Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup



  • I created an edit as I wanted to battle in Caroline. I don’t know how to create the battle there, but the troops are moved into position.


  • 2019 2018 2017 2016 2015

    Ah that is a bit tricky there because you made an edit at non-combat movement, so they didn’t fight.

    Let see later if they will fight at J turn…


  • 2019 2018 2017 2016 2015

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 1 bomber and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Italians
            1 artillery and 1 infantry moved from Morocco Algeria to 13 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 13 Sea Zone to 15 Sea Zone
            1 infantry moved from 15 Sea Zone to Trans-Jordan
            1 artillery moved from 15 Sea Zone to Trans-Jordan
            1 bomber moved from Italy to Trans-Jordan
            1 cruiser moved from 16 Sea Zone to 15 Sea Zone
            1 battleship moved from 13 Sea Zone to 15 Sea Zone
            1 cruiser moved from 13 Sea Zone to 15 Sea Zone
            3 armour moved from Caucasus to Persia
            2 infantry moved from Ukraine to Eastern Ukraine
            1 fighter moved from Caucasus to Eastern Ukraine
    
        Combat - Italians
            Battle in Persia
                Italians attack with 3 armour
                British defend with 1 infantry
                    Italians roll dice for 3 armour in Persia, round 2 :  2/3 hits
                    British roll dice for 1 infantry in Persia, round 2 :  0/1 hits
                    1 infantry owned by the British lost in Persia
                Italians win, taking Persia from British with 3 armour remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Trans-Jordan
                Italians attack with 1 artillery, 1 bomber and 1 infantry
                British defend with 1 armour and 1 infantry
                    Italians roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 :  1/2 hits
                    Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Trans-Jordan, round 2 :  1/4 hits
                    British roll dice for 1 armour and 1 infantry in Trans-Jordan, round 2 :  1/2 hits
                    1 armour owned by the British, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan
                Italians win, taking Trans-Jordan from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 5
                Casualties for Italians: 1 infantry
                Casualties for British: 1 armour and 1 infantry
            Battle in Eastern Ukraine
                Italians attack with 1 fighter and 2 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 fighter and 2 infantry in Eastern Ukraine, round 2 :  0/3 hits
                    Russians roll dice for 1 infantry in Eastern Ukraine, round 2 :  0/1 hits
                    Italians roll dice for 1 fighter and 2 infantry in Eastern Ukraine, round 3 :  1/3 hits
                    Russians roll dice for 1 infantry in Eastern Ukraine, round 3 :  0/1 hits
                    1 infantry owned by the Russians lost in Eastern Ukraine
                Italians win, taking Eastern Ukraine from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Trans-Jordan to Italy
            1 fighter moved from Eastern Ukraine to Germany
    
        Place Units - Italians
            1 bomber and 2 infantry placed in Italy
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 15 PUs
            Objective 1: Italians met a national objective for an additional 5 PUs; end with 20 PUs
            Objective 2: Italians met a national objective for an additional 5 PUs; end with 25 PUs
    

    I3.tsvg


  • 2019 2018 2017 2016 2015

    I3b.tsvg
    To simplify the case, I assume you made a hit and so am I - I change the Caroline to UK owned.
    CHeers



  • TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II v3 1942, version: 1.7

    Game History

    Round: 3
    
        Research Technology - Americans
            Americans spend 5 on tech rolls
                Americans roll 6,2 and gets 1 hit
            Americans removing all Technology Tokens after successful research.
            Americans discover Jet Power
    
        Activate Technology - Americans
            Americans activating Jet Power
    
        Purchase Units - Americans
            Americans buy 1 bomber, 1 fighter, 5 infantry and 1 transport; Remaining resources: 0 techTokens; 0 PUs; 
    
        Purchase Units - Chinese
            Chinese builds 2 units.
    
        Combat Move - Americans
            2 bombers moved from United Kingdom to Germany
            1 fighter moved from United Kingdom to 13 Sea Zone
            2 fighters moved from 46 Sea Zone to New Guinea
            1 fighter moved from India to Trans-Jordan
            1 fighter moved from 56 Sea Zone to Wake Island
            1 armour moved from Eastern United States to 10 Sea Zone
            1 infantry moved from Eastern United States to 10 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
            1 destroyer moved from 10 Sea Zone to 12 Sea Zone
            1 armour moved from 12 Sea Zone to Morocco Algeria
                  Americans take Morocco Algeria from Germans
            1 infantry moved from 12 Sea Zone to Morocco Algeria
    
        Combat - Americans
            Strategic bombing raid in Germany
                Bombing raid in Germany rolls: 5,1 and causes: 6 damage to unit: factory
                Bombing raid in Germany causes 6 damage total. 
            Battle in New Guinea
                Americans attack with 2 fighters
                Japanese defend with 1 infantry
                    Americans roll dice for 2 fighters in New Guinea, round 2 : 2/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in New Guinea
                Americans win with 2 fighters remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 13 Sea Zone
                Americans attack with 1 fighter
                Germans defend with 1 submarine and 1 transport
                1 submarine owned by the Germans Submerged
                    1 transport owned by the Germans lost in 13 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Germans: 1 transport
            Battle in Trans-Jordan
                Americans attack with 1 fighter
                Italians defend with 1 artillery
                    Americans roll dice for 1 fighter in Trans-Jordan, round 2 : 1/1 hits, 0.67 expected hits
                    Italians roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Trans-Jordan
                Americans win with 1 fighter remaining. Battle score for attacker is 4
                Casualties for Italians: 1 artillery
            Battle in Wake Island
                Americans attack with 1 fighter
                Japanese defend with 1 infantry
                    Americans roll dice for 1 fighter in Wake Island, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 fighter in Wake Island, round 3 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Wake Island, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 fighter in Wake Island, round 4 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Wake Island, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Wake Island
                Americans win with 1 fighter remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 fighter could not land in Wake Island and was removed
            1 battleship moved from 46 Sea Zone to 51 Sea Zone
            1 transport moved from 46 Sea Zone to 56 Sea Zone
            1 cruiser moved from 46 Sea Zone to 51 Sea Zone
            1 fighter moved from Trans-Jordan to India
            2 fighters moved from New Guinea to 51 Sea Zone
            1 carrier moved from 46 Sea Zone to 51 Sea Zone
            1 submarine moved from 56 Sea Zone to 51 Sea Zone
            1 destroyer moved from 56 Sea Zone to 51 Sea Zone
            1 artillery moved from Eastern United States to 10 Sea Zone
            1 infantry moved from Eastern United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
            2 bombers moved from Germany to United Kingdom
            1 fighter moved from 13 Sea Zone to Gibraltar
    
        Place Units - Americans
            1 transport placed in 10 Sea Zone
            1 fighter placed in 56 Sea Zone
            1 bomber and 3 infantry placed in Western United States
            2 infantry placed in Eastern United States
    
        Combat Move - Chinese
            1 infantry moved from Chinghai to Ningxia
                  Chinese take Ningxia from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            1 infantry moved from Sikang to Yunnan
    
        Place Units - Chinese
            2 infantry placed in Suiyuan
            Chinese undo move 1.
            1 infantry placed in Suiyuan
            1 infantry placed in Sikang
    
        Turn Complete - Americans
            Americans collect 39 PUs; end with 39 PUs
            Objective 4: Americans met a national objective for an additional 5 PUs; end with 44 PUs
            Objective 3: Americans met a national objective for an additional 5 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.33
    Americans : 0.00
    Japanese : -1.33
    

    Savegame



  • I ended up losing a fighter on Wake Island that I didn’t intend. I thought I had enough movement left to put it with the rest of the fleet but I guess not. This game I’m getting creamed also; sooner than normal, so I thought I’d try a few things different.


  • 2019 2018 2017 2016 2015

    Good to try different strategies and you will soon figure our your own path to win :-)…
    Would you like to start other game or continue to explore?



  • Go ahead and start another game. It’d be pretty futile to continue in Europe.


  • 2019 2018 2017 2016 2015

    Game History

    Round: 1
    
        Purchase Units - Japanese
            Japanese buy 2 factories; Remaining resources: 1 PUs; 
    
        Combat Move - Japanese
            2 fighters moved from 38 Sea Zone to 35 Sea Zone
            1 battleship moved from 38 Sea Zone to 35 Sea Zone
            1 carrier moved from 38 Sea Zone to 35 Sea Zone
            1 infantry moved from Burma to Yunnan
            2 infantry moved from French Indo-China Thailand to Yunnan
            1 fighter moved from French Indo-China Thailand to Yunnan
            1 bomber moved from Japan to Yunnan
            1 infantry moved from Kwangtung to Fukien
            1 infantry moved from Kiangsu to Hupeh
            2 infantry moved from Manchuria to Suiyuan
            1 fighter moved from Manchuria to Suiyuan
            1 fighter moved from Formosa to Fukien
            2 infantry moved from Kiangsu to Hupeh
            1 fighter moved from 51 Sea Zone to Fukien
            1 fighter moved from Japan to Suiyuan
    
        Combat - Japanese
            Battle in Fukien
                Japanese attack with 2 fighters and 1 infantry
                Chinese defend with 1 infantry
                Japanese win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Suiyuan
                Japanese attack with 2 fighters and 2 infantry
                Chinese defend with 2 infantry
                Japanese win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 2 infantry
            Battle in 35 Sea Zone
                Japanese attack with 1 battleship, 1 carrier and 2 fighters
                British defend with 1 carrier, 1 destroyer, 1 fighter and 1 transport
                Units damaged: 1 battleship owned by the Japanese
                1 carrier owned by the Japanese and 1 battleship owned by the Japanese retreated to 38 Sea Zone
                British win with 1 carrier, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is -10
                Casualties for Japanese: 1 fighter
            Battle in Hupeh
                Japanese attack with 3 infantry
                Chinese defend with 1 infantry
                Japanese win, taking Hupeh from Chinese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Yunnan
                Japanese attack with 1 bomber, 1 fighter and 3 infantry
                Chinese defend with 1 fighter and 2 infantry
                Japanese win, taking Yunnan from Chinese with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 13
                Casualties for Chinese: 1 fighter and 2 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from 35 Sea Zone to 38 Sea Zone
            1 cruiser moved from 50 Sea Zone to 38 Sea Zone
            1 carrier and 1 destroyer moved from 51 Sea Zone to 38 Sea Zone
            1 armour and 1 infantry moved from Japan to 62 Sea Zone
            1 infantry moved from 62 Sea Zone to Manchuria
            1 armour moved from 62 Sea Zone to Manchuria
            2 fighters moved from Fukien to French Indo-China Thailand
            1 fighter moved from Yunnan to 38 Sea Zone
            1 bomber moved from Yunnan to French Indo-China Thailand
            1 fighter moved from Suiyuan to French Indo-China Thailand
            1 fighter moved from Suiyuan to Manchuria
    
        Place Units - Japanese
            1 factory placed in East Indies
            1 factory placed in French Indo-China Thailand
    
        Turn Complete - Japanese
            Japanese collect 33 PUs; end with 34 PUs
            Objective 1: Japanese met a national objective for an additional 5 PUs; end with 39 PUs
            Objective 2: Japanese met a national objective for an additional 5 PUs; end with 44 PUs
            1 unit repaired.
    

    J1.tsvg



  • TripleA Turn Summary: Russians round 1

    TripleA Turn Summary for game: World War II v3 1942, version: 1.7

    Game History

    Round: 1
    
        Purchase Units - Russians
            Russians buy 1 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 artillery moved from Russia to Belorussia
            1 bomber moved from Russia to Belorussia
            2 infantry moved from Russia to Belorussia
    
        Combat - Russians
            Battle in Belorussia
                Russians attack with 1 artillery, 1 bomber and 2 infantry
                Germans defend with 3 infantry
                    Russians roll dice for 1 artillery, 1 bomber and 2 infantry in Belorussia, round 2 : 4/4 hits, 1.50 expected hits
                    Germans roll dice for 3 infantry in Belorussia, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Belorussia
                Russians win, taking Belorussia from Germans with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 2 infantry
                Casualties for Germans: 3 infantry
    
        Non Combat Move - Russians
            1 bomber moved from Belorussia to Russia
            2 infantry moved from Novosibirsk to Russia
            1 infantry moved from Urals to Russia
            1 infantry moved from Evenki National Okrug to Novosibirsk
            1 infantry moved from Soviet Far East to Buryatia S.S.R.
            1 submarine moved from 4 Sea Zone to 6 Sea Zone
            3 infantry moved from Archangel to Karelia S.S.R.
            1 armour moved from Archangel to Karelia S.S.R.
            1 infantry moved from Kazakh S.S.R. to Caucasus
            1 infantry moved from Kazakh S.S.R. to Russia
    
        Place Units - Russians
            1 infantry placed in Caucasus
            1 armour and 1 artillery placed in Karelia S.S.R.
            4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 25 PUs; end with 25 PUs
            Objective 1: Russians met a national objective for an additional 5 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.00
    Russians : 2.50
    

    Savegame


  • 2019 2018 2017 2016 2015

    @gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:

    Savegame

    Game History

    Round: 1
    
        Purchase Units - Germans
            Germans buy 3 bombers; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Finland to Karelia S.S.R.
            3 infantry moved from Baltic States to Karelia S.S.R.
            1 armour moved from Poland to Karelia S.S.R.
            1 armour and 1 infantry moved from Germany to 5 Sea Zone
            1 armour and 1 infantry moved from 5 Sea Zone to Karelia S.S.R.
            1 bomber moved from Germany to Karelia S.S.R.
            1 fighter moved from East Poland to Karelia S.S.R.
            1 fighter moved from Bulgaria Romania to Karelia S.S.R.
            1 destroyer moved from 13 Sea Zone to 12 Sea Zone
            1 submarine moved from 7 Sea Zone to 12 Sea Zone
            1 fighter moved from France to 12 Sea Zone
            1 submarine moved from 8 Sea Zone to 1 Sea Zone
            1 fighter moved from Norway to Karelia S.S.R.
            1 fighter moved from Germany to Karelia S.S.R.
            1 artillery and 1 infantry moved from East Poland to Belorussia
            2 armour moved from Eastern Ukraine to Caucasus
            2 infantry moved from Eastern Ukraine to Caucasus
            1 artillery moved from Eastern Ukraine to Caucasus
            1 armour moved from Ukraine to Caucasus
            2 infantry moved from Ukraine to Caucasus
            1 armour moved from Bulgaria Romania to Caucasus
    
        Combat - Germans
            Battle in Belorussia
                Germans attack with 1 artillery and 1 infantry
                Russians defend with 1 artillery
                    Germans roll dice for 1 artillery and 1 infantry in Belorussia, round 2 :  1/2 hits
                    Russians roll dice for 1 artillery in Belorussia, round 2 :  0/1 hits
                    1 artillery owned by the Russians lost in Belorussia
                Germans win, taking Belorussia from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 artillery
            Battle in Caucasus
                Germans attack with 4 armour, 1 artillery and 4 infantry
                Russians defend with 1 aaGun, 1 armour, 1 artillery, 1 factory and 5 infantry
                    Germans roll dice for 4 armour, 1 artillery and 4 infantry in Caucasus, round 2 :  2/9 hits
                    Russians roll dice for 1 armour, 1 artillery and 5 infantry in Caucasus, round 2 :  3/7 hits
                    3 infantry owned by the Germans and 2 infantry owned by the Russians lost in Caucasus
                    Germans roll dice for 4 armour, 1 artillery and 1 infantry in Caucasus, round 3 :  2/6 hits
                    Russians roll dice for 1 armour, 1 artillery and 3 infantry in Caucasus, round 3 :  1/5 hits
                    1 infantry owned by the Germans and 2 infantry owned by the Russians lost in Caucasus
                    Germans roll dice for 4 armour and 1 artillery in Caucasus, round 4 :  2/5 hits
                    Russians roll dice for 1 armour, 1 artillery and 1 infantry in Caucasus, round 4 :  0/3 hits
                    1 artillery owned by the Russians and 1 infantry owned by the Russians lost in Caucasus
                    Germans roll dice for 4 armour and 1 artillery in Caucasus, round 5 :  4/5 hits
                    Russians roll dice for 1 armour in Caucasus, round 5 :  1/1 hits
                    1 armour owned by the Russians and 1 artillery owned by the Germans lost in Caucasus
                Germans win, taking Caucasus from Russians with 4 armour remaining. Battle score for attacker is 8
                Casualties for Germans: 1 artillery and 4 infantry
                Casualties for Russians: 1 armour, 1 artillery and 5 infantry
            Battle in Karelia S.S.R.
                Germans attack with 2 armour, 1 bomber, 4 fighters and 6 infantry
                Russians defend with 1 aaGun, 2 armour, 1 artillery, 1 factory, 1 fighter and 6 infantry
                    AA fire in Karelia S.S.R. :  0/5 hits
                    Germans roll dice for 1 cruiser in Karelia S.S.R., round 2 :  1/1 hits
                    Germans roll dice for 2 armour, 1 bomber, 4 fighters and 6 infantry in Karelia S.S.R., round 2 :  5/13 hits
                    Russians roll dice for 2 armour, 1 artillery, 1 fighter and 6 infantry in Karelia S.S.R., round 2 :  3/10 hits
                    3 infantry owned by the Germans and 6 infantry owned by the Russians lost in Karelia S.S.R.
                    Germans roll dice for 2 armour, 1 bomber, 4 fighters and 3 infantry in Karelia S.S.R., round 3 :  3/10 hits
                    Russians roll dice for 2 armour, 1 artillery and 1 fighter in Karelia S.S.R., round 3 :  2/4 hits
                    2 armour owned by the Russians, 2 infantry owned by the Germans and 1 artillery owned by the Russians lost in Karelia S.S.R.
                    Germans roll dice for 2 armour, 1 bomber, 4 fighters and 1 infantry in Karelia S.S.R., round 4 :  2/8 hits
                    Russians roll dice for 1 fighter in Karelia S.S.R., round 4 :  0/1 hits
                    1 fighter owned by the Russians lost in Karelia S.S.R.
                Germans win, taking Karelia S.S.R. from Russians with 2 armour, 1 bomber, 4 fighters and 1 infantry remaining. Battle score for attacker is 27
                Casualties for Germans: 5 infantry
                Casualties for Russians: 2 armour, 1 artillery, 1 fighter and 6 infantry
            Battle in 1 Sea Zone
                Germans attack with 1 submarine
                British defend with 1 cruiser and 1 transport
                    Germans roll dice for 1 submarine in 1 Sea Zone, round 2 :  1/1 hits
                    1 cruiser owned by the British lost in 1 Sea Zone
                    1 transport owned by the British lost in 1 Sea Zone
                    Germans roll dice for 1 submarine in 1 Sea Zone, round 3 :  0/1 hits
                Germans win with 1 submarine remaining. Battle score for attacker is 19
                Casualties for British: 1 cruiser and 1 transport
            Battle in 12 Sea Zone
                Germans attack with 1 destroyer, 1 fighter and 1 submarine
                British defend with 1 cruiser and 1 destroyer
                    Germans roll dice for 1 submarine in 12 Sea Zone, round 2 :  1/1 hits
                    Germans roll dice for 1 destroyer and 1 fighter in 12 Sea Zone, round 2 :  0/2 hits
                    British roll dice for 1 cruiser and 1 destroyer in 12 Sea Zone, round 2 :  1/2 hits
                    1 destroyer owned by the Germans and 1 destroyer owned by the British lost in 12 Sea Zone
                    Germans roll dice for 1 submarine in 12 Sea Zone, round 3 :  0/1 hits
                    Germans roll dice for 1 fighter in 12 Sea Zone, round 3 :  0/1 hits
                    British roll dice for 1 cruiser in 12 Sea Zone, round 3 :  1/1 hits
                    1 submarine owned by the Germans lost in 12 Sea Zone
                    Germans roll dice for 1 fighter in 12 Sea Zone, round 4 :  0/1 hits
                    British roll dice for 1 cruiser in 12 Sea Zone, round 4 :  0/1 hits
                 retreated to 12 Sea Zone
                British win with 1 cruiser remaining. Battle score for attacker is -6
                Casualties for Germans: 1 destroyer and 1 submarine
                Casualties for British: 1 destroyer
    
        Non Combat Move - Germans
            1 transport moved from 13 Sea Zone to 16 Sea Zone
            2 infantry moved from Bulgaria Romania to 16 Sea Zone
            2 infantry moved from 16 Sea Zone to Caucasus
            1 infantry moved from East Poland to Ukraine
            2 infantry moved from Poland to East Poland
            2 infantry moved from Czechoslovakia Hungary to Bulgaria Romania
            3 infantry moved from Norway to Finland
            1 bomber moved from Karelia S.S.R. to Germany
            1 armour moved from Germany to East Poland
            1 armour moved from France to Poland
            1 armour moved from Northwestern Europe to Poland
            1 infantry moved from Northwestern Europe to France
            3 infantry moved from Germany to France
            1 fighter moved from 12 Sea Zone to France
            1 artillery and 1 infantry moved from Morocco Algeria to Libya
            3 fighters moved from Karelia S.S.R. to Germany
            1 fighter moved from Karelia S.S.R. to Finland
    
        Place Units - Germans
            3 bombers placed in Germany
    
        Turn Complete - Germans
            Germans collect 43 PUs; end with 44 PUs
            Objective 3: Germans met a national objective for an additional 5 PUs; end with 49 PUs
            Objective 2: Germans met a national objective for an additional 5 PUs; end with 54 PUs
            Objective 1: Germans met a national objective for an additional 5 PUs; end with 59 PUs
    

    G1.tsvg



  • TripleA Turn Summary: British round 1

    TripleA Turn Summary for game: World War II v3 1942, version: 1.7

    Game History

    Round: 1
    
        Research Technology - British
            British spend 5 on tech rolls
                British rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - British
            British buy 1 fighter and 3 infantry; Remaining resources: 1 techTokens; 7 PUs; 
    
        Combat Move - British
            1 destroyer moved from 2 Sea Zone to 1 Sea Zone
            1 battleship moved from 2 Sea Zone to 1 Sea Zone
            1 artillery moved from United Kingdom to 2 Sea Zone
            1 infantry moved from United Kingdom to 2 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 2 Sea Zone to 4 Sea Zone
            1 bomber moved from United Kingdom to Karelia S.S.R.
            1 infantry moved from 4 Sea Zone to Karelia S.S.R.
            1 artillery moved from 4 Sea Zone to Karelia S.S.R.
            1 fighter moved from United Kingdom to Karelia S.S.R.
            1 infantry moved from India to Burma
                  British take Burma from Japanese
            1 fighter moved from Egypt to 16 Sea Zone
    
        Combat - British
            Battle in 16 Sea Zone
                British attack with 1 fighter
                Germans defend with 1 transport
                    1 transport owned by the Germans lost in 16 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Germans: 1 transport
            Battle in Karelia S.S.R.
                British attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
                Germans defend with 1 aaGun, 2 armour, 1 factory and 1 infantry
                    AA fire in Karelia S.S.R. : 0/2 hits, 0.33 expected hits
                    British roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Karelia S.S.R., round 2 : 2/4 hits, 1.83 expected hits
                    Germans roll dice for 2 armour and 1 infantry in Karelia S.S.R., round 2 : 2/3 hits, 1.33 expected hits
                    1 infantry owned by the Germans, 1 armour owned by the Germans, 1 fighter owned by the British and 1 infantry owned by the British lost in Karelia S.S.R.
                    British roll dice for 1 artillery and 1 bomber in Karelia S.S.R., round 3 : 1/2 hits, 1.00 expected hits
                    Germans roll dice for 1 armour in Karelia S.S.R., round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Karelia S.S.R.
                British win, taking Karelia S.S.R. from Germans with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
                Casualties for British: 1 fighter and 1 infantry
                Casualties for Germans: 2 armour and 1 infantry
            Battle in 1 Sea Zone
                British attack with 1 battleship and 1 destroyer
                Germans defend with 1 submarine
                    British roll dice for 1 battleship and 1 destroyer in 1 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Germans roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 1 Sea Zone
                British win with 1 battleship and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - British
            1 cruiser moved from 12 Sea Zone to 1 Sea Zone
            1 transport moved from 27 Sea Zone to 22 Sea Zone
            1 bomber moved from Karelia S.S.R. to Russia
            1 carrier moved from 35 Sea Zone to 15 Sea Zone
            1 fighter moved from 35 Sea Zone to 15 Sea Zone
            1 transport moved from 35 Sea Zone to 34 Sea Zone
            1 armour moved from Egypt to 34 Sea Zone
            1 infantry moved from Egypt to 34 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to India
            1 armour moved from 35 Sea Zone to India
            1 destroyer moved from 35 Sea Zone to 15 Sea Zone
            1 fighter moved from Australia to India
            1 artillery moved from Trans-Jordan to Persia
            1 fighter moved from 16 Sea Zone to 15 Sea Zone
    
        Place Units - British
            1 fighter and 3 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 33 PUs; end with 40 PUs
            Objective 2: British met a national objective for an additional 5 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.00
    British : 0.17
    AA fire in Karelia S.S.R. : : -0.33
    British rolls : : 0.00
    

    Savegame


  • 2019 2018 2017 2016 2015

    @gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:

    Savegame

    Game History

    Round: 1
    
        Purchase Units - Italians
            Italians buy 1 destroyer; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 fighter moved from Italy to Egypt
            2 infantry moved from Libya to Egypt
    
        Combat - Italians
            Battle in Egypt
                Italians attack with 1 fighter and 2 infantry
                British defend with 2 infantry
                    Italians roll dice for 1 fighter and 2 infantry in Egypt, round 2 :  1/3 hits
                    British roll dice for 2 infantry in Egypt, round 2 :  1/2 hits
                    1 infantry owned by the Italians and 1 infantry owned by the British lost in Egypt
                    Italians roll dice for 1 fighter and 1 infantry in Egypt, round 3 :  0/2 hits
                    British roll dice for 1 infantry in Egypt, round 3 :  1/1 hits
                    1 infantry owned by the Italians lost in Egypt
                 retreated to Egypt
                British win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Italians: 2 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Egypt to Libya
            1 armour moved from Balkans to 14 Sea Zone
            1 infantry moved from Italy to 14 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 14 Sea Zone to 16 Sea Zone
            1 armour and 1 infantry moved from 16 Sea Zone to Caucasus
            1 battleship and 2 cruisers moved from 14 Sea Zone to 16 Sea Zone
            2 armour moved from Italy to Bulgaria Romania
            1 infantry moved from Balkans to Bulgaria Romania
            1 infantry moved from Balkans to Bulgaria Romania
            1 artillery and 1 infantry moved from Italy to Balkans
    
        Place Units - Italians
            1 destroyer placed in 14 Sea Zone
    
        Turn Complete - Italians
            Italians collect 10 PUs; end with 12 PUs
    

    I.tsvg



  • TripleA Turn Summary: Americans round 1

    TripleA Turn Summary for game: World War II v3 1942, version: 1.7

    Game History

    Round: 1
    
        Research Technology - Americans
            Americans spend 5 on tech rolls
                Americans rolls : 1/1 hits, 0.00 expected hits
            Americans removing all Technology Tokens after successful research.
            Americans discover Improved Artillery Support
    
        Activate Technology - Americans
            Americans activating Improved Artillery Support
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 techTokens; 2 PUs; 
    
        Purchase Units - Chinese
            Chinese builds 2 units.
    
        Combat Move - Americans
            1 destroyer moved from 53 Sea Zone to 46 Sea Zone
            2 infantry moved from Western United States to 56 Sea Zone
            2 infantry and 1 transport moved from 56 Sea Zone to 46 Sea Zone
            2 infantry moved from 46 Sea Zone to Solomon Islands
            1 fighter moved from Hawaiian Islands to Solomon Islands
            1 bomber moved from Western United States to 46 Sea Zone
            1 infantry moved from Eastern United States to 10 Sea Zone
            1 armour moved from Eastern United States to 10 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
            1 infantry moved from 12 Sea Zone to Morocco Algeria
                  Americans take Morocco Algeria from Germans
            1 armour moved from 12 Sea Zone to Morocco Algeria
            1 bomber moved from United Kingdom to Germany
    
        Combat - Americans
            Strategic bombing raid in Germany
                    AA fire in Germany : 0/1 hits, 0.17 expected hits
                Bombing raid in Germany rolls: 2 and causes: 2 damage to unit: factory
                Bombing raid in Germany causes 2 damage total. 
            Battle in 46 Sea Zone
                Americans attack with 1 bomber, 1 destroyer and 1 transport
                Japanese defend with 1 submarine
                    Americans roll dice for 1 bomber, 1 destroyer and 1 transport in 46 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the Americans lost in 46 Sea Zone
                1 transport owned by the Americans retreated to 53 Sea Zone
                Japanese win with 1 submarine remaining. Battle score for attacker is -8
                Casualties for Americans: 1 destroyer
            Battle in Solomon Islands
                Americans attack with 1 fighter
                Japanese defend with 1 infantry
                    Americans roll dice for 1 fighter in Solomon Islands, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Solomon Islands
                Japanese win with no units remaining. Battle score for attacker is -7
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 bomber moved from 46 Sea Zone to Australia
            1 battleship moved from 56 Sea Zone to 53 Sea Zone
            1 submarine moved from 56 Sea Zone to 53 Sea Zone
            1 cruiser moved from 56 Sea Zone to 53 Sea Zone
            1 destroyer moved from 20 Sea Zone to 54 Sea Zone
            1 fighter moved from Western United States to Hawaiian Islands
            1 fighter moved from 53 Sea Zone to Hawaiian Islands
            2 infantry moved from Central United States to Western United States
            1 destroyer moved from 10 Sea Zone to 12 Sea Zone
            1 infantry moved from Eastern United States to 10 Sea Zone
            1 artillery moved from Eastern United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
            1 bomber moved from Eastern United States to United Kingdom
            1 bomber moved from Germany to United Kingdom
            1 fighter moved from Eastern United States to United Kingdom
    
        Place Units - Americans
            2 artilleries placed in Eastern United States
            1 fighter placed in Western United States
            1 transport placed in 56 Sea Zone
            1 submarine placed in 10 Sea Zone
    
        Non Combat Move - Chinese
            1 infantry moved from Ningxia to Suiyuan
            1 infantry moved from Chinghai to Ningxia
    
        Place Units - Chinese
            1 infantry placed in Fukien
            1 infantry placed in Ningxia
    
        Turn Complete - Americans
            Americans collect 39 PUs; end with 41 PUs
            Objective 3: Americans met a national objective for an additional 5 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Americans rolls : : 1.00
    Americans : -0.50
    Japanese : 1.50
    AA fire in Germany : : -0.17
    

    Savegame


  • 2019 2018 2017 2016 2015

    @gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:

    Savegame

    Game History

    Round: 2
    
        Research Technology - Japanese
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 1 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Japanese
            1 infantry moved from Yunnan to Burma
            1 infantry moved from Yunnan to Burma
            1 bomber moved from French Indo-China Thailand to Russia
            1 artillery and 1 infantry moved from Japan to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
            1 artillery and 1 infantry moved from 61 Sea Zone to Fukien
            1 battleship moved from 62 Sea Zone to 61 Sea Zone
            1 infantry moved from Hupeh to Suiyuan
            1 fighter moved from Manchuria to Suiyuan
            1 fighter moved from 38 Sea Zone to 35 Sea Zone
            1 fighter moved from French Indo-China Thailand to Sikang
            1 fighter moved from French Indo-China Thailand to Burma
            1 fighter moved from French Indo-China Thailand to Burma
            1 infantry moved from Hupeh to Sikang
    
        Combat - Japanese
            Strategic bombing raid in Russia
                    AA fire in Russia :  1/1 hits
                1 bomber killed by AA
                Bombing raid in Russia causes 0 damage total. 
            Battle in 35 Sea Zone
                Japanese attack with 1 fighter
                British defend with 1 transport
                    1 transport owned by the British lost in 35 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Fukien
                Japanese attack with 1 artillery and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 battleship in Fukien, round 2 :  0/1 hits
                    Japanese roll dice for 1 artillery and 1 infantry in Fukien, round 2 :  2/2 hits
                    Chinese roll dice for 1 infantry in Fukien, round 2 :  1/1 hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Fukien
                Japanese win, taking Fukien from Chinese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Suiyuan
                Japanese attack with 1 fighter and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter and 1 infantry in Suiyuan, round 2 :  0/2 hits
                    Chinese roll dice for 1 infantry in Suiyuan, round 2 :  0/1 hits
                    Japanese roll dice for 1 fighter and 1 infantry in Suiyuan, round 3 :  0/2 hits
                    Chinese roll dice for 1 infantry in Suiyuan, round 3 :  0/1 hits
                    Japanese roll dice for 1 fighter and 1 infantry in Suiyuan, round 4 :  1/2 hits
                    Chinese roll dice for 1 infantry in Suiyuan, round 4 :  0/1 hits
                    1 infantry owned by the Chinese lost in Suiyuan
                Japanese win, taking Suiyuan from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Burma
                Japanese attack with 2 fighters and 2 infantry
                British defend with 1 infantry
                    Japanese roll dice for 2 fighters and 2 infantry in Burma, round 2 :  2/4 hits
                    British roll dice for 1 infantry in Burma, round 2 :  0/1 hits
                    1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Sikang
                Japanese attack with 1 fighter and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter and 1 infantry in Sikang, round 2 :  0/2 hits
                    Chinese roll dice for 1 infantry in Sikang, round 2 :  1/1 hits
                    1 infantry owned by the Japanese lost in Sikang
                 retreated to Sikang
                Chinese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Japanese
            2 fighters moved from Burma to Caucasus
            1 fighter moved from 35 Sea Zone to Caucasus
            1 fighter moved from 38 Sea Zone to Caucasus
            1 fighter moved from Suiyuan to Manchuria
            1 fighter moved from Sikang to French Indo-China Thailand
    
        Place Units - Japanese
            1 artillery and 1 infantry placed in East Indies
            2 transports placed in 38 Sea Zone
            1 destroyer placed in 36 Sea Zone
            1 armour placed in French Indo-China Thailand
            1 fighter placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 35 PUs; end with 35 PUs
            Objective 1: Japanese met a national objective for an additional 5 PUs; end with 40 PUs
            Objective 2: Japanese met a national objective for an additional 5 PUs; end with 45 PUs
    

    J2.tsvg



  • TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: World War II v3 1942, version: 1.7

    Game History

    Round: 2
    
        Purchase Units - Russians
            Russians buy 2 armour and 6 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Russia to Eastern Ukraine
                  Russians take Eastern Ukraine from Germans
            1 infantry moved from Russia to Belorussia
            1 infantry moved from Russia to Belorussia
            1 bomber moved from Russia to Belorussia
    
        Combat - Russians
            Battle in Belorussia
                Russians attack with 1 bomber and 2 infantry
                Germans defend with 1 artillery and 1 infantry
                    Russians roll dice for 1 bomber and 2 infantry in Belorussia, round 2 : 0/3 hits, 1.00 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Belorussia, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 bomber and 2 infantry in Belorussia, round 3 : 1/3 hits, 1.00 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Belorussia, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Belorussia
                    Russians roll dice for 1 bomber and 2 infantry in Belorussia, round 4 : 1/3 hits, 1.00 expected hits
                    Germans roll dice for 1 artillery in Belorussia, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Belorussia
                Russians win, taking Belorussia from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery and 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Russians
            1 armour moved from Russia to Karelia S.S.R.
            1 bomber moved from Belorussia to Russia
            1 infantry moved from Novosibirsk to Kazakh S.S.R.
    
        Place Units - Russians
            1 infantry placed in Karelia S.S.R.
            1 infantry placed in Karelia S.S.R.
            2 armour and 4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 22 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Russians : -1.00
    

    Savegame


  • 2019 2018 2017 2016 2015

    @gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:

    Savegame
    Game History

    Round: 2
    
        Purchase Units - Germans
            Germans buy 2 armour, 1 artillery, 1 bomber, 1 carrier, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 fighter moved from Finland to 4 Sea Zone
            1 fighter moved from France to 12 Sea Zone
            2 bombers moved from Germany to 12 Sea Zone
            1 infantry moved from Libya to Morocco Algeria
            1 armour moved from Libya to Morocco Algeria
            1 bomber moved from Germany to Morocco Algeria
            1 artillery and 1 infantry moved from Libya to Egypt
            1 bomber moved from Germany to Egypt
            1 infantry moved from Ukraine to Eastern Ukraine
            1 infantry moved from East Poland to Eastern Ukraine
            1 infantry moved from East Poland to Belorussia
            1 fighter moved from Germany to Belorussia
            2 armour moved from Poland to Karelia S.S.R.
            3 infantry moved from Finland to Karelia S.S.R.
            1 armour moved from East Poland to Karelia S.S.R.
            1 fighter moved from Germany to Eastern Ukraine
    
        Combat - Germans
            Battle in 4 Sea Zone
                Germans attack with 1 fighter
                British defend with 1 transport
                    1 transport owned by the British lost in 4 Sea Zone
                Germans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Belorussia
                Germans attack with 1 fighter and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter and 1 infantry in Belorussia, round 2 :  1/2 hits
                    Russians roll dice for 1 infantry in Belorussia, round 2 :  0/1 hits
                    1 infantry owned by the Russians lost in Belorussia
                Germans win, taking Belorussia from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Egypt
                Germans attack with 1 artillery, 1 bomber and 1 infantry
                British defend with 1 infantry
                    Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Egypt, round 2 :  1/3 hits
                    British roll dice for 1 infantry in Egypt, round 2 :  1/1 hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Egypt
                Germans win, taking Egypt from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for British: 1 infantry
            Battle in Karelia S.S.R.
                Germans attack with 3 armour and 3 infantry
                Russians defend with 1 aaGun, 1 armour, 1 factory and 2 infantry; British defend with 1 artillery
                    Germans roll dice for 3 armour and 3 infantry in Karelia S.S.R., round 2 :  2/6 hits
                    Russians roll dice for 1 armour, 1 artillery and 2 infantry in Karelia S.S.R., round 2 :  1/4 hits
                    1 infantry owned by the Germans and 2 infantry owned by the Russians lost in Karelia S.S.R.
                    Germans roll dice for 3 armour and 2 infantry in Karelia S.S.R., round 3 :  3/5 hits
                    Russians roll dice for 1 armour and 1 artillery in Karelia S.S.R., round 3 :  0/2 hits
                    1 armour owned by the Russians and 1 artillery owned by the British lost in Karelia S.S.R.
                Germans win, taking Karelia S.S.R. from Russians with 3 armour and 2 infantry remaining. Battle score for attacker is 12
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 armour and 2 infantry
                Casualties for British: 1 artillery
            Battle in 12 Sea Zone
                Germans attack with 2 bombers and 1 fighter
                Americans defend with 1 destroyer and 1 transport
                    Germans roll dice for 2 bombers and 1 fighter in 12 Sea Zone, round 2 :  2/3 hits
                    Americans roll dice for 1 destroyer and 1 transport in 12 Sea Zone, round 2 :  0/1 hits
                    1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 12 Sea Zone
                Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 15
                Casualties for Americans: 1 destroyer and 1 transport
            Battle in Morocco Algeria
                Germans attack with 1 armour, 1 bomber and 1 infantry
                Americans defend with 1 armour and 1 infantry
                    Germans roll dice for 1 armour, 1 bomber and 1 infantry in Morocco Algeria, round 2 :  0/3 hits
                    Americans roll dice for 1 armour and 1 infantry in Morocco Algeria, round 2 :  1/2 hits
                    1 infantry owned by the Germans lost in Morocco Algeria
                    Germans roll dice for 1 armour and 1 bomber in Morocco Algeria, round 3 :  2/2 hits
                    Americans roll dice for 1 armour and 1 infantry in Morocco Algeria, round 3 :  1/2 hits
                    1 armour owned by the Americans, 1 infantry owned by the Americans and 1 armour owned by the Germans lost in Morocco Algeria
                Germans win with 1 bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 armour and 1 infantry
                Casualties for Americans: 1 armour and 1 infantry
            Battle in Eastern Ukraine
                Germans attack with 1 fighter and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter and 2 infantry in Eastern Ukraine, round 2 :  1/3 hits
                    Russians roll dice for 1 infantry in Eastern Ukraine, round 2 :  1/1 hits
                    1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Eastern Ukraine
                Germans win, taking Eastern Ukraine from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 fighter moved from 12 Sea Zone to France
            2 bombers moved from 12 Sea Zone to Germany
            1 fighter moved from Germany to 16 Sea Zone
            2 infantry moved from Bulgaria Romania to Ukraine
            1 fighter moved from Eastern Ukraine to Ukraine
            1 fighter moved from Belorussia to East Poland
            1 fighter moved from 4 Sea Zone to Germany
            1 bomber moved from Morocco Algeria to France
            1 bomber moved from Egypt to Libya
    
        Place Units - Germans
            1 carrier placed in 16 Sea Zone
            1 fighter placed in 16 Sea Zone
            2 armour placed in Caucasus
            1 artillery, 1 bomber and 3 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 44 PUs; end with 44 PUs
            Objective 3: Germans met a national objective for an additional 5 PUs; end with 49 PUs
            Objective 2: Germans met a national objective for an additional 5 PUs; end with 54 PUs
            Objective 1: Germans met a national objective for an additional 5 PUs; end with 59 PUs
    

    G2.tsvg



  • TripleA Turn Summary: British round 2

    TripleA Turn Summary for game: World War II v3 1942, version: 1.7

    Game History

    Round: 2
    
        Research Technology - British
            British spend 0 on tech rolls
                British rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - British
            British buy 1 carrier, 1 factory, 1 fighter and 2 infantry; Remaining resources: 1 techTokens; 0 PUs; 
    
        Combat Move - British
            2 fighters moved from United Kingdom to 5 Sea Zone
            1 bomber moved from Russia to 5 Sea Zone
            1 infantry moved from Trans-Jordan to Egypt
            2 fighters moved from 15 Sea Zone to Egypt
            1 infantry moved from India to Burma
            1 fighter moved from India to Burma
            1 infantry moved from India to Burma
    
        Combat - British
            Battle in 5 Sea Zone
                British attack with 1 bomber and 2 fighters
                Germans defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport
                1 submarine owned by the Germans Submerged
                    British roll dice for 1 bomber and 2 fighters in 5 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    Germans roll dice for 1 cruiser, 1 destroyer and 1 transport in 5 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    1 destroyer owned by the Germans and 1 cruiser owned by the Germans lost in 5 Sea Zone
                    1 transport owned by the Germans lost in 5 Sea Zone
                British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 27
                Casualties for Germans: 1 cruiser, 1 destroyer and 1 transport
            Battle in Egypt
                British attack with 2 fighters and 1 infantry
                Germans defend with 1 artillery
                    British roll dice for 2 fighters and 1 infantry in Egypt, round 2 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 1 artillery in Egypt, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Egypt
                British win, taking Egypt from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
            Battle in Burma
                British attack with 1 fighter and 2 infantry
                Japanese defend with 2 infantry
                    British roll dice for 1 fighter and 2 infantry in Burma, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                    British roll dice for 1 fighter and 1 infantry in Burma, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 fighter and 1 infantry in Burma, round 4 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 4 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 fighter and 1 infantry in Burma, round 5 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - British
            2 fighters moved from Egypt to 15 Sea Zone
            1 fighter moved from Burma to India
            1 artillery moved from Persia to Trans-Jordan
            1 bomber moved from 5 Sea Zone to United Kingdom
            1 transport moved from 22 Sea Zone to 11 Sea Zone
            1 battleship moved from 1 Sea Zone to 3 Sea Zone
            1 destroyer moved from 1 Sea Zone to 3 Sea Zone
            1 cruiser moved from 1 Sea Zone to 3 Sea Zone
            2 fighters moved from 5 Sea Zone to 3 Sea Zone
    
        Place Units - British
            1 carrier placed in 3 Sea Zone
            1 fighter and 2 infantry placed in United Kingdom
            1 factory placed in Union of South Africa
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
            Objective 2: British met a national objective for an additional 5 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.17
    British : -0.67
    British rolls : : 0.00
    Japanese : -0.67
    

    Savegame


  • 2019 2018 2017 2016 2015

    @gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:

    Savegame

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 2 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Caucasus to Kazakh S.S.R.
            1 armour moved from Caucasus to Kazakh S.S.R.
            1 battleship and 2 cruisers moved from 16 Sea Zone to 15 Sea Zone
            1 destroyer moved from 14 Sea Zone to 15 Sea Zone
            1 fighter moved from Libya to 15 Sea Zone
    
        Combat - Italians
            Battle in 15 Sea Zone
                Italians attack with 1 battleship, 2 cruisers, 1 destroyer and 1 fighter
                British defend with 1 carrier, 2 destroyers and 2 fighters
                    Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 1 fighter in 15 Sea Zone, round 2 :  4/5 hits
                    British roll dice for 1 carrier, 2 destroyers and 2 fighters in 15 Sea Zone, round 2 :  2/5 hits
                Units damaged: 1 battleship owned by the Italians
                    1 carrier owned by the British, 1 fighter owned by the British, 1 destroyer owned by the Italians and 2 destroyers owned by the British lost in 15 Sea Zone
                    Italians roll dice for 1 battleship, 2 cruisers and 1 fighter in 15 Sea Zone, round 3 :  3/4 hits
                    British roll dice for 1 fighter in 15 Sea Zone, round 3 :  0/1 hits
                    1 fighter owned by the British lost in 15 Sea Zone
                Italians win with 1 battleship, 2 cruisers and 1 fighter remaining. Battle score for attacker is 42
                Casualties for Italians: 1 destroyer
                Casualties for British: 1 carrier, 2 destroyers and 2 fighters
            Battle in Kazakh S.S.R.
                Italians attack with 1 armour and 1 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour and 1 infantry in Kazakh S.S.R., round 2 :  0/2 hits
                    Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 :  1/1 hits
                    1 infantry owned by the Italians lost in Kazakh S.S.R.
                    Italians roll dice for 1 armour in Kazakh S.S.R., round 3 :  1/1 hits
                    Russians roll dice for 1 infantry in Kazakh S.S.R., round 3 :  0/1 hits
                    1 infantry owned by the Russians lost in Kazakh S.S.R.
                Italians win, taking Kazakh S.S.R. from Russians with 1 armour remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 transport moved from 16 Sea Zone to 14 Sea Zone
            2 armour moved from Bulgaria Romania to Caucasus
            1 artillery and 1 infantry moved from Balkans to 14 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 16 Sea Zone
            1 artillery and 1 infantry moved from 16 Sea Zone to Caucasus
            2 infantry moved from Bulgaria Romania to Ukraine
            1 fighter moved from 15 Sea Zone to Libya
    
        Place Units - Italians
            1 submarine placed in 14 Sea Zone
            2 infantry placed in Italy
    
        Turn Complete - Italians
            Italians collect 12 PUs; end with 12 PUs
            1 unit repaired.
    

    I2.tsvg



  • TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: World War II v3 1942, version: 1.7

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 bomber, 1 carrier, 1 fighter and 2 infantry; Remaining resources: 0 techTokens; 0 PUs; 
    
        Purchase Units - Chinese
            Chinese builds 1 units.
    
        Combat Move - Americans
            1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
            1 artillery moved from 3 Sea Zone to Norway
                  Americans take Norway from Germans
            1 infantry moved from 3 Sea Zone to Norway
            2 infantry moved from Western United States to 56 Sea Zone
            2 infantry and 1 transport moved from 56 Sea Zone to 52 Sea Zone
            2 infantry moved from 52 Sea Zone to Wake Island
            1 fighter moved from Hawaiian Islands to Wake Island
            2 infantry and 1 transport moved from 53 Sea Zone to 60 Sea Zone
            2 infantry moved from 60 Sea Zone to Okinawa
            1 submarine moved from 53 Sea Zone to 60 Sea Zone
            1 carrier moved from 53 Sea Zone to 60 Sea Zone
            1 battleship moved from 53 Sea Zone to 60 Sea Zone
            1 cruiser moved from 53 Sea Zone to 60 Sea Zone
            1 fighter moved from Hawaiian Islands to 46 Sea Zone
            1 destroyer moved from 54 Sea Zone to 46 Sea Zone
            1 bomber moved from Australia to East Indies
    
        Combat - Americans
            Strategic bombing raid in East Indies
                Bombing raid in East Indies rolls: 4 and causes: 4 damage to unit: factory
                Bombing raid in East Indies causes 4 damage total. 
            Battle in 46 Sea Zone
                Americans attack with 1 destroyer and 1 fighter
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer and 1 fighter in 46 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 46 Sea Zone
                Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Okinawa
                Americans attack with 2 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 battleship and 1 cruiser in Okinawa, round 2 : 1/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Okinawa, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Okinawa
                Americans win, taking Okinawa from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Wake Island
                Americans attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 fighter and 2 infantry in Wake Island, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Wake Island
                Americans win, taking Wake Island from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 fighter could not land in Wake Island and was removed
            1 fighter moved from 46 Sea Zone to 60 Sea Zone
            1 bomber moved from East Indies to Australia
            1 fighter moved from Western United States to 60 Sea Zone
    
        Place Units - Americans
            1 artillery, 1 bomber and 1 fighter placed in Western United States
            1 infantry placed in Western United States
            1 infantry placed in Western United States
            1 carrier placed in 56 Sea Zone
    
        Combat Move - Chinese
            1 infantry moved from Ningxia to Hupeh
                  Chinese take Hupeh from Japanese
            1 infantry moved from Sikang to Yunnan
                  Chinese take Yunnan from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Sikang
    
        Turn Complete - Americans
            Americans collect 43 PUs; end with 43 PUs
            Objective 4: Americans met a national objective for an additional 5 PUs; end with 48 PUs
            Objective 3: Americans met a national objective for an additional 5 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.17
    Japanese : -0.83
    

    Savegame



  • I thought that the fighter at Wake Island could make it to the carrier, I guess not. I also forgot to have my bombers in Britain do an air raid on some factories. UGH!


  • 2019 2018 2017 2016 2015

    My advise would be take a breadth before settling down the move ;-)! It’s okie to put your fighter back to the game this time.


  • 2019 2018 2017 2016 2015

    @gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:

    Savegame

    Game History

    Round: 3
    
        Research Technology - Japanese
            Japanese spend 5 on tech rolls
                Japanese rolls :  0/1 hits
    
        Purchase Units - Japanese
            Japanese repair damage of 4x factory; Remaining resources: 36 PUs; 1 techTokens; 
            Japanese buy 1 armour, 2 artilleries, 1 carrier and 3 infantry; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat Move - Japanese
            1 artillery and 1 infantry moved from East Indies to 38 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to India
            1 infantry moved from East Indies to 38 Sea Zone
            1 infantry and 1 transport moved from 38 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to India
            1 battleship and 1 cruiser moved from 38 Sea Zone to 35 Sea Zone
            1 artillery moved from Fukien to 61 Sea Zone
            1 artillery and 1 transport moved from 61 Sea Zone to 37 Sea Zone
            1 armour moved from French Indo-China Thailand to Burma
            1 artillery moved from 37 Sea Zone to Burma
            4 fighters moved from Caucasus to India
            1 fighter moved from French Indo-China Thailand to Burma
    
        Combat - Japanese
            Battle in Burma
                Japanese attack with 1 armour, 1 artillery and 1 fighter
                British defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 artillery and 1 fighter in Burma, round 2 :  0/3 hits
                    British roll dice for 1 infantry in Burma, round 2 :  0/1 hits
                    Japanese roll dice for 1 armour, 1 artillery and 1 fighter in Burma, round 3 :  2/3 hits
                    British roll dice for 1 infantry in Burma, round 3 :  1/1 hits
                    1 artillery owned by the Japanese and 1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from British with 1 armour and 1 fighter remaining. Battle score for attacker is -1
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 artillery
            Battle in India
                Japanese attack with 1 artillery, 4 fighters and 2 infantry
                British defend with 1 aaGun, 1 armour, 1 fighter and 1 infantry
                    AA fire in India :  1/4 hits
                    1 fighter owned by the Japanese lost in India
                    Japanese roll dice for 1 battleship and 1 cruiser in India, round 2 :  2/2 hits
                    Japanese roll dice for 1 artillery, 3 fighters and 2 infantry in India, round 2 :  4/6 hits
                    British roll dice for 1 armour, 1 fighter and 1 infantry in India, round 2 :  1/3 hits
                    1 infantry owned by the Japanese, 1 fighter owned by the British, 1 armour owned by the British and 1 infantry owned by the British lost in India
                Japanese win, taking India from British with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 5
                Casualties for British: 1 armour, 1 fighter and 1 infantry
                Casualties for Japanese: 1 fighter and 1 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from Manchuria to Japan
            2 fighters moved from India to Caucasus
            1 fighter moved from India to 35 Sea Zone
            1 carrier moved from 38 Sea Zone to 37 Sea Zone
            1 fighter moved from 35 Sea Zone to 37 Sea Zone
            1 fighter moved from Burma to 37 Sea Zone
            1 destroyer moved from 38 Sea Zone to 37 Sea Zone
            1 destroyer moved from 36 Sea Zone to 62 Sea Zone
            1 battleship moved from 61 Sea Zone to 37 Sea Zone
            1 carrier moved from 38 Sea Zone to 37 Sea Zone
            1 infantry moved from Suiyuan to Manchuria
    
        Place Units - Japanese
            1 armour and 1 infantry placed in Japan
            1 artillery and 1 infantry placed in Japan
            1 artillery and 1 infantry placed in French Indo-China Thailand
            1 carrier placed in 38 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 35 PUs; end with 35 PUs
            Objective 1: Japanese met a national objective for an additional 5 PUs; end with 40 PUs
            Objective 2: Japanese met a national objective for an additional 5 PUs; end with 45 PUs
            Objective 3: Japanese met a national objective for an additional 5 PUs; end with 50 PUs
    

    J-3.tsvg



  • TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II v3 1942, version: 1.7

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 1 armour and 5 infantry; Remaining resources: 4 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Russia to Belorussia
            1 bomber moved from Russia to Belorussia
    
        Combat - Russians
            Battle in Belorussia
                Russians attack with 1 bomber and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 bomber and 1 infantry in Belorussia, round 2 : 0/2 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 bomber and 1 infantry in Belorussia, round 3 : 1/2 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Belorussia, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Belorussia
                Russians win, taking Belorussia from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 bomber moved from Belorussia to Russia
            1 infantry moved from Russia to Archangel
            1 infantry moved from Russia to Novosibirsk
            1 infantry moved from Soviet Far East to Yakut S.S.R.
            1 infantry moved from Yakut S.S.R. to Evenki National Okrug
    
        Place Units - Russians
            1 armour and 5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 17 PUs; end with 21 PUs
            Objective 1: Russians met a national objective for an additional 5 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Russians : -0.67
    

    Savegame


  • 2019 2018 2017 2016 2015

    @gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:

    Savegame

    Game History

    Round: 3
    
        Purchase Units - Germans
            Germans buy 3 armour, 2 bombers, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Caucasus to Persia
            2 fighters moved from 16 Sea Zone to Persia
            1 infantry moved from Eastern Ukraine to Belorussia
            1 fighter moved from East Poland to Belorussia
            1 fighter moved from Ukraine to Belorussia
            1 bomber moved from France to 11 Sea Zone
            2 armour moved from Karelia S.S.R. to Norway
            1 infantry moved from Karelia S.S.R. to Archangel
            2 bombers moved from Germany to Archangel
            1 fighter moved from Germany to Norway
            1 armour moved from Karelia S.S.R. to Norway
            1 bomber moved from Germany to United Kingdom
            1 fighter moved from France to Norway
            1 bomber moved from Libya to Russia
    
        Combat - Germans
            Strategic bombing raid in United Kingdom
                    AA fire in United Kingdom :  0/1 hits
                Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: factory
                Bombing raid in United Kingdom causes 6 damage total. 
            Strategic bombing raid in Russia
                    AA fire in Russia :  0/1 hits
                Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: factory
                Bombing raid in Russia causes 3 damage total. 
            Battle in 11 Sea Zone
                Germans attack with 1 bomber
                British defend with 1 transport
                    1 transport owned by the British lost in 11 Sea Zone
                Germans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Belorussia
                Germans attack with 2 fighters and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 fighters and 1 infantry in Belorussia, round 2 :  1/3 hits
                    Russians roll dice for 1 infantry in Belorussia, round 2 :  0/1 hits
                    1 infantry owned by the Russians lost in Belorussia
                Germans win, taking Belorussia from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Persia
                Germans attack with 2 fighters and 1 infantry
                British defend with 1 infantry
                    Germans roll dice for 2 fighters and 1 infantry in Persia, round 2 :  2/3 hits
                    British roll dice for 1 infantry in Persia, round 2 :  0/1 hits
                    1 infantry owned by the British lost in Persia
                Germans win, taking Persia from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Norway
                Germans attack with 3 armour and 2 fighters
                Americans defend with 1 artillery and 1 infantry
                    Germans roll dice for 3 armour and 2 fighters in Norway, round 2 :  2/5 hits
                    Americans roll dice for 1 artillery and 1 infantry in Norway, round 2 :  1/2 hits
                    1 artillery owned by the Americans, 1 infantry owned by the Americans and 1 armour owned by the Germans lost in Norway
                Germans win, taking Norway from Americans with 2 armour and 2 fighters remaining. Battle score for attacker is 2
                Casualties for Germans: 1 armour
                Casualties for Americans: 1 artillery and 1 infantry
            Battle in Archangel
                Germans attack with 2 bombers and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 bombers and 1 infantry in Archangel, round 2 :  1/3 hits
                    Russians roll dice for 1 infantry in Archangel, round 2 :  0/1 hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 infantry moved from Ukraine to Caucasus
            2 fighters moved from Persia to Caucasus
            1 fighter moved from Belorussia to 16 Sea Zone
            1 fighter moved from Caucasus to 16 Sea Zone
            1 fighter moved from Belorussia to Karelia S.S.R.
            1 fighter moved from Norway to Karelia S.S.R.
            1 fighter moved from Norway to Finland
            2 bombers moved from Archangel to Karelia S.S.R.
            1 bomber moved from Russia to Karelia S.S.R.
            1 bomber moved from 11 Sea Zone to France
            1 artillery and 3 infantry moved from Germany to Poland
            1 bomber moved from United Kingdom to France
    
        Place Units - Germans
            1 armour and 2 bombers placed in Germany
            2 infantry placed in Caucasus
            2 transports placed in 16 Sea Zone
            2 armour placed in Karelia S.S.R.
    
        Turn Complete - Germans
            Germans collect 45 PUs; end with 45 PUs
            Objective 3: Germans met a national objective for an additional 5 PUs; end with 50 PUs
            Objective 2: Germans met a national objective for an additional 5 PUs; end with 55 PUs
            Objective 1: Germans met a national objective for an additional 5 PUs; end with 60 PUs
    

    G3.tsvg


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