hits, 1.67 expected hits
                    Germans roll dice for 3 infantry in Belorussia, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belorussia
                    Russians roll dice for 1 artillery, 1 bomber and 1 infantry in Belorussia, round 3 : 0/3 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Belorussia, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belorussia
                1 artillery owned by the Russians retreated to Russia
                Germans win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 3 infantry
                Casualties for Germans: 2 infantry
            Battle in Finland
                Russians attack with 1 fighter and 3 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 1 fighter and 3 infantry in Finland, round 2 : 0/4 hits, 1.00 expected hits
                    Germans roll dice for 2 infantry in Finland, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Finland
                    Russians roll dice for 1 fighter and 2 infantry in Finland, round 3 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 2 infantry in Finland, round 3 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 fighter and 2 infantry in Finland, round 4 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 2 infantry in Finland, round 4 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Finland
                    Russians roll dice for 1 fighter and 2 infantry in Finland, round 5 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Finland, round 5 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 2 infantry in Finland, round 6 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Finland, round 6 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Finland
                Russians win, taking Finland from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Russians
            1 submarine moved from 4 Sea Zone to 2 Sea Zone
            1 infantry moved from Novosibirsk to Russia
            1 infantry moved from Evenki National Okrug to Yakut S.S.R.
            2 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet
            2 infantry moved from Soviet Far East to Yakut S.S.R.
            2 infantry moved from Kazakh S.S.R. to Caucasus
            1 infantry moved from Novosibirsk to Chinghai
            1 armour moved from Russia to Chinghai
            3 infantry moved from Archangel to Karelia S.S.R.
            1 armour moved from Archangel to Karelia S.S.R.
            1 bomber moved from Belorussia to Russia
            1 fighter moved from Finland to Karelia S.S.R.
    
        Place Units - Russians
            4 infantry placed in Russia
            1 artillery placed in Caucasus
            1 artillery placed in Karelia S.S.R.
            1 artillery placed in Russia
    
        Turn Complete - Russians
            Russians collect 26 PUs; end with 26 PUs
            Objective 1: Russians met a national objective for an additional 5 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.00
    Russians : -3.33
    

    Savegame


  • 2018 2017 2016 2015

    @gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:

    Savegame

    Game History

    Round: 1
    
        Purchase Units - Germans
            Germans buy 1 artillery, 1 carrier, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 infantry moved from Baltic States to Karelia S.S.R.
            2 armour moved from Eastern Ukraine to Karelia S.S.R.
            1 infantry moved from Belorussia to Archangel
                  Germans take Archangel from Russians
            1 submarine moved from 8 Sea Zone to 2 Sea Zone
            1 submarine moved from 7 Sea Zone to 2 Sea Zone
            1 fighter moved from Norway to 2 Sea Zone
            1 bomber moved from Germany to 2 Sea Zone
            1 fighter moved from East Poland to Karelia S.S.R.
            1 armour and 1 infantry moved from Germany to 5 Sea Zone
            1 armour and 1 infantry moved from 5 Sea Zone to Karelia S.S.R.
            1 fighter moved from France to Finland
            3 infantry moved from Norway to Finland
            1 fighter moved from Germany to Finland
            1 fighter moved from Bulgaria Romania to Karelia S.S.R.
    
        Combat - Germans
            Battle in Finland
                Germans attack with 2 fighters and 3 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 2 fighters and 3 infantry in Finland, round 2 :  2/5 hits
                    Russians roll dice for 2 infantry in Finland, round 2 :  1/2 hits
                    1 infantry owned by the Germans and 2 infantry owned by the Russians lost in Finland
                Germans win, taking Finland from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in 2 Sea Zone
                Germans attack with 1 bomber, 1 fighter and 2 submarines
                British defend with 1 battleship, 1 destroyer and 1 transport; Russians defend with 1 submarine
                    British roll dice for 1 submarine in 2 Sea Zone, round 2 :  0/1 hits
                    Germans roll dice for 2 submarines in 2 Sea Zone, round 2 :  0/2 hits
                    Germans roll dice for 1 bomber and 1 fighter in 2 Sea Zone, round 2 :  2/2 hits
                Units damaged: 1 battleship owned by the British
                    British roll dice for 1 battleship, 1 destroyer and 1 transport in 2 Sea Zone, round 2 :  1/2 hits
                    1 submarine owned by the Germans and 1 destroyer owned by the British lost in 2 Sea Zone
                    Germans roll dice for 1 submarine in 2 Sea Zone, round 3 :  1/1 hits
                    British roll dice for 1 submarine in 2 Sea Zone, round 3 :  0/1 hits
                    Germans roll dice for 1 bomber and 1 fighter in 2 Sea Zone, round 3 :  2/2 hits
                    British roll dice for 1 battleship and 1 transport in 2 Sea Zone, round 3 :  1/1 hits
                    1 battleship owned by the British, 1 submarine owned by the Germans, 1 submarine owned by the Russians and 1 transport owned by the British lost in 2 Sea Zone
                Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 29
                Casualties for Germans: 2 submarines
                Casualties for British: 1 battleship, 1 destroyer and 1 transport
                Casualties for Russians: 1 submarine
            Battle in Karelia S.S.R.
                Germans attack with 3 armour, 2 fighters and 4 infantry
                Russians defend with 1 aaGun, 1 armour, 1 artillery, 1 factory, 1 fighter and 3 infantry
                    AA fire in Karelia S.S.R. :  1/2 hits
                    1 fighter owned by the Germans lost in Karelia S.S.R.
                    Germans roll dice for 1 cruiser in Karelia S.S.R., round 2 :  1/1 hits
                    Germans roll dice for 3 armour, 1 fighter and 4 infantry in Karelia S.S.R., round 2 :  1/8 hits
                    Russians roll dice for 1 armour, 1 artillery, 1 fighter and 3 infantry in Karelia S.S.R., round 2 :  5/6 hits
                    4 infantry owned by the Germans, 1 armour owned by the Germans and 2 infantry owned by the Russians lost in Karelia S.S.R.
                2 armour retreated to Baltic States
                Russians win with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is -21
                Casualties for Germans: 1 armour, 1 fighter and 4 infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            1 armour moved from Bulgaria Romania to Ukraine
            2 infantry moved from Bulgaria Romania to Ukraine
            1 artillery and 1 infantry moved from Eastern Ukraine to Ukraine
            2 infantry moved from East Poland to Ukraine
            1 artillery moved from East Poland to Ukraine
            2 infantry moved from Poland to Baltic States
            1 armour moved from Poland to Ukraine
            2 infantry moved from Czechoslovakia Hungary to Poland
            1 armour moved from Germany to Baltic States
            1 fighter moved from 2 Sea Zone to Norway
            1 bomber moved from 2 Sea Zone to Norway
            1 fighter moved from Finland to Baltic States
            1 fighter moved from Finland to Norway
            1 destroyer and 1 submarine moved from 5 Sea Zone to 3 Sea Zone
            1 infantry moved from Eastern Ukraine to Belorussia
            1 fighter moved from Karelia S.S.R. to Norway
            1 infantry moved from France to 13 Sea Zone
            3 infantry moved from Germany to France
            1 armour moved from France to 13 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 13 Sea Zone to 14 Sea Zone
            1 armour and 1 infantry moved from 14 Sea Zone to Balkans
            1 artillery and 1 infantry moved from Morocco Algeria to Libya
            1 infantry moved from Northwestern Europe to France
            1 armour moved from Northwestern Europe to Poland
    
        Place Units - Germans
            1 carrier and 1 submarine placed in 5 Sea Zone
            1 fighter placed in 5 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Norway: 1 fighter
            EDIT: Adding units owned by Germans to 5 Sea Zone: 1 fighter
            1 artillery and 1 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 39 PUs; end with 39 PUs
            Objective 2: Germans met a national objective for an additional 5 PUs; end with 44 PUs
            Objective 1: Germans met a national objective for an additional 5 PUs; end with 49 PUs
    

    I made some non-combat edit. I also assume your Russia sub likes to fight with the UK navy If this is not the case, please feel free to bring it back.
    CheersG1.tsvg



  • TripleA Turn Summary: British round 1

    TripleA Turn Summary for game: World War II v3 1942, version: 1.7

    Game History

    Round: 1
    
        Purchase Units - British
            EDIT: Turning off Edit Mode
            British buy 1 carrier, 1 fighter and 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 bomber moved from United Kingdom to Germany
            1 fighter moved from Australia to India
            1 artillery moved from Trans-Jordan to Egypt
            1 infantry moved from Trans-Jordan to Egypt
            1 infantry moved from Persia to Trans-Jordan
            1 artillery moved from Union of South Africa to 27 Sea Zone
            1 infantry moved from Union of South Africa to 27 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 23 Sea Zone
            1 artillery moved from 23 Sea Zone to French Equatorial Africa
            1 infantry moved from 23 Sea Zone to French Equatorial Africa
            1 destroyer moved from 12 Sea Zone to 2 Sea Zone
            1 cruiser moved from 12 Sea Zone to 2 Sea Zone
            1 infantry moved from Eastern Canada to 1 Sea Zone
            1 armour moved from Eastern Canada to 1 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 1 Sea Zone to 2 Sea Zone
            1 cruiser moved from 1 Sea Zone to 2 Sea Zone
            1 infantry moved from 2 Sea Zone to United Kingdom
            1 armour moved from 2 Sea Zone to United Kingdom
            1 fighter moved from United Kingdom to Karelia S.S.R.
            1 fighter moved from United Kingdom to 2 Sea Zone
    
        Combat - British
            Strategic bombing raid in Germany
                    AA fire in Germany : 0/1 hits, 0.17 expected hits
                Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory
                Bombing raid in Germany causes 6 damage total. 
    
        Non Combat Move - British
            1 bomber moved from Germany to United Kingdom
    
        Place Units - British
            1 carrier placed in 2 Sea Zone
            1 fighter placed in 2 Sea Zone
            2 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 31 PUs; end with 32 PUs
            Objective 2: British met a national objective for an additional 5 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    AA fire in Germany : : -0.17
    

    Savegame


  • 2018 2017 2016 2015

    Game History

    Round: 1
    
        Purchase Units - Italians
            Italians buy 1 destroyer; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 artillery and 1 infantry moved from Italy to 14 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
            1 artillery and 1 infantry moved from 15 Sea Zone to Trans-Jordan
            1 battleship and 1 cruiser moved from 14 Sea Zone to 15 Sea Zone
            1 fighter moved from Italy to 15 Sea Zone
    
        Combat - Italians
            Battle in 15 Sea Zone
                Italians attack with 1 battleship, 1 cruiser, 1 fighter and 1 transport
                British defend with 1 destroyer
                    Italians roll dice for 1 battleship, 1 cruiser, 1 fighter and 1 transport in 15 Sea Zone, round 2 :  0/3 hits
                    British roll dice for 1 destroyer in 15 Sea Zone, round 2 :  1/1 hits
                Units damaged: 1 battleship owned by the Italians
                    Italians roll dice for 1 battleship, 1 cruiser, 1 fighter and 1 transport in 15 Sea Zone, round 3 :  3/3 hits
                    British roll dice for 1 destroyer in 15 Sea Zone, round 3 :  0/1 hits
                    1 destroyer owned by the British lost in 15 Sea Zone
                Italians win with 1 battleship, 1 cruiser, 1 fighter and 1 transport remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in Trans-Jordan
                Italians attack with 1 artillery and 1 infantry
                British defend with 1 infantry
                    Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 :  1/2 hits
                    British roll dice for 1 infantry in Trans-Jordan, round 2 :  1/1 hits
                    1 infantry owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan
                Italians win, taking Trans-Jordan from British with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 armour moved from Balkans to Ukraine
            2 armour moved from Italy to Bulgaria Romania
            1 infantry moved from Balkans to Bulgaria Romania
            1 fighter moved from 15 Sea Zone to Libya
    
        Place Units - Italians
            1 destroyer placed in 14 Sea Zone
    
        Turn Complete - Italians
            Italians collect 11 PUs; end with 13 PUs
            Objective 2: Italians met a national objective for an additional 5 PUs; end with 18 PUs
            1 unit repaired.
    

    triplea_33475_Ita1.tsvg



  • TripleA Turn Summary: Americans round 1

    TripleA Turn Summary for game: World War II v3 1942, version: 1.7

    Game History

    Round: 1
    
        Purchase Units - Americans
            Americans buy 1 armour, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - Chinese
            Chinese builds 1 units.
    
        Combat Move - Americans
            2 infantry moved from Western United States to 56 Sea Zone
            1 carrier moved from 53 Sea Zone to 46 Sea Zone
            1 destroyer moved from 53 Sea Zone to 46 Sea Zone
            1 fighter moved from 53 Sea Zone to 46 Sea Zone
            1 fighter moved from Hawaiian Islands to Solomon Islands
            2 infantry and 1 transport moved from 56 Sea Zone to 46 Sea Zone
            2 infantry moved from 46 Sea Zone to Solomon Islands
            1 bomber moved from Western United States to Hawaiian Islands
            1 cruiser moved from 56 Sea Zone to 46 Sea Zone
            1 submarine moved from 56 Sea Zone to 46 Sea Zone
            1 battleship moved from 56 Sea Zone to 46 Sea Zone
            1 bomber moved from Eastern United States to 13 Sea Zone
            1 bomber moved from United Kingdom to 13 Sea Zone
    
        Combat - Americans
            Battle in 46 Sea Zone
                Americans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 transport
                Japanese defend with 1 submarine
                    Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 46 Sea Zone, round 2 : 1/5 hits, 2.17 expected hits
                    Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                Units damaged: 1 battleship owned by the Americans
                    1 submarine owned by the Japanese lost in 46 Sea Zone
                Americans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in 13 Sea Zone
                Americans attack with 2 bombers
                Germans defend with 1 destroyer
                    Americans roll dice for 2 bombers in 13 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
                    Germans roll dice for 1 destroyer in 13 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 13 Sea Zone
                Americans win with 2 bombers remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in Solomon Islands
                Americans attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 fighter and 2 infantry in Solomon Islands, round 2 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Solomon Islands
                Americans win, taking Solomon Islands from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 fighter moved from Solomon Islands to 46 Sea Zone
            1 destroyer moved from 20 Sea Zone to 56 Sea Zone
            1 bomber moved from 13 Sea Zone to United Kingdom
            1 bomber moved from 13 Sea Zone to Gibraltar
            1 fighter moved from Eastern United States to Gibraltar
    
        Place Units - Americans
            1 transport placed in 56 Sea Zone
            1 armour and 2 infantry placed in Western United States
            2 fighters placed in Eastern United States
    
        Combat Move - Chinese
            1 infantry moved from Chinghai to Ningxia
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Ningxia
    
        Turn Complete - Chinese
            1 unit repaired.
    
        Turn Complete - Americans
            Americans collect 38 PUs; end with 38 PUs
            Objective 4: Americans met a national objective for an additional 5 PUs; end with 43 PUs
            Objective 3: Americans met a national objective for an additional 5 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Americans : 0.33
    Japanese : 1.50
    

    Savegame


  • 2018 2017 2016 2015

    @gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:

    Savegame

    Game History

    Round: 2
    
        Research Technology - Japanese
            Japanese spend 5 on tech rolls
                Japanese rolls :  0/1 hits
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 artillery, 1 destroyer, 1 factory and 2 submarines; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Suiyuan to Ningxia
            1 infantry moved from Hupeh to Ningxia
            1 infantry moved from Yunnan to Sikang
            1 infantry moved from Manchuria to Buryatia S.S.R.
            1 bomber moved from French Indo-China Thailand to Ningxia
            1 fighter moved from French Indo-China Thailand to Ningxia
            1 fighter moved from Manchuria to Buryatia S.S.R.
            1 fighter moved from Manchuria to Ningxia
            1 fighter moved from 61 Sea Zone to Sikang
    
        Combat - Japanese
            Battle in Buryatia S.S.R.
                Japanese attack with 1 fighter and 1 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 fighter and 1 infantry in Buryatia S.S.R., round 2 :  1/2 hits
                    Russians roll dice for 1 infantry in Buryatia S.S.R., round 2 :  1/1 hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia S.S.R.
                Japanese win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Ningxia
                Japanese attack with 1 bomber, 2 fighters and 3 infantry
                Chinese defend with 3 infantry
                    Japanese roll dice for 1 bomber, 2 fighters and 3 infantry in Ningxia, round 2 :  2/6 hits
                    Chinese roll dice for 3 infantry in Ningxia, round 2 :  1/3 hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Ningxia
                    Japanese roll dice for 1 bomber, 2 fighters and 2 infantry in Ningxia, round 3 :  4/5 hits
                    Chinese roll dice for 1 infantry in Ningxia, round 3 :  0/1 hits
                    1 infantry owned by the Chinese lost in Ningxia
                Japanese win, taking Ningxia from Chinese with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Chinese: 3 infantry
                Casualties for Japanese: 1 infantry
            Battle in Sikang
                Japanese attack with 1 fighter and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter and 1 infantry in Sikang, round 2 :  1/2 hits
                    Chinese roll dice for 1 infantry in Sikang, round 2 :  1/1 hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
                Japanese win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Japanese
            1 armour and 1 infantry moved from Japan to 62 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 36 Sea Zone
            1 armour and 1 infantry moved from 36 Sea Zone to French Indo-China Thailand
            1 artillery and 1 infantry moved from Fukien to 61 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Burma
            1 fighter moved from 35 Sea Zone to Burma
            1 fighter moved from 61 Sea Zone to Burma
            1 battleship moved from 35 Sea Zone to 37 Sea Zone
            1 carrier moved from 35 Sea Zone to 37 Sea Zone
            1 carrier moved from 61 Sea Zone to 36 Sea Zone
            1 cruiser moved from 61 Sea Zone to 37 Sea Zone
            1 battleship moved from 62 Sea Zone to 36 Sea Zone
            1 destroyer moved from 62 Sea Zone to 36 Sea Zone
            1 bomber moved from Ningxia to French Indo-China Thailand
            1 fighter moved from Ningxia to Yunnan
            1 fighter moved from Sikang to Yunnan
            1 infantry moved from Fukien to Yunnan
            1 fighter moved from Buryatia S.S.R. to 36 Sea Zone
            1 fighter moved from Ningxia to Suiyuan
    
        Place Units - Japanese
            2 armour and 1 artillery placed in Manchuria
            1 destroyer and 2 submarines placed in 62 Sea Zone
            1 factory placed in French Indo-China Thailand
    
        Turn Complete - Japanese
            Japanese collect 36 PUs; end with 36 PUs
            Objective 1: Japanese met a national objective for an additional 5 PUs; end with 41 PUs
            Objective 2: Japanese met a national objective for an additional 5 PUs; end with 46 PUs
    

    J2.tsvg



  • TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: World War II v3 1942, version: 1.7

    Game History

    Round: 2
    
        Purchase Units - Russians
            Russians buy 3 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 artillery moved from Russia to Archangel
            1 infantry moved from Urals to Archangel
            1 infantry moved from Russia to Eastern Ukraine
                  Russians take Eastern Ukraine from Germans
            1 infantry moved from Russia to Belorussia
            1 artillery moved from Russia to Belorussia
            1 bomber moved from Russia to Ningxia
            1 infantry moved from Chinghai to Ningxia
            1 armour moved from Chinghai to Ningxia
            1 fighter moved from Karelia S.S.R. to Belorussia
    
        Combat - Russians
            Battle in Belorussia
                Russians attack with 1 artillery, 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Belorussia, round 2 : 0/3 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Belorussia, round 3 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Belorussia, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Belorussia
                Russians win, taking Belorussia from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Archangel
                Russians attack with 1 artillery and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Archangel, round 3 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Archangel, round 4 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Ningxia
                Russians attack with 1 armour, 1 bomber and 1 infantry
                Japanese defend with 2 infantry
                    Russians roll dice for 1 armour, 1 bomber and 1 infantry in Ningxia, round 2 : 2/3 hits, 1.33 expected hits
                    Japanese roll dice for 2 infantry in Ningxia, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Ningxia
                Russians win, taking Ningxia from Japanese with 1 armour and 1 bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Russians
            1 bomber moved from Ningxia to Russia
            1 infantry moved from Stanovoj Chrebet to Buryatia S.S.R.
            1 fighter moved from Belorussia to Karelia S.S.R.
            1 infantry moved from Russia to Belorussia
            1 infantry moved from Russia to Belorussia
            1 infantry moved from Russia to Belorussia
            1 armour moved from Russia to Karelia S.S.R.
    
        Place Units - Russians
            2 infantry placed in Karelia S.S.R.
            1 armour, 1 artillery and 2 infantry placed in Caucasus
            2 armour placed in Russia
    
        Turn Complete - Russians
            Russians collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.67
    Russians : -1.67
    Japanese : 0.33
    

    Savegame


  • 2018 2017 2016 2015

    @gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:

    Savegame

    Game History

    Round: 2
    
        Research Technology - Germans
            Germans spend 5 on tech rolls
                Germans rolls :  1/1 hits
            Germans removing all Technology Tokens after successful research.
            Germans discover Improved Artillery Support
    
        Activate Technology - Germans
            Germans activating Improved Artillery Support
    
        Purchase Units - Germans
            Germans repair damage of 4x factory; Remaining resources: 40 PUs; 0 techTokens; 
            Germans buy 1 armour, 2 artilleries, 1 bomber, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Germans
            2 infantry moved from Finland to Karelia S.S.R.
            1 artillery and 1 infantry moved from Germany to 5 Sea Zone
            1 artillery and 1 infantry moved from 5 Sea Zone to Karelia S.S.R.
            1 armour and 1 infantry moved from Balkans to 14 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
            1 armour and 1 infantry moved from 15 Sea Zone to Egypt
            1 armour and 1 artillery moved from Libya to Egypt
            2 infantry moved from Libya to Egypt
            3 armour moved from Baltic States to Karelia S.S.R.
            1 armour moved from Poland to Karelia S.S.R.
            2 infantry moved from Baltic States to Karelia S.S.R.
            1 bomber moved from Norway to Karelia S.S.R.
            1 infantry moved from Ukraine to Eastern Ukraine
            1 fighter moved from Baltic States to Eastern Ukraine
            1 fighter moved from 5 Sea Zone to Eastern Ukraine
            1 fighter moved from 5 Sea Zone to Eastern Ukraine
            2 fighters moved from Norway to Karelia S.S.R.
    
        Combat - Germans
            Battle in Egypt
                Germans attack with 2 armour, 1 artillery and 3 infantry
                British defend with 1 armour, 1 artillery, 1 fighter and 4 infantry
                    Germans roll dice for 2 armour, 1 artillery and 3 infantry in Egypt, round 2 :  3/6 hits
                    British roll dice for 1 armour, 1 artillery, 1 fighter and 4 infantry in Egypt, round 2 :  1/7 hits
                    1 infantry owned by the Germans and 3 infantry owned by the British lost in Egypt
                    Germans roll dice for 2 armour, 1 artillery and 2 infantry in Egypt, round 3 :  2/5 hits
                    British roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Egypt, round 3 :  1/4 hits
                    1 infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Egypt
                    Germans roll dice for 2 armour, 1 artillery and 1 infantry in Egypt, round 4 :  2/4 hits
                    British roll dice for 1 armour and 1 fighter in Egypt, round 4 :  2/2 hits
                    1 fighter owned by the British, 1 armour owned by the British, 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Egypt
                Germans win, taking Egypt from British with 2 armour remaining. Battle score for attacker is 18
                Casualties for Germans: 1 artillery and 3 infantry
                Casualties for British: 1 armour, 1 artillery, 1 fighter and 4 infantry
            Battle in Karelia S.S.R.
                Germans attack with 4 armour, 1 artillery, 1 bomber, 2 fighters and 5 infantry
                Russians defend with 1 aaGun, 2 armour, 1 artillery, 1 factory, 1 fighter and 3 infantry; British defend with 1 fighter
                    AA fire in Karelia S.S.R. :  0/3 hits
                    Germans roll dice for 1 cruiser in Karelia S.S.R., round 2 :  0/1 hits
                    Germans roll dice for 4 armour, 1 artillery, 1 bomber, 2 fighters and 5 infantry in Karelia S.S.R., round 2 :  7/13 hits
                    Russians roll dice for 2 armour, 1 artillery, 2 fighters and 3 infantry in Karelia S.S.R., round 2 :  1/8 hits
                    1 fighter owned by the British, 2 armour owned by the Russians, 1 infantry owned by the Germans, 1 artillery owned by the Russians and 3 infantry owned by the Russians lost in Karelia S.S.R.
                    Germans roll dice for 4 armour, 1 artillery, 1 bomber, 2 fighters and 4 infantry in Karelia S.S.R., round 3 :  5/12 hits
                    Russians roll dice for 1 fighter in Karelia S.S.R., round 3 :  0/1 hits
                    1 fighter owned by the Russians lost in Karelia S.S.R.
                Germans win, taking Karelia S.S.R. from Russians with 4 armour, 1 artillery, 1 bomber, 2 fighters and 4 infantry remaining. Battle score for attacker is 40
                Casualties for Germans: 1 infantry
                Casualties for British: 1 fighter
                Casualties for Russians: 2 armour, 1 artillery, 1 fighter and 3 infantry
            Battle in Eastern Ukraine
                Germans attack with 3 fighters and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 3 fighters and 1 infantry in Eastern Ukraine, round 2 :  0/4 hits
                    Russians roll dice for 1 infantry in Eastern Ukraine, round 2 :  0/1 hits
                    Germans roll dice for 3 fighters and 1 infantry in Eastern Ukraine, round 3 :  1/4 hits
                    Russians roll dice for 1 infantry in Eastern Ukraine, round 3 :  0/1 hits
                    1 infantry owned by the Russians lost in Eastern Ukraine
                Germans win, taking Eastern Ukraine from Russians with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 submarine moved from 3 Sea Zone to 6 Sea Zone
            2 fighters moved from Karelia S.S.R. to 5 Sea Zone
            1 submarine moved from 5 Sea Zone to 7 Sea Zone
            1 fighter moved from Eastern Ukraine to Ukraine
            1 fighter moved from Eastern Ukraine to Ukraine
            1 fighter moved from Eastern Ukraine to Ukraine
            1 bomber moved from Karelia S.S.R. to Germany
    
        Place Units - Germans
            1 submarine placed in 5 Sea Zone
            1 armour, 2 artilleries, 1 bomber and 3 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 40 PUs; end with 40 PUs
            Objective 3: Germans met a national objective for an additional 5 PUs; end with 45 PUs
            Objective 2: Germans met a national objective for an additional 5 PUs; end with 50 PUs
            Objective 1: Germans met a national objective for an additional 5 PUs; end with 55 PUs
    

    G2.tsvg


  • 2018 2017 2016 2015

    Got some lucky dice🕺



  • TripleA Turn Summary: British round 2

    TripleA Turn Summary for game: World War II v3 1942, version: 1.7

    Game History

    Round: 2
    
        Research Technology - British
            British spend 5 on tech rolls
                British rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - British
            British buy 1 carrier, 1 fighter and 1 submarine; Remaining resources: 1 techTokens; 2 PUs; 
    
        Combat Move - British
            2 fighters moved from 2 Sea Zone to 3 Sea Zone
            2 cruisers moved from 2 Sea Zone to 7 Sea Zone
            1 carrier moved from 2 Sea Zone to 7 Sea Zone
            1 destroyer moved from 2 Sea Zone to 7 Sea Zone
            1 bomber moved from United Kingdom to 7 Sea Zone
    
        Combat - British
            Battle in 3 Sea Zone
                British attack with 2 fighters
                Germans defend with 1 destroyer
                    British roll dice for 2 fighters in 3 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Germans roll dice for 1 destroyer in 3 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 3 Sea Zone
                British win with 2 fighters remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in 7 Sea Zone
                British attack with 1 bomber, 1 carrier, 2 cruisers and 1 destroyer
                Germans defend with 1 submarine
                    British roll dice for 1 bomber, 1 carrier, 2 cruisers and 1 destroyer in 7 Sea Zone, round 2 : 2/5 hits, 2.17 expected hits
                    Germans roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 7 Sea Zone
                British win with 1 bomber, 1 carrier, 2 cruisers and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - British
            1 bomber moved from 7 Sea Zone to United Kingdom
            2 fighters moved from 3 Sea Zone to 7 Sea Zone
            1 armour moved from United Kingdom to 2 Sea Zone
            1 infantry moved from United Kingdom to 2 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 2 Sea Zone to 4 Sea Zone
            1 infantry moved from 4 Sea Zone to Archangel
            1 armour moved from 4 Sea Zone to Archangel
            1 artillery moved from French Equatorial Africa to French West Africa
            1 infantry moved from French Equatorial Africa to French West Africa
            1 infantry moved from India to Persia
    
        Place Units - British
            1 carrier, 1 fighter and 1 submarine placed in 7 Sea Zone
    
        Turn Complete - British
            British collect 28 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.50
    British : -0.17
    British rolls : : 0.00
    

    Savegame


  • 2018 2017 2016 2015

    @gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:

    Savegame

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 artillery moved from Trans-Jordan to 15 Sea Zone
            1 artillery and 1 transport moved from 15 Sea Zone to 14 Sea Zone
            1 infantry moved from Italy to 14 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone
            1 artillery and 1 infantry moved from 13 Sea Zone to Gibraltar
            1 battleship moved from 15 Sea Zone to 13 Sea Zone
            1 cruiser moved from 14 Sea Zone to 13 Sea Zone
    
        Combat - Italians
            Battle in Gibraltar
                Italians attack with 1 artillery and 1 infantry
                Americans defend with 1 bomber and 1 fighter
                    Italians roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 :  2/2 hits
                    British roll dice for 1 bomber and 1 fighter in Gibraltar, round 2 :  0/2 hits
                    1 bomber owned by the Americans and 1 fighter owned by the Americans lost in Gibraltar
                Italians win, taking Gibraltar from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 22
                Casualties for Americans: 1 bomber and 1 fighter
    
        Non Combat Move - Italians
            2 infantry moved from Libya to Egypt
            2 armour moved from Bulgaria Romania to Ukraine
            1 infantry moved from Bulgaria Romania to Ukraine
            1 infantry moved from Balkans to Bulgaria Romania
            1 fighter moved from Libya to Bulgaria Romania
    
        Place Units - Italians
            1 artillery, 1 fighter and 1 infantry placed in Italy
    
        Turn Complete - Italians
            Italians collect 11 PUs; end with 12 PUs
            Objective 1: Italians met a national objective for an additional 5 PUs; end with 17 PUs
            Objective 2: Italians met a national objective for an additional 5 PUs; end with 22 PUs
    

    I2.tsvg


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