Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup


  • 2019 2018 2017 '16 '15



  • TripleA Turn Summary: Germans round 1

    TripleA Turn Summary for game: World War II v3 1942, version: 1.7

    Game History

    Round: 1
    
        Purchase Units - Germans
            Germans buy 1 bomber, 1 fighter, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 submarine moved from 8 Sea Zone to 2 Sea Zone
            1 fighter moved from France to 12 Sea Zone
            1 fighter moved from Germany to 12 Sea Zone
            1 bomber moved from Germany to 2 Sea Zone
            1 fighter moved from Norway to 2 Sea Zone
            1 submarine moved from 7 Sea Zone to 2 Sea Zone
            1 destroyer moved from 13 Sea Zone to 12 Sea Zone
            1 infantry moved from Baltic States to Karelia S.S.R.
                  Germans take Karelia S.S.R. from Russians
            1 infantry moved from East Poland to Belorussia
            1 artillery moved from East Poland to Belorussia
            1 armour moved from Eastern Ukraine to Belorussia
            1 fighter moved from East Poland to Belorussia
            1 infantry moved from East Poland to Belorussia
            1 fighter moved from Bulgaria Romania to 15 Sea Zone
            1 infantry moved from France to 13 Sea Zone
            1 artillery moved from Morocco Algeria to 13 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 13 Sea Zone to 15 Sea Zone
            1 infantry moved from 15 Sea Zone to Egypt
            1 artillery moved from 15 Sea Zone to Egypt
            1 infantry moved from Libya to Egypt
            1 armour moved from Libya to Egypt
    
        Combat - Germans
            Battle in Belorussia
                Germans attack with 1 armour, 1 artillery, 1 fighter and 2 infantry
                Russians defend with 1 armour and 2 infantry
                    Germans roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Belorussia, round 2 : 3/5 hits, 1.83 expected hits
                    Russians roll dice for 1 armour and 2 infantry in Belorussia, round 2 : 1/3 hits, 1.17 expected hits
                    2 infantry owned by the Russians, 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
                Germans win, taking Belorussia from Russians with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 8
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 armour and 2 infantry
            Battle in 15 Sea Zone
                Germans attack with 1 fighter and 1 transport
                British defend with 1 destroyer
                    Germans roll dice for 1 fighter and 1 transport in 15 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 destroyer in 15 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Germans lost in 15 Sea Zone
                    British roll dice for 1 destroyer in 15 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                1 transport owned by the Germans retreated to 14 Sea Zone
                British win with 1 destroyer remaining. Battle score for attacker is -10
                Casualties for Germans: 1 fighter
            Battle in Egypt
                Germans attack with 1 armour and 1 infantry
                British defend with 1 armour, 1 fighter and 3 infantry
                    Germans roll dice for 1 armour and 1 infantry in Egypt, round 2 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 armour, 1 fighter and 3 infantry in Egypt, round 2 : 3/5 hits, 2.17 expected hits
                    1 infantry owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the British lost in Egypt
                British win with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is -5
                Casualties for Germans: 1 armour and 1 infantry
                Casualties for British: 1 infantry
            Battle in 2 Sea Zone
                Germans attack with 1 bomber, 1 fighter and 2 submarines
                British defend with 1 battleship, 1 destroyer and 1 transport; Russians defend with 1 submarine
                    British roll dice for 1 submarine in 2 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 2 submarines in 2 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
                Units damaged: 1 battleship owned by the British
                    Germans roll dice for 1 bomber and 1 fighter in 2 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    British roll dice for 1 battleship, 1 destroyer and 1 transport in 2 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    1 destroyer owned by the British and 1 submarine owned by the Russians lost in 2 Sea Zone
                    Germans roll dice for 2 submarines in 2 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                    1 battleship owned by the British lost in 2 Sea Zone
                    Germans roll dice for 1 bomber and 1 fighter in 2 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
                    1 transport owned by the British lost in 2 Sea Zone
                Germans win with 1 bomber, 1 fighter and 2 submarines remaining. Battle score for attacker is 41
                Casualties for Russians: 1 submarine
                Casualties for British: 1 battleship, 1 destroyer and 1 transport
            Battle in 12 Sea Zone
                Germans attack with 1 destroyer and 2 fighters
                British defend with 1 cruiser and 1 destroyer
                    Germans roll dice for 1 destroyer and 2 fighters in 12 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    British roll dice for 1 cruiser and 1 destroyer in 12 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    1 destroyer owned by the British and 1 fighter owned by the Germans lost in 12 Sea Zone
                    Germans roll dice for 1 destroyer and 1 fighter in 12 Sea Zone, round 3 : 2/2 hits, 0.83 expected hits
                    British roll dice for 1 cruiser in 12 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the British lost in 12 Sea Zone
                Germans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 10
                Casualties for Germans: 1 fighter
                Casualties for British: 1 cruiser and 1 destroyer
    
        Non Combat Move - Germans
            1 fighter moved from 2 Sea Zone to Norway
            1 bomber moved from 2 Sea Zone to Norway
            1 fighter moved from 12 Sea Zone to Libya
            2 infantry moved from Germany to 5 Sea Zone
            2 infantry moved from 5 Sea Zone to Karelia S.S.R.
            1 infantry moved from Ukraine to Eastern Ukraine
            1 armour moved from Ukraine to Belorussia
            1 fighter moved from Belorussia to Baltic States
            2 infantry moved from Bulgaria Romania to Ukraine
            2 infantry moved from Poland to East Poland
            2 infantry moved from Czechoslovakia Hungary to Bulgaria Romania
            1 armour moved from Poland to Ukraine
            2 infantry moved from Baltic States to Belorussia
            1 armour moved from Bulgaria Romania to Belorussia
            2 armour moved from Germany to East Poland
            2 infantry moved from Germany to France
            1 armour moved from France to Czechoslovakia Hungary
            1 armour moved from Northwestern Europe to Czechoslovakia Hungary
            1 submarine moved from 5 Sea Zone to 3 Sea Zone
            1 infantry moved from Finland to Karelia S.S.R.
    
        Place Units - Germans
            1 bomber, 1 fighter and 3 infantry placed in Germany
            1 submarine placed in 5 Sea Zone
    
        Turn Complete - Germans
            Germans collect 39 PUs; end with 39 PUs
            Objective 1: Germans met a national objective for an additional 5 PUs; end with 44 PUs
            Objective 3: Germans met a national objective for an additional 5 PUs; end with 49 PUs
            Objective 2: Germans met a national objective for an additional 5 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Germans : 3.17
    British : -0.33
    Russians : -0.17
    

    Savegame


  • 2019 2018 2017 '16 '15

    @gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:

    Savegame

    Game History

    Round: 1
    
        Purchase Units - British
            British buy 1 factory and 1 fighter; Remaining resources: 6 PUs; 
    
        Combat Move - British
            1 armour and 1 infantry moved from Eastern Canada to 1 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
            1 cruiser moved from 1 Sea Zone to 3 Sea Zone
            1 armour and 1 infantry moved from 3 Sea Zone to Norway
            2 fighters moved from United Kingdom to Norway
            1 bomber moved from United Kingdom to Norway
            1 infantry moved from India to Burma
                  British take Burma from Japanese
            2 infantry moved from India to 35 Sea Zone
            2 infantry and 1 transport moved from 35 Sea Zone to 38 Sea Zone
            2 infantry moved from 38 Sea Zone to East Indies
    
        Combat - British
            Battle in Norway
                British attack with 1 armour, 1 bomber, 2 fighters and 1 infantry
                Germans defend with 1 bomber, 1 fighter and 3 infantry
                    British roll dice for 1 cruiser in Norway, round 2 :  0/1 hits
                    British roll dice for 1 armour, 1 bomber, 2 fighters and 1 infantry in Norway, round 2 :  5/5 hits
                    Germans roll dice for 1 bomber, 1 fighter and 3 infantry in Norway, round 2 :  1/5 hits
                    1 bomber owned by the Germans, 1 fighter owned by the Germans, 3 infantry owned by the Germans and 1 infantry owned by the British lost in Norway
                British win, taking Norway from Germans with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 28
                Casualties for Germans: 1 bomber, 1 fighter and 3 infantry
                Casualties for British: 1 infantry
            Battle in East Indies
                British attack with 2 infantry
                Japanese defend with 1 infantry
                    British roll dice for 2 infantry in East Indies, round 2 :  0/2 hits
                    Japanese roll dice for 1 infantry in East Indies, round 2 :  1/1 hits
                    1 infantry owned by the British lost in East Indies
                    British roll dice for 1 infantry in East Indies, round 3 :  0/1 hits
                    Japanese roll dice for 1 infantry in East Indies, round 3 :  1/1 hits
                    1 infantry owned by the British lost in East Indies
                Japanese win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for British: 2 infantry
    
        Non Combat Move - British
            1 infantry moved from Persia to India
            1 fighter moved from Australia to India
            1 artillery and 1 infantry moved from Trans-Jordan to Persia
            1 armour moved from Egypt to Persia
            1 destroyer moved from 15 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from Union of South Africa to 27 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 23 Sea Zone
            1 artillery and 1 infantry moved from 23 Sea Zone to French Equatorial Africa
            1 infantry moved from Egypt to Trans-Jordan
            1 fighter moved from Egypt to Persia
            2 fighters moved from Norway to United Kingdom
            1 bomber moved from Norway to United Kingdom
    
        Place Units - British
            1 factory placed in India
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            British collect 36 PUs; end with 42 PUs
            Objective 2: British met a national objective for an additional 5 PUs; end with 47 PUs
    

    Br1.tsvg



  • TripleA Turn Summary: Italians round 1

    TripleA Turn Summary for game: World War II v3 1942, version: 1.7

    Game History

    Round: 1
    
        Purchase Units - Italians
            Italians buy 1 infantry; Remaining resources: 7 PUs; 
    
        Combat Move - Italians
            2 infantry moved from Libya to Egypt
            1 fighter moved from Italy to Egypt
    
        Combat - Italians
            Battle in Egypt
                Italians attack with 1 fighter and 2 infantry
                British defend with 1 infantry
                    Italians roll dice for 1 fighter and 2 infantry in Egypt, round 2 : 0/3 hits, 0.83 expected hits
                    British roll dice for 1 infantry in Egypt, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Egypt
                    Italians roll dice for 1 fighter and 1 infantry in Egypt, round 3 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 infantry in Egypt, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British and 1 infantry owned by the Italians lost in Egypt
                Italians win with 1 fighter remaining. Battle score for attacker is -3
                Casualties for Italians: 2 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Egypt to Libya
            1 artillery moved from Italy to 14 Sea Zone
            1 infantry moved from Italy to 14 Sea Zone
            1 infantry moved from 14 Sea Zone to Libya
            1 artillery moved from 14 Sea Zone to Libya
            1 armour moved from Italy to France
            1 armour moved from Balkans to Ukraine
            2 infantry moved from Balkans to Bulgaria Romania
            1 infantry moved from Italy to Balkans
    
        Place Units - Italians
            1 infantry placed in Italy
    
        Turn Complete - Italians
            Italians collect 10 PUs; end with 17 PUs
            Objective 2: Italians met a national objective for an additional 5 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.50
    British : 1.33
    

    Savegame



  • TripleA Turn Summary: British round 1

    TripleA Turn Summary for game: World War II v6 1941, version: 1.7

    Game History

    Round: 1
    
        Purchase Units - British
            British buy 1 armour and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 submarine moved from 8 Sea Zone to 6 Sea Zone
            1 battleship moved from 8 Sea Zone to 6 Sea Zone
            1 destroyer moved from 10 Sea Zone to 6 Sea Zone
            1 bomber moved from United Kingdom to 16 Sea Zone
            1 fighter moved from United Kingdom to 6 Sea Zone
            1 infantry moved from Australia to 33 Sea Zone
            1 destroyer moved from 29 Sea Zone to 31 Sea Zone
            1 submarine moved from 33 Sea Zone to 31 Sea Zone
            1 fighter moved from India to Southeast Asia
            1 infantry and 1 transport moved from 33 Sea Zone to 31 Sea Zone
            1 infantry moved from 31 Sea Zone to Southeast Asia
            1 infantry moved from India to Southeast Asia
            1 infantry moved from India to Southeast Asia
    
        Combat - British
            Battle in 16 Sea Zone
                British attack with 1 bomber
                Germans defend with 1 transport
                    1 transport owned by the Germans lost in 16 Sea Zone
                British win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Germans: 1 transport
            Battle in 6 Sea Zone
                British attack with 1 battleship, 1 destroyer, 1 fighter and 1 submarine
                Germans defend with 1 battleship and 1 submarine
                    British roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 battleship, 1 destroyer and 1 fighter in 6 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                Units damaged: 1 battleship owned by the Germans
                    Germans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 battleship in 6 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    British roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 battleship, 1 destroyer and 1 fighter in 6 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits
                    Germans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 battleship in 6 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                Units damaged: 1 battleship owned by the British
                    1 submarine owned by the Germans lost in 6 Sea Zone
                    British roll dice for 1 submarine in 6 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 battleship, 1 destroyer and 1 fighter in 6 Sea Zone, round 4 : 1/3 hits, 1.50 expected hits
                    Germans roll dice for 1 battleship in 6 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                    1 battleship owned by the Germans and 1 submarine owned by the British lost in 6 Sea Zone
                British win with 1 battleship, 1 destroyer and 1 fighter remaining. Battle score for attacker is 16
                Casualties for Germans: 1 battleship and 1 submarine
                Casualties for British: 1 submarine
            Battle in 31 Sea Zone
                British attack with 1 destroyer, 1 submarine and 1 transport
                Japanese defend with 1 destroyer and 1 submarine
                    British roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer and 1 transport in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer in 31 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the British lost in 31 Sea Zone
                    British roll dice for 1 destroyer and 1 transport in 31 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 31 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer in 31 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer and 1 transport in 31 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 31 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer in 31 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the British and 1 submarine owned by the Japanese lost in 31 Sea Zone
                1 transport owned by the British retreated to 29 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is -8
                Casualties for British: 1 destroyer and 1 submarine
                Casualties for Japanese: 1 submarine
            Battle in Southeast Asia
                British attack with 1 fighter and 2 infantry
                Japanese defend with 2 infantry
                    British roll dice for 1 fighter and 2 infantry in Southeast Asia, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 2 infantry in Southeast Asia, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Southeast Asia
                    British roll dice for 1 fighter and 1 infantry in Southeast Asia, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 infantry in Southeast Asia, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Southeast Asia
                    British roll dice for 1 fighter and 1 infantry in Southeast Asia, round 4 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Southeast Asia, round 4 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 fighter and 1 infantry in Southeast Asia, round 5 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Southeast Asia, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Southeast Asia
                British win, taking Southeast Asia from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - British
            1 fighter moved from Southeast Asia to India
            1 transport moved from 29 Sea Zone to 27 Sea Zone
            1 armour moved from Anglo-Egypt Sudan to India
            1 bomber moved from 16 Sea Zone to Anglo-Egypt Sudan
            1 armour moved from Eastern Canada to 10 Sea Zone
            1 armour and 1 transport moved from 10 Sea Zone to 6 Sea Zone
            1 armour moved from 6 Sea Zone to United Kingdom
            1 fighter moved from 6 Sea Zone to Archangel
    
        Place Units - British
            1 infantry placed in India
            1 armour placed in United Kingdom
            1 infantry placed in Australia
    
        Turn Complete - British
            British collect 13 PUs; end with 13 PUs
            1 unit repaired.
    

    Combat Hit Differential Summary :

    Germans : -0.33
    British : -3.67
    Japanese : -0.50
    

    Savegame



  • Ignore this savegame, it’s supposed to go in a different thread. I don’t know what the heck happened. I’m trying to get my friends into playing this game because I enjoy it so much so I started him out on the ‘simpler’ 1941 version.


  • 2019 2018 2017 '16 '15

    @gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:

    Savegame

    It is a great game indeed and it is addictive isn’t it 😉
    1941 is a great intro. And actually it is fun to start with


  • 2019 2018 2017 '16 '15

    Game History

    Round: 1
    
        Purchase Units - Americans
            Americans buy 2 bombers and 1 carrier; Remaining resources: 0 PUs; 
    
        Purchase Units - Chinese
            Chinese builds 3 units.
    
        Combat Move - Americans
            1 destroyer moved from 10 Sea Zone to 12 Sea Zone
            1 bomber moved from United Kingdom to 12 Sea Zone
            1 fighter moved from Hawaiian Islands to 51 Sea Zone
            1 battleship moved from 56 Sea Zone to 51 Sea Zone
            1 submarine moved from 56 Sea Zone to 51 Sea Zone
            1 cruiser moved from 56 Sea Zone to 51 Sea Zone
            1 bomber moved from Western United States to 51 Sea Zone
    
        Combat - Americans
            Battle in 51 Sea Zone
                Americans attack with 1 battleship, 1 bomber, 1 cruiser, 1 fighter and 1 submarine
                Japanese defend with 1 carrier, 1 destroyer and 2 fighters
                    Americans roll dice for 1 submarine in 51 Sea Zone, round 2 :  0/1 hits
                    Americans roll dice for 1 battleship, 1 bomber, 1 cruiser and 1 fighter in 51 Sea Zone, round 2 :  2/4 hits
                    Japanese roll dice for 1 carrier, 1 destroyer and 2 fighters in 51 Sea Zone, round 2 :  3/4 hits
                Units damaged: 1 battleship owned by the Americans
                    1 destroyer owned by the Japanese, 1 submarine owned by the Americans, 1 cruiser owned by the Americans and 1 carrier owned by the Japanese lost in 51 Sea Zone
                    Americans roll dice for 1 battleship, 1 bomber and 1 fighter in 51 Sea Zone, round 3 :  2/3 hits
                    Japanese roll dice for 2 fighters in 51 Sea Zone, round 3 :  1/2 hits
                    1 battleship owned by the Americans and 2 fighters owned by the Japanese lost in 51 Sea Zone
                Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 4
                Casualties for Americans: 1 battleship, 1 cruiser and 1 submarine
                Casualties for Japanese: 1 carrier, 1 destroyer and 2 fighters
            Battle in 12 Sea Zone
                Americans attack with 1 bomber and 1 destroyer
                Germans defend with 1 destroyer
                    Americans roll dice for 1 bomber and 1 destroyer in 12 Sea Zone, round 2 :  0/2 hits
                    Germans roll dice for 1 destroyer in 12 Sea Zone, round 2 :  0/1 hits
                    Americans roll dice for 1 bomber and 1 destroyer in 12 Sea Zone, round 3 :  0/2 hits
                    Germans roll dice for 1 destroyer in 12 Sea Zone, round 3 :  0/1 hits
                    Americans roll dice for 1 bomber and 1 destroyer in 12 Sea Zone, round 4 :  1/2 hits
                    Germans roll dice for 1 destroyer in 12 Sea Zone, round 4 :  0/1 hits
                    1 destroyer owned by the Germans lost in 12 Sea Zone
                Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
    
        Non Combat Move - Americans
            1 fighter moved from 51 Sea Zone to Hawaiian Islands
            1 bomber moved from 51 Sea Zone to Hawaiian Islands
            1 destroyer moved from 20 Sea Zone to 56 Sea Zone
            1 fighter moved from Western United States to 56 Sea Zone
            1 transport moved from 10 Sea Zone to 20 Sea Zone
            1 infantry moved from Central United States to Mexico
            1 armour moved from Eastern United States to Panama
            1 bomber moved from 12 Sea Zone to Western United States
            1 bomber moved from Eastern United States to Western United States
            1 artillery moved from Eastern United States to Panama
            1 transport moved from 10 Sea Zone to 19 Sea Zone
            2 infantry moved from Eastern United States to Panama
            1 fighter moved from Eastern United States to 56 Sea Zone
    
        Place Units - Americans
            1 carrier placed in 56 Sea Zone
            2 bombers placed in Western United States
    
        Combat Move - Chinese
            1 infantry moved from Sikang to Yunnan
            1 infantry moved from Hupeh to Yunnan
            1 infantry moved from Fukien to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Yunnan, round 2 :  1/3 hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 :  1/1 hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            2 infantry moved from Suiyuan to Ningxia
            1 infantry moved from Ningxia to Sikang
            1 infantry moved from Chinghai to Sikang
    
        Place Units - Chinese
            3 infantry placed in Yunnan
    
        Turn Complete - Americans
            Americans collect 38 PUs; end with 38 PUs
            Objective 3: Americans met a national objective for an additional 5 PUs; end with 43 PUs
    

    US1.tsvg



  • TripleA Turn Summary: Japanese round 2

    TripleA Turn Summary for game: World War II v3 1942, version: 1.7

    Game History

    Round: 2
    
        Research Technology - Japanese
    
        Purchase Units - Japanese
            Japanese buy 1 bomber, 1 destroyer, 1 factory and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - Japanese
            1 infantry moved from Kiangsu to Suiyuan
                  Japanese take Suiyuan from Chinese
            1 infantry moved from Kiangsu to Hupeh
                  Japanese take Hupeh from Chinese
            1 infantry moved from Kiangsu to Fukien
                  Japanese take Fukien from Chinese
            1 fighter moved from 36 Sea Zone to 38 Sea Zone
            1 infantry moved from Japan to 62 Sea Zone
            1 armour moved from Japan to 62 Sea Zone
            1 infantry moved from 62 Sea Zone to Buryatia S.S.R.
                  Japanese take Buryatia S.S.R. from Russians
            1 armour moved from 62 Sea Zone to Buryatia S.S.R.
            2 infantry moved from Japan to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 36 Sea Zone
            1 submarine moved from 53 Sea Zone to 48 Sea Zone
            2 infantry moved from 36 Sea Zone to French Indo-China Thailand
    
        Combat - Japanese
            Battle in 38 Sea Zone
                Japanese attack with 1 fighter
                British defend with 1 transport
                    1 transport owned by the British lost in 38 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
    
        Non Combat Move - Japanese
            1 fighter moved from 38 Sea Zone to 36 Sea Zone
            1 fighter moved from 62 Sea Zone to 36 Sea Zone
            1 fighter moved from Manchuria to 62 Sea Zone
            1 infantry moved from Manchuria to Buryatia S.S.R.
            1 bomber moved from Caroline Islands to New Guinea
            1 infantry moved from Kwangtung to Fukien
    
        Place Units - Japanese
            1 destroyer, 1 fighter and 1 submarine placed in 62 Sea Zone
            1 factory placed in East Indies
            1 bomber placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 33 PUs; end with 33 PUs
            Objective 2: Japanese met a national objective for an additional 5 PUs; end with 38 PUs
            Objective 1: Japanese met a national objective for an additional 5 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • 2019 2018 2017 '16 '15

    @gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:

    Savegame

    Game History

    Round: 2
    
        Purchase Units - Russians
            Russians buy 2 armour, 2 artilleries and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Archangel to Karelia S.S.R.
            1 armour moved from Russia to Karelia S.S.R.
            1 bomber moved from Russia to Karelia S.S.R.
            1 fighter moved from Caucasus to Karelia S.S.R.
            3 infantry moved from Russia to Belorussia
            2 artilleries moved from Russia to Belorussia
            2 armour moved from Caucasus to Belorussia
            1 armour moved from Caucasus to Belorussia
            1 armour moved from Caucasus to Belorussia
            1 artillery and 1 infantry moved from Caucasus to Eastern Ukraine
    
        Combat - Russians
            Battle in Eastern Ukraine
                Russians attack with 1 artillery and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 1 infantry in Eastern Ukraine, round 2 :  2/2 hits
                    Germans roll dice for 1 infantry in Eastern Ukraine, round 2 :  0/1 hits
                    1 infantry owned by the Germans lost in Eastern Ukraine
                Russians win, taking Eastern Ukraine from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Karelia S.S.R.
                Russians attack with 1 armour, 1 bomber, 1 fighter and 2 infantry
                Germans defend with 1 factory and 4 infantry
                    Russians roll dice for 1 armour, 1 bomber, 1 fighter and 2 infantry in Karelia S.S.R., round 2 :  4/5 hits
                    Germans roll dice for 4 infantry in Karelia S.S.R., round 2 :  2/4 hits
                    4 infantry owned by the Germans and 2 infantry owned by the Russians lost in Karelia S.S.R.
                Russians win, taking Karelia S.S.R. from Germans with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Germans: 4 infantry
                Casualties for Russians: 2 infantry
            Battle in Belorussia
                Russians attack with 4 armour, 2 artilleries and 3 infantry
                Germans defend with 3 armour, 1 artillery and 3 infantry
                    Russians roll dice for 4 armour, 2 artilleries and 3 infantry in Belorussia, round 2 :  3/9 hits
                    Germans roll dice for 3 armour, 1 artillery and 3 infantry in Belorussia, round 2 :  2/7 hits
                    3 infantry owned by the Germans and 2 infantry owned by the Russians lost in Belorussia
                    Russians roll dice for 4 armour, 2 artilleries and 1 infantry in Belorussia, round 3 :  4/7 hits
                    Germans roll dice for 3 armour and 1 artillery in Belorussia, round 3 :  0/4 hits
                    3 armour owned by the Germans and 1 artillery owned by the Germans lost in Belorussia
                Russians win, taking Belorussia from Germans with 4 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 22
                Casualties for Germans: 3 armour, 1 artillery and 3 infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Russians
            1 infantry moved from Urals to Russia
            1 infantry moved from Evenki National Okrug to Novosibirsk
            1 bomber moved from Karelia S.S.R. to Russia
            1 fighter moved from Karelia S.S.R. to Archangel
            1 aaGun moved from Archangel to Belorussia
            1 aaGun moved from Russia to Archangel
            4 infantry moved from Yakut S.S.R. to Stanovoj Chrebet
            1 aaGun moved from Caucasus to Russia
            3 infantry moved from Caucasus to Russia
    
        Place Units - Russians
            2 artilleries and 4 infantry placed in Russia
            Russians undo move 1.
            2 armour, 2 artilleries and 2 infantry placed in Russia
            2 infantry placed in Caucasus
    
        Turn Complete - Russians
            Russians collect 25 PUs; end with 25 PUs
            Objective 1: Russians met a national objective for an additional 5 PUs; end with 30 PUs
    

    Ru2.tsvg



  • I wanted to do a naval bombardment in Korelia instead of in Norway; I don’t know how to make that happen, so the results of that battle may have been skewed NOT in my favor at all.



  • TripleA Turn Summary: Germans round 2

    TripleA Turn Summary for game: World War II v3 1942, version: 1.7

    Game History

    Round: 2
    
        Purchase Units - Germans
            Germans buy 2 armour, 1 artillery, 1 carrier, 2 fighters and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 submarines moved from 2 Sea Zone to 12 Sea Zone
            1 submarine moved from 5 Sea Zone to 3 Sea Zone
            2 infantry moved from Germany to 5 Sea Zone
            1 fighter moved from Baltic States to Norway
            1 fighter moved from Libya to 12 Sea Zone
            1 infantry moved from 5 Sea Zone to Norway
            1 fighter moved from Germany to Norway
            1 infantry moved from 5 Sea Zone to Norway
            3 infantry moved from Ukraine to Caucasus
            1 armour moved from Ukraine to Caucasus
            1 bomber moved from Germany to Caucasus
            2 armour moved from East Poland to Karelia S.S.R.
    
        Combat - Germans
            Battle in Karelia S.S.R.
                Germans attack with 2 armour
                Russians defend with 1 armour and 1 factory
                    Germans roll dice for 2 armour in Karelia S.S.R., round 2 : 0/2 hits, 1.00 expected hits
                    Russians roll dice for 1 armour in Karelia S.S.R., round 2 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 2 armour in Karelia S.S.R., round 3 : 0/2 hits, 1.00 expected hits
                    Russians roll dice for 1 armour in Karelia S.S.R., round 3 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Karelia S.S.R.
                    Germans roll dice for 1 armour in Karelia S.S.R., round 4 : 1/1 hits, 0.50 expected hits
                    Russians roll dice for 1 armour in Karelia S.S.R., round 4 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Russians and 1 armour owned by the Germans lost in Karelia S.S.R.
                Russians win with no units remaining. Battle score for attacker is -5
                Casualties for Germans: 2 armour
                Casualties for Russians: 1 armour
            Battle in 3 Sea Zone
                Germans attack with 2 submarines
                British defend with 1 cruiser and 1 transport
                    Germans roll dice for 2 submarines in 3 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    1 cruiser owned by the British lost in 3 Sea Zone
                    1 transport owned by the British lost in 3 Sea Zone
                    Germans roll dice for 2 submarines in 3 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                Germans win with 2 submarines remaining. Battle score for attacker is 19
                Casualties for British: 1 cruiser and 1 transport
            Battle in Norway
                Germans attack with 2 fighters and 2 infantry
                British defend with 1 armour
                    Germans roll dice for 1 cruiser in Norway, round 2 : 1/1 hits, 0.50 expected hits
                    British roll dice for 1 armour in Norway, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the British lost in Norway
                Germans win, taking Norway from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 5
                Casualties for British: 1 armour
            Battle in 12 Sea Zone
                Germans attack with 1 fighter and 2 submarines
                Americans defend with 1 destroyer
                    Germans roll dice for 2 submarines in 12 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
                    Americans roll dice for 1 destroyer in 12 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 12 Sea Zone
                Germans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 2
                Casualties for Germans: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in Caucasus
                Germans attack with 1 armour, 1 bomber and 3 infantry
                Russians defend with 1 factory and 2 infantry
                    Germans roll dice for 1 armour, 1 bomber and 3 infantry in Caucasus, round 2 : 3/5 hits, 1.67 expected hits
                    Russians roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Caucasus
                Germans win, taking Caucasus from Russians with 1 armour, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            1 infantry moved from 14 Sea Zone to Libya
            1 artillery moved from 14 Sea Zone to Libya
            1 fighter moved from 12 Sea Zone to Libya
            2 infantry moved from East Poland to Baltic States
            1 infantry moved from Bulgaria Romania to East Poland
            1 infantry moved from Bulgaria Romania to Ukraine
            2 armour moved from Czechoslovakia Hungary to Baltic States
            1 bomber moved from Caucasus to Bulgaria Romania
            1 fighter moved from Norway to Baltic States
            1 fighter moved from Norway to Baltic States
    
        Place Units - Germans
            1 carrier placed in 5 Sea Zone
            2 fighters placed in 5 Sea Zone
            2 armour, 1 artillery and 2 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 39 PUs; end with 39 PUs
            Objective 1: Germans met a national objective for an additional 5 PUs; end with 44 PUs
            Objective 3: Germans met a national objective for an additional 5 PUs; end with 49 PUs
            Objective 2: Germans met a national objective for an additional 5 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Germans : 2.33
    British : -0.50
    Americans : 0.67
    Russians : 0.83
    

    Savegame


  • 2019 2018 2017 '16 '15

    @gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:

    Savegame

    Game History

    Round: 2
    
        Research Technology - British
            British spend 5 on tech rolls
                British rolls :  0/1 hits
    
        Purchase Units - British
            British buy 3 armour, 1 bomber and 1 fighter; Remaining resources: 5 PUs; 1 techTokens; 
    
        Combat Move - British
            1 infantry moved from Persia to Caucasus
            1 artillery moved from Persia to Caucasus
            1 fighter moved from Persia to Caucasus
            1 fighter moved from India to Caucasus
            1 armour moved from Persia to Caucasus
            1 bomber moved from United Kingdom to Germany
    
        Combat - British
            Strategic bombing raid in Germany
                    AA fire in Germany :  0/1 hits
                Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory
                Bombing raid in Germany causes 3 damage total. 
            Battle in Caucasus
                British attack with 1 armour, 1 artillery, 2 fighters and 1 infantry
                Germans defend with 1 armour, 1 factory and 2 infantry
                    British roll dice for 1 armour, 1 artillery, 2 fighters and 1 infantry in Caucasus, round 2 :  1/5 hits
                    Germans roll dice for 1 armour and 2 infantry in Caucasus, round 2 :  0/3 hits
                    1 infantry owned by the Germans lost in Caucasus
                    British roll dice for 1 armour, 1 artillery, 2 fighters and 1 infantry in Caucasus, round 3 :  1/5 hits
                    Germans roll dice for 1 armour and 1 infantry in Caucasus, round 3 :  1/2 hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
                    British roll dice for 1 armour, 1 artillery and 2 fighters in Caucasus, round 4 :  1/4 hits
                    Germans roll dice for 1 armour in Caucasus, round 4 :  1/1 hits
                    1 artillery owned by the British and 1 armour owned by the Germans lost in Caucasus
                British win, taking Caucasus from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is 4
                Casualties for Germans: 1 armour and 2 infantry
                Casualties for British: 1 artillery and 1 infantry
    
        Non Combat Move - British
            1 fighter moved from Caucasus to India
            1 fighter moved from Caucasus to India
            1 infantry moved from Burma to India
            1 artillery and 1 infantry moved from French Equatorial Africa to Anglo-Egypt Sudan
            1 destroyer moved from 33 Sea Zone to 30 Sea Zone
            1 transport moved from 23 Sea Zone to 25 Sea Zone
            1 bomber moved from Germany to United Kingdom
    
        Place Units - British
            3 armour placed in India
            1 bomber and 1 fighter placed in United Kingdom
            Turning on Edit Mode
            EDIT: Removing units owned by British from United Kingdom: 1 bomber
            EDIT: Adding units owned by British to Belorussia: 1 bomber
            EDIT: Turning off Edit Mode
    
        Turn Complete - British
            British collect 33 PUs; end with 38 PUs
            Objective 2: British met a national objective for an additional 5 PUs; end with 43 PUs
    

    B3.tsvg



  • TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II v3 1942, version: 1.7

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 1 fighter and 2 infantry; Remaining resources: 6 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Libya to Egypt
                  Italians take Egypt from British
            1 artillery moved from Libya to Egypt
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 infantry moved from Italy to 14 Sea Zone
            1 armour moved from Italy to 14 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
            1 infantry moved from 15 Sea Zone to Egypt
            1 armour moved from 15 Sea Zone to Egypt
            1 battleship moved from 14 Sea Zone to 15 Sea Zone
            2 cruisers moved from 14 Sea Zone to 15 Sea Zone
            2 infantry moved from Bulgaria Romania to Ukraine
    
        Place Units - Italians
            1 fighter and 2 infantry placed in Italy
    
        Turn Complete - Italians
            Italians collect 12 PUs; end with 18 PUs
            Objective 2: Italians met a national objective for an additional 5 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • 2019 2018 2017 '16 '15

    @gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:

    Savegame

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer and 2 fighters; Remaining resources: 1 PUs; 
    
        Purchase Units - Chinese
            Chinese builds 2 units.
    
        Combat Move - Americans
            2 fighters moved from 56 Sea Zone to 62 Sea Zone
            4 bombers moved from Western United States to 62 Sea Zone
            1 bomber moved from Hawaiian Islands to 62 Sea Zone
    
        Combat - Americans
            Battle in 62 Sea Zone
                Americans attack with 5 bombers and 2 fighters
                Japanese defend with 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport
                1 submarine owned by the Japanese Submerged
                    Americans roll dice for 5 bombers and 2 fighters in 62 Sea Zone, round 2 :  3/7 hits
                Units damaged: 1 battleship owned by the Japanese
                    Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport in 62 Sea Zone, round 2 :  3/5 hits
                    1 destroyer owned by the Japanese, 1 bomber owned by the Americans, 1 carrier owned by the Japanese and 2 fighters owned by the Americans lost in 62 Sea Zone
                    Americans roll dice for 4 bombers in 62 Sea Zone, round 3 :  2/4 hits
                    Japanese roll dice for 1 battleship, 2 fighters and 1 transport in 62 Sea Zone, round 3 :  2/3 hits
                    2 bombers owned by the Americans and 2 fighters owned by the Japanese lost in 62 Sea Zone
                    Americans roll dice for 2 bombers in 62 Sea Zone, round 4 :  0/2 hits
                    Japanese roll dice for 1 battleship and 1 transport in 62 Sea Zone, round 4 :  1/1 hits
                    1 bomber owned by the Americans lost in 62 Sea Zone
                    Americans roll dice for 1 bomber in 62 Sea Zone, round 5 :  1/1 hits
                    Japanese roll dice for 1 battleship and 1 transport in 62 Sea Zone, round 5 :  1/1 hits
                    1 bomber owned by the Americans and 1 battleship owned by the Japanese lost in 62 Sea Zone
                Japanese win with 1 transport remaining. Battle score for attacker is -18
                Casualties for Americans: 5 bombers and 2 fighters
                Casualties for Japanese: 1 battleship, 1 carrier, 1 destroyer and 2 fighters
    
        Non Combat Move - Americans
            2 infantry moved from Western United States to 56 Sea Zone
            2 infantry and 1 transport moved from 56 Sea Zone to 57 Sea Zone
            2 infantry moved from 57 Sea Zone to Midway
            1 fighter moved from Hawaiian Islands to 57 Sea Zone
            1 carrier moved from 56 Sea Zone to 57 Sea Zone
            1 destroyer moved from 56 Sea Zone to 57 Sea Zone
            1 artillery moved from Panama to 20 Sea Zone
            1 infantry moved from Panama to 20 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 56 Sea Zone
            1 artillery and 1 infantry moved from 56 Sea Zone to Western United States
            1 infantry moved from Mexico to Central United States
            1 armour and 1 infantry moved from Panama to 19 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 55 Sea Zone
            1 armour and 1 infantry moved from 55 Sea Zone to Mexico
    
        Place Units - Americans
            1 carrier and 1 destroyer placed in 56 Sea Zone
            2 fighters placed in 56 Sea Zone
    
        Combat Move - Chinese
            5 infantry moved from Yunnan to Fukien
            2 infantry moved from Sikang to Hupeh
            2 infantry moved from Ningxia to Hupeh
    
        Combat - Chinese
            Battle in Fukien
                Chinese attack with 5 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 5 infantry in Fukien, round 2 :  1/5 hits
                    Japanese roll dice for 2 infantry in Fukien, round 2 :  2/2 hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Fukien
                    Chinese roll dice for 3 infantry in Fukien, round 3 :  0/3 hits
                    Japanese roll dice for 1 infantry in Fukien, round 3 :  1/1 hits
                    1 infantry owned by the Chinese lost in Fukien
                    Chinese roll dice for 2 infantry in Fukien, round 4 :  1/2 hits
                    Japanese roll dice for 1 infantry in Fukien, round 4 :  1/1 hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Fukien
                Chinese win, taking Fukien from Japanese with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Chinese: 4 infantry
                Casualties for Japanese: 2 infantry
            Battle in Hupeh
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Hupeh, round 2 :  1/4 hits
                    Japanese roll dice for 1 infantry in Hupeh, round 2 :  1/1 hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hupeh
                Chinese win, taking Hupeh from Japanese with 3 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Ningxia
    
        Turn Complete - Americans
            Americans collect 38 PUs; end with 39 PUs
            Objective 3: Americans met a national objective for an additional 5 PUs; end with 44 PUs
    

    US2.tsvg



  • TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II v3 1942, version: 1.7

    Game History

    Round: 3
    
        Research Technology - Japanese
    
        Purchase Units - Japanese
            Japanese buy 1 battleship, 1 carrier and 1 infantry; Remaining resources: 6 PUs; 
    
        Combat Move - Japanese
            1 bomber moved from New Guinea to 57 Sea Zone
            1 bomber moved from Japan to 57 Sea Zone
            1 submarine moved from 62 Sea Zone to 57 Sea Zone
            1 infantry moved from French Indo-China Thailand to Burma
                  Japanese take Burma from British
    
        Combat - Japanese
            Battle in 57 Sea Zone
                Japanese attack with 2 bombers and 1 submarine
                Americans defend with 1 carrier, 1 destroyer, 1 fighter and 1 transport
                    Japanese roll dice for 1 submarine in 57 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 bombers in 57 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
                    Americans roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 transport in 57 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    1 destroyer owned by the Americans, 1 carrier owned by the Americans and 1 submarine owned by the Japanese lost in 57 Sea Zone
                    Japanese roll dice for 2 bombers in 57 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
                    Americans roll dice for 1 fighter and 1 transport in 57 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    1 bomber owned by the Japanese and 1 fighter owned by the Americans lost in 57 Sea Zone
                    1 transport owned by the Americans lost in 57 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 21
                Casualties for Japanese: 1 bomber and 1 submarine
                Casualties for Americans: 1 carrier, 1 destroyer, 1 fighter and 1 transport
    
        Non Combat Move - Japanese
            1 bomber moved from 57 Sea Zone to Japan
            1 transport moved from 36 Sea Zone to 50 Sea Zone
            1 infantry moved from Philippine Islands to 50 Sea Zone
            1 infantry and 1 transport moved from 50 Sea Zone to 61 Sea Zone
            1 infantry moved from 61 Sea Zone to Kwangtung
            1 fighter moved from French Indo-China Thailand to 62 Sea Zone
            1 submarine moved from 48 Sea Zone to 60 Sea Zone
            1 infantry moved from Suiyuan to Kiangsu
            1 carrier moved from 36 Sea Zone to 61 Sea Zone
            2 fighters moved from 36 Sea Zone to 61 Sea Zone
            1 cruiser moved from 36 Sea Zone to 61 Sea Zone
            1 infantry moved from French Indo-China Thailand to Burma
    
        Place Units - Japanese
            1 battleship and 1 carrier placed in 62 Sea Zone
            1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 33 PUs; end with 39 PUs
            Objective 2: Japanese met a national objective for an additional 5 PUs; end with 44 PUs
            Objective 1: Japanese met a national objective for an additional 5 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.00
    Japanese : 0.00
    

    Savegame


  • 2019 2018 2017 '16 '15

    @gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:

    Savegame

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 2 armour, 2 artilleries and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 artillery moved from Belorussia to Baltic States
            1 infantry moved from Belorussia to Baltic States
            1 artillery moved from Belorussia to Baltic States
            1 artillery and 1 infantry moved from Eastern Ukraine to East Poland
            2 armour moved from Belorussia to Baltic States
            1 armour moved from Belorussia to Baltic States
            1 fighter moved from Archangel to Baltic States
            1 armour moved from Belorussia to Baltic States
            1 bomber moved from Russia to Bulgaria Romania
            1 armour moved from Russia to Baltic States
            6 infantry moved from Stanovoj Chrebet to Buryatia S.S.R.
    
        Combat - Russians
            Battle in Bulgaria Romania
                Russians attack with 1 bomber
                Germans defend with 1 bomber
                    Russians roll dice for 1 bomber in Bulgaria Romania, round 2 :  1/1 hits
                    Germans roll dice for 1 bomber in Bulgaria Romania, round 2 :  0/1 hits
                    1 bomber owned by the Germans lost in Bulgaria Romania
                Russians win with 1 bomber remaining. Battle score for attacker is 12
                Casualties for Germans: 1 bomber
            Battle in Buryatia S.S.R.
                Russians attack with 6 infantry
                Japanese defend with 1 armour and 2 infantry
                    Russians roll dice for 6 infantry in Buryatia S.S.R., round 2 :  2/6 hits
                    Japanese roll dice for 1 armour and 2 infantry in Buryatia S.S.R., round 2 :  0/3 hits
                    2 infantry owned by the Japanese lost in Buryatia S.S.R.
                    Russians roll dice for 6 infantry in Buryatia S.S.R., round 3 :  0/6 hits
                    Japanese roll dice for 1 armour in Buryatia S.S.R., round 3 :  0/1 hits
                    Russians roll dice for 6 infantry in Buryatia S.S.R., round 4 :  2/6 hits
                    Japanese roll dice for 1 armour in Buryatia S.S.R., round 4 :  0/1 hits
                    1 armour owned by the Japanese lost in Buryatia S.S.R.
                Russians win, taking Buryatia S.S.R. from Japanese with 6 infantry remaining. Battle score for attacker is 11
                Casualties for Japanese: 1 armour and 2 infantry
            Battle in Baltic States
                Russians attack with 5 armour, 2 artilleries, 1 fighter and 1 infantry
                Germans defend with 2 armour, 2 fighters and 2 infantry
                    Russians roll dice for 5 armour, 2 artilleries, 1 fighter and 1 infantry in Baltic States, round 2 :  1/9 hits
                    Germans roll dice for 2 armour, 2 fighters and 2 infantry in Baltic States, round 2 :  2/6 hits
                    1 artillery owned by the Russians, 1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Baltic States
                    Russians roll dice for 5 armour, 1 artillery and 1 fighter in Baltic States, round 3 :  3/7 hits
                    Germans roll dice for 2 armour, 2 fighters and 1 infantry in Baltic States, round 3 :  4/5 hits
                    3 armour owned by the Russians, 1 artillery owned by the Russians, 1 infantry owned by the Germans and 2 armour owned by the Germans lost in Baltic States
                    Russians roll dice for 2 armour and 1 fighter in Baltic States, round 4 :  2/3 hits
                    Germans roll dice for 2 fighters in Baltic States, round 4 :  2/2 hits
                    2 fighters owned by the Germans and 2 armour owned by the Russians lost in Baltic States
                Russians win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Germans: 2 armour, 2 fighters and 2 infantry
                Casualties for Russians: 5 armour, 2 artilleries and 1 infantry
            Battle in East Poland
                Russians attack with 1 artillery and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 1 infantry in East Poland, round 2 :  0/2 hits
                    Germans roll dice for 1 infantry in East Poland, round 2 :  1/1 hits
                    1 infantry owned by the Russians lost in East Poland
                    Russians roll dice for 1 artillery in East Poland, round 3 :  0/1 hits
                    Germans roll dice for 1 infantry in East Poland, round 3 :  0/1 hits
                    Russians roll dice for 1 artillery in East Poland, round 4 :  0/1 hits
                    Germans roll dice for 1 infantry in East Poland, round 4 :  0/1 hits
                    Russians roll dice for 1 artillery in East Poland, round 5 :  1/1 hits
                    Germans roll dice for 1 infantry in East Poland, round 5 :  0/1 hits
                    1 infantry owned by the Germans lost in East Poland
                Russians win, taking East Poland from Germans with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Baltic States to Belorussia
            1 fighter moved from Belorussia to Eastern Ukraine
            1 bomber moved from Bulgaria Romania to Caucasus
            2 infantry moved from Russia to Eastern Ukraine
            1 artillery moved from Russia to Eastern Ukraine
            2 infantry moved from Russia to Belorussia
            1 aaGun moved from Russia to Caucasus
            1 aaGun moved from Belorussia to Eastern Ukraine
            1 aaGun moved from Archangel to Belorussia
            1 armour moved from Russia to Eastern Ukraine
            1 artillery and 1 infantry moved from Russia to Caucasus
            1 infantry moved from Russia to Caucasus
            1 infantry moved from Novosibirsk to Russia
    
        Place Units - Russians
            1 artillery placed in Caucasus
            3 infantry placed in Caucasus
            2 armour, 1 artillery and 1 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 27 PUs; end with 27 PUs
    

    R3.tsvg



  • TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II v3 1942, version: 1.7

    Game History

    Round: 3
    
        Purchase Units - Germans
            Germans repair damage of 3x factory; Remaining resources: 51 PUs; 
            Germans buy 2 artilleries, 1 bomber, 2 fighters and 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Finland to Karelia S.S.R.
                  Germans take Karelia S.S.R. from Russians
    
        Combat - Germans
    
        Non Combat Move - Germans
            1 infantry moved from Norway to 5 Sea Zone
            1 infantry moved from Germany to 5 Sea Zone
            1 infantry moved from Germany to Poland
            1 infantry moved from Germany to France
            1 artillery moved from Germany to Poland
            1 infantry moved from 5 Sea Zone to Baltic States
            1 infantry moved from 5 Sea Zone to Baltic States
            1 infantry moved from Libya to Egypt
            1 artillery moved from Libya to Egypt
            1 fighter moved from Libya to Poland
            1 armour moved from Germany to Poland
            1 armour moved from Germany to Poland
            1 submarine moved from 12 Sea Zone to 22 Sea Zone
            1 transport moved from 14 Sea Zone to 15 Sea Zone
    
        Place Units - Germans
            2 artilleries, 1 bomber, 2 fighters and 3 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 36 PUs; end with 38 PUs
            Objective 1: Germans met a national objective for an additional 5 PUs; end with 43 PUs
            Objective 3: Germans met a national objective for an additional 5 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • 2019 2018 2017 '16 '15

    Game History

    Round: 3
    
        Research Technology - British
            British spend 0 on tech rolls
                British rolls :  0/1 hits
    
        Purchase Units - British
            British buy 3 armour, 1 bomber, 1 fighter and 1 submarine; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat Move - British
            1 infantry moved from Anglo-Egypt Sudan to Egypt
            1 artillery moved from Anglo-Egypt Sudan to Egypt
            1 infantry moved from Trans-Jordan to Egypt
            2 fighters moved from India to Egypt
            1 bomber moved from Belorussia to Egypt
            3 armour moved from India to Burma
            1 infantry moved from India to Burma
            1 infantry moved from India to Burma
            1 bomber moved from United Kingdom to Egypt
    
        Combat - British
            Battle in Egypt
                British attack with 1 artillery, 2 bombers, 2 fighters and 2 infantry
                Germans defend with 1 artillery and 1 infantry; Italians defend with 1 armour, 1 artillery and 2 infantry
                    British roll dice for 1 artillery, 2 bombers, 2 fighters and 2 infantry in Egypt, round 2 :  3/7 hits
                    Italians roll dice for 1 armour, 2 artilleries and 3 infantry in Egypt, round 2 :  2/6 hits
                    1 infantry owned by the Germans, 2 infantry owned by the British and 2 infantry owned by the Italians lost in Egypt
                    British roll dice for 1 artillery, 2 bombers and 2 fighters in Egypt, round 3 :  4/5 hits
                    Italians roll dice for 1 armour and 2 artilleries in Egypt, round 3 :  0/3 hits
                    1 armour owned by the Italians, 1 artillery owned by the Italians and 1 artillery owned by the Germans lost in Egypt
                British win, taking Egypt from Italians with 1 artillery, 2 bombers and 2 fighters remaining. Battle score for attacker is 16
                Casualties for Germans: 1 artillery and 1 infantry
                Casualties for British: 2 infantry
                Casualties for Italians: 1 armour, 1 artillery and 2 infantry
            Battle in Burma
                British attack with 3 armour and 2 infantry
                Japanese defend with 2 infantry
                    British roll dice for 3 armour and 2 infantry in Burma, round 2 :  1/5 hits
                    Japanese roll dice for 2 infantry in Burma, round 2 :  1/2 hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                    British roll dice for 3 armour and 1 infantry in Burma, round 3 :  3/4 hits
                    Japanese roll dice for 1 infantry in Burma, round 3 :  1/1 hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                British win, taking Burma from Japanese with 3 armour remaining. Battle score for attacker is 0
                Casualties for British: 2 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - British
            2 bombers moved from Egypt to Trans-Jordan
            2 fighters moved from Egypt to Trans-Jordan
            1 armour moved from Caucasus to Trans-Jordan
            1 transport moved from 25 Sea Zone to 42 Sea Zone
            1 aaGun moved from India to Burma
            1 destroyer moved from 30 Sea Zone to 41 Sea Zone
    
        Place Units - British
            3 armour placed in India
            1 bomber and 1 fighter placed in United Kingdom
            1 submarine placed in 8 Sea Zone
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
            Objective 2: British met a national objective for an additional 5 PUs; end with 38 PUs
    

    B3.tsvg



  • TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II v3 1942, version: 1.7

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 carrier and 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Ukraine to East Poland
            1 infantry moved from Ukraine to East Poland
            1 armour moved from Ukraine to East Poland
            1 transport moved from 15 Sea Zone to 14 Sea Zone
            2 infantry moved from Italy to 14 Sea Zone
            2 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
            2 infantry moved from 15 Sea Zone to Egypt
            1 fighter moved from Libya to Egypt
    
        Combat - Italians
            Battle in East Poland
                Italians attack with 1 armour and 2 infantry
                Russians defend with 1 artillery
                    Italians roll dice for 1 armour and 2 infantry in East Poland, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 artillery in East Poland, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians and 1 infantry owned by the Italians lost in East Poland
                Italians win, taking East Poland from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Italians: 1 infantry
                Casualties for Russians: 1 artillery
            Battle in Egypt
                Italians attack with 1 fighter and 2 infantry
                British defend with 1 artillery
                    Italians roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 0/2 hits, 1.17 expected hits
                    Italians roll dice for 1 fighter and 2 infantry in Egypt, round 2 : 1/3 hits, 0.83 expected hits
                    British roll dice for 1 artillery in Egypt, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the British and 1 infantry owned by the Italians lost in Egypt
                Italians win, taking Egypt from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Italians: 1 infantry
                Casualties for British: 1 artillery
    
        Non Combat Move - Italians
            1 fighter moved from Egypt to 14 Sea Zone
            1 fighter moved from Italy to 14 Sea Zone
            1 armour moved from France to Balkans
            1 infantry moved from Balkans to Bulgaria Romania
    
        Place Units - Italians
            1 carrier placed in 14 Sea Zone
            1 artillery and 1 infantry placed in Italy
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 15 PUs
            Objective 2: Italians met a national objective for an additional 5 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.83
    British : 0.67
    Russians : 0.67
    

    Savegame


  • 2019 2018 2017 '16 '15

    @gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:

    Savegame

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 2 bombers and 2 fighters; Remaining resources: 0 PUs; 
    
        Purchase Units - Chinese
            Chinese builds 3 units.
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Western United States to 56 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 46 Sea Zone
            1 artillery and 1 infantry moved from 46 Sea Zone to Solomon Islands
    
        Combat - Americans
            Battle in Solomon Islands
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Solomon Islands, round 2 :  1/2 hits
                    Japanese roll dice for 1 infantry in Solomon Islands, round 2 :  0/1 hits
                    1 infantry owned by the Japanese lost in Solomon Islands
                Americans win, taking Solomon Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 carrier moved from 56 Sea Zone to 46 Sea Zone
            2 fighters moved from 56 Sea Zone to 46 Sea Zone
            1 destroyer moved from 56 Sea Zone to 46 Sea Zone
            1 armour and 1 infantry moved from Mexico to 55 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone
    
        Place Units - Americans
            2 bombers and 2 fighters placed in Western United States
    
        Combat Move - Chinese
            2 infantry moved from Ningxia to Suiyuan
                  Chinese take Suiyuan from Japanese
            3 infantry moved from Hupeh to Kiangsu
            1 infantry moved from Fukien to Kiangsu
    
        Combat - Chinese
            Battle in Kiangsu
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Kiangsu, round 2 :  0/4 hits
                    Japanese roll dice for 1 infantry in Kiangsu, round 2 :  0/1 hits
                    Chinese roll dice for 4 infantry in Kiangsu, round 3 :  1/4 hits
                    Japanese roll dice for 1 infantry in Kiangsu, round 3 :  0/1 hits
                    1 infantry owned by the Japanese lost in Kiangsu
                Chinese win, taking Kiangsu from Japanese with 4 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Fukien
            2 infantry placed in Suiyuan
    
        Turn Complete - Americans
            Americans collect 38 PUs; end with 38 PUs
            Objective 3: Americans met a national objective for an additional 5 PUs; end with 43 PUs
            Objective 4: Americans met a national objective for an additional 5 PUs; end with 48 PUs
    

    未命名.tsvg



  • TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II v3 1942, version: 1.7

    Game History

    Round: 4
    
        Research Technology - Japanese
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 3 artilleries, 1 fighter and 5 infantry; Remaining resources: 7 PUs; 
    
        Non Combat Move - Japanese
            1 infantry moved from Japan to 62 Sea Zone
            1 infantry moved from 62 Sea Zone to Manchuria
            1 infantry moved from Kwangtung to French Indo-China Thailand
            1 carrier moved from 61 Sea Zone to 50 Sea Zone
            1 cruiser moved from 61 Sea Zone to 50 Sea Zone
            2 fighters moved from 61 Sea Zone to 50 Sea Zone
            1 submarine moved from 60 Sea Zone to 50 Sea Zone
            1 battleship moved from 62 Sea Zone to 50 Sea Zone
            1 transport moved from 61 Sea Zone to 62 Sea Zone
    
        Place Units - Japanese
            1 fighter placed in 62 Sea Zone
            1 armour, 1 artillery and 1 infantry placed in East Indies
            2 artilleries and 3 infantry placed in Japan
            1 infantry placed in East Indies
    
        Turn Complete - Japanese
            Japanese collect 27 PUs; end with 34 PUs
            Objective 2: Japanese met a national objective for an additional 5 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • 2019 2018 2017 '16 '15

    @gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:

    Savegame

    Game History

    Round: 4
    
        Research Technology - Russians
            Russians spend 5 on tech rolls
                Russians rolls :  0/1 hits
    
        Purchase Units - Russians
            Russians buy 3 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat Move - Russians
            2 infantry moved from Belorussia to Baltic States
            1 armour moved from Russia to Karelia S.S.R.
            1 armour moved from Russia to Karelia S.S.R.
            1 bomber moved from Caucasus to Baltic States
            2 infantry moved from Eastern Ukraine to East Poland
            1 artillery moved from Eastern Ukraine to East Poland
            1 fighter moved from Eastern Ukraine to East Poland
            1 artillery and 2 infantry moved from Caucasus to Ukraine
            6 infantry moved from Buryatia S.S.R. to Manchuria
    
        Combat - Russians
            Battle in East Poland
                Russians attack with 1 artillery, 1 fighter and 2 infantry
                Italians defend with 1 armour and 1 infantry
                    Russians roll dice for 1 artillery, 1 fighter and 2 infantry in East Poland, round 2 :  2/4 hits
                    Italians roll dice for 1 armour and 1 infantry in East Poland, round 2 :  2/2 hits
                    1 armour owned by the Italians, 2 infantry owned by the Russians and 1 infantry owned by the Italians lost in East Poland
                Russians win, taking East Poland from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 2
                Casualties for Russians: 2 infantry
                Casualties for Italians: 1 armour and 1 infantry
            Battle in Ukraine
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 2 :  1/3 hits
                    Germans roll dice for 1 infantry in Ukraine, round 2 :  1/1 hits
                    1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Ukraine
                Russians win, taking Ukraine from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Baltic States
                Russians attack with 1 bomber and 2 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 1 bomber and 2 infantry in Baltic States, round 2 :  0/3 hits
                    Germans roll dice for 2 infantry in Baltic States, round 2 :  1/2 hits
                    1 infantry owned by the Russians lost in Baltic States
                    Russians roll dice for 1 bomber and 1 infantry in Baltic States, round 3 :  1/2 hits
                    Germans roll dice for 2 infantry in Baltic States, round 3 :  1/2 hits
                    1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Baltic States
                 retreated to Baltic States
                Germans win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in Manchuria
                Russians attack with 6 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 6 infantry in Manchuria, round 2 :  0/6 hits
                    Japanese roll dice for 1 infantry in Manchuria, round 2 :  1/1 hits
                    1 infantry owned by the Russians lost in Manchuria
                    Russians roll dice for 5 infantry in Manchuria, round 3 :  1/5 hits
                    Japanese roll dice for 1 infantry in Manchuria, round 3 :  0/1 hits
                    1 infantry owned by the Japanese lost in Manchuria
                Russians win, taking Manchuria from Japanese with 5 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Karelia S.S.R.
                Russians attack with 2 armour
                Germans defend with 1 factory and 1 infantry
                    Russians roll dice for 2 armour in Karelia S.S.R., round 2 :  2/2 hits
                    Germans roll dice for 1 infantry in Karelia S.S.R., round 2 :  1/1 hits
                    1 armour owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R.
                Russians win, taking Karelia S.S.R. from Germans with 1 armour remaining. Battle score for attacker is -2
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 armour
    
        Non Combat Move - Russians
            3 infantry moved from Caucasus to Eastern Ukraine
            1 artillery moved from Caucasus to Eastern Ukraine
            1 aaGun moved from Belorussia to Archangel
            2 infantry moved from Russia to Archangel
            1 artillery moved from Russia to Archangel
            1 fighter moved from East Poland to Eastern Ukraine
            1 bomber moved from Baltic States to Eastern Ukraine
    
        Place Units - Russians
            3 armour placed in Russia
            1 artillery and 1 infantry placed in Caucasus
    
        Turn Complete - Russians
            Russians collect 29 PUs; end with 29 PUs
            Objective 1: Russians met a national objective for an additional 5 PUs; end with 34 PUs
    

    R4.tsvg



  • TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II v3 1942, version: 1.7

    Game History

    Round: 4
    
        Purchase Units - Germans
            Germans buy 2 armour, 1 carrier and 7 infantry; Remaining resources: 3 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Germany to 5 Sea Zone
            1 artillery moved from Germany to 5 Sea Zone
            1 infantry moved from 5 Sea Zone to Karelia S.S.R.
            1 artillery moved from 5 Sea Zone to Karelia S.S.R.
            2 fighters moved from 5 Sea Zone to Karelia S.S.R.
            1 artillery moved from Poland to East Poland
            1 infantry moved from Poland to East Poland
            1 fighter moved from Poland to East Poland
            1 bomber moved from Germany to United Kingdom
    
        Combat - Germans
            Strategic bombing raid in United Kingdom
                    AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
                Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: factory
                Bombing raid in United Kingdom causes 5 damage total. 
            Battle in East Poland
                Germans attack with 1 artillery, 1 fighter and 1 infantry
                Russians defend with 1 artillery
                    Germans roll dice for 1 artillery, 1 fighter and 1 infantry in East Poland, round 2 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 1 artillery in East Poland, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in East Poland
                Germans win, taking East Poland from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 artillery
            Battle in Karelia S.S.R.
                Germans attack with 1 artillery, 2 fighters and 1 infantry
                Russians defend with 1 armour and 1 factory
                    Germans roll dice for 1 cruiser in Karelia S.S.R., round 2 : 1/1 hits, 0.50 expected hits
                    Russians roll dice for 1 armour in Karelia S.S.R., round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Russians lost in Karelia S.S.R.
                Germans win, taking Karelia S.S.R. from Russians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 5
                Casualties for Russians: 1 armour
    
        Non Combat Move - Germans
            2 fighters moved from Karelia S.S.R. to 5 Sea Zone
            2 fighters moved from Germany to 5 Sea Zone
            2 infantry moved from Germany to Poland
            1 artillery moved from Germany to Poland
            1 fighter moved from East Poland to Baltic States
            1 armour moved from Poland to Baltic States
            1 bomber moved from United Kingdom to Germany
    
        Place Units - Germans
            1 carrier placed in 5 Sea Zone
            2 armour and 7 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 35 PUs; end with 38 PUs
            Objective 1: Germans met a national objective for an additional 5 PUs; end with 43 PUs
            Objective 3: Germans met a national objective for an additional 5 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Russians : -0.83
    AA fire in United Kingdom : : -0.17
    

    Savegame


  • 2019 2018 2017 '16 '15

    @gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:

    Savegame

    Game History

    Round: 4
    
        Research Technology - British
            British spend 0 on tech rolls
                British rolls :  0/1 hits
    
        Purchase Units - British
            British repair damage of 5x factory; Remaining resources: 33 PUs; 1 techTokens; 
            British buy 3 armour, 1 bomber and 1 submarine; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat Move - British
            3 armour moved from Burma to French Indo-China Thailand
            3 armour moved from India to French Indo-China Thailand
            1 armour moved from Trans-Jordan to Egypt
            1 transport moved from 42 Sea Zone to 47 Sea Zone
            2 infantry moved from Australia to 47 Sea Zone
            2 infantry and 1 transport moved from 47 Sea Zone to 48 Sea Zone
            2 infantry moved from 48 Sea Zone to New Guinea
            1 bomber moved from United Kingdom to 15 Sea Zone
            2 bombers moved from Trans-Jordan to 15 Sea Zone
            1 fighter moved from Trans-Jordan to Egypt
            1 fighter moved from Trans-Jordan to 15 Sea Zone
    
        Combat - British
            Battle in French Indo-China Thailand
                British attack with 6 armour
                Japanese defend with 1 infantry
                    British roll dice for 6 armour in French Indo-China Thailand, round 2 :  4/6 hits
                    Japanese roll dice for 1 infantry in French Indo-China Thailand, round 2 :  0/1 hits
                    1 infantry owned by the Japanese lost in French Indo-China Thailand
                British win, taking French Indo-China Thailand from Japanese with 6 armour remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in New Guinea
                British attack with 2 infantry
                Japanese defend with 1 infantry
                    British roll dice for 2 infantry in New Guinea, round 2 :  1/2 hits
                    Japanese roll dice for 1 infantry in New Guinea, round 2 :  0/1 hits
                    1 infantry owned by the Japanese lost in New Guinea
                British win, taking New Guinea from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Egypt
                British attack with 1 armour and 1 fighter
                Italians defend with 1 infantry
                    British roll dice for 1 armour and 1 fighter in Egypt, round 2 :  1/2 hits
                    Italians roll dice for 1 infantry in Egypt, round 2 :  1/1 hits
                    1 armour owned by the British and 1 infantry owned by the Italians lost in Egypt
                British win with 1 fighter remaining. Battle score for attacker is -2
                Casualties for British: 1 armour
                Casualties for Italians: 1 infantry
            Battle in 15 Sea Zone
                British attack with 3 bombers and 1 fighter
                Germans defend with 1 transport; Italians defend with 1 battleship, 2 cruisers and 1 transport
                    British roll dice for 3 bombers and 1 fighter in 15 Sea Zone, round 2 :  2/4 hits
                Units damaged: 1 battleship owned by the Italians
                    Italians roll dice for 1 battleship, 2 cruisers and 2 transports in 15 Sea Zone, round 2 :  2/3 hits
                    1 bomber owned by the British, 1 fighter owned by the British and 1 cruiser owned by the Italians lost in 15 Sea Zone
                    British roll dice for 2 bombers in 15 Sea Zone, round 3 :  2/2 hits
                    Italians roll dice for 1 battleship, 1 cruiser and 2 transports in 15 Sea Zone, round 3 :  2/2 hits
                    1 battleship owned by the Italians, 2 bombers owned by the British and 1 cruiser owned by the Italians lost in 15 Sea Zone
                Italians win with 2 transports remaining. Battle score for attacker is -2
                Casualties for British: 3 bombers and 1 fighter
                Casualties for Italians: 1 battleship and 2 cruisers
    
        Non Combat Move - British
            1 fighter moved from Egypt to Persia
            1 aaGun moved from Burma to French Indo-China Thailand
            1 fighter moved from United Kingdom to Gibraltar
            1 submarine moved from 8 Sea Zone to 6 Sea Zone
    
        Place Units - British
            3 armour placed in India
            1 bomber placed in United Kingdom
            1 submarine placed in 3 Sea Zone
    
        Turn Complete - British
            British collect 34 PUs; end with 34 PUs
            Objective 1: British met a national objective for an additional 5 PUs; end with 39 PUs
    

    B4.tsvg


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