Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

  • '19 '18 '17 '16 '15

    @gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:

    Savegame
    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy nothing; Remaining resources: 12 PUs; 
    
        Combat Move - Italians
            1 transport moved from 16 Sea Zone to 14 Sea Zone
            2 infantry moved from Italy to 14 Sea Zone
            2 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
            2 infantry moved from 15 Sea Zone to Egypt
            1 fighter moved from Libya to Egypt
            1 submarine moved from 14 Sea Zone to 12 Sea Zone
            1 armour moved from Caucasus to Trans-Jordan
            1 armour moved from Caucasus to Trans-Jordan
            1 armour moved from Kazakh S.S.R. to Chinghai
                  Italians take Chinghai from Chinese
            1 armour moved from Chinghai to Kazakh S.S.R.
    
        Combat - Italians
            Battle in Egypt
                Italians attack with 1 fighter and 2 infantry
                British defend with 1 infantry
                    Italians roll dice for 1 battleship and 1 cruiser in Egypt, round 2 :  1/2 hits
                    British roll dice for 1 infantry in Egypt, round 2 :  1/1 hits
                    1 infantry owned by the Italians and 1 infantry owned by the British lost in Egypt
                Italians win, taking Egypt from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for British: 1 infantry
            Battle in Trans-Jordan
                Italians attack with 2 armour
                British defend with 1 artillery
                    Italians roll dice for 2 armour in Trans-Jordan, round 2 :  1/2 hits
                    British roll dice for 1 artillery in Trans-Jordan, round 2 :  0/1 hits
                    1 artillery owned by the British lost in Trans-Jordan
                Italians win, taking Trans-Jordan from British with 2 armour remaining. Battle score for attacker is 4
                Casualties for British: 1 artillery
    
        Non Combat Move - Italians
            1 fighter moved from Egypt to Italy
            1 infantry moved from Ukraine to Eastern Ukraine
            1 infantry moved from Ukraine to Caucasus
    
        Turn Complete - Italians
            Italians collect 16 PUs; end with 28 PUs
            Objective 1: Italians met a national objective for an additional 5 PUs; end with 33 PUs
    

    I3.tsvg


  • TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II v3 1942, version: 1.7

    Game History

    Round: 3
    
        Research Technology - Americans
            Americans spend 5 on tech rolls
                Americans rolls : 1/1 hits, 0.00 expected hits
            Americans removing all Technology Tokens after successful research.
            Americans discover Long Range Aircraft
    
        Activate Technology - Americans
            Americans activating Long Range Aircraft
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 bomber, 1 fighter, 4 infantry and 1 submarine; Remaining resources: 0 techTokens; 0 PUs; 
    
        Purchase Units - Chinese
            Chinese builds 2 units.
    
        Combat Move - Americans
            2 bombers moved from United Kingdom to Germany
            1 fighter moved from United Kingdom to Germany
            1 bomber moved from Australia to 38 Sea Zone
            2 fighters moved from 60 Sea Zone to 38 Sea Zone
            1 transport moved from 60 Sea Zone to 52 Sea Zone
            1 infantry moved from Wake Island to 52 Sea Zone
            1 infantry moved from Wake Island to 52 Sea Zone
            2 infantry and 1 transport moved from 52 Sea Zone to 48 Sea Zone
            1 transport moved from 52 Sea Zone to 53 Sea Zone
            1 cruiser moved from 60 Sea Zone to 48 Sea Zone
            1 submarine moved from 60 Sea Zone to 48 Sea Zone
            1 battleship moved from 60 Sea Zone to 48 Sea Zone
            1 carrier moved from 60 Sea Zone to 48 Sea Zone
            1 destroyer moved from 46 Sea Zone to 48 Sea Zone
            1 bomber moved from Western United States to New Guinea
            2 infantry moved from 48 Sea Zone to New Guinea
    
        Combat - Americans
            Battle in 38 Sea Zone
                Americans attack with 1 bomber and 2 fighters
                Japanese defend with 1 carrier
                    Americans roll dice for 1 bomber and 2 fighters in 38 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    Japanese roll dice for 1 carrier in 38 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 carrier owned by the Japanese lost in 38 Sea Zone
                Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 14
                Casualties for Japanese: 1 carrier
            Battle in New Guinea
                Americans attack with 1 bomber and 2 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 battleship and 1 cruiser in New Guinea, round 2 : 2/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in New Guinea
                Americans win, taking New Guinea from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Germany
                Americans attack with 2 bombers and 1 fighter
                Germans defend with 1 aaGun, 1 armour, 2 bombers and 1 factory
                    AA fire in Germany : 0/3 hits, 0.50 expected hits
                    Americans roll dice for 2 bombers and 1 fighter in Germany, round 2 : 2/3 hits, 1.83 expected hits
                    Germans roll dice for 1 armour and 2 bombers in Germany, round 2 : 0/3 hits, 0.83 expected hits
                    2 bombers owned by the Germans lost in Germany
                    Americans roll dice for 2 bombers and 1 fighter in Germany, round 3 : 1/3 hits, 1.83 expected hits
                    Germans roll dice for 1 armour in Germany, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Germany
                Americans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 29
                Casualties for Germans: 1 armour and 2 bombers
    
        Non Combat Move - Americans
            2 bombers moved from Germany to United Kingdom
            1 fighter moved from Germany to United Kingdom
            1 transport moved from 3 Sea Zone to 1 Sea Zone
            1 submarine moved from 10 Sea Zone to 1 Sea Zone
            1 bomber moved from New Guinea to Australia
            2 fighters moved from 38 Sea Zone to 48 Sea Zone
            1 bomber moved from 38 Sea Zone to Australia
            1 carrier moved from 56 Sea Zone to 53 Sea Zone
            1 fighter moved from Western United States to 53 Sea Zone
    
        Place Units - Americans
            1 artillery, 1 bomber, 1 fighter and 2 infantry placed in Western United States
            1 artillery and 2 infantry placed in Eastern United States
            1 submarine placed in 56 Sea Zone
    
        Combat Move - Chinese
            1 infantry moved from Yunnan to Fukien
                  Chinese take Fukien from Japanese
            1 infantry moved from Hupeh to Kiangsu
                  Chinese take Kiangsu from Japanese
            1 infantry moved from Ningxia to Suiyuan
                  Chinese take Suiyuan from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Ningxia
            1 infantry placed in Yunnan
    
        Turn Complete - Americans
            Americans collect 40 PUs; end with 40 PUs
            Objective 4: Americans met a national objective for an additional 5 PUs; end with 45 PUs
            Objective 3: Americans met a national objective for an additional 5 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.33
    Americans rolls : : 1.00
    Americans : 0.50
    Japanese : -0.67
    AA fire in Germany : : -0.50
    

    Savegame

  • '19 '18 '17 '16 '15

    @gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:

    Savegame

    Game History

    Round: 4
    
        Research Technology - Japanese
            Japanese spend 0 on tech rolls
                Japanese rolls :  0/1 hits
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 artillery, 1 bomber, 3 infantry and 2 submarines; Remaining resources: 3 PUs; 1 techTokens; 
    
        Combat Move - Japanese
            1 artillery and 1 infantry moved from French Indo-China Thailand to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
            1 artillery and 1 infantry moved from 39 Sea Zone to Australia
            1 artillery and 1 infantry moved from India to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 39 Sea Zone
            1 artillery and 1 infantry moved from 39 Sea Zone to Australia
            1 battleship and 1 cruiser moved from 35 Sea Zone to 39 Sea Zone
            1 battleship moved from 37 Sea Zone to 39 Sea Zone
            2 fighters moved from 37 Sea Zone to Australia
            1 armour and 1 infantry moved from Manchuria to Kiangsu
            2 fighters moved from Japan to Kiangsu
    
        Combat - Japanese
            Battle in Kiangsu
                Japanese attack with 1 armour, 2 fighters and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour, 2 fighters and 1 infantry in Kiangsu, round 2 :  1/4 hits
                    Chinese roll dice for 1 infantry in Kiangsu, round 2 :  0/1 hits
                    1 infantry owned by the Chinese lost in Kiangsu
                Japanese win, taking Kiangsu from Chinese with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Australia
                Japanese attack with 2 artilleries, 2 fighters and 2 infantry
                British defend with 1 aaGun and 3 infantry; Americans defend with 2 bombers
                    AA fire in Australia :  0/2 hits
                    Japanese roll dice for 2 battleships and 1 cruiser in Australia, round 2 :  2/3 hits
                    Japanese roll dice for 2 artilleries, 2 fighters and 2 infantry in Australia, round 2 :  1/6 hits
                    British roll dice for 2 bombers and 3 infantry in Australia, round 2 :  1/5 hits
                    1 infantry owned by the Japanese, 2 bombers owned by the Americans and 1 infantry owned by the British lost in Australia
                    Japanese roll dice for 2 artilleries, 2 fighters and 1 infantry in Australia, round 3 :  3/5 hits
                    British roll dice for 2 infantry in Australia, round 3 :  0/2 hits
                    2 infantry owned by the British lost in Australia
                Japanese win, taking Australia from British with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 30
                Casualties for British: 3 infantry
                Casualties for Americans: 2 bombers
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Japanese
            1 carrier moved from 37 Sea Zone to 39 Sea Zone
            2 fighters moved from Australia to 39 Sea Zone
            1 destroyer moved from 37 Sea Zone to 39 Sea Zone
            1 carrier moved from 37 Sea Zone to 39 Sea Zone
            2 fighters moved from Kiangsu to Manchuria
            1 aaGun moved from India to Persia
            1 transport moved from 35 Sea Zone to 15 Sea Zone
    
        Place Units - Japanese
            1 artillery and 1 infantry placed in French Indo-China Thailand
            2 armour and 2 infantry placed in East Indies
            Japanese undo move 2.
            2 armour placed in East Indies
            Japanese undo move 2.
            1 armour, 1 bomber and 2 infantry placed in East Indies
            Japanese undo move 1.
            1 armour and 1 artillery placed in French Indo-China Thailand
            1 infantry placed in Japan
            2 submarines placed in 62 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 34 PUs; end with 37 PUs
            Objective 1: Japanese met a national objective for an additional 5 PUs; end with 42 PUs
            Objective 2: Japanese met a national objective for an additional 5 PUs; end with 47 PUs
            Objective 3: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
    

    J4.tsvg

  • '19 '18 '17 '16 '15

    Nice attack on US turn!


  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II v3 1942, version: 1.7

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians repair damage of 3x factory; Remaining resources: 23 PUs; 
            Russians buy 1 armour and 5 infantry; Remaining resources: 3 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Russia to Archangel
            1 infantry moved from Russia to Belorussia
            1 infantry moved from Novosibirsk to Kazakh S.S.R.
            1 bomber moved from Russia to Kazakh S.S.R.
            1 infantry moved from Russia to Belorussia
            1 infantry moved from Russia to Archangel
            1 submarine moved from 6 Sea Zone to 12 Sea Zone
    
        Combat - Russians
            Battle in Belorussia
                Russians attack with 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 infantry in Belorussia, round 2 : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 infantry in Belorussia, round 3 : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry in Belorussia, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 infantry in Belorussia, round 4 : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry in Belorussia, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 infantry in Belorussia, round 5 : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry in Belorussia, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belorussia
                1 infantry owned by the Russians retreated to Russia
                Germans win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 1 infantry
            Battle in Kazakh S.S.R.
                Russians attack with 1 bomber and 1 infantry
                Italians defend with 1 armour
                    Russians roll dice for 1 bomber and 1 infantry in Kazakh S.S.R., round 2 : 1/2 hits, 0.83 expected hits
                    Italians roll dice for 1 armour in Kazakh S.S.R., round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Italians lost in Kazakh S.S.R.
                Russians win with 1 bomber remaining. Battle score for attacker is 2
                Casualties for Russians: 1 infantry
                Casualties for Italians: 1 armour
            Battle in 12 Sea Zone
                Russians attack with 1 submarine
                Italians defend with 1 submarine
                1 submarine owned by the Italians Submerged
                    Russians roll dice for 1 submarine in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
            Battle in Archangel
                Russians attack with 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                Russians winRussians win with 1 submarine remaining, taking Archangel from Germans with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 bomber moved from Kazakh S.S.R. to Russia
            1 infantry moved from Stanovoj Chrebet to Yakut S.S.R.
            1 infantry moved from Yakut S.S.R. to Evenki National Okrug
            1 infantry moved from Evenki National Okrug to Novosibirsk
    
        Place Units - Russians
            1 armour and 5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 16 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Italians : 0.50
    Russians : -0.83
    

    Savegame

  • '19 '18 '17 '16 '15

    @gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:

    Savegame

    Game History

    Round: 4
    
        Purchase Units - Germans
            Germans repair damage of 4x factory; Remaining resources: 56 PUs; 
            Germans buy 2 armour, 1 artillery, 2 bombers and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 bomber moved from France to 1 Sea Zone
            1 bomber moved from France to 2 Sea Zone
            3 bombers moved from Karelia S.S.R. to United Kingdom
            1 infantry moved from Karelia S.S.R. to Archangel
            1 infantry moved from Belorussia to Archangel
            2 fighters moved from Karelia S.S.R. to Archangel
            1 fighter moved from Finland to Archangel
            1 armour moved from Caucasus to Novosibirsk
            1 fighter moved from Caucasus to Novosibirsk
            1 transport moved from 16 Sea Zone to 13 Sea Zone
            2 infantry moved from France to 13 Sea Zone
            2 infantry moved from 13 Sea Zone to Morocco Algeria
                  Germans take Morocco Algeria from Americans
            1 transport moved from 16 Sea Zone to 13 Sea Zone
            1 infantry moved from France to 13 Sea Zone
            1 infantry moved from 13 Sea Zone to Gibraltar
                  Germans take Gibraltar from British
    
        Combat - Germans
            Strategic bombing raid in United Kingdom
                    AA fire in United Kingdom :  0/3 hits
                Bombing raid in United Kingdom rolls: 1,5,5 and causes: 11 damage to unit: factory
                Bombing raid in United Kingdom causes 11 damage total. 
            Battle in 2 Sea Zone
                Germans attack with 1 bomber
                British defend with 2 transports
                    2 transports owned by the British lost in 2 Sea Zone
                Germans win with 1 bomber remaining. Battle score for attacker is 14
                Casualties for British: 2 transports
            Battle in Novosibirsk
                Germans attack with 1 armour and 1 fighter
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour and 1 fighter in Novosibirsk, round 2 :  1/2 hits
                    Russians roll dice for 1 infantry in Novosibirsk, round 2 :  1/1 hits
                    1 armour owned by the Germans and 1 infantry owned by the Russians lost in Novosibirsk
                Germans win with 1 fighter remaining. Battle score for attacker is -2
                Casualties for Germans: 1 armour
                Casualties for Russians: 1 infantry
            Battle in Archangel
                Germans attack with 3 fighters and 2 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 3 fighters and 2 infantry in Archangel, round 2 :  1/5 hits
                    Russians roll dice for 2 infantry in Archangel, round 2 :  1/2 hits
                    1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Archangel
                    Germans roll dice for 3 fighters and 1 infantry in Archangel, round 3 :  2/4 hits
                    Russians roll dice for 1 infantry in Archangel, round 3 :  0/1 hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in 1 Sea Zone
                Germans attack with 1 bomber
                Americans defend with 1 submarine and 1 transport
                1 submarine owned by the Americans Submerged
                    Germans roll dice for 1 bomber in 1 Sea Zone, round 2 :  0/1 hits
                    1 transport owned by the Americans lost in 1 Sea Zone
                Germans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
    
        Non Combat Move - Germans
            1 carrier moved from 16 Sea Zone to 13 Sea Zone
            2 fighters moved from 16 Sea Zone to 13 Sea Zone
            1 bomber moved from 1 Sea Zone to Norway
            1 bomber moved from 2 Sea Zone to Norway
            2 armour moved from Karelia S.S.R. to Norway
            3 bombers moved from United Kingdom to Germany
            2 infantry moved from France to Germany
            1 fighter moved from Archangel to Germany
            2 fighters moved from Archangel to Karelia S.S.R.
            1 infantry moved from Poland to Germany
            1 artillery and 2 infantry moved from Poland to Baltic States
            1 infantry moved from Persia to Kazakh S.S.R.
            1 fighter moved from Novosibirsk to Caucasus
    
        Place Units - Germans
            2 bombers placed in Germany
            1 artillery and 1 infantry placed in Karelia S.S.R.
            4 infantry placed in Caucasus
            Germans undo move 2.
            Germans undo move 2.
            1 artillery and 3 infantry placed in Caucasus
            2 armour placed in Germany
            2 infantry placed in Karelia S.S.R.
            1 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 46 PUs; end with 46 PUs
            Objective 3: Germans met a national objective for an additional 5 PUs; end with 51 PUs
            Objective 2: Germans met a national objective for an additional 5 PUs; end with 56 PUs
            Objective 1: Germans met a national objective for an additional 5 PUs; end with 61 PUs
    

    G4.tsvg


  • TripleA Turn Summary: British round 4

    TripleA Turn Summary for game: World War II v3 1942, version: 1.7

    Game History

    Round: 4
    
        Research Technology - British
            British spend 0 on tech rolls
                British rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - British
            British repair damage of 11x factory; Remaining resources: 1 techTokens; 27 PUs; 
            British buy 1 carrier, 1 fighter and 1 infantry; Remaining resources: 1 techTokens; 0 PUs; 
    
        Combat Move - British
            1 armour moved from Union of South Africa to Italian Africa
            1 bomber moved from United Kingdom to Germany
    
        Combat - British
            Strategic bombing raid in Germany
                    AA fire in Germany : 0/1 hits, 0.17 expected hits
                Bombing raid in Germany rolls: 5 and causes: 5 damage to unit: factory
                Bombing raid in Germany causes 5 damage total. 
    
        Non Combat Move - British
            1 fighter moved from Russia to 6 Sea Zone
            1 destroyer moved from 5 Sea Zone to 6 Sea Zone
            1 carrier moved from 5 Sea Zone to 6 Sea Zone
            2 fighters moved from 5 Sea Zone to 6 Sea Zone
            1 cruiser moved from 5 Sea Zone to 6 Sea Zone
            1 battleship moved from 5 Sea Zone to 6 Sea Zone
            1 bomber moved from Germany to United Kingdom
    
        Place Units - British
            1 carrier and 1 fighter placed in 6 Sea Zone
            1 infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 23 PUs; end with 23 PUs
            Objective 1: British met a national objective for an additional 5 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    British rolls : : 0.00
    AA fire in Germany : : -0.17
    

    Savegame

  • '19 '18 '17 '16 '15

    @gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:

    Savegame

    Game History

    Round: 4
    
        Research Technology - Italians
            Italians spend 5 on tech rolls
                Italians rolls :  0/1 hits
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 destroyer, 3 infantry and 1 transport; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat Move - Italians
            1 armour moved from Trans-Jordan to 15 Sea Zone
            1 infantry moved from Egypt to 15 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 15 Sea Zone to 34 Sea Zone
            1 cruiser moved from 15 Sea Zone to 34 Sea Zone
            1 armour and 1 infantry moved from 34 Sea Zone to Italian Africa
            1 armour moved from Trans-Jordan to Anglo-Egypt Sudan
                  Italians take Anglo-Egypt Sudan from British
    
        Combat - Italians
            Italians creates battle in territory 12 Sea Zone
            Battle in Italian Africa
                Italians attack with 1 armour and 1 infantry
                British defend with 1 armour
                    Italians roll dice for 1 cruiser in Italian Africa, round 2 :  1/1 hits
                    British roll dice for 1 armour in Italian Africa, round 2 :  0/1 hits
                    1 armour owned by the British lost in Italian Africa
                Italians win, taking Italian Africa from British with 1 armour and 1 infantry remaining. Battle score for attacker is 5
                Casualties for British: 1 armour
            Battle in 12 Sea Zone
                Italians attack with 1 submarine
                Russians defend with 1 submarine
                1 submarine owned by the Italians Submerged
                1 submarine owned by the Russians Submerged
    
        Non Combat Move - Italians
            1 cruiser moved from 15 Sea Zone to 13 Sea Zone
            1 battleship moved from 15 Sea Zone to 13 Sea Zone
            1 infantry moved from Eastern Ukraine to Belorussia
            1 infantry moved from Caucasus to Eastern Ukraine
    
        Place Units - Italians
            1 destroyer and 1 transport placed in 14 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 13 Sea Zone: 1 carrier
            EDIT: Adding units owned by Italians to 14 Sea Zone: 1 battleship
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from 13 Sea Zone: 1 battleship
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to 13 Sea Zone: 1 carrier
            EDIT: Turning off Edit Mode
            1 artillery and 3 infantry placed in Italy
    
        Turn Complete - Italians
            Italians collect 18 PUs; end with 18 PUs
            Objective 1: Italians met a national objective for an additional 5 PUs; end with 23 PUs
            Objective 2: Italians met a national objective for an additional 5 PUs; end with 28 PUs
    

    I4.tsvg

  • '19 '18 '17 '16 '15

    I did an edit to relocate the battleship but somehow made some edit mistake…so I edit again to correct it…


  • TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II v3 1942, version: 1.7

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 armour, 2 bombers, 1 cruiser and 1 transport; Remaining resources: 0 techTokens; 2 PUs; 
    
        Purchase Units - Chinese
            Chinese builds 3 units.
    
        Combat Move - Americans
            1 infantry moved from New Guinea to 48 Sea Zone
            1 infantry moved from New Guinea to 48 Sea Zone
            1 bomber moved from Western United States to Philippine Islands
            2 infantry and 1 transport moved from 48 Sea Zone to 50 Sea Zone
            2 infantry moved from 50 Sea Zone to Philippine Islands
            1 fighter moved from 48 Sea Zone to Philippine Islands
            1 fighter moved from 48 Sea Zone to Philippine Islands
            1 cruiser moved from 48 Sea Zone to 50 Sea Zone
            1 battleship moved from 48 Sea Zone to 50 Sea Zone
            1 fighter moved from 53 Sea Zone to Philippine Islands
            1 fighter moved from Western United States to Philippine Islands
    
        Combat - Americans
            Battle in Philippine Islands
                Americans attack with 1 bomber, 4 fighters and 2 infantry
                Japanese defend with 2 infantry
                    Americans roll dice for 1 battleship and 1 cruiser in Philippine Islands, round 2 : 0/2 hits, 1.17 expected hits
                    Americans roll dice for 1 bomber, 4 fighters and 2 infantry in Philippine Islands, round 2 : 4/7 hits, 3.00 expected hits
                    Japanese roll dice for 2 infantry in Philippine Islands, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese lost in Philippine Islands
                Americans win, taking Philippine Islands from Japanese with 1 bomber, 4 fighters and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Americans
            1 fighter moved from United Kingdom to Russia
            1 submarine moved from 1 Sea Zone to 12 Sea Zone
            1 carrier moved from 48 Sea Zone to 50 Sea Zone
            1 destroyer moved from 48 Sea Zone to 50 Sea Zone
            1 submarine moved from 48 Sea Zone to 50 Sea Zone
            1 bomber moved from Philippine Islands to Okinawa
            4 fighters moved from Philippine Islands to 50 Sea Zone
            1 carrier moved from 53 Sea Zone to 50 Sea Zone
            2 infantry moved from Hawaiian Islands to 53 Sea Zone
            2 infantry and 1 transport moved from 53 Sea Zone to 50 Sea Zone
            2 infantry moved from 50 Sea Zone to Philippine Islands
            1 submarine moved from 56 Sea Zone to 53 Sea Zone
    
        Place Units - Americans
            1 cruiser and 1 transport placed in 56 Sea Zone
            2 bombers placed in Western United States
            1 armour placed in Western United States
    
        Combat Move - Chinese
            1 infantry moved from Ningxia to Chinghai
                  Chinese take Chinghai from Italians
            1 infantry moved from Fukien to Kwangtung
                  British take Kwangtung from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Fukien
            1 infantry placed in Hupeh
            1 infantry placed in Ningxia
    
        Turn Complete - Americans
            Americans collect 41 PUs; end with 43 PUs
            Objective 4: Americans met a national objective for an additional 5 PUs; end with 48 PUs
            Objective 2: Americans met a national objective for an additional 5 PUs; end with 53 PUs
            Objective 3: Americans met a national objective for an additional 5 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.17
    Japanese : -0.67
    

    Savegame

  • '19 '18 '17 '16 '15

    @gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:

    Savegame
    I was a bit lucky on the sea battle…
    Game History

    Round: 5
    
        Research Technology - Japanese
            Japanese spend 0 on tech rolls
                Japanese rolls :  0/1 hits
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 2 transports; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat Move - Japanese
            2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 2 fighters moved from 39 Sea Zone to 50 Sea Zone
            2 submarines moved from 62 Sea Zone to 50 Sea Zone
            1 destroyer moved from 62 Sea Zone to 50 Sea Zone
            1 bomber moved from East Indies to 50 Sea Zone
            2 fighters moved from Manchuria to 50 Sea Zone
            1 artillery moved from French Indo-China Thailand to Kwangtung
            1 armour moved from French Indo-China Thailand to Kwangtung
            1 armour moved from Burma to Kwangtung
            1 infantry moved from Kiangsu to Fukien
            1 armour moved from Kiangsu to Fukien
            1 artillery and 1 infantry moved from Australia to 39 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 32 Sea Zone
            1 artillery and 1 infantry moved from 32 Sea Zone to French Madagascar
                  Japanese take French Madagascar from British
            1 transport moved from 39 Sea Zone to 38 Sea Zone
            1 armour and 1 infantry moved from East Indies to 38 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 38 Sea Zone to 48 Sea Zone
            1 armour moved from 48 Sea Zone to New Guinea
                  Japanese take New Guinea from British
    
        Combat - Japanese
            Battle in Fukien
                Japanese attack with 1 armour and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 infantry in Fukien, round 2 :  2/2 hits
                    Chinese roll dice for 1 infantry in Fukien, round 2 :  0/1 hits
                    1 infantry owned by the Chinese lost in Fukien
                Japanese win, taking Fukien from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Kwangtung
                Japanese attack with 2 armour and 1 artillery
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 armour and 1 artillery in Kwangtung, round 2 :  0/3 hits
                    British roll dice for 1 infantry in Kwangtung, round 2 :  0/1 hits
                    Japanese roll dice for 2 armour and 1 artillery in Kwangtung, round 3 :  2/3 hits
                    British roll dice for 1 infantry in Kwangtung, round 3 :  1/1 hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangtung
                Japanese win, taking Kwangtung from British with 2 armour remaining. Battle score for attacker is -1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 artillery
            Battle in 50 Sea Zone
                Japanese attack with 2 battleships, 1 bomber, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 2 submarines
                Americans defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 submarine and 2 transports
                    Japanese roll dice for 2 submarines in 50 Sea Zone, round 2 :  1/2 hits
                Units damaged: 1 battleship owned by the Americans
                    Japanese roll dice for 2 battleships, 1 bomber, 2 carriers, 1 cruiser, 2 destroyers and 4 fighters in 50 Sea Zone, round 2 :  6/12 hits
                    Americans roll dice for 1 submarine in 50 Sea Zone, round 2 :  0/1 hits
                    Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 2 transports in 50 Sea Zone, round 2 :  1/9 hits
                Units damaged: 1 battleship owned by the Japanese
                    1 submarine owned by the Americans, 2 carriers owned by the Americans, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans and 1 fighter owned by the Americans lost in 50 Sea Zone
                    Japanese roll dice for 2 submarines in 50 Sea Zone, round 3 :  1/2 hits
                    1 battleship owned by the Americans lost in 50 Sea Zone
                    Japanese roll dice for 2 battleships, 1 bomber, 2 carriers, 1 cruiser, 2 destroyers and 4 fighters in 50 Sea Zone, round 3 :  6/12 hits
                    Americans roll dice for 3 fighters in 50 Sea Zone, round 3 :  0/3 hits
                    2 transports owned by the Americans and 3 fighters owned by the Americans lost in 50 Sea Zone
                Japanese win with 2 battleships, 1 bomber, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 2 submarines remaining. Battle score for attacker is 128
                Casualties for Americans: 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 submarine and 2 transports
    
        Non Combat Move - Japanese
            2 fighters moved from 50 Sea Zone to 62 Sea Zone
            1 bomber moved from 50 Sea Zone to French Indo-China Thailand
    
        Place Units - Japanese
            1 carrier, 1 destroyer and 2 transports placed in 62 Sea Zone
            2 infantry placed in French Indo-China Thailand
            1 fighter placed in East Indies
    
        Turn Complete - Japanese
            Japanese collect 35 PUs; end with 35 PUs
            Objective 1: Japanese met a national objective for an additional 5 PUs; end with 40 PUs
            Objective 2: Japanese met a national objective for an additional 5 PUs; end with 45 PUs
            Objective 3: Japanese met a national objective for an additional 5 PUs; end with 50 PUs
            1 unit repaired.
    

  • The game file didn’t post for some reason.

  • '19 '18 '17 '16 '15

    J5.tsvg I must have missed it…here you go


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II v3 1942, version: 1.7

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 1 armour, 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Russia to Kazakh S.S.R.
            1 bomber moved from Russia to Kazakh S.S.R.
            1 infantry moved from Russia to Kazakh S.S.R.
    
        Combat - Russians
            Russians creates battle in territory 12 Sea Zone
            Battle in Kazakh S.S.R.
                Russians attack with 1 bomber and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 bomber and 2 infantry in Kazakh S.S.R., round 2 : 1/3 hits, 1.00 expected hits
                    Italians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Kazakh S.S.R.
                Russians win, taking Kazakh S.S.R. from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 infantry moved from Evenki National Okrug to Novosibirsk
            1 bomber moved from Kazakh S.S.R. to Russia
    
        Place Units - Russians
            1 armour, 2 artilleries and 2 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.67
    Russians : 0.00
    

    Savegame

  • '19 '18 '17 '16 '15

    Game History

    Round: 5
    
        Purchase Units - Germans
            Germans buy 5 armour, 1 artillery, 1 bomber and 2 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Caucasus to Kazakh S.S.R.
            1 fighter moved from Caucasus to Kazakh S.S.R.
            2 bombers moved from Norway to 6 Sea Zone
            3 bombers moved from Germany to 6 Sea Zone
            1 fighter moved from Germany to 6 Sea Zone
            2 fighters moved from 13 Sea Zone to 6 Sea Zone
            2 fighters moved from Karelia S.S.R. to 6 Sea Zone
            1 infantry moved from Archangel to Urals
                  Germans take Urals from Russians
            1 bomber moved from Germany to 6 Sea Zone
            1 bomber moved from Germany to 6 Sea Zone
    
        Combat - Germans
            Battle in 6 Sea Zone
                Germans attack with 7 bombers and 5 fighters
                British defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 4 fighters
                    Germans roll dice for 7 bombers and 5 fighters in 6 Sea Zone, round 2 :  9/12 hits
                Units damaged: 1 battleship owned by the British
                    British roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 4 fighters in 6 Sea Zone, round 2 :  4/9 hits
                    2 carriers owned by the British, 1 bomber owned by the Germans, 3 fighters owned by the Germans, 4 fighters owned by the British, 1 cruiser owned by the British and 1 destroyer owned by the British lost in 6 Sea Zone
                    Germans roll dice for 6 bombers and 2 fighters in 6 Sea Zone, round 3 :  5/8 hits
                    British roll dice for 1 battleship in 6 Sea Zone, round 3 :  1/1 hits
                    1 battleship owned by the British and 1 fighter owned by the Germans lost in 6 Sea Zone
                Germans win with 6 bombers and 1 fighter remaining. Battle score for attacker is 56
                Casualties for Germans: 1 bomber and 4 fighters
                Casualties for British: 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 4 fighters
            Battle in Kazakh S.S.R.
                Germans attack with 1 fighter and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter and 2 infantry in Kazakh S.S.R., round 2 :  1/3 hits
                    Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 :  1/1 hits
                    1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Kazakh S.S.R.
                Germans win, taking Kazakh S.S.R. from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 transports moved from 13 Sea Zone to 12 Sea Zone
            1 fighter moved from 6 Sea Zone to 12 Sea Zone
            1 carrier moved from 13 Sea Zone to 12 Sea Zone
            1 infantry moved from Gibraltar to 12 Sea Zone
            1 infantry moved from 12 Sea Zone to Morocco Algeria
            4 armour moved from Norway to Karelia S.S.R.
            1 infantry moved from Karelia S.S.R. to Archangel
            1 artillery moved from Baltic States to Karelia S.S.R.
            2 infantry moved from Baltic States to Karelia S.S.R.
            6 bombers moved from 6 Sea Zone to Germany
            2 armour moved from Germany to East Poland
            1 fighter moved from Kazakh S.S.R. to Caucasus
            1 infantry moved from Germany to France
    
        Place Units - Germans
            1 bomber and 2 fighters placed in Germany
            3 armour and 1 artillery placed in Caucasus
            2 armour placed in Karelia S.S.R.
    
        Turn Complete - Germans
            Germans collect 49 PUs; end with 49 PUs
            Objective 3: Germans met a national objective for an additional 5 PUs; end with 54 PUs
            Objective 2: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective 1: Germans met a national objective for an additional 5 PUs; end with 64 PUs
    

    G5.tsvg


  • TripleA Turn Summary: British round 5

    TripleA Turn Summary for game: World War II v3 1942, version: 1.7

    Game History

    Round: 5
    
        Research Technology - British
            British spend 0 on tech rolls
                British rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - British
            British buy 2 fighters and 2 infantry; Remaining resources: 1 techTokens; 2 PUs; 
    
        Combat Move - British
            1 bomber moved from United Kingdom to Karelia S.S.R.
    
        Combat - British
            Strategic bombing raid in Karelia S.S.R.
                    AA fire in Karelia S.S.R. : 0/1 hits, 0.17 expected hits
                Bombing raid in Karelia S.S.R. rolls: 4 and causes: 4 damage to unit: factory
                Bombing raid in Karelia S.S.R. causes 4 damage total. 
    
        Non Combat Move - British
            1 bomber moved from Karelia S.S.R. to Russia
    
        Place Units - British
            2 infantry placed in Union of South Africa
            2 fighters placed in United Kingdom
    
        Turn Complete - British
            British collect 19 PUs; end with 21 PUs
            Objective 1: British met a national objective for an additional 5 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    AA fire in Karelia S.S.R. : : -0.17
    British rolls : : 0.00
    

    Savegame


  • Well, this game is probably over. I got annihilated again.

  • '19 '18 '17 '16 '15

    It’s a good game. You are actually getting better and better and did some good attack this game. I think your navy force is a little too thin and need more protection.

    Would you start with same setting, or like to switch side and see how you would do as Axis? Either works for me.


  • Let me play as some Axis, perhaps I can learn something that way. I’ll start it.


  • Here is my first one. J1.tsvg

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