Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

  • '19 '18 '17 '16 '15

    I forgot to move the infantry…hence the edit


  • TripleA Turn Summary: Italians round 1

    TripleA Turn Summary for game: World War II v3 1942, version: 1.7

    Game History

    Round: 1
    
        Purchase Units - Italians
            Italians buy 2 infantry; Remaining resources: 4 PUs; 
    
        Combat Move - Italians
            1 battleship moved from 14 Sea Zone to 15 Sea Zone
            1 cruiser moved from 14 Sea Zone to 15 Sea Zone
            2 infantry moved from Libya to Egypt
            1 fighter moved from Italy to Egypt
    
        Combat - Italians
            Battle in Egypt
                Italians attack with 1 fighter and 2 infantry
                British defend with 1 infantry
                    Italians roll dice for 1 fighter and 2 infantry in Egypt, round 2 : 0/3 hits, 0.83 expected hits
                    British roll dice for 1 infantry in Egypt, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Egypt
                    Italians roll dice for 1 fighter and 1 infantry in Egypt, round 3 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 infantry in Egypt, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British and 1 infantry owned by the Italians lost in Egypt
                Italians win with 1 fighter remaining. Battle score for attacker is -3
                Casualties for Italians: 2 infantry
                Casualties for British: 1 infantry
            Battle in 15 Sea Zone
                Italians attack with 1 battleship and 1 cruiser
                British defend with 1 destroyer
                    Italians roll dice for 1 battleship and 1 cruiser in 15 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                    British roll dice for 1 destroyer in 15 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 15 Sea Zone
                Italians win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
    
        Non Combat Move - Italians
            1 fighter moved from Egypt to Libya
            1 armour moved from Balkans to Ukraine
            2 infantry moved from Italy to 14 Sea Zone
            2 infantry and 1 transport moved from 14 Sea Zone to 16 Sea Zone
            2 infantry moved from 16 Sea Zone to Ukraine
            1 cruiser moved from 14 Sea Zone to 16 Sea Zone
    
        Place Units - Italians
            2 infantry placed in Italy
    
        Turn Complete - Italians
            Italians collect 10 PUs; end with 14 PUs
            Objective 2: Italians met a national objective for an additional 5 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.33
    British : 1.00
    

    Savegame

  • '19 '18 '17 '16 '15

    Game History

    Round: 1
    
        Purchase Units - Americans
            Americans buy 2 carriers and 1 transport; Remaining resources: 3 PUs; 
    
        Purchase Units - Chinese
            Chinese builds 3 units.
    
        Combat Move - Americans
            1 fighter moved from Hawaiian Islands to 51 Sea Zone
            1 submarine moved from 56 Sea Zone to 51 Sea Zone
            1 cruiser moved from 56 Sea Zone to 51 Sea Zone
            1 battleship moved from 56 Sea Zone to 51 Sea Zone
            2 infantry moved from Western United States to 56 Sea Zone
            2 infantry and 1 transport moved from 56 Sea Zone to 51 Sea Zone
            2 infantry moved from 51 Sea Zone to Caroline Islands
            1 bomber moved from Western United States to 51 Sea Zone
            1 fighter moved from 53 Sea Zone to 51 Sea Zone
            1 fighter moved from Western United States to 51 Sea Zone
            1 destroyer moved from 53 Sea Zone to 46 Sea Zone
            1 bomber moved from United Kingdom to 14 Sea Zone
    
        Combat - Americans
            Battle in 14 Sea Zone
                Americans attack with 1 bomber
                Germans defend with 1 transport
                    1 transport owned by the Germans lost in 14 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Germans: 1 transport
            Battle in 51 Sea Zone
                Americans attack with 1 battleship, 1 bomber, 1 cruiser, 3 fighters, 1 submarine and 1 transport
                Japanese defend with 1 battleship, 1 carrier, 1 destroyer and 1 fighter
                    Americans roll dice for 1 submarine in 51 Sea Zone, round 2 :  0/1 hits
                    Americans roll dice for 1 battleship, 1 bomber, 1 cruiser, 3 fighters and 1 transport in 51 Sea Zone, round 2 :  4/6 hits
                Units damaged: 1 battleship owned by the Japanese
                    Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer and 1 fighter in 51 Sea Zone, round 2 :  1/4 hits
                Units damaged: 1 battleship owned by the Americans
                    1 destroyer owned by the Japanese, 1 fighter owned by the Japanese and 1 carrier owned by the Japanese lost in 51 Sea Zone
                    Americans roll dice for 1 submarine in 51 Sea Zone, round 3 :  0/1 hits
                    Americans roll dice for 1 battleship, 1 bomber, 1 cruiser, 3 fighters and 1 transport in 51 Sea Zone, round 3 :  0/6 hits
                    Japanese roll dice for 1 battleship in 51 Sea Zone, round 3 :  1/1 hits
                    1 submarine owned by the Americans lost in 51 Sea Zone
                    Americans roll dice for 1 battleship, 1 bomber, 1 cruiser, 3 fighters and 1 transport in 51 Sea Zone, round 4 :  5/6 hits
                    Japanese roll dice for 1 battleship in 51 Sea Zone, round 4 :  0/1 hits
                    1 battleship owned by the Japanese lost in 51 Sea Zone
                Americans win with 1 battleship, 1 bomber, 1 cruiser, 3 fighters and 1 transport remaining. Battle score for attacker is 46
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 battleship, 1 carrier, 1 destroyer and 1 fighter
            Battle in 46 Sea Zone
                Americans attack with 1 destroyer
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 :  0/1 hits
                    Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 :  0/1 hits
                    Americans roll dice for 1 destroyer in 46 Sea Zone, round 3 :  0/1 hits
                    Japanese roll dice for 1 submarine in 46 Sea Zone, round 3 :  0/1 hits
                    Americans roll dice for 1 destroyer in 46 Sea Zone, round 4 :  0/1 hits
                    Japanese roll dice for 1 submarine in 46 Sea Zone, round 4 :  0/1 hits
                    Americans roll dice for 1 destroyer in 46 Sea Zone, round 5 :  1/1 hits
                    Japanese roll dice for 1 submarine in 46 Sea Zone, round 5 :  0/1 hits
                    1 submarine owned by the Japanese lost in 46 Sea Zone
                Americans win with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Caroline Islands
                Americans attack with 2 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 2 infantry in Caroline Islands, round 2 :  1/2 hits
                    Japanese roll dice for 1 infantry in Caroline Islands, round 2 :  0/1 hits
                    1 infantry owned by the Japanese lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 bomber could not land in 51 Sea Zone and was removed
            1 carrier moved from 53 Sea Zone to 51 Sea Zone
            1 fighter moved from 51 Sea Zone to Manchuria
            1 bomber moved from 14 Sea Zone to Trans-Jordan
    
        Place Units - Americans
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to Manchuria: 1 bomber
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 20 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Americans to 56 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            2 carriers placed in 10 Sea Zone
            Americans undo move 1.
            1 carrier placed in 10 Sea Zone
            1 carrier and 1 transport placed in 56 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Eastern United States: 1 fighter
            EDIT: Adding units owned by Americans to 56 Sea Zone: 1 fighter
            EDIT: Removing units owned by Americans from Eastern United States: 1 bomber
            EDIT: Adding units owned by Americans to Midway: 1 bomber
            EDIT: Turning off Edit Mode
    
        Combat Move - Chinese
            1 infantry moved from Sikang to Hupeh
            1 infantry moved from Ningxia to Hupeh
    
        Combat - Chinese
            Battle in Hupeh
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Hupeh, round 2 :  1/2 hits
                    Japanese roll dice for 1 infantry in Hupeh, round 2 :  0/1 hits
                    1 infantry owned by the Japanese lost in Hupeh
                Chinese win, taking Hupeh from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            2 infantry moved from Suiyuan to Manchuria
            1 infantry moved from Chinghai to Ningxia
    
        Place Units - Chinese
            3 infantry placed in Manchuria
    
        Turn Complete - Chinese
            1 unit repaired.
    
        Turn Complete - Americans
            Americans collect 38 PUs; end with 41 PUs
            Objective 3: Americans met a national objective for an additional 5 PUs; end with 46 PUs
    

    US1.tsvg


  • TripleA Turn Summary: Japanese round 2

    TripleA Turn Summary for game: World War II v3 1942, version: 1.7

    Game History

    Round: 2
    
        Research Technology - Japanese
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 factory and 5 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Japanese
            2 bombers moved from Japan to 51 Sea Zone
            1 fighter moved from Kiangsu to 51 Sea Zone
            1 fighter moved from French Indo-China Thailand to 51 Sea Zone
            1 submarine moved from 62 Sea Zone to 51 Sea Zone
            1 cruiser moved from 36 Sea Zone to 51 Sea Zone
            1 infantry moved from French Indo-China Thailand to 36 Sea Zone
            1 armour moved from French Indo-China Thailand to 36 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to India
            1 armour moved from 35 Sea Zone to India
            2 fighters moved from 35 Sea Zone to India
    
        Combat - Japanese
            Battle in 51 Sea Zone
                Japanese attack with 2 bombers, 1 cruiser, 2 fighters and 1 submarine
                Americans defend with 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 transport
                    Japanese roll dice for 1 submarine in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 bombers, 1 cruiser and 2 fighters in 51 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits
                Units damaged: 1 battleship owned by the Americans
                    Americans roll dice for 2 fighters in 51 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
                    Americans roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 transport in 51 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    2 fighters owned by the Japanese, 1 cruiser owned by the Americans, 1 carrier owned by the Americans and 1 submarine owned by the Japanese lost in 51 Sea Zone
                    Japanese roll dice for 2 bombers and 1 cruiser in 51 Sea Zone, round 3 : 0/3 hits, 1.83 expected hits
                    Americans roll dice for 1 battleship, 2 fighters and 1 transport in 51 Sea Zone, round 3 : 2/3 hits, 2.00 expected hits
                    1 bomber owned by the Japanese and 1 cruiser owned by the Japanese lost in 51 Sea Zone
                    Japanese roll dice for 1 bomber in 51 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                    Americans roll dice for 1 battleship, 2 fighters and 1 transport in 51 Sea Zone, round 4 : 1/3 hits, 2.00 expected hits
                    1 bomber owned by the Japanese and 1 fighter owned by the Americans lost in 51 Sea Zone
                Americans win with 1 battleship, 1 fighter and 1 transport remaining. Battle score for attacker is -26
                Casualties for Japanese: 2 bombers, 1 cruiser, 2 fighters and 1 submarine
                Casualties for Americans: 1 carrier, 1 cruiser and 1 fighter
            Battle in India
                Japanese attack with 1 armour, 2 fighters and 1 infantry
                British defend with 1 aaGun, 1 fighter and 2 infantry
                    AA fire in India : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 battleship in India, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 armour, 2 fighters and 1 infantry in India, round 2 : 4/4 hits, 1.67 expected hits
                    British roll dice for 1 fighter and 2 infantry in India, round 2 : 0/3 hits, 1.33 expected hits
                    1 fighter owned by the British and 2 infantry owned by the British lost in India
                Japanese win, taking India from British with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 16
                Casualties for British: 1 fighter and 2 infantry
                1 fighter owned by the Americans forced to land in Caroline Islands
    
        Non Combat Move - Japanese
            2 fighters moved from India to 35 Sea Zone
    
        Place Units - Japanese
            5 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 29 PUs; end with 30 PUs
            Objective 2: Japanese met a national objective for an additional 5 PUs; end with 35 PUs
            Objective 3: Japanese met a national objective for an additional 5 PUs; end with 40 PUs
            1 unit repaired.
    

    Combat Hit Differential Summary :

    British : -1.33
    Americans : -0.83
    AA fire in India : : -0.33
    Japanese : 1.00
    

    Savegame

  • '19 '18 '17 '16 '15

    @gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:

    Savegame

    Game History

    Round: 2
    
        Purchase Units - Russians
            Russians buy 3 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Archangel to Karelia S.S.R.
            1 armour moved from Russia to Karelia S.S.R.
            2 infantry moved from Russia to Belorussia
            1 artillery moved from Eastern Ukraine to Belorussia
            1 fighter moved from Caucasus to Belorussia
            1 armour moved from Russia to Belorussia
            1 armour moved from Eastern Ukraine to Belorussia
            1 bomber moved from Buryatia S.S.R. to Kiangsu
            1 infantry moved from Manchuria to Kiangsu
            1 infantry moved from Archangel to Karelia S.S.R.
            1 infantry moved from Archangel to Belorussia
            1 armour moved from Russia to Karelia S.S.R.
            1 armour moved from Russia to Belorussia
    
        Combat - Russians
            Battle in Belorussia
                Russians attack with 3 armour, 1 artillery, 1 fighter and 3 infantry
                Germans defend with 1 armour, 1 artillery and 4 infantry
                    Russians roll dice for 3 armour, 1 artillery, 1 fighter and 3 infantry in Belorussia, round 2 :  3/8 hits
                    Germans roll dice for 1 armour, 1 artillery and 4 infantry in Belorussia, round 2 :  2/6 hits
                    3 infantry owned by the Germans and 2 infantry owned by the Russians lost in Belorussia
                    Russians roll dice for 3 armour, 1 artillery, 1 fighter and 1 infantry in Belorussia, round 3 :  1/6 hits
                    Germans roll dice for 1 armour, 1 artillery and 1 infantry in Belorussia, round 3 :  0/3 hits
                    1 infantry owned by the Germans lost in Belorussia
                    Russians roll dice for 3 armour, 1 artillery, 1 fighter and 1 infantry in Belorussia, round 4 :  4/6 hits
                    Germans roll dice for 1 armour and 1 artillery in Belorussia, round 4 :  2/2 hits
                    1 artillery owned by the Russians, 1 armour owned by the Germans, 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Belorussia
                Russians win, taking Belorussia from Germans with 3 armour and 1 fighter remaining. Battle score for attacker is 8
                Casualties for Germans: 1 armour, 1 artillery and 4 infantry
                Casualties for Russians: 1 artillery and 3 infantry
            Battle in Kiangsu
                Russians attack with 1 bomber and 1 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 bomber and 1 infantry in Kiangsu, round 2 :  1/2 hits
                    Japanese roll dice for 1 infantry in Kiangsu, round 2 :  0/1 hits
                    1 infantry owned by the Japanese lost in Kiangsu
                Russians win, taking Kiangsu from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Karelia S.S.R.
                Russians attack with 2 armour and 2 infantry
                Germans defend with 1 aaGun, 1 factory and 2 infantry
                    Russians roll dice for 2 armour and 2 infantry in Karelia S.S.R., round 2 :  2/4 hits
                    Germans roll dice for 2 infantry in Karelia S.S.R., round 2 :  1/2 hits
                    2 infantry owned by the Germans and 1 infantry owned by the Russians lost in Karelia S.S.R.
                Russians win, taking Karelia S.S.R. from Germans with 2 armour and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Russians
            1 infantry moved from Caucasus to Eastern Ukraine
            1 fighter moved from Belorussia to Caucasus
            1 infantry moved from Novosibirsk to Russia
            1 infantry moved from Evenki National Okrug to Urals
            1 bomber moved from Kiangsu to Novosibirsk
            4 infantry moved from Buryatia S.S.R. to Manchuria
    
        Place Units - Russians
            3 armour placed in Caucasus
            Russians undo move 1.
            1 armour placed in Caucasus
            2 armour, 1 artillery and 3 infantry placed in Russia
            1 infantry placed in Caucasus
            Russians undo move 2.
            2 armour and 1 artillery placed in Russia
            2 infantry placed in Caucasus
            1 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 26 PUs; end with 26 PUs
            Objective 1: Russians met a national objective for an additional 5 PUs; end with 31 PUs
    

    R2.tsvg


  • I’m already noticing huge mistakes I’m making right away.


  • Somehow the game got all messed up and while trying to fix it, became worse. I’m starting that turn over just to save myself headache.


  • TripleA Turn Summary: Germans round 2

    TripleA Turn Summary for game: World War II v3 1942, version: 1.7

    Game History

    Round: 2
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 bomber, 1 carrier, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 submarine moved from 2 Sea Zone to 3 Sea Zone
            1 submarine moved from 5 Sea Zone to 3 Sea Zone
            2 infantry moved from Finland to Norway
            1 bomber moved from Germany to Norway
            1 infantry moved from Baltic States to Karelia S.S.R.
            1 fighter moved from Baltic States to Karelia S.S.R.
            1 infantry moved from Germany to 5 Sea Zone
            1 artillery moved from Germany to 5 Sea Zone
            1 infantry moved from 5 Sea Zone to Karelia S.S.R.
            1 artillery moved from 5 Sea Zone to Karelia S.S.R.
            2 armour moved from Ukraine to Belorussia
            1 infantry moved from East Poland to Belorussia
            2 armour moved from East Poland to Belorussia
            1 fighter moved from Ukraine to Karelia S.S.R.
            1 fighter moved from France to Norway
    
        Combat - Germans
            Battle in 3 Sea Zone
                Germans attack with 2 submarines
                British defend with 1 cruiser and 1 transport
                    Germans roll dice for 2 submarines in 3 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 cruiser and 1 transport in 3 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 submarine owned by the Germans lost in 3 Sea Zone
                    Germans roll dice for 1 submarine in 3 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 cruiser owned by the British lost in 3 Sea Zone
                    1 transport owned by the British lost in 3 Sea Zone
                    Germans roll dice for 1 submarine in 3 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                Germans win with 1 submarine remaining. Battle score for attacker is 13
                Casualties for Germans: 1 submarine
                Casualties for British: 1 cruiser and 1 transport
            Battle in Karelia S.S.R.
                Germans attack with 1 artillery, 2 fighters and 2 infantry
                Russians defend with 1 aaGun, 2 armour, 1 factory and 1 infantry
                    AA fire in Karelia S.S.R. : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 1 cruiser in Karelia S.S.R., round 2 : 1/1 hits, 0.50 expected hits
                    Germans roll dice for 1 artillery, 2 fighters and 2 infantry in Karelia S.S.R., round 2 : 2/5 hits, 1.83 expected hits
                    Russians roll dice for 2 armour and 1 infantry in Karelia S.S.R., round 2 : 1/3 hits, 1.33 expected hits
                    1 infantry owned by the Russians, 2 armour owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R.
                Germans win, taking Karelia S.S.R. from Russians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 10
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 armour and 1 infantry
            Battle in Norway
                Germans attack with 1 bomber, 1 fighter and 2 infantry
                British defend with 1 armour
                    Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Norway, round 2 : 0/4 hits, 1.50 expected hits
                    British roll dice for 1 armour in Norway, round 2 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Norway, round 3 : 2/4 hits, 1.50 expected hits
                    British roll dice for 1 armour in Norway, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the British lost in Norway
                Germans win, taking Norway from British with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 5
                Casualties for British: 1 armour
            Battle in Belorussia
                Germans attack with 4 armour and 1 infantry
                Russians defend with 3 armour
                    Germans roll dice for 4 armour and 1 infantry in Belorussia, round 2 : 3/5 hits, 2.17 expected hits
                    Russians roll dice for 3 armour in Belorussia, round 2 : 2/3 hits, 1.50 expected hits
                    3 armour owned by the Russians, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Belorussia
                Germans win, taking Belorussia from Russians with 3 armour remaining. Battle score for attacker is 7
                Casualties for Germans: 1 armour and 1 infantry
                Casualties for Russians: 3 armour
    
        Non Combat Move - Germans
            1 bomber moved from Norway to Germany
            1 fighter moved from Norway to 5 Sea Zone
            1 fighter moved from Karelia S.S.R. to Poland
            1 fighter moved from Karelia S.S.R. to 5 Sea Zone
            3 infantry moved from Ukraine to East Poland
            1 armour moved from Germany to East Poland
            1 armour moved from Northwestern Europe to Poland
    
        Place Units - Germans
            1 carrier placed in 5 Sea Zone
            1 armour, 1 bomber, 1 fighter and 4 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 38 PUs; end with 38 PUs
            Objective 1: Germans met a national objective for an additional 5 PUs; end with 43 PUs
            Objective 3: Germans met a national objective for an additional 5 PUs; end with 48 PUs
            Objective 2: Germans met a national objective for an additional 5 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.17
    British : -0.50
    AA fire in Karelia S.S.R. : : -0.33
    Russians : 0.17
    

    Savegame

  • '19 '18 '17 '16 '15

    @gribble i think you figure out what I will do next:face_with_rolling_eyes:

  • '19 '18 '17 '16 '15

    @gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:

    Savegame

    FYI - I notice you didn’t take Egypt - you can actually use tank to move one step forward then back to steal the 2 IPC

  • '19 '18 '17 '16 '15

    Game History

    Round: 2
    
        Research Technology - British
            British spend 5 on tech rolls
                British rolls :  0/1 hits
    
        Purchase Units - British
            British buy 1 bomber and 2 fighters; Remaining resources: 13 PUs; 1 techTokens; 
    
        Combat Move - British
            1 artillery and 1 infantry moved from Brazil to 22 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 12 Sea Zone
            1 artillery and 1 infantry moved from 12 Sea Zone to Morocco Algeria
            1 infantry moved from Burma to French Indo-China Thailand
                  British take French Indo-China Thailand from Japanese
            1 fighter moved from Anglo-Egypt Sudan to 16 Sea Zone
            1 bomber moved from United Kingdom to 16 Sea Zone
            1 bomber moved from United Kingdom to Morocco Algeria
    
        Combat - British
            Battle in 16 Sea Zone
                British attack with 1 bomber and 1 fighter
                Italians defend with 1 cruiser and 1 transport
                    British roll dice for 1 bomber and 1 fighter in 16 Sea Zone, round 2 :  2/2 hits
                    Italians roll dice for 1 cruiser and 1 transport in 16 Sea Zone, round 2 :  0/1 hits
                    1 transport owned by the Italians and 1 cruiser owned by the Italians lost in 16 Sea Zone
                British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 19
                Casualties for Italians: 1 cruiser and 1 transport
            Battle in Morocco Algeria
                British attack with 1 artillery, 1 bomber and 1 infantry
                Germans defend with 1 artillery and 1 infantry
                    British roll dice for 1 artillery, 1 bomber and 1 infantry in Morocco Algeria, round 2 :  1/3 hits
                    Germans roll dice for 1 artillery and 1 infantry in Morocco Algeria, round 2 :  1/2 hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Morocco Algeria
                    British roll dice for 1 artillery and 1 bomber in Morocco Algeria, round 3 :  1/2 hits
                    Germans roll dice for 1 artillery in Morocco Algeria, round 3 :  0/1 hits
                    1 artillery owned by the Germans lost in Morocco Algeria
                British win, taking Morocco Algeria from Germans with 1 artillery and 1 bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery and 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - British
            1 bomber moved from Morocco Algeria to United Kingdom
            1 fighter moved from 16 Sea Zone to Caucasus
            1 bomber moved from 16 Sea Zone to Caucasus
            1 artillery and 2 infantry moved from Trans-Jordan to Persia
            1 armour moved from Anglo-Egypt Sudan to Trans-Jordan
            1 infantry moved from Anglo-Egypt Sudan to Egypt
    
        Place Units - British
            1 bomber and 2 fighters placed in United Kingdom
    
        Turn Complete - British
            British collect 33 PUs; end with 46 PUs
            Objective 1: British met a national objective for an additional 5 PUs; end with 51 PUs
            Objective 2: British met a national objective for an additional 5 PUs; end with 56 PUs
    

    B2.tsvg


  • TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II v3 1942, version: 1.7

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 1 armour, 2 infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 fighter moved from Libya to 12 Sea Zone
            2 infantry moved from Ukraine to Eastern Ukraine
            1 armour moved from Ukraine to Eastern Ukraine
    
        Combat - Italians
            Battle in 12 Sea Zone
                Italians attack with 1 fighter
                British defend with 1 transport
                    1 transport owned by the British lost in 12 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Eastern Ukraine
                Italians attack with 1 armour and 2 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour and 2 infantry in Eastern Ukraine, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Eastern Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Eastern Ukraine
                Italians win, taking Eastern Ukraine from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 battleship moved from 15 Sea Zone to 14 Sea Zone
            1 cruiser moved from 15 Sea Zone to 14 Sea Zone
            1 fighter moved from 12 Sea Zone to Libya
    
        Place Units - Italians
            1 transport placed in 14 Sea Zone
            1 armour and 2 infantry placed in Italy
    
        Turn Complete - Italians
            Italians collect 11 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.17
    Russians : -0.33
    

    Savegame

  • '19 '18 '17 '16 '15

    @gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:

    Savegame

    Game History

    Round: 2
    
        Research Technology - Americans
            Americans spend 5 on tech rolls
                Americans rolls :  0/1 hits
    
        Purchase Units - Americans
            Americans buy 1 bomber, 1 factory and 1 fighter; Remaining resources: 4 PUs; 1 techTokens; 
    
        Purchase Units - Chinese
            Chinese builds 4 units.
    
        Combat Move - Americans
            1 transport moved from 56 Sea Zone to 53 Sea Zone
            2 infantry moved from Hawaiian Islands to 53 Sea Zone
            2 infantry and 1 transport moved from 53 Sea Zone to 46 Sea Zone
            2 infantry moved from 46 Sea Zone to Solomon Islands
            2 infantry moved from Caroline Islands to 51 Sea Zone
            2 infantry and 1 transport moved from 51 Sea Zone to 52 Sea Zone
            2 infantry moved from 52 Sea Zone to Wake Island
            1 bomber moved from Manchuria to Japan
            1 bomber moved from Midway to Wake Island
            1 fighter moved from Caroline Islands to Solomon Islands
            1 fighter moved from 56 Sea Zone to Solomon Islands
            1 battleship moved from 51 Sea Zone to 52 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in Japan
                    AA fire in Japan :  0/1 hits
                Bombing raid in Japan rolls: 2 and causes: 2 damage to unit: factory
                Bombing raid in Japan causes 2 damage total. 
            Battle in Solomon Islands
                Americans attack with 2 fighters and 2 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 2 fighters and 2 infantry in Solomon Islands, round 2 :  2/4 hits
                    Japanese roll dice for 1 infantry in Solomon Islands, round 2 :  0/1 hits
                    1 infantry owned by the Japanese lost in Solomon Islands
                Americans win, taking Solomon Islands from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Wake Island
                Americans attack with 1 bomber and 2 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 battleship in Wake Island, round 2 :  0/1 hits
                    Americans roll dice for 1 bomber and 2 infantry in Wake Island, round 2 :  2/3 hits
                    Japanese roll dice for 1 infantry in Wake Island, round 2 :  0/1 hits
                    1 infantry owned by the Japanese lost in Wake Island
                Americans win, taking Wake Island from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            2 infantry moved from Central United States to Eastern United States
            1 carrier moved from 56 Sea Zone to 46 Sea Zone
            2 fighters moved from Solomon Islands to 46 Sea Zone
            1 destroyer moved from 56 Sea Zone to 52 Sea Zone
            1 bomber moved from Japan to Manchuria
            1 bomber moved from Trans-Jordan to Manchuria
            1 bomber moved from Wake Island to Midway
            2 transports moved from 10 Sea Zone to 9 Sea Zone
            1 carrier moved from 10 Sea Zone to 9 Sea Zone
            1 destroyer moved from 10 Sea Zone to 9 Sea Zone
            1 aaGun, 1 armour, 1 artillery and 2 infantry moved from Eastern United States to Eastern Canada
    
        Place Units - Americans
            1 bomber and 1 fighter placed in Western United States
            Americans undo move 1.
            1 fighter placed in Eastern United States
            1 bomber placed in Western United States
            1 factory placed in Brazil
    
        Combat Move - Chinese
            5 infantry moved from Manchuria to Kiangsu
            2 infantry moved from Hupeh to Yunnan
            1 infantry moved from Ningxia to Sikang
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Fukien
            3 infantry placed in Yunnan
    
        Turn Complete - Americans
            Americans collect 38 PUs; end with 42 PUs
            Objective 3: Americans met a national objective for an additional 5 PUs; end with 47 PUs
            Objective 4: Americans met a national objective for an additional 5 PUs; end with 52 PUs
    

    US3.tsvg


  • TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II v3 1942, version: 1.7

    Game History

    Round: 3
    
        Research Technology - Japanese
    
        Purchase Units - Japanese
            Japanese repair damage of 2x factory; Remaining resources: 38 PUs; 
            Japanese buy 1 bomber and 2 fighters; Remaining resources: 6 PUs; 
    
        Non Combat Move - Japanese
            1 battleship moved from 35 Sea Zone to 36 Sea Zone
            1 carrier, 2 fighters and 1 transport moved from 35 Sea Zone to 36 Sea Zone
    
        Place Units - Japanese
            1 bomber and 2 fighters placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 25 PUs; end with 31 PUs
            Objective 2: Japanese met a national objective for an additional 5 PUs; end with 36 PUs
            Objective 3: Japanese met a national objective for an additional 5 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '18 '17 '16 '15

    @gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:

    Savegame

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 4 armour and 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Russia to Belorussia
            1 artillery moved from Russia to Belorussia
            2 infantry moved from Caucasus to Eastern Ukraine
            1 artillery moved from Caucasus to Eastern Ukraine
            1 infantry moved from Caucasus to Eastern Ukraine
            1 artillery and 1 infantry moved from Caucasus to Ukraine
            2 armour moved from Russia to Karelia S.S.R.
            1 fighter moved from Caucasus to Belorussia
            1 infantry moved from Caucasus to Eastern Ukraine
            1 armour moved from Caucasus to Belorussia
            1 bomber moved from Novosibirsk to Karelia S.S.R.
    
        Combat - Russians
            Battle in Belorussia
                Russians attack with 1 armour, 1 artillery, 1 fighter and 2 infantry
                Germans defend with 3 armour
                    Russians roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Belorussia, round 2 :  3/5 hits
                    Germans roll dice for 3 armour in Belorussia, round 2 :  2/3 hits
                    3 armour owned by the Germans and 2 infantry owned by the Russians lost in Belorussia
                Russians win, taking Belorussia from Germans with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 9
                Casualties for Germans: 3 armour
                Casualties for Russians: 2 infantry
            Battle in Ukraine
                Russians attack with 1 artillery and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 2 :  2/2 hits
                    Germans roll dice for 1 infantry in Ukraine, round 2 :  1/1 hits
                    1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Ukraine
                Russians win, taking Ukraine from Germans with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Eastern Ukraine
                Russians attack with 1 artillery and 4 infantry
                Italians defend with 1 armour and 2 infantry
                    Russians roll dice for 1 artillery and 4 infantry in Eastern Ukraine, round 2 :  2/5 hits
                    Italians roll dice for 1 armour and 2 infantry in Eastern Ukraine, round 2 :  0/3 hits
                    2 infantry owned by the Italians lost in Eastern Ukraine
                    Russians roll dice for 1 artillery and 4 infantry in Eastern Ukraine, round 3 :  2/5 hits
                    Italians roll dice for 1 armour in Eastern Ukraine, round 3 :  0/1 hits
                    1 armour owned by the Italians lost in Eastern Ukraine
                Russians win, taking Eastern Ukraine from Italians with 1 artillery and 4 infantry remaining. Battle score for attacker is 11
                Casualties for Italians: 1 armour and 2 infantry
            Battle in Karelia S.S.R.
                Russians attack with 2 armour and 1 bomber
                Germans defend with 1 aaGun, 1 artillery, 1 factory and 1 infantry
                    AA fire in Karelia S.S.R. :  0/1 hits
                    Russians roll dice for 2 armour and 1 bomber in Karelia S.S.R., round 2 :  2/3 hits
                    Germans roll dice for 1 artillery and 1 infantry in Karelia S.S.R., round 2 :  0/2 hits
                    1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Karelia S.S.R.
                Russians win, taking Karelia S.S.R. from Germans with 2 armour and 1 bomber remaining. Battle score for attacker is 7
                Casualties for Germans: 1 artillery and 1 infantry
    
        Non Combat Move - Russians
            2 infantry moved from Manchuria to Suiyuan
            1 infantry moved from Kiangsu to Suiyuan
            1 bomber moved from Karelia S.S.R. to Urals
            1 aaGun moved from Russia to Urals
            1 infantry moved from Urals to Russia
            1 fighter moved from Belorussia to Russia
            1 armour moved from Caucasus to Russia
            3 infantry moved from Caucasus to Eastern Ukraine
            1 aaGun moved from Caucasus to Eastern Ukraine
    
        Place Units - Russians
            4 armour placed in Russia
            3 infantry placed in Caucasus
    
        Turn Complete - Russians
            Russians collect 28 PUs; end with 30 PUs
    

    R3.tsvg


  • TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II v3 1942, version: 1.7

    Game History

    Round: 3
    
        Purchase Units - Germans
            Germans buy 5 armour, 1 bomber, 3 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Germany to 5 Sea Zone
            1 artillery moved from Germany to 5 Sea Zone
            1 infantry moved from 5 Sea Zone to Karelia S.S.R.
            1 artillery moved from 5 Sea Zone to Karelia S.S.R.
            1 armour moved from Poland to Eastern Ukraine
            1 armour moved from East Poland to Eastern Ukraine
            3 infantry moved from East Poland to Eastern Ukraine
            1 bomber moved from Germany to Eastern Ukraine
            1 infantry moved from Bulgaria Romania to Ukraine
            1 fighter moved from Germany to Ukraine
            1 fighter moved from Poland to Eastern Ukraine
            1 bomber moved from Germany to Eastern Ukraine
            1 fighter moved from 5 Sea Zone to Karelia S.S.R.
    
        Combat - Germans
            Battle in Ukraine
                Germans attack with 1 fighter and 1 infantry
                Russians defend with 1 artillery
                    Germans roll dice for 1 fighter and 1 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 artillery in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 fighter and 1 infantry in Ukraine, round 3 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 artillery in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 fighter and 1 infantry in Ukraine, round 4 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 artillery in Ukraine, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Ukraine
                Germans win, taking Ukraine from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 artillery
            Battle in Karelia S.S.R.
                Germans attack with 1 artillery, 1 fighter and 1 infantry
                Russians defend with 1 aaGun, 2 armour and 1 factory
                    AA fire in Karelia S.S.R. : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 cruiser in Karelia S.S.R., round 2 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Karelia S.S.R., round 2 : 2/3 hits, 1.17 expected hits
                    Russians roll dice for 2 armour in Karelia S.S.R., round 2 : 1/2 hits, 1.00 expected hits
                    2 armour owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R.
                Germans win, taking Karelia S.S.R. from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 7
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 armour
            Battle in Eastern Ukraine
                Germans attack with 2 armour, 2 bombers, 1 fighter and 3 infantry
                Russians defend with 1 aaGun, 1 artillery and 7 infantry
                    AA fire in Eastern Ukraine : 1/3 hits, 0.50 expected hits
                    1 fighter owned by the Germans lost in Eastern Ukraine
                    Germans roll dice for 2 armour, 2 bombers and 3 infantry in Eastern Ukraine, round 2 : 3/7 hits, 2.83 expected hits
                    Russians roll dice for 1 artillery and 7 infantry in Eastern Ukraine, round 2 : 2/8 hits, 2.67 expected hits
                    3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Eastern Ukraine
                    Germans roll dice for 2 armour, 2 bombers and 1 infantry in Eastern Ukraine, round 3 : 4/5 hits, 2.50 expected hits
                    Russians roll dice for 1 artillery and 4 infantry in Eastern Ukraine, round 3 : 1/5 hits, 1.67 expected hits
                    4 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Ukraine
                    Germans roll dice for 2 armour and 2 bombers in Eastern Ukraine, round 4 : 3/4 hits, 2.33 expected hits
                    Russians roll dice for 1 artillery in Eastern Ukraine, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Eastern Ukraine
                Germans win, taking Eastern Ukraine from Russians with 2 armour and 2 bombers remaining. Battle score for attacker is 6
                Casualties for Germans: 1 fighter and 3 infantry
                Casualties for Russians: 1 artillery and 7 infantry
    
        Non Combat Move - Germans
            2 bombers moved from Eastern Ukraine to Germany
            1 infantry moved from Poland to Baltic States
            3 infantry moved from Germany to Poland
            1 armour moved from Germany to East Poland
            1 fighter moved from Ukraine to East Poland
            1 fighter moved from Karelia S.S.R. to 5 Sea Zone
            1 infantry moved from Germany to France
            1 submarine moved from 3 Sea Zone to 7 Sea Zone
    
        Place Units - Germans
            1 transport placed in 5 Sea Zone
            5 armour, 1 bomber and 3 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 37 PUs; end with 37 PUs
            Objective 1: Germans met a national objective for an additional 5 PUs; end with 42 PUs
            Objective 3: Germans met a national objective for an additional 5 PUs; end with 47 PUs
            Objective 2: Germans met a national objective for an additional 5 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.67
    AA fire in Eastern Ukraine : : 0.50
    AA fire in Karelia S.S.R. : : -0.17
    Russians : -2.67
    

    Savegame

  • '19 '18 '17 '16 '15

    @gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:

    Savegame

    Game History

    Round: 3
    
        Research Technology - British
            British spend 0 on tech rolls
                British rolls :  0/1 hits
    
        Purchase Units - British
            British buy 1 carrier, 2 destroyers, 1 fighter and 2 transports; Remaining resources: 2 PUs; 1 techTokens; 
    
        Combat Move - British
            1 artillery moved from Persia to India
            2 infantry moved from Persia to India
            1 armour moved from Trans-Jordan to India
            1 infantry moved from French Indo-China Thailand to Kwangtung
                  British take Kwangtung from Japanese
            1 bomber moved from Caucasus to 5 Sea Zone
            4 fighters moved from United Kingdom to 5 Sea Zone
            2 bombers moved from United Kingdom to 5 Sea Zone
            1 fighter moved from Caucasus to India
    
        Combat - British
            Battle in India
                British attack with 1 armour, 1 artillery, 1 fighter and 2 infantry
                Japanese defend with 1 aaGun, 1 armour and 1 infantry
                    AA fire in India :  1/1 hits
                    1 fighter owned by the British lost in India
                    British roll dice for 1 armour, 1 artillery and 2 infantry in India, round 2 :  1/4 hits
                    Japanese roll dice for 1 armour and 1 infantry in India, round 2 :  0/2 hits
                    1 infantry owned by the Japanese lost in India
                    British roll dice for 1 armour, 1 artillery and 2 infantry in India, round 3 :  1/4 hits
                    Japanese roll dice for 1 armour in India, round 3 :  0/1 hits
                    1 armour owned by the Japanese lost in India
                British win, taking India from Japanese with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is -2
                Casualties for British: 1 fighter
                Casualties for Japanese: 1 armour and 1 infantry
            Battle in 5 Sea Zone
                British attack with 3 bombers and 4 fighters
                Germans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 transports
                1 submarine owned by the Germans Submerged
                    British roll dice for 3 bombers and 4 fighters in 5 Sea Zone, round 2 :  6/7 hits
                    Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports in 5 Sea Zone, round 2 :  3/5 hits
                    1 carrier owned by the Germans, 2 fighters owned by the Germans, 3 fighters owned by the British, 1 transport owned by the Germans, 1 destroyer owned by the Germans and 1 cruiser owned by the Germans lost in 5 Sea Zone
                    1 transport owned by the Germans lost in 5 Sea Zone
                British win with 3 bombers and 1 fighter remaining. Battle score for attacker is 38
                Casualties for Germans: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports
                Casualties for British: 3 fighters
    
        Non Combat Move - British
            1 fighter moved from 5 Sea Zone to 7 Sea Zone
            3 bombers moved from 5 Sea Zone to United Kingdom
    
        Place Units - British
            1 carrier, 2 destroyers and 2 transports placed in 7 Sea Zone
            1 fighter placed in 7 Sea Zone
    
        Turn Complete - British
            British collect 37 PUs; end with 39 PUs
            Objective 1: British met a national objective for an additional 5 PUs; end with 44 PUs
            Objective 2: British met a national objective for an additional 5 PUs; end with 49 PUs
    

    UK3.tsvg


  • TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II v3 1942, version: 1.7

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 1 fighter; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Italy to 14 Sea Zone
            1 armour moved from Italy to 14 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
            1 battleship moved from 14 Sea Zone to 15 Sea Zone
            1 cruiser moved from 14 Sea Zone to 15 Sea Zone
            1 infantry moved from 15 Sea Zone to Egypt
            1 armour moved from 15 Sea Zone to Egypt
            1 fighter moved from Libya to Egypt
    
        Combat - Italians
            Battle in Egypt
                Italians attack with 1 armour, 1 fighter and 1 infantry
                British defend with 1 infantry
                    Italians roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 1/2 hits, 1.17 expected hits
                    British roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Egypt
                Italians win, taking Egypt from British with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Egypt to Libya
            1 armour moved from Italy to France
    
        Place Units - Italians
            1 fighter placed in Italy
    
        Turn Complete - Italians
            Italians collect 12 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.17
    British : -0.33
    

    Savegame

  • '19 '18 '17 '16 '15

    @gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:

    Savegame

    I have to resolve the sz7 battle via TripleA’s rolling dice (see attached image) as I edit the destroyer to move to the sea zone and computer didn’t recognize it. Your sub actually did well and managed to kill both my carrier and destroyer(!) and my fighter died itself because there was no landing space…(I assume your sub fight till death after my destroyer was killed, US3.tsvg but if you have questions please let me know)

    Game History

    Round: 3
    
        Research Technology - Americans
            Americans spend 0 on tech rolls
                Americans rolls :  1/1 hits
            Americans removing all Technology Tokens after successful research.
            Americans discover Long Range Aircraft
    
        Activate Technology - Americans
            Americans activating Long Range Aircraft
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 bomber, 1 carrier, 1 fighter, 1 infantry and 1 transport; Remaining resources: 1 PUs; 0 techTokens; 
    
        Purchase Units - Chinese
            Chinese builds 4 units.
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Eastern Canada to 9 Sea Zone
            1 armour and 1 infantry moved from Eastern Canada to 9 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 9 Sea Zone to 7 Sea Zone
            2 infantry moved from 7 Sea Zone to France
            1 armour and 1 artillery moved from 7 Sea Zone to France
            1 fighter moved from Eastern United States to France
            2 fighters moved from 46 Sea Zone to 36 Sea Zone
            1 fighter moved from Manchuria to 36 Sea Zone
            1 bomber moved from Midway to 36 Sea Zone
            2 bombers moved from Manchuria to 36 Sea Zone
            1 bomber moved from Western United States to 36 Sea Zone
            2 infantry moved from Solomon Islands to 46 Sea Zone
            2 infantry and 1 transport moved from 46 Sea Zone to 50 Sea Zone
            2 infantry moved from 50 Sea Zone to Philippine Islands
            2 infantry moved from Wake Island to 52 Sea Zone
            2 infantry and 1 transport moved from 52 Sea Zone to 50 Sea Zone
            2 infantry moved from 50 Sea Zone to Philippine Islands
            1 battleship moved from 52 Sea Zone to 50 Sea Zone
            1 carrier moved from 9 Sea Zone to 7 Sea Zone
    
        Combat - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 9 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Americans to 7 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            Battle in Philippine Islands
                Americans attack with 4 infantry
                Japanese defend with 2 infantry
                    Americans roll dice for 1 battleship in Philippine Islands, round 2 :  0/1 hits
                    Americans roll dice for 4 infantry in Philippine Islands, round 2 :  1/4 hits
                    Japanese roll dice for 2 infantry in Philippine Islands, round 2 :  0/2 hits
                    1 infantry owned by the Japanese lost in Philippine Islands
                    Americans roll dice for 4 infantry in Philippine Islands, round 3 :  1/4 hits
                    Japanese roll dice for 1 infantry in Philippine Islands, round 3 :  0/1 hits
                    1 infantry owned by the Japanese lost in Philippine Islands
                Americans win, taking Philippine Islands from Japanese with 4 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
            Battle in 7 Sea Zone
                British loiter and taunt; Americans attack with 1 carrier and 2 transports
                Germans defend with 1 submarine
                1 submarine owned by the Germans Submerged
            Battle in 36 Sea Zone
                Americans attack with 4 bombers and 3 fighters
                Japanese defend with 1 battleship, 1 carrier, 2 fighters and 1 transport
                    Americans roll dice for 4 bombers and 3 fighters in 36 Sea Zone, round 2 :  5/7 hits
                    Japanese roll dice for 1 battleship, 1 carrier, 2 fighters and 1 transport in 36 Sea Zone, round 2 :  1/4 hits
                    2 fighters owned by the Japanese, 1 carrier owned by the Japanese, 1 fighter owned by the Americans and 1 battleship owned by the Japanese lost in 36 Sea Zone
                    1 transport owned by the Japanese lost in 36 Sea Zone
                Americans winAmericans win with 1 carrier and 2 transports remaining with 4 bombers and 2 fighters remaining. Battle score for attacker is 51
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 battleship, 1 carrier, 2 fighters and 1 transport
            Battle in France
                Americans attack with 1 armour, 1 artillery, 1 fighter and 2 infantry
                Germans defend with 1 aaGun and 3 infantry; Italians defend with 1 armour
                    AA fire in France :  0/1 hits
                    Americans roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in France, round 2 :  2/5 hits
                    Germans roll dice for 1 armour and 3 infantry in France, round 2 :  1/4 hits
                    1 infantry owned by the Americans and 2 infantry owned by the Germans lost in France
                    Americans roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in France, round 3 :  2/4 hits
                    Germans roll dice for 1 armour and 1 infantry in France, round 3 :  0/2 hits
                    1 armour owned by the Italians and 1 infantry owned by the Germans lost in France
                Americans win, taking France from Germans with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 11
                Casualties for Germans: 3 infantry
                Casualties for Italians: 1 armour
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 fighter moved from France to 7 Sea Zone
            1 destroyer moved from 52 Sea Zone to 50 Sea Zone
            1 destroyer moved from 46 Sea Zone to 50 Sea Zone
            2 fighters moved from 36 Sea Zone to 50 Sea Zone
            1 carrier moved from 46 Sea Zone to 50 Sea Zone
            4 bombers moved from 36 Sea Zone to Yunnan
    
        Place Units - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 7 Sea Zone: 1 submarine
            EDIT: Removing units owned by Americans from 7 Sea Zone: 1 carrier, 1 destroyer and 1 fighter
            EDIT: Turning off Edit Mode
            1 transport placed in 18 Sea Zone
            1 armour and 1 infantry placed in Brazil
            1 bomber placed in Western United States
            1 fighter placed in Western United States
            1 carrier placed in 56 Sea Zone
            Americans undo move 4.
            1 fighter placed in 56 Sea Zone
    
        Non Combat Move - Chinese
            5 infantry moved from Kiangsu to Manchuria
            1 infantry moved from Sikang to Hupeh
            1 infantry moved from Fukien to Kiangsu
    
        Place Units - Chinese
            3 infantry placed in Fukien
            1 infantry placed in Kiangsu
    
        Turn Complete - Americans
            Americans collect 46 PUs; end with 47 PUs
            Objective 1: Americans met a national objective for an additional 5 PUs; end with 52 PUs
            Objective 2: Americans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective 3: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective 4: Americans met a national objective for an additional 5 PUs; end with 67 PUs
    

    ![0_1574870422252_画板.png](Uploading 100%) 画板.jpg


  • That game is done. What a terrible performance. Practically embarrassing.

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