Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup


  • TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II v3 1942, version: 1.7

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 armour, 2 bombers, 1 cruiser and 1 transport; Remaining resources: 0 techTokens; 2 PUs; 
    
        Purchase Units - Chinese
            Chinese builds 3 units.
    
        Combat Move - Americans
            1 infantry moved from New Guinea to 48 Sea Zone
            1 infantry moved from New Guinea to 48 Sea Zone
            1 bomber moved from Western United States to Philippine Islands
            2 infantry and 1 transport moved from 48 Sea Zone to 50 Sea Zone
            2 infantry moved from 50 Sea Zone to Philippine Islands
            1 fighter moved from 48 Sea Zone to Philippine Islands
            1 fighter moved from 48 Sea Zone to Philippine Islands
            1 cruiser moved from 48 Sea Zone to 50 Sea Zone
            1 battleship moved from 48 Sea Zone to 50 Sea Zone
            1 fighter moved from 53 Sea Zone to Philippine Islands
            1 fighter moved from Western United States to Philippine Islands
    
        Combat - Americans
            Battle in Philippine Islands
                Americans attack with 1 bomber, 4 fighters and 2 infantry
                Japanese defend with 2 infantry
                    Americans roll dice for 1 battleship and 1 cruiser in Philippine Islands, round 2 : 0/2 hits, 1.17 expected hits
                    Americans roll dice for 1 bomber, 4 fighters and 2 infantry in Philippine Islands, round 2 : 4/7 hits, 3.00 expected hits
                    Japanese roll dice for 2 infantry in Philippine Islands, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese lost in Philippine Islands
                Americans win, taking Philippine Islands from Japanese with 1 bomber, 4 fighters and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Americans
            1 fighter moved from United Kingdom to Russia
            1 submarine moved from 1 Sea Zone to 12 Sea Zone
            1 carrier moved from 48 Sea Zone to 50 Sea Zone
            1 destroyer moved from 48 Sea Zone to 50 Sea Zone
            1 submarine moved from 48 Sea Zone to 50 Sea Zone
            1 bomber moved from Philippine Islands to Okinawa
            4 fighters moved from Philippine Islands to 50 Sea Zone
            1 carrier moved from 53 Sea Zone to 50 Sea Zone
            2 infantry moved from Hawaiian Islands to 53 Sea Zone
            2 infantry and 1 transport moved from 53 Sea Zone to 50 Sea Zone
            2 infantry moved from 50 Sea Zone to Philippine Islands
            1 submarine moved from 56 Sea Zone to 53 Sea Zone
    
        Place Units - Americans
            1 cruiser and 1 transport placed in 56 Sea Zone
            2 bombers placed in Western United States
            1 armour placed in Western United States
    
        Combat Move - Chinese
            1 infantry moved from Ningxia to Chinghai
                  Chinese take Chinghai from Italians
            1 infantry moved from Fukien to Kwangtung
                  British take Kwangtung from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Fukien
            1 infantry placed in Hupeh
            1 infantry placed in Ningxia
    
        Turn Complete - Americans
            Americans collect 41 PUs; end with 43 PUs
            Objective 4: Americans met a national objective for an additional 5 PUs; end with 48 PUs
            Objective 2: Americans met a national objective for an additional 5 PUs; end with 53 PUs
            Objective 3: Americans met a national objective for an additional 5 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.17
    Japanese : -0.67
    

    Savegame

  • '19 '18 '17 '16 '15

    @gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:

    Savegame
    I was a bit lucky on the sea battle…
    Game History

    Round: 5
    
        Research Technology - Japanese
            Japanese spend 0 on tech rolls
                Japanese rolls :  0/1 hits
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 2 transports; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat Move - Japanese
            2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 2 fighters moved from 39 Sea Zone to 50 Sea Zone
            2 submarines moved from 62 Sea Zone to 50 Sea Zone
            1 destroyer moved from 62 Sea Zone to 50 Sea Zone
            1 bomber moved from East Indies to 50 Sea Zone
            2 fighters moved from Manchuria to 50 Sea Zone
            1 artillery moved from French Indo-China Thailand to Kwangtung
            1 armour moved from French Indo-China Thailand to Kwangtung
            1 armour moved from Burma to Kwangtung
            1 infantry moved from Kiangsu to Fukien
            1 armour moved from Kiangsu to Fukien
            1 artillery and 1 infantry moved from Australia to 39 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 32 Sea Zone
            1 artillery and 1 infantry moved from 32 Sea Zone to French Madagascar
                  Japanese take French Madagascar from British
            1 transport moved from 39 Sea Zone to 38 Sea Zone
            1 armour and 1 infantry moved from East Indies to 38 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 38 Sea Zone to 48 Sea Zone
            1 armour moved from 48 Sea Zone to New Guinea
                  Japanese take New Guinea from British
    
        Combat - Japanese
            Battle in Fukien
                Japanese attack with 1 armour and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 infantry in Fukien, round 2 :  2/2 hits
                    Chinese roll dice for 1 infantry in Fukien, round 2 :  0/1 hits
                    1 infantry owned by the Chinese lost in Fukien
                Japanese win, taking Fukien from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Kwangtung
                Japanese attack with 2 armour and 1 artillery
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 armour and 1 artillery in Kwangtung, round 2 :  0/3 hits
                    British roll dice for 1 infantry in Kwangtung, round 2 :  0/1 hits
                    Japanese roll dice for 2 armour and 1 artillery in Kwangtung, round 3 :  2/3 hits
                    British roll dice for 1 infantry in Kwangtung, round 3 :  1/1 hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangtung
                Japanese win, taking Kwangtung from British with 2 armour remaining. Battle score for attacker is -1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 artillery
            Battle in 50 Sea Zone
                Japanese attack with 2 battleships, 1 bomber, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 2 submarines
                Americans defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 submarine and 2 transports
                    Japanese roll dice for 2 submarines in 50 Sea Zone, round 2 :  1/2 hits
                Units damaged: 1 battleship owned by the Americans
                    Japanese roll dice for 2 battleships, 1 bomber, 2 carriers, 1 cruiser, 2 destroyers and 4 fighters in 50 Sea Zone, round 2 :  6/12 hits
                    Americans roll dice for 1 submarine in 50 Sea Zone, round 2 :  0/1 hits
                    Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 2 transports in 50 Sea Zone, round 2 :  1/9 hits
                Units damaged: 1 battleship owned by the Japanese
                    1 submarine owned by the Americans, 2 carriers owned by the Americans, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans and 1 fighter owned by the Americans lost in 50 Sea Zone
                    Japanese roll dice for 2 submarines in 50 Sea Zone, round 3 :  1/2 hits
                    1 battleship owned by the Americans lost in 50 Sea Zone
                    Japanese roll dice for 2 battleships, 1 bomber, 2 carriers, 1 cruiser, 2 destroyers and 4 fighters in 50 Sea Zone, round 3 :  6/12 hits
                    Americans roll dice for 3 fighters in 50 Sea Zone, round 3 :  0/3 hits
                    2 transports owned by the Americans and 3 fighters owned by the Americans lost in 50 Sea Zone
                Japanese win with 2 battleships, 1 bomber, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 2 submarines remaining. Battle score for attacker is 128
                Casualties for Americans: 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 submarine and 2 transports
    
        Non Combat Move - Japanese
            2 fighters moved from 50 Sea Zone to 62 Sea Zone
            1 bomber moved from 50 Sea Zone to French Indo-China Thailand
    
        Place Units - Japanese
            1 carrier, 1 destroyer and 2 transports placed in 62 Sea Zone
            2 infantry placed in French Indo-China Thailand
            1 fighter placed in East Indies
    
        Turn Complete - Japanese
            Japanese collect 35 PUs; end with 35 PUs
            Objective 1: Japanese met a national objective for an additional 5 PUs; end with 40 PUs
            Objective 2: Japanese met a national objective for an additional 5 PUs; end with 45 PUs
            Objective 3: Japanese met a national objective for an additional 5 PUs; end with 50 PUs
            1 unit repaired.
    

  • The game file didn’t post for some reason.

  • '19 '18 '17 '16 '15

    J5.tsvg I must have missed it…here you go


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II v3 1942, version: 1.7

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 1 armour, 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Russia to Kazakh S.S.R.
            1 bomber moved from Russia to Kazakh S.S.R.
            1 infantry moved from Russia to Kazakh S.S.R.
    
        Combat - Russians
            Russians creates battle in territory 12 Sea Zone
            Battle in Kazakh S.S.R.
                Russians attack with 1 bomber and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 bomber and 2 infantry in Kazakh S.S.R., round 2 : 1/3 hits, 1.00 expected hits
                    Italians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Kazakh S.S.R.
                Russians win, taking Kazakh S.S.R. from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 infantry moved from Evenki National Okrug to Novosibirsk
            1 bomber moved from Kazakh S.S.R. to Russia
    
        Place Units - Russians
            1 armour, 2 artilleries and 2 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.67
    Russians : 0.00
    

    Savegame

  • '19 '18 '17 '16 '15

    Game History

    Round: 5
    
        Purchase Units - Germans
            Germans buy 5 armour, 1 artillery, 1 bomber and 2 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Caucasus to Kazakh S.S.R.
            1 fighter moved from Caucasus to Kazakh S.S.R.
            2 bombers moved from Norway to 6 Sea Zone
            3 bombers moved from Germany to 6 Sea Zone
            1 fighter moved from Germany to 6 Sea Zone
            2 fighters moved from 13 Sea Zone to 6 Sea Zone
            2 fighters moved from Karelia S.S.R. to 6 Sea Zone
            1 infantry moved from Archangel to Urals
                  Germans take Urals from Russians
            1 bomber moved from Germany to 6 Sea Zone
            1 bomber moved from Germany to 6 Sea Zone
    
        Combat - Germans
            Battle in 6 Sea Zone
                Germans attack with 7 bombers and 5 fighters
                British defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 4 fighters
                    Germans roll dice for 7 bombers and 5 fighters in 6 Sea Zone, round 2 :  9/12 hits
                Units damaged: 1 battleship owned by the British
                    British roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 4 fighters in 6 Sea Zone, round 2 :  4/9 hits
                    2 carriers owned by the British, 1 bomber owned by the Germans, 3 fighters owned by the Germans, 4 fighters owned by the British, 1 cruiser owned by the British and 1 destroyer owned by the British lost in 6 Sea Zone
                    Germans roll dice for 6 bombers and 2 fighters in 6 Sea Zone, round 3 :  5/8 hits
                    British roll dice for 1 battleship in 6 Sea Zone, round 3 :  1/1 hits
                    1 battleship owned by the British and 1 fighter owned by the Germans lost in 6 Sea Zone
                Germans win with 6 bombers and 1 fighter remaining. Battle score for attacker is 56
                Casualties for Germans: 1 bomber and 4 fighters
                Casualties for British: 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 4 fighters
            Battle in Kazakh S.S.R.
                Germans attack with 1 fighter and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter and 2 infantry in Kazakh S.S.R., round 2 :  1/3 hits
                    Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 :  1/1 hits
                    1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Kazakh S.S.R.
                Germans win, taking Kazakh S.S.R. from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 transports moved from 13 Sea Zone to 12 Sea Zone
            1 fighter moved from 6 Sea Zone to 12 Sea Zone
            1 carrier moved from 13 Sea Zone to 12 Sea Zone
            1 infantry moved from Gibraltar to 12 Sea Zone
            1 infantry moved from 12 Sea Zone to Morocco Algeria
            4 armour moved from Norway to Karelia S.S.R.
            1 infantry moved from Karelia S.S.R. to Archangel
            1 artillery moved from Baltic States to Karelia S.S.R.
            2 infantry moved from Baltic States to Karelia S.S.R.
            6 bombers moved from 6 Sea Zone to Germany
            2 armour moved from Germany to East Poland
            1 fighter moved from Kazakh S.S.R. to Caucasus
            1 infantry moved from Germany to France
    
        Place Units - Germans
            1 bomber and 2 fighters placed in Germany
            3 armour and 1 artillery placed in Caucasus
            2 armour placed in Karelia S.S.R.
    
        Turn Complete - Germans
            Germans collect 49 PUs; end with 49 PUs
            Objective 3: Germans met a national objective for an additional 5 PUs; end with 54 PUs
            Objective 2: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective 1: Germans met a national objective for an additional 5 PUs; end with 64 PUs
    

    G5.tsvg


  • TripleA Turn Summary: British round 5

    TripleA Turn Summary for game: World War II v3 1942, version: 1.7

    Game History

    Round: 5
    
        Research Technology - British
            British spend 0 on tech rolls
                British rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - British
            British buy 2 fighters and 2 infantry; Remaining resources: 1 techTokens; 2 PUs; 
    
        Combat Move - British
            1 bomber moved from United Kingdom to Karelia S.S.R.
    
        Combat - British
            Strategic bombing raid in Karelia S.S.R.
                    AA fire in Karelia S.S.R. : 0/1 hits, 0.17 expected hits
                Bombing raid in Karelia S.S.R. rolls: 4 and causes: 4 damage to unit: factory
                Bombing raid in Karelia S.S.R. causes 4 damage total. 
    
        Non Combat Move - British
            1 bomber moved from Karelia S.S.R. to Russia
    
        Place Units - British
            2 infantry placed in Union of South Africa
            2 fighters placed in United Kingdom
    
        Turn Complete - British
            British collect 19 PUs; end with 21 PUs
            Objective 1: British met a national objective for an additional 5 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    AA fire in Karelia S.S.R. : : -0.17
    British rolls : : 0.00
    

    Savegame


  • Well, this game is probably over. I got annihilated again.

  • '19 '18 '17 '16 '15

    It’s a good game. You are actually getting better and better and did some good attack this game. I think your navy force is a little too thin and need more protection.

    Would you start with same setting, or like to switch side and see how you would do as Axis? Either works for me.


  • Let me play as some Axis, perhaps I can learn something that way. I’ll start it.


  • Here is my first one. J1.tsvg

  • '19 '18 '17 '16 '15

    sure. Sorry for late reply. I’m coming :-)

  • '19 '18 '17 '16 '15

    @gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:

    Game History

    Round: 1
    
        Purchase Units - Russians
            Russians buy 2 armour, 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 bomber moved from Russia to Manchuria
            3 infantry moved from Buryatia S.S.R. to Manchuria
            1 artillery moved from Caucasus to Eastern Ukraine
            3 infantry moved from Caucasus to Eastern Ukraine
            1 artillery moved from Russia to Belorussia
            3 infantry moved from Karelia S.S.R. to Belorussia
            1 fighter moved from Karelia S.S.R. to Eastern Ukraine
            1 armour moved from Archangel to Eastern Ukraine
            1 infantry moved from Archangel to Belorussia
            1 infantry moved from Russia to Eastern Ukraine
    
        Combat - Russians
            Battle in Belorussia
                Russians attack with 1 artillery and 4 infantry
                Germans defend with 3 infantry
                    Russians roll dice for 1 artillery and 4 infantry in Belorussia, round 2 :  1/5 hits
                    Germans roll dice for 3 infantry in Belorussia, round 2 :  1/3 hits
                    1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Belorussia
                    Russians roll dice for 1 artillery and 3 infantry in Belorussia, round 3 :  1/4 hits
                    Germans roll dice for 2 infantry in Belorussia, round 3 :  1/2 hits
                    1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Belorussia
                    Russians roll dice for 1 artillery and 2 infantry in Belorussia, round 4 :  0/3 hits
                    Germans roll dice for 1 infantry in Belorussia, round 4 :  0/1 hits
                    Russians roll dice for 1 artillery and 2 infantry in Belorussia, round 5 :  0/3 hits
                    Germans roll dice for 1 infantry in Belorussia, round 5 :  0/1 hits
                    Russians roll dice for 1 artillery and 2 infantry in Belorussia, round 6 :  0/3 hits
                    Germans roll dice for 1 infantry in Belorussia, round 6 :  1/1 hits
                    1 infantry owned by the Russians lost in Belorussia
                    Russians roll dice for 1 artillery and 1 infantry in Belorussia, round 7 :  0/2 hits
                    Germans roll dice for 1 infantry in Belorussia, round 7 :  0/1 hits
                    Russians roll dice for 1 artillery and 1 infantry in Belorussia, round 8 :  1/2 hits
                    Germans roll dice for 1 infantry in Belorussia, round 8 :  0/1 hits
                    1 infantry owned by the Germans lost in Belorussia
                Russians win, taking Belorussia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 3 infantry
                Casualties for Russians: 3 infantry
            Battle in Manchuria
                Russians attack with 1 bomber and 3 infantry
                Japanese defend with 1 fighter and 1 infantry
                    Russians roll dice for 1 bomber and 3 infantry in Manchuria, round 2 :  1/4 hits
                    Japanese roll dice for 1 fighter and 1 infantry in Manchuria, round 2 :  2/2 hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Manchuria
                    Russians roll dice for 1 bomber and 1 infantry in Manchuria, round 3 :  1/2 hits
                    Japanese roll dice for 1 fighter in Manchuria, round 3 :  0/1 hits
                    1 fighter owned by the Japanese lost in Manchuria
                Russians win, taking Manchuria from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 7
                Casualties for Russians: 2 infantry
                Casualties for Japanese: 1 fighter and 1 infantry
            Battle in Eastern Ukraine
                Russians attack with 1 armour, 1 artillery, 1 fighter and 4 infantry
                Germans defend with 2 armour, 1 artillery and 2 infantry
                    Russians roll dice for 1 armour, 1 artillery, 1 fighter and 4 infantry in Eastern Ukraine, round 2 :  3/7 hits
                    Germans roll dice for 2 armour, 1 artillery and 2 infantry in Eastern Ukraine, round 2 :  3/5 hits
                    2 infantry owned by the Germans, 3 infantry owned by the Russians and 1 artillery owned by the Germans lost in Eastern Ukraine
                    Russians roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Eastern Ukraine, round 3 :  2/4 hits
                    Germans roll dice for 2 armour in Eastern Ukraine, round 3 :  1/2 hits
                    2 armour owned by the Germans and 1 infantry owned by the Russians lost in Eastern Ukraine
                Russians win, taking Eastern Ukraine from Germans with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 8
                Casualties for Germans: 2 armour, 1 artillery and 2 infantry
                Casualties for Russians: 4 infantry
    
        Non Combat Move - Russians
            2 infantry moved from Kazakh S.S.R. to Caucasus
            1 fighter moved from Eastern Ukraine to Caucasus
            2 infantry moved from Russia to Caucasus
            1 infantry moved from Urals to Archangel
            1 armour moved from Caucasus to Russia
            1 armour moved from Russia to Caucasus
            2 infantry moved from Novosibirsk to Russia
            1 infantry moved from Evenki National Okrug to Novosibirsk
            1 infantry moved from Yakut S.S.R. to Evenki National Okrug
            1 infantry moved from Stanovoj Chrebet to Buryatia S.S.R.
            3 infantry moved from Soviet Far East to Buryatia S.S.R.
            1 bomber moved from Manchuria to Buryatia S.S.R.
            1 submarine moved from 4 Sea Zone to 2 Sea Zone
    
        Place Units - Russians
            2 artilleries and 2 infantry placed in Caucasus
            2 armour placed in Russia
    
        Turn Complete - Russians
            Russians collect 26 PUs; end with 26 PUs
            Objective 1: Russians met a national objective for an additional 5 PUs; end with 31 PUs[R1.tsvg](/forums/assets/uploads/files/1574177740343-r1.tsvg) 
    

    J1.tsvg

  • '19 '18 '17 '16 '15

    @innohub R1.tsvg

    I dont knw why but I can’t use your file to postdice result. so I edit one. Please check if I miss any.


  • TripleA Turn Summary: Germans round 1

    TripleA Turn Summary for game: World War II v3 1942, version: 1.7

    Game History

    Round: 1
    
        Purchase Units - Germans
            Germans buy 1 armour, 2 artilleries, 1 bomber, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 fighter moved from Norway to 2 Sea Zone
            1 bomber moved from Germany to 2 Sea Zone
            1 submarine moved from 8 Sea Zone to 2 Sea Zone
            1 submarine moved from 7 Sea Zone to 2 Sea Zone
            2 infantry moved from Germany to 5 Sea Zone
            2 infantry moved from 5 Sea Zone to Karelia S.S.R.
                  Germans take Karelia S.S.R. from Russians
            2 infantry moved from East Poland to Belorussia
            1 artillery moved from East Poland to Belorussia
            1 armour moved from Poland to Belorussia
            2 infantry moved from Baltic States to Belorussia
            1 fighter moved from East Poland to Belorussia
            1 fighter moved from France to 12 Sea Zone
            1 fighter moved from Germany to 12 Sea Zone
            1 destroyer moved from 13 Sea Zone to 12 Sea Zone
    
        Combat - Germans
            Battle in Belorussia
                Germans attack with 1 armour, 1 artillery, 1 fighter and 4 infantry
                Russians defend with 1 artillery and 1 infantry
                    Germans roll dice for 1 armour, 1 artillery, 1 fighter and 4 infantry in Belorussia, round 2 : 2/7 hits, 2.17 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Belorussia, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
                Germans win, taking Belorussia from Russians with 1 armour, 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 artillery and 1 infantry
            Battle in 12 Sea Zone
                Germans attack with 1 destroyer and 2 fighters
                British defend with 1 cruiser and 1 destroyer
                    Germans roll dice for 1 destroyer and 2 fighters in 12 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    British roll dice for 1 cruiser and 1 destroyer in 12 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    1 destroyer owned by the Germans and 1 destroyer owned by the British lost in 12 Sea Zone
                    Germans roll dice for 2 fighters in 12 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                    British roll dice for 1 cruiser in 12 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    1 cruiser owned by the British and 1 fighter owned by the Germans lost in 12 Sea Zone
                Germans win with 1 fighter remaining. Battle score for attacker is 2
                Casualties for Germans: 1 destroyer and 1 fighter
                Casualties for British: 1 cruiser and 1 destroyer
            Battle in 2 Sea Zone
                Germans attack with 1 bomber, 1 fighter and 2 submarines
                British defend with 1 battleship, 1 destroyer and 1 transport; Russians defend with 1 submarine
                    British roll dice for 1 submarine in 2 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 2 submarines in 2 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
                Units damaged: 1 battleship owned by the British
                    Germans roll dice for 1 bomber and 1 fighter in 2 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                    British roll dice for 1 battleship, 1 destroyer and 1 transport in 2 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    1 destroyer owned by the British, 1 submarine owned by the Russians, 1 submarine owned by the Germans and 1 battleship owned by the British lost in 2 Sea Zone
                    1 transport owned by the British lost in 2 Sea Zone
                    Germans roll dice for 1 submarine in 2 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                Germans win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 35
                Casualties for Germans: 1 submarine
                Casualties for Russians: 1 submarine
                Casualties for British: 1 battleship, 1 destroyer and 1 transport
    
        Non Combat Move - Germans
            1 fighter moved from 2 Sea Zone to Norway
            1 bomber moved from 2 Sea Zone to Norway
            1 armour moved from France to 13 Sea Zone
            1 infantry moved from France to 13 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 13 Sea Zone to 14 Sea Zone
            1 infantry moved from 14 Sea Zone to Libya
            1 armour moved from 14 Sea Zone to Libya
            1 infantry moved from Germany to France
            1 infantry moved from Germany to France
            1 fighter moved from Belorussia to Baltic States
            1 infantry moved from Baltic States to Belorussia
            1 infantry moved from Poland to East Poland
            1 infantry moved from Poland to Baltic States
            2 infantry moved from Bulgaria Romania to Ukraine
            1 armour moved from Bulgaria Romania to Ukraine
            1 fighter moved from Bulgaria Romania to Ukraine
            1 infantry moved from Czechoslovakia Hungary to Bulgaria Romania
            1 infantry moved from Czechoslovakia Hungary to Poland
            2 armour moved from Germany to East Poland
            1 fighter moved from 12 Sea Zone to France
    
        Place Units - Germans
            1 submarine placed in 5 Sea Zone
            1 armour, 2 artilleries, 1 bomber and 2 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 38 PUs; end with 38 PUs
            Objective 1: Germans met a national objective for an additional 5 PUs; end with 43 PUs
            Objective 3: Germans met a national objective for an additional 5 PUs; end with 48 PUs
            Objective 2: Germans met a national objective for an additional 5 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Germans : 2.33
    British : 0.50
    Russians : 0.33
    

    Savegame

  • '19 '18 '17 '16 '15

    @gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:

    Savegame

    Game History

    Round: 1
    
        Purchase Units - British
            British buy 1 bomber and 1 fighter; Remaining resources: 9 PUs; 
    
        Combat Move - British
            1 armour and 1 infantry moved from Eastern Canada to 1 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
            1 armour and 1 infantry moved from 3 Sea Zone to Norway
            2 fighters moved from United Kingdom to Norway
            1 bomber moved from United Kingdom to Norway
            1 cruiser moved from 1 Sea Zone to 3 Sea Zone
    
        Combat - British
            Battle in Norway
                British attack with 1 armour, 1 bomber, 2 fighters and 1 infantry
                Germans defend with 1 bomber, 1 fighter and 3 infantry
                    British roll dice for 1 cruiser in Norway, round 2 :  0/1 hits
                    British roll dice for 1 armour, 1 bomber, 2 fighters and 1 infantry in Norway, round 2 :  2/5 hits
                    Germans roll dice for 1 bomber, 1 fighter and 3 infantry in Norway, round 2 :  0/5 hits
                    1 bomber owned by the Germans and 1 infantry owned by the Germans lost in Norway
                    British roll dice for 1 armour, 1 bomber, 2 fighters and 1 infantry in Norway, round 3 :  2/5 hits
                    Germans roll dice for 1 fighter and 2 infantry in Norway, round 3 :  2/3 hits
                    1 fighter owned by the British, 2 infantry owned by the Germans and 1 infantry owned by the British lost in Norway
                    British roll dice for 1 armour, 1 bomber and 1 fighter in Norway, round 4 :  1/3 hits
                    Germans roll dice for 1 fighter in Norway, round 4 :  0/1 hits
                    1 fighter owned by the Germans lost in Norway
                British win, taking Norway from Germans with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 18
                Casualties for Germans: 1 bomber, 1 fighter and 3 infantry
                Casualties for British: 1 fighter and 1 infantry
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 fighter moved from Norway to United Kingdom
            1 bomber moved from Norway to United Kingdom
            1 artillery and 1 infantry moved from Union of South Africa to 27 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 22 Sea Zone
            1 artillery and 1 infantry moved from 22 Sea Zone to Brazil
            2 infantry moved from Egypt to Anglo-Egypt Sudan
            1 armour moved from Egypt to Anglo-Egypt Sudan
            1 fighter moved from Egypt to Anglo-Egypt Sudan
            1 infantry moved from Persia to Trans-Jordan
            1 fighter moved from Australia to India
    
        Place Units - British
            Turning on Edit Mode
            EDIT: Removing units owned by British from India: 1 infantry
            EDIT: Adding units owned by British to Burma: 1 infantry
            EDIT: Changing ownership of Burma from Japanese to British
            EDIT: Turning off Edit Mode
            1 bomber and 1 fighter placed in United Kingdom
    
        Turn Complete - British
            British collect 36 PUs; end with 45 PUs
            Objective 2: British met a national objective for an additional 5 PUs; end with 50 PUs
    

    UK1.tsvg

  • '19 '18 '17 '16 '15

    I forgot to move the infantry…hence the edit


  • TripleA Turn Summary: Italians round 1

    TripleA Turn Summary for game: World War II v3 1942, version: 1.7

    Game History

    Round: 1
    
        Purchase Units - Italians
            Italians buy 2 infantry; Remaining resources: 4 PUs; 
    
        Combat Move - Italians
            1 battleship moved from 14 Sea Zone to 15 Sea Zone
            1 cruiser moved from 14 Sea Zone to 15 Sea Zone
            2 infantry moved from Libya to Egypt
            1 fighter moved from Italy to Egypt
    
        Combat - Italians
            Battle in Egypt
                Italians attack with 1 fighter and 2 infantry
                British defend with 1 infantry
                    Italians roll dice for 1 fighter and 2 infantry in Egypt, round 2 : 0/3 hits, 0.83 expected hits
                    British roll dice for 1 infantry in Egypt, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Egypt
                    Italians roll dice for 1 fighter and 1 infantry in Egypt, round 3 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 infantry in Egypt, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British and 1 infantry owned by the Italians lost in Egypt
                Italians win with 1 fighter remaining. Battle score for attacker is -3
                Casualties for Italians: 2 infantry
                Casualties for British: 1 infantry
            Battle in 15 Sea Zone
                Italians attack with 1 battleship and 1 cruiser
                British defend with 1 destroyer
                    Italians roll dice for 1 battleship and 1 cruiser in 15 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                    British roll dice for 1 destroyer in 15 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 15 Sea Zone
                Italians win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
    
        Non Combat Move - Italians
            1 fighter moved from Egypt to Libya
            1 armour moved from Balkans to Ukraine
            2 infantry moved from Italy to 14 Sea Zone
            2 infantry and 1 transport moved from 14 Sea Zone to 16 Sea Zone
            2 infantry moved from 16 Sea Zone to Ukraine
            1 cruiser moved from 14 Sea Zone to 16 Sea Zone
    
        Place Units - Italians
            2 infantry placed in Italy
    
        Turn Complete - Italians
            Italians collect 10 PUs; end with 14 PUs
            Objective 2: Italians met a national objective for an additional 5 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.33
    British : 1.00
    

    Savegame

  • '19 '18 '17 '16 '15

    Game History

    Round: 1
    
        Purchase Units - Americans
            Americans buy 2 carriers and 1 transport; Remaining resources: 3 PUs; 
    
        Purchase Units - Chinese
            Chinese builds 3 units.
    
        Combat Move - Americans
            1 fighter moved from Hawaiian Islands to 51 Sea Zone
            1 submarine moved from 56 Sea Zone to 51 Sea Zone
            1 cruiser moved from 56 Sea Zone to 51 Sea Zone
            1 battleship moved from 56 Sea Zone to 51 Sea Zone
            2 infantry moved from Western United States to 56 Sea Zone
            2 infantry and 1 transport moved from 56 Sea Zone to 51 Sea Zone
            2 infantry moved from 51 Sea Zone to Caroline Islands
            1 bomber moved from Western United States to 51 Sea Zone
            1 fighter moved from 53 Sea Zone to 51 Sea Zone
            1 fighter moved from Western United States to 51 Sea Zone
            1 destroyer moved from 53 Sea Zone to 46 Sea Zone
            1 bomber moved from United Kingdom to 14 Sea Zone
    
        Combat - Americans
            Battle in 14 Sea Zone
                Americans attack with 1 bomber
                Germans defend with 1 transport
                    1 transport owned by the Germans lost in 14 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Germans: 1 transport
            Battle in 51 Sea Zone
                Americans attack with 1 battleship, 1 bomber, 1 cruiser, 3 fighters, 1 submarine and 1 transport
                Japanese defend with 1 battleship, 1 carrier, 1 destroyer and 1 fighter
                    Americans roll dice for 1 submarine in 51 Sea Zone, round 2 :  0/1 hits
                    Americans roll dice for 1 battleship, 1 bomber, 1 cruiser, 3 fighters and 1 transport in 51 Sea Zone, round 2 :  4/6 hits
                Units damaged: 1 battleship owned by the Japanese
                    Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer and 1 fighter in 51 Sea Zone, round 2 :  1/4 hits
                Units damaged: 1 battleship owned by the Americans
                    1 destroyer owned by the Japanese, 1 fighter owned by the Japanese and 1 carrier owned by the Japanese lost in 51 Sea Zone
                    Americans roll dice for 1 submarine in 51 Sea Zone, round 3 :  0/1 hits
                    Americans roll dice for 1 battleship, 1 bomber, 1 cruiser, 3 fighters and 1 transport in 51 Sea Zone, round 3 :  0/6 hits
                    Japanese roll dice for 1 battleship in 51 Sea Zone, round 3 :  1/1 hits
                    1 submarine owned by the Americans lost in 51 Sea Zone
                    Americans roll dice for 1 battleship, 1 bomber, 1 cruiser, 3 fighters and 1 transport in 51 Sea Zone, round 4 :  5/6 hits
                    Japanese roll dice for 1 battleship in 51 Sea Zone, round 4 :  0/1 hits
                    1 battleship owned by the Japanese lost in 51 Sea Zone
                Americans win with 1 battleship, 1 bomber, 1 cruiser, 3 fighters and 1 transport remaining. Battle score for attacker is 46
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 battleship, 1 carrier, 1 destroyer and 1 fighter
            Battle in 46 Sea Zone
                Americans attack with 1 destroyer
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 :  0/1 hits
                    Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 :  0/1 hits
                    Americans roll dice for 1 destroyer in 46 Sea Zone, round 3 :  0/1 hits
                    Japanese roll dice for 1 submarine in 46 Sea Zone, round 3 :  0/1 hits
                    Americans roll dice for 1 destroyer in 46 Sea Zone, round 4 :  0/1 hits
                    Japanese roll dice for 1 submarine in 46 Sea Zone, round 4 :  0/1 hits
                    Americans roll dice for 1 destroyer in 46 Sea Zone, round 5 :  1/1 hits
                    Japanese roll dice for 1 submarine in 46 Sea Zone, round 5 :  0/1 hits
                    1 submarine owned by the Japanese lost in 46 Sea Zone
                Americans win with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Caroline Islands
                Americans attack with 2 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 2 infantry in Caroline Islands, round 2 :  1/2 hits
                    Japanese roll dice for 1 infantry in Caroline Islands, round 2 :  0/1 hits
                    1 infantry owned by the Japanese lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 bomber could not land in 51 Sea Zone and was removed
            1 carrier moved from 53 Sea Zone to 51 Sea Zone
            1 fighter moved from 51 Sea Zone to Manchuria
            1 bomber moved from 14 Sea Zone to Trans-Jordan
    
        Place Units - Americans
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to Manchuria: 1 bomber
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 20 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Americans to 56 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            2 carriers placed in 10 Sea Zone
            Americans undo move 1.
            1 carrier placed in 10 Sea Zone
            1 carrier and 1 transport placed in 56 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Eastern United States: 1 fighter
            EDIT: Adding units owned by Americans to 56 Sea Zone: 1 fighter
            EDIT: Removing units owned by Americans from Eastern United States: 1 bomber
            EDIT: Adding units owned by Americans to Midway: 1 bomber
            EDIT: Turning off Edit Mode
    
        Combat Move - Chinese
            1 infantry moved from Sikang to Hupeh
            1 infantry moved from Ningxia to Hupeh
    
        Combat - Chinese
            Battle in Hupeh
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Hupeh, round 2 :  1/2 hits
                    Japanese roll dice for 1 infantry in Hupeh, round 2 :  0/1 hits
                    1 infantry owned by the Japanese lost in Hupeh
                Chinese win, taking Hupeh from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            2 infantry moved from Suiyuan to Manchuria
            1 infantry moved from Chinghai to Ningxia
    
        Place Units - Chinese
            3 infantry placed in Manchuria
    
        Turn Complete - Chinese
            1 unit repaired.
    
        Turn Complete - Americans
            Americans collect 38 PUs; end with 41 PUs
            Objective 3: Americans met a national objective for an additional 5 PUs; end with 46 PUs
    

    US1.tsvg


  • TripleA Turn Summary: Japanese round 2

    TripleA Turn Summary for game: World War II v3 1942, version: 1.7

    Game History

    Round: 2
    
        Research Technology - Japanese
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 factory and 5 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Japanese
            2 bombers moved from Japan to 51 Sea Zone
            1 fighter moved from Kiangsu to 51 Sea Zone
            1 fighter moved from French Indo-China Thailand to 51 Sea Zone
            1 submarine moved from 62 Sea Zone to 51 Sea Zone
            1 cruiser moved from 36 Sea Zone to 51 Sea Zone
            1 infantry moved from French Indo-China Thailand to 36 Sea Zone
            1 armour moved from French Indo-China Thailand to 36 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to India
            1 armour moved from 35 Sea Zone to India
            2 fighters moved from 35 Sea Zone to India
    
        Combat - Japanese
            Battle in 51 Sea Zone
                Japanese attack with 2 bombers, 1 cruiser, 2 fighters and 1 submarine
                Americans defend with 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 transport
                    Japanese roll dice for 1 submarine in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 bombers, 1 cruiser and 2 fighters in 51 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits
                Units damaged: 1 battleship owned by the Americans
                    Americans roll dice for 2 fighters in 51 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
                    Americans roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 transport in 51 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    2 fighters owned by the Japanese, 1 cruiser owned by the Americans, 1 carrier owned by the Americans and 1 submarine owned by the Japanese lost in 51 Sea Zone
                    Japanese roll dice for 2 bombers and 1 cruiser in 51 Sea Zone, round 3 : 0/3 hits, 1.83 expected hits
                    Americans roll dice for 1 battleship, 2 fighters and 1 transport in 51 Sea Zone, round 3 : 2/3 hits, 2.00 expected hits
                    1 bomber owned by the Japanese and 1 cruiser owned by the Japanese lost in 51 Sea Zone
                    Japanese roll dice for 1 bomber in 51 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                    Americans roll dice for 1 battleship, 2 fighters and 1 transport in 51 Sea Zone, round 4 : 1/3 hits, 2.00 expected hits
                    1 bomber owned by the Japanese and 1 fighter owned by the Americans lost in 51 Sea Zone
                Americans win with 1 battleship, 1 fighter and 1 transport remaining. Battle score for attacker is -26
                Casualties for Japanese: 2 bombers, 1 cruiser, 2 fighters and 1 submarine
                Casualties for Americans: 1 carrier, 1 cruiser and 1 fighter
            Battle in India
                Japanese attack with 1 armour, 2 fighters and 1 infantry
                British defend with 1 aaGun, 1 fighter and 2 infantry
                    AA fire in India : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 battleship in India, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 armour, 2 fighters and 1 infantry in India, round 2 : 4/4 hits, 1.67 expected hits
                    British roll dice for 1 fighter and 2 infantry in India, round 2 : 0/3 hits, 1.33 expected hits
                    1 fighter owned by the British and 2 infantry owned by the British lost in India
                Japanese win, taking India from British with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 16
                Casualties for British: 1 fighter and 2 infantry
                1 fighter owned by the Americans forced to land in Caroline Islands
    
        Non Combat Move - Japanese
            2 fighters moved from India to 35 Sea Zone
    
        Place Units - Japanese
            5 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 29 PUs; end with 30 PUs
            Objective 2: Japanese met a national objective for an additional 5 PUs; end with 35 PUs
            Objective 3: Japanese met a national objective for an additional 5 PUs; end with 40 PUs
            1 unit repaired.
    

    Combat Hit Differential Summary :

    British : -1.33
    Americans : -0.83
    AA fire in India : : -0.33
    Japanese : 1.00
    

    Savegame

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