Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
Savegame
Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup
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TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 1 Purchase Units - Germans Germans buy 1 bomber, 1 fighter, 3 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 8 Sea Zone to 2 Sea Zone 1 fighter moved from France to 12 Sea Zone 1 fighter moved from Germany to 12 Sea Zone 1 bomber moved from Germany to 2 Sea Zone 1 fighter moved from Norway to 2 Sea Zone 1 submarine moved from 7 Sea Zone to 2 Sea Zone 1 destroyer moved from 13 Sea Zone to 12 Sea Zone 1 infantry moved from Baltic States to Karelia S.S.R. Germans take Karelia S.S.R. from Russians 1 infantry moved from East Poland to Belorussia 1 artillery moved from East Poland to Belorussia 1 armour moved from Eastern Ukraine to Belorussia 1 fighter moved from East Poland to Belorussia 1 infantry moved from East Poland to Belorussia 1 fighter moved from Bulgaria Romania to 15 Sea Zone 1 infantry moved from France to 13 Sea Zone 1 artillery moved from Morocco Algeria to 13 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 13 Sea Zone to 15 Sea Zone 1 infantry moved from 15 Sea Zone to Egypt 1 artillery moved from 15 Sea Zone to Egypt 1 infantry moved from Libya to Egypt 1 armour moved from Libya to Egypt Combat - Germans Battle in Belorussia Germans attack with 1 armour, 1 artillery, 1 fighter and 2 infantry Russians defend with 1 armour and 2 infantry Germans roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Belorussia, round 2 : 3/5 hits, 1.83 expected hits Russians roll dice for 1 armour and 2 infantry in Belorussia, round 2 : 1/3 hits, 1.17 expected hits 2 infantry owned by the Russians, 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Belorussia Germans win, taking Belorussia from Russians with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 8 Casualties for Germans: 1 infantry Casualties for Russians: 1 armour and 2 infantry Battle in 15 Sea Zone Germans attack with 1 fighter and 1 transport British defend with 1 destroyer Germans roll dice for 1 fighter and 1 transport in 15 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 destroyer in 15 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Germans lost in 15 Sea Zone British roll dice for 1 destroyer in 15 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 transport owned by the Germans retreated to 14 Sea Zone British win with 1 destroyer remaining. Battle score for attacker is -10 Casualties for Germans: 1 fighter Battle in Egypt Germans attack with 1 armour and 1 infantry British defend with 1 armour, 1 fighter and 3 infantry Germans roll dice for 1 armour and 1 infantry in Egypt, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 armour, 1 fighter and 3 infantry in Egypt, round 2 : 3/5 hits, 2.17 expected hits 1 infantry owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the British lost in Egypt British win with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is -5 Casualties for Germans: 1 armour and 1 infantry Casualties for British: 1 infantry Battle in 2 Sea Zone Germans attack with 1 bomber, 1 fighter and 2 submarines British defend with 1 battleship, 1 destroyer and 1 transport; Russians defend with 1 submarine British roll dice for 1 submarine in 2 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 2 submarines in 2 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits Units damaged: 1 battleship owned by the British Germans roll dice for 1 bomber and 1 fighter in 2 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 1 battleship, 1 destroyer and 1 transport in 2 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits 1 destroyer owned by the British and 1 submarine owned by the Russians lost in 2 Sea Zone Germans roll dice for 2 submarines in 2 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits 1 battleship owned by the British lost in 2 Sea Zone Germans roll dice for 1 bomber and 1 fighter in 2 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits 1 transport owned by the British lost in 2 Sea Zone Germans win with 1 bomber, 1 fighter and 2 submarines remaining. Battle score for attacker is 41 Casualties for Russians: 1 submarine Casualties for British: 1 battleship, 1 destroyer and 1 transport Battle in 12 Sea Zone Germans attack with 1 destroyer and 2 fighters British defend with 1 cruiser and 1 destroyer Germans roll dice for 1 destroyer and 2 fighters in 12 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits British roll dice for 1 cruiser and 1 destroyer in 12 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits 1 destroyer owned by the British and 1 fighter owned by the Germans lost in 12 Sea Zone Germans roll dice for 1 destroyer and 1 fighter in 12 Sea Zone, round 3 : 2/2 hits, 0.83 expected hits British roll dice for 1 cruiser in 12 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the British lost in 12 Sea Zone Germans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 10 Casualties for Germans: 1 fighter Casualties for British: 1 cruiser and 1 destroyer Non Combat Move - Germans 1 fighter moved from 2 Sea Zone to Norway 1 bomber moved from 2 Sea Zone to Norway 1 fighter moved from 12 Sea Zone to Libya 2 infantry moved from Germany to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Karelia S.S.R. 1 infantry moved from Ukraine to Eastern Ukraine 1 armour moved from Ukraine to Belorussia 1 fighter moved from Belorussia to Baltic States 2 infantry moved from Bulgaria Romania to Ukraine 2 infantry moved from Poland to East Poland 2 infantry moved from Czechoslovakia Hungary to Bulgaria Romania 1 armour moved from Poland to Ukraine 2 infantry moved from Baltic States to Belorussia 1 armour moved from Bulgaria Romania to Belorussia 2 armour moved from Germany to East Poland 2 infantry moved from Germany to France 1 armour moved from France to Czechoslovakia Hungary 1 armour moved from Northwestern Europe to Czechoslovakia Hungary 1 submarine moved from 5 Sea Zone to 3 Sea Zone 1 infantry moved from Finland to Karelia S.S.R. Place Units - Germans 1 bomber, 1 fighter and 3 infantry placed in Germany 1 submarine placed in 5 Sea Zone Turn Complete - Germans Germans collect 39 PUs; end with 39 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 44 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 49 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Germans : 3.17 British : -0.33 Russians : -0.17
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@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 1 Purchase Units - British British buy 1 factory and 1 fighter; Remaining resources: 6 PUs; Combat Move - British 1 armour and 1 infantry moved from Eastern Canada to 1 Sea Zone 1 armour, 1 infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone 1 cruiser moved from 1 Sea Zone to 3 Sea Zone 1 armour and 1 infantry moved from 3 Sea Zone to Norway 2 fighters moved from United Kingdom to Norway 1 bomber moved from United Kingdom to Norway 1 infantry moved from India to Burma British take Burma from Japanese 2 infantry moved from India to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 38 Sea Zone 2 infantry moved from 38 Sea Zone to East Indies Combat - British Battle in Norway British attack with 1 armour, 1 bomber, 2 fighters and 1 infantry Germans defend with 1 bomber, 1 fighter and 3 infantry British roll dice for 1 cruiser in Norway, round 2 : 0/1 hits British roll dice for 1 armour, 1 bomber, 2 fighters and 1 infantry in Norway, round 2 : 5/5 hits Germans roll dice for 1 bomber, 1 fighter and 3 infantry in Norway, round 2 : 1/5 hits 1 bomber owned by the Germans, 1 fighter owned by the Germans, 3 infantry owned by the Germans and 1 infantry owned by the British lost in Norway British win, taking Norway from Germans with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 28 Casualties for Germans: 1 bomber, 1 fighter and 3 infantry Casualties for British: 1 infantry Battle in East Indies British attack with 2 infantry Japanese defend with 1 infantry British roll dice for 2 infantry in East Indies, round 2 : 0/2 hits Japanese roll dice for 1 infantry in East Indies, round 2 : 1/1 hits 1 infantry owned by the British lost in East Indies British roll dice for 1 infantry in East Indies, round 3 : 0/1 hits Japanese roll dice for 1 infantry in East Indies, round 3 : 1/1 hits 1 infantry owned by the British lost in East Indies Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for British: 2 infantry Non Combat Move - British 1 infantry moved from Persia to India 1 fighter moved from Australia to India 1 artillery and 1 infantry moved from Trans-Jordan to Persia 1 armour moved from Egypt to Persia 1 destroyer moved from 15 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from Union of South Africa to 27 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 23 Sea Zone 1 artillery and 1 infantry moved from 23 Sea Zone to French Equatorial Africa 1 infantry moved from Egypt to Trans-Jordan 1 fighter moved from Egypt to Persia 2 fighters moved from Norway to United Kingdom 1 bomber moved from Norway to United Kingdom Place Units - British 1 factory placed in India 1 fighter placed in United Kingdom Turn Complete - British British collect 36 PUs; end with 42 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 47 PUs
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TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 1 Purchase Units - Italians Italians buy 1 infantry; Remaining resources: 7 PUs; Combat Move - Italians 2 infantry moved from Libya to Egypt 1 fighter moved from Italy to Egypt Combat - Italians Battle in Egypt Italians attack with 1 fighter and 2 infantry British defend with 1 infantry Italians roll dice for 1 fighter and 2 infantry in Egypt, round 2 : 0/3 hits, 0.83 expected hits British roll dice for 1 infantry in Egypt, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Egypt Italians roll dice for 1 fighter and 1 infantry in Egypt, round 3 : 1/2 hits, 0.67 expected hits British roll dice for 1 infantry in Egypt, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Egypt Italians win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Italians: 2 infantry Casualties for British: 1 infantry Non Combat Move - Italians 1 fighter moved from Egypt to Libya 1 artillery moved from Italy to 14 Sea Zone 1 infantry moved from Italy to 14 Sea Zone 1 infantry moved from 14 Sea Zone to Libya 1 artillery moved from 14 Sea Zone to Libya 1 armour moved from Italy to France 1 armour moved from Balkans to Ukraine 2 infantry moved from Balkans to Bulgaria Romania 1 infantry moved from Italy to Balkans Place Units - Italians 1 infantry placed in Italy Turn Complete - Italians Italians collect 10 PUs; end with 17 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians : -0.50 British : 1.33
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TripleA Turn Summary: British round 1
TripleA Turn Summary for game: World War II v6 1941, version: 1.7
Game History
Round: 1 Purchase Units - British British buy 1 armour and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 submarine moved from 8 Sea Zone to 6 Sea Zone 1 battleship moved from 8 Sea Zone to 6 Sea Zone 1 destroyer moved from 10 Sea Zone to 6 Sea Zone 1 bomber moved from United Kingdom to 16 Sea Zone 1 fighter moved from United Kingdom to 6 Sea Zone 1 infantry moved from Australia to 33 Sea Zone 1 destroyer moved from 29 Sea Zone to 31 Sea Zone 1 submarine moved from 33 Sea Zone to 31 Sea Zone 1 fighter moved from India to Southeast Asia 1 infantry and 1 transport moved from 33 Sea Zone to 31 Sea Zone 1 infantry moved from 31 Sea Zone to Southeast Asia 1 infantry moved from India to Southeast Asia 1 infantry moved from India to Southeast Asia Combat - British Battle in 16 Sea Zone British attack with 1 bomber Germans defend with 1 transport 1 transport owned by the Germans lost in 16 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in 6 Sea Zone British attack with 1 battleship, 1 destroyer, 1 fighter and 1 submarine Germans defend with 1 battleship and 1 submarine British roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 battleship, 1 destroyer and 1 fighter in 6 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Units damaged: 1 battleship owned by the Germans Germans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 battleship in 6 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits British roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 battleship, 1 destroyer and 1 fighter in 6 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits Germans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 battleship in 6 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Units damaged: 1 battleship owned by the British 1 submarine owned by the Germans lost in 6 Sea Zone British roll dice for 1 submarine in 6 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 battleship, 1 destroyer and 1 fighter in 6 Sea Zone, round 4 : 1/3 hits, 1.50 expected hits Germans roll dice for 1 battleship in 6 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits 1 battleship owned by the Germans and 1 submarine owned by the British lost in 6 Sea Zone British win with 1 battleship, 1 destroyer and 1 fighter remaining. Battle score for attacker is 16 Casualties for Germans: 1 battleship and 1 submarine Casualties for British: 1 submarine Battle in 31 Sea Zone British attack with 1 destroyer, 1 submarine and 1 transport Japanese defend with 1 destroyer and 1 submarine British roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer and 1 transport in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 31 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the British lost in 31 Sea Zone British roll dice for 1 destroyer and 1 transport in 31 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 31 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 31 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer and 1 transport in 31 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 31 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 31 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Japanese lost in 31 Sea Zone 1 transport owned by the British retreated to 29 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -8 Casualties for British: 1 destroyer and 1 submarine Casualties for Japanese: 1 submarine Battle in Southeast Asia British attack with 1 fighter and 2 infantry Japanese defend with 2 infantry British roll dice for 1 fighter and 2 infantry in Southeast Asia, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Southeast Asia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Southeast Asia British roll dice for 1 fighter and 1 infantry in Southeast Asia, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Southeast Asia, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Southeast Asia British roll dice for 1 fighter and 1 infantry in Southeast Asia, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Southeast Asia, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 1 infantry in Southeast Asia, round 5 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Southeast Asia, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Southeast Asia British win, taking Southeast Asia from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - British 1 fighter moved from Southeast Asia to India 1 transport moved from 29 Sea Zone to 27 Sea Zone 1 armour moved from Anglo-Egypt Sudan to India 1 bomber moved from 16 Sea Zone to Anglo-Egypt Sudan 1 armour moved from Eastern Canada to 10 Sea Zone 1 armour and 1 transport moved from 10 Sea Zone to 6 Sea Zone 1 armour moved from 6 Sea Zone to United Kingdom 1 fighter moved from 6 Sea Zone to Archangel Place Units - British 1 infantry placed in India 1 armour placed in United Kingdom 1 infantry placed in Australia Turn Complete - British British collect 13 PUs; end with 13 PUs 1 unit repaired.
Combat Hit Differential Summary :
Germans : -0.33 British : -3.67 Japanese : -0.50
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Ignore this savegame, it’s supposed to go in a different thread. I don’t know what the heck happened. I’m trying to get my friends into playing this game because I enjoy it so much so I started him out on the ‘simpler’ 1941 version.
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@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
It is a great game indeed and it is addictive isn’t it ;-)
1941 is a great intro. And actually it is fun to start with -
Game History
Round: 1 Purchase Units - Americans Americans buy 2 bombers and 1 carrier; Remaining resources: 0 PUs; Purchase Units - Chinese Chinese builds 3 units. Combat Move - Americans 1 destroyer moved from 10 Sea Zone to 12 Sea Zone 1 bomber moved from United Kingdom to 12 Sea Zone 1 fighter moved from Hawaiian Islands to 51 Sea Zone 1 battleship moved from 56 Sea Zone to 51 Sea Zone 1 submarine moved from 56 Sea Zone to 51 Sea Zone 1 cruiser moved from 56 Sea Zone to 51 Sea Zone 1 bomber moved from Western United States to 51 Sea Zone Combat - Americans Battle in 51 Sea Zone Americans attack with 1 battleship, 1 bomber, 1 cruiser, 1 fighter and 1 submarine Japanese defend with 1 carrier, 1 destroyer and 2 fighters Americans roll dice for 1 submarine in 51 Sea Zone, round 2 : 0/1 hits Americans roll dice for 1 battleship, 1 bomber, 1 cruiser and 1 fighter in 51 Sea Zone, round 2 : 2/4 hits Japanese roll dice for 1 carrier, 1 destroyer and 2 fighters in 51 Sea Zone, round 2 : 3/4 hits Units damaged: 1 battleship owned by the Americans 1 destroyer owned by the Japanese, 1 submarine owned by the Americans, 1 cruiser owned by the Americans and 1 carrier owned by the Japanese lost in 51 Sea Zone Americans roll dice for 1 battleship, 1 bomber and 1 fighter in 51 Sea Zone, round 3 : 2/3 hits Japanese roll dice for 2 fighters in 51 Sea Zone, round 3 : 1/2 hits 1 battleship owned by the Americans and 2 fighters owned by the Japanese lost in 51 Sea Zone Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 4 Casualties for Americans: 1 battleship, 1 cruiser and 1 submarine Casualties for Japanese: 1 carrier, 1 destroyer and 2 fighters Battle in 12 Sea Zone Americans attack with 1 bomber and 1 destroyer Germans defend with 1 destroyer Americans roll dice for 1 bomber and 1 destroyer in 12 Sea Zone, round 2 : 0/2 hits Germans roll dice for 1 destroyer in 12 Sea Zone, round 2 : 0/1 hits Americans roll dice for 1 bomber and 1 destroyer in 12 Sea Zone, round 3 : 0/2 hits Germans roll dice for 1 destroyer in 12 Sea Zone, round 3 : 0/1 hits Americans roll dice for 1 bomber and 1 destroyer in 12 Sea Zone, round 4 : 1/2 hits Germans roll dice for 1 destroyer in 12 Sea Zone, round 4 : 0/1 hits 1 destroyer owned by the Germans lost in 12 Sea Zone Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Non Combat Move - Americans 1 fighter moved from 51 Sea Zone to Hawaiian Islands 1 bomber moved from 51 Sea Zone to Hawaiian Islands 1 destroyer moved from 20 Sea Zone to 56 Sea Zone 1 fighter moved from Western United States to 56 Sea Zone 1 transport moved from 10 Sea Zone to 20 Sea Zone 1 infantry moved from Central United States to Mexico 1 armour moved from Eastern United States to Panama 1 bomber moved from 12 Sea Zone to Western United States 1 bomber moved from Eastern United States to Western United States 1 artillery moved from Eastern United States to Panama 1 transport moved from 10 Sea Zone to 19 Sea Zone 2 infantry moved from Eastern United States to Panama 1 fighter moved from Eastern United States to 56 Sea Zone Place Units - Americans 1 carrier placed in 56 Sea Zone 2 bombers placed in Western United States Combat Move - Chinese 1 infantry moved from Sikang to Yunnan 1 infantry moved from Hupeh to Yunnan 1 infantry moved from Fukien to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 2 infantry moved from Suiyuan to Ningxia 1 infantry moved from Ningxia to Sikang 1 infantry moved from Chinghai to Sikang Place Units - Chinese 3 infantry placed in Yunnan Turn Complete - Americans Americans collect 38 PUs; end with 38 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 43 PUs
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 2 Research Technology - Japanese Purchase Units - Japanese Japanese buy 1 bomber, 1 destroyer, 1 factory and 1 fighter; Remaining resources: 0 PUs; Combat Move - Japanese 1 infantry moved from Kiangsu to Suiyuan Japanese take Suiyuan from Chinese 1 infantry moved from Kiangsu to Hupeh Japanese take Hupeh from Chinese 1 infantry moved from Kiangsu to Fukien Japanese take Fukien from Chinese 1 fighter moved from 36 Sea Zone to 38 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 armour moved from Japan to 62 Sea Zone 1 infantry moved from 62 Sea Zone to Buryatia S.S.R. Japanese take Buryatia S.S.R. from Russians 1 armour moved from 62 Sea Zone to Buryatia S.S.R. 2 infantry moved from Japan to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 36 Sea Zone 1 submarine moved from 53 Sea Zone to 48 Sea Zone 2 infantry moved from 36 Sea Zone to French Indo-China Thailand Combat - Japanese Battle in 38 Sea Zone Japanese attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 38 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Non Combat Move - Japanese 1 fighter moved from 38 Sea Zone to 36 Sea Zone 1 fighter moved from 62 Sea Zone to 36 Sea Zone 1 fighter moved from Manchuria to 62 Sea Zone 1 infantry moved from Manchuria to Buryatia S.S.R. 1 bomber moved from Caroline Islands to New Guinea 1 infantry moved from Kwangtung to Fukien Place Units - Japanese 1 destroyer, 1 fighter and 1 submarine placed in 62 Sea Zone 1 factory placed in East Indies 1 bomber placed in Japan Turn Complete - Japanese Japanese collect 33 PUs; end with 33 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 38 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 43 PUs
Combat Hit Differential Summary :
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@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 2 Purchase Units - Russians Russians buy 2 armour, 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Archangel to Karelia S.S.R. 1 armour moved from Russia to Karelia S.S.R. 1 bomber moved from Russia to Karelia S.S.R. 1 fighter moved from Caucasus to Karelia S.S.R. 3 infantry moved from Russia to Belorussia 2 artilleries moved from Russia to Belorussia 2 armour moved from Caucasus to Belorussia 1 armour moved from Caucasus to Belorussia 1 armour moved from Caucasus to Belorussia 1 artillery and 1 infantry moved from Caucasus to Eastern Ukraine Combat - Russians Battle in Eastern Ukraine Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Eastern Ukraine, round 2 : 2/2 hits Germans roll dice for 1 infantry in Eastern Ukraine, round 2 : 0/1 hits 1 infantry owned by the Germans lost in Eastern Ukraine Russians win, taking Eastern Ukraine from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Karelia S.S.R. Russians attack with 1 armour, 1 bomber, 1 fighter and 2 infantry Germans defend with 1 factory and 4 infantry Russians roll dice for 1 armour, 1 bomber, 1 fighter and 2 infantry in Karelia S.S.R., round 2 : 4/5 hits Germans roll dice for 4 infantry in Karelia S.S.R., round 2 : 2/4 hits 4 infantry owned by the Germans and 2 infantry owned by the Russians lost in Karelia S.S.R. Russians win, taking Karelia S.S.R. from Germans with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 6 Casualties for Germans: 4 infantry Casualties for Russians: 2 infantry Battle in Belorussia Russians attack with 4 armour, 2 artilleries and 3 infantry Germans defend with 3 armour, 1 artillery and 3 infantry Russians roll dice for 4 armour, 2 artilleries and 3 infantry in Belorussia, round 2 : 3/9 hits Germans roll dice for 3 armour, 1 artillery and 3 infantry in Belorussia, round 2 : 2/7 hits 3 infantry owned by the Germans and 2 infantry owned by the Russians lost in Belorussia Russians roll dice for 4 armour, 2 artilleries and 1 infantry in Belorussia, round 3 : 4/7 hits Germans roll dice for 3 armour and 1 artillery in Belorussia, round 3 : 0/4 hits 3 armour owned by the Germans and 1 artillery owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 4 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 22 Casualties for Germans: 3 armour, 1 artillery and 3 infantry Casualties for Russians: 2 infantry Non Combat Move - Russians 1 infantry moved from Urals to Russia 1 infantry moved from Evenki National Okrug to Novosibirsk 1 bomber moved from Karelia S.S.R. to Russia 1 fighter moved from Karelia S.S.R. to Archangel 1 aaGun moved from Archangel to Belorussia 1 aaGun moved from Russia to Archangel 4 infantry moved from Yakut S.S.R. to Stanovoj Chrebet 1 aaGun moved from Caucasus to Russia 3 infantry moved from Caucasus to Russia Place Units - Russians 2 artilleries and 4 infantry placed in Russia Russians undo move 1. 2 armour, 2 artilleries and 2 infantry placed in Russia 2 infantry placed in Caucasus Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 30 PUs
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I wanted to do a naval bombardment in Korelia instead of in Norway; I don’t know how to make that happen, so the results of that battle may have been skewed NOT in my favor at all.
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 2 Purchase Units - Germans Germans buy 2 armour, 1 artillery, 1 carrier, 2 fighters and 2 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 submarines moved from 2 Sea Zone to 12 Sea Zone 1 submarine moved from 5 Sea Zone to 3 Sea Zone 2 infantry moved from Germany to 5 Sea Zone 1 fighter moved from Baltic States to Norway 1 fighter moved from Libya to 12 Sea Zone 1 infantry moved from 5 Sea Zone to Norway 1 fighter moved from Germany to Norway 1 infantry moved from 5 Sea Zone to Norway 3 infantry moved from Ukraine to Caucasus 1 armour moved from Ukraine to Caucasus 1 bomber moved from Germany to Caucasus 2 armour moved from East Poland to Karelia S.S.R. Combat - Germans Battle in Karelia S.S.R. Germans attack with 2 armour Russians defend with 1 armour and 1 factory Germans roll dice for 2 armour in Karelia S.S.R., round 2 : 0/2 hits, 1.00 expected hits Russians roll dice for 1 armour in Karelia S.S.R., round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 2 armour in Karelia S.S.R., round 3 : 0/2 hits, 1.00 expected hits Russians roll dice for 1 armour in Karelia S.S.R., round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Karelia S.S.R. Germans roll dice for 1 armour in Karelia S.S.R., round 4 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 armour in Karelia S.S.R., round 4 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 armour owned by the Germans lost in Karelia S.S.R. Russians win with no units remaining. Battle score for attacker is -5 Casualties for Germans: 2 armour Casualties for Russians: 1 armour Battle in 3 Sea Zone Germans attack with 2 submarines British defend with 1 cruiser and 1 transport Germans roll dice for 2 submarines in 3 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 cruiser owned by the British lost in 3 Sea Zone 1 transport owned by the British lost in 3 Sea Zone Germans roll dice for 2 submarines in 3 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits Germans win with 2 submarines remaining. Battle score for attacker is 19 Casualties for British: 1 cruiser and 1 transport Battle in Norway Germans attack with 2 fighters and 2 infantry British defend with 1 armour Germans roll dice for 1 cruiser in Norway, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 1 armour in Norway, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Norway Germans win, taking Norway from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 5 Casualties for British: 1 armour Battle in 12 Sea Zone Germans attack with 1 fighter and 2 submarines Americans defend with 1 destroyer Germans roll dice for 2 submarines in 12 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits Americans roll dice for 1 destroyer in 12 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 12 Sea Zone Germans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for Americans: 1 destroyer Battle in Caucasus Germans attack with 1 armour, 1 bomber and 3 infantry Russians defend with 1 factory and 2 infantry Germans roll dice for 1 armour, 1 bomber and 3 infantry in Caucasus, round 2 : 3/5 hits, 1.67 expected hits Russians roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Caucasus Germans win, taking Caucasus from Russians with 1 armour, 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 1 infantry moved from 14 Sea Zone to Libya 1 artillery moved from 14 Sea Zone to Libya 1 fighter moved from 12 Sea Zone to Libya 2 infantry moved from East Poland to Baltic States 1 infantry moved from Bulgaria Romania to East Poland 1 infantry moved from Bulgaria Romania to Ukraine 2 armour moved from Czechoslovakia Hungary to Baltic States 1 bomber moved from Caucasus to Bulgaria Romania 1 fighter moved from Norway to Baltic States 1 fighter moved from Norway to Baltic States Place Units - Germans 1 carrier placed in 5 Sea Zone 2 fighters placed in 5 Sea Zone 2 armour, 1 artillery and 2 infantry placed in Germany Turn Complete - Germans Germans collect 39 PUs; end with 39 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 44 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 49 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Germans : 2.33 British : -0.50 Americans : 0.67 Russians : 0.83
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@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 2 Research Technology - British British spend 5 on tech rolls British rolls : 0/1 hits Purchase Units - British British buy 3 armour, 1 bomber and 1 fighter; Remaining resources: 5 PUs; 1 techTokens; Combat Move - British 1 infantry moved from Persia to Caucasus 1 artillery moved from Persia to Caucasus 1 fighter moved from Persia to Caucasus 1 fighter moved from India to Caucasus 1 armour moved from Persia to Caucasus 1 bomber moved from United Kingdom to Germany Combat - British Strategic bombing raid in Germany AA fire in Germany : 0/1 hits Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory Bombing raid in Germany causes 3 damage total. Battle in Caucasus British attack with 1 armour, 1 artillery, 2 fighters and 1 infantry Germans defend with 1 armour, 1 factory and 2 infantry British roll dice for 1 armour, 1 artillery, 2 fighters and 1 infantry in Caucasus, round 2 : 1/5 hits Germans roll dice for 1 armour and 2 infantry in Caucasus, round 2 : 0/3 hits 1 infantry owned by the Germans lost in Caucasus British roll dice for 1 armour, 1 artillery, 2 fighters and 1 infantry in Caucasus, round 3 : 1/5 hits Germans roll dice for 1 armour and 1 infantry in Caucasus, round 3 : 1/2 hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus British roll dice for 1 armour, 1 artillery and 2 fighters in Caucasus, round 4 : 1/4 hits Germans roll dice for 1 armour in Caucasus, round 4 : 1/1 hits 1 artillery owned by the British and 1 armour owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is 4 Casualties for Germans: 1 armour and 2 infantry Casualties for British: 1 artillery and 1 infantry Non Combat Move - British 1 fighter moved from Caucasus to India 1 fighter moved from Caucasus to India 1 infantry moved from Burma to India 1 artillery and 1 infantry moved from French Equatorial Africa to Anglo-Egypt Sudan 1 destroyer moved from 33 Sea Zone to 30 Sea Zone 1 transport moved from 23 Sea Zone to 25 Sea Zone 1 bomber moved from Germany to United Kingdom Place Units - British 3 armour placed in India 1 bomber and 1 fighter placed in United Kingdom Turning on Edit Mode EDIT: Removing units owned by British from United Kingdom: 1 bomber EDIT: Adding units owned by British to Belorussia: 1 bomber EDIT: Turning off Edit Mode Turn Complete - British British collect 33 PUs; end with 38 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 43 PUs
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 2 Purchase Units - Italians Italians buy 1 fighter and 2 infantry; Remaining resources: 6 PUs; Combat Move - Italians 1 infantry moved from Libya to Egypt Italians take Egypt from British 1 artillery moved from Libya to Egypt Combat - Italians Non Combat Move - Italians 1 infantry moved from Italy to 14 Sea Zone 1 armour moved from Italy to 14 Sea Zone 1 armour, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone 1 infantry moved from 15 Sea Zone to Egypt 1 armour moved from 15 Sea Zone to Egypt 1 battleship moved from 14 Sea Zone to 15 Sea Zone 2 cruisers moved from 14 Sea Zone to 15 Sea Zone 2 infantry moved from Bulgaria Romania to Ukraine Place Units - Italians 1 fighter and 2 infantry placed in Italy Turn Complete - Italians Italians collect 12 PUs; end with 18 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
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@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer and 2 fighters; Remaining resources: 1 PUs; Purchase Units - Chinese Chinese builds 2 units. Combat Move - Americans 2 fighters moved from 56 Sea Zone to 62 Sea Zone 4 bombers moved from Western United States to 62 Sea Zone 1 bomber moved from Hawaiian Islands to 62 Sea Zone Combat - Americans Battle in 62 Sea Zone Americans attack with 5 bombers and 2 fighters Japanese defend with 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport 1 submarine owned by the Japanese Submerged Americans roll dice for 5 bombers and 2 fighters in 62 Sea Zone, round 2 : 3/7 hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport in 62 Sea Zone, round 2 : 3/5 hits 1 destroyer owned by the Japanese, 1 bomber owned by the Americans, 1 carrier owned by the Japanese and 2 fighters owned by the Americans lost in 62 Sea Zone Americans roll dice for 4 bombers in 62 Sea Zone, round 3 : 2/4 hits Japanese roll dice for 1 battleship, 2 fighters and 1 transport in 62 Sea Zone, round 3 : 2/3 hits 2 bombers owned by the Americans and 2 fighters owned by the Japanese lost in 62 Sea Zone Americans roll dice for 2 bombers in 62 Sea Zone, round 4 : 0/2 hits Japanese roll dice for 1 battleship and 1 transport in 62 Sea Zone, round 4 : 1/1 hits 1 bomber owned by the Americans lost in 62 Sea Zone Americans roll dice for 1 bomber in 62 Sea Zone, round 5 : 1/1 hits Japanese roll dice for 1 battleship and 1 transport in 62 Sea Zone, round 5 : 1/1 hits 1 bomber owned by the Americans and 1 battleship owned by the Japanese lost in 62 Sea Zone Japanese win with 1 transport remaining. Battle score for attacker is -18 Casualties for Americans: 5 bombers and 2 fighters Casualties for Japanese: 1 battleship, 1 carrier, 1 destroyer and 2 fighters Non Combat Move - Americans 2 infantry moved from Western United States to 56 Sea Zone 2 infantry and 1 transport moved from 56 Sea Zone to 57 Sea Zone 2 infantry moved from 57 Sea Zone to Midway 1 fighter moved from Hawaiian Islands to 57 Sea Zone 1 carrier moved from 56 Sea Zone to 57 Sea Zone 1 destroyer moved from 56 Sea Zone to 57 Sea Zone 1 artillery moved from Panama to 20 Sea Zone 1 infantry moved from Panama to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 56 Sea Zone 1 artillery and 1 infantry moved from 56 Sea Zone to Western United States 1 infantry moved from Mexico to Central United States 1 armour and 1 infantry moved from Panama to 19 Sea Zone 1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 55 Sea Zone 1 armour and 1 infantry moved from 55 Sea Zone to Mexico Place Units - Americans 1 carrier and 1 destroyer placed in 56 Sea Zone 2 fighters placed in 56 Sea Zone Combat Move - Chinese 5 infantry moved from Yunnan to Fukien 2 infantry moved from Sikang to Hupeh 2 infantry moved from Ningxia to Hupeh Combat - Chinese Battle in Fukien Chinese attack with 5 infantry Japanese defend with 2 infantry Chinese roll dice for 5 infantry in Fukien, round 2 : 1/5 hits Japanese roll dice for 2 infantry in Fukien, round 2 : 2/2 hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Fukien Chinese roll dice for 3 infantry in Fukien, round 3 : 0/3 hits Japanese roll dice for 1 infantry in Fukien, round 3 : 1/1 hits 1 infantry owned by the Chinese lost in Fukien Chinese roll dice for 2 infantry in Fukien, round 4 : 1/2 hits Japanese roll dice for 1 infantry in Fukien, round 4 : 1/1 hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Fukien Chinese win, taking Fukien from Japanese with 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 4 infantry Casualties for Japanese: 2 infantry Battle in Hupeh Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Hupeh, round 2 : 1/4 hits Japanese roll dice for 1 infantry in Hupeh, round 2 : 1/1 hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hupeh Chinese win, taking Hupeh from Japanese with 3 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Ningxia Turn Complete - Americans Americans collect 38 PUs; end with 39 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 44 PUs
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 3 Research Technology - Japanese Purchase Units - Japanese Japanese buy 1 battleship, 1 carrier and 1 infantry; Remaining resources: 6 PUs; Combat Move - Japanese 1 bomber moved from New Guinea to 57 Sea Zone 1 bomber moved from Japan to 57 Sea Zone 1 submarine moved from 62 Sea Zone to 57 Sea Zone 1 infantry moved from French Indo-China Thailand to Burma Japanese take Burma from British Combat - Japanese Battle in 57 Sea Zone Japanese attack with 2 bombers and 1 submarine Americans defend with 1 carrier, 1 destroyer, 1 fighter and 1 transport Japanese roll dice for 1 submarine in 57 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 2 bombers in 57 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits Americans roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 transport in 57 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits 1 destroyer owned by the Americans, 1 carrier owned by the Americans and 1 submarine owned by the Japanese lost in 57 Sea Zone Japanese roll dice for 2 bombers in 57 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits Americans roll dice for 1 fighter and 1 transport in 57 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 bomber owned by the Japanese and 1 fighter owned by the Americans lost in 57 Sea Zone 1 transport owned by the Americans lost in 57 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 21 Casualties for Japanese: 1 bomber and 1 submarine Casualties for Americans: 1 carrier, 1 destroyer, 1 fighter and 1 transport Non Combat Move - Japanese 1 bomber moved from 57 Sea Zone to Japan 1 transport moved from 36 Sea Zone to 50 Sea Zone 1 infantry moved from Philippine Islands to 50 Sea Zone 1 infantry and 1 transport moved from 50 Sea Zone to 61 Sea Zone 1 infantry moved from 61 Sea Zone to Kwangtung 1 fighter moved from French Indo-China Thailand to 62 Sea Zone 1 submarine moved from 48 Sea Zone to 60 Sea Zone 1 infantry moved from Suiyuan to Kiangsu 1 carrier moved from 36 Sea Zone to 61 Sea Zone 2 fighters moved from 36 Sea Zone to 61 Sea Zone 1 cruiser moved from 36 Sea Zone to 61 Sea Zone 1 infantry moved from French Indo-China Thailand to Burma Place Units - Japanese 1 battleship and 1 carrier placed in 62 Sea Zone 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 33 PUs; end with 39 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 44 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Americans : 0.00 Japanese : 0.00
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@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 3 Purchase Units - Russians Russians buy 2 armour, 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery moved from Belorussia to Baltic States 1 infantry moved from Belorussia to Baltic States 1 artillery moved from Belorussia to Baltic States 1 artillery and 1 infantry moved from Eastern Ukraine to East Poland 2 armour moved from Belorussia to Baltic States 1 armour moved from Belorussia to Baltic States 1 fighter moved from Archangel to Baltic States 1 armour moved from Belorussia to Baltic States 1 bomber moved from Russia to Bulgaria Romania 1 armour moved from Russia to Baltic States 6 infantry moved from Stanovoj Chrebet to Buryatia S.S.R. Combat - Russians Battle in Bulgaria Romania Russians attack with 1 bomber Germans defend with 1 bomber Russians roll dice for 1 bomber in Bulgaria Romania, round 2 : 1/1 hits Germans roll dice for 1 bomber in Bulgaria Romania, round 2 : 0/1 hits 1 bomber owned by the Germans lost in Bulgaria Romania Russians win with 1 bomber remaining. Battle score for attacker is 12 Casualties for Germans: 1 bomber Battle in Buryatia S.S.R. Russians attack with 6 infantry Japanese defend with 1 armour and 2 infantry Russians roll dice for 6 infantry in Buryatia S.S.R., round 2 : 2/6 hits Japanese roll dice for 1 armour and 2 infantry in Buryatia S.S.R., round 2 : 0/3 hits 2 infantry owned by the Japanese lost in Buryatia S.S.R. Russians roll dice for 6 infantry in Buryatia S.S.R., round 3 : 0/6 hits Japanese roll dice for 1 armour in Buryatia S.S.R., round 3 : 0/1 hits Russians roll dice for 6 infantry in Buryatia S.S.R., round 4 : 2/6 hits Japanese roll dice for 1 armour in Buryatia S.S.R., round 4 : 0/1 hits 1 armour owned by the Japanese lost in Buryatia S.S.R. Russians win, taking Buryatia S.S.R. from Japanese with 6 infantry remaining. Battle score for attacker is 11 Casualties for Japanese: 1 armour and 2 infantry Battle in Baltic States Russians attack with 5 armour, 2 artilleries, 1 fighter and 1 infantry Germans defend with 2 armour, 2 fighters and 2 infantry Russians roll dice for 5 armour, 2 artilleries, 1 fighter and 1 infantry in Baltic States, round 2 : 1/9 hits Germans roll dice for 2 armour, 2 fighters and 2 infantry in Baltic States, round 2 : 2/6 hits 1 artillery owned by the Russians, 1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Baltic States Russians roll dice for 5 armour, 1 artillery and 1 fighter in Baltic States, round 3 : 3/7 hits Germans roll dice for 2 armour, 2 fighters and 1 infantry in Baltic States, round 3 : 4/5 hits 3 armour owned by the Russians, 1 artillery owned by the Russians, 1 infantry owned by the Germans and 2 armour owned by the Germans lost in Baltic States Russians roll dice for 2 armour and 1 fighter in Baltic States, round 4 : 2/3 hits Germans roll dice for 2 fighters in Baltic States, round 4 : 2/2 hits 2 fighters owned by the Germans and 2 armour owned by the Russians lost in Baltic States Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Germans: 2 armour, 2 fighters and 2 infantry Casualties for Russians: 5 armour, 2 artilleries and 1 infantry Battle in East Poland Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in East Poland, round 2 : 0/2 hits Germans roll dice for 1 infantry in East Poland, round 2 : 1/1 hits 1 infantry owned by the Russians lost in East Poland Russians roll dice for 1 artillery in East Poland, round 3 : 0/1 hits Germans roll dice for 1 infantry in East Poland, round 3 : 0/1 hits Russians roll dice for 1 artillery in East Poland, round 4 : 0/1 hits Germans roll dice for 1 infantry in East Poland, round 4 : 0/1 hits Russians roll dice for 1 artillery in East Poland, round 5 : 1/1 hits Germans roll dice for 1 infantry in East Poland, round 5 : 0/1 hits 1 infantry owned by the Germans lost in East Poland Russians win, taking East Poland from Germans with 1 artillery remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Russians 1 fighter moved from Baltic States to Belorussia 1 fighter moved from Belorussia to Eastern Ukraine 1 bomber moved from Bulgaria Romania to Caucasus 2 infantry moved from Russia to Eastern Ukraine 1 artillery moved from Russia to Eastern Ukraine 2 infantry moved from Russia to Belorussia 1 aaGun moved from Russia to Caucasus 1 aaGun moved from Belorussia to Eastern Ukraine 1 aaGun moved from Archangel to Belorussia 1 armour moved from Russia to Eastern Ukraine 1 artillery and 1 infantry moved from Russia to Caucasus 1 infantry moved from Russia to Caucasus 1 infantry moved from Novosibirsk to Russia Place Units - Russians 1 artillery placed in Caucasus 3 infantry placed in Caucasus 2 armour, 1 artillery and 1 infantry placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 3 Purchase Units - Germans Germans repair damage of 3x factory; Remaining resources: 51 PUs; Germans buy 2 artilleries, 1 bomber, 2 fighters and 3 infantry; Remaining resources: 2 PUs; Combat Move - Germans 1 infantry moved from Finland to Karelia S.S.R. Germans take Karelia S.S.R. from Russians Combat - Germans Non Combat Move - Germans 1 infantry moved from Norway to 5 Sea Zone 1 infantry moved from Germany to 5 Sea Zone 1 infantry moved from Germany to Poland 1 infantry moved from Germany to France 1 artillery moved from Germany to Poland 1 infantry moved from 5 Sea Zone to Baltic States 1 infantry moved from 5 Sea Zone to Baltic States 1 infantry moved from Libya to Egypt 1 artillery moved from Libya to Egypt 1 fighter moved from Libya to Poland 1 armour moved from Germany to Poland 1 armour moved from Germany to Poland 1 submarine moved from 12 Sea Zone to 22 Sea Zone 1 transport moved from 14 Sea Zone to 15 Sea Zone Place Units - Germans 2 artilleries, 1 bomber, 2 fighters and 3 infantry placed in Germany Turn Complete - Germans Germans collect 36 PUs; end with 38 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 43 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
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Game History
Round: 3 Research Technology - British British spend 0 on tech rolls British rolls : 0/1 hits Purchase Units - British British buy 3 armour, 1 bomber, 1 fighter and 1 submarine; Remaining resources: 0 PUs; 1 techTokens; Combat Move - British 1 infantry moved from Anglo-Egypt Sudan to Egypt 1 artillery moved from Anglo-Egypt Sudan to Egypt 1 infantry moved from Trans-Jordan to Egypt 2 fighters moved from India to Egypt 1 bomber moved from Belorussia to Egypt 3 armour moved from India to Burma 1 infantry moved from India to Burma 1 infantry moved from India to Burma 1 bomber moved from United Kingdom to Egypt Combat - British Battle in Egypt British attack with 1 artillery, 2 bombers, 2 fighters and 2 infantry Germans defend with 1 artillery and 1 infantry; Italians defend with 1 armour, 1 artillery and 2 infantry British roll dice for 1 artillery, 2 bombers, 2 fighters and 2 infantry in Egypt, round 2 : 3/7 hits Italians roll dice for 1 armour, 2 artilleries and 3 infantry in Egypt, round 2 : 2/6 hits 1 infantry owned by the Germans, 2 infantry owned by the British and 2 infantry owned by the Italians lost in Egypt British roll dice for 1 artillery, 2 bombers and 2 fighters in Egypt, round 3 : 4/5 hits Italians roll dice for 1 armour and 2 artilleries in Egypt, round 3 : 0/3 hits 1 armour owned by the Italians, 1 artillery owned by the Italians and 1 artillery owned by the Germans lost in Egypt British win, taking Egypt from Italians with 1 artillery, 2 bombers and 2 fighters remaining. Battle score for attacker is 16 Casualties for Germans: 1 artillery and 1 infantry Casualties for British: 2 infantry Casualties for Italians: 1 armour, 1 artillery and 2 infantry Battle in Burma British attack with 3 armour and 2 infantry Japanese defend with 2 infantry British roll dice for 3 armour and 2 infantry in Burma, round 2 : 1/5 hits Japanese roll dice for 2 infantry in Burma, round 2 : 1/2 hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British roll dice for 3 armour and 1 infantry in Burma, round 3 : 3/4 hits Japanese roll dice for 1 infantry in Burma, round 3 : 1/1 hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 3 armour remaining. Battle score for attacker is 0 Casualties for British: 2 infantry Casualties for Japanese: 2 infantry Non Combat Move - British 2 bombers moved from Egypt to Trans-Jordan 2 fighters moved from Egypt to Trans-Jordan 1 armour moved from Caucasus to Trans-Jordan 1 transport moved from 25 Sea Zone to 42 Sea Zone 1 aaGun moved from India to Burma 1 destroyer moved from 30 Sea Zone to 41 Sea Zone Place Units - British 3 armour placed in India 1 bomber and 1 fighter placed in United Kingdom 1 submarine placed in 8 Sea Zone Turn Complete - British British collect 33 PUs; end with 33 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 38 PUs
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 3 Purchase Units - Italians Italians buy 1 artillery, 1 carrier and 1 infantry; Remaining resources: 2 PUs; Combat Move - Italians 1 infantry moved from Ukraine to East Poland 1 infantry moved from Ukraine to East Poland 1 armour moved from Ukraine to East Poland 1 transport moved from 15 Sea Zone to 14 Sea Zone 2 infantry moved from Italy to 14 Sea Zone 2 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone 2 infantry moved from 15 Sea Zone to Egypt 1 fighter moved from Libya to Egypt Combat - Italians Battle in East Poland Italians attack with 1 armour and 2 infantry Russians defend with 1 artillery Italians roll dice for 1 armour and 2 infantry in East Poland, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 artillery in East Poland, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Italians lost in East Poland Italians win, taking East Poland from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 1 Casualties for Italians: 1 infantry Casualties for Russians: 1 artillery Battle in Egypt Italians attack with 1 fighter and 2 infantry British defend with 1 artillery Italians roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 0/2 hits, 1.17 expected hits Italians roll dice for 1 fighter and 2 infantry in Egypt, round 2 : 1/3 hits, 0.83 expected hits British roll dice for 1 artillery in Egypt, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the British and 1 infantry owned by the Italians lost in Egypt Italians win, taking Egypt from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Italians: 1 infantry Casualties for British: 1 artillery Non Combat Move - Italians 1 fighter moved from Egypt to 14 Sea Zone 1 fighter moved from Italy to 14 Sea Zone 1 armour moved from France to Balkans 1 infantry moved from Balkans to Bulgaria Romania Place Units - Italians 1 carrier placed in 14 Sea Zone 1 artillery and 1 infantry placed in Italy Turn Complete - Italians Italians collect 13 PUs; end with 15 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians : -0.83 British : 0.67 Russians : 0.67
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@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 3 Purchase Units - Americans Americans buy 2 bombers and 2 fighters; Remaining resources: 0 PUs; Purchase Units - Chinese Chinese builds 3 units. Combat Move - Americans 1 artillery and 1 infantry moved from Western United States to 56 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from 46 Sea Zone to Solomon Islands Combat - Americans Battle in Solomon Islands Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Solomon Islands, round 2 : 1/2 hits Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 0/1 hits 1 infantry owned by the Japanese lost in Solomon Islands Americans win, taking Solomon Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 carrier moved from 56 Sea Zone to 46 Sea Zone 2 fighters moved from 56 Sea Zone to 46 Sea Zone 1 destroyer moved from 56 Sea Zone to 46 Sea Zone 1 armour and 1 infantry moved from Mexico to 55 Sea Zone 1 armour, 1 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone Place Units - Americans 2 bombers and 2 fighters placed in Western United States Combat Move - Chinese 2 infantry moved from Ningxia to Suiyuan Chinese take Suiyuan from Japanese 3 infantry moved from Hupeh to Kiangsu 1 infantry moved from Fukien to Kiangsu Combat - Chinese Battle in Kiangsu Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Kiangsu, round 2 : 0/4 hits Japanese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits Chinese roll dice for 4 infantry in Kiangsu, round 3 : 1/4 hits Japanese roll dice for 1 infantry in Kiangsu, round 3 : 0/1 hits 1 infantry owned by the Japanese lost in Kiangsu Chinese win, taking Kiangsu from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Fukien 2 infantry placed in Suiyuan Turn Complete - Americans Americans collect 38 PUs; end with 38 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 43 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 48 PUs