@kwaspek104
Round 1
Germany: -1.89
Allies: -.18
Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 3 Purchase Units - Germans Germans buy 5 armour, 1 bomber, 3 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Germany to 5 Sea Zone 1 artillery moved from Germany to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Karelia S.S.R. 1 artillery moved from 5 Sea Zone to Karelia S.S.R. 1 armour moved from Poland to Eastern Ukraine 1 armour moved from East Poland to Eastern Ukraine 3 infantry moved from East Poland to Eastern Ukraine 1 bomber moved from Germany to Eastern Ukraine 1 infantry moved from Bulgaria Romania to Ukraine 1 fighter moved from Germany to Ukraine 1 fighter moved from Poland to Eastern Ukraine 1 bomber moved from Germany to Eastern Ukraine 1 fighter moved from 5 Sea Zone to Karelia S.S.R. Combat - Germans Battle in Ukraine Germans attack with 1 fighter and 1 infantry Russians defend with 1 artillery Germans roll dice for 1 fighter and 1 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 artillery in Ukraine, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter and 1 infantry in Ukraine, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 artillery in Ukraine, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter and 1 infantry in Ukraine, round 4 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 artillery in Ukraine, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in Karelia S.S.R. Germans attack with 1 artillery, 1 fighter and 1 infantry Russians defend with 1 aaGun, 2 armour and 1 factory AA fire in Karelia S.S.R. : 0/1 hits, 0.17 expected hits Germans roll dice for 1 cruiser in Karelia S.S.R., round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Karelia S.S.R., round 2 : 2/3 hits, 1.17 expected hits Russians roll dice for 2 armour in Karelia S.S.R., round 2 : 1/2 hits, 1.00 expected hits 2 armour owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R. Germans win, taking Karelia S.S.R. from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry Casualties for Russians: 2 armour Battle in Eastern Ukraine Germans attack with 2 armour, 2 bombers, 1 fighter and 3 infantry Russians defend with 1 aaGun, 1 artillery and 7 infantry AA fire in Eastern Ukraine : 1/3 hits, 0.50 expected hits 1 fighter owned by the Germans lost in Eastern Ukraine Germans roll dice for 2 armour, 2 bombers and 3 infantry in Eastern Ukraine, round 2 : 3/7 hits, 2.83 expected hits Russians roll dice for 1 artillery and 7 infantry in Eastern Ukraine, round 2 : 2/8 hits, 2.67 expected hits 3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Eastern Ukraine Germans roll dice for 2 armour, 2 bombers and 1 infantry in Eastern Ukraine, round 3 : 4/5 hits, 2.50 expected hits Russians roll dice for 1 artillery and 4 infantry in Eastern Ukraine, round 3 : 1/5 hits, 1.67 expected hits 4 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Ukraine Germans roll dice for 2 armour and 2 bombers in Eastern Ukraine, round 4 : 3/4 hits, 2.33 expected hits Russians roll dice for 1 artillery in Eastern Ukraine, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Eastern Ukraine Germans win, taking Eastern Ukraine from Russians with 2 armour and 2 bombers remaining. Battle score for attacker is 6 Casualties for Germans: 1 fighter and 3 infantry Casualties for Russians: 1 artillery and 7 infantry Non Combat Move - Germans 2 bombers moved from Eastern Ukraine to Germany 1 infantry moved from Poland to Baltic States 3 infantry moved from Germany to Poland 1 armour moved from Germany to East Poland 1 fighter moved from Ukraine to East Poland 1 fighter moved from Karelia S.S.R. to 5 Sea Zone 1 infantry moved from Germany to France 1 submarine moved from 3 Sea Zone to 7 Sea Zone Place Units - Germans 1 transport placed in 5 Sea Zone 5 armour, 1 bomber and 3 infantry placed in Germany Turn Complete - Germans Germans collect 37 PUs; end with 37 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 42 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 47 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Germans : 1.67 AA fire in Eastern Ukraine : : 0.50 AA fire in Karelia S.S.R. : : -0.17 Russians : -2.67
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@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 3 Research Technology - British British spend 0 on tech rolls British rolls : 0/1 hits Purchase Units - British British buy 1 carrier, 2 destroyers, 1 fighter and 2 transports; Remaining resources: 2 PUs; 1 techTokens; Combat Move - British 1 artillery moved from Persia to India 2 infantry moved from Persia to India 1 armour moved from Trans-Jordan to India 1 infantry moved from French Indo-China Thailand to Kwangtung British take Kwangtung from Japanese 1 bomber moved from Caucasus to 5 Sea Zone 4 fighters moved from United Kingdom to 5 Sea Zone 2 bombers moved from United Kingdom to 5 Sea Zone 1 fighter moved from Caucasus to India Combat - British Battle in India British attack with 1 armour, 1 artillery, 1 fighter and 2 infantry Japanese defend with 1 aaGun, 1 armour and 1 infantry AA fire in India : 1/1 hits 1 fighter owned by the British lost in India British roll dice for 1 armour, 1 artillery and 2 infantry in India, round 2 : 1/4 hits Japanese roll dice for 1 armour and 1 infantry in India, round 2 : 0/2 hits 1 infantry owned by the Japanese lost in India British roll dice for 1 armour, 1 artillery and 2 infantry in India, round 3 : 1/4 hits Japanese roll dice for 1 armour in India, round 3 : 0/1 hits 1 armour owned by the Japanese lost in India British win, taking India from Japanese with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is -2 Casualties for British: 1 fighter Casualties for Japanese: 1 armour and 1 infantry Battle in 5 Sea Zone British attack with 3 bombers and 4 fighters Germans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 transports 1 submarine owned by the Germans Submerged British roll dice for 3 bombers and 4 fighters in 5 Sea Zone, round 2 : 6/7 hits Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports in 5 Sea Zone, round 2 : 3/5 hits 1 carrier owned by the Germans, 2 fighters owned by the Germans, 3 fighters owned by the British, 1 transport owned by the Germans, 1 destroyer owned by the Germans and 1 cruiser owned by the Germans lost in 5 Sea Zone 1 transport owned by the Germans lost in 5 Sea Zone British win with 3 bombers and 1 fighter remaining. Battle score for attacker is 38 Casualties for Germans: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports Casualties for British: 3 fighters Non Combat Move - British 1 fighter moved from 5 Sea Zone to 7 Sea Zone 3 bombers moved from 5 Sea Zone to United Kingdom Place Units - British 1 carrier, 2 destroyers and 2 transports placed in 7 Sea Zone 1 fighter placed in 7 Sea Zone Turn Complete - British British collect 37 PUs; end with 39 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 44 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 49 PUs
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 3 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 2 PUs; Combat Move - Italians 1 infantry moved from Italy to 14 Sea Zone 1 armour moved from Italy to 14 Sea Zone 1 armour, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone 1 battleship moved from 14 Sea Zone to 15 Sea Zone 1 cruiser moved from 14 Sea Zone to 15 Sea Zone 1 infantry moved from 15 Sea Zone to Egypt 1 armour moved from 15 Sea Zone to Egypt 1 fighter moved from Libya to Egypt Combat - Italians Battle in Egypt Italians attack with 1 armour, 1 fighter and 1 infantry British defend with 1 infantry Italians roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Egypt Italians win, taking Egypt from British with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 fighter moved from Egypt to Libya 1 armour moved from Italy to France Place Units - Italians 1 fighter placed in Italy Turn Complete - Italians Italians collect 12 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians : -0.17 British : -0.33
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@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
I have to resolve the sz7 battle via TripleA’s rolling dice (see attached image) as I edit the destroyer to move to the sea zone and computer didn’t recognize it. Your sub actually did well and managed to kill both my carrier and destroyer(!) and my fighter died itself because there was no landing space…(I assume your sub fight till death after my destroyer was killed, US3.tsvg but if you have questions please let me know)
Game History
Round: 3 Research Technology - Americans Americans spend 0 on tech rolls Americans rolls : 1/1 hits Americans removing all Technology Tokens after successful research. Americans discover Long Range Aircraft Activate Technology - Americans Americans activating Long Range Aircraft Purchase Units - Americans Americans buy 1 armour, 1 bomber, 1 carrier, 1 fighter, 1 infantry and 1 transport; Remaining resources: 1 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 4 units. Combat Move - Americans 1 artillery and 1 infantry moved from Eastern Canada to 9 Sea Zone 1 armour and 1 infantry moved from Eastern Canada to 9 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 9 Sea Zone to 7 Sea Zone 2 infantry moved from 7 Sea Zone to France 1 armour and 1 artillery moved from 7 Sea Zone to France 1 fighter moved from Eastern United States to France 2 fighters moved from 46 Sea Zone to 36 Sea Zone 1 fighter moved from Manchuria to 36 Sea Zone 1 bomber moved from Midway to 36 Sea Zone 2 bombers moved from Manchuria to 36 Sea Zone 1 bomber moved from Western United States to 36 Sea Zone 2 infantry moved from Solomon Islands to 46 Sea Zone 2 infantry and 1 transport moved from 46 Sea Zone to 50 Sea Zone 2 infantry moved from 50 Sea Zone to Philippine Islands 2 infantry moved from Wake Island to 52 Sea Zone 2 infantry and 1 transport moved from 52 Sea Zone to 50 Sea Zone 2 infantry moved from 50 Sea Zone to Philippine Islands 1 battleship moved from 52 Sea Zone to 50 Sea Zone 1 carrier moved from 9 Sea Zone to 7 Sea Zone Combat - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 9 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 7 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Battle in Philippine Islands Americans attack with 4 infantry Japanese defend with 2 infantry Americans roll dice for 1 battleship in Philippine Islands, round 2 : 0/1 hits Americans roll dice for 4 infantry in Philippine Islands, round 2 : 1/4 hits Japanese roll dice for 2 infantry in Philippine Islands, round 2 : 0/2 hits 1 infantry owned by the Japanese lost in Philippine Islands Americans roll dice for 4 infantry in Philippine Islands, round 3 : 1/4 hits Japanese roll dice for 1 infantry in Philippine Islands, round 3 : 0/1 hits 1 infantry owned by the Japanese lost in Philippine Islands Americans win, taking Philippine Islands from Japanese with 4 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in 7 Sea Zone British loiter and taunt; Americans attack with 1 carrier and 2 transports Germans defend with 1 submarine 1 submarine owned by the Germans Submerged Battle in 36 Sea Zone Americans attack with 4 bombers and 3 fighters Japanese defend with 1 battleship, 1 carrier, 2 fighters and 1 transport Americans roll dice for 4 bombers and 3 fighters in 36 Sea Zone, round 2 : 5/7 hits Japanese roll dice for 1 battleship, 1 carrier, 2 fighters and 1 transport in 36 Sea Zone, round 2 : 1/4 hits 2 fighters owned by the Japanese, 1 carrier owned by the Japanese, 1 fighter owned by the Americans and 1 battleship owned by the Japanese lost in 36 Sea Zone 1 transport owned by the Japanese lost in 36 Sea Zone Americans winAmericans win with 1 carrier and 2 transports remaining with 4 bombers and 2 fighters remaining. Battle score for attacker is 51 Casualties for Americans: 1 fighter Casualties for Japanese: 1 battleship, 1 carrier, 2 fighters and 1 transport Battle in France Americans attack with 1 armour, 1 artillery, 1 fighter and 2 infantry Germans defend with 1 aaGun and 3 infantry; Italians defend with 1 armour AA fire in France : 0/1 hits Americans roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in France, round 2 : 2/5 hits Germans roll dice for 1 armour and 3 infantry in France, round 2 : 1/4 hits 1 infantry owned by the Americans and 2 infantry owned by the Germans lost in France Americans roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in France, round 3 : 2/4 hits Germans roll dice for 1 armour and 1 infantry in France, round 3 : 0/2 hits 1 armour owned by the Italians and 1 infantry owned by the Germans lost in France Americans win, taking France from Germans with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 11 Casualties for Germans: 3 infantry Casualties for Italians: 1 armour Casualties for Americans: 1 infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 fighter moved from France to 7 Sea Zone 1 destroyer moved from 52 Sea Zone to 50 Sea Zone 1 destroyer moved from 46 Sea Zone to 50 Sea Zone 2 fighters moved from 36 Sea Zone to 50 Sea Zone 1 carrier moved from 46 Sea Zone to 50 Sea Zone 4 bombers moved from 36 Sea Zone to Yunnan Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Germans from 7 Sea Zone: 1 submarine EDIT: Removing units owned by Americans from 7 Sea Zone: 1 carrier, 1 destroyer and 1 fighter EDIT: Turning off Edit Mode 1 transport placed in 18 Sea Zone 1 armour and 1 infantry placed in Brazil 1 bomber placed in Western United States 1 fighter placed in Western United States 1 carrier placed in 56 Sea Zone Americans undo move 4. 1 fighter placed in 56 Sea Zone Non Combat Move - Chinese 5 infantry moved from Kiangsu to Manchuria 1 infantry moved from Sikang to Hupeh 1 infantry moved from Fukien to Kiangsu Place Units - Chinese 3 infantry placed in Fukien 1 infantry placed in Kiangsu Turn Complete - Americans Americans collect 46 PUs; end with 47 PUs Objective 1: Americans met a national objective for an additional 5 PUs; end with 52 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 57 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 67 PUs
![0_1574870422252_画板.png](Uploading 100%)
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That game is done. What a terrible performance. Practically embarrassing.
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I’ll start a new game and see if I can correct some of these mistakes.
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TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 carrier, 1 fighter and 1 transport; Remaining resources: 0 PUs; Combat Move - Japanese 1 artillery moved from Japan to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 infantry moved from 62 Sea Zone to Buryatia S.S.R. 1 artillery moved from 62 Sea Zone to Buryatia S.S.R. 2 infantry moved from French Indo-China Thailand to Yunnan 1 fighter moved from French Indo-China Thailand to Yunnan 1 fighter moved from Manchuria to Yunnan 1 infantry moved from Manchuria to Buryatia S.S.R. 1 infantry moved from Burma to Yunnan 1 submarine moved from 46 Sea Zone to 53 Sea Zone 1 fighter moved from 51 Sea Zone to 53 Sea Zone 1 bomber moved from Japan to 53 Sea Zone 1 fighter moved from 38 Sea Zone to 35 Sea Zone 1 battleship moved from 38 Sea Zone to 35 Sea Zone 1 fighter moved from Formosa to 35 Sea Zone 1 fighter moved from Japan to Buryatia S.S.R. 1 fighter moved from 38 Sea Zone to 53 Sea Zone Combat - Japanese Battle in Buryatia S.S.R. Japanese attack with 1 artillery, 1 fighter and 2 infantry Russians defend with 3 infantry Japanese roll dice for 1 battleship in Buryatia S.S.R., round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Buryatia S.S.R., round 2 : 0/4 hits, 1.33 expected hits Russians roll dice for 3 infantry in Buryatia S.S.R., round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese lost in Buryatia S.S.R. 1 fighter owned by the Japanese retreated Japanese roll dice for 1 artillery in Buryatia S.S.R., round 3 : 1/1 hits, 0.33 expected hits Russians roll dice for 3 infantry in Buryatia S.S.R., round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Buryatia S.S.R. Russians win with 2 infantry remaining. Battle score for attacker is -7 Casualties for Japanese: 1 artillery and 2 infantry Casualties for Russians: 1 infantry Battle in 35 Sea Zone Japanese attack with 1 battleship and 2 fighters British defend with 1 carrier, 1 destroyer, 1 fighter and 1 transport Japanese roll dice for 1 battleship and 2 fighters in 35 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits British roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 transport in 35 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Units damaged: 1 battleship owned by the Japanese 1 fighter owned by the Japanese and 1 destroyer owned by the British lost in 35 Sea Zone Japanese roll dice for 1 battleship and 1 fighter in 35 Sea Zone, round 3 : 0/2 hits, 1.17 expected hits British roll dice for 1 carrier, 1 fighter and 1 transport in 35 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 battleship and 1 fighter in 35 Sea Zone, round 4 : 1/2 hits, 1.17 expected hits British roll dice for 1 carrier, 1 fighter and 1 transport in 35 Sea Zone, round 4 : 2/2 hits, 1.00 expected hits 1 fighter owned by the Japanese, 1 battleship owned by the Japanese and 1 carrier owned by the British lost in 35 Sea Zone British win with 1 fighter and 1 transport remaining. Battle score for attacker is -18 Casualties for Japanese: 1 battleship and 2 fighters Casualties for British: 1 carrier and 1 destroyer Battle in 53 Sea Zone Japanese attack with 1 bomber, 2 fighters and 1 submarine Americans defend with 1 carrier, 1 destroyer and 1 fighter Japanese roll dice for 1 submarine in 53 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber and 2 fighters in 53 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Americans roll dice for 1 carrier, 1 destroyer and 1 fighter in 53 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits 1 destroyer owned by the Americans lost in 53 Sea Zone Japanese roll dice for 1 submarine in 53 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 carrier owned by the Americans lost in 53 Sea Zone Japanese roll dice for 1 bomber and 2 fighters in 53 Sea Zone, round 3 : 3/3 hits, 1.67 expected hits Americans roll dice for 1 fighter in 53 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Americans lost in 53 Sea Zone Japanese win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 32 Casualties for Americans: 1 carrier, 1 destroyer and 1 fighter Battle in Yunnan Japanese attack with 2 fighters and 3 infantry Chinese defend with 1 fighter and 2 infantry Japanese roll dice for 2 fighters and 3 infantry in Yunnan, round 2 : 3/5 hits, 1.50 expected hits Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 2/3 hits, 1.33 expected hits 2 infantry owned by the Japanese, 2 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 10 Casualties for Japanese: 2 infantry Casualties for Chinese: 1 fighter and 2 infantry 1 fighter owned by the British forced to land in India Non Combat Move - Japanese 1 bomber moved from 53 Sea Zone to Caroline Islands 1 fighter moved from 53 Sea Zone to 51 Sea Zone 1 fighter moved from Buryatia S.S.R. to Manchuria 1 fighter moved from Yunnan to 36 Sea Zone 1 fighter moved from Yunnan to French Indo-China Thailand 1 fighter moved from 53 Sea Zone to 51 Sea Zone 1 carrier moved from 38 Sea Zone to 36 Sea Zone 1 cruiser moved from 50 Sea Zone to 36 Sea Zone Place Units - Japanese 1 carrier and 1 transport placed in 62 Sea Zone 1 fighter placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 32 PUs; end with 32 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 37 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 42 PUs
Combat Hit Differential Summary :
British : 0.67 Americans : -2.00 Chinese : 0.67 Russians : 1.00 Japanese : -0.83
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No embarrassing at all. It’s part of learning experience : -) You will do just fine.
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Again I was not able to use your posted file to play as it did not let me post…so I edit a file to match result to repost.
This will be an interesting game - seems like both of us had a less than desired starting round!
Game HistoryRound: 1 Purchase Units - Russians Russians buy 2 armour, 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Caucasus to Ukraine 1 artillery moved from Caucasus to Ukraine 1 armour moved from Caucasus to Ukraine 1 fighter moved from Karelia S.S.R. to Eastern Ukraine 1 bomber moved from Russia to Eastern Ukraine 3 infantry moved from Russia to Eastern Ukraine 1 artillery moved from Russia to Eastern Ukraine 1 infantry moved from Caucasus to Eastern Ukraine 3 infantry moved from Archangel to Belorussia 1 infantry moved from Karelia S.S.R. to Belorussia 1 armour moved from Archangel to Belorussia Combat - Russians Battle in Eastern Ukraine Russians attack with 1 artillery, 1 bomber, 1 fighter and 4 infantry Germans defend with 2 armour, 1 artillery and 2 infantry Russians roll dice for 1 artillery, 1 bomber, 1 fighter and 4 infantry in Eastern Ukraine, round 2 : 1/7 hits Germans roll dice for 2 armour, 1 artillery and 2 infantry in Eastern Ukraine, round 2 : 2/5 hits 1 infantry owned by the Germans and 2 infantry owned by the Russians lost in Eastern Ukraine Russians roll dice for 1 artillery, 1 bomber, 1 fighter and 2 infantry in Eastern Ukraine, round 3 : 3/5 hits Germans roll dice for 2 armour, 1 artillery and 1 infantry in Eastern Ukraine, round 3 : 2/4 hits 1 infantry owned by the Germans, 1 armour owned by the Germans, 2 infantry owned by the Russians and 1 artillery owned by the Germans lost in Eastern Ukraine Russians roll dice for 1 artillery, 1 bomber and 1 fighter in Eastern Ukraine, round 4 : 0/3 hits Germans roll dice for 1 armour in Eastern Ukraine, round 4 : 1/1 hits 1 artillery owned by the Russians lost in Eastern Ukraine retreated to Eastern Ukraine Germans win with 1 armour remaining. Battle score for attacker is -1 Casualties for Germans: 1 armour, 1 artillery and 2 infantry Casualties for Russians: 1 artillery and 4 infantry Battle in Belorussia Russians attack with 1 armour and 4 infantry Germans defend with 3 infantry Russians roll dice for 1 armour and 4 infantry in Belorussia, round 2 : 1/5 hits Germans roll dice for 3 infantry in Belorussia, round 2 : 1/3 hits 1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Belorussia Russians roll dice for 1 armour and 3 infantry in Belorussia, round 3 : 2/4 hits Germans roll dice for 2 infantry in Belorussia, round 3 : 1/2 hits 2 infantry owned by the Germans and 1 infantry owned by the Russians lost in Belorussia Russians win, taking Belorussia from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 3 infantry Casualties for Russians: 2 infantry Battle in Ukraine Russians attack with 1 armour, 1 artillery and 2 infantry Germans defend with 1 armour and 2 infantry Russians roll dice for 1 armour, 1 artillery and 2 infantry in Ukraine, round 2 : 0/4 hits Germans roll dice for 1 armour and 2 infantry in Ukraine, round 2 : 2/3 hits 2 infantry owned by the Russians lost in Ukraine 1 armour owned by the Russians and 1 artillery owned by the Russians retreated to Caucasus Germans win with 1 armour and 2 infantry remaining. Battle score for attacker is -6 Casualties for Russians: 2 infantry Non Combat Move - Russians 1 fighter moved from Eastern Ukraine to Caucasus 2 infantry moved from Kazakh S.S.R. to Caucasus 2 armour moved from Russia to Caucasus 1 aaGun moved from Karelia S.S.R. to Archangel 2 infantry moved from Karelia S.S.R. to Archangel 2 infantry moved from Novosibirsk to Russia 1 infantry moved from Urals to Russia 1 infantry moved from Evenki National Okrug to Urals 1 infantry moved from Yakut S.S.R. to Evenki National Okrug 1 infantry moved from Stanovoj Chrebet to Yakut S.S.R. 3 infantry moved from Soviet Far East to Yakut S.S.R. 2 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet 1 bomber moved from Eastern Ukraine to Russia 1 submarine moved from 4 Sea Zone to 2 Sea Zone Place Units - Russians 2 armour placed in Caucasus 2 infantry placed in Caucasus 2 artilleries placed in Russia Russians undo move 1. 2 armour placed in Russia Russians undo move 3. 1 armour placed in Caucasus 1 armour placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 30 PUs
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TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 1 Purchase Units - Germans Germans buy 1 bomber, 1 fighter, 3 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 8 Sea Zone to 2 Sea Zone 1 fighter moved from France to 12 Sea Zone 1 fighter moved from Germany to 12 Sea Zone 1 bomber moved from Germany to 2 Sea Zone 1 fighter moved from Norway to 2 Sea Zone 1 submarine moved from 7 Sea Zone to 2 Sea Zone 1 destroyer moved from 13 Sea Zone to 12 Sea Zone 1 infantry moved from Baltic States to Karelia S.S.R. Germans take Karelia S.S.R. from Russians 1 infantry moved from East Poland to Belorussia 1 artillery moved from East Poland to Belorussia 1 armour moved from Eastern Ukraine to Belorussia 1 fighter moved from East Poland to Belorussia 1 infantry moved from East Poland to Belorussia 1 fighter moved from Bulgaria Romania to 15 Sea Zone 1 infantry moved from France to 13 Sea Zone 1 artillery moved from Morocco Algeria to 13 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 13 Sea Zone to 15 Sea Zone 1 infantry moved from 15 Sea Zone to Egypt 1 artillery moved from 15 Sea Zone to Egypt 1 infantry moved from Libya to Egypt 1 armour moved from Libya to Egypt Combat - Germans Battle in Belorussia Germans attack with 1 armour, 1 artillery, 1 fighter and 2 infantry Russians defend with 1 armour and 2 infantry Germans roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Belorussia, round 2 : 3/5 hits, 1.83 expected hits Russians roll dice for 1 armour and 2 infantry in Belorussia, round 2 : 1/3 hits, 1.17 expected hits 2 infantry owned by the Russians, 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Belorussia Germans win, taking Belorussia from Russians with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 8 Casualties for Germans: 1 infantry Casualties for Russians: 1 armour and 2 infantry Battle in 15 Sea Zone Germans attack with 1 fighter and 1 transport British defend with 1 destroyer Germans roll dice for 1 fighter and 1 transport in 15 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 destroyer in 15 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Germans lost in 15 Sea Zone British roll dice for 1 destroyer in 15 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 transport owned by the Germans retreated to 14 Sea Zone British win with 1 destroyer remaining. Battle score for attacker is -10 Casualties for Germans: 1 fighter Battle in Egypt Germans attack with 1 armour and 1 infantry British defend with 1 armour, 1 fighter and 3 infantry Germans roll dice for 1 armour and 1 infantry in Egypt, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 armour, 1 fighter and 3 infantry in Egypt, round 2 : 3/5 hits, 2.17 expected hits 1 infantry owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the British lost in Egypt British win with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is -5 Casualties for Germans: 1 armour and 1 infantry Casualties for British: 1 infantry Battle in 2 Sea Zone Germans attack with 1 bomber, 1 fighter and 2 submarines British defend with 1 battleship, 1 destroyer and 1 transport; Russians defend with 1 submarine British roll dice for 1 submarine in 2 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 2 submarines in 2 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits Units damaged: 1 battleship owned by the British Germans roll dice for 1 bomber and 1 fighter in 2 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 1 battleship, 1 destroyer and 1 transport in 2 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits 1 destroyer owned by the British and 1 submarine owned by the Russians lost in 2 Sea Zone Germans roll dice for 2 submarines in 2 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits 1 battleship owned by the British lost in 2 Sea Zone Germans roll dice for 1 bomber and 1 fighter in 2 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits 1 transport owned by the British lost in 2 Sea Zone Germans win with 1 bomber, 1 fighter and 2 submarines remaining. Battle score for attacker is 41 Casualties for Russians: 1 submarine Casualties for British: 1 battleship, 1 destroyer and 1 transport Battle in 12 Sea Zone Germans attack with 1 destroyer and 2 fighters British defend with 1 cruiser and 1 destroyer Germans roll dice for 1 destroyer and 2 fighters in 12 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits British roll dice for 1 cruiser and 1 destroyer in 12 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits 1 destroyer owned by the British and 1 fighter owned by the Germans lost in 12 Sea Zone Germans roll dice for 1 destroyer and 1 fighter in 12 Sea Zone, round 3 : 2/2 hits, 0.83 expected hits British roll dice for 1 cruiser in 12 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the British lost in 12 Sea Zone Germans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 10 Casualties for Germans: 1 fighter Casualties for British: 1 cruiser and 1 destroyer Non Combat Move - Germans 1 fighter moved from 2 Sea Zone to Norway 1 bomber moved from 2 Sea Zone to Norway 1 fighter moved from 12 Sea Zone to Libya 2 infantry moved from Germany to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Karelia S.S.R. 1 infantry moved from Ukraine to Eastern Ukraine 1 armour moved from Ukraine to Belorussia 1 fighter moved from Belorussia to Baltic States 2 infantry moved from Bulgaria Romania to Ukraine 2 infantry moved from Poland to East Poland 2 infantry moved from Czechoslovakia Hungary to Bulgaria Romania 1 armour moved from Poland to Ukraine 2 infantry moved from Baltic States to Belorussia 1 armour moved from Bulgaria Romania to Belorussia 2 armour moved from Germany to East Poland 2 infantry moved from Germany to France 1 armour moved from France to Czechoslovakia Hungary 1 armour moved from Northwestern Europe to Czechoslovakia Hungary 1 submarine moved from 5 Sea Zone to 3 Sea Zone 1 infantry moved from Finland to Karelia S.S.R. Place Units - Germans 1 bomber, 1 fighter and 3 infantry placed in Germany 1 submarine placed in 5 Sea Zone Turn Complete - Germans Germans collect 39 PUs; end with 39 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 44 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 49 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Germans : 3.17 British : -0.33 Russians : -0.17
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@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 1 Purchase Units - British British buy 1 factory and 1 fighter; Remaining resources: 6 PUs; Combat Move - British 1 armour and 1 infantry moved from Eastern Canada to 1 Sea Zone 1 armour, 1 infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone 1 cruiser moved from 1 Sea Zone to 3 Sea Zone 1 armour and 1 infantry moved from 3 Sea Zone to Norway 2 fighters moved from United Kingdom to Norway 1 bomber moved from United Kingdom to Norway 1 infantry moved from India to Burma British take Burma from Japanese 2 infantry moved from India to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 38 Sea Zone 2 infantry moved from 38 Sea Zone to East Indies Combat - British Battle in Norway British attack with 1 armour, 1 bomber, 2 fighters and 1 infantry Germans defend with 1 bomber, 1 fighter and 3 infantry British roll dice for 1 cruiser in Norway, round 2 : 0/1 hits British roll dice for 1 armour, 1 bomber, 2 fighters and 1 infantry in Norway, round 2 : 5/5 hits Germans roll dice for 1 bomber, 1 fighter and 3 infantry in Norway, round 2 : 1/5 hits 1 bomber owned by the Germans, 1 fighter owned by the Germans, 3 infantry owned by the Germans and 1 infantry owned by the British lost in Norway British win, taking Norway from Germans with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 28 Casualties for Germans: 1 bomber, 1 fighter and 3 infantry Casualties for British: 1 infantry Battle in East Indies British attack with 2 infantry Japanese defend with 1 infantry British roll dice for 2 infantry in East Indies, round 2 : 0/2 hits Japanese roll dice for 1 infantry in East Indies, round 2 : 1/1 hits 1 infantry owned by the British lost in East Indies British roll dice for 1 infantry in East Indies, round 3 : 0/1 hits Japanese roll dice for 1 infantry in East Indies, round 3 : 1/1 hits 1 infantry owned by the British lost in East Indies Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for British: 2 infantry Non Combat Move - British 1 infantry moved from Persia to India 1 fighter moved from Australia to India 1 artillery and 1 infantry moved from Trans-Jordan to Persia 1 armour moved from Egypt to Persia 1 destroyer moved from 15 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from Union of South Africa to 27 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 23 Sea Zone 1 artillery and 1 infantry moved from 23 Sea Zone to French Equatorial Africa 1 infantry moved from Egypt to Trans-Jordan 1 fighter moved from Egypt to Persia 2 fighters moved from Norway to United Kingdom 1 bomber moved from Norway to United Kingdom Place Units - British 1 factory placed in India 1 fighter placed in United Kingdom Turn Complete - British British collect 36 PUs; end with 42 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 47 PUs
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TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 1 Purchase Units - Italians Italians buy 1 infantry; Remaining resources: 7 PUs; Combat Move - Italians 2 infantry moved from Libya to Egypt 1 fighter moved from Italy to Egypt Combat - Italians Battle in Egypt Italians attack with 1 fighter and 2 infantry British defend with 1 infantry Italians roll dice for 1 fighter and 2 infantry in Egypt, round 2 : 0/3 hits, 0.83 expected hits British roll dice for 1 infantry in Egypt, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Egypt Italians roll dice for 1 fighter and 1 infantry in Egypt, round 3 : 1/2 hits, 0.67 expected hits British roll dice for 1 infantry in Egypt, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Egypt Italians win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Italians: 2 infantry Casualties for British: 1 infantry Non Combat Move - Italians 1 fighter moved from Egypt to Libya 1 artillery moved from Italy to 14 Sea Zone 1 infantry moved from Italy to 14 Sea Zone 1 infantry moved from 14 Sea Zone to Libya 1 artillery moved from 14 Sea Zone to Libya 1 armour moved from Italy to France 1 armour moved from Balkans to Ukraine 2 infantry moved from Balkans to Bulgaria Romania 1 infantry moved from Italy to Balkans Place Units - Italians 1 infantry placed in Italy Turn Complete - Italians Italians collect 10 PUs; end with 17 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians : -0.50 British : 1.33
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TripleA Turn Summary: British round 1
TripleA Turn Summary for game: World War II v6 1941, version: 1.7
Game History
Round: 1 Purchase Units - British British buy 1 armour and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 submarine moved from 8 Sea Zone to 6 Sea Zone 1 battleship moved from 8 Sea Zone to 6 Sea Zone 1 destroyer moved from 10 Sea Zone to 6 Sea Zone 1 bomber moved from United Kingdom to 16 Sea Zone 1 fighter moved from United Kingdom to 6 Sea Zone 1 infantry moved from Australia to 33 Sea Zone 1 destroyer moved from 29 Sea Zone to 31 Sea Zone 1 submarine moved from 33 Sea Zone to 31 Sea Zone 1 fighter moved from India to Southeast Asia 1 infantry and 1 transport moved from 33 Sea Zone to 31 Sea Zone 1 infantry moved from 31 Sea Zone to Southeast Asia 1 infantry moved from India to Southeast Asia 1 infantry moved from India to Southeast Asia Combat - British Battle in 16 Sea Zone British attack with 1 bomber Germans defend with 1 transport 1 transport owned by the Germans lost in 16 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in 6 Sea Zone British attack with 1 battleship, 1 destroyer, 1 fighter and 1 submarine Germans defend with 1 battleship and 1 submarine British roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 battleship, 1 destroyer and 1 fighter in 6 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Units damaged: 1 battleship owned by the Germans Germans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 battleship in 6 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits British roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 battleship, 1 destroyer and 1 fighter in 6 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits Germans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 battleship in 6 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Units damaged: 1 battleship owned by the British 1 submarine owned by the Germans lost in 6 Sea Zone British roll dice for 1 submarine in 6 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 battleship, 1 destroyer and 1 fighter in 6 Sea Zone, round 4 : 1/3 hits, 1.50 expected hits Germans roll dice for 1 battleship in 6 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits 1 battleship owned by the Germans and 1 submarine owned by the British lost in 6 Sea Zone British win with 1 battleship, 1 destroyer and 1 fighter remaining. Battle score for attacker is 16 Casualties for Germans: 1 battleship and 1 submarine Casualties for British: 1 submarine Battle in 31 Sea Zone British attack with 1 destroyer, 1 submarine and 1 transport Japanese defend with 1 destroyer and 1 submarine British roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer and 1 transport in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 31 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the British lost in 31 Sea Zone British roll dice for 1 destroyer and 1 transport in 31 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 31 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 31 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer and 1 transport in 31 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 31 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 31 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Japanese lost in 31 Sea Zone 1 transport owned by the British retreated to 29 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -8 Casualties for British: 1 destroyer and 1 submarine Casualties for Japanese: 1 submarine Battle in Southeast Asia British attack with 1 fighter and 2 infantry Japanese defend with 2 infantry British roll dice for 1 fighter and 2 infantry in Southeast Asia, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Southeast Asia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Southeast Asia British roll dice for 1 fighter and 1 infantry in Southeast Asia, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Southeast Asia, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Southeast Asia British roll dice for 1 fighter and 1 infantry in Southeast Asia, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Southeast Asia, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 1 infantry in Southeast Asia, round 5 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Southeast Asia, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Southeast Asia British win, taking Southeast Asia from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - British 1 fighter moved from Southeast Asia to India 1 transport moved from 29 Sea Zone to 27 Sea Zone 1 armour moved from Anglo-Egypt Sudan to India 1 bomber moved from 16 Sea Zone to Anglo-Egypt Sudan 1 armour moved from Eastern Canada to 10 Sea Zone 1 armour and 1 transport moved from 10 Sea Zone to 6 Sea Zone 1 armour moved from 6 Sea Zone to United Kingdom 1 fighter moved from 6 Sea Zone to Archangel Place Units - British 1 infantry placed in India 1 armour placed in United Kingdom 1 infantry placed in Australia Turn Complete - British British collect 13 PUs; end with 13 PUs 1 unit repaired.
Combat Hit Differential Summary :
Germans : -0.33 British : -3.67 Japanese : -0.50
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Ignore this savegame, it’s supposed to go in a different thread. I don’t know what the heck happened. I’m trying to get my friends into playing this game because I enjoy it so much so I started him out on the ‘simpler’ 1941 version.
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@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
It is a great game indeed and it is addictive isn’t it ;-)
1941 is a great intro. And actually it is fun to start with -
Game History
Round: 1 Purchase Units - Americans Americans buy 2 bombers and 1 carrier; Remaining resources: 0 PUs; Purchase Units - Chinese Chinese builds 3 units. Combat Move - Americans 1 destroyer moved from 10 Sea Zone to 12 Sea Zone 1 bomber moved from United Kingdom to 12 Sea Zone 1 fighter moved from Hawaiian Islands to 51 Sea Zone 1 battleship moved from 56 Sea Zone to 51 Sea Zone 1 submarine moved from 56 Sea Zone to 51 Sea Zone 1 cruiser moved from 56 Sea Zone to 51 Sea Zone 1 bomber moved from Western United States to 51 Sea Zone Combat - Americans Battle in 51 Sea Zone Americans attack with 1 battleship, 1 bomber, 1 cruiser, 1 fighter and 1 submarine Japanese defend with 1 carrier, 1 destroyer and 2 fighters Americans roll dice for 1 submarine in 51 Sea Zone, round 2 : 0/1 hits Americans roll dice for 1 battleship, 1 bomber, 1 cruiser and 1 fighter in 51 Sea Zone, round 2 : 2/4 hits Japanese roll dice for 1 carrier, 1 destroyer and 2 fighters in 51 Sea Zone, round 2 : 3/4 hits Units damaged: 1 battleship owned by the Americans 1 destroyer owned by the Japanese, 1 submarine owned by the Americans, 1 cruiser owned by the Americans and 1 carrier owned by the Japanese lost in 51 Sea Zone Americans roll dice for 1 battleship, 1 bomber and 1 fighter in 51 Sea Zone, round 3 : 2/3 hits Japanese roll dice for 2 fighters in 51 Sea Zone, round 3 : 1/2 hits 1 battleship owned by the Americans and 2 fighters owned by the Japanese lost in 51 Sea Zone Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 4 Casualties for Americans: 1 battleship, 1 cruiser and 1 submarine Casualties for Japanese: 1 carrier, 1 destroyer and 2 fighters Battle in 12 Sea Zone Americans attack with 1 bomber and 1 destroyer Germans defend with 1 destroyer Americans roll dice for 1 bomber and 1 destroyer in 12 Sea Zone, round 2 : 0/2 hits Germans roll dice for 1 destroyer in 12 Sea Zone, round 2 : 0/1 hits Americans roll dice for 1 bomber and 1 destroyer in 12 Sea Zone, round 3 : 0/2 hits Germans roll dice for 1 destroyer in 12 Sea Zone, round 3 : 0/1 hits Americans roll dice for 1 bomber and 1 destroyer in 12 Sea Zone, round 4 : 1/2 hits Germans roll dice for 1 destroyer in 12 Sea Zone, round 4 : 0/1 hits 1 destroyer owned by the Germans lost in 12 Sea Zone Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Non Combat Move - Americans 1 fighter moved from 51 Sea Zone to Hawaiian Islands 1 bomber moved from 51 Sea Zone to Hawaiian Islands 1 destroyer moved from 20 Sea Zone to 56 Sea Zone 1 fighter moved from Western United States to 56 Sea Zone 1 transport moved from 10 Sea Zone to 20 Sea Zone 1 infantry moved from Central United States to Mexico 1 armour moved from Eastern United States to Panama 1 bomber moved from 12 Sea Zone to Western United States 1 bomber moved from Eastern United States to Western United States 1 artillery moved from Eastern United States to Panama 1 transport moved from 10 Sea Zone to 19 Sea Zone 2 infantry moved from Eastern United States to Panama 1 fighter moved from Eastern United States to 56 Sea Zone Place Units - Americans 1 carrier placed in 56 Sea Zone 2 bombers placed in Western United States Combat Move - Chinese 1 infantry moved from Sikang to Yunnan 1 infantry moved from Hupeh to Yunnan 1 infantry moved from Fukien to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 2 infantry moved from Suiyuan to Ningxia 1 infantry moved from Ningxia to Sikang 1 infantry moved from Chinghai to Sikang Place Units - Chinese 3 infantry placed in Yunnan Turn Complete - Americans Americans collect 38 PUs; end with 38 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 43 PUs
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 2 Research Technology - Japanese Purchase Units - Japanese Japanese buy 1 bomber, 1 destroyer, 1 factory and 1 fighter; Remaining resources: 0 PUs; Combat Move - Japanese 1 infantry moved from Kiangsu to Suiyuan Japanese take Suiyuan from Chinese 1 infantry moved from Kiangsu to Hupeh Japanese take Hupeh from Chinese 1 infantry moved from Kiangsu to Fukien Japanese take Fukien from Chinese 1 fighter moved from 36 Sea Zone to 38 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 armour moved from Japan to 62 Sea Zone 1 infantry moved from 62 Sea Zone to Buryatia S.S.R. Japanese take Buryatia S.S.R. from Russians 1 armour moved from 62 Sea Zone to Buryatia S.S.R. 2 infantry moved from Japan to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 36 Sea Zone 1 submarine moved from 53 Sea Zone to 48 Sea Zone 2 infantry moved from 36 Sea Zone to French Indo-China Thailand Combat - Japanese Battle in 38 Sea Zone Japanese attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 38 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Non Combat Move - Japanese 1 fighter moved from 38 Sea Zone to 36 Sea Zone 1 fighter moved from 62 Sea Zone to 36 Sea Zone 1 fighter moved from Manchuria to 62 Sea Zone 1 infantry moved from Manchuria to Buryatia S.S.R. 1 bomber moved from Caroline Islands to New Guinea 1 infantry moved from Kwangtung to Fukien Place Units - Japanese 1 destroyer, 1 fighter and 1 submarine placed in 62 Sea Zone 1 factory placed in East Indies 1 bomber placed in Japan Turn Complete - Japanese Japanese collect 33 PUs; end with 33 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 38 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 43 PUs
Combat Hit Differential Summary :
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@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 2 Purchase Units - Russians Russians buy 2 armour, 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Archangel to Karelia S.S.R. 1 armour moved from Russia to Karelia S.S.R. 1 bomber moved from Russia to Karelia S.S.R. 1 fighter moved from Caucasus to Karelia S.S.R. 3 infantry moved from Russia to Belorussia 2 artilleries moved from Russia to Belorussia 2 armour moved from Caucasus to Belorussia 1 armour moved from Caucasus to Belorussia 1 armour moved from Caucasus to Belorussia 1 artillery and 1 infantry moved from Caucasus to Eastern Ukraine Combat - Russians Battle in Eastern Ukraine Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Eastern Ukraine, round 2 : 2/2 hits Germans roll dice for 1 infantry in Eastern Ukraine, round 2 : 0/1 hits 1 infantry owned by the Germans lost in Eastern Ukraine Russians win, taking Eastern Ukraine from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Karelia S.S.R. Russians attack with 1 armour, 1 bomber, 1 fighter and 2 infantry Germans defend with 1 factory and 4 infantry Russians roll dice for 1 armour, 1 bomber, 1 fighter and 2 infantry in Karelia S.S.R., round 2 : 4/5 hits Germans roll dice for 4 infantry in Karelia S.S.R., round 2 : 2/4 hits 4 infantry owned by the Germans and 2 infantry owned by the Russians lost in Karelia S.S.R. Russians win, taking Karelia S.S.R. from Germans with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 6 Casualties for Germans: 4 infantry Casualties for Russians: 2 infantry Battle in Belorussia Russians attack with 4 armour, 2 artilleries and 3 infantry Germans defend with 3 armour, 1 artillery and 3 infantry Russians roll dice for 4 armour, 2 artilleries and 3 infantry in Belorussia, round 2 : 3/9 hits Germans roll dice for 3 armour, 1 artillery and 3 infantry in Belorussia, round 2 : 2/7 hits 3 infantry owned by the Germans and 2 infantry owned by the Russians lost in Belorussia Russians roll dice for 4 armour, 2 artilleries and 1 infantry in Belorussia, round 3 : 4/7 hits Germans roll dice for 3 armour and 1 artillery in Belorussia, round 3 : 0/4 hits 3 armour owned by the Germans and 1 artillery owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 4 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 22 Casualties for Germans: 3 armour, 1 artillery and 3 infantry Casualties for Russians: 2 infantry Non Combat Move - Russians 1 infantry moved from Urals to Russia 1 infantry moved from Evenki National Okrug to Novosibirsk 1 bomber moved from Karelia S.S.R. to Russia 1 fighter moved from Karelia S.S.R. to Archangel 1 aaGun moved from Archangel to Belorussia 1 aaGun moved from Russia to Archangel 4 infantry moved from Yakut S.S.R. to Stanovoj Chrebet 1 aaGun moved from Caucasus to Russia 3 infantry moved from Caucasus to Russia Place Units - Russians 2 artilleries and 4 infantry placed in Russia Russians undo move 1. 2 armour, 2 artilleries and 2 infantry placed in Russia 2 infantry placed in Caucasus Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 30 PUs
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I wanted to do a naval bombardment in Korelia instead of in Norway; I don’t know how to make that happen, so the results of that battle may have been skewed NOT in my favor at all.