Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
Savegame
Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup
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Game History
Round: 3 Purchase Units - Italians Italians buy 2 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Trans-Jordan to Persia Italians take Persia from British 1 armour moved from Persia to Caucasus 1 armour moved from Gibraltar to 13 Sea Zone 1 armour and 1 transport moved from 13 Sea Zone to 18 Sea Zone 1 armour moved from 18 Sea Zone to Brazil Italians take Brazil from Americans 1 fighter moved from Libya to Caucasus Combat - Italians Non Combat Move - Italians 1 transport moved from 15 Sea Zone to 14 Sea Zone 2 infantry moved from Italy to 14 Sea Zone 2 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone 2 infantry moved from 13 Sea Zone to Gibraltar 1 submarine moved from 14 Sea Zone to 12 Sea Zone 1 infantry moved from Trans-Jordan to Persia Place Units - Italians 2 armour, 1 fighter and 1 infantry placed in Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 20 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 25 PUs
I3.tsvg [I3.tsvg]
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 3 Research Technology - Americans Americans spend 0 on tech rolls Americans rolls : 1/1 hits, 0.00 expected hits Americans removing all Technology Tokens after successful research. Americans discover AA Radar Activate Technology - Americans Americans activating AA Radar Purchase Units - Americans Americans buy 2 armour, 1 artillery, 1 carrier, 1 destroyer, 2 submarines and 1 transport; Remaining resources: 0 techTokens; 0 PUs; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 2 infantry moved from Solomon Islands to 46 Sea Zone 2 infantry and 1 transport moved from 46 Sea Zone to 53 Sea Zone 2 infantry moved from 53 Sea Zone to Hawaiian Islands 1 battleship moved from 46 Sea Zone to 53 Sea Zone 1 transport moved from 46 Sea Zone to 53 Sea Zone 1 destroyer moved from 46 Sea Zone to 53 Sea Zone 1 cruiser moved from 46 Sea Zone to 53 Sea Zone 1 destroyer moved from 10 Sea Zone to 12 Sea Zone 2 fighters moved from 10 Sea Zone to 12 Sea Zone 1 submarine moved from 10 Sea Zone to 18 Sea Zone 1 bomber moved from United Kingdom to 11 Sea Zone 1 bomber moved from United Kingdom to Caucasus 1 fighter moved from Eastern United States to 11 Sea Zone Combat - Americans Strategic bombing raid in Caucasus AA fire in Caucasus : 0/1 hits, 0.17 expected hits Bombing raid in Caucasus rolls: 4 and causes: 4 damage to unit: factory Bombing raid in Caucasus causes 4 damage total. Battle in 18 Sea Zone Americans attack with 1 submarine Italians defend with 1 transport 1 transport owned by the Italians lost in 18 Sea Zone Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in 11 Sea Zone Americans attack with 1 bomber and 1 fighter Germans defend with 1 destroyer Americans roll dice for 1 bomber and 1 fighter in 11 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Germans roll dice for 1 destroyer in 11 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 11 Sea Zone Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in 12 Sea Zone Americans attack with 1 destroyer and 2 fighters Germans defend with 1 submarine; Italians defend with 1 submarine Americans roll dice for 1 destroyer and 2 fighters in 12 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Germans roll dice for 2 submarines in 12 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 1 submarine owned by the Germans and 1 submarine owned by the Italians lost in 12 Sea Zone Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 12 Casualties for Germans: 1 submarine Casualties for Italians: 1 submarine Non Combat Move - Americans 1 bomber moved from 11 Sea Zone to United Kingdom 1 cruiser moved from 10 Sea Zone to 12 Sea Zone 1 carrier moved from 10 Sea Zone to 12 Sea Zone 1 fighter moved from 11 Sea Zone to Eastern United States 1 bomber moved from Caucasus to Russia Place Units - Americans 1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 56 Sea Zone 2 armour and 1 artillery placed in Western United States Turn Complete - Americans Americans collect 35 PUs; end with 35 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 40 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 45 PUs
Combat Hit Differential Summary :
Germans : -0.67 Americans rolls : : 1.00 Americans : 1.17 AA fire in Caucasus : : -0.17
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Game History
Round: 4 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese rolls : 0/1 hits Purchase Units - Japanese Japanese buy 2 armour, 1 artillery, 2 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Japanese 1 infantry moved from Chinghai to Kazakh S.S.R. 2 submarines moved from 50 Sea Zone to 53 Sea Zone 1 destroyer moved from 50 Sea Zone to 53 Sea Zone 1 battleship moved from 50 Sea Zone to 53 Sea Zone 2 fighters moved from 50 Sea Zone to 53 Sea Zone 1 bomber moved from Japan to 53 Sea Zone 1 carrier moved from 50 Sea Zone to 53 Sea Zone 1 bomber moved from French Indo-China Thailand to Kazakh S.S.R. 1 infantry moved from Stanovoj Chrebet to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 artillery and 1 infantry moved from Japan to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 artillery and 1 infantry moved from 63 Sea Zone to Soviet Far East 1 artillery moved from Stanovoj Chrebet to Soviet Far East 1 armour, 1 artillery and 2 infantry moved from Philippine Islands to 50 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 50 Sea Zone to 39 Sea Zone 2 infantry moved from 39 Sea Zone to Australia 1 armour and 1 artillery moved from 39 Sea Zone to Australia 1 battleship moved from 35 Sea Zone to 39 Sea Zone Combat - Japanese Battle in Australia Japanese attack with 1 armour, 1 artillery and 2 infantry British defend with 1 aaGun and 3 infantry; Americans defend with 1 bomber Japanese roll dice for 1 battleship in Australia, round 2 : 1/1 hits Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Australia, round 2 : 0/4 hits British roll dice for 1 bomber and 3 infantry in Australia, round 2 : 0/4 hits 1 bomber owned by the Americans lost in Australia Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Australia, round 3 : 2/4 hits British roll dice for 3 infantry in Australia, round 3 : 2/3 hits 2 infantry owned by the Japanese and 2 infantry owned by the British lost in Australia Japanese roll dice for 1 armour and 1 artillery in Australia, round 4 : 2/2 hits British roll dice for 1 infantry in Australia, round 4 : 0/1 hits 1 infantry owned by the British lost in Australia Japanese win, taking Australia from British with 1 armour and 1 artillery remaining. Battle score for attacker is 15 Casualties for British: 3 infantry Casualties for Americans: 1 bomber Casualties for Japanese: 2 infantry Battle in Kazakh S.S.R. Japanese attack with 1 bomber and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Kazakh S.S.R., round 2 : 0/2 hits Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits Japanese roll dice for 1 bomber and 1 infantry in Kazakh S.S.R., round 3 : 2/2 hits Russians roll dice for 1 infantry in Kazakh S.S.R., round 3 : 0/1 hits 1 infantry owned by the Russians lost in Kazakh S.S.R. Japanese win, taking Kazakh S.S.R. from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 53 Sea Zone Japanese attack with 1 battleship, 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 2 submarines Americans defend with 1 battleship, 1 cruiser, 1 destroyer and 2 transports Japanese roll dice for 2 submarines in 53 Sea Zone, round 2 : 0/2 hits Japanese roll dice for 1 battleship, 1 bomber, 1 carrier, 1 destroyer and 2 fighters in 53 Sea Zone, round 2 : 1/6 hits Units damaged: 1 battleship owned by the Americans Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 2 transports in 53 Sea Zone, round 2 : 0/3 hits Japanese roll dice for 2 submarines in 53 Sea Zone, round 3 : 0/2 hits Japanese roll dice for 1 battleship, 1 bomber, 1 carrier, 1 destroyer and 2 fighters in 53 Sea Zone, round 3 : 2/6 hits Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 2 transports in 53 Sea Zone, round 3 : 2/3 hits Units damaged: 1 battleship owned by the Japanese 1 submarine owned by the Japanese, 1 cruiser owned by the Americans and 1 destroyer owned by the Americans lost in 53 Sea Zone Japanese roll dice for 1 submarine in 53 Sea Zone, round 4 : 1/1 hits 1 battleship owned by the Americans lost in 53 Sea Zone Japanese roll dice for 1 battleship, 1 bomber, 1 carrier, 1 destroyer and 2 fighters in 53 Sea Zone, round 4 : 2/6 hits 2 transports owned by the Americans lost in 53 Sea Zone Japanese win with 1 battleship, 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 48 Casualties for Americans: 1 battleship, 1 cruiser, 1 destroyer and 2 transports Casualties for Japanese: 1 submarine Battle in Soviet Far East Japanese attack with 2 artilleries and 1 infantry Russians defend with 2 infantry Japanese roll dice for 2 artilleries and 1 infantry in Soviet Far East, round 2 : 0/3 hits Russians roll dice for 2 infantry in Soviet Far East, round 2 : 1/2 hits 1 artillery owned by the Japanese lost in Soviet Far East Japanese roll dice for 1 artillery and 1 infantry in Soviet Far East, round 3 : 1/2 hits Russians roll dice for 2 infantry in Soviet Far East, round 3 : 1/2 hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Soviet Far East Japanese roll dice for 1 artillery in Soviet Far East, round 4 : 0/1 hits Russians roll dice for 1 infantry in Soviet Far East, round 4 : 0/1 hits Japanese roll dice for 1 artillery in Soviet Far East, round 5 : 0/1 hits Russians roll dice for 1 infantry in Soviet Far East, round 5 : 0/1 hits Japanese roll dice for 1 artillery in Soviet Far East, round 6 : 0/1 hits Russians roll dice for 1 infantry in Soviet Far East, round 6 : 0/1 hits Japanese roll dice for 1 artillery in Soviet Far East, round 7 : 0/1 hits Russians roll dice for 1 infantry in Soviet Far East, round 7 : 0/1 hits Japanese roll dice for 1 artillery in Soviet Far East, round 8 : 0/1 hits Russians roll dice for 1 infantry in Soviet Far East, round 8 : 0/1 hits Japanese roll dice for 1 artillery in Soviet Far East, round 9 : 1/1 hits Russians roll dice for 1 infantry in Soviet Far East, round 9 : 1/1 hits 1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Soviet Far East Russians win with no units remaining. Battle score for attacker is -5 Casualties for Russians: 2 infantry Casualties for Japanese: 2 artilleries and 1 infantry Non Combat Move - Japanese 1 bomber moved from 53 Sea Zone to 51 Sea Zone 1 bomber moved from 51 Sea Zone to Caroline Islands 1 fighter moved from French Indo-China Thailand to Caucasus 1 bomber moved from Kazakh S.S.R. to Caucasus 1 armour moved from India to Caucasus 1 infantry moved from Ningxia to Chinghai 1 submarine moved from 62 Sea Zone to 51 Sea Zone 1 armour moved from French Indo-China Thailand to Sikang Place Units - Japanese 1 armour, 1 fighter and 1 infantry placed in India Japanese undo move 1. 1 armour and 1 infantry placed in India 1 fighter placed in 35 Sea Zone 1 armour and 1 fighter placed in French Indo-China Thailand Japanese undo move 3. 1 armour and 1 artillery placed in French Indo-China Thailand Japanese undo move 3. 1 armour and 1 fighter placed in French Indo-China Thailand 1 artillery and 1 infantry placed in Japan 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 48 PUs; end with 48 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 53 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 58 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 63 PUs 1 unit repaired.
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 4 Purchase Units - Russians Russians buy 1 armour and 5 infantry; Remaining resources: 3 PUs; Combat Move - Russians 1 infantry moved from Novosibirsk to Evenki National Okrug 2 infantry moved from Russia to Archangel 1 bomber moved from Russia to Archangel Combat - Russians Battle in Archangel Russians attack with 1 bomber and 2 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 bomber and 2 infantry in Archangel, round 2 : 1/3 hits, 1.00 expected hits Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Archangel Russians roll dice for 1 bomber and 2 infantry in Archangel, round 3 : 1/3 hits, 1.00 expected hits Germans roll dice for 1 artillery in Archangel, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - Russians 1 bomber moved from Archangel to Russia Place Units - Russians 1 armour and 5 infantry placed in Russia Turn Complete - Russians Russians collect 13 PUs; end with 16 PUs
Combat Hit Differential Summary :
Germans : -1.00 Russians : 0.00
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Game History
Round: 4 Research Technology - Germans Germans spend 0 on tech rolls Germans rolls : 0/1 hits Purchase Units - Germans Germans repair damage of 4x factory; Remaining resources: 58 PUs; 1 techTokens; Germans buy 2 artilleries, 1 bomber, 2 fighters, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Germans 2 fighters moved from 13 Sea Zone to 12 Sea Zone 1 cruiser moved from 13 Sea Zone to 12 Sea Zone 1 fighter moved from Germany to 12 Sea Zone 1 bomber moved from Germany to 12 Sea Zone 1 armour moved from Egypt to Belgian Congo Germans take Anglo-Egypt Sudan from British Germans take Belgian Congo from British 1 bomber moved from Trans-Jordan to 12 Sea Zone 1 carrier moved from 13 Sea Zone to 12 Sea Zone 1 armour moved from Caucasus to Novosibirsk 2 fighters moved from East Poland to Archangel 1 fighter moved from East Poland to Novosibirsk 2 infantry moved from Karelia S.S.R. to Archangel Combat - Germans Battle in Novosibirsk Germans attack with 1 armour and 1 fighter Russians defend with 1 infantry Germans roll dice for 1 armour and 1 fighter in Novosibirsk, round 2 : 2/2 hits Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits 1 infantry owned by the Russians lost in Novosibirsk Germans win, taking Novosibirsk from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 2 fighters and 2 infantry Russians defend with 2 infantry Germans roll dice for 2 fighters and 2 infantry in Archangel, round 2 : 1/4 hits Russians roll dice for 2 infantry in Archangel, round 2 : 2/2 hits 2 infantry owned by the Germans and 1 infantry owned by the Russians lost in Archangel Germans roll dice for 2 fighters in Archangel, round 3 : 2/2 hits Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits 1 infantry owned by the Russians lost in Archangel Germans win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Battle in 12 Sea Zone Germans attack with 2 bombers, 1 carrier, 1 cruiser and 3 fighters Americans defend with 1 carrier, 1 cruiser, 1 destroyer and 2 fighters Germans roll dice for 2 bombers, 1 carrier, 1 cruiser and 3 fighters in 12 Sea Zone, round 2 : 4/7 hits Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 12 Sea Zone, round 2 : 2/5 hits 1 carrier owned by the Americans, 1 fighter owned by the Germans, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 1 cruiser owned by the Germans and 1 fighter owned by the Americans lost in 12 Sea Zone Germans roll dice for 2 bombers, 1 carrier and 2 fighters in 12 Sea Zone, round 3 : 2/5 hits Americans roll dice for 1 fighter in 12 Sea Zone, round 3 : 1/1 hits 1 fighter owned by the Germans and 1 fighter owned by the Americans lost in 12 Sea Zone Germans win with 2 bombers, 1 carrier and 1 fighter remaining. Battle score for attacker is 22 Casualties for Germans: 1 cruiser and 2 fighters Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer and 2 fighters Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode 1 bomber moved from 12 Sea Zone to Germany 1 bomber moved from 12 Sea Zone to France 4 infantry moved from France to 13 Sea Zone 2 infantry moved from 13 Sea Zone to Gibraltar 2 infantry moved from 13 Sea Zone to Morocco Algeria 1 aaGun moved from Germany to France 1 artillery moved from Germany to France 1 infantry moved from Germany to France 1 armour moved from Belorussia to Karelia S.S.R. 1 infantry moved from Karelia S.S.R. to Belorussia 1 armour moved from Eastern Ukraine to Caucasus 1 infantry moved from Ukraine to Eastern Ukraine 2 armour moved from East Poland to Caucasus 2 fighters moved from Archangel to Karelia S.S.R. 1 armour moved from Germany to East Poland 1 fighter moved from Novosibirsk to Chinghai Place Units - Germans 1 submarine placed in 5 Sea Zone 1 artillery and 1 infantry placed in Karelia S.S.R. 1 artillery, 2 fighters and 1 infantry placed in Caucasus Germans undo move 3. 1 artillery and 3 infantry placed in Caucasus 1 bomber and 2 fighters placed in Germany Germans undo move 4. Germans undo move 3. 1 artillery, 1 fighter and 2 infantry placed in Caucasus 1 bomber, 1 fighter and 1 infantry placed in Germany Turn Complete - Germans Germans collect 49 PUs; end with 49 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 64 PUs
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TripleA Turn Summary: British round 4
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 4 Purchase Units - British British buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 3 PUs; Combat Move - British 3 fighters moved from United Kingdom to Russia 1 fighter moved from United Kingdom to Russia 1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 21 Sea Zone Combat - British Non Combat Move - British Place Units - British 1 carrier, 1 destroyer and 1 transport placed in 2 Sea Zone Turn Complete - British British collect 20 PUs; end with 23 PUs
Combat Hit Differential Summary :
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Game History
Round: 4 Purchase Units - Italians Italians buy 2 destroyers and 1 transport; Remaining resources: 2 PUs; Combat Move - Italians 1 battleship moved from 13 Sea Zone to 12 Sea Zone 1 fighter moved from Italy to 12 Sea Zone Non Combat Move - Italians 2 armour moved from Italy to Bulgaria Romania 1 infantry moved from Persia to Caucasus 2 infantry moved from Italy to Balkans Place Units - Italians 2 destroyers and 1 transport placed in 14 Sea Zone Turn Complete - Italians Italians collect 15 PUs; end with 17 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 27 PUs
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 4 Purchase Units - Americans Americans buy 1 battleship, 1 fighter and 2 transports; Remaining resources: 0 techTokens; 1 PUs; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 1 bomber moved from United Kingdom to Belorussia 1 bomber moved from Russia to Eastern Ukraine 1 fighter moved from Eastern United States to 56 Sea Zone 2 transports moved from 10 Sea Zone to 1 Sea Zone 1 submarine moved from 18 Sea Zone to 12 Sea Zone Combat - Americans Battle in Belorussia Americans attack with 1 bomber Germans defend with 1 infantry Americans roll dice for 1 bomber in Belorussia, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belorussia Americans win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in 12 Sea Zone Americans attack with 1 submarine Germans defend with 1 carrier and 1 fighter; Italians defend with 1 battleship and 1 fighter 1 submarine owned by the Americans Submerged Battle in Eastern Ukraine Americans attack with 1 bomber Germans defend with 1 infantry Americans roll dice for 1 bomber in Eastern Ukraine, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 infantry in Eastern Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Eastern Ukraine Americans winGermans win with 1 battleship, 1 carrier and 2 fighters remaining with 1 bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans 1 bomber moved from Eastern Ukraine to Russia 1 bomber moved from Belorussia to Russia Place Units - Americans 1 battleship, 1 fighter and 2 transports placed in 56 Sea Zone Turn Complete - Americans Americans collect 35 PUs; end with 36 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 41 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 46 PUs
Combat Hit Differential Summary :
Germans : -0.67 Americans : 0.67
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@gribble
Game HistoryRound: 5 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese roll 1,2 and gets 0 hits Purchase Units - Japanese Japanese buy 1 armour, 1 bomber, 1 fighter, 4 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Japanese 1 infantry moved from Yakut S.S.R. to Evenki National Okrug 1 bomber moved from Caucasus to Evenki National Okrug 1 artillery moved from Australia to 39 Sea Zone 1 artillery and 1 transport moved from 39 Sea Zone to 48 Sea Zone 1 infantry moved from New Guinea to 48 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 48 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from 46 Sea Zone to Solomon Islands 1 armour moved from Australia to 39 Sea Zone 1 armour and 1 transport moved from 39 Sea Zone to 46 Sea Zone 1 armour moved from 46 Sea Zone to Solomon Islands 2 fighters moved from 53 Sea Zone to Solomon Islands 1 battleship moved from 39 Sea Zone to 46 Sea Zone 1 transport moved from 63 Sea Zone to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from 63 Sea Zone to Soviet Far East Japanese take Soviet Far East from Russians 1 bomber moved from Caroline Islands to Solomon Islands 1 battleship moved from 53 Sea Zone to 46 Sea Zone 1 infantry moved from India to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to French Madagascar Japanese take French Madagascar from British 1 fighter moved from Caucasus to Evenki National Okrug Combat - Japanese Battle in Evenki National Okrug Japanese attack with 1 bomber, 1 fighter and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Evenki National Okrug, round 2 : 1/3 hits Russians roll dice for 1 infantry in Evenki National Okrug, round 2 : 0/1 hits 1 infantry owned by the Russians lost in Evenki National Okrug Japanese win, taking Evenki National Okrug from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Solomon Islands Japanese attack with 1 armour, 1 artillery, 1 bomber, 2 fighters and 1 infantry Americans defend with 2 infantry Japanese roll dice for 2 battleships in Solomon Islands, round 2 : 2/2 hits British roll dice for 2 infantry in Solomon Islands, round 2 : 0/2 hits 2 infantry owned by the Americans lost in Solomon Islands Japanese win, taking Solomon Islands from British with 1 armour, 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Non Combat Move - Japanese 1 submarine moved from 53 Sea Zone to 46 Sea Zone 1 carrier moved from 53 Sea Zone to 46 Sea Zone 2 fighters moved from Solomon Islands to 46 Sea Zone 1 submarine moved from 51 Sea Zone to 46 Sea Zone 1 bomber moved from Solomon Islands to New Guinea 1 armour moved from India to Caucasus 1 infantry moved from Kazakh S.S.R. to Caucasus 1 infantry moved from Chinghai to Kazakh S.S.R. 1 infantry moved from Sikang to Chinghai 1 armour moved from Sikang to Chinghai 1 fighter moved from Evenki National Okrug to Yakut S.S.R. 1 bomber moved from Evenki National Okrug to Caucasus 1 fighter moved from 35 Sea Zone to Caucasus 1 fighter moved from French Indo-China Thailand to Caucasus 1 aaGun moved from India to Persia 1 armour moved from French Indo-China Thailand to India 1 carrier moved from 35 Sea Zone to 15 Sea Zone 1 submarine moved from 62 Sea Zone to 51 Sea Zone 1 artillery and 1 infantry moved from Japan to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo-China Thailand Place Units - Japanese 1 armour and 2 infantry placed in India 1 transport placed in 36 Sea Zone 1 infantry placed in French Indo-China Thailand 1 bomber and 1 fighter placed in Japan 1 infantry placed in Japan 2 submarines placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 51 PUs; end with 51 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 56 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 61 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 5 Purchase Units - Russians Russians buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Russia to Novosibirsk 1 bomber moved from Russia to Novosibirsk 1 submarine moved from 16 Sea Zone to 15 Sea Zone Combat - Russians Battle in 15 Sea Zone Russians attack with 1 submarine Japanese defend with 1 carrier Russians roll dice for 1 submarine in 15 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 carrier in 15 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 submarine in 15 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 carrier in 15 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 submarine in 15 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 carrier owned by the Japanese lost in 15 Sea Zone Russians win with 1 submarine remaining. Battle score for attacker is 14 Casualties for Japanese: 1 carrier Battle in Novosibirsk Russians attack with 1 bomber and 1 infantry Germans defend with 1 armour Russians roll dice for 1 bomber and 1 infantry in Novosibirsk, round 2 : 2/2 hits, 0.83 expected hits Germans roll dice for 1 armour in Novosibirsk, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Novosibirsk Russians win with 1 bomber remaining. Battle score for attacker is 2 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Non Combat Move - Russians 1 bomber moved from Novosibirsk to Russia Place Units - Russians 5 infantry placed in Russia Turn Complete - Russians Russians collect 9 PUs; end with 10 PUs
Combat Hit Differential Summary :
Germans : 0.50 Russians : 1.17 Japanese : -0.67
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@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 5 Research Technology - Germans Germans spend 5 on tech rolls Germans roll 4,2 and gets 0 hits Purchase Units - Germans Germans buy 2 artilleries, 3 bombers, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Germans 1 fighter moved from 12 Sea Zone to 2 Sea Zone 2 bombers moved from Germany to 2 Sea Zone 1 armour moved from Karelia S.S.R. to Archangel Germans take Archangel from Russians 1 armour moved from Archangel to Russia 2 armour moved from Karelia S.S.R. to Russia 9 armour moved from Caucasus to Russia 2 infantry moved from Caucasus to Russia 1 artillery moved from Caucasus to Russia 1 armour moved from East Poland to Russia 2 fighters moved from Karelia S.S.R. to Russia 1 fighter moved from Caucasus to Russia 1 fighter moved from Germany to 1 Sea Zone 1 bomber moved from France to 2 Sea Zone 1 armour moved from Belgian Congo to French West Africa Germans take French Equatorial Africa from British Germans take French West Africa from British Combat - Germans Germans creates battle in territory 12 Sea Zone Battle in 1 Sea Zone Germans attack with 1 fighter Americans defend with 2 transports 2 transports owned by the Americans lost in 1 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Battle in 2 Sea Zone Germans attack with 3 bombers and 1 fighter British defend with 1 carrier, 1 destroyer and 1 transport Germans roll dice for 3 bombers and 1 fighter in 2 Sea Zone, round 2 : 0/4 hits British roll dice for 1 carrier, 1 destroyer and 1 transport in 2 Sea Zone, round 2 : 2/2 hits 1 bomber owned by the Germans and 1 fighter owned by the Germans lost in 2 Sea Zone Germans roll dice for 2 bombers in 2 Sea Zone, round 3 : 1/2 hits British roll dice for 1 carrier, 1 destroyer and 1 transport in 2 Sea Zone, round 3 : 1/2 hits 1 bomber owned by the Germans and 1 destroyer owned by the British lost in 2 Sea Zone Germans roll dice for 1 bomber in 2 Sea Zone, round 4 : 0/1 hits British roll dice for 1 carrier and 1 transport in 2 Sea Zone, round 4 : 0/1 hits Germans roll dice for 1 bomber in 2 Sea Zone, round 5 : 0/1 hits British roll dice for 1 carrier and 1 transport in 2 Sea Zone, round 5 : 1/1 hits 1 bomber owned by the Germans lost in 2 Sea Zone British win with 1 carrier and 1 transport remaining. Battle score for attacker is -38 Casualties for Germans: 3 bombers and 1 fighter Casualties for British: 1 destroyer Battle in Russia Germans attack with 13 armour, 1 artillery, 3 fighters and 2 infantry Russians defend with 1 aaGun, 4 armour, 1 bomber, 1 factory and 13 infantry; British defend with 8 fighters; Americans defend with 2 bombers AA fire in Russia : 0/3 hits Germans roll dice for 13 armour, 1 artillery, 3 fighters and 2 infantry in Russia, round 2 : 5/19 hits Russians roll dice for 4 armour, 3 bombers, 8 fighters and 13 infantry in Russia, round 2 : 9/28 hits 2 bombers owned by the Americans, 1 bomber owned by the Russians, 2 infantry owned by the Germans, 6 armour owned by the Germans, 1 artillery owned by the Germans and 2 infantry owned by the Russians lost in Russia 7 armour owned by the Germans retreated to Caucasus Russians win with 4 armour, 8 fighters and 11 infantry remaining. Battle score for attacker is 2 Casualties for Germans: 6 armour, 1 artillery and 2 infantry Casualties for Russians: 1 bomber and 2 infantry Casualties for Americans: 2 bombers Non Combat Move - Germans 1 submarine moved from 5 Sea Zone to 3 Sea Zone 2 infantry moved from Morocco Algeria to 13 Sea Zone 1 infantry moved from Gibraltar to 13 Sea Zone 3 infantry and 2 transports moved from 13 Sea Zone to 17 Sea Zone 3 infantry moved from 17 Sea Zone to French West Africa 1 infantry moved from Karelia S.S.R. to Archangel 3 fighters moved from Russia to Caucasus 1 artillery moved from Karelia S.S.R. to Belorussia 1 infantry moved from Germany to Poland 1 infantry moved from France to Germany 1 fighter moved from Chinghai to Karelia S.S.R. 1 carrier and 1 fighter moved from 12 Sea Zone to 1 Sea Zone Place Units - Germans 1 artillery and 3 infantry placed in Caucasus Germans undo move 1. 1 artillery and 3 infantry placed in Caucasus 3 bombers placed in Germany 1 artillery placed in Karelia S.S.R. Germans undo move 1. 1 artillery and 2 infantry placed in Caucasus 1 infantry placed in Karelia S.S.R. Germans undo move 4. 1 infantry placed in Caucasus 1 submarine placed in 4 Sea Zone Turn Complete - Germans Germans collect 53 PUs; end with 53 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 68 PUs
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@innohub
In Russia I took your Bombers as casualty if you prefer other as casualty feel free to edit and change to the ones you like to take.Cheers
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TripleA Turn Summary: British round 5
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 5 Purchase Units - British British buy 1 destroyer and 1 fighter; Remaining resources: 5 PUs; Combat Move - British 1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 22 Sea Zone 1 infantry moved from 22 Sea Zone to Brazil 1 artillery moved from 22 Sea Zone to Brazil Combat - British Battle in Brazil British attack with 1 artillery and 1 infantry Italians defend with 1 armour British roll dice for 1 artillery and 1 infantry in Brazil, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 armour in Brazil, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the British and 1 armour owned by the Italians lost in Brazil British win, taking Brazil from Italians with 1 artillery remaining. Battle score for attacker is 2 Casualties for British: 1 infantry Casualties for Italians: 1 armour Non Combat Move - British Place Units - British 1 destroyer and 1 fighter placed in 2 Sea Zone Turn Complete - British British collect 17 PUs; end with 22 PUs
Combat Hit Differential Summary :
British : 0.33 Italians : 0.50
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@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 5 Purchase Units - Italians Italians buy 1 armour, 1 bomber and 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Gibraltar to 13 Sea Zone 2 infantry and 1 transport moved from 13 Sea Zone to 18 Sea Zone 1 battleship moved from 12 Sea Zone to 18 Sea Zone 1 cruiser moved from 13 Sea Zone to 18 Sea Zone 2 infantry moved from 18 Sea Zone to Brazil 1 destroyer moved from 14 Sea Zone to 12 Sea Zone 1 cruiser moved from 13 Sea Zone to 12 Sea Zone 1 destroyer moved from 14 Sea Zone to 15 Sea Zone 1 fighter moved from Caucasus to 15 Sea Zone 1 fighter moved from 1 Sea Zone to 12 Sea Zone Combat - Italians Battle in 15 Sea Zone Italians attack with 1 destroyer and 1 fighter Russians defend with 1 submarine Italians roll dice for 1 destroyer and 1 fighter in 15 Sea Zone, round 2 : 0/2 hits Russians roll dice for 1 submarine in 15 Sea Zone, round 2 : 1/1 hits 1 destroyer owned by the Italians lost in 15 Sea Zone retreated to 15 Sea Zone Russians win with 1 submarine remaining. Battle score for attacker is -8 Casualties for Italians: 1 destroyer Battle in 12 Sea Zone Italians attack with 1 cruiser, 1 destroyer and 1 fighter Americans defend with 1 submarine Italians roll dice for 1 cruiser, 1 destroyer and 1 fighter in 12 Sea Zone, round 2 : 2/3 hits Americans roll dice for 1 submarine in 12 Sea Zone, round 2 : 1/1 hits 1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 12 Sea Zone Italians win with 1 cruiser and 1 fighter remaining. Battle score for attacker is -2 Casualties for Italians: 1 destroyer Casualties for Americans: 1 submarine Battle in Brazil Italians attack with 2 infantry British defend with 1 artillery Italians roll dice for 1 battleship and 1 cruiser in Brazil, round 2 : 2/2 hits Americans roll dice for 1 artillery in Brazil, round 2 : 0/1 hits 1 artillery owned by the British lost in Brazil Italians win, taking Brazil from Americans with 2 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Non Combat Move - Italians 2 infantry moved from Balkans to 14 Sea Zone 2 infantry and 1 transport moved from 14 Sea Zone to 12 Sea Zone 2 infantry moved from 12 Sea Zone to Gibraltar 2 armour moved from Bulgaria Romania to Caucasus 1 fighter moved from 15 Sea Zone to Caucasus 1 fighter moved from 12 Sea Zone to 1 Sea Zone Place Units - Italians 1 armour, 1 bomber and 1 fighter placed in Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 20 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 25 PUs
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 5 Purchase Units - Americans Americans buy 1 carrier, 1 cruiser, 1 destroyer and 1 fighter; Remaining resources: 0 techTokens; 2 PUs; Purchase Units - Chinese Chinese builds 0 units. Non Combat Move - Americans 1 fighter moved from Hawaiian Islands to 56 Sea Zone Place Units - Americans 1 carrier, 1 cruiser, 1 destroyer and 1 fighter placed in 56 Sea Zone Turn Complete - Americans Americans collect 35 PUs; end with 37 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 42 PUs
Combat Hit Differential Summary :
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@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 6 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese roll 4,1,5 and gets 0 hits Purchase Units - Japanese Japanese buy 3 armour, 1 carrier, 1 destroyer and 4 submarines; Remaining resources: 0 PUs; 3 techTokens; Combat Move - Japanese 1 bomber moved from Caucasus to Russia 1 infantry moved from Evenki National Okrug to Urals Japanese take Urals from Russians 1 infantry moved from French Madagascar to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 27 Sea Zone 1 infantry moved from 27 Sea Zone to Union of South Africa Japanese take Union of South Africa from British 1 artillery and 1 infantry moved from Solomon Islands to 46 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 57 Sea Zone 1 artillery and 1 infantry moved from 57 Sea Zone to Midway Combat - Japanese Strategic bombing raid in Russia AA fire in Russia : 0/1 hits Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: factory Bombing raid in Russia causes 3 damage total. Battle in Midway Japanese attack with 1 artillery and 1 infantry Americans defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Midway, round 2 : 1/2 hits Americans roll dice for 1 infantry in Midway, round 2 : 1/1 hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Midway Japanese win, taking Midway from Americans with 1 artillery remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Japanese 1 armour moved from Solomon Islands to 46 Sea Zone 1 armour, 2 battleships, 1 carrier, 2 fighters, 2 submarines and 1 transport moved from 46 Sea Zone to 51 Sea Zone 1 infantry moved from Caroline Islands to 51 Sea Zone 1 armour, 2 battleships, 1 carrier, 2 fighters, 1 infantry, 3 submarines and 1 transport moved from 51 Sea Zone to 60 Sea Zone 1 destroyer moved from 53 Sea Zone to 60 Sea Zone 2 submarines moved from 62 Sea Zone to 60 Sea Zone 2 armour moved from India to Caucasus 1 aaGun moved from Persia to Caucasus 1 infantry moved from Kazakh S.S.R. to Novosibirsk 1 infantry moved from Chinghai to Kazakh S.S.R. 1 armour moved from Chinghai to Caucasus 1 armour moved from Caucasus to Eastern Ukraine 2 infantry moved from India to Persia 1 artillery moved from French Indo-China Thailand to 36 Sea Zone 1 artillery and 2 transports moved from 36 Sea Zone to 50 Sea Zone 2 infantry moved from Philippine Islands to 50 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 50 Sea Zone to 60 Sea Zone 1 artillery and 3 infantry moved from 60 Sea Zone to Okinawa 1 infantry moved from Soviet Far East to Yakut S.S.R. 1 transport moved from 63 Sea Zone to 60 Sea Zone 2 infantry moved from French Indo-China Thailand to Fukien 1 fighter moved from Yakut S.S.R. to 62 Sea Zone 1 fighter moved from Japan to 62 Sea Zone 1 bomber moved from New Guinea to Okinawa 1 bomber moved from Japan to Soviet Far East 1 bomber moved from Russia to Yakut S.S.R. 1 bomber moved from Yakut S.S.R. to Soviet Far East Place Units - Japanese 1 carrier, 1 destroyer and 4 submarines placed in 62 Sea Zone 3 armour placed in India Turn Complete - Japanese Japanese collect 54 PUs; end with 54 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 59 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 64 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 6 Purchase Units - Russians Russians repair damage of 3x factory; Remaining resources: 7 PUs; Russians buy 2 infantry; Remaining resources: 1 PUs; Place Units - Russians 2 infantry placed in Russia Turn Complete - Russians Russians collect 6 PUs; end with 7 PUs
Combat Hit Differential Summary :
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I feel like I’m really getting stomped. This is the first time I’ve played the 42 setup and the first time I’ve really played as the Allies. Lots to learn!
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@gribble
No worry:man: experience will grow. I was stomped from time to time too.
I am happy to continue to play but when you prefer to start another new game please let me know -
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 6 Research Technology - Germans Germans spend 5 on tech rolls Germans roll 5,6,1 and gets 1 hit Germans removing all Technology Tokens after successful research. Germans discover Long Range Aircraft Activate Technology - Germans Germans activating Long Range Aircraft Purchase Units - Germans Germans buy 4 armour, 4 fighters and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 3 bombers moved from Germany to United Kingdom 1 armour moved from French West Africa to 17 Sea Zone 1 infantry moved from French West Africa to 17 Sea Zone 1 armour, 1 infantry and 2 transports moved from 17 Sea Zone to 12 Sea Zone 1 fighter moved from 1 Sea Zone to United Kingdom 1 fighter moved from Karelia S.S.R. to United Kingdom 1 fighter moved from Caucasus to United Kingdom 1 infantry moved from Gibraltar to 12 Sea Zone 1 armour, 2 infantry and 2 transports moved from 12 Sea Zone to 7 Sea Zone 1 artillery moved from France to 7 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 7 Sea Zone to United Kingdom Combat - Germans Battle in United Kingdom Germans attack with 1 armour, 1 artillery, 3 bombers, 3 fighters and 2 infantry British defend with 1 aaGun, 1 armour, 1 artillery, 1 factory and 6 infantry AA fire in United Kingdom : 1/6 hits 1 bomber owned by the Germans lost in United Kingdom Germans roll dice for 1 armour, 1 artillery, 2 bombers, 3 fighters and 2 infantry in United Kingdom, round 2 : 1/9 hits British roll dice for 1 armour, 1 artillery and 6 infantry in United Kingdom, round 2 : 1/8 hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in United Kingdom Germans roll dice for 1 armour, 1 artillery, 2 bombers, 3 fighters and 1 infantry in United Kingdom, round 3 : 5/8 hits British roll dice for 1 armour, 1 artillery and 5 infantry in United Kingdom, round 3 : 1/7 hits 1 infantry owned by the Germans and 5 infantry owned by the British lost in United Kingdom Germans roll dice for 1 armour, 1 artillery, 2 bombers and 3 fighters in United Kingdom, round 4 : 3/7 hits British roll dice for 1 armour and 1 artillery in United Kingdom, round 4 : 1/2 hits 1 armour owned by the British, 1 artillery owned by the British and 1 artillery owned by the Germans lost in United Kingdom Germans captures 22PUs while taking British capital Germans win, taking United Kingdom from British with 1 armour, 2 bombers and 3 fighters remaining. Battle score for attacker is 5 Casualties for Germans: 1 artillery, 1 bomber and 2 infantry Casualties for British: 1 armour, 1 artillery and 6 infantry Non Combat Move - Germans 1 carrier and 1 fighter moved from 1 Sea Zone to 7 Sea Zone 1 submarine moved from 3 Sea Zone to 7 Sea Zone 2 fighters moved from United Kingdom to 7 Sea Zone 1 submarine moved from 4 Sea Zone to 3 Sea Zone 2 bombers moved from United Kingdom to France 1 fighter moved from United Kingdom to France 2 fighters moved from Caucasus to France 1 aaGun moved from East Poland to Ukraine 1 infantry moved from Poland to Baltic States 1 fighter moved from 7 Sea Zone to France Place Units - Germans 3 armour placed in Caucasus 1 armour and 1 infantry placed in Karelia S.S.R. 4 fighters placed in Germany Turn Complete - Germans Germans collect 61 PUs; end with 83 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 88 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 93 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 98 PUs