Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

  • '19 '18 '17 '16 '15

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 2 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Trans-Jordan to Persia
                  Italians take Persia from British
            1 armour moved from Persia to Caucasus
            1 armour moved from Gibraltar to 13 Sea Zone
            1 armour and 1 transport moved from 13 Sea Zone to 18 Sea Zone
            1 armour moved from 18 Sea Zone to Brazil
                  Italians take Brazil from Americans
            1 fighter moved from Libya to Caucasus
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 transport moved from 15 Sea Zone to 14 Sea Zone
            2 infantry moved from Italy to 14 Sea Zone
            2 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone
            2 infantry moved from 13 Sea Zone to Gibraltar
            1 submarine moved from 14 Sea Zone to 12 Sea Zone
            1 infantry moved from Trans-Jordan to Persia
    
        Place Units - Italians
            2 armour, 1 fighter and 1 infantry placed in Italy
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 15 PUs
            Objective 1: Italians met a national objective for an additional 5 PUs; end with 20 PUs
            Objective 2: Italians met a national objective for an additional 5 PUs; end with 25 PUs
    

    I3.tsvg [I3.tsvg]


  • TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II v3 1942, version: 1.7

    Game History

    Round: 3
    
        Research Technology - Americans
            Americans spend 0 on tech rolls
                Americans rolls : 1/1 hits, 0.00 expected hits
            Americans removing all Technology Tokens after successful research.
            Americans discover AA Radar
    
        Activate Technology - Americans
            Americans activating AA Radar
    
        Purchase Units - Americans
            Americans buy 2 armour, 1 artillery, 1 carrier, 1 destroyer, 2 submarines and 1 transport; Remaining resources: 0 techTokens; 0 PUs; 
    
        Purchase Units - Chinese
            Chinese builds 0 units.
    
        Combat Move - Americans
            2 infantry moved from Solomon Islands to 46 Sea Zone
            2 infantry and 1 transport moved from 46 Sea Zone to 53 Sea Zone
            2 infantry moved from 53 Sea Zone to Hawaiian Islands
            1 battleship moved from 46 Sea Zone to 53 Sea Zone
            1 transport moved from 46 Sea Zone to 53 Sea Zone
            1 destroyer moved from 46 Sea Zone to 53 Sea Zone
            1 cruiser moved from 46 Sea Zone to 53 Sea Zone
            1 destroyer moved from 10 Sea Zone to 12 Sea Zone
            2 fighters moved from 10 Sea Zone to 12 Sea Zone
            1 submarine moved from 10 Sea Zone to 18 Sea Zone
            1 bomber moved from United Kingdom to 11 Sea Zone
            1 bomber moved from United Kingdom to Caucasus
            1 fighter moved from Eastern United States to 11 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in Caucasus
                    AA fire in Caucasus : 0/1 hits, 0.17 expected hits
                Bombing raid in Caucasus rolls: 4 and causes: 4 damage to unit: factory
                Bombing raid in Caucasus causes 4 damage total. 
            Battle in 18 Sea Zone
                Americans attack with 1 submarine
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 18 Sea Zone
                    Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Americans win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in 11 Sea Zone
                Americans attack with 1 bomber and 1 fighter
                Germans defend with 1 destroyer
                    Americans roll dice for 1 bomber and 1 fighter in 11 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    Germans roll dice for 1 destroyer in 11 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 11 Sea Zone
                Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in 12 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Germans defend with 1 submarine; Italians defend with 1 submarine
                    Americans roll dice for 1 destroyer and 2 fighters in 12 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                    Germans roll dice for 2 submarines in 12 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    1 submarine owned by the Germans and 1 submarine owned by the Italians lost in 12 Sea Zone
                Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 12
                Casualties for Germans: 1 submarine
                Casualties for Italians: 1 submarine
    
        Non Combat Move - Americans
            1 bomber moved from 11 Sea Zone to United Kingdom
            1 cruiser moved from 10 Sea Zone to 12 Sea Zone
            1 carrier moved from 10 Sea Zone to 12 Sea Zone
            1 fighter moved from 11 Sea Zone to Eastern United States
            1 bomber moved from Caucasus to Russia
    
        Place Units - Americans
            1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 56 Sea Zone
            2 armour and 1 artillery placed in Western United States
    
        Turn Complete - Americans
            Americans collect 35 PUs; end with 35 PUs
            Objective 4: Americans met a national objective for an additional 5 PUs; end with 40 PUs
            Objective 3: Americans met a national objective for an additional 5 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Americans rolls : : 1.00
    Americans : 1.17
    AA fire in Caucasus : : -0.17
    

    Savegame

  • '19 '18 '17 '16 '15

    Game History

    Round: 4
    
        Research Technology - Japanese
            Japanese spend 5 on tech rolls
                Japanese rolls :  0/1 hits
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 artillery, 2 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Chinghai to Kazakh S.S.R.
            2 submarines moved from 50 Sea Zone to 53 Sea Zone
            1 destroyer moved from 50 Sea Zone to 53 Sea Zone
            1 battleship moved from 50 Sea Zone to 53 Sea Zone
            2 fighters moved from 50 Sea Zone to 53 Sea Zone
            1 bomber moved from Japan to 53 Sea Zone
            1 carrier moved from 50 Sea Zone to 53 Sea Zone
            1 bomber moved from French Indo-China Thailand to Kazakh S.S.R.
            1 infantry moved from Stanovoj Chrebet to Yakut S.S.R.
                  Japanese take Yakut S.S.R. from Russians
            1 artillery and 1 infantry moved from Japan to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 artillery and 1 infantry moved from 63 Sea Zone to Soviet Far East
            1 artillery moved from Stanovoj Chrebet to Soviet Far East
            1 armour, 1 artillery and 2 infantry moved from Philippine Islands to 50 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 50 Sea Zone to 39 Sea Zone
            2 infantry moved from 39 Sea Zone to Australia
            1 armour and 1 artillery moved from 39 Sea Zone to Australia
            1 battleship moved from 35 Sea Zone to 39 Sea Zone
    
        Combat - Japanese
            Battle in Australia
                Japanese attack with 1 armour, 1 artillery and 2 infantry
                British defend with 1 aaGun and 3 infantry; Americans defend with 1 bomber
                    Japanese roll dice for 1 battleship in Australia, round 2 :  1/1 hits
                    Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Australia, round 2 :  0/4 hits
                    British roll dice for 1 bomber and 3 infantry in Australia, round 2 :  0/4 hits
                    1 bomber owned by the Americans lost in Australia
                    Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Australia, round 3 :  2/4 hits
                    British roll dice for 3 infantry in Australia, round 3 :  2/3 hits
                    2 infantry owned by the Japanese and 2 infantry owned by the British lost in Australia
                    Japanese roll dice for 1 armour and 1 artillery in Australia, round 4 :  2/2 hits
                    British roll dice for 1 infantry in Australia, round 4 :  0/1 hits
                    1 infantry owned by the British lost in Australia
                Japanese win, taking Australia from British with 1 armour and 1 artillery remaining. Battle score for attacker is 15
                Casualties for British: 3 infantry
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 2 infantry
            Battle in Kazakh S.S.R.
                Japanese attack with 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 bomber and 1 infantry in Kazakh S.S.R., round 2 :  0/2 hits
                    Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 :  0/1 hits
                    Japanese roll dice for 1 bomber and 1 infantry in Kazakh S.S.R., round 3 :  2/2 hits
                    Russians roll dice for 1 infantry in Kazakh S.S.R., round 3 :  0/1 hits
                    1 infantry owned by the Russians lost in Kazakh S.S.R.
                Japanese win, taking Kazakh S.S.R. from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in 53 Sea Zone
                Japanese attack with 1 battleship, 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 2 submarines
                Americans defend with 1 battleship, 1 cruiser, 1 destroyer and 2 transports
                    Japanese roll dice for 2 submarines in 53 Sea Zone, round 2 :  0/2 hits
                    Japanese roll dice for 1 battleship, 1 bomber, 1 carrier, 1 destroyer and 2 fighters in 53 Sea Zone, round 2 :  1/6 hits
                Units damaged: 1 battleship owned by the Americans
                    Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 2 transports in 53 Sea Zone, round 2 :  0/3 hits
                    Japanese roll dice for 2 submarines in 53 Sea Zone, round 3 :  0/2 hits
                    Japanese roll dice for 1 battleship, 1 bomber, 1 carrier, 1 destroyer and 2 fighters in 53 Sea Zone, round 3 :  2/6 hits
                    Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 2 transports in 53 Sea Zone, round 3 :  2/3 hits
                Units damaged: 1 battleship owned by the Japanese
                    1 submarine owned by the Japanese, 1 cruiser owned by the Americans and 1 destroyer owned by the Americans lost in 53 Sea Zone
                    Japanese roll dice for 1 submarine in 53 Sea Zone, round 4 :  1/1 hits
                    1 battleship owned by the Americans lost in 53 Sea Zone
                    Japanese roll dice for 1 battleship, 1 bomber, 1 carrier, 1 destroyer and 2 fighters in 53 Sea Zone, round 4 :  2/6 hits
                    2 transports owned by the Americans lost in 53 Sea Zone
                Japanese win with 1 battleship, 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 48
                Casualties for Americans: 1 battleship, 1 cruiser, 1 destroyer and 2 transports
                Casualties for Japanese: 1 submarine
            Battle in Soviet Far East
                Japanese attack with 2 artilleries and 1 infantry
                Russians defend with 2 infantry
                    Japanese roll dice for 2 artilleries and 1 infantry in Soviet Far East, round 2 :  0/3 hits
                    Russians roll dice for 2 infantry in Soviet Far East, round 2 :  1/2 hits
                    1 artillery owned by the Japanese lost in Soviet Far East
                    Japanese roll dice for 1 artillery and 1 infantry in Soviet Far East, round 3 :  1/2 hits
                    Russians roll dice for 2 infantry in Soviet Far East, round 3 :  1/2 hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Soviet Far East
                    Japanese roll dice for 1 artillery in Soviet Far East, round 4 :  0/1 hits
                    Russians roll dice for 1 infantry in Soviet Far East, round 4 :  0/1 hits
                    Japanese roll dice for 1 artillery in Soviet Far East, round 5 :  0/1 hits
                    Russians roll dice for 1 infantry in Soviet Far East, round 5 :  0/1 hits
                    Japanese roll dice for 1 artillery in Soviet Far East, round 6 :  0/1 hits
                    Russians roll dice for 1 infantry in Soviet Far East, round 6 :  0/1 hits
                    Japanese roll dice for 1 artillery in Soviet Far East, round 7 :  0/1 hits
                    Russians roll dice for 1 infantry in Soviet Far East, round 7 :  0/1 hits
                    Japanese roll dice for 1 artillery in Soviet Far East, round 8 :  0/1 hits
                    Russians roll dice for 1 infantry in Soviet Far East, round 8 :  0/1 hits
                    Japanese roll dice for 1 artillery in Soviet Far East, round 9 :  1/1 hits
                    Russians roll dice for 1 infantry in Soviet Far East, round 9 :  1/1 hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Soviet Far East
                Russians win with no units remaining. Battle score for attacker is -5
                Casualties for Russians: 2 infantry
                Casualties for Japanese: 2 artilleries and 1 infantry
    
        Non Combat Move - Japanese
            1 bomber moved from 53 Sea Zone to 51 Sea Zone
            1 bomber moved from 51 Sea Zone to Caroline Islands
            1 fighter moved from French Indo-China Thailand to Caucasus
            1 bomber moved from Kazakh S.S.R. to Caucasus
            1 armour moved from India to Caucasus
            1 infantry moved from Ningxia to Chinghai
            1 submarine moved from 62 Sea Zone to 51 Sea Zone
            1 armour moved from French Indo-China Thailand to Sikang
    
        Place Units - Japanese
            1 armour, 1 fighter and 1 infantry placed in India
            Japanese undo move 1.
            1 armour and 1 infantry placed in India
            1 fighter placed in 35 Sea Zone
            1 armour and 1 fighter placed in French Indo-China Thailand
            Japanese undo move 3.
            1 armour and 1 artillery placed in French Indo-China Thailand
            Japanese undo move 3.
            1 armour and 1 fighter placed in French Indo-China Thailand
            1 artillery and 1 infantry placed in Japan
            1 submarine and 1 transport placed in 62 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 48 PUs; end with 48 PUs
            Objective 1: Japanese met a national objective for an additional 5 PUs; end with 53 PUs
            Objective 2: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
            Objective 3: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
            1 unit repaired.
    

    J4.tsvg


  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II v3 1942, version: 1.7

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 1 armour and 5 infantry; Remaining resources: 3 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Novosibirsk to Evenki National Okrug
            2 infantry moved from Russia to Archangel
            1 bomber moved from Russia to Archangel
    
        Combat - Russians
            Battle in Archangel
                Russians attack with 1 bomber and 2 infantry
                Germans defend with 1 artillery and 1 infantry
                    Russians roll dice for 1 bomber and 2 infantry in Archangel, round 2 : 1/3 hits, 1.00 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Archangel
                    Russians roll dice for 1 bomber and 2 infantry in Archangel, round 3 : 1/3 hits, 1.00 expected hits
                    Germans roll dice for 1 artillery in Archangel, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Germans: 1 artillery and 1 infantry
    
        Non Combat Move - Russians
            1 bomber moved from Archangel to Russia
    
        Place Units - Russians
            1 armour and 5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 13 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.00
    Russians : 0.00
    

    Savegame

  • '19 '18 '17 '16 '15

    Game History

    Round: 4
    
        Research Technology - Germans
            Germans spend 0 on tech rolls
                Germans rolls :  0/1 hits
    
        Purchase Units - Germans
            Germans repair damage of 4x factory; Remaining resources: 58 PUs; 1 techTokens; 
            Germans buy 2 artilleries, 1 bomber, 2 fighters, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat Move - Germans
            2 fighters moved from 13 Sea Zone to 12 Sea Zone
            1 cruiser moved from 13 Sea Zone to 12 Sea Zone
            1 fighter moved from Germany to 12 Sea Zone
            1 bomber moved from Germany to 12 Sea Zone
            1 armour moved from Egypt to Belgian Congo
                  Germans take Anglo-Egypt Sudan from British
                  Germans take Belgian Congo from British
            1 bomber moved from Trans-Jordan to 12 Sea Zone
            1 carrier moved from 13 Sea Zone to 12 Sea Zone
            1 armour moved from Caucasus to Novosibirsk
            2 fighters moved from East Poland to Archangel
            1 fighter moved from East Poland to Novosibirsk
            2 infantry moved from Karelia S.S.R. to Archangel
    
        Combat - Germans
            Battle in Novosibirsk
                Germans attack with 1 armour and 1 fighter
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour and 1 fighter in Novosibirsk, round 2 :  2/2 hits
                    Russians roll dice for 1 infantry in Novosibirsk, round 2 :  0/1 hits
                    1 infantry owned by the Russians lost in Novosibirsk
                Germans win, taking Novosibirsk from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Archangel
                Germans attack with 2 fighters and 2 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 2 fighters and 2 infantry in Archangel, round 2 :  1/4 hits
                    Russians roll dice for 2 infantry in Archangel, round 2 :  2/2 hits
                    2 infantry owned by the Germans and 1 infantry owned by the Russians lost in Archangel
                    Germans roll dice for 2 fighters in Archangel, round 3 :  2/2 hits
                    Russians roll dice for 1 infantry in Archangel, round 3 :  0/1 hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for Germans: 2 infantry
                Casualties for Russians: 2 infantry
            Battle in 12 Sea Zone
                Germans attack with 2 bombers, 1 carrier, 1 cruiser and 3 fighters
                Americans defend with 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
                    Germans roll dice for 2 bombers, 1 carrier, 1 cruiser and 3 fighters in 12 Sea Zone, round 2 :  4/7 hits
                    Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 12 Sea Zone, round 2 :  2/5 hits
                    1 carrier owned by the Americans, 1 fighter owned by the Germans, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 1 cruiser owned by the Germans and 1 fighter owned by the Americans lost in 12 Sea Zone
                    Germans roll dice for 2 bombers, 1 carrier and 2 fighters in 12 Sea Zone, round 3 :  2/5 hits
                    Americans roll dice for 1 fighter in 12 Sea Zone, round 3 :  1/1 hits
                    1 fighter owned by the Germans and 1 fighter owned by the Americans lost in 12 Sea Zone
                Germans win with 2 bombers, 1 carrier and 1 fighter remaining. Battle score for attacker is 22
                Casualties for Germans: 1 cruiser and 2 fighters
                Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 bomber moved from 12 Sea Zone to Germany
            1 bomber moved from 12 Sea Zone to France
            4 infantry moved from France to 13 Sea Zone
            2 infantry moved from 13 Sea Zone to Gibraltar
            2 infantry moved from 13 Sea Zone to Morocco Algeria
            1 aaGun moved from Germany to France
            1 artillery moved from Germany to France
            1 infantry moved from Germany to France
            1 armour moved from Belorussia to Karelia S.S.R.
            1 infantry moved from Karelia S.S.R. to Belorussia
            1 armour moved from Eastern Ukraine to Caucasus
            1 infantry moved from Ukraine to Eastern Ukraine
            2 armour moved from East Poland to Caucasus
            2 fighters moved from Archangel to Karelia S.S.R.
            1 armour moved from Germany to East Poland
            1 fighter moved from Novosibirsk to Chinghai
    
        Place Units - Germans
            1 submarine placed in 5 Sea Zone
            1 artillery and 1 infantry placed in Karelia S.S.R.
            1 artillery, 2 fighters and 1 infantry placed in Caucasus
            Germans undo move 3.
            1 artillery and 3 infantry placed in Caucasus
            1 bomber and 2 fighters placed in Germany
            Germans undo move 4.
            Germans undo move 3.
            1 artillery, 1 fighter and 2 infantry placed in Caucasus
            1 bomber, 1 fighter and 1 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 49 PUs; end with 49 PUs
            Objective 3: Germans met a national objective for an additional 5 PUs; end with 54 PUs
            Objective 2: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective 1: Germans met a national objective for an additional 5 PUs; end with 64 PUs
    

    G4.tsvg


  • TripleA Turn Summary: British round 4

    TripleA Turn Summary for game: World War II v3 1942, version: 1.7

    Game History

    Round: 4
    
        Purchase Units - British
            British buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 3 PUs; 
    
        Combat Move - British
            3 fighters moved from United Kingdom to Russia
            1 fighter moved from United Kingdom to Russia
            1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 21 Sea Zone
    
        Combat - British
    
        Non Combat Move - British
    
        Place Units - British
            1 carrier, 1 destroyer and 1 transport placed in 2 Sea Zone
    
        Turn Complete - British
            British collect 20 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '18 '17 '16 '15

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 2 destroyers and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 battleship moved from 13 Sea Zone to 12 Sea Zone
            1 fighter moved from Italy to 12 Sea Zone
    
        Non Combat Move - Italians
            2 armour moved from Italy to Bulgaria Romania
            1 infantry moved from Persia to Caucasus
            2 infantry moved from Italy to Balkans
    
        Place Units - Italians
            2 destroyers and 1 transport placed in 14 Sea Zone
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 17 PUs
            Objective 1: Italians met a national objective for an additional 5 PUs; end with 22 PUs
            Objective 2: Italians met a national objective for an additional 5 PUs; end with 27 PUs
    

    Italy4.tsvg


  • TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II v3 1942, version: 1.7

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 battleship, 1 fighter and 2 transports; Remaining resources: 0 techTokens; 1 PUs; 
    
        Purchase Units - Chinese
            Chinese builds 0 units.
    
        Combat Move - Americans
            1 bomber moved from United Kingdom to Belorussia
            1 bomber moved from Russia to Eastern Ukraine
            1 fighter moved from Eastern United States to 56 Sea Zone
            2 transports moved from 10 Sea Zone to 1 Sea Zone
            1 submarine moved from 18 Sea Zone to 12 Sea Zone
    
        Combat - Americans
            Battle in Belorussia
                Americans attack with 1 bomber
                Germans defend with 1 infantry
                    Americans roll dice for 1 bomber in Belorussia, round 2 : 1/1 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Belorussia
                Americans win with 1 bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in 12 Sea Zone
                Americans attack with 1 submarine
                Germans defend with 1 carrier and 1 fighter; Italians defend with 1 battleship and 1 fighter
                1 submarine owned by the Americans Submerged
            Battle in Eastern Ukraine
                Americans attack with 1 bomber
                Germans defend with 1 infantry
                    Americans roll dice for 1 bomber in Eastern Ukraine, round 2 : 1/1 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Eastern Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Eastern Ukraine
                Americans winGermans win with 1 battleship, 1 carrier and 2 fighters remaining with 1 bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Eastern Ukraine to Russia
            1 bomber moved from Belorussia to Russia
    
        Place Units - Americans
            1 battleship, 1 fighter and 2 transports placed in 56 Sea Zone
    
        Turn Complete - Americans
            Americans collect 35 PUs; end with 36 PUs
            Objective 4: Americans met a national objective for an additional 5 PUs; end with 41 PUs
            Objective 3: Americans met a national objective for an additional 5 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Americans : 0.67
    

    Savegame

  • '19 '18 '17 '16 '15

    @gribble
    Game History

    Round: 5
    
        Research Technology - Japanese
            Japanese spend 5 on tech rolls
                Japanese roll 1,2 and gets 0 hits
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 bomber, 1 fighter, 4 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Yakut S.S.R. to Evenki National Okrug
            1 bomber moved from Caucasus to Evenki National Okrug
            1 artillery moved from Australia to 39 Sea Zone
            1 artillery and 1 transport moved from 39 Sea Zone to 48 Sea Zone
            1 infantry moved from New Guinea to 48 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 48 Sea Zone to 46 Sea Zone
            1 artillery and 1 infantry moved from 46 Sea Zone to Solomon Islands
            1 armour moved from Australia to 39 Sea Zone
            1 armour and 1 transport moved from 39 Sea Zone to 46 Sea Zone
            1 armour moved from 46 Sea Zone to Solomon Islands
            2 fighters moved from 53 Sea Zone to Solomon Islands
            1 battleship moved from 39 Sea Zone to 46 Sea Zone
            1 transport moved from 63 Sea Zone to 62 Sea Zone
            1 infantry moved from Japan to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from 63 Sea Zone to Soviet Far East
                  Japanese take Soviet Far East from Russians
            1 bomber moved from Caroline Islands to Solomon Islands
            1 battleship moved from 53 Sea Zone to 46 Sea Zone
            1 infantry moved from India to 35 Sea Zone
            1 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone
            1 infantry moved from 33 Sea Zone to French Madagascar
                  Japanese take French Madagascar from British
            1 fighter moved from Caucasus to Evenki National Okrug
    
        Combat - Japanese
            Battle in Evenki National Okrug
                Japanese attack with 1 bomber, 1 fighter and 1 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Evenki National Okrug, round 2 :  1/3 hits
                    Russians roll dice for 1 infantry in Evenki National Okrug, round 2 :  0/1 hits
                    1 infantry owned by the Russians lost in Evenki National Okrug
                Japanese win, taking Evenki National Okrug from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Solomon Islands
                Japanese attack with 1 armour, 1 artillery, 1 bomber, 2 fighters and 1 infantry
                Americans defend with 2 infantry
                    Japanese roll dice for 2 battleships in Solomon Islands, round 2 :  2/2 hits
                    British roll dice for 2 infantry in Solomon Islands, round 2 :  0/2 hits
                    2 infantry owned by the Americans lost in Solomon Islands
                Japanese win, taking Solomon Islands from British with 1 armour, 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
    
        Non Combat Move - Japanese
            1 submarine moved from 53 Sea Zone to 46 Sea Zone
            1 carrier moved from 53 Sea Zone to 46 Sea Zone
            2 fighters moved from Solomon Islands to 46 Sea Zone
            1 submarine moved from 51 Sea Zone to 46 Sea Zone
            1 bomber moved from Solomon Islands to New Guinea
            1 armour moved from India to Caucasus
            1 infantry moved from Kazakh S.S.R. to Caucasus
            1 infantry moved from Chinghai to Kazakh S.S.R.
            1 infantry moved from Sikang to Chinghai
            1 armour moved from Sikang to Chinghai
            1 fighter moved from Evenki National Okrug to Yakut S.S.R.
            1 bomber moved from Evenki National Okrug to Caucasus
            1 fighter moved from 35 Sea Zone to Caucasus
            1 fighter moved from French Indo-China Thailand to Caucasus
            1 aaGun moved from India to Persia
            1 armour moved from French Indo-China Thailand to India
            1 carrier moved from 35 Sea Zone to 15 Sea Zone
            1 submarine moved from 62 Sea Zone to 51 Sea Zone
            1 artillery and 1 infantry moved from Japan to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to French Indo-China Thailand
    
        Place Units - Japanese
            1 armour and 2 infantry placed in India
            1 transport placed in 36 Sea Zone
            1 infantry placed in French Indo-China Thailand
            1 bomber and 1 fighter placed in Japan
            1 infantry placed in Japan
            2 submarines placed in 62 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 51 PUs; end with 51 PUs
            Objective 1: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
            Objective 2: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
            Objective 3: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
    

    J.tsvg


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II v3 1942, version: 1.7

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 5 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Russia to Novosibirsk
            1 bomber moved from Russia to Novosibirsk
            1 submarine moved from 16 Sea Zone to 15 Sea Zone
    
        Combat - Russians
            Battle in 15 Sea Zone
                Russians attack with 1 submarine
                Japanese defend with 1 carrier
                    Russians roll dice for 1 submarine in 15 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 carrier in 15 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 submarine in 15 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 carrier in 15 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 submarine in 15 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    1 carrier owned by the Japanese lost in 15 Sea Zone
                Russians win with 1 submarine remaining. Battle score for attacker is 14
                Casualties for Japanese: 1 carrier
            Battle in Novosibirsk
                Russians attack with 1 bomber and 1 infantry
                Germans defend with 1 armour
                    Russians roll dice for 1 bomber and 1 infantry in Novosibirsk, round 2 : 2/2 hits, 0.83 expected hits
                    Germans roll dice for 1 armour in Novosibirsk, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Germans lost in Novosibirsk
                Russians win with 1 bomber remaining. Battle score for attacker is 2
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 armour
    
        Non Combat Move - Russians
            1 bomber moved from Novosibirsk to Russia
    
        Place Units - Russians
            5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 9 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.50
    Russians : 1.17
    Japanese : -0.67
    

    Savegame

  • '19 '18 '17 '16 '15

    @gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:

    Savegame

    Game History

    Round: 5
    
        Research Technology - Germans
            Germans spend 5 on tech rolls
                Germans roll 4,2 and gets 0 hits
    
        Purchase Units - Germans
            Germans buy 2 artilleries, 3 bombers, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat Move - Germans
            1 fighter moved from 12 Sea Zone to 2 Sea Zone
            2 bombers moved from Germany to 2 Sea Zone
            1 armour moved from Karelia S.S.R. to Archangel
                  Germans take Archangel from Russians
            1 armour moved from Archangel to Russia
            2 armour moved from Karelia S.S.R. to Russia
            9 armour moved from Caucasus to Russia
            2 infantry moved from Caucasus to Russia
            1 artillery moved from Caucasus to Russia
            1 armour moved from East Poland to Russia
            2 fighters moved from Karelia S.S.R. to Russia
            1 fighter moved from Caucasus to Russia
            1 fighter moved from Germany to 1 Sea Zone
            1 bomber moved from France to 2 Sea Zone
            1 armour moved from Belgian Congo to French West Africa
                  Germans take French Equatorial Africa from British
                  Germans take French West Africa from British
    
        Combat - Germans
            Germans creates battle in territory 12 Sea Zone
            Battle in 1 Sea Zone
                Germans attack with 1 fighter
                Americans defend with 2 transports
                    2 transports owned by the Americans lost in 1 Sea Zone
                Germans win with 1 fighter remaining. Battle score for attacker is 14
                Casualties for Americans: 2 transports
            Battle in 2 Sea Zone
                Germans attack with 3 bombers and 1 fighter
                British defend with 1 carrier, 1 destroyer and 1 transport
                    Germans roll dice for 3 bombers and 1 fighter in 2 Sea Zone, round 2 :  0/4 hits
                    British roll dice for 1 carrier, 1 destroyer and 1 transport in 2 Sea Zone, round 2 :  2/2 hits
                    1 bomber owned by the Germans and 1 fighter owned by the Germans lost in 2 Sea Zone
                    Germans roll dice for 2 bombers in 2 Sea Zone, round 3 :  1/2 hits
                    British roll dice for 1 carrier, 1 destroyer and 1 transport in 2 Sea Zone, round 3 :  1/2 hits
                    1 bomber owned by the Germans and 1 destroyer owned by the British lost in 2 Sea Zone
                    Germans roll dice for 1 bomber in 2 Sea Zone, round 4 :  0/1 hits
                    British roll dice for 1 carrier and 1 transport in 2 Sea Zone, round 4 :  0/1 hits
                    Germans roll dice for 1 bomber in 2 Sea Zone, round 5 :  0/1 hits
                    British roll dice for 1 carrier and 1 transport in 2 Sea Zone, round 5 :  1/1 hits
                    1 bomber owned by the Germans lost in 2 Sea Zone
                British win with 1 carrier and 1 transport remaining. Battle score for attacker is -38
                Casualties for Germans: 3 bombers and 1 fighter
                Casualties for British: 1 destroyer
            Battle in Russia
                Germans attack with 13 armour, 1 artillery, 3 fighters and 2 infantry
                Russians defend with 1 aaGun, 4 armour, 1 bomber, 1 factory and 13 infantry; British defend with 8 fighters; Americans defend with 2 bombers
                    AA fire in Russia :  0/3 hits
                    Germans roll dice for 13 armour, 1 artillery, 3 fighters and 2 infantry in Russia, round 2 :  5/19 hits
                    Russians roll dice for 4 armour, 3 bombers, 8 fighters and 13 infantry in Russia, round 2 :  9/28 hits
                    2 bombers owned by the Americans, 1 bomber owned by the Russians, 2 infantry owned by the Germans, 6 armour owned by the Germans, 1 artillery owned by the Germans and 2 infantry owned by the Russians lost in Russia
                7 armour owned by the Germans retreated to Caucasus
                Russians win with 4 armour, 8 fighters and 11 infantry remaining. Battle score for attacker is 2
                Casualties for Germans: 6 armour, 1 artillery and 2 infantry
                Casualties for Russians: 1 bomber and 2 infantry
                Casualties for Americans: 2 bombers
    
        Non Combat Move - Germans
            1 submarine moved from 5 Sea Zone to 3 Sea Zone
            2 infantry moved from Morocco Algeria to 13 Sea Zone
            1 infantry moved from Gibraltar to 13 Sea Zone
            3 infantry and 2 transports moved from 13 Sea Zone to 17 Sea Zone
            3 infantry moved from 17 Sea Zone to French West Africa
            1 infantry moved from Karelia S.S.R. to Archangel
            3 fighters moved from Russia to Caucasus
            1 artillery moved from Karelia S.S.R. to Belorussia
            1 infantry moved from Germany to Poland
            1 infantry moved from France to Germany
            1 fighter moved from Chinghai to Karelia S.S.R.
            1 carrier and 1 fighter moved from 12 Sea Zone to 1 Sea Zone
    
        Place Units - Germans
            1 artillery and 3 infantry placed in Caucasus
            Germans undo move 1.
            1 artillery and 3 infantry placed in Caucasus
            3 bombers placed in Germany
            1 artillery placed in Karelia S.S.R.
            Germans undo move 1.
            1 artillery and 2 infantry placed in Caucasus
            1 infantry placed in Karelia S.S.R.
            Germans undo move 4.
            1 infantry placed in Caucasus
            1 submarine placed in 4 Sea Zone
    
        Turn Complete - Germans
            Germans collect 53 PUs; end with 53 PUs
            Objective 3: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective 2: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective 1: Germans met a national objective for an additional 5 PUs; end with 68 PUs
    

    G5.tsvg

  • '19 '18 '17 '16 '15

    @innohub
    In Russia I took your Bombers as casualty if you prefer other as casualty feel free to edit and change to the ones you like to take.

    Cheers


  • TripleA Turn Summary: British round 5

    TripleA Turn Summary for game: World War II v3 1942, version: 1.7

    Game History

    Round: 5
    
        Purchase Units - British
            British buy 1 destroyer and 1 fighter; Remaining resources: 5 PUs; 
    
        Combat Move - British
            1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 22 Sea Zone
            1 infantry moved from 22 Sea Zone to Brazil
            1 artillery moved from 22 Sea Zone to Brazil
    
        Combat - British
            Battle in Brazil
                British attack with 1 artillery and 1 infantry
                Italians defend with 1 armour
                    British roll dice for 1 artillery and 1 infantry in Brazil, round 2 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 armour in Brazil, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the British and 1 armour owned by the Italians lost in Brazil
                British win, taking Brazil from Italians with 1 artillery remaining. Battle score for attacker is 2
                Casualties for British: 1 infantry
                Casualties for Italians: 1 armour
    
        Non Combat Move - British
    
        Place Units - British
            1 destroyer and 1 fighter placed in 2 Sea Zone
    
        Turn Complete - British
            British collect 17 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    British : 0.33
    Italians : 0.50
    

    Savegame

  • '19 '18 '17 '16 '15

    @gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:

    Savegame

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 bomber and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 infantry moved from Gibraltar to 13 Sea Zone
            2 infantry and 1 transport moved from 13 Sea Zone to 18 Sea Zone
            1 battleship moved from 12 Sea Zone to 18 Sea Zone
            1 cruiser moved from 13 Sea Zone to 18 Sea Zone
            2 infantry moved from 18 Sea Zone to Brazil
            1 destroyer moved from 14 Sea Zone to 12 Sea Zone
            1 cruiser moved from 13 Sea Zone to 12 Sea Zone
            1 destroyer moved from 14 Sea Zone to 15 Sea Zone
            1 fighter moved from Caucasus to 15 Sea Zone
            1 fighter moved from 1 Sea Zone to 12 Sea Zone
    
        Combat - Italians
            Battle in 15 Sea Zone
                Italians attack with 1 destroyer and 1 fighter
                Russians defend with 1 submarine
                    Italians roll dice for 1 destroyer and 1 fighter in 15 Sea Zone, round 2 :  0/2 hits
                    Russians roll dice for 1 submarine in 15 Sea Zone, round 2 :  1/1 hits
                    1 destroyer owned by the Italians lost in 15 Sea Zone
                 retreated to 15 Sea Zone
                Russians win with 1 submarine remaining. Battle score for attacker is -8
                Casualties for Italians: 1 destroyer
            Battle in 12 Sea Zone
                Italians attack with 1 cruiser, 1 destroyer and 1 fighter
                Americans defend with 1 submarine
                    Italians roll dice for 1 cruiser, 1 destroyer and 1 fighter in 12 Sea Zone, round 2 :  2/3 hits
                    Americans roll dice for 1 submarine in 12 Sea Zone, round 2 :  1/1 hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 12 Sea Zone
                Italians win with 1 cruiser and 1 fighter remaining. Battle score for attacker is -2
                Casualties for Italians: 1 destroyer
                Casualties for Americans: 1 submarine
            Battle in Brazil
                Italians attack with 2 infantry
                British defend with 1 artillery
                    Italians roll dice for 1 battleship and 1 cruiser in Brazil, round 2 :  2/2 hits
                    Americans roll dice for 1 artillery in Brazil, round 2 :  0/1 hits
                    1 artillery owned by the British lost in Brazil
                Italians win, taking Brazil from Americans with 2 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 artillery
    
        Non Combat Move - Italians
            2 infantry moved from Balkans to 14 Sea Zone
            2 infantry and 1 transport moved from 14 Sea Zone to 12 Sea Zone
            2 infantry moved from 12 Sea Zone to Gibraltar
            2 armour moved from Bulgaria Romania to Caucasus
            1 fighter moved from 15 Sea Zone to Caucasus
            1 fighter moved from 12 Sea Zone to 1 Sea Zone
    
        Place Units - Italians
            1 armour, 1 bomber and 1 fighter placed in Italy
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 15 PUs
            Objective 1: Italians met a national objective for an additional 5 PUs; end with 20 PUs
            Objective 2: Italians met a national objective for an additional 5 PUs; end with 25 PUs
    

    I5.tsvg


  • TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II v3 1942, version: 1.7

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 cruiser, 1 destroyer and 1 fighter; Remaining resources: 0 techTokens; 2 PUs; 
    
        Purchase Units - Chinese
            Chinese builds 0 units.
    
        Non Combat Move - Americans
            1 fighter moved from Hawaiian Islands to 56 Sea Zone
    
        Place Units - Americans
            1 carrier, 1 cruiser, 1 destroyer and 1 fighter placed in 56 Sea Zone
    
        Turn Complete - Americans
            Americans collect 35 PUs; end with 37 PUs
            Objective 3: Americans met a national objective for an additional 5 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '18 '17 '16 '15

    @gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:

    Savegame

    Game History

    Round: 6
    
        Research Technology - Japanese
            Japanese spend 5 on tech rolls
                Japanese roll 4,1,5 and gets 0 hits
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 1 carrier, 1 destroyer and 4 submarines; Remaining resources: 0 PUs; 3 techTokens; 
    
        Combat Move - Japanese
            1 bomber moved from Caucasus to Russia
            1 infantry moved from Evenki National Okrug to Urals
                  Japanese take Urals from Russians
            1 infantry moved from French Madagascar to 33 Sea Zone
            1 infantry and 1 transport moved from 33 Sea Zone to 27 Sea Zone
            1 infantry moved from 27 Sea Zone to Union of South Africa
                  Japanese take Union of South Africa from British
            1 artillery and 1 infantry moved from Solomon Islands to 46 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 57 Sea Zone
            1 artillery and 1 infantry moved from 57 Sea Zone to Midway
    
        Combat - Japanese
            Strategic bombing raid in Russia
                    AA fire in Russia :  0/1 hits
                Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: factory
                Bombing raid in Russia causes 3 damage total. 
            Battle in Midway
                Japanese attack with 1 artillery and 1 infantry
                Americans defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Midway, round 2 :  1/2 hits
                    Americans roll dice for 1 infantry in Midway, round 2 :  1/1 hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Midway
                Japanese win, taking Midway from Americans with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Japanese
            1 armour moved from Solomon Islands to 46 Sea Zone
            1 armour, 2 battleships, 1 carrier, 2 fighters, 2 submarines and 1 transport moved from 46 Sea Zone to 51 Sea Zone
            1 infantry moved from Caroline Islands to 51 Sea Zone
            1 armour, 2 battleships, 1 carrier, 2 fighters, 1 infantry, 3 submarines and 1 transport moved from 51 Sea Zone to 60 Sea Zone
            1 destroyer moved from 53 Sea Zone to 60 Sea Zone
            2 submarines moved from 62 Sea Zone to 60 Sea Zone
            2 armour moved from India to Caucasus
            1 aaGun moved from Persia to Caucasus
            1 infantry moved from Kazakh S.S.R. to Novosibirsk
            1 infantry moved from Chinghai to Kazakh S.S.R.
            1 armour moved from Chinghai to Caucasus
            1 armour moved from Caucasus to Eastern Ukraine
            2 infantry moved from India to Persia
            1 artillery moved from French Indo-China Thailand to 36 Sea Zone
            1 artillery and 2 transports moved from 36 Sea Zone to 50 Sea Zone
            2 infantry moved from Philippine Islands to 50 Sea Zone
            1 artillery, 2 infantry and 2 transports moved from 50 Sea Zone to 60 Sea Zone
            1 artillery and 3 infantry moved from 60 Sea Zone to Okinawa
            1 infantry moved from Soviet Far East to Yakut S.S.R.
            1 transport moved from 63 Sea Zone to 60 Sea Zone
            2 infantry moved from French Indo-China Thailand to Fukien
            1 fighter moved from Yakut S.S.R. to 62 Sea Zone
            1 fighter moved from Japan to 62 Sea Zone
            1 bomber moved from New Guinea to Okinawa
            1 bomber moved from Japan to Soviet Far East
            1 bomber moved from Russia to Yakut S.S.R.
            1 bomber moved from Yakut S.S.R. to Soviet Far East
    
        Place Units - Japanese
            1 carrier, 1 destroyer and 4 submarines placed in 62 Sea Zone
            3 armour placed in India
    
        Turn Complete - Japanese
            Japanese collect 54 PUs; end with 54 PUs
            Objective 1: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
            Objective 2: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
            Objective 3: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
    

    J6.tsvg


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II v3 1942, version: 1.7

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians repair damage of 3x factory; Remaining resources: 7 PUs; 
            Russians buy 2 infantry; Remaining resources: 1 PUs; 
    
        Place Units - Russians
            2 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 6 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • I feel like I’m really getting stomped. This is the first time I’ve played the 42 setup and the first time I’ve really played as the Allies. Lots to learn!

  • '19 '18 '17 '16 '15

    @gribble
    No worry:man: experience will grow. I was stomped from time to time too.
    I am happy to continue to play but when you prefer to start another new game please let me know

  • '19 '18 '17 '16 '15

    @gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:

    Savegame

    Game History

    Round: 6
    
        Research Technology - Germans
            Germans spend 5 on tech rolls
                Germans roll 5,6,1 and gets 1 hit
            Germans removing all Technology Tokens after successful research.
            Germans discover Long Range Aircraft
    
        Activate Technology - Germans
            Germans activating Long Range Aircraft
    
        Purchase Units - Germans
            Germans buy 4 armour, 4 fighters and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Germans
            3 bombers moved from Germany to United Kingdom
            1 armour moved from French West Africa to 17 Sea Zone
            1 infantry moved from French West Africa to 17 Sea Zone
            1 armour, 1 infantry and 2 transports moved from 17 Sea Zone to 12 Sea Zone
            1 fighter moved from 1 Sea Zone to United Kingdom
            1 fighter moved from Karelia S.S.R. to United Kingdom
            1 fighter moved from Caucasus to United Kingdom
            1 infantry moved from Gibraltar to 12 Sea Zone
            1 armour, 2 infantry and 2 transports moved from 12 Sea Zone to 7 Sea Zone
            1 artillery moved from France to 7 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 7 Sea Zone to United Kingdom
    
        Combat - Germans
            Battle in United Kingdom
                Germans attack with 1 armour, 1 artillery, 3 bombers, 3 fighters and 2 infantry
                British defend with 1 aaGun, 1 armour, 1 artillery, 1 factory and 6 infantry
                    AA fire in United Kingdom :  1/6 hits
                    1 bomber owned by the Germans lost in United Kingdom
                    Germans roll dice for 1 armour, 1 artillery, 2 bombers, 3 fighters and 2 infantry in United Kingdom, round 2 :  1/9 hits
                    British roll dice for 1 armour, 1 artillery and 6 infantry in United Kingdom, round 2 :  1/8 hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in United Kingdom
                    Germans roll dice for 1 armour, 1 artillery, 2 bombers, 3 fighters and 1 infantry in United Kingdom, round 3 :  5/8 hits
                    British roll dice for 1 armour, 1 artillery and 5 infantry in United Kingdom, round 3 :  1/7 hits
                    1 infantry owned by the Germans and 5 infantry owned by the British lost in United Kingdom
                    Germans roll dice for 1 armour, 1 artillery, 2 bombers and 3 fighters in United Kingdom, round 4 :  3/7 hits
                    British roll dice for 1 armour and 1 artillery in United Kingdom, round 4 :  1/2 hits
                    1 armour owned by the British, 1 artillery owned by the British and 1 artillery owned by the Germans lost in United Kingdom
                Germans captures 22PUs while taking British capital
                Germans win, taking United Kingdom from British with 1 armour, 2 bombers and 3 fighters remaining. Battle score for attacker is 5
                Casualties for Germans: 1 artillery, 1 bomber and 2 infantry
                Casualties for British: 1 armour, 1 artillery and 6 infantry
    
        Non Combat Move - Germans
            1 carrier and 1 fighter moved from 1 Sea Zone to 7 Sea Zone
            1 submarine moved from 3 Sea Zone to 7 Sea Zone
            2 fighters moved from United Kingdom to 7 Sea Zone
            1 submarine moved from 4 Sea Zone to 3 Sea Zone
            2 bombers moved from United Kingdom to France
            1 fighter moved from United Kingdom to France
            2 fighters moved from Caucasus to France
            1 aaGun moved from East Poland to Ukraine
            1 infantry moved from Poland to Baltic States
            1 fighter moved from 7 Sea Zone to France
    
        Place Units - Germans
            3 armour placed in Caucasus
            1 armour and 1 infantry placed in Karelia S.S.R.
            4 fighters placed in Germany
    
        Turn Complete - Germans
            Germans collect 61 PUs; end with 83 PUs
            Objective 3: Germans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective 2: Germans met a national objective for an additional 5 PUs; end with 93 PUs
            Objective 1: Germans met a national objective for an additional 5 PUs; end with 98 PUs
    

    G6.tsvg

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