@Entek said in dawg v Entek (axis) TRS #2:
@dawgoneit sorry for the delay man.
I’m not worried at all. thinking you were very busy. no hurry.
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 5
Purchase Units - British
British buy 1 destroyer and 1 fighter; Remaining resources: 5 PUs;
Combat Move - British
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Brazil
1 artillery moved from 22 Sea Zone to Brazil
Combat - British
Battle in Brazil
British attack with 1 artillery and 1 infantry
Italians defend with 1 armour
British roll dice for 1 artillery and 1 infantry in Brazil, round 2 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 armour in Brazil, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the British and 1 armour owned by the Italians lost in Brazil
British win, taking Brazil from Italians with 1 artillery remaining. Battle score for attacker is 2
Casualties for British: 1 infantry
Casualties for Italians: 1 armour
Non Combat Move - British
Place Units - British
1 destroyer and 1 fighter placed in 2 Sea Zone
Turn Complete - British
British collect 17 PUs; end with 22 PUs
Combat Hit Differential Summary :
British : 0.33
Italians : 0.50
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 armour, 1 bomber and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Gibraltar to 13 Sea Zone
2 infantry and 1 transport moved from 13 Sea Zone to 18 Sea Zone
1 battleship moved from 12 Sea Zone to 18 Sea Zone
1 cruiser moved from 13 Sea Zone to 18 Sea Zone
2 infantry moved from 18 Sea Zone to Brazil
1 destroyer moved from 14 Sea Zone to 12 Sea Zone
1 cruiser moved from 13 Sea Zone to 12 Sea Zone
1 destroyer moved from 14 Sea Zone to 15 Sea Zone
1 fighter moved from Caucasus to 15 Sea Zone
1 fighter moved from 1 Sea Zone to 12 Sea Zone
Combat - Italians
Battle in 15 Sea Zone
Italians attack with 1 destroyer and 1 fighter
Russians defend with 1 submarine
Italians roll dice for 1 destroyer and 1 fighter in 15 Sea Zone, round 2 : 0/2 hits
Russians roll dice for 1 submarine in 15 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Italians lost in 15 Sea Zone
retreated to 15 Sea Zone
Russians win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Italians: 1 destroyer
Battle in 12 Sea Zone
Italians attack with 1 cruiser, 1 destroyer and 1 fighter
Americans defend with 1 submarine
Italians roll dice for 1 cruiser, 1 destroyer and 1 fighter in 12 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 submarine in 12 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 12 Sea Zone
Italians win with 1 cruiser and 1 fighter remaining. Battle score for attacker is -2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Brazil
Italians attack with 2 infantry
British defend with 1 artillery
Italians roll dice for 1 battleship and 1 cruiser in Brazil, round 2 : 2/2 hits
Americans roll dice for 1 artillery in Brazil, round 2 : 0/1 hits
1 artillery owned by the British lost in Brazil
Italians win, taking Brazil from Americans with 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Non Combat Move - Italians
2 infantry moved from Balkans to 14 Sea Zone
2 infantry and 1 transport moved from 14 Sea Zone to 12 Sea Zone
2 infantry moved from 12 Sea Zone to Gibraltar
2 armour moved from Bulgaria Romania to Caucasus
1 fighter moved from 15 Sea Zone to Caucasus
1 fighter moved from 12 Sea Zone to 1 Sea Zone
Place Units - Italians
1 armour, 1 bomber and 1 fighter placed in Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective 1: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective 2: Italians met a national objective for an additional 5 PUs; end with 25 PUs
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 1 destroyer and 1 fighter; Remaining resources: 0 techTokens; 2 PUs;
Purchase Units - Chinese
Chinese builds 0 units.
Non Combat Move - Americans
1 fighter moved from Hawaiian Islands to 56 Sea Zone
Place Units - Americans
1 carrier, 1 cruiser, 1 destroyer and 1 fighter placed in 56 Sea Zone
Turn Complete - Americans
Americans collect 35 PUs; end with 37 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 42 PUs
Combat Hit Differential Summary :
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 6
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese roll 4,1,5 and gets 0 hits
Purchase Units - Japanese
Japanese buy 3 armour, 1 carrier, 1 destroyer and 4 submarines; Remaining resources: 0 PUs; 3 techTokens;
Combat Move - Japanese
1 bomber moved from Caucasus to Russia
1 infantry moved from Evenki National Okrug to Urals
Japanese take Urals from Russians
1 infantry moved from French Madagascar to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 27 Sea Zone
1 infantry moved from 27 Sea Zone to Union of South Africa
Japanese take Union of South Africa from British
1 artillery and 1 infantry moved from Solomon Islands to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 57 Sea Zone
1 artillery and 1 infantry moved from 57 Sea Zone to Midway
Combat - Japanese
Strategic bombing raid in Russia
AA fire in Russia : 0/1 hits
Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: factory
Bombing raid in Russia causes 3 damage total.
Battle in Midway
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Midway, round 2 : 1/2 hits
Americans roll dice for 1 infantry in Midway, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Midway
Japanese win, taking Midway from Americans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 armour moved from Solomon Islands to 46 Sea Zone
1 armour, 2 battleships, 1 carrier, 2 fighters, 2 submarines and 1 transport moved from 46 Sea Zone to 51 Sea Zone
1 infantry moved from Caroline Islands to 51 Sea Zone
1 armour, 2 battleships, 1 carrier, 2 fighters, 1 infantry, 3 submarines and 1 transport moved from 51 Sea Zone to 60 Sea Zone
1 destroyer moved from 53 Sea Zone to 60 Sea Zone
2 submarines moved from 62 Sea Zone to 60 Sea Zone
2 armour moved from India to Caucasus
1 aaGun moved from Persia to Caucasus
1 infantry moved from Kazakh S.S.R. to Novosibirsk
1 infantry moved from Chinghai to Kazakh S.S.R.
1 armour moved from Chinghai to Caucasus
1 armour moved from Caucasus to Eastern Ukraine
2 infantry moved from India to Persia
1 artillery moved from French Indo-China Thailand to 36 Sea Zone
1 artillery and 2 transports moved from 36 Sea Zone to 50 Sea Zone
2 infantry moved from Philippine Islands to 50 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 50 Sea Zone to 60 Sea Zone
1 artillery and 3 infantry moved from 60 Sea Zone to Okinawa
1 infantry moved from Soviet Far East to Yakut S.S.R.
1 transport moved from 63 Sea Zone to 60 Sea Zone
2 infantry moved from French Indo-China Thailand to Fukien
1 fighter moved from Yakut S.S.R. to 62 Sea Zone
1 fighter moved from Japan to 62 Sea Zone
1 bomber moved from New Guinea to Okinawa
1 bomber moved from Japan to Soviet Far East
1 bomber moved from Russia to Yakut S.S.R.
1 bomber moved from Yakut S.S.R. to Soviet Far East
Place Units - Japanese
1 carrier, 1 destroyer and 4 submarines placed in 62 Sea Zone
3 armour placed in India
Turn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 3x factory; Remaining resources: 7 PUs;
Russians buy 2 infantry; Remaining resources: 1 PUs;
Place Units - Russians
2 infantry placed in Russia
Turn Complete - Russians
Russians collect 6 PUs; end with 7 PUs
Combat Hit Differential Summary :
I feel like I’m really getting stomped. This is the first time I’ve played the 42 setup and the first time I’ve really played as the Allies. Lots to learn!
@gribble
No worry:man: experience will grow. I was stomped from time to time too.
I am happy to continue to play but when you prefer to start another new game please let me know
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 6
Research Technology - Germans
Germans spend 5 on tech rolls
Germans roll 5,6,1 and gets 1 hit
Germans removing all Technology Tokens after successful research.
Germans discover Long Range Aircraft
Activate Technology - Germans
Germans activating Long Range Aircraft
Purchase Units - Germans
Germans buy 4 armour, 4 fighters and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
3 bombers moved from Germany to United Kingdom
1 armour moved from French West Africa to 17 Sea Zone
1 infantry moved from French West Africa to 17 Sea Zone
1 armour, 1 infantry and 2 transports moved from 17 Sea Zone to 12 Sea Zone
1 fighter moved from 1 Sea Zone to United Kingdom
1 fighter moved from Karelia S.S.R. to United Kingdom
1 fighter moved from Caucasus to United Kingdom
1 infantry moved from Gibraltar to 12 Sea Zone
1 armour, 2 infantry and 2 transports moved from 12 Sea Zone to 7 Sea Zone
1 artillery moved from France to 7 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 7 Sea Zone to United Kingdom
Combat - Germans
Battle in United Kingdom
Germans attack with 1 armour, 1 artillery, 3 bombers, 3 fighters and 2 infantry
British defend with 1 aaGun, 1 armour, 1 artillery, 1 factory and 6 infantry
AA fire in United Kingdom : 1/6 hits
1 bomber owned by the Germans lost in United Kingdom
Germans roll dice for 1 armour, 1 artillery, 2 bombers, 3 fighters and 2 infantry in United Kingdom, round 2 : 1/9 hits
British roll dice for 1 armour, 1 artillery and 6 infantry in United Kingdom, round 2 : 1/8 hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in United Kingdom
Germans roll dice for 1 armour, 1 artillery, 2 bombers, 3 fighters and 1 infantry in United Kingdom, round 3 : 5/8 hits
British roll dice for 1 armour, 1 artillery and 5 infantry in United Kingdom, round 3 : 1/7 hits
1 infantry owned by the Germans and 5 infantry owned by the British lost in United Kingdom
Germans roll dice for 1 armour, 1 artillery, 2 bombers and 3 fighters in United Kingdom, round 4 : 3/7 hits
British roll dice for 1 armour and 1 artillery in United Kingdom, round 4 : 1/2 hits
1 armour owned by the British, 1 artillery owned by the British and 1 artillery owned by the Germans lost in United Kingdom
Germans captures 22PUs while taking British capital
Germans win, taking United Kingdom from British with 1 armour, 2 bombers and 3 fighters remaining. Battle score for attacker is 5
Casualties for Germans: 1 artillery, 1 bomber and 2 infantry
Casualties for British: 1 armour, 1 artillery and 6 infantry
Non Combat Move - Germans
1 carrier and 1 fighter moved from 1 Sea Zone to 7 Sea Zone
1 submarine moved from 3 Sea Zone to 7 Sea Zone
2 fighters moved from United Kingdom to 7 Sea Zone
1 submarine moved from 4 Sea Zone to 3 Sea Zone
2 bombers moved from United Kingdom to France
1 fighter moved from United Kingdom to France
2 fighters moved from Caucasus to France
1 aaGun moved from East Poland to Ukraine
1 infantry moved from Poland to Baltic States
1 fighter moved from 7 Sea Zone to France
Place Units - Germans
3 armour placed in Caucasus
1 armour and 1 infantry placed in Karelia S.S.R.
4 fighters placed in Germany
Turn Complete - Germans
Germans collect 61 PUs; end with 83 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 93 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 98 PUs
Got some lucky dices in this key battle:helmet_with_white_cross:
I had some good dice rolls the previous turn with the British, and you had them this turn. I think the game’s pretty much done. I got stomped too much, too early, and couldn’t recover worth a hoot.
Thank you! It was a good game. Would you like to have another game?
Sure thing. Could you set it up?
I made a mistake on the starting game… I forgot that the plane cannot retreat since it has moved 4 territories already. I will resort this to forum dice (keep fighting)…
Not an ideal start for J1…
:dice 6: Axis
:dice 6: Allies
Sorry for the confusion…I was in the middle of leaving and was not able to finish it. I couldn’t find out the saved file, unfortunately, so I tried to buy the same things and repeated the moves. Similar Pearl Harbor combat result… Please let me know for any questions.J1.tsvg
Game History
Round: 1
Research Technology - Japanese
Japanese spend 5 on tech rolls
Purchase Units - Japanese
Japanese buy 1 factory and 1 transport; Remaining resources: 4 PUs; 1 techTokens;
Combat Move - Japanese
1 submarine moved from 46 Sea Zone to 53 Sea Zone
1 destroyer moved from 51 Sea Zone to 53 Sea Zone
2 fighters moved from 38 Sea Zone to 35 Sea Zone
1 battleship moved from 38 Sea Zone to 35 Sea Zone
1 carrier moved from 38 Sea Zone to 35 Sea Zone
2 infantry moved from French Indo-China Thailand to Yunnan
1 infantry moved from Kwangtung to Fukien
1 infantry moved from Kiangsu to Hupeh
1 infantry moved from Kiangsu to Hupeh
1 infantry moved from Kiangsu to Suiyuan
1 infantry moved from Manchuria to Suiyuan
1 fighter moved from Manchuria to Suiyuan
1 bomber moved from Japan to Yunnan
1 artillery and 1 infantry moved from Japan to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 artillery and 1 infantry moved from 61 Sea Zone to Fukien
1 fighter moved from French Indo-China Thailand to Yunnan
1 cruiser moved from 50 Sea Zone to 53 Sea Zone
1 fighter moved from 51 Sea Zone to 35 Sea Zone
1 fighter moved from Japan to 53 Sea Zone
1 infantry moved from Burma to Yunnan
1 fighter moved from Formosa to Hupeh
Combat - Japanese
Battle in Fukien
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Fukien from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Suiyuan
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 2 infantry
Japanese win, taking Suiyuan from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 1 carrier and 3 fighters
British defend with 1 carrier, 1 destroyer, 1 fighter and 1 transport
Units damaged: 1 battleship owned by the Japanese
Japanese win with 1 battleship, 1 carrier and 3 fighters remaining. Battle score for attacker is 39
Casualties for British: 1 carrier, 1 destroyer, 1 fighter and 1 transport
Battle in Yunnan
Japanese attack with 1 bomber, 1 fighter and 3 infantry
Chinese defend with 1 fighter and 2 infantry
Japanese win, taking Yunnan from Chinese with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 13
Casualties for Chinese: 1 fighter and 2 infantry
Casualties for Japanese: 1 infantry
Battle in Hupeh
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Hupeh from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 53 Sea Zone
Japanese attack with 1 cruiser, 1 destroyer, 1 fighter and 1 submarine
Americans defend with 1 carrier, 1 destroyer and 1 fighter
1 submarine owned by the Japanese Submerged
Americans win with 1 fighter remaining. Battle score for attacker is -8
Casualties for Americans: 1 carrier and 1 destroyer
Casualties for Japanese: 1 cruiser, 1 destroyer and 1 fighter
1 fighter owned by the Americans forced to land in Hawaiian Islands
Non Combat Move - Japanese
1 carrier moved from 51 Sea Zone to 62 Sea Zone
1 fighter moved from Suiyuan to Manchuria
1 fighter moved from Hupeh to Kiangsu
1 fighter moved from Yunnan to Manchuria
1 fighter moved from 35 Sea Zone to French Indo-China Thailand
1 bomber moved from Yunnan to Kwangtung
Place Units - Japanese
1 transport placed in 62 Sea Zone
1 factory placed in French Indo-China Thailand
Japanese undo move 2.
1 factory placed in French Indo-China Thailand
Turn Complete - Japanese
Japanese collect 35 PUs; end with 39 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 44 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 49 PUs
1 unit repaired.
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 1
Purchase Units - Russians
Russians buy 1 fighter and 4 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
2 infantry moved from Karelia S.S.R. to Finland
1 armour moved from Archangel to Finland
3 infantry moved from Archangel to Belorussia
1 armour moved from Russia to Belorussia
1 infantry moved from Russia to Eastern Ukraine
1 artillery moved from Russia to Eastern Ukraine
1 infantry moved from Caucasus to Eastern Ukraine
1 artillery moved from Caucasus to Eastern Ukraine
1 armour moved from Russia to Eastern Ukraine
1 bomber moved from Russia to Eastern Ukraine
1 fighter moved from Karelia S.S.R. to Finland
Combat - Russians
Battle in Belorussia
Russians attack with 1 armour and 3 infantry
Germans defend with 3 infantry
Russians roll dice for 1 armour and 3 infantry in Belorussia, round 2 : 3/4 hits, 1.00 expected hits
Germans roll dice for 3 infantry in Belorussia, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Belorussia
Russians win, taking Belorussia from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 infantry
Casualties for Germans: 3 infantry
Battle in Finland
Russians attack with 1 armour, 1 fighter and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 1 armour, 1 fighter and 2 infantry in Finland, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 2 infantry in Finland, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland
Russians roll dice for 1 armour, 1 fighter and 1 infantry in Finland, round 3 : 2/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Finland, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Battle in Eastern Ukraine
Russians attack with 1 armour, 2 artilleries, 1 bomber and 2 infantry
Germans defend with 2 armour, 1 artillery and 2 infantry
Russians roll dice for 1 armour, 2 artilleries, 1 bomber and 2 infantry in Eastern Ukraine, round 2 : 4/6 hits, 2.50 expected hits
Germans roll dice for 2 armour, 1 artillery and 2 infantry in Eastern Ukraine, round 2 : 3/5 hits, 2.00 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Germans, 1 artillery owned by the Russians, 2 infantry owned by the Germans and 1 armour owned by the Germans lost in Eastern Ukraine
Russians roll dice for 1 armour, 1 artillery and 1 bomber in Eastern Ukraine, round 3 : 2/3 hits, 1.50 expected hits
Germans roll dice for 1 armour in Eastern Ukraine, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Eastern Ukraine
Russians win, taking Eastern Ukraine from Germans with 1 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 10
Casualties for Russians: 1 artillery and 2 infantry
Casualties for Germans: 2 armour, 1 artillery and 2 infantry
Non Combat Move - Russians
1 bomber moved from Eastern Ukraine to Caucasus
1 fighter moved from Finland to Karelia S.S.R.
2 infantry moved from Novosibirsk to Chinghai
2 infantry moved from Kazakh S.S.R. to Caucasus
1 submarine moved from 4 Sea Zone to 2 Sea Zone
1 infantry moved from Russia to Belorussia
1 infantry moved from Caucasus to Eastern Ukraine
1 infantry moved from Russia to Belorussia
1 infantry moved from Urals to Russia
1 infantry moved from Yakut S.S.R. to Stanovoj Chrebet
1 infantry moved from Evenki National Okrug to Yakut S.S.R.
Place Units - Russians
1 fighter placed in Caucasus
2 infantry placed in Karelia S.S.R.
1 infantry placed in Caucasus
1 infantry placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 30 PUs
Objective 1: Russians met a national objective for an additional 5 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans : 0.50
Russians : 4.50
Game History
Round: 1
Purchase Units - Germans
Germans buy 1 bomber, 1 carrier and 1 fighter; Remaining resources: 1 PUs;
Combat Move - Germans
3 infantry moved from Baltic States to Karelia S.S.R.
1 armour and 1 infantry moved from Germany to 5 Sea Zone
1 armour and 1 infantry moved from 5 Sea Zone to Karelia S.S.R.
1 armour moved from Poland to Karelia S.S.R.
1 artillery and 2 infantry moved from East Poland to Belorussia
3 infantry moved from Norway to Finland
1 armour moved from Bulgaria Romania to Belorussia
1 armour moved from Ukraine to Belorussia
1 fighter moved from East Poland to Belorussia
1 fighter moved from Norway to Finland
1 bomber moved from Germany to Karelia S.S.R.
1 fighter moved from Germany to Belorussia
1 fighter moved from Bulgaria Romania to Belorussia
1 destroyer moved from 13 Sea Zone to 12 Sea Zone
1 submarine moved from 7 Sea Zone to 12 Sea Zone
1 fighter moved from France to Finland
1 submarine moved from 8 Sea Zone to 12 Sea Zone
Combat - Germans
Battle in Belorussia
Germans attack with 2 armour, 1 artillery, 3 fighters and 2 infantry
Russians defend with 1 armour and 4 infantry
Germans roll dice for 2 armour, 1 artillery, 3 fighters and 2 infantry in Belorussia, round 2 : 5/8 hits
Russians roll dice for 1 armour and 4 infantry in Belorussia, round 2 : 1/5 hits
1 armour owned by the Russians, 1 infantry owned by the Germans and 4 infantry owned by the Russians lost in Belorussia
Germans win, taking Belorussia from Russians with 2 armour, 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 14
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour and 4 infantry
Battle in Finland
Germans attack with 2 fighters and 3 infantry
Russians defend with 1 armour and 1 infantry
Germans roll dice for 2 fighters and 3 infantry in Finland, round 2 : 1/5 hits
Russians roll dice for 1 armour and 1 infantry in Finland, round 2 : 1/2 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Finland
Germans roll dice for 2 fighters and 2 infantry in Finland, round 3 : 2/4 hits
Russians roll dice for 1 armour in Finland, round 3 : 1/1 hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Finland
Germans win, taking Finland from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 2
Casualties for Germans: 2 infantry
Casualties for Russians: 1 armour and 1 infantry
Battle in Karelia S.S.R.
Germans attack with 2 armour, 1 bomber and 4 infantry
Russians defend with 1 aaGun, 1 factory, 1 fighter and 3 infantry
AA fire in Karelia S.S.R. : 0/1 hits
Germans roll dice for 1 cruiser in Karelia S.S.R., round 2 : 1/1 hits
Germans roll dice for 2 armour, 1 bomber and 4 infantry in Karelia S.S.R., round 2 : 2/7 hits
Russians roll dice for 1 fighter and 3 infantry in Karelia S.S.R., round 2 : 2/4 hits
2 infantry owned by the Germans and 3 infantry owned by the Russians lost in Karelia S.S.R.
Germans roll dice for 2 armour, 1 bomber and 2 infantry in Karelia S.S.R., round 3 : 0/5 hits
Russians roll dice for 1 fighter in Karelia S.S.R., round 3 : 0/1 hits
Germans roll dice for 2 armour, 1 bomber and 2 infantry in Karelia S.S.R., round 4 : 3/5 hits
Russians roll dice for 1 fighter in Karelia S.S.R., round 4 : 1/1 hits
1 fighter owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 2 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 3 infantry
Casualties for Russians: 1 fighter and 3 infantry
Battle in 12 Sea Zone
Germans attack with 1 destroyer and 2 submarines
British defend with 1 cruiser and 1 destroyer
Germans roll dice for 2 submarines in 12 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 destroyer in 12 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 cruiser and 1 destroyer in 12 Sea Zone, round 2 : 2/2 hits
2 submarines owned by the Germans and 1 destroyer owned by the British lost in 12 Sea Zone
1 destroyer owned by the Germans retreated to 13 Sea Zone
British win with 1 cruiser remaining. Battle score for attacker is -4
Casualties for Germans: 2 submarines
Casualties for British: 1 destroyer
Non Combat Move - Germans
1 armour and 1 infantry moved from France to 13 Sea Zone
1 armour, 1 infantry and 1 transport moved from 13 Sea Zone to 14 Sea Zone
1 armour and 1 infantry moved from 14 Sea Zone to Libya
1 artillery and 1 infantry moved from Morocco Algeria to Libya
1 infantry moved from Ukraine to East Poland
1 armour moved from Germany to East Poland
3 fighters moved from Belorussia to East Poland
2 infantry moved from Bulgaria Romania to East Poland
2 infantry moved from Poland to Baltic States
1 fighter moved from Finland to East Poland
1 fighter moved from Finland to 5 Sea Zone
1 armour moved from Northwestern Europe to Poland
2 infantry moved from Czechoslovakia Hungary to Poland
1 bomber moved from Karelia S.S.R. to East Poland
1 aaGun moved from France to Germany
1 infantry moved from Northwestern Europe to Germany
Place Units - Germans
1 carrier placed in 5 Sea Zone
1 fighter placed in 5 Sea Zone
1 bomber placed in Germany
Turn Complete - Germans
Germans collect 38 PUs; end with 39 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 44 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 54 PUs
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 1
Purchase Units - British
British buy 1 carrier and 1 fighter; Remaining resources: 7 PUs;
Combat Move - British
1 fighter moved from Australia to India
1 transport moved from 1 Sea Zone to 2 Sea Zone
1 cruiser moved from 1 Sea Zone to 2 Sea Zone
1 cruiser moved from 12 Sea Zone to 2 Sea Zone
1 armour moved from Egypt to Persia
1 fighter moved from Egypt to Russia
2 infantry moved from Egypt to Trans-Jordan
1 destroyer moved from 15 Sea Zone to 16 Sea Zone
1 fighter moved from United Kingdom to Russia
1 bomber moved from United Kingdom to Karelia S.S.R.
1 fighter moved from United Kingdom to 2 Sea Zone
1 infantry moved from Persia to Trans-Jordan
1 transport moved from 27 Sea Zone to 25 Sea Zone
Combat - British
Strategic bombing raid in Karelia S.S.R.
AA fire in Karelia S.S.R. : 0/1 hits, 0.17 expected hits
Bombing raid in Karelia S.S.R. rolls: 5 and causes: 4 damage to unit: factory
Bombing raid in Karelia S.S.R. causes 4 damage total.
Non Combat Move - British
1 bomber moved from Karelia S.S.R. to Russia
Place Units - British
1 carrier placed in 2 Sea Zone
1 fighter placed in 2 Sea Zone
Turn Complete - British
British collect 31 PUs; end with 38 PUs
Objective 2: British met a national objective for an additional 5 PUs; end with 43 PUs
Combat Hit Differential Summary :
AA fire in Karelia S.S.R. : : -0.17
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Balkans to 14 Sea Zone
1 artillery moved from Italy to 14 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
1 artillery and 1 infantry moved from 15 Sea Zone to Egypt
1 battleship and 1 cruiser moved from 14 Sea Zone to 15 Sea Zone
2 infantry moved from Libya to Egypt
Combat - Italians
Battle in Egypt
Italians attack with 1 artillery and 3 infantry
British defend with 1 infantry
Italians roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 2/2 hits
British roll dice for 1 infantry in Egypt, round 2 : 0/1 hits
1 infantry owned by the British lost in Egypt
Italians win, taking Egypt from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
2 infantry moved from Italy to France
1 infantry moved from Balkans to Germany
2 armour moved from Italy to France
1 armour moved from Balkans to East Poland
1 fighter moved from Italy to East Poland
1 aaGun moved from Italy to France
1 cruiser moved from 14 Sea Zone to 15 Sea Zone
Place Units - Italians
1 artillery and 2 infantry placed in Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs
Objective 2: Italians met a national objective for an additional 5 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 1
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 1 fighter and 1 transport; Remaining resources: 2 PUs;
Purchase Units - Chinese
Chinese builds 1 units.
Combat Move - Americans
1 bomber moved from United Kingdom to 14 Sea Zone
1 fighter moved from Western United States to 56 Sea Zone
1 bomber moved from Western United States to Australia
1 destroyer moved from 20 Sea Zone to 56 Sea Zone
2 infantry moved from Central United States to Western United States
1 fighter moved from Eastern United States to Brazil
1 bomber moved from Eastern United States to United Kingdom
Combat - Americans
Battle in 14 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 transport
1 transport owned by the Germans lost in 14 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Non Combat Move - Americans
1 bomber moved from 14 Sea Zone to Trans-Jordan
Place Units - Americans
1 carrier and 1 transport placed in 56 Sea Zone
1 fighter placed in 56 Sea Zone
1 armour placed in Western United States
Combat Move - Chinese
1 infantry moved from Chinghai to Ningxia
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Ningxia
Turn Complete - Americans
Americans collect 38 PUs; end with 40 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 45 PUs
Combat Hit Differential Summary :
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 2
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese roll 2,2 and gets 0 hits
Purchase Units - Japanese
Japanese buy 2 armour, 1 carrier, 1 destroyer and 2 submarines; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - Japanese
1 infantry moved from Manchuria to Buryatia S.S.R.
1 armour and 1 infantry moved from Japan to 62 Sea Zone
1 armour and 1 infantry moved from 62 Sea Zone to Buryatia S.S.R.
2 infantry moved from Suiyuan to Ningxia
1 bomber moved from Kwangtung to Ningxia
1 infantry moved from Hupeh to Ningxia
1 infantry moved from Hupeh to Sikang
1 fighter moved from French Indo-China Thailand to Sikang
1 fighter moved from Kiangsu to Ningxia
1 transport moved from 61 Sea Zone to 60 Sea Zone
1 infantry moved from Okinawa to 60 Sea Zone
1 infantry and 1 transport moved from 60 Sea Zone to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
2 infantry moved from 62 Sea Zone to Buryatia S.S.R.
1 fighter moved from Manchuria to Buryatia S.S.R.
1 fighter moved from Manchuria to Ningxia
Combat - Japanese
Battle in Buryatia S.S.R.
Japanese attack with 1 armour, 1 fighter and 4 infantry
Russians defend with 3 infantry
Japanese roll dice for 1 battleship in Buryatia S.S.R., round 2 : 1/1 hits
Japanese roll dice for 1 armour, 1 fighter and 4 infantry in Buryatia S.S.R., round 2 : 3/6 hits
Russians roll dice for 3 infantry in Buryatia S.S.R., round 2 : 2/3 hits
2 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Buryatia S.S.R.
Japanese win, taking Buryatia S.S.R. from Russians with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 3 infantry
Casualties for Japanese: 2 infantry
Battle in Ningxia
Japanese attack with 1 bomber, 2 fighters and 3 infantry
Chinese defend with 3 infantry
Japanese roll dice for 1 bomber, 2 fighters and 3 infantry in Ningxia, round 2 : 3/6 hits
Chinese roll dice for 3 infantry in Ningxia, round 2 : 0/3 hits
3 infantry owned by the Chinese lost in Ningxia
Japanese win, taking Ningxia from Chinese with 1 bomber, 2 fighters and 3 infantry remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantry
Battle in Sikang
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Sikang
retreated to Sikang
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 infantry moved from Fukien to Hupeh
2 infantry moved from Yunnan to Burma
2 fighters moved from 35 Sea Zone to Burma
1 fighter moved from Sikang to Burma
1 artillery moved from Fukien to Yunnan
1 infantry moved from Fukien to Yunnan
1 fighter moved from Buryatia S.S.R. to 62 Sea Zone
1 submarine moved from 53 Sea Zone to 60 Sea Zone
1 fighter moved from Ningxia to Hupeh
1 fighter moved from Ningxia to Hupeh
1 fighter moved from Hupeh to Yunnan
1 battleship and 1 carrier moved from 35 Sea Zone to 36 Sea Zone
1 bomber moved from Ningxia to French Indo-China Thailand
Place Units - Japanese
2 armour placed in French Indo-China Thailand
1 carrier, 1 destroyer and 2 submarines placed in 62 Sea Zone
Turn Complete - Japanese
Japanese collect 37 PUs; end with 37 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 42 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 47 PUs