Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
Savegame
Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup
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@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 6 Research Technology - Japanese Japanese rolls : 1/1 hits Japanese removing all Technology Tokens after successful research. Japanese discover Heavy Bomber Activate Technology - Japanese Japanese activating Heavy Bomber Purchase Units - Japanese Japanese buy 2 bombers, 1 destroyer, 4 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 armour, 1 artillery and 2 infantry moved from Midway to 57 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 57 Sea Zone to 53 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 53 Sea Zone to Hawaiian Islands 1 battleship moved from 57 Sea Zone to 53 Sea Zone 1 infantry moved from Buryatia S.S.R. to Soviet Far East Japanese take Soviet Far East from Russians 1 infantry moved from Stanovoj Chrebet to Yakut S.S.R. 1 infantry moved from Urals to Evenki National Okrug 1 fighter moved from 62 Sea Zone to Yakut S.S.R. 1 infantry moved from Novosibirsk to Evenki National Okrug 1 fighter moved from Caucasus to Evenki National Okrug 2 fighters moved from 57 Sea Zone to Hawaiian Islands 1 fighter moved from 57 Sea Zone to Hawaiian Islands Combat - Japanese Battle in Evenki National Okrug Japanese attack with 1 fighter and 2 infantry Russians defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Evenki National Okrug, round 2 : 1/3 hits Russians roll dice for 1 infantry in Evenki National Okrug, round 2 : 1/1 hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Evenki National Okrug Japanese win, taking Evenki National Okrug from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Hawaiian Islands Japanese attack with 1 armour, 1 artillery, 3 fighters and 2 infantry Americans defend with 2 infantry Japanese roll dice for 1 battleship in Hawaiian Islands, round 2 : 1/1 hits Japanese roll dice for 1 armour, 1 artillery, 3 fighters and 2 infantry in Hawaiian Islands, round 2 : 1/7 hits Americans roll dice for 2 infantry in Hawaiian Islands, round 2 : 0/2 hits 2 infantry owned by the Americans lost in Hawaiian Islands Japanese win, taking Hawaiian Islands from Americans with 1 armour, 1 artillery, 3 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Yakut S.S.R. Japanese attack with 1 fighter and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 fighter and 1 infantry in Yakut S.S.R., round 2 : 1/2 hits Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 1/1 hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Yakut S.S.R. Japanese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Buryatia S.S.R. to 62 Sea Zone 1 artillery and 3 infantry moved from Japan to 62 Sea Zone 1 aaGun, 1 artillery, 3 infantry and 3 transports moved from 62 Sea Zone to 59 Sea Zone 1 infantry moved from Iwo Jima to 59 Sea Zone 1 aaGun, 1 artillery and 4 infantry moved from 59 Sea Zone to Iwo Jima 1 fighter moved from Hawaiian Islands to 53 Sea Zone 2 fighters moved from Hawaiian Islands to 53 Sea Zone 2 carriers moved from 57 Sea Zone to 53 Sea Zone 1 destroyer moved from 57 Sea Zone to 53 Sea Zone 2 submarines moved from 57 Sea Zone to 59 Sea Zone 1 battleship moved from 62 Sea Zone to 59 Sea Zone 1 submarine moved from 62 Sea Zone to 59 Sea Zone 1 carrier moved from 62 Sea Zone to 59 Sea Zone 1 fighter moved from Yunnan to 59 Sea Zone 1 fighter moved from Yakut S.S.R. to Stanovoj Chrebet 1 infantry moved from Kazakh S.S.R. to Novosibirsk 1 infantry moved from Caucasus to Kazakh S.S.R. 1 artillery and 1 infantry moved from French Madagascar to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from 34 Sea Zone to Persia 1 fighter moved from Evenki National Okrug to Novosibirsk 1 fighter moved from 62 Sea Zone to 59 Sea Zone Place Units - Japanese 2 bombers and 2 infantry placed in Japan 2 infantry placed in French Indo-China Thailand 1 destroyer, 2 submarines and 1 transport placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 51 PUs; end with 51 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 56 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 61 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
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[0_1563465164055_J6.tsvg](Uploading 100%)
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@innohub said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
[0_1563465164055_J6.tsvg](Uploading 100%)
Looks like the savegame file never uploaded correctly.
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See if this works…
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 6 Purchase Units - Russians Russians buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Russians 9 infantry moved from Russia to Caucasus 3 armour moved from Russia to Caucasus 1 bomber moved from Russia to Caucasus Combat - Russians Battle in Caucasus Russians attack with 3 armour, 1 bomber and 9 infantry Germans defend with 2 armour, 1 artillery and 3 infantry; Italians defend with 1 aaGun, 3 armour, 2 artilleries, 1 factory and 2 infantry; Japanese defend with 1 aaGun, 2 armour and 2 fighters AA fire in Caucasus : 0/1 hits, 0.17 expected hits Russians roll dice for 3 armour, 1 bomber and 9 infantry in Caucasus, round 2 : 4/13 hits, 3.67 expected hits Italians roll dice for 7 armour, 3 artilleries, 2 fighters and 5 infantry in Caucasus, round 2 : 9/17 hits, 7.50 expected hits 9 infantry owned by the Russians, 3 infantry owned by the Germans and 1 infantry owned by the Italians lost in Caucasus Russians roll dice for 3 armour and 1 bomber in Caucasus, round 3 : 3/4 hits, 2.17 expected hits Italians roll dice for 7 armour, 3 artilleries, 2 fighters and 1 infantry in Caucasus, round 3 : 6/13 hits, 6.17 expected hits 3 armour owned by the Russians, 1 bomber owned by the Russians, 1 artillery owned by the Germans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Caucasus Italians win with 7 armour, 1 artillery and 2 fighters remaining. Battle score for attacker is -31 Casualties for Russians: 3 armour, 1 bomber and 9 infantry Casualties for Germans: 1 artillery and 3 infantry Casualties for Italians: 1 artillery and 2 infantry Non Combat Move - Russians Place Units - Russians 3 infantry placed in Russia Turn Complete - Russians Russians collect 7 PUs; end with 9 PUs
Combat Hit Differential Summary :
Italians : 1.33 Russians : 1.17 AA fire in Caucasus : : -0.17
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A little lucky on dices…Germany becomes a big beast:helmet_with_white_cross: at the end
Are you interested to play another game? If yes, please let me know your preference.@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 6 Research Technology - Germans Germans spend 5 on tech rolls Germans roll 6,4,6,5,4 and gets 2 hits Germans removing all Technology Tokens after successful research. Germans discover Shipyards Activate Technology - Germans Germans activating Shipyards Purchase Units - Germans Germans buy 2 armour, 2 artilleries, 1 bomber, 2 fighters and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 armour moved from Brazil to 18 Sea Zone 1 armour and 1 transport moved from 18 Sea Zone to 7 Sea Zone 1 armour moved from 7 Sea Zone to United Kingdom 2 artilleries and 2 infantry moved from France to 7 Sea Zone 2 artilleries and 2 infantry moved from 7 Sea Zone to United Kingdom 1 infantry moved from Germany to 5 Sea Zone 1 armour moved from Germany to 5 Sea Zone 1 armour, 1 infantry and 1 transport moved from 5 Sea Zone to 7 Sea Zone 1 armour and 1 infantry moved from 7 Sea Zone to United Kingdom 2 fighters moved from 7 Sea Zone to United Kingdom 2 fighters moved from 5 Sea Zone to United Kingdom 2 bombers moved from Germany to United Kingdom 1 fighter moved from 12 Sea Zone to United Kingdom 1 infantry moved from Archangel to Russia 1 infantry moved from Belorussia to Russia 1 infantry moved from Eastern Ukraine to Russia 2 armour moved from Caucasus to Russia Combat - Germans Battle in United Kingdom Germans attack with 2 armour, 2 artilleries, 2 bombers, 5 fighters and 3 infantry British defend with 1 aaGun, 1 armour, 1 factory and 6 infantry; Americans defend with 1 fighter and 4 infantry AA fire in United Kingdom : 1/7 hits 1 fighter owned by the Germans lost in United Kingdom Germans roll dice for 2 armour, 2 artilleries, 2 bombers, 4 fighters and 3 infantry in United Kingdom, round 2 : 6/13 hits British roll dice for 1 armour, 1 fighter and 10 infantry in United Kingdom, round 2 : 4/12 hits 4 infantry owned by the Americans, 3 infantry owned by the Germans, 1 artillery owned by the Germans and 2 infantry owned by the British lost in United Kingdom Germans roll dice for 2 armour, 1 artillery, 2 bombers and 4 fighters in United Kingdom, round 3 : 7/9 hits British roll dice for 1 armour, 1 fighter and 4 infantry in United Kingdom, round 3 : 3/6 hits 1 fighter owned by the Germans, 1 armour owned by the British, 1 armour owned by the Germans, 1 artillery owned by the Germans, 1 fighter owned by the Americans and 4 infantry owned by the British lost in United Kingdom Germans captures 17PUs while taking British capital Germans win, taking United Kingdom from British with 1 armour, 2 bombers and 3 fighters remaining. Battle score for attacker is 3 Casualties for Germans: 1 armour, 2 artilleries, 2 fighters and 3 infantry Casualties for British: 1 armour and 6 infantry Casualties for Americans: 1 fighter and 4 infantry Battle in Russia Germans attack with 2 armour and 3 infantry Russians defend with 1 aaGun, 1 factory and 3 infantry; Americans defend with 2 fighters Germans roll dice for 2 armour and 3 infantry in Russia, round 2 : 1/5 hits Russians roll dice for 2 fighters and 3 infantry in Russia, round 2 : 0/5 hits 1 infantry owned by the Russians lost in Russia Germans roll dice for 2 armour and 3 infantry in Russia, round 3 : 1/5 hits Russians roll dice for 2 fighters and 2 infantry in Russia, round 3 : 2/4 hits 2 infantry owned by the Germans and 1 infantry owned by the Russians lost in Russia Germans roll dice for 2 armour and 1 infantry in Russia, round 4 : 2/3 hits Russians roll dice for 2 fighters and 1 infantry in Russia, round 4 : 2/3 hits 1 infantry owned by the Germans, 1 armour owned by the Germans, 1 fighter owned by the Americans and 1 infantry owned by the Russians lost in Russia Germans roll dice for 1 armour in Russia, round 5 : 1/1 hits Russians roll dice for 1 fighter in Russia, round 5 : 0/1 hits 1 fighter owned by the Americans lost in Russia Germans captures 9PUs while taking Russians capital Germans win, taking Russia from Russians with 1 armour remaining. Battle score for attacker is 15 Casualties for Germans: 1 armour and 3 infantry Casualties for Russians: 3 infantry Casualties for Americans: 2 fighters Non Combat Move - Germans 2 destroyers moved from 3 Sea Zone to 7 Sea Zone 1 carrier moved from 5 Sea Zone to 7 Sea Zone 2 fighters moved from United Kingdom to 7 Sea Zone 1 fighter moved from United Kingdom to 7 Sea Zone 2 bombers moved from United Kingdom to France 1 artillery and 7 infantry moved from Germany to France 1 armour moved from Anglo-Egypt Sudan to Libya 1 armour moved from Belgian Congo to Egypt Place Units - Germans 1 fighter placed in 7 Sea Zone 2 armour and 2 artilleries placed in France 1 bomber, 1 fighter and 4 infantry placed in Germany Turn Complete - Germans Germans collect 66 PUs; end with 92 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 97 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 102 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 107 PUs
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How about: new game same settings, same side? I gotta get better, this is embarrassing.
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@gribble Certainly! Don’t worry, you will become better and better:relaxed:
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Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 factory and 1 transport; Remaining resources: 9 PUs; Combat Move - Japanese 1 infantry moved from Burma to Yunnan 2 infantry moved from French Indo-China Thailand to Yunnan 1 fighter moved from French Indo-China Thailand to Yunnan 1 infantry moved from Kwangtung to Fukien 1 fighter moved from Formosa to Yunnan 2 infantry moved from Kiangsu to Suiyuan 1 fighter moved from Manchuria to Suiyuan 1 fighter moved from Japan to Suiyuan 2 fighters moved from 38 Sea Zone to 35 Sea Zone 1 battleship moved from 38 Sea Zone to 35 Sea Zone 1 bomber moved from Japan to Yunnan 1 infantry moved from Kiangsu to Hupeh 1 fighter moved from 51 Sea Zone to Fukien 1 fighter moved from Suiyuan to Hupeh 1 infantry moved from Manchuria to Suiyuan 1 carrier moved from 38 Sea Zone to 37 Sea Zone 1 carrier moved from 37 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Japan to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 artillery and 1 infantry moved from 61 Sea Zone to Fukien Combat - Japanese Battle in Fukien Japanese attack with 1 artillery, 1 fighter and 2 infantry Chinese defend with 1 infantry Japanese win, taking Fukien from Chinese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Suiyuan Japanese attack with 1 fighter and 3 infantry Chinese defend with 2 infantry Japanese win, taking Suiyuan from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Battle in 35 Sea Zone Japanese attack with 1 battleship, 1 carrier and 2 fighters British defend with 1 carrier, 1 destroyer, 1 fighter and 1 transport Units damaged: 1 battleship owned by the Japanese Japanese win with 1 battleship, 1 carrier and 1 fighter remaining. Battle score for attacker is 29 Casualties for British: 1 carrier, 1 destroyer, 1 fighter and 1 transport Casualties for Japanese: 1 fighter Battle in Hupeh Japanese attack with 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese win, taking Hupeh from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 1 bomber, 2 fighters and 3 infantry Chinese defend with 1 fighter and 2 infantry Japanese win, taking Yunnan from Chinese with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 10 Casualties for Chinese: 1 fighter and 2 infantry Casualties for Japanese: 2 infantry Non Combat Move - Japanese 1 fighter moved from Suiyuan to Manchuria 1 fighter moved from Hupeh to Manchuria 1 cruiser moved from 50 Sea Zone to 61 Sea Zone 1 fighter moved from Yunnan to 61 Sea Zone 1 carrier moved from 51 Sea Zone to 61 Sea Zone 1 destroyer moved from 51 Sea Zone to 62 Sea Zone 1 fighter moved from Fukien to 61 Sea Zone 1 fighter moved from Yunnan to French Indo-China Thailand 1 bomber moved from Yunnan to French Indo-China Thailand Place Units - Japanese 1 factory placed in Manchuria 1 transport placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 35 PUs; end with 44 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 49 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 54 PUs 1 unit repaired.
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TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 1 Purchase Units - Russians Russians buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 bomber moved from Russia to Belorussia 3 infantry moved from Karelia S.S.R. to Finland 1 fighter moved from Karelia S.S.R. to Finland 2 infantry moved from Russia to Belorussia 1 artillery moved from Russia to Belorussia 1 infantry moved from Russia to Belorussia Combat - Russians Battle in Belorussia Russians attack with 1 artillery, 1 bomber and 3 infantry Germans defend with 3 infantry Russians roll dice for 1 artillery, 1 bomber and 3 infantry in Belorussia, round 2 : 2/5 hits, 1.67 expected hits Germans roll dice for 3 infantry in Belorussia, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belorussia Russians roll dice for 1 artillery, 1 bomber and 1 infantry in Belorussia, round 3 : 0/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Belorussia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belorussia 1 artillery owned by the Russians retreated to Russia Germans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 3 infantry Casualties for Germans: 2 infantry Battle in Finland Russians attack with 1 fighter and 3 infantry Germans defend with 2 infantry Russians roll dice for 1 fighter and 3 infantry in Finland, round 2 : 0/4 hits, 1.00 expected hits Germans roll dice for 2 infantry in Finland, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Finland Russians roll dice for 1 fighter and 2 infantry in Finland, round 3 : 0/3 hits, 0.83 expected hits Germans roll dice for 2 infantry in Finland, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 fighter and 2 infantry in Finland, round 4 : 1/3 hits, 0.83 expected hits Germans roll dice for 2 infantry in Finland, round 4 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Finland Russians roll dice for 1 fighter and 2 infantry in Finland, round 5 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Finland, round 5 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 2 infantry in Finland, round 6 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Finland, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Finland Russians win, taking Finland from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 1 submarine moved from 4 Sea Zone to 2 Sea Zone 1 infantry moved from Novosibirsk to Russia 1 infantry moved from Evenki National Okrug to Yakut S.S.R. 2 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet 2 infantry moved from Soviet Far East to Yakut S.S.R. 2 infantry moved from Kazakh S.S.R. to Caucasus 1 infantry moved from Novosibirsk to Chinghai 1 armour moved from Russia to Chinghai 3 infantry moved from Archangel to Karelia S.S.R. 1 armour moved from Archangel to Karelia S.S.R. 1 bomber moved from Belorussia to Russia 1 fighter moved from Finland to Karelia S.S.R. Place Units - Russians 4 infantry placed in Russia 1 artillery placed in Caucasus 1 artillery placed in Karelia S.S.R. 1 artillery placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans : 0.00 Russians : -3.33
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@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 1 Purchase Units - Germans Germans buy 1 artillery, 1 carrier, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 3 infantry moved from Baltic States to Karelia S.S.R. 2 armour moved from Eastern Ukraine to Karelia S.S.R. 1 infantry moved from Belorussia to Archangel Germans take Archangel from Russians 1 submarine moved from 8 Sea Zone to 2 Sea Zone 1 submarine moved from 7 Sea Zone to 2 Sea Zone 1 fighter moved from Norway to 2 Sea Zone 1 bomber moved from Germany to 2 Sea Zone 1 fighter moved from East Poland to Karelia S.S.R. 1 armour and 1 infantry moved from Germany to 5 Sea Zone 1 armour and 1 infantry moved from 5 Sea Zone to Karelia S.S.R. 1 fighter moved from France to Finland 3 infantry moved from Norway to Finland 1 fighter moved from Germany to Finland 1 fighter moved from Bulgaria Romania to Karelia S.S.R. Combat - Germans Battle in Finland Germans attack with 2 fighters and 3 infantry Russians defend with 2 infantry Germans roll dice for 2 fighters and 3 infantry in Finland, round 2 : 2/5 hits Russians roll dice for 2 infantry in Finland, round 2 : 1/2 hits 1 infantry owned by the Germans and 2 infantry owned by the Russians lost in Finland Germans win, taking Finland from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in 2 Sea Zone Germans attack with 1 bomber, 1 fighter and 2 submarines British defend with 1 battleship, 1 destroyer and 1 transport; Russians defend with 1 submarine British roll dice for 1 submarine in 2 Sea Zone, round 2 : 0/1 hits Germans roll dice for 2 submarines in 2 Sea Zone, round 2 : 0/2 hits Germans roll dice for 1 bomber and 1 fighter in 2 Sea Zone, round 2 : 2/2 hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship, 1 destroyer and 1 transport in 2 Sea Zone, round 2 : 1/2 hits 1 submarine owned by the Germans and 1 destroyer owned by the British lost in 2 Sea Zone Germans roll dice for 1 submarine in 2 Sea Zone, round 3 : 1/1 hits British roll dice for 1 submarine in 2 Sea Zone, round 3 : 0/1 hits Germans roll dice for 1 bomber and 1 fighter in 2 Sea Zone, round 3 : 2/2 hits British roll dice for 1 battleship and 1 transport in 2 Sea Zone, round 3 : 1/1 hits 1 battleship owned by the British, 1 submarine owned by the Germans, 1 submarine owned by the Russians and 1 transport owned by the British lost in 2 Sea Zone Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 29 Casualties for Germans: 2 submarines Casualties for British: 1 battleship, 1 destroyer and 1 transport Casualties for Russians: 1 submarine Battle in Karelia S.S.R. Germans attack with 3 armour, 2 fighters and 4 infantry Russians defend with 1 aaGun, 1 armour, 1 artillery, 1 factory, 1 fighter and 3 infantry AA fire in Karelia S.S.R. : 1/2 hits 1 fighter owned by the Germans lost in Karelia S.S.R. Germans roll dice for 1 cruiser in Karelia S.S.R., round 2 : 1/1 hits Germans roll dice for 3 armour, 1 fighter and 4 infantry in Karelia S.S.R., round 2 : 1/8 hits Russians roll dice for 1 armour, 1 artillery, 1 fighter and 3 infantry in Karelia S.S.R., round 2 : 5/6 hits 4 infantry owned by the Germans, 1 armour owned by the Germans and 2 infantry owned by the Russians lost in Karelia S.S.R. 2 armour retreated to Baltic States Russians win with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is -21 Casualties for Germans: 1 armour, 1 fighter and 4 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 1 armour moved from Bulgaria Romania to Ukraine 2 infantry moved from Bulgaria Romania to Ukraine 1 artillery and 1 infantry moved from Eastern Ukraine to Ukraine 2 infantry moved from East Poland to Ukraine 1 artillery moved from East Poland to Ukraine 2 infantry moved from Poland to Baltic States 1 armour moved from Poland to Ukraine 2 infantry moved from Czechoslovakia Hungary to Poland 1 armour moved from Germany to Baltic States 1 fighter moved from 2 Sea Zone to Norway 1 bomber moved from 2 Sea Zone to Norway 1 fighter moved from Finland to Baltic States 1 fighter moved from Finland to Norway 1 destroyer and 1 submarine moved from 5 Sea Zone to 3 Sea Zone 1 infantry moved from Eastern Ukraine to Belorussia 1 fighter moved from Karelia S.S.R. to Norway 1 infantry moved from France to 13 Sea Zone 3 infantry moved from Germany to France 1 armour moved from France to 13 Sea Zone 1 armour, 1 infantry and 1 transport moved from 13 Sea Zone to 14 Sea Zone 1 armour and 1 infantry moved from 14 Sea Zone to Balkans 1 artillery and 1 infantry moved from Morocco Algeria to Libya 1 infantry moved from Northwestern Europe to France 1 armour moved from Northwestern Europe to Poland Place Units - Germans 1 carrier and 1 submarine placed in 5 Sea Zone 1 fighter placed in 5 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from Norway: 1 fighter EDIT: Adding units owned by Germans to 5 Sea Zone: 1 fighter 1 artillery and 1 infantry placed in Germany Turn Complete - Germans Germans collect 39 PUs; end with 39 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 44 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 49 PUs
I made some non-combat edit. I also assume your Russia sub likes to fight with the UK navy If this is not the case, please feel free to bring it back.
CheersG1.tsvg -
TripleA Turn Summary: British round 1
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 1 Purchase Units - British EDIT: Turning off Edit Mode British buy 1 carrier, 1 fighter and 2 infantry; Remaining resources: 1 PUs; Combat Move - British 1 bomber moved from United Kingdom to Germany 1 fighter moved from Australia to India 1 artillery moved from Trans-Jordan to Egypt 1 infantry moved from Trans-Jordan to Egypt 1 infantry moved from Persia to Trans-Jordan 1 artillery moved from Union of South Africa to 27 Sea Zone 1 infantry moved from Union of South Africa to 27 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 23 Sea Zone 1 artillery moved from 23 Sea Zone to French Equatorial Africa 1 infantry moved from 23 Sea Zone to French Equatorial Africa 1 destroyer moved from 12 Sea Zone to 2 Sea Zone 1 cruiser moved from 12 Sea Zone to 2 Sea Zone 1 infantry moved from Eastern Canada to 1 Sea Zone 1 armour moved from Eastern Canada to 1 Sea Zone 1 armour, 1 infantry and 1 transport moved from 1 Sea Zone to 2 Sea Zone 1 cruiser moved from 1 Sea Zone to 2 Sea Zone 1 infantry moved from 2 Sea Zone to United Kingdom 1 armour moved from 2 Sea Zone to United Kingdom 1 fighter moved from United Kingdom to Karelia S.S.R. 1 fighter moved from United Kingdom to 2 Sea Zone Combat - British Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory Bombing raid in Germany causes 6 damage total. Non Combat Move - British 1 bomber moved from Germany to United Kingdom Place Units - British 1 carrier placed in 2 Sea Zone 1 fighter placed in 2 Sea Zone 2 infantry placed in United Kingdom Turn Complete - British British collect 31 PUs; end with 32 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 37 PUs
Combat Hit Differential Summary :
AA fire in Germany : : -0.17
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Game History
Round: 1 Purchase Units - Italians Italians buy 1 destroyer; Remaining resources: 2 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Italy to 14 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone 1 artillery and 1 infantry moved from 15 Sea Zone to Trans-Jordan 1 battleship and 1 cruiser moved from 14 Sea Zone to 15 Sea Zone 1 fighter moved from Italy to 15 Sea Zone Combat - Italians Battle in 15 Sea Zone Italians attack with 1 battleship, 1 cruiser, 1 fighter and 1 transport British defend with 1 destroyer Italians roll dice for 1 battleship, 1 cruiser, 1 fighter and 1 transport in 15 Sea Zone, round 2 : 0/3 hits British roll dice for 1 destroyer in 15 Sea Zone, round 2 : 1/1 hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 battleship, 1 cruiser, 1 fighter and 1 transport in 15 Sea Zone, round 3 : 3/3 hits British roll dice for 1 destroyer in 15 Sea Zone, round 3 : 0/1 hits 1 destroyer owned by the British lost in 15 Sea Zone Italians win with 1 battleship, 1 cruiser, 1 fighter and 1 transport remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Trans-Jordan Italians attack with 1 artillery and 1 infantry British defend with 1 infantry Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 1/2 hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 1 artillery remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Non Combat Move - Italians 1 armour moved from Balkans to Ukraine 2 armour moved from Italy to Bulgaria Romania 1 infantry moved from Balkans to Bulgaria Romania 1 fighter moved from 15 Sea Zone to Libya Place Units - Italians 1 destroyer placed in 14 Sea Zone Turn Complete - Italians Italians collect 11 PUs; end with 13 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 18 PUs 1 unit repaired.
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TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 1 Purchase Units - Americans Americans buy 1 armour, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - Chinese Chinese builds 1 units. Combat Move - Americans 2 infantry moved from Western United States to 56 Sea Zone 1 carrier moved from 53 Sea Zone to 46 Sea Zone 1 destroyer moved from 53 Sea Zone to 46 Sea Zone 1 fighter moved from 53 Sea Zone to 46 Sea Zone 1 fighter moved from Hawaiian Islands to Solomon Islands 2 infantry and 1 transport moved from 56 Sea Zone to 46 Sea Zone 2 infantry moved from 46 Sea Zone to Solomon Islands 1 bomber moved from Western United States to Hawaiian Islands 1 cruiser moved from 56 Sea Zone to 46 Sea Zone 1 submarine moved from 56 Sea Zone to 46 Sea Zone 1 battleship moved from 56 Sea Zone to 46 Sea Zone 1 bomber moved from Eastern United States to 13 Sea Zone 1 bomber moved from United Kingdom to 13 Sea Zone Combat - Americans Battle in 46 Sea Zone Americans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 transport Japanese defend with 1 submarine Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 46 Sea Zone, round 2 : 1/5 hits, 2.17 expected hits Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Units damaged: 1 battleship owned by the Americans 1 submarine owned by the Japanese lost in 46 Sea Zone Americans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 13 Sea Zone Americans attack with 2 bombers Germans defend with 1 destroyer Americans roll dice for 2 bombers in 13 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits Germans roll dice for 1 destroyer in 13 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 13 Sea Zone Americans win with 2 bombers remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Solomon Islands Americans attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Americans roll dice for 1 fighter and 2 infantry in Solomon Islands, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Solomon Islands Americans win, taking Solomon Islands from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 fighter moved from Solomon Islands to 46 Sea Zone 1 destroyer moved from 20 Sea Zone to 56 Sea Zone 1 bomber moved from 13 Sea Zone to United Kingdom 1 bomber moved from 13 Sea Zone to Gibraltar 1 fighter moved from Eastern United States to Gibraltar Place Units - Americans 1 transport placed in 56 Sea Zone 1 armour and 2 infantry placed in Western United States 2 fighters placed in Eastern United States Combat Move - Chinese 1 infantry moved from Chinghai to Ningxia Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Ningxia Turn Complete - Chinese 1 unit repaired. Turn Complete - Americans Americans collect 38 PUs; end with 38 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 43 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Germans : -0.33 Americans : 0.33 Japanese : 1.50
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@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 2 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese rolls : 0/1 hits Purchase Units - Japanese Japanese buy 2 armour, 1 artillery, 1 destroyer, 1 factory and 2 submarines; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Japanese 2 infantry moved from Suiyuan to Ningxia 1 infantry moved from Hupeh to Ningxia 1 infantry moved from Yunnan to Sikang 1 infantry moved from Manchuria to Buryatia S.S.R. 1 bomber moved from French Indo-China Thailand to Ningxia 1 fighter moved from French Indo-China Thailand to Ningxia 1 fighter moved from Manchuria to Buryatia S.S.R. 1 fighter moved from Manchuria to Ningxia 1 fighter moved from 61 Sea Zone to Sikang Combat - Japanese Battle in Buryatia S.S.R. Japanese attack with 1 fighter and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 fighter and 1 infantry in Buryatia S.S.R., round 2 : 1/2 hits Russians roll dice for 1 infantry in Buryatia S.S.R., round 2 : 1/1 hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia S.S.R. Japanese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Ningxia Japanese attack with 1 bomber, 2 fighters and 3 infantry Chinese defend with 3 infantry Japanese roll dice for 1 bomber, 2 fighters and 3 infantry in Ningxia, round 2 : 2/6 hits Chinese roll dice for 3 infantry in Ningxia, round 2 : 1/3 hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Ningxia Japanese roll dice for 1 bomber, 2 fighters and 2 infantry in Ningxia, round 3 : 4/5 hits Chinese roll dice for 1 infantry in Ningxia, round 3 : 0/1 hits 1 infantry owned by the Chinese lost in Ningxia Japanese win, taking Ningxia from Chinese with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 3 infantry Casualties for Japanese: 1 infantry Battle in Sikang Japanese attack with 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 1/2 hits Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang Japanese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Japanese 1 armour and 1 infantry moved from Japan to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 36 Sea Zone 1 armour and 1 infantry moved from 36 Sea Zone to French Indo-China Thailand 1 artillery and 1 infantry moved from Fukien to 61 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Burma 1 fighter moved from 35 Sea Zone to Burma 1 fighter moved from 61 Sea Zone to Burma 1 battleship moved from 35 Sea Zone to 37 Sea Zone 1 carrier moved from 35 Sea Zone to 37 Sea Zone 1 carrier moved from 61 Sea Zone to 36 Sea Zone 1 cruiser moved from 61 Sea Zone to 37 Sea Zone 1 battleship moved from 62 Sea Zone to 36 Sea Zone 1 destroyer moved from 62 Sea Zone to 36 Sea Zone 1 bomber moved from Ningxia to French Indo-China Thailand 1 fighter moved from Ningxia to Yunnan 1 fighter moved from Sikang to Yunnan 1 infantry moved from Fukien to Yunnan 1 fighter moved from Buryatia S.S.R. to 36 Sea Zone 1 fighter moved from Ningxia to Suiyuan Place Units - Japanese 2 armour and 1 artillery placed in Manchuria 1 destroyer and 2 submarines placed in 62 Sea Zone 1 factory placed in French Indo-China Thailand Turn Complete - Japanese Japanese collect 36 PUs; end with 36 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 41 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 46 PUs
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 2 Purchase Units - Russians Russians buy 3 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery moved from Russia to Archangel 1 infantry moved from Urals to Archangel 1 infantry moved from Russia to Eastern Ukraine Russians take Eastern Ukraine from Germans 1 infantry moved from Russia to Belorussia 1 artillery moved from Russia to Belorussia 1 bomber moved from Russia to Ningxia 1 infantry moved from Chinghai to Ningxia 1 armour moved from Chinghai to Ningxia 1 fighter moved from Karelia S.S.R. to Belorussia Combat - Russians Battle in Belorussia Russians attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Belorussia, round 2 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Belorussia, round 3 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Belorussia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Archangel Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Archangel, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Archangel, round 4 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Ningxia Russians attack with 1 armour, 1 bomber and 1 infantry Japanese defend with 2 infantry Russians roll dice for 1 armour, 1 bomber and 1 infantry in Ningxia, round 2 : 2/3 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Ningxia, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Ningxia Russians win, taking Ningxia from Japanese with 1 armour and 1 bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - Russians 1 bomber moved from Ningxia to Russia 1 infantry moved from Stanovoj Chrebet to Buryatia S.S.R. 1 fighter moved from Belorussia to Karelia S.S.R. 1 infantry moved from Russia to Belorussia 1 infantry moved from Russia to Belorussia 1 infantry moved from Russia to Belorussia 1 armour moved from Russia to Karelia S.S.R. Place Units - Russians 2 infantry placed in Karelia S.S.R. 1 armour, 1 artillery and 2 infantry placed in Caucasus 2 armour placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans : -1.67 Russians : -1.67 Japanese : 0.33
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@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 2 Research Technology - Germans Germans spend 5 on tech rolls Germans rolls : 1/1 hits Germans removing all Technology Tokens after successful research. Germans discover Improved Artillery Support Activate Technology - Germans Germans activating Improved Artillery Support Purchase Units - Germans Germans repair damage of 4x factory; Remaining resources: 40 PUs; 0 techTokens; Germans buy 1 armour, 2 artilleries, 1 bomber, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 2 infantry moved from Finland to Karelia S.S.R. 1 artillery and 1 infantry moved from Germany to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Karelia S.S.R. 1 armour and 1 infantry moved from Balkans to 14 Sea Zone 1 armour, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone 1 armour and 1 infantry moved from 15 Sea Zone to Egypt 1 armour and 1 artillery moved from Libya to Egypt 2 infantry moved from Libya to Egypt 3 armour moved from Baltic States to Karelia S.S.R. 1 armour moved from Poland to Karelia S.S.R. 2 infantry moved from Baltic States to Karelia S.S.R. 1 bomber moved from Norway to Karelia S.S.R. 1 infantry moved from Ukraine to Eastern Ukraine 1 fighter moved from Baltic States to Eastern Ukraine 1 fighter moved from 5 Sea Zone to Eastern Ukraine 1 fighter moved from 5 Sea Zone to Eastern Ukraine 2 fighters moved from Norway to Karelia S.S.R. Combat - Germans Battle in Egypt Germans attack with 2 armour, 1 artillery and 3 infantry British defend with 1 armour, 1 artillery, 1 fighter and 4 infantry Germans roll dice for 2 armour, 1 artillery and 3 infantry in Egypt, round 2 : 3/6 hits British roll dice for 1 armour, 1 artillery, 1 fighter and 4 infantry in Egypt, round 2 : 1/7 hits 1 infantry owned by the Germans and 3 infantry owned by the British lost in Egypt Germans roll dice for 2 armour, 1 artillery and 2 infantry in Egypt, round 3 : 2/5 hits British roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Egypt, round 3 : 1/4 hits 1 infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Egypt Germans roll dice for 2 armour, 1 artillery and 1 infantry in Egypt, round 4 : 2/4 hits British roll dice for 1 armour and 1 fighter in Egypt, round 4 : 2/2 hits 1 fighter owned by the British, 1 armour owned by the British, 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Egypt Germans win, taking Egypt from British with 2 armour remaining. Battle score for attacker is 18 Casualties for Germans: 1 artillery and 3 infantry Casualties for British: 1 armour, 1 artillery, 1 fighter and 4 infantry Battle in Karelia S.S.R. Germans attack with 4 armour, 1 artillery, 1 bomber, 2 fighters and 5 infantry Russians defend with 1 aaGun, 2 armour, 1 artillery, 1 factory, 1 fighter and 3 infantry; British defend with 1 fighter AA fire in Karelia S.S.R. : 0/3 hits Germans roll dice for 1 cruiser in Karelia S.S.R., round 2 : 0/1 hits Germans roll dice for 4 armour, 1 artillery, 1 bomber, 2 fighters and 5 infantry in Karelia S.S.R., round 2 : 7/13 hits Russians roll dice for 2 armour, 1 artillery, 2 fighters and 3 infantry in Karelia S.S.R., round 2 : 1/8 hits 1 fighter owned by the British, 2 armour owned by the Russians, 1 infantry owned by the Germans, 1 artillery owned by the Russians and 3 infantry owned by the Russians lost in Karelia S.S.R. Germans roll dice for 4 armour, 1 artillery, 1 bomber, 2 fighters and 4 infantry in Karelia S.S.R., round 3 : 5/12 hits Russians roll dice for 1 fighter in Karelia S.S.R., round 3 : 0/1 hits 1 fighter owned by the Russians lost in Karelia S.S.R. Germans win, taking Karelia S.S.R. from Russians with 4 armour, 1 artillery, 1 bomber, 2 fighters and 4 infantry remaining. Battle score for attacker is 40 Casualties for Germans: 1 infantry Casualties for British: 1 fighter Casualties for Russians: 2 armour, 1 artillery, 1 fighter and 3 infantry Battle in Eastern Ukraine Germans attack with 3 fighters and 1 infantry Russians defend with 1 infantry Germans roll dice for 3 fighters and 1 infantry in Eastern Ukraine, round 2 : 0/4 hits Russians roll dice for 1 infantry in Eastern Ukraine, round 2 : 0/1 hits Germans roll dice for 3 fighters and 1 infantry in Eastern Ukraine, round 3 : 1/4 hits Russians roll dice for 1 infantry in Eastern Ukraine, round 3 : 0/1 hits 1 infantry owned by the Russians lost in Eastern Ukraine Germans win, taking Eastern Ukraine from Russians with 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 submarine moved from 3 Sea Zone to 6 Sea Zone 2 fighters moved from Karelia S.S.R. to 5 Sea Zone 1 submarine moved from 5 Sea Zone to 7 Sea Zone 1 fighter moved from Eastern Ukraine to Ukraine 1 fighter moved from Eastern Ukraine to Ukraine 1 fighter moved from Eastern Ukraine to Ukraine 1 bomber moved from Karelia S.S.R. to Germany Place Units - Germans 1 submarine placed in 5 Sea Zone 1 armour, 2 artilleries, 1 bomber and 3 infantry placed in Germany Turn Complete - Germans Germans collect 40 PUs; end with 40 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 45 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 50 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 55 PUs
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Got some lucky dice:man_dancing:
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TripleA Turn Summary: British round 2
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 2 Research Technology - British British spend 5 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British buy 1 carrier, 1 fighter and 1 submarine; Remaining resources: 1 techTokens; 2 PUs; Combat Move - British 2 fighters moved from 2 Sea Zone to 3 Sea Zone 2 cruisers moved from 2 Sea Zone to 7 Sea Zone 1 carrier moved from 2 Sea Zone to 7 Sea Zone 1 destroyer moved from 2 Sea Zone to 7 Sea Zone 1 bomber moved from United Kingdom to 7 Sea Zone Combat - British Battle in 3 Sea Zone British attack with 2 fighters Germans defend with 1 destroyer British roll dice for 2 fighters in 3 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 destroyer in 3 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 3 Sea Zone British win with 2 fighters remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in 7 Sea Zone British attack with 1 bomber, 1 carrier, 2 cruisers and 1 destroyer Germans defend with 1 submarine British roll dice for 1 bomber, 1 carrier, 2 cruisers and 1 destroyer in 7 Sea Zone, round 2 : 2/5 hits, 2.17 expected hits Germans roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 7 Sea Zone British win with 1 bomber, 1 carrier, 2 cruisers and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - British 1 bomber moved from 7 Sea Zone to United Kingdom 2 fighters moved from 3 Sea Zone to 7 Sea Zone 1 armour moved from United Kingdom to 2 Sea Zone 1 infantry moved from United Kingdom to 2 Sea Zone 1 armour, 1 infantry and 1 transport moved from 2 Sea Zone to 4 Sea Zone 1 infantry moved from 4 Sea Zone to Archangel 1 armour moved from 4 Sea Zone to Archangel 1 artillery moved from French Equatorial Africa to French West Africa 1 infantry moved from French Equatorial Africa to French West Africa 1 infantry moved from India to Persia Place Units - British 1 carrier, 1 fighter and 1 submarine placed in 7 Sea Zone Turn Complete - British British collect 28 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans : -0.50 British : -0.17 British rolls : : 0.00
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@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 2 Purchase Units - Italians Italians buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 artillery moved from Trans-Jordan to 15 Sea Zone 1 artillery and 1 transport moved from 15 Sea Zone to 14 Sea Zone 1 infantry moved from Italy to 14 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone 1 artillery and 1 infantry moved from 13 Sea Zone to Gibraltar 1 battleship moved from 15 Sea Zone to 13 Sea Zone 1 cruiser moved from 14 Sea Zone to 13 Sea Zone Combat - Italians Battle in Gibraltar Italians attack with 1 artillery and 1 infantry Americans defend with 1 bomber and 1 fighter Italians roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 2/2 hits British roll dice for 1 bomber and 1 fighter in Gibraltar, round 2 : 0/2 hits 1 bomber owned by the Americans and 1 fighter owned by the Americans lost in Gibraltar Italians win, taking Gibraltar from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 22 Casualties for Americans: 1 bomber and 1 fighter Non Combat Move - Italians 2 infantry moved from Libya to Egypt 2 armour moved from Bulgaria Romania to Ukraine 1 infantry moved from Bulgaria Romania to Ukraine 1 infantry moved from Balkans to Bulgaria Romania 1 fighter moved from Libya to Bulgaria Romania Place Units - Italians 1 artillery, 1 fighter and 1 infantry placed in Italy Turn Complete - Italians Italians collect 11 PUs; end with 12 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 17 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 22 PUs