Test summary from TripleA, engine version: 2.6.14470, time: 12:33:08 PM
Savegame
Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 4 Purchase Units - Americans Americans buy 1 battleship, 1 fighter and 2 transports; Remaining resources: 0 techTokens; 1 PUs; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 1 bomber moved from United Kingdom to Belorussia 1 bomber moved from Russia to Eastern Ukraine 1 fighter moved from Eastern United States to 56 Sea Zone 2 transports moved from 10 Sea Zone to 1 Sea Zone 1 submarine moved from 18 Sea Zone to 12 Sea Zone Combat - Americans Battle in Belorussia Americans attack with 1 bomber Germans defend with 1 infantry Americans roll dice for 1 bomber in Belorussia, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belorussia Americans win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in 12 Sea Zone Americans attack with 1 submarine Germans defend with 1 carrier and 1 fighter; Italians defend with 1 battleship and 1 fighter 1 submarine owned by the Americans Submerged Battle in Eastern Ukraine Americans attack with 1 bomber Germans defend with 1 infantry Americans roll dice for 1 bomber in Eastern Ukraine, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 infantry in Eastern Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Eastern Ukraine Americans winGermans win with 1 battleship, 1 carrier and 2 fighters remaining with 1 bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans 1 bomber moved from Eastern Ukraine to Russia 1 bomber moved from Belorussia to Russia Place Units - Americans 1 battleship, 1 fighter and 2 transports placed in 56 Sea Zone Turn Complete - Americans Americans collect 35 PUs; end with 36 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 41 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 46 PUs
Combat Hit Differential Summary :
Germans : -0.67 Americans : 0.67
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@gribble
Game HistoryRound: 5 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese roll 1,2 and gets 0 hits Purchase Units - Japanese Japanese buy 1 armour, 1 bomber, 1 fighter, 4 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Japanese 1 infantry moved from Yakut S.S.R. to Evenki National Okrug 1 bomber moved from Caucasus to Evenki National Okrug 1 artillery moved from Australia to 39 Sea Zone 1 artillery and 1 transport moved from 39 Sea Zone to 48 Sea Zone 1 infantry moved from New Guinea to 48 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 48 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from 46 Sea Zone to Solomon Islands 1 armour moved from Australia to 39 Sea Zone 1 armour and 1 transport moved from 39 Sea Zone to 46 Sea Zone 1 armour moved from 46 Sea Zone to Solomon Islands 2 fighters moved from 53 Sea Zone to Solomon Islands 1 battleship moved from 39 Sea Zone to 46 Sea Zone 1 transport moved from 63 Sea Zone to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from 63 Sea Zone to Soviet Far East Japanese take Soviet Far East from Russians 1 bomber moved from Caroline Islands to Solomon Islands 1 battleship moved from 53 Sea Zone to 46 Sea Zone 1 infantry moved from India to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to French Madagascar Japanese take French Madagascar from British 1 fighter moved from Caucasus to Evenki National Okrug Combat - Japanese Battle in Evenki National Okrug Japanese attack with 1 bomber, 1 fighter and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Evenki National Okrug, round 2 : 1/3 hits Russians roll dice for 1 infantry in Evenki National Okrug, round 2 : 0/1 hits 1 infantry owned by the Russians lost in Evenki National Okrug Japanese win, taking Evenki National Okrug from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Solomon Islands Japanese attack with 1 armour, 1 artillery, 1 bomber, 2 fighters and 1 infantry Americans defend with 2 infantry Japanese roll dice for 2 battleships in Solomon Islands, round 2 : 2/2 hits British roll dice for 2 infantry in Solomon Islands, round 2 : 0/2 hits 2 infantry owned by the Americans lost in Solomon Islands Japanese win, taking Solomon Islands from British with 1 armour, 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Non Combat Move - Japanese 1 submarine moved from 53 Sea Zone to 46 Sea Zone 1 carrier moved from 53 Sea Zone to 46 Sea Zone 2 fighters moved from Solomon Islands to 46 Sea Zone 1 submarine moved from 51 Sea Zone to 46 Sea Zone 1 bomber moved from Solomon Islands to New Guinea 1 armour moved from India to Caucasus 1 infantry moved from Kazakh S.S.R. to Caucasus 1 infantry moved from Chinghai to Kazakh S.S.R. 1 infantry moved from Sikang to Chinghai 1 armour moved from Sikang to Chinghai 1 fighter moved from Evenki National Okrug to Yakut S.S.R. 1 bomber moved from Evenki National Okrug to Caucasus 1 fighter moved from 35 Sea Zone to Caucasus 1 fighter moved from French Indo-China Thailand to Caucasus 1 aaGun moved from India to Persia 1 armour moved from French Indo-China Thailand to India 1 carrier moved from 35 Sea Zone to 15 Sea Zone 1 submarine moved from 62 Sea Zone to 51 Sea Zone 1 artillery and 1 infantry moved from Japan to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo-China Thailand Place Units - Japanese 1 armour and 2 infantry placed in India 1 transport placed in 36 Sea Zone 1 infantry placed in French Indo-China Thailand 1 bomber and 1 fighter placed in Japan 1 infantry placed in Japan 2 submarines placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 51 PUs; end with 51 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 56 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 61 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 5 Purchase Units - Russians Russians buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Russia to Novosibirsk 1 bomber moved from Russia to Novosibirsk 1 submarine moved from 16 Sea Zone to 15 Sea Zone Combat - Russians Battle in 15 Sea Zone Russians attack with 1 submarine Japanese defend with 1 carrier Russians roll dice for 1 submarine in 15 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 carrier in 15 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 submarine in 15 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 carrier in 15 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 submarine in 15 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 carrier owned by the Japanese lost in 15 Sea Zone Russians win with 1 submarine remaining. Battle score for attacker is 14 Casualties for Japanese: 1 carrier Battle in Novosibirsk Russians attack with 1 bomber and 1 infantry Germans defend with 1 armour Russians roll dice for 1 bomber and 1 infantry in Novosibirsk, round 2 : 2/2 hits, 0.83 expected hits Germans roll dice for 1 armour in Novosibirsk, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Novosibirsk Russians win with 1 bomber remaining. Battle score for attacker is 2 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Non Combat Move - Russians 1 bomber moved from Novosibirsk to Russia Place Units - Russians 5 infantry placed in Russia Turn Complete - Russians Russians collect 9 PUs; end with 10 PUs
Combat Hit Differential Summary :
Germans : 0.50 Russians : 1.17 Japanese : -0.67
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@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 5 Research Technology - Germans Germans spend 5 on tech rolls Germans roll 4,2 and gets 0 hits Purchase Units - Germans Germans buy 2 artilleries, 3 bombers, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Germans 1 fighter moved from 12 Sea Zone to 2 Sea Zone 2 bombers moved from Germany to 2 Sea Zone 1 armour moved from Karelia S.S.R. to Archangel Germans take Archangel from Russians 1 armour moved from Archangel to Russia 2 armour moved from Karelia S.S.R. to Russia 9 armour moved from Caucasus to Russia 2 infantry moved from Caucasus to Russia 1 artillery moved from Caucasus to Russia 1 armour moved from East Poland to Russia 2 fighters moved from Karelia S.S.R. to Russia 1 fighter moved from Caucasus to Russia 1 fighter moved from Germany to 1 Sea Zone 1 bomber moved from France to 2 Sea Zone 1 armour moved from Belgian Congo to French West Africa Germans take French Equatorial Africa from British Germans take French West Africa from British Combat - Germans Germans creates battle in territory 12 Sea Zone Battle in 1 Sea Zone Germans attack with 1 fighter Americans defend with 2 transports 2 transports owned by the Americans lost in 1 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Battle in 2 Sea Zone Germans attack with 3 bombers and 1 fighter British defend with 1 carrier, 1 destroyer and 1 transport Germans roll dice for 3 bombers and 1 fighter in 2 Sea Zone, round 2 : 0/4 hits British roll dice for 1 carrier, 1 destroyer and 1 transport in 2 Sea Zone, round 2 : 2/2 hits 1 bomber owned by the Germans and 1 fighter owned by the Germans lost in 2 Sea Zone Germans roll dice for 2 bombers in 2 Sea Zone, round 3 : 1/2 hits British roll dice for 1 carrier, 1 destroyer and 1 transport in 2 Sea Zone, round 3 : 1/2 hits 1 bomber owned by the Germans and 1 destroyer owned by the British lost in 2 Sea Zone Germans roll dice for 1 bomber in 2 Sea Zone, round 4 : 0/1 hits British roll dice for 1 carrier and 1 transport in 2 Sea Zone, round 4 : 0/1 hits Germans roll dice for 1 bomber in 2 Sea Zone, round 5 : 0/1 hits British roll dice for 1 carrier and 1 transport in 2 Sea Zone, round 5 : 1/1 hits 1 bomber owned by the Germans lost in 2 Sea Zone British win with 1 carrier and 1 transport remaining. Battle score for attacker is -38 Casualties for Germans: 3 bombers and 1 fighter Casualties for British: 1 destroyer Battle in Russia Germans attack with 13 armour, 1 artillery, 3 fighters and 2 infantry Russians defend with 1 aaGun, 4 armour, 1 bomber, 1 factory and 13 infantry; British defend with 8 fighters; Americans defend with 2 bombers AA fire in Russia : 0/3 hits Germans roll dice for 13 armour, 1 artillery, 3 fighters and 2 infantry in Russia, round 2 : 5/19 hits Russians roll dice for 4 armour, 3 bombers, 8 fighters and 13 infantry in Russia, round 2 : 9/28 hits 2 bombers owned by the Americans, 1 bomber owned by the Russians, 2 infantry owned by the Germans, 6 armour owned by the Germans, 1 artillery owned by the Germans and 2 infantry owned by the Russians lost in Russia 7 armour owned by the Germans retreated to Caucasus Russians win with 4 armour, 8 fighters and 11 infantry remaining. Battle score for attacker is 2 Casualties for Germans: 6 armour, 1 artillery and 2 infantry Casualties for Russians: 1 bomber and 2 infantry Casualties for Americans: 2 bombers Non Combat Move - Germans 1 submarine moved from 5 Sea Zone to 3 Sea Zone 2 infantry moved from Morocco Algeria to 13 Sea Zone 1 infantry moved from Gibraltar to 13 Sea Zone 3 infantry and 2 transports moved from 13 Sea Zone to 17 Sea Zone 3 infantry moved from 17 Sea Zone to French West Africa 1 infantry moved from Karelia S.S.R. to Archangel 3 fighters moved from Russia to Caucasus 1 artillery moved from Karelia S.S.R. to Belorussia 1 infantry moved from Germany to Poland 1 infantry moved from France to Germany 1 fighter moved from Chinghai to Karelia S.S.R. 1 carrier and 1 fighter moved from 12 Sea Zone to 1 Sea Zone Place Units - Germans 1 artillery and 3 infantry placed in Caucasus Germans undo move 1. 1 artillery and 3 infantry placed in Caucasus 3 bombers placed in Germany 1 artillery placed in Karelia S.S.R. Germans undo move 1. 1 artillery and 2 infantry placed in Caucasus 1 infantry placed in Karelia S.S.R. Germans undo move 4. 1 infantry placed in Caucasus 1 submarine placed in 4 Sea Zone Turn Complete - Germans Germans collect 53 PUs; end with 53 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 68 PUs
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@innohub
In Russia I took your Bombers as casualty if you prefer other as casualty feel free to edit and change to the ones you like to take.Cheers
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TripleA Turn Summary: British round 5
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 5 Purchase Units - British British buy 1 destroyer and 1 fighter; Remaining resources: 5 PUs; Combat Move - British 1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 22 Sea Zone 1 infantry moved from 22 Sea Zone to Brazil 1 artillery moved from 22 Sea Zone to Brazil Combat - British Battle in Brazil British attack with 1 artillery and 1 infantry Italians defend with 1 armour British roll dice for 1 artillery and 1 infantry in Brazil, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 armour in Brazil, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the British and 1 armour owned by the Italians lost in Brazil British win, taking Brazil from Italians with 1 artillery remaining. Battle score for attacker is 2 Casualties for British: 1 infantry Casualties for Italians: 1 armour Non Combat Move - British Place Units - British 1 destroyer and 1 fighter placed in 2 Sea Zone Turn Complete - British British collect 17 PUs; end with 22 PUs
Combat Hit Differential Summary :
British : 0.33 Italians : 0.50
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@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 5 Purchase Units - Italians Italians buy 1 armour, 1 bomber and 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Gibraltar to 13 Sea Zone 2 infantry and 1 transport moved from 13 Sea Zone to 18 Sea Zone 1 battleship moved from 12 Sea Zone to 18 Sea Zone 1 cruiser moved from 13 Sea Zone to 18 Sea Zone 2 infantry moved from 18 Sea Zone to Brazil 1 destroyer moved from 14 Sea Zone to 12 Sea Zone 1 cruiser moved from 13 Sea Zone to 12 Sea Zone 1 destroyer moved from 14 Sea Zone to 15 Sea Zone 1 fighter moved from Caucasus to 15 Sea Zone 1 fighter moved from 1 Sea Zone to 12 Sea Zone Combat - Italians Battle in 15 Sea Zone Italians attack with 1 destroyer and 1 fighter Russians defend with 1 submarine Italians roll dice for 1 destroyer and 1 fighter in 15 Sea Zone, round 2 : 0/2 hits Russians roll dice for 1 submarine in 15 Sea Zone, round 2 : 1/1 hits 1 destroyer owned by the Italians lost in 15 Sea Zone retreated to 15 Sea Zone Russians win with 1 submarine remaining. Battle score for attacker is -8 Casualties for Italians: 1 destroyer Battle in 12 Sea Zone Italians attack with 1 cruiser, 1 destroyer and 1 fighter Americans defend with 1 submarine Italians roll dice for 1 cruiser, 1 destroyer and 1 fighter in 12 Sea Zone, round 2 : 2/3 hits Americans roll dice for 1 submarine in 12 Sea Zone, round 2 : 1/1 hits 1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 12 Sea Zone Italians win with 1 cruiser and 1 fighter remaining. Battle score for attacker is -2 Casualties for Italians: 1 destroyer Casualties for Americans: 1 submarine Battle in Brazil Italians attack with 2 infantry British defend with 1 artillery Italians roll dice for 1 battleship and 1 cruiser in Brazil, round 2 : 2/2 hits Americans roll dice for 1 artillery in Brazil, round 2 : 0/1 hits 1 artillery owned by the British lost in Brazil Italians win, taking Brazil from Americans with 2 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Non Combat Move - Italians 2 infantry moved from Balkans to 14 Sea Zone 2 infantry and 1 transport moved from 14 Sea Zone to 12 Sea Zone 2 infantry moved from 12 Sea Zone to Gibraltar 2 armour moved from Bulgaria Romania to Caucasus 1 fighter moved from 15 Sea Zone to Caucasus 1 fighter moved from 12 Sea Zone to 1 Sea Zone Place Units - Italians 1 armour, 1 bomber and 1 fighter placed in Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 20 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 25 PUs
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 5 Purchase Units - Americans Americans buy 1 carrier, 1 cruiser, 1 destroyer and 1 fighter; Remaining resources: 0 techTokens; 2 PUs; Purchase Units - Chinese Chinese builds 0 units. Non Combat Move - Americans 1 fighter moved from Hawaiian Islands to 56 Sea Zone Place Units - Americans 1 carrier, 1 cruiser, 1 destroyer and 1 fighter placed in 56 Sea Zone Turn Complete - Americans Americans collect 35 PUs; end with 37 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 42 PUs
Combat Hit Differential Summary :
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@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 6 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese roll 4,1,5 and gets 0 hits Purchase Units - Japanese Japanese buy 3 armour, 1 carrier, 1 destroyer and 4 submarines; Remaining resources: 0 PUs; 3 techTokens; Combat Move - Japanese 1 bomber moved from Caucasus to Russia 1 infantry moved from Evenki National Okrug to Urals Japanese take Urals from Russians 1 infantry moved from French Madagascar to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 27 Sea Zone 1 infantry moved from 27 Sea Zone to Union of South Africa Japanese take Union of South Africa from British 1 artillery and 1 infantry moved from Solomon Islands to 46 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 57 Sea Zone 1 artillery and 1 infantry moved from 57 Sea Zone to Midway Combat - Japanese Strategic bombing raid in Russia AA fire in Russia : 0/1 hits Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: factory Bombing raid in Russia causes 3 damage total. Battle in Midway Japanese attack with 1 artillery and 1 infantry Americans defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Midway, round 2 : 1/2 hits Americans roll dice for 1 infantry in Midway, round 2 : 1/1 hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Midway Japanese win, taking Midway from Americans with 1 artillery remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Japanese 1 armour moved from Solomon Islands to 46 Sea Zone 1 armour, 2 battleships, 1 carrier, 2 fighters, 2 submarines and 1 transport moved from 46 Sea Zone to 51 Sea Zone 1 infantry moved from Caroline Islands to 51 Sea Zone 1 armour, 2 battleships, 1 carrier, 2 fighters, 1 infantry, 3 submarines and 1 transport moved from 51 Sea Zone to 60 Sea Zone 1 destroyer moved from 53 Sea Zone to 60 Sea Zone 2 submarines moved from 62 Sea Zone to 60 Sea Zone 2 armour moved from India to Caucasus 1 aaGun moved from Persia to Caucasus 1 infantry moved from Kazakh S.S.R. to Novosibirsk 1 infantry moved from Chinghai to Kazakh S.S.R. 1 armour moved from Chinghai to Caucasus 1 armour moved from Caucasus to Eastern Ukraine 2 infantry moved from India to Persia 1 artillery moved from French Indo-China Thailand to 36 Sea Zone 1 artillery and 2 transports moved from 36 Sea Zone to 50 Sea Zone 2 infantry moved from Philippine Islands to 50 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 50 Sea Zone to 60 Sea Zone 1 artillery and 3 infantry moved from 60 Sea Zone to Okinawa 1 infantry moved from Soviet Far East to Yakut S.S.R. 1 transport moved from 63 Sea Zone to 60 Sea Zone 2 infantry moved from French Indo-China Thailand to Fukien 1 fighter moved from Yakut S.S.R. to 62 Sea Zone 1 fighter moved from Japan to 62 Sea Zone 1 bomber moved from New Guinea to Okinawa 1 bomber moved from Japan to Soviet Far East 1 bomber moved from Russia to Yakut S.S.R. 1 bomber moved from Yakut S.S.R. to Soviet Far East Place Units - Japanese 1 carrier, 1 destroyer and 4 submarines placed in 62 Sea Zone 3 armour placed in India Turn Complete - Japanese Japanese collect 54 PUs; end with 54 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 59 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 64 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 6 Purchase Units - Russians Russians repair damage of 3x factory; Remaining resources: 7 PUs; Russians buy 2 infantry; Remaining resources: 1 PUs; Place Units - Russians 2 infantry placed in Russia Turn Complete - Russians Russians collect 6 PUs; end with 7 PUs
Combat Hit Differential Summary :
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I feel like I’m really getting stomped. This is the first time I’ve played the 42 setup and the first time I’ve really played as the Allies. Lots to learn!
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@gribble
No worry:man: experience will grow. I was stomped from time to time too.
I am happy to continue to play but when you prefer to start another new game please let me know -
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 6 Research Technology - Germans Germans spend 5 on tech rolls Germans roll 5,6,1 and gets 1 hit Germans removing all Technology Tokens after successful research. Germans discover Long Range Aircraft Activate Technology - Germans Germans activating Long Range Aircraft Purchase Units - Germans Germans buy 4 armour, 4 fighters and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 3 bombers moved from Germany to United Kingdom 1 armour moved from French West Africa to 17 Sea Zone 1 infantry moved from French West Africa to 17 Sea Zone 1 armour, 1 infantry and 2 transports moved from 17 Sea Zone to 12 Sea Zone 1 fighter moved from 1 Sea Zone to United Kingdom 1 fighter moved from Karelia S.S.R. to United Kingdom 1 fighter moved from Caucasus to United Kingdom 1 infantry moved from Gibraltar to 12 Sea Zone 1 armour, 2 infantry and 2 transports moved from 12 Sea Zone to 7 Sea Zone 1 artillery moved from France to 7 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 7 Sea Zone to United Kingdom Combat - Germans Battle in United Kingdom Germans attack with 1 armour, 1 artillery, 3 bombers, 3 fighters and 2 infantry British defend with 1 aaGun, 1 armour, 1 artillery, 1 factory and 6 infantry AA fire in United Kingdom : 1/6 hits 1 bomber owned by the Germans lost in United Kingdom Germans roll dice for 1 armour, 1 artillery, 2 bombers, 3 fighters and 2 infantry in United Kingdom, round 2 : 1/9 hits British roll dice for 1 armour, 1 artillery and 6 infantry in United Kingdom, round 2 : 1/8 hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in United Kingdom Germans roll dice for 1 armour, 1 artillery, 2 bombers, 3 fighters and 1 infantry in United Kingdom, round 3 : 5/8 hits British roll dice for 1 armour, 1 artillery and 5 infantry in United Kingdom, round 3 : 1/7 hits 1 infantry owned by the Germans and 5 infantry owned by the British lost in United Kingdom Germans roll dice for 1 armour, 1 artillery, 2 bombers and 3 fighters in United Kingdom, round 4 : 3/7 hits British roll dice for 1 armour and 1 artillery in United Kingdom, round 4 : 1/2 hits 1 armour owned by the British, 1 artillery owned by the British and 1 artillery owned by the Germans lost in United Kingdom Germans captures 22PUs while taking British capital Germans win, taking United Kingdom from British with 1 armour, 2 bombers and 3 fighters remaining. Battle score for attacker is 5 Casualties for Germans: 1 artillery, 1 bomber and 2 infantry Casualties for British: 1 armour, 1 artillery and 6 infantry Non Combat Move - Germans 1 carrier and 1 fighter moved from 1 Sea Zone to 7 Sea Zone 1 submarine moved from 3 Sea Zone to 7 Sea Zone 2 fighters moved from United Kingdom to 7 Sea Zone 1 submarine moved from 4 Sea Zone to 3 Sea Zone 2 bombers moved from United Kingdom to France 1 fighter moved from United Kingdom to France 2 fighters moved from Caucasus to France 1 aaGun moved from East Poland to Ukraine 1 infantry moved from Poland to Baltic States 1 fighter moved from 7 Sea Zone to France Place Units - Germans 3 armour placed in Caucasus 1 armour and 1 infantry placed in Karelia S.S.R. 4 fighters placed in Germany Turn Complete - Germans Germans collect 61 PUs; end with 83 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 88 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 93 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 98 PUs
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Got some lucky dices in this key battle:helmet_with_white_cross:
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I had some good dice rolls the previous turn with the British, and you had them this turn. I think the game’s pretty much done. I got stomped too much, too early, and couldn’t recover worth a hoot.
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Thank you! It was a good game. Would you like to have another game?
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Sure thing. Could you set it up?
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I made a mistake on the starting game… I forgot that the plane cannot retreat since it has moved 4 territories already. I will resort this to forum dice (keep fighting)…
Not an ideal start for J1…
:dice 6: Axis
:dice 6: Allies -
Sorry for the confusion…I was in the middle of leaving and was not able to finish it. I couldn’t find out the saved file, unfortunately, so I tried to buy the same things and repeated the moves. Similar Pearl Harbor combat result… Please let me know for any questions.J1.tsvg
Game History
Round: 1 Research Technology - Japanese Japanese spend 5 on tech rolls Purchase Units - Japanese Japanese buy 1 factory and 1 transport; Remaining resources: 4 PUs; 1 techTokens; Combat Move - Japanese 1 submarine moved from 46 Sea Zone to 53 Sea Zone 1 destroyer moved from 51 Sea Zone to 53 Sea Zone 2 fighters moved from 38 Sea Zone to 35 Sea Zone 1 battleship moved from 38 Sea Zone to 35 Sea Zone 1 carrier moved from 38 Sea Zone to 35 Sea Zone 2 infantry moved from French Indo-China Thailand to Yunnan 1 infantry moved from Kwangtung to Fukien 1 infantry moved from Kiangsu to Hupeh 1 infantry moved from Kiangsu to Hupeh 1 infantry moved from Kiangsu to Suiyuan 1 infantry moved from Manchuria to Suiyuan 1 fighter moved from Manchuria to Suiyuan 1 bomber moved from Japan to Yunnan 1 artillery and 1 infantry moved from Japan to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 artillery and 1 infantry moved from 61 Sea Zone to Fukien 1 fighter moved from French Indo-China Thailand to Yunnan 1 cruiser moved from 50 Sea Zone to 53 Sea Zone 1 fighter moved from 51 Sea Zone to 35 Sea Zone 1 fighter moved from Japan to 53 Sea Zone 1 infantry moved from Burma to Yunnan 1 fighter moved from Formosa to Hupeh Combat - Japanese Battle in Fukien Japanese attack with 1 artillery and 2 infantry Chinese defend with 1 infantry Japanese win, taking Fukien from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Suiyuan Japanese attack with 1 fighter and 2 infantry Chinese defend with 2 infantry Japanese win, taking Suiyuan from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in 35 Sea Zone Japanese attack with 1 battleship, 1 carrier and 3 fighters British defend with 1 carrier, 1 destroyer, 1 fighter and 1 transport Units damaged: 1 battleship owned by the Japanese Japanese win with 1 battleship, 1 carrier and 3 fighters remaining. Battle score for attacker is 39 Casualties for British: 1 carrier, 1 destroyer, 1 fighter and 1 transport Battle in Yunnan Japanese attack with 1 bomber, 1 fighter and 3 infantry Chinese defend with 1 fighter and 2 infantry Japanese win, taking Yunnan from Chinese with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 13 Casualties for Chinese: 1 fighter and 2 infantry Casualties for Japanese: 1 infantry Battle in Hupeh Japanese attack with 1 fighter and 2 infantry Chinese defend with 1 infantry Japanese win, taking Hupeh from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 53 Sea Zone Japanese attack with 1 cruiser, 1 destroyer, 1 fighter and 1 submarine Americans defend with 1 carrier, 1 destroyer and 1 fighter 1 submarine owned by the Japanese Submerged Americans win with 1 fighter remaining. Battle score for attacker is -8 Casualties for Americans: 1 carrier and 1 destroyer Casualties for Japanese: 1 cruiser, 1 destroyer and 1 fighter 1 fighter owned by the Americans forced to land in Hawaiian Islands Non Combat Move - Japanese 1 carrier moved from 51 Sea Zone to 62 Sea Zone 1 fighter moved from Suiyuan to Manchuria 1 fighter moved from Hupeh to Kiangsu 1 fighter moved from Yunnan to Manchuria 1 fighter moved from 35 Sea Zone to French Indo-China Thailand 1 bomber moved from Yunnan to Kwangtung Place Units - Japanese 1 transport placed in 62 Sea Zone 1 factory placed in French Indo-China Thailand Japanese undo move 2. 1 factory placed in French Indo-China Thailand Turn Complete - Japanese Japanese collect 35 PUs; end with 39 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 44 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 49 PUs 1 unit repaired.
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TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 1 Purchase Units - Russians Russians buy 1 fighter and 4 infantry; Remaining resources: 2 PUs; Combat Move - Russians 2 infantry moved from Karelia S.S.R. to Finland 1 armour moved from Archangel to Finland 3 infantry moved from Archangel to Belorussia 1 armour moved from Russia to Belorussia 1 infantry moved from Russia to Eastern Ukraine 1 artillery moved from Russia to Eastern Ukraine 1 infantry moved from Caucasus to Eastern Ukraine 1 artillery moved from Caucasus to Eastern Ukraine 1 armour moved from Russia to Eastern Ukraine 1 bomber moved from Russia to Eastern Ukraine 1 fighter moved from Karelia S.S.R. to Finland Combat - Russians Battle in Belorussia Russians attack with 1 armour and 3 infantry Germans defend with 3 infantry Russians roll dice for 1 armour and 3 infantry in Belorussia, round 2 : 3/4 hits, 1.00 expected hits Germans roll dice for 3 infantry in Belorussia, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 1 infantry Casualties for Germans: 3 infantry Battle in Finland Russians attack with 1 armour, 1 fighter and 2 infantry Germans defend with 2 infantry Russians roll dice for 1 armour, 1 fighter and 2 infantry in Finland, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 2 infantry in Finland, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland Russians roll dice for 1 armour, 1 fighter and 1 infantry in Finland, round 3 : 2/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Finland, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Finland Russians win, taking Finland from Germans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Battle in Eastern Ukraine Russians attack with 1 armour, 2 artilleries, 1 bomber and 2 infantry Germans defend with 2 armour, 1 artillery and 2 infantry Russians roll dice for 1 armour, 2 artilleries, 1 bomber and 2 infantry in Eastern Ukraine, round 2 : 4/6 hits, 2.50 expected hits Germans roll dice for 2 armour, 1 artillery and 2 infantry in Eastern Ukraine, round 2 : 3/5 hits, 2.00 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Germans, 1 artillery owned by the Russians, 2 infantry owned by the Germans and 1 armour owned by the Germans lost in Eastern Ukraine Russians roll dice for 1 armour, 1 artillery and 1 bomber in Eastern Ukraine, round 3 : 2/3 hits, 1.50 expected hits Germans roll dice for 1 armour in Eastern Ukraine, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Eastern Ukraine Russians win, taking Eastern Ukraine from Germans with 1 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 10 Casualties for Russians: 1 artillery and 2 infantry Casualties for Germans: 2 armour, 1 artillery and 2 infantry Non Combat Move - Russians 1 bomber moved from Eastern Ukraine to Caucasus 1 fighter moved from Finland to Karelia S.S.R. 2 infantry moved from Novosibirsk to Chinghai 2 infantry moved from Kazakh S.S.R. to Caucasus 1 submarine moved from 4 Sea Zone to 2 Sea Zone 1 infantry moved from Russia to Belorussia 1 infantry moved from Caucasus to Eastern Ukraine 1 infantry moved from Russia to Belorussia 1 infantry moved from Urals to Russia 1 infantry moved from Yakut S.S.R. to Stanovoj Chrebet 1 infantry moved from Evenki National Okrug to Yakut S.S.R. Place Units - Russians 1 fighter placed in Caucasus 2 infantry placed in Karelia S.S.R. 1 infantry placed in Caucasus 1 infantry placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 30 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans : 0.50 Russians : 4.50