Initial test. First time tries.
Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup
-
TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 2 Research Technology - Japanese Purchase Units - Japanese Japanese buy 1 bomber, 1 destroyer, 1 factory and 1 fighter; Remaining resources: 0 PUs; Combat Move - Japanese 1 infantry moved from Kiangsu to Suiyuan Japanese take Suiyuan from Chinese 1 infantry moved from Kiangsu to Hupeh Japanese take Hupeh from Chinese 1 infantry moved from Kiangsu to Fukien Japanese take Fukien from Chinese 1 fighter moved from 36 Sea Zone to 38 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 armour moved from Japan to 62 Sea Zone 1 infantry moved from 62 Sea Zone to Buryatia S.S.R. Japanese take Buryatia S.S.R. from Russians 1 armour moved from 62 Sea Zone to Buryatia S.S.R. 2 infantry moved from Japan to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 36 Sea Zone 1 submarine moved from 53 Sea Zone to 48 Sea Zone 2 infantry moved from 36 Sea Zone to French Indo-China Thailand Combat - Japanese Battle in 38 Sea Zone Japanese attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 38 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Non Combat Move - Japanese 1 fighter moved from 38 Sea Zone to 36 Sea Zone 1 fighter moved from 62 Sea Zone to 36 Sea Zone 1 fighter moved from Manchuria to 62 Sea Zone 1 infantry moved from Manchuria to Buryatia S.S.R. 1 bomber moved from Caroline Islands to New Guinea 1 infantry moved from Kwangtung to Fukien Place Units - Japanese 1 destroyer, 1 fighter and 1 submarine placed in 62 Sea Zone 1 factory placed in East Indies 1 bomber placed in Japan Turn Complete - Japanese Japanese collect 33 PUs; end with 33 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 38 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 43 PUs
Combat Hit Differential Summary :
-
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 2 Purchase Units - Russians Russians buy 2 armour, 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Archangel to Karelia S.S.R. 1 armour moved from Russia to Karelia S.S.R. 1 bomber moved from Russia to Karelia S.S.R. 1 fighter moved from Caucasus to Karelia S.S.R. 3 infantry moved from Russia to Belorussia 2 artilleries moved from Russia to Belorussia 2 armour moved from Caucasus to Belorussia 1 armour moved from Caucasus to Belorussia 1 armour moved from Caucasus to Belorussia 1 artillery and 1 infantry moved from Caucasus to Eastern Ukraine Combat - Russians Battle in Eastern Ukraine Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Eastern Ukraine, round 2 : 2/2 hits Germans roll dice for 1 infantry in Eastern Ukraine, round 2 : 0/1 hits 1 infantry owned by the Germans lost in Eastern Ukraine Russians win, taking Eastern Ukraine from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Karelia S.S.R. Russians attack with 1 armour, 1 bomber, 1 fighter and 2 infantry Germans defend with 1 factory and 4 infantry Russians roll dice for 1 armour, 1 bomber, 1 fighter and 2 infantry in Karelia S.S.R., round 2 : 4/5 hits Germans roll dice for 4 infantry in Karelia S.S.R., round 2 : 2/4 hits 4 infantry owned by the Germans and 2 infantry owned by the Russians lost in Karelia S.S.R. Russians win, taking Karelia S.S.R. from Germans with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 6 Casualties for Germans: 4 infantry Casualties for Russians: 2 infantry Battle in Belorussia Russians attack with 4 armour, 2 artilleries and 3 infantry Germans defend with 3 armour, 1 artillery and 3 infantry Russians roll dice for 4 armour, 2 artilleries and 3 infantry in Belorussia, round 2 : 3/9 hits Germans roll dice for 3 armour, 1 artillery and 3 infantry in Belorussia, round 2 : 2/7 hits 3 infantry owned by the Germans and 2 infantry owned by the Russians lost in Belorussia Russians roll dice for 4 armour, 2 artilleries and 1 infantry in Belorussia, round 3 : 4/7 hits Germans roll dice for 3 armour and 1 artillery in Belorussia, round 3 : 0/4 hits 3 armour owned by the Germans and 1 artillery owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 4 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 22 Casualties for Germans: 3 armour, 1 artillery and 3 infantry Casualties for Russians: 2 infantry Non Combat Move - Russians 1 infantry moved from Urals to Russia 1 infantry moved from Evenki National Okrug to Novosibirsk 1 bomber moved from Karelia S.S.R. to Russia 1 fighter moved from Karelia S.S.R. to Archangel 1 aaGun moved from Archangel to Belorussia 1 aaGun moved from Russia to Archangel 4 infantry moved from Yakut S.S.R. to Stanovoj Chrebet 1 aaGun moved from Caucasus to Russia 3 infantry moved from Caucasus to Russia Place Units - Russians 2 artilleries and 4 infantry placed in Russia Russians undo move 1. 2 armour, 2 artilleries and 2 infantry placed in Russia 2 infantry placed in Caucasus Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 30 PUs
-
I wanted to do a naval bombardment in Korelia instead of in Norway; I don’t know how to make that happen, so the results of that battle may have been skewed NOT in my favor at all.
-
TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 2 Purchase Units - Germans Germans buy 2 armour, 1 artillery, 1 carrier, 2 fighters and 2 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 submarines moved from 2 Sea Zone to 12 Sea Zone 1 submarine moved from 5 Sea Zone to 3 Sea Zone 2 infantry moved from Germany to 5 Sea Zone 1 fighter moved from Baltic States to Norway 1 fighter moved from Libya to 12 Sea Zone 1 infantry moved from 5 Sea Zone to Norway 1 fighter moved from Germany to Norway 1 infantry moved from 5 Sea Zone to Norway 3 infantry moved from Ukraine to Caucasus 1 armour moved from Ukraine to Caucasus 1 bomber moved from Germany to Caucasus 2 armour moved from East Poland to Karelia S.S.R. Combat - Germans Battle in Karelia S.S.R. Germans attack with 2 armour Russians defend with 1 armour and 1 factory Germans roll dice for 2 armour in Karelia S.S.R., round 2 : 0/2 hits, 1.00 expected hits Russians roll dice for 1 armour in Karelia S.S.R., round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 2 armour in Karelia S.S.R., round 3 : 0/2 hits, 1.00 expected hits Russians roll dice for 1 armour in Karelia S.S.R., round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Karelia S.S.R. Germans roll dice for 1 armour in Karelia S.S.R., round 4 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 armour in Karelia S.S.R., round 4 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 armour owned by the Germans lost in Karelia S.S.R. Russians win with no units remaining. Battle score for attacker is -5 Casualties for Germans: 2 armour Casualties for Russians: 1 armour Battle in 3 Sea Zone Germans attack with 2 submarines British defend with 1 cruiser and 1 transport Germans roll dice for 2 submarines in 3 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 cruiser owned by the British lost in 3 Sea Zone 1 transport owned by the British lost in 3 Sea Zone Germans roll dice for 2 submarines in 3 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits Germans win with 2 submarines remaining. Battle score for attacker is 19 Casualties for British: 1 cruiser and 1 transport Battle in Norway Germans attack with 2 fighters and 2 infantry British defend with 1 armour Germans roll dice for 1 cruiser in Norway, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 1 armour in Norway, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Norway Germans win, taking Norway from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 5 Casualties for British: 1 armour Battle in 12 Sea Zone Germans attack with 1 fighter and 2 submarines Americans defend with 1 destroyer Germans roll dice for 2 submarines in 12 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits Americans roll dice for 1 destroyer in 12 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 12 Sea Zone Germans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for Americans: 1 destroyer Battle in Caucasus Germans attack with 1 armour, 1 bomber and 3 infantry Russians defend with 1 factory and 2 infantry Germans roll dice for 1 armour, 1 bomber and 3 infantry in Caucasus, round 2 : 3/5 hits, 1.67 expected hits Russians roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Caucasus Germans win, taking Caucasus from Russians with 1 armour, 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 1 infantry moved from 14 Sea Zone to Libya 1 artillery moved from 14 Sea Zone to Libya 1 fighter moved from 12 Sea Zone to Libya 2 infantry moved from East Poland to Baltic States 1 infantry moved from Bulgaria Romania to East Poland 1 infantry moved from Bulgaria Romania to Ukraine 2 armour moved from Czechoslovakia Hungary to Baltic States 1 bomber moved from Caucasus to Bulgaria Romania 1 fighter moved from Norway to Baltic States 1 fighter moved from Norway to Baltic States Place Units - Germans 1 carrier placed in 5 Sea Zone 2 fighters placed in 5 Sea Zone 2 armour, 1 artillery and 2 infantry placed in Germany Turn Complete - Germans Germans collect 39 PUs; end with 39 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 44 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 49 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Germans : 2.33 British : -0.50 Americans : 0.67 Russians : 0.83
-
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 2 Research Technology - British British spend 5 on tech rolls British rolls : 0/1 hits Purchase Units - British British buy 3 armour, 1 bomber and 1 fighter; Remaining resources: 5 PUs; 1 techTokens; Combat Move - British 1 infantry moved from Persia to Caucasus 1 artillery moved from Persia to Caucasus 1 fighter moved from Persia to Caucasus 1 fighter moved from India to Caucasus 1 armour moved from Persia to Caucasus 1 bomber moved from United Kingdom to Germany Combat - British Strategic bombing raid in Germany AA fire in Germany : 0/1 hits Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory Bombing raid in Germany causes 3 damage total. Battle in Caucasus British attack with 1 armour, 1 artillery, 2 fighters and 1 infantry Germans defend with 1 armour, 1 factory and 2 infantry British roll dice for 1 armour, 1 artillery, 2 fighters and 1 infantry in Caucasus, round 2 : 1/5 hits Germans roll dice for 1 armour and 2 infantry in Caucasus, round 2 : 0/3 hits 1 infantry owned by the Germans lost in Caucasus British roll dice for 1 armour, 1 artillery, 2 fighters and 1 infantry in Caucasus, round 3 : 1/5 hits Germans roll dice for 1 armour and 1 infantry in Caucasus, round 3 : 1/2 hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus British roll dice for 1 armour, 1 artillery and 2 fighters in Caucasus, round 4 : 1/4 hits Germans roll dice for 1 armour in Caucasus, round 4 : 1/1 hits 1 artillery owned by the British and 1 armour owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is 4 Casualties for Germans: 1 armour and 2 infantry Casualties for British: 1 artillery and 1 infantry Non Combat Move - British 1 fighter moved from Caucasus to India 1 fighter moved from Caucasus to India 1 infantry moved from Burma to India 1 artillery and 1 infantry moved from French Equatorial Africa to Anglo-Egypt Sudan 1 destroyer moved from 33 Sea Zone to 30 Sea Zone 1 transport moved from 23 Sea Zone to 25 Sea Zone 1 bomber moved from Germany to United Kingdom Place Units - British 3 armour placed in India 1 bomber and 1 fighter placed in United Kingdom Turning on Edit Mode EDIT: Removing units owned by British from United Kingdom: 1 bomber EDIT: Adding units owned by British to Belorussia: 1 bomber EDIT: Turning off Edit Mode Turn Complete - British British collect 33 PUs; end with 38 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 43 PUs
-
TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 2 Purchase Units - Italians Italians buy 1 fighter and 2 infantry; Remaining resources: 6 PUs; Combat Move - Italians 1 infantry moved from Libya to Egypt Italians take Egypt from British 1 artillery moved from Libya to Egypt Combat - Italians Non Combat Move - Italians 1 infantry moved from Italy to 14 Sea Zone 1 armour moved from Italy to 14 Sea Zone 1 armour, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone 1 infantry moved from 15 Sea Zone to Egypt 1 armour moved from 15 Sea Zone to Egypt 1 battleship moved from 14 Sea Zone to 15 Sea Zone 2 cruisers moved from 14 Sea Zone to 15 Sea Zone 2 infantry moved from Bulgaria Romania to Ukraine Place Units - Italians 1 fighter and 2 infantry placed in Italy Turn Complete - Italians Italians collect 12 PUs; end with 18 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
-
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer and 2 fighters; Remaining resources: 1 PUs; Purchase Units - Chinese Chinese builds 2 units. Combat Move - Americans 2 fighters moved from 56 Sea Zone to 62 Sea Zone 4 bombers moved from Western United States to 62 Sea Zone 1 bomber moved from Hawaiian Islands to 62 Sea Zone Combat - Americans Battle in 62 Sea Zone Americans attack with 5 bombers and 2 fighters Japanese defend with 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport 1 submarine owned by the Japanese Submerged Americans roll dice for 5 bombers and 2 fighters in 62 Sea Zone, round 2 : 3/7 hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport in 62 Sea Zone, round 2 : 3/5 hits 1 destroyer owned by the Japanese, 1 bomber owned by the Americans, 1 carrier owned by the Japanese and 2 fighters owned by the Americans lost in 62 Sea Zone Americans roll dice for 4 bombers in 62 Sea Zone, round 3 : 2/4 hits Japanese roll dice for 1 battleship, 2 fighters and 1 transport in 62 Sea Zone, round 3 : 2/3 hits 2 bombers owned by the Americans and 2 fighters owned by the Japanese lost in 62 Sea Zone Americans roll dice for 2 bombers in 62 Sea Zone, round 4 : 0/2 hits Japanese roll dice for 1 battleship and 1 transport in 62 Sea Zone, round 4 : 1/1 hits 1 bomber owned by the Americans lost in 62 Sea Zone Americans roll dice for 1 bomber in 62 Sea Zone, round 5 : 1/1 hits Japanese roll dice for 1 battleship and 1 transport in 62 Sea Zone, round 5 : 1/1 hits 1 bomber owned by the Americans and 1 battleship owned by the Japanese lost in 62 Sea Zone Japanese win with 1 transport remaining. Battle score for attacker is -18 Casualties for Americans: 5 bombers and 2 fighters Casualties for Japanese: 1 battleship, 1 carrier, 1 destroyer and 2 fighters Non Combat Move - Americans 2 infantry moved from Western United States to 56 Sea Zone 2 infantry and 1 transport moved from 56 Sea Zone to 57 Sea Zone 2 infantry moved from 57 Sea Zone to Midway 1 fighter moved from Hawaiian Islands to 57 Sea Zone 1 carrier moved from 56 Sea Zone to 57 Sea Zone 1 destroyer moved from 56 Sea Zone to 57 Sea Zone 1 artillery moved from Panama to 20 Sea Zone 1 infantry moved from Panama to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 56 Sea Zone 1 artillery and 1 infantry moved from 56 Sea Zone to Western United States 1 infantry moved from Mexico to Central United States 1 armour and 1 infantry moved from Panama to 19 Sea Zone 1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 55 Sea Zone 1 armour and 1 infantry moved from 55 Sea Zone to Mexico Place Units - Americans 1 carrier and 1 destroyer placed in 56 Sea Zone 2 fighters placed in 56 Sea Zone Combat Move - Chinese 5 infantry moved from Yunnan to Fukien 2 infantry moved from Sikang to Hupeh 2 infantry moved from Ningxia to Hupeh Combat - Chinese Battle in Fukien Chinese attack with 5 infantry Japanese defend with 2 infantry Chinese roll dice for 5 infantry in Fukien, round 2 : 1/5 hits Japanese roll dice for 2 infantry in Fukien, round 2 : 2/2 hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Fukien Chinese roll dice for 3 infantry in Fukien, round 3 : 0/3 hits Japanese roll dice for 1 infantry in Fukien, round 3 : 1/1 hits 1 infantry owned by the Chinese lost in Fukien Chinese roll dice for 2 infantry in Fukien, round 4 : 1/2 hits Japanese roll dice for 1 infantry in Fukien, round 4 : 1/1 hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Fukien Chinese win, taking Fukien from Japanese with 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 4 infantry Casualties for Japanese: 2 infantry Battle in Hupeh Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Hupeh, round 2 : 1/4 hits Japanese roll dice for 1 infantry in Hupeh, round 2 : 1/1 hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hupeh Chinese win, taking Hupeh from Japanese with 3 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Ningxia Turn Complete - Americans Americans collect 38 PUs; end with 39 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 44 PUs
-
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 3 Research Technology - Japanese Purchase Units - Japanese Japanese buy 1 battleship, 1 carrier and 1 infantry; Remaining resources: 6 PUs; Combat Move - Japanese 1 bomber moved from New Guinea to 57 Sea Zone 1 bomber moved from Japan to 57 Sea Zone 1 submarine moved from 62 Sea Zone to 57 Sea Zone 1 infantry moved from French Indo-China Thailand to Burma Japanese take Burma from British Combat - Japanese Battle in 57 Sea Zone Japanese attack with 2 bombers and 1 submarine Americans defend with 1 carrier, 1 destroyer, 1 fighter and 1 transport Japanese roll dice for 1 submarine in 57 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 2 bombers in 57 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits Americans roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 transport in 57 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits 1 destroyer owned by the Americans, 1 carrier owned by the Americans and 1 submarine owned by the Japanese lost in 57 Sea Zone Japanese roll dice for 2 bombers in 57 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits Americans roll dice for 1 fighter and 1 transport in 57 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 bomber owned by the Japanese and 1 fighter owned by the Americans lost in 57 Sea Zone 1 transport owned by the Americans lost in 57 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 21 Casualties for Japanese: 1 bomber and 1 submarine Casualties for Americans: 1 carrier, 1 destroyer, 1 fighter and 1 transport Non Combat Move - Japanese 1 bomber moved from 57 Sea Zone to Japan 1 transport moved from 36 Sea Zone to 50 Sea Zone 1 infantry moved from Philippine Islands to 50 Sea Zone 1 infantry and 1 transport moved from 50 Sea Zone to 61 Sea Zone 1 infantry moved from 61 Sea Zone to Kwangtung 1 fighter moved from French Indo-China Thailand to 62 Sea Zone 1 submarine moved from 48 Sea Zone to 60 Sea Zone 1 infantry moved from Suiyuan to Kiangsu 1 carrier moved from 36 Sea Zone to 61 Sea Zone 2 fighters moved from 36 Sea Zone to 61 Sea Zone 1 cruiser moved from 36 Sea Zone to 61 Sea Zone 1 infantry moved from French Indo-China Thailand to Burma Place Units - Japanese 1 battleship and 1 carrier placed in 62 Sea Zone 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 33 PUs; end with 39 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 44 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Americans : 0.00 Japanese : 0.00
-
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 3 Purchase Units - Russians Russians buy 2 armour, 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery moved from Belorussia to Baltic States 1 infantry moved from Belorussia to Baltic States 1 artillery moved from Belorussia to Baltic States 1 artillery and 1 infantry moved from Eastern Ukraine to East Poland 2 armour moved from Belorussia to Baltic States 1 armour moved from Belorussia to Baltic States 1 fighter moved from Archangel to Baltic States 1 armour moved from Belorussia to Baltic States 1 bomber moved from Russia to Bulgaria Romania 1 armour moved from Russia to Baltic States 6 infantry moved from Stanovoj Chrebet to Buryatia S.S.R. Combat - Russians Battle in Bulgaria Romania Russians attack with 1 bomber Germans defend with 1 bomber Russians roll dice for 1 bomber in Bulgaria Romania, round 2 : 1/1 hits Germans roll dice for 1 bomber in Bulgaria Romania, round 2 : 0/1 hits 1 bomber owned by the Germans lost in Bulgaria Romania Russians win with 1 bomber remaining. Battle score for attacker is 12 Casualties for Germans: 1 bomber Battle in Buryatia S.S.R. Russians attack with 6 infantry Japanese defend with 1 armour and 2 infantry Russians roll dice for 6 infantry in Buryatia S.S.R., round 2 : 2/6 hits Japanese roll dice for 1 armour and 2 infantry in Buryatia S.S.R., round 2 : 0/3 hits 2 infantry owned by the Japanese lost in Buryatia S.S.R. Russians roll dice for 6 infantry in Buryatia S.S.R., round 3 : 0/6 hits Japanese roll dice for 1 armour in Buryatia S.S.R., round 3 : 0/1 hits Russians roll dice for 6 infantry in Buryatia S.S.R., round 4 : 2/6 hits Japanese roll dice for 1 armour in Buryatia S.S.R., round 4 : 0/1 hits 1 armour owned by the Japanese lost in Buryatia S.S.R. Russians win, taking Buryatia S.S.R. from Japanese with 6 infantry remaining. Battle score for attacker is 11 Casualties for Japanese: 1 armour and 2 infantry Battle in Baltic States Russians attack with 5 armour, 2 artilleries, 1 fighter and 1 infantry Germans defend with 2 armour, 2 fighters and 2 infantry Russians roll dice for 5 armour, 2 artilleries, 1 fighter and 1 infantry in Baltic States, round 2 : 1/9 hits Germans roll dice for 2 armour, 2 fighters and 2 infantry in Baltic States, round 2 : 2/6 hits 1 artillery owned by the Russians, 1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Baltic States Russians roll dice for 5 armour, 1 artillery and 1 fighter in Baltic States, round 3 : 3/7 hits Germans roll dice for 2 armour, 2 fighters and 1 infantry in Baltic States, round 3 : 4/5 hits 3 armour owned by the Russians, 1 artillery owned by the Russians, 1 infantry owned by the Germans and 2 armour owned by the Germans lost in Baltic States Russians roll dice for 2 armour and 1 fighter in Baltic States, round 4 : 2/3 hits Germans roll dice for 2 fighters in Baltic States, round 4 : 2/2 hits 2 fighters owned by the Germans and 2 armour owned by the Russians lost in Baltic States Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Germans: 2 armour, 2 fighters and 2 infantry Casualties for Russians: 5 armour, 2 artilleries and 1 infantry Battle in East Poland Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in East Poland, round 2 : 0/2 hits Germans roll dice for 1 infantry in East Poland, round 2 : 1/1 hits 1 infantry owned by the Russians lost in East Poland Russians roll dice for 1 artillery in East Poland, round 3 : 0/1 hits Germans roll dice for 1 infantry in East Poland, round 3 : 0/1 hits Russians roll dice for 1 artillery in East Poland, round 4 : 0/1 hits Germans roll dice for 1 infantry in East Poland, round 4 : 0/1 hits Russians roll dice for 1 artillery in East Poland, round 5 : 1/1 hits Germans roll dice for 1 infantry in East Poland, round 5 : 0/1 hits 1 infantry owned by the Germans lost in East Poland Russians win, taking East Poland from Germans with 1 artillery remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Russians 1 fighter moved from Baltic States to Belorussia 1 fighter moved from Belorussia to Eastern Ukraine 1 bomber moved from Bulgaria Romania to Caucasus 2 infantry moved from Russia to Eastern Ukraine 1 artillery moved from Russia to Eastern Ukraine 2 infantry moved from Russia to Belorussia 1 aaGun moved from Russia to Caucasus 1 aaGun moved from Belorussia to Eastern Ukraine 1 aaGun moved from Archangel to Belorussia 1 armour moved from Russia to Eastern Ukraine 1 artillery and 1 infantry moved from Russia to Caucasus 1 infantry moved from Russia to Caucasus 1 infantry moved from Novosibirsk to Russia Place Units - Russians 1 artillery placed in Caucasus 3 infantry placed in Caucasus 2 armour, 1 artillery and 1 infantry placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs
-
TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 3 Purchase Units - Germans Germans repair damage of 3x factory; Remaining resources: 51 PUs; Germans buy 2 artilleries, 1 bomber, 2 fighters and 3 infantry; Remaining resources: 2 PUs; Combat Move - Germans 1 infantry moved from Finland to Karelia S.S.R. Germans take Karelia S.S.R. from Russians Combat - Germans Non Combat Move - Germans 1 infantry moved from Norway to 5 Sea Zone 1 infantry moved from Germany to 5 Sea Zone 1 infantry moved from Germany to Poland 1 infantry moved from Germany to France 1 artillery moved from Germany to Poland 1 infantry moved from 5 Sea Zone to Baltic States 1 infantry moved from 5 Sea Zone to Baltic States 1 infantry moved from Libya to Egypt 1 artillery moved from Libya to Egypt 1 fighter moved from Libya to Poland 1 armour moved from Germany to Poland 1 armour moved from Germany to Poland 1 submarine moved from 12 Sea Zone to 22 Sea Zone 1 transport moved from 14 Sea Zone to 15 Sea Zone Place Units - Germans 2 artilleries, 1 bomber, 2 fighters and 3 infantry placed in Germany Turn Complete - Germans Germans collect 36 PUs; end with 38 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 43 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
-
Game History
Round: 3 Research Technology - British British spend 0 on tech rolls British rolls : 0/1 hits Purchase Units - British British buy 3 armour, 1 bomber, 1 fighter and 1 submarine; Remaining resources: 0 PUs; 1 techTokens; Combat Move - British 1 infantry moved from Anglo-Egypt Sudan to Egypt 1 artillery moved from Anglo-Egypt Sudan to Egypt 1 infantry moved from Trans-Jordan to Egypt 2 fighters moved from India to Egypt 1 bomber moved from Belorussia to Egypt 3 armour moved from India to Burma 1 infantry moved from India to Burma 1 infantry moved from India to Burma 1 bomber moved from United Kingdom to Egypt Combat - British Battle in Egypt British attack with 1 artillery, 2 bombers, 2 fighters and 2 infantry Germans defend with 1 artillery and 1 infantry; Italians defend with 1 armour, 1 artillery and 2 infantry British roll dice for 1 artillery, 2 bombers, 2 fighters and 2 infantry in Egypt, round 2 : 3/7 hits Italians roll dice for 1 armour, 2 artilleries and 3 infantry in Egypt, round 2 : 2/6 hits 1 infantry owned by the Germans, 2 infantry owned by the British and 2 infantry owned by the Italians lost in Egypt British roll dice for 1 artillery, 2 bombers and 2 fighters in Egypt, round 3 : 4/5 hits Italians roll dice for 1 armour and 2 artilleries in Egypt, round 3 : 0/3 hits 1 armour owned by the Italians, 1 artillery owned by the Italians and 1 artillery owned by the Germans lost in Egypt British win, taking Egypt from Italians with 1 artillery, 2 bombers and 2 fighters remaining. Battle score for attacker is 16 Casualties for Germans: 1 artillery and 1 infantry Casualties for British: 2 infantry Casualties for Italians: 1 armour, 1 artillery and 2 infantry Battle in Burma British attack with 3 armour and 2 infantry Japanese defend with 2 infantry British roll dice for 3 armour and 2 infantry in Burma, round 2 : 1/5 hits Japanese roll dice for 2 infantry in Burma, round 2 : 1/2 hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British roll dice for 3 armour and 1 infantry in Burma, round 3 : 3/4 hits Japanese roll dice for 1 infantry in Burma, round 3 : 1/1 hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 3 armour remaining. Battle score for attacker is 0 Casualties for British: 2 infantry Casualties for Japanese: 2 infantry Non Combat Move - British 2 bombers moved from Egypt to Trans-Jordan 2 fighters moved from Egypt to Trans-Jordan 1 armour moved from Caucasus to Trans-Jordan 1 transport moved from 25 Sea Zone to 42 Sea Zone 1 aaGun moved from India to Burma 1 destroyer moved from 30 Sea Zone to 41 Sea Zone Place Units - British 3 armour placed in India 1 bomber and 1 fighter placed in United Kingdom 1 submarine placed in 8 Sea Zone Turn Complete - British British collect 33 PUs; end with 33 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 38 PUs
-
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 3 Purchase Units - Italians Italians buy 1 artillery, 1 carrier and 1 infantry; Remaining resources: 2 PUs; Combat Move - Italians 1 infantry moved from Ukraine to East Poland 1 infantry moved from Ukraine to East Poland 1 armour moved from Ukraine to East Poland 1 transport moved from 15 Sea Zone to 14 Sea Zone 2 infantry moved from Italy to 14 Sea Zone 2 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone 2 infantry moved from 15 Sea Zone to Egypt 1 fighter moved from Libya to Egypt Combat - Italians Battle in East Poland Italians attack with 1 armour and 2 infantry Russians defend with 1 artillery Italians roll dice for 1 armour and 2 infantry in East Poland, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 artillery in East Poland, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Italians lost in East Poland Italians win, taking East Poland from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 1 Casualties for Italians: 1 infantry Casualties for Russians: 1 artillery Battle in Egypt Italians attack with 1 fighter and 2 infantry British defend with 1 artillery Italians roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 0/2 hits, 1.17 expected hits Italians roll dice for 1 fighter and 2 infantry in Egypt, round 2 : 1/3 hits, 0.83 expected hits British roll dice for 1 artillery in Egypt, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the British and 1 infantry owned by the Italians lost in Egypt Italians win, taking Egypt from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Italians: 1 infantry Casualties for British: 1 artillery Non Combat Move - Italians 1 fighter moved from Egypt to 14 Sea Zone 1 fighter moved from Italy to 14 Sea Zone 1 armour moved from France to Balkans 1 infantry moved from Balkans to Bulgaria Romania Place Units - Italians 1 carrier placed in 14 Sea Zone 1 artillery and 1 infantry placed in Italy Turn Complete - Italians Italians collect 13 PUs; end with 15 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians : -0.83 British : 0.67 Russians : 0.67
-
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 3 Purchase Units - Americans Americans buy 2 bombers and 2 fighters; Remaining resources: 0 PUs; Purchase Units - Chinese Chinese builds 3 units. Combat Move - Americans 1 artillery and 1 infantry moved from Western United States to 56 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from 46 Sea Zone to Solomon Islands Combat - Americans Battle in Solomon Islands Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Solomon Islands, round 2 : 1/2 hits Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 0/1 hits 1 infantry owned by the Japanese lost in Solomon Islands Americans win, taking Solomon Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 carrier moved from 56 Sea Zone to 46 Sea Zone 2 fighters moved from 56 Sea Zone to 46 Sea Zone 1 destroyer moved from 56 Sea Zone to 46 Sea Zone 1 armour and 1 infantry moved from Mexico to 55 Sea Zone 1 armour, 1 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone Place Units - Americans 2 bombers and 2 fighters placed in Western United States Combat Move - Chinese 2 infantry moved from Ningxia to Suiyuan Chinese take Suiyuan from Japanese 3 infantry moved from Hupeh to Kiangsu 1 infantry moved from Fukien to Kiangsu Combat - Chinese Battle in Kiangsu Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Kiangsu, round 2 : 0/4 hits Japanese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits Chinese roll dice for 4 infantry in Kiangsu, round 3 : 1/4 hits Japanese roll dice for 1 infantry in Kiangsu, round 3 : 0/1 hits 1 infantry owned by the Japanese lost in Kiangsu Chinese win, taking Kiangsu from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Fukien 2 infantry placed in Suiyuan Turn Complete - Americans Americans collect 38 PUs; end with 38 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 43 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 48 PUs
-
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 4 Research Technology - Japanese Purchase Units - Japanese Japanese buy 1 armour, 3 artilleries, 1 fighter and 5 infantry; Remaining resources: 7 PUs; Non Combat Move - Japanese 1 infantry moved from Japan to 62 Sea Zone 1 infantry moved from 62 Sea Zone to Manchuria 1 infantry moved from Kwangtung to French Indo-China Thailand 1 carrier moved from 61 Sea Zone to 50 Sea Zone 1 cruiser moved from 61 Sea Zone to 50 Sea Zone 2 fighters moved from 61 Sea Zone to 50 Sea Zone 1 submarine moved from 60 Sea Zone to 50 Sea Zone 1 battleship moved from 62 Sea Zone to 50 Sea Zone 1 transport moved from 61 Sea Zone to 62 Sea Zone Place Units - Japanese 1 fighter placed in 62 Sea Zone 1 armour, 1 artillery and 1 infantry placed in East Indies 2 artilleries and 3 infantry placed in Japan 1 infantry placed in East Indies Turn Complete - Japanese Japanese collect 27 PUs; end with 34 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 39 PUs
Combat Hit Differential Summary :
-
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 4 Research Technology - Russians Russians spend 5 on tech rolls Russians rolls : 0/1 hits Purchase Units - Russians Russians buy 3 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Russians 2 infantry moved from Belorussia to Baltic States 1 armour moved from Russia to Karelia S.S.R. 1 armour moved from Russia to Karelia S.S.R. 1 bomber moved from Caucasus to Baltic States 2 infantry moved from Eastern Ukraine to East Poland 1 artillery moved from Eastern Ukraine to East Poland 1 fighter moved from Eastern Ukraine to East Poland 1 artillery and 2 infantry moved from Caucasus to Ukraine 6 infantry moved from Buryatia S.S.R. to Manchuria Combat - Russians Battle in East Poland Russians attack with 1 artillery, 1 fighter and 2 infantry Italians defend with 1 armour and 1 infantry Russians roll dice for 1 artillery, 1 fighter and 2 infantry in East Poland, round 2 : 2/4 hits Italians roll dice for 1 armour and 1 infantry in East Poland, round 2 : 2/2 hits 1 armour owned by the Italians, 2 infantry owned by the Russians and 1 infantry owned by the Italians lost in East Poland Russians win, taking East Poland from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 2 Casualties for Russians: 2 infantry Casualties for Italians: 1 armour and 1 infantry Battle in Ukraine Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 1/3 hits Germans roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits 1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Ukraine Russians win, taking Ukraine from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Baltic States Russians attack with 1 bomber and 2 infantry Germans defend with 2 infantry Russians roll dice for 1 bomber and 2 infantry in Baltic States, round 2 : 0/3 hits Germans roll dice for 2 infantry in Baltic States, round 2 : 1/2 hits 1 infantry owned by the Russians lost in Baltic States Russians roll dice for 1 bomber and 1 infantry in Baltic States, round 3 : 1/2 hits Germans roll dice for 2 infantry in Baltic States, round 3 : 1/2 hits 1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Baltic States retreated to Baltic States Germans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Manchuria Russians attack with 6 infantry Japanese defend with 1 infantry Russians roll dice for 6 infantry in Manchuria, round 2 : 0/6 hits Japanese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits 1 infantry owned by the Russians lost in Manchuria Russians roll dice for 5 infantry in Manchuria, round 3 : 1/5 hits Japanese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits 1 infantry owned by the Japanese lost in Manchuria Russians win, taking Manchuria from Japanese with 5 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Karelia S.S.R. Russians attack with 2 armour Germans defend with 1 factory and 1 infantry Russians roll dice for 2 armour in Karelia S.S.R., round 2 : 2/2 hits Germans roll dice for 1 infantry in Karelia S.S.R., round 2 : 1/1 hits 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R. Russians win, taking Karelia S.S.R. from Germans with 1 armour remaining. Battle score for attacker is -2 Casualties for Germans: 1 infantry Casualties for Russians: 1 armour Non Combat Move - Russians 3 infantry moved from Caucasus to Eastern Ukraine 1 artillery moved from Caucasus to Eastern Ukraine 1 aaGun moved from Belorussia to Archangel 2 infantry moved from Russia to Archangel 1 artillery moved from Russia to Archangel 1 fighter moved from East Poland to Eastern Ukraine 1 bomber moved from Baltic States to Eastern Ukraine Place Units - Russians 3 armour placed in Russia 1 artillery and 1 infantry placed in Caucasus Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 34 PUs
-
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 4 Purchase Units - Germans Germans buy 2 armour, 1 carrier and 7 infantry; Remaining resources: 3 PUs; Combat Move - Germans 1 infantry moved from Germany to 5 Sea Zone 1 artillery moved from Germany to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Karelia S.S.R. 1 artillery moved from 5 Sea Zone to Karelia S.S.R. 2 fighters moved from 5 Sea Zone to Karelia S.S.R. 1 artillery moved from Poland to East Poland 1 infantry moved from Poland to East Poland 1 fighter moved from Poland to East Poland 1 bomber moved from Germany to United Kingdom Combat - Germans Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: factory Bombing raid in United Kingdom causes 5 damage total. Battle in East Poland Germans attack with 1 artillery, 1 fighter and 1 infantry Russians defend with 1 artillery Germans roll dice for 1 artillery, 1 fighter and 1 infantry in East Poland, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 artillery in East Poland, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in East Poland Germans win, taking East Poland from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in Karelia S.S.R. Germans attack with 1 artillery, 2 fighters and 1 infantry Russians defend with 1 armour and 1 factory Germans roll dice for 1 cruiser in Karelia S.S.R., round 2 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 armour in Karelia S.S.R., round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Karelia S.S.R. Germans win, taking Karelia S.S.R. from Russians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 armour Non Combat Move - Germans 2 fighters moved from Karelia S.S.R. to 5 Sea Zone 2 fighters moved from Germany to 5 Sea Zone 2 infantry moved from Germany to Poland 1 artillery moved from Germany to Poland 1 fighter moved from East Poland to Baltic States 1 armour moved from Poland to Baltic States 1 bomber moved from United Kingdom to Germany Place Units - Germans 1 carrier placed in 5 Sea Zone 2 armour and 7 infantry placed in Germany Turn Complete - Germans Germans collect 35 PUs; end with 38 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 43 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Germans : 0.33 Russians : -0.83 AA fire in United Kingdom : : -0.17
-
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 4 Research Technology - British British spend 0 on tech rolls British rolls : 0/1 hits Purchase Units - British British repair damage of 5x factory; Remaining resources: 33 PUs; 1 techTokens; British buy 3 armour, 1 bomber and 1 submarine; Remaining resources: 0 PUs; 1 techTokens; Combat Move - British 3 armour moved from Burma to French Indo-China Thailand 3 armour moved from India to French Indo-China Thailand 1 armour moved from Trans-Jordan to Egypt 1 transport moved from 42 Sea Zone to 47 Sea Zone 2 infantry moved from Australia to 47 Sea Zone 2 infantry and 1 transport moved from 47 Sea Zone to 48 Sea Zone 2 infantry moved from 48 Sea Zone to New Guinea 1 bomber moved from United Kingdom to 15 Sea Zone 2 bombers moved from Trans-Jordan to 15 Sea Zone 1 fighter moved from Trans-Jordan to Egypt 1 fighter moved from Trans-Jordan to 15 Sea Zone Combat - British Battle in French Indo-China Thailand British attack with 6 armour Japanese defend with 1 infantry British roll dice for 6 armour in French Indo-China Thailand, round 2 : 4/6 hits Japanese roll dice for 1 infantry in French Indo-China Thailand, round 2 : 0/1 hits 1 infantry owned by the Japanese lost in French Indo-China Thailand British win, taking French Indo-China Thailand from Japanese with 6 armour remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in New Guinea British attack with 2 infantry Japanese defend with 1 infantry British roll dice for 2 infantry in New Guinea, round 2 : 1/2 hits Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits 1 infantry owned by the Japanese lost in New Guinea British win, taking New Guinea from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Egypt British attack with 1 armour and 1 fighter Italians defend with 1 infantry British roll dice for 1 armour and 1 fighter in Egypt, round 2 : 1/2 hits Italians roll dice for 1 infantry in Egypt, round 2 : 1/1 hits 1 armour owned by the British and 1 infantry owned by the Italians lost in Egypt British win with 1 fighter remaining. Battle score for attacker is -2 Casualties for British: 1 armour Casualties for Italians: 1 infantry Battle in 15 Sea Zone British attack with 3 bombers and 1 fighter Germans defend with 1 transport; Italians defend with 1 battleship, 2 cruisers and 1 transport British roll dice for 3 bombers and 1 fighter in 15 Sea Zone, round 2 : 2/4 hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 battleship, 2 cruisers and 2 transports in 15 Sea Zone, round 2 : 2/3 hits 1 bomber owned by the British, 1 fighter owned by the British and 1 cruiser owned by the Italians lost in 15 Sea Zone British roll dice for 2 bombers in 15 Sea Zone, round 3 : 2/2 hits Italians roll dice for 1 battleship, 1 cruiser and 2 transports in 15 Sea Zone, round 3 : 2/2 hits 1 battleship owned by the Italians, 2 bombers owned by the British and 1 cruiser owned by the Italians lost in 15 Sea Zone Italians win with 2 transports remaining. Battle score for attacker is -2 Casualties for British: 3 bombers and 1 fighter Casualties for Italians: 1 battleship and 2 cruisers Non Combat Move - British 1 fighter moved from Egypt to Persia 1 aaGun moved from Burma to French Indo-China Thailand 1 fighter moved from United Kingdom to Gibraltar 1 submarine moved from 8 Sea Zone to 6 Sea Zone Place Units - British 3 armour placed in India 1 bomber placed in United Kingdom 1 submarine placed in 3 Sea Zone Turn Complete - British British collect 34 PUs; end with 34 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 39 PUs
-
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 4 Purchase Units - Italians Italians buy 1 cruiser and 2 infantry; Remaining resources: 2 PUs; Combat Move - Italians 1 armour moved from Balkans to Ukraine 1 infantry moved from Bulgaria Romania to Ukraine 1 transport moved from 15 Sea Zone to 14 Sea Zone 1 infantry moved from Italy to 14 Sea Zone 1 artillery moved from Italy to 14 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 16 Sea Zone 1 artillery moved from 16 Sea Zone to Caucasus 1 infantry moved from 16 Sea Zone to Caucasus 1 fighter moved from 14 Sea Zone to Caucasus 1 fighter moved from 14 Sea Zone to Caucasus Combat - Italians Battle in Ukraine Italians attack with 1 armour and 1 infantry Russians defend with 1 artillery and 1 infantry Italians roll dice for 1 armour and 1 infantry in Ukraine, round 2 : 2/2 hits, 0.67 expected hits Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Ukraine Italians win, taking Ukraine from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Battle in Caucasus Italians attack with 1 artillery, 2 fighters and 1 infantry Russians defend with 1 aaGun, 1 artillery, 1 factory and 1 infantry AA fire in Caucasus : 0/2 hits, 0.33 expected hits Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Caucasus, round 2 : 1/4 hits, 1.67 expected hits Russians roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Caucasus Italians roll dice for 1 artillery and 2 fighters in Caucasus, round 3 : 0/3 hits, 1.33 expected hits Russians roll dice for 1 artillery in Caucasus, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery and 2 fighters in Caucasus, round 4 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 artillery in Caucasus, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Caucasus Italians win, taking Caucasus from Russians with 1 artillery and 2 fighters remaining. Battle score for attacker is 4 Casualties for Italians: 1 infantry Casualties for Russians: 1 artillery and 1 infantry Non Combat Move - Italians 2 fighters moved from Caucasus to 14 Sea Zone Place Units - Italians 1 cruiser placed in 14 Sea Zone 2 infantry placed in Italy Turn Complete - Italians Italians collect 18 PUs; end with 20 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians : -1.00 Russians : -1.00 AA fire in Caucasus : : -0.33
-
Game History
Round: 4 Research Technology - Americans Americans spend 5 on tech rolls Americans rolls : 0/1 hits Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 1 destroyer and 1 transport; Remaining resources: 2 PUs; 1 techTokens; Purchase Units - Chinese Chinese builds 4 units. Combat Move - Americans 2 fighters moved from 46 Sea Zone to 50 Sea Zone 1 carrier and 1 destroyer moved from 46 Sea Zone to 50 Sea Zone 2 bombers moved from Western United States to 50 Sea Zone 2 fighters moved from Western United States to 50 Sea Zone 1 artillery and 1 infantry moved from Solomon Islands to 46 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 49 Sea Zone 1 artillery and 1 infantry moved from 49 Sea Zone to Borneo Combat - Americans Battle in Borneo Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits 1 infantry owned by the Japanese lost in Borneo Americans win, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 50 Sea Zone Americans attack with 2 bombers, 1 carrier, 1 destroyer and 4 fighters Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 submarine Americans roll dice for 2 bombers, 1 carrier, 1 destroyer and 4 fighters in 50 Sea Zone, round 2 : 3/8 hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 submarine in 50 Sea Zone, round 2 : 1/1 hits Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser and 2 fighters in 50 Sea Zone, round 2 : 2/5 hits 1 carrier owned by the Americans, 1 submarine owned by the Japanese, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese and 1 fighter owned by the Americans lost in 50 Sea Zone Americans roll dice for 2 bombers and 3 fighters in 50 Sea Zone, round 3 : 0/5 hits Japanese roll dice for 1 battleship, 1 cruiser and 2 fighters in 50 Sea Zone, round 3 : 2/4 hits 2 fighters owned by the Americans lost in 50 Sea Zone Americans roll dice for 2 bombers and 1 fighter in 50 Sea Zone, round 4 : 3/3 hits Japanese roll dice for 1 battleship, 1 cruiser and 2 fighters in 50 Sea Zone, round 4 : 3/4 hits 1 cruiser owned by the Japanese, 2 bombers owned by the Americans, 2 fighters owned by the Japanese and 1 fighter owned by the Americans lost in 50 Sea Zone Japanese win with 1 battleship remaining. Battle score for attacker is -34 Casualties for Americans: 2 bombers, 1 carrier, 1 destroyer and 4 fighters Casualties for Japanese: 1 carrier, 1 cruiser, 2 fighters and 1 submarine Non Combat Move - Americans 2 infantry moved from Central United States to Western United States 1 armour, 1 infantry and 1 transport moved from 45 Sea Zone to 41 Sea Zone 1 armour and 1 infantry moved from 41 Sea Zone to Australia Place Units - Americans 1 carrier, 1 destroyer and 1 transport placed in 56 Sea Zone 1 bomber placed in Western United States Combat Move - Chinese 1 infantry moved from Fukien to Kwangtung British take Kwangtung from Japanese Combat - Chinese Non Combat Move - Chinese 4 infantry moved from Suiyuan to Manchuria 4 infantry moved from Kiangsu to Fukien Place Units - Chinese 4 infantry placed in Kiangsu Turn Complete - Chinese 1 unit repaired. Turn Complete - Americans Americans collect 38 PUs; end with 40 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 45 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 50 PUs
-
My computer restarted during the battle so I have to restart the round again.
I dont’ recall exactly the result of first play but believe the 2nd play is on your favor overall(I lost all my jets during sea battles but I don’t lose any ground troop in island conquer) so possibly it’s okie : -)…Let me know please if you have any questions