Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup


  • TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II v3 1942, version: 1.7

    Game History

    Round: 3
    
        Research Technology - Americans
            Americans spend 5 on tech rolls
                Americans roll 4,2,3 and gets 0 hits
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 battleship, 1 fighter and 5 infantry; Remaining resources: 3 techTokens; 0 PUs; 
    
        Purchase Units - Chinese
            Chinese builds 2 units.
    
        Combat Move - Americans
            1 armour moved from Morocco Algeria to Libya
                  Americans take Libya from Italians
            1 artillery moved from Morocco Algeria to Libya
            2 infantry moved from Morocco Algeria to Libya
            2 fighters moved from Australia to India
            1 bomber moved from Australia to Yunnan
    
        Combat - Americans
            Battle in Yunnan
                Americans attack with 1 bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 bomber in Yunnan, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                Americans win with 1 bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Yunnan to Sikang
            1 battleship moved from 46 Sea Zone to 53 Sea Zone
            1 transport moved from 46 Sea Zone to 56 Sea Zone
            1 destroyer moved from 46 Sea Zone to 53 Sea Zone
            1 cruiser moved from 46 Sea Zone to 53 Sea Zone
            1 submarine moved from 46 Sea Zone to 53 Sea Zone
            1 transport moved from 12 Sea Zone to 10 Sea Zone
            1 transport moved from 12 Sea Zone to 10 Sea Zone
            1 fighter moved from Eastern United States to 12 Sea Zone
    
        Place Units - Americans
            1 battleship and 1 fighter placed in 56 Sea Zone
            1 artillery placed in Eastern United States
            2 infantry placed in Western United States
            1 infantry placed in Eastern United States
            2 infantry placed in Western United States
    
        Combat Move - Chinese
            1 infantry moved from Ningxia to Suiyuan
                  Chinese take Suiyuan from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Sikang
    
        Turn Complete - Americans
            Americans collect 40 PUs; end with 40 PUs
            Objective 4: Americans met a national objective for an additional 5 PUs; end with 45 PUs
            Objective 3: Americans met a national objective for an additional 5 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.33
    Japanese : -0.33
    

    Savegame

  • '19 '18 '17 '16 '15

    @gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:

    Savegame

    Game History

    Round: 4
    
        Research Technology - Japanese
            Japanese spend 0 on tech rolls
                Japanese rolls :  0/1 hits
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 1 bomber, 3 infantry and 2 transports; Remaining resources: 1 PUs; 1 techTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet
            2 bombers moved from Japan to Stanovoj Chrebet
            1 artillery and 1 infantry moved from Japan to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 artillery and 1 infantry moved from 63 Sea Zone to Soviet Far East
            1 battleship moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from French Indo-China Thailand to Burma
            2 fighters moved from French Indo-China Thailand to Sikang
            1 fighter moved from 36 Sea Zone to Burma
            1 fighter moved from 61 Sea Zone to Burma
            4 bombers moved from Kwangtung to Sikang
    
        Combat - Japanese
            Battle in Stanovoj Chrebet
                Japanese attack with 2 bombers and 1 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 2 bombers and 1 infantry in Stanovoj Chrebet, round 2 :  0/3 hits
                    Russians roll dice for 1 infantry in Stanovoj Chrebet, round 2 :  0/1 hits
                    Japanese roll dice for 2 bombers and 1 infantry in Stanovoj Chrebet, round 3 :  2/3 hits
                    Russians roll dice for 1 infantry in Stanovoj Chrebet, round 3 :  1/1 hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Stanovoj Chrebet
                Japanese win with 2 bombers remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Soviet Far East
                Japanese attack with 1 artillery and 1 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 battleship in Soviet Far East, round 2 :  0/1 hits
                    Japanese roll dice for 1 artillery and 1 infantry in Soviet Far East, round 2 :  0/2 hits
                    Russians roll dice for 1 infantry in Soviet Far East, round 2 :  1/1 hits
                    1 infantry owned by the Japanese lost in Soviet Far East
                    Japanese roll dice for 1 artillery in Soviet Far East, round 3 :  1/1 hits
                    Russians roll dice for 1 infantry in Soviet Far East, round 3 :  0/1 hits
                    1 infantry owned by the Russians lost in Soviet Far East
                Japanese win, taking Soviet Far East from Russians with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Burma
                Japanese attack with 2 fighters and 1 infantry
                British defend with 1 infantry
                    Japanese roll dice for 2 fighters and 1 infantry in Burma, round 2 :  2/3 hits
                    British roll dice for 1 infantry in Burma, round 2 :  1/1 hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                Japanese win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Sikang
                Japanese attack with 4 bombers and 2 fighters
                Americans defend with 1 bomber; Chinese defend with 2 infantry
                    Japanese roll dice for 4 bombers and 2 fighters in Sikang, round 2 :  4/6 hits
                    Chinese roll dice for 1 bomber and 2 infantry in Sikang, round 2 :  2/3 hits
                    1 bomber owned by the Americans, 2 infantry owned by the Chinese and 2 fighters owned by the Japanese lost in Sikang
                Japanese win with 4 bombers remaining. Battle score for attacker is -2
                Casualties for Americans: 1 bomber
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 2 fighters
    
        Non Combat Move - Japanese
            1 armour, 1 artillery and 1 infantry moved from Japan to 62 Sea Zone
            1 armour, 1 artillery, 1 infantry and 2 transports moved from 62 Sea Zone to 61 Sea Zone
            1 armour, 1 artillery, 1 infantry and 2 transports moved from 61 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to French Indo-China Thailand
            1 armour moved from 36 Sea Zone to French Indo-China Thailand
            1 infantry moved from Kwangtung to French Indo-China Thailand
            1 transport moved from 61 Sea Zone to 62 Sea Zone
            1 cruiser moved from 61 Sea Zone to 63 Sea Zone
            1 carrier moved from 61 Sea Zone to 62 Sea Zone
            1 battleship moved from 36 Sea Zone to 62 Sea Zone
            1 fighter moved from Burma to French Indo-China Thailand
            4 bombers moved from Sikang to Yunnan
            1 fighter moved from French Indo-China Thailand to Yunnan
            1 fighter moved from Burma to Yunnan
            2 bombers moved from Stanovoj Chrebet to Buryatia S.S.R.
            1 carrier moved from 36 Sea Zone to 62 Sea Zone
            1 submarine moved from 61 Sea Zone to 62 Sea Zone
    
        Place Units - Japanese
            2 transports placed in 62 Sea Zone
            1 armour, 1 artillery, 1 bomber and 3 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 33 PUs; end with 34 PUs
            Objective 1: Japanese met a national objective for an additional 5 PUs; end with 39 PUs
            Objective 2: Japanese met a national objective for an additional 5 PUs; end with 44 PUs
    

    J4.tsvg


  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II v3 1942, version: 1.7

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 1 armour, 1 artillery and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 artilleries moved from Russia to Eastern Ukraine
            2 infantry moved from Caucasus to Eastern Ukraine
            1 infantry moved from Russia to Eastern Ukraine
    
        Combat - Russians
            Battle in Eastern Ukraine
                Russians attack with 2 artilleries and 3 infantry
                Germans defend with 1 armour and 2 infantry
                    Russians roll dice for 2 artilleries and 3 infantry in Eastern Ukraine, round 2 : 2/5 hits, 1.50 expected hits
                    Germans roll dice for 1 armour and 2 infantry in Eastern Ukraine, round 2 : 0/3 hits, 1.17 expected hits
                    2 infantry owned by the Germans lost in Eastern Ukraine
                    Russians roll dice for 2 artilleries and 3 infantry in Eastern Ukraine, round 3 : 1/5 hits, 1.50 expected hits
                    Germans roll dice for 1 armour in Eastern Ukraine, round 3 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Germans lost in Eastern Ukraine
                Russians win, taking Eastern Ukraine from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 8
                Casualties for Germans: 1 armour and 2 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Russians
            1 infantry moved from Belorussia to Karelia S.S.R.
            1 infantry moved from Archangel to Karelia S.S.R.
            1 infantry moved from Russia to Belorussia
            1 infantry moved from Novosibirsk to Evenki National Okrug
            1 infantry moved from Russia to Novosibirsk
    
        Place Units - Russians
            2 infantry placed in Karelia S.S.R.
            1 armour and 4 infantry placed in Russia
            1 artillery placed in Caucasus
    
        Turn Complete - Russians
            Russians collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Russians : 0.00
    

    Savegame

  • '19 '18 '17 '16 '15

    @gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:

    Savegame
    Game History

    Round: 4
    
        Research Technology - Germans
            Germans spend 5 on tech rolls
                Germans rolls :  0/1 hits
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 artillery, 1 bomber, 2 fighters and 3 infantry; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat Move - Germans
            1 fighter moved from 5 Sea Zone to 4 Sea Zone
            1 artillery and 1 infantry moved from Germany to 5 Sea Zone
            1 artillery and 1 infantry moved from 5 Sea Zone to Karelia S.S.R.
            1 artillery and 1 infantry moved from Germany to 5 Sea Zone
            1 artillery and 1 infantry moved from 5 Sea Zone to Karelia S.S.R.
            1 armour moved from Baltic States to Karelia S.S.R.
            1 bomber moved from Germany to Karelia S.S.R.
            1 fighter moved from Ukraine to Belorussia
            1 fighter moved from 5 Sea Zone to Belorussia
            1 armour moved from Rhodesia to Union of South Africa
                  Germans take Union of South Africa from British
            1 armour moved from Union of South Africa to Rhodesia
            1 infantry moved from Baltic States to Belorussia
            1 infantry moved from Baltic States to Karelia S.S.R.
    
        Combat - Germans
            Battle in 4 Sea Zone
                Germans attack with 1 fighter
                British defend with 1 transport
                    1 transport owned by the British lost in 4 Sea Zone
                Germans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Belorussia
                Germans attack with 2 fighters and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 fighters and 1 infantry in Belorussia, round 2 :  3/3 hits
                    Russians roll dice for 1 infantry in Belorussia, round 2 :  1/1 hits
                    1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Belorussia
                Germans win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Karelia S.S.R.
                Germans attack with 1 armour, 2 artilleries, 1 bomber and 3 infantry
                Russians defend with 1 aaGun, 1 factory and 4 infantry; British defend with 1 armour
                    AA fire in Karelia S.S.R. :  0/1 hits
                    Germans roll dice for 1 cruiser in Karelia S.S.R., round 2 :  0/1 hits
                    Germans roll dice for 1 armour, 2 artilleries, 1 bomber and 3 infantry in Karelia S.S.R., round 2 :  5/7 hits
                    Russians roll dice for 1 armour and 4 infantry in Karelia S.S.R., round 2 :  1/5 hits
                    1 armour owned by the British, 1 infantry owned by the Germans and 4 infantry owned by the Russians lost in Karelia S.S.R.
                Germans win, taking Karelia S.S.R. from Russians with 1 armour, 2 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 14
                Casualties for Germans: 1 infantry
                Casualties for British: 1 armour
                Casualties for Russians: 4 infantry
    
        Non Combat Move - Germans
            3 armour moved from Ukraine to Baltic States
            3 infantry moved from Germany to Poland
            1 fighter moved from 4 Sea Zone to Baltic States
            2 fighters moved from Belorussia to Poland
            1 infantry moved from Trans-Jordan to Egypt
            1 infantry moved from Egypt to Anglo-Egypt Sudan
            1 bomber moved from Karelia S.S.R. to Germany
    
        Place Units - Germans
            1 armour, 1 artillery, 1 bomber and 3 infantry placed in Germany
            2 fighters placed in 5 Sea Zone
            Germans undo move 2.
            Germans undo move 1.
            1 armour, 1 artillery, 1 bomber and 3 infantry placed in Germany
            2 fighters placed in 5 Sea Zone
    
        Turn Complete - Germans
            Germans collect 41 PUs; end with 41 PUs
            Objective 3: Germans met a national objective for an additional 5 PUs; end with 46 PUs
            Objective 2: Germans met a national objective for an additional 5 PUs; end with 51 PUs
            Objective 1: Germans met a national objective for an additional 5 PUs; end with 56 PUs
    

    G4.tsvg


  • TripleA Turn Summary: British round 4

    TripleA Turn Summary for game: World War II v3 1942, version: 1.7

    Game History

    Round: 4
    
        Research Technology - British
            British spend 0 on tech rolls
                British rolls : 1/1 hits, 0.00 expected hits
            British removing all Technology Tokens after successful research.
            British discover Heavy Bomber
    
        Activate Technology - British
            British activating Heavy Bomber
    
        Purchase Units - British
            British buy 1 bomber and 3 infantry; Remaining resources: 0 techTokens; 6 PUs; 
    
        Combat Move - British
            2 cruisers moved from 2 Sea Zone to 12 Sea Zone
            1 carrier moved from 2 Sea Zone to 12 Sea Zone
            2 fighters moved from 2 Sea Zone to 12 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 9 Sea Zone to 12 Sea Zone
            1 infantry moved from 12 Sea Zone to Morocco Algeria
            1 artillery moved from 12 Sea Zone to Morocco Algeria
            1 carrier moved from 2 Sea Zone to 1 Sea Zone
            1 destroyer moved from 2 Sea Zone to 1 Sea Zone
            1 infantry moved from India to Burma
    
        Non Combat Move - British
    
        Place Units - British
            3 infantry placed in India
            1 bomber placed in United Kingdom
    
        Turn Complete - British
            British collect 25 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    British rolls : : 1.00
    

    Savegame

  • '19 '18 '17 '16 '15

    @gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:

    Savegame
    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 4 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 transport moved from 34 Sea Zone to 15 Sea Zone
            1 transport moved from 15 Sea Zone to 14 Sea Zone
            2 infantry moved from Italy to 14 Sea Zone
            2 infantry moved from 14 Sea Zone to Libya
            1 armour and 1 infantry moved from Egypt to Libya
            2 cruisers moved from 34 Sea Zone to 14 Sea Zone
            2 fighters moved from 14 Sea Zone to Libya
    
        Combat - Italians
            Battle in Libya
                Italians attack with 1 armour, 2 fighters and 3 infantry
                Americans defend with 1 armour, 1 artillery and 2 infantry
                    Italians roll dice for 1 battleship and 1 cruiser in Libya, round 2 :  2/2 hits
                    Italians roll dice for 1 armour, 2 fighters and 3 infantry in Libya, round 2 :  0/6 hits
                    Americans roll dice for 1 armour, 1 artillery and 2 infantry in Libya, round 2 :  1/4 hits
                    2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Libya
                    Italians roll dice for 1 armour, 2 fighters and 2 infantry in Libya, round 3 :  2/5 hits
                    Americans roll dice for 1 armour and 1 artillery in Libya, round 3 :  1/2 hits
                    1 artillery owned by the Americans, 1 armour owned by the Americans and 1 infantry owned by the Italians lost in Libya
                Italians win, taking Libya from Americans with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 9
                Casualties for Italians: 2 infantry
                Casualties for Americans: 1 armour, 1 artillery and 2 infantry
    
        Non Combat Move - Italians
            2 fighters moved from Libya to 14 Sea Zone
            2 armour moved from Ukraine to Bulgaria Romania
            1 armour moved from Bulgaria Romania to Balkans
    
        Place Units - Italians
            1 submarine placed in 14 Sea Zone
            2 infantry placed in Egypt
            2 infantry placed in Italy
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 13 PUs
            Objective 1: Italians met a national objective for an additional 5 PUs; end with 18 PUs
    

    I4.tsvg


  • TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II v3 1942, version: 1.7

    Game History

    Round: 4
    
        Research Technology - Americans
            Americans spend 5 on tech rolls
                Americans roll 3,3,3,5 and gets 0 hits
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 carrier, 2 fighters and 1 submarine; Remaining resources: 4 techTokens; 0 PUs; 
    
        Purchase Units - Chinese
            Chinese builds 2 units.
    
        Combat Move - Americans
            2 infantry moved from Eastern United States to 10 Sea Zone
            1 artillery moved from Eastern United States to 10 Sea Zone
            1 infantry moved from Eastern United States to 10 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 10 Sea Zone to 12 Sea Zone
            1 artillery moved from 12 Sea Zone to Morocco Algeria
            3 infantry moved from 12 Sea Zone to Morocco Algeria
            4 infantry moved from Western United States to 56 Sea Zone
            2 infantry and 1 transport moved from 56 Sea Zone to 53 Sea Zone
            2 infantry and 1 transport moved from 56 Sea Zone to 53 Sea Zone
            1 carrier moved from 56 Sea Zone to 53 Sea Zone
            2 fighters moved from 56 Sea Zone to 53 Sea Zone
            1 battleship moved from 56 Sea Zone to 53 Sea Zone
    
        Non Combat Move - Americans
    
        Place Units - Americans
            1 submarine placed in 56 Sea Zone
            1 carrier placed in 10 Sea Zone
            2 fighters placed in 10 Sea Zone
            1 armour placed in Eastern United States
    
        Combat Move - Chinese
            1 infantry moved from Suiyuan to Manchuria
                  Chinese take Manchuria from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Hupeh
            1 infantry placed in Sikang
    
        Turn Complete - Americans
            Americans collect 39 PUs; end with 39 PUs
            Objective 4: Americans met a national objective for an additional 5 PUs; end with 44 PUs
            Objective 3: Americans met a national objective for an additional 5 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '18 '17 '16 '15

    @gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:

    Savegame
    Game History

    Round: 5
    
        Research Technology - Japanese
            Japanese spend 0 on tech rolls
                Japanese rolls :  0/1 hits
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 1 bomber, 2 fighters and 1 infantry; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat Move - Japanese
            1 transport moved from 62 Sea Zone to 59 Sea Zone
            1 infantry moved from Iwo Jima to 59 Sea Zone
            1 infantry and 1 transport moved from 59 Sea Zone to 62 Sea Zone
            1 armour moved from Japan to 62 Sea Zone
            1 armour and 1 infantry moved from 62 Sea Zone to Manchuria
            1 artillery moved from Soviet Far East to Yakut S.S.R.
                  Japanese take Yakut S.S.R. from Russians
            4 bombers moved from Yunnan to Russia
            1 infantry moved from French Indo-China Thailand to Burma
            2 bombers moved from Buryatia S.S.R. to Manchuria
            1 armour moved from French Indo-China Thailand to Hupeh
            1 bomber moved from Manchuria to Hupeh
            1 infantry moved from French Indo-China Thailand to Burma
            1 artillery and 1 infantry moved from Japan to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 57 Sea Zone
            1 artillery and 1 infantry moved from 57 Sea Zone to Midway
            1 bomber moved from Japan to Hupeh
    
        Combat - Japanese
            Strategic bombing raid in Russia
                    AA fire in Russia :  2/4 hits
                2 bombers killed by AA
                Bombing raid in Russia rolls: 4,5 and causes: 9 damage to unit: factory
                Bombing raid in Russia causes 9 damage total. 
            Battle in Manchuria
                Japanese attack with 1 armour, 1 bomber and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 bomber and 1 infantry in Manchuria, round 2 :  1/3 hits
                    Chinese roll dice for 1 infantry in Manchuria, round 2 :  0/1 hits
                    1 infantry owned by the Chinese lost in Manchuria
                Japanese win, taking Manchuria from Chinese with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Hupeh
                Japanese attack with 1 armour and 2 bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour and 2 bombers in Hupeh, round 2 :  0/3 hits
                    Chinese roll dice for 1 infantry in Hupeh, round 2 :  1/1 hits
                    1 armour owned by the Japanese lost in Hupeh
                 retreated to Hupeh
                Chinese win with 1 infantry remaining. Battle score for attacker is -5
                Casualties for Japanese: 1 armour
            Battle in Burma
                Japanese attack with 2 infantry
                British defend with 1 infantry
                    Japanese roll dice for 2 infantry in Burma, round 2 :  0/2 hits
                    British roll dice for 1 infantry in Burma, round 2 :  1/1 hits
                    1 infantry owned by the Japanese lost in Burma
                1 infantry owned by the Japanese retreated to French Indo-China Thailand
                British win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 infantry
            Battle in Midway
                Japanese attack with 1 artillery and 1 infantry
                Americans defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Midway, round 2 :  1/2 hits
                    Americans roll dice for 1 infantry in Midway, round 2 :  1/1 hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Midway
                Japanese win, taking Midway from Americans with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Japanese
            2 bombers moved from Russia to Karelia S.S.R.
            1 fighter moved from Ukraine to Libya
            2 infantry moved from Japan to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 50 Sea Zone
            2 infantry moved from 50 Sea Zone to Philippine Islands
            1 carrier moved from 62 Sea Zone to 50 Sea Zone
            1 battleship moved from 62 Sea Zone to 50 Sea Zone
            1 destroyer moved from 62 Sea Zone to 51 Sea Zone
            1 submarine moved from 62 Sea Zone to 60 Sea Zone
            1 submarine moved from 60 Sea Zone to 50 Sea Zone
            1 battleship, 1 cruiser and 1 transport moved from 63 Sea Zone to 62 Sea Zone
            1 aaGun moved from Japan to 62 Sea Zone
            1 aaGun moved from 62 Sea Zone to Manchuria
            2 fighters moved from Yunnan to French Indo-China Thailand
            1 fighter moved from French Indo-China Thailand to 50 Sea Zone
            1 fighter moved from French Indo-China Thailand to 50 Sea Zone
            2 transports moved from 36 Sea Zone to 62 Sea Zone
            2 bombers moved from Hupeh to Kwangtung
            1 bomber moved from Manchuria to Kwangtung
    
        Place Units - Japanese
            2 fighters placed in 62 Sea Zone
            1 armour, 1 artillery, 1 bomber and 1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 34 PUs; end with 34 PUs
            Objective 1: Japanese met a national objective for an additional 5 PUs; end with 39 PUs
            Objective 2: Japanese met a national objective for an additional 5 PUs; end with 44 PUs
    

    J5.tsvg


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II v3 1942, version: 1.7

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians repair damage of 9x factory; Remaining resources: 15 PUs; 
            Russians buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 artillery moved from Caucasus to Ukraine
            1 infantry moved from Caucasus to Ukraine
            1 infantry moved from Caucasus to Ukraine
            1 artillery moved from Eastern Ukraine to Ukraine
            1 infantry moved from Eastern Ukraine to East Poland
                  Russians take East Poland from Germans
    
        Combat - Russians
            Battle in Ukraine
                Russians attack with 2 artilleries and 2 infantry
                Italians defend with 1 armour
                    Russians roll dice for 2 artilleries and 2 infantry in Ukraine, round 2 : 3/4 hits, 1.33 expected hits
                    Germans roll dice for 1 armour in Ukraine, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Italians lost in Ukraine
                Russians win, taking Ukraine from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 2
                Casualties for Russians: 1 infantry
                Casualties for Italians: 1 armour
    
        Non Combat Move - Russians
            1 infantry moved from Eastern Ukraine to Belorussia
            1 infantry moved from Russia to Archangel
            1 armour moved from Russia to Novosibirsk
            1 artillery moved from Eastern Ukraine to Russia
            1 armour moved from Caucasus to Russia
            1 submarine moved from 2 Sea Zone to 12 Sea Zone
            1 infantry moved from Russia to Eastern Ukraine
    
        Place Units - Russians
            1 infantry placed in Caucasus
            4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 24 PUs; end with 24 PUs
            Objective 1: Russians met a national objective for an additional 5 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.50
    Russians : 1.67
    

    Savegame

  • '19 '18 '17 '16 '15

    I launched an attack to London and you score 4 hits!:ghost:
    I score 1 hit … which one would you like to take as casualty?G5.tsvg


  • Please use an infantry. Things are getting interesting!

  • '19 '18 '17 '16 '15

    It is! Good defense in UK
    Game History

    Round: 5
    
        Research Technology - Germans
            Germans spend 5 on tech rolls
    
        Purchase Units - Germans
            Germans buy 1 artillery, 1 bomber, 2 fighters and 5 infantry; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat Move - Germans
            1 infantry moved from Poland to East Poland
            1 artillery and 1 infantry moved from Germany to 5 Sea Zone
            1 infantry moved from Germany to 5 Sea Zone
            1 armour moved from Germany to 5 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 5 Sea Zone to 6 Sea Zone
            2 infantry moved from 6 Sea Zone to United Kingdom
            1 armour and 1 artillery moved from 6 Sea Zone to United Kingdom
            2 bombers moved from Germany to United Kingdom
            2 fighters moved from 5 Sea Zone to United Kingdom
            2 fighters moved from Poland to United Kingdom
            1 cruiser moved from 5 Sea Zone to 6 Sea Zone
            1 infantry moved from Anglo-Egypt Sudan to French Equatorial Africa
                  Germans take French Equatorial Africa from British
            1 armour moved from Rhodesia to Anglo-Egypt Sudan
                  Germans take Italian Africa from British
            2 infantry moved from Poland to East Poland
            1 infantry moved from Karelia S.S.R. to Archangel
            1 artillery moved from Karelia S.S.R. to Archangel
            1 fighter moved from Baltic States to Belorussia
            1 infantry moved from Karelia S.S.R. to Belorussia
    
        Combat - Germans
            Battle in Belorussia
                Germans attack with 1 fighter and 1 infantry
                Russians defend with 1 infantry
                 retreated to Belorussia
                Russians win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Germans: 1 infantry
            Battle in East Poland
                Germans attack with 3 infantry
                Russians defend with 1 infantry
                Germans win, taking East Poland from Russians with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Archangel
                Germans attack with 1 artillery and 1 infantry
                Russians defend with 1 infantry
                Russians win with 1 infantry remaining. Battle score for attacker is -7
                Casualties for Germans: 1 artillery and 1 infantry
            Battle in United Kingdom
                Germans attack with 1 armour, 1 artillery, 2 bombers, 4 fighters and 2 infantry
                British defend with 1 aaGun, 1 armour, 1 artillery, 1 bomber, 1 factory and 4 infantry
                British win with 1 armour, 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is -22
                Casualties for Germans: 1 armour, 1 artillery, 1 fighter and 2 infantry
                Casualties for British: 1 infantry
                2 bombers owned by the Germans and 3 fighters owned by the Germans retreated
            Battle in United Kingdom
                British defend with 1 armour, 1 artillery, 1 bomber and 3 infantry
                British win with 1 armour, 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is -22
                Casualties for Germans: 1 armour, 1 artillery, 1 fighter and 2 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Germans
            1 destroyer moved from 5 Sea Zone to 7 Sea Zone
            1 destroyer and 1 submarine moved from 5 Sea Zone to 6 Sea Zone
            1 carrier moved from 5 Sea Zone to 6 Sea Zone
            3 fighters moved from United Kingdom to 6 Sea Zone
            1 fighter moved from 6 Sea Zone to Norway
            1 artillery moved from Egypt to Libya
            1 infantry moved from Egypt to Libya
            2 bombers moved from United Kingdom to Germany
            1 infantry moved from France to Italy
            1 infantry moved from Germany to France
            1 fighter moved from Belorussia to Germany
    
        Place Units - Germans
            1 fighter placed in Karelia S.S.R.
            Germans undo move 1.
            2 infantry placed in Karelia S.S.R.
            1 artillery, 1 bomber, 2 fighters and 3 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 41 PUs; end with 41 PUs
            Objective 3: Germans met a national objective for an additional 5 PUs; end with 46 PUs
            Objective 1: Germans met a national objective for an additional 5 PUs; end with 51 PUs
    

    G5B.tsvg


  • TripleA Turn Summary: British round 5

    TripleA Turn Summary for game: World War II v3 1942, version: 1.7

    Game History

    Round: 5
    
        Purchase Units - British
            British buy 1 armour, 1 artillery, 1 fighter and 4 infantry; Remaining resources: 0 techTokens; 0 PUs; 
    
        Combat Move - British
            1 armour moved from India to French Indo-China Thailand
            1 infantry moved from Burma to French Indo-China Thailand
            1 fighter moved from India to French Indo-China Thailand
            1 destroyer moved from 1 Sea Zone to 7 Sea Zone
            2 fighters moved from 12 Sea Zone to 7 Sea Zone
            1 bomber moved from United Kingdom to 7 Sea Zone
    
        Combat - British
            Battle in French Indo-China Thailand
                British attack with 1 armour, 1 fighter and 1 infantry
                Japanese defend with 1 artillery and 1 infantry
                    British roll dice for 1 armour, 1 fighter and 1 infantry in French Indo-China Thailand, round 2 : 0/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in French Indo-China Thailand, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 armour, 1 fighter and 1 infantry in French Indo-China Thailand, round 3 : 0/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in French Indo-China Thailand, round 3 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 armour, 1 fighter and 1 infantry in French Indo-China Thailand, round 4 : 2/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in French Indo-China Thailand, round 4 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in French Indo-China Thailand
                British win, taking French Indo-China Thailand from Japanese with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in 7 Sea Zone
                British attack with 1 bomber, 1 destroyer and 2 fighters
                Germans defend with 1 destroyer
                    British roll dice for 1 bomber, 1 destroyer and 2 fighters in 7 Sea Zone, round 2 : 2/5 hits, 2.17 expected hits
                    Germans roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 7 Sea Zone
                British win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
    
        Non Combat Move - British
            1 bomber moved from 7 Sea Zone to United Kingdom
            2 fighters moved from 7 Sea Zone to 12 Sea Zone
            1 infantry moved from India to Burma
            1 infantry moved from India to Persia
            1 fighter moved from French Indo-China Thailand to India
            1 carrier moved from 1 Sea Zone to 7 Sea Zone
            1 transport moved from 12 Sea Zone to 7 Sea Zone
    
        Place Units - British
            1 fighter placed in 7 Sea Zone
            1 armour placed in India
            1 artillery placed in India
            British undo move 3.
            2 infantry placed in India
            1 artillery and 2 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 25 PUs; end with 25 PUs
            Objective 1: British met a national objective for an additional 5 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    British : -1.67
    Japanese : -2.00
    

    Savegame

  • '19 '18 '17 '16 '15

    @gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:

    Savegame

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 armour, 2 artilleries and 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Italy to 14 Sea Zone
            1 armour moved from Balkans to 14 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone
            1 armour and 1 infantry moved from 13 Sea Zone to Morocco Algeria
            1 armour moved from Libya to Morocco Algeria
            1 infantry moved from Libya to Morocco Algeria
            2 fighters moved from 14 Sea Zone to Morocco Algeria
            1 battleship and 2 cruisers moved from 14 Sea Zone to 13 Sea Zone
    
        Combat - Italians
            Battle in Morocco Algeria
                Italians attack with 2 armour, 2 fighters and 2 infantry
                British defend with 1 artillery and 1 infantry; Americans defend with 1 artillery and 3 infantry
                    Italians roll dice for 1 battleship and 1 cruiser in Morocco Algeria, round 2 :  1/2 hits
                    Italians roll dice for 2 armour, 2 fighters and 2 infantry in Morocco Algeria, round 2 :  3/6 hits
                    Americans roll dice for 2 artilleries and 4 infantry in Morocco Algeria, round 2 :  1/6 hits
                    3 infantry owned by the Americans, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Morocco Algeria
                    Italians roll dice for 2 armour, 2 fighters and 1 infantry in Morocco Algeria, round 3 :  4/5 hits
                    Americans roll dice for 2 artilleries in Morocco Algeria, round 3 :  0/2 hits
                    1 artillery owned by the Americans and 1 artillery owned by the British lost in Morocco Algeria
                Italians win, taking Morocco Algeria from Americans with 2 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 17
                Casualties for Italians: 1 infantry
                Casualties for British: 1 artillery and 1 infantry
                Casualties for Americans: 1 artillery and 3 infantry
    
        Non Combat Move - Italians
            1 submarine moved from 14 Sea Zone to 13 Sea Zone
            1 carrier moved from 14 Sea Zone to 13 Sea Zone
            2 fighters moved from Morocco Algeria to 13 Sea Zone
            2 infantry moved from Egypt to Libya
            1 infantry moved from Italy to Balkans
            1 armour moved from Bulgaria Romania to Balkans
    
        Place Units - Italians
            1 armour and 1 artillery placed in Italy
            1 artillery and 1 infantry placed in Egypt
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 15 PUs
            Objective 1: Italians met a national objective for an additional 5 PUs; end with 20 PUs
            Objective 2: Italians met a national objective for an additional 5 PUs; end with 25 PUs
    

    I5.tsvg


  • I’m not sure if there’s enough movement on some of your bombers, but I’m going to post my turn assuming there isn’t, and then do a check to see; this could be a turning point.


  • TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II v3 1942, version: 1.7

    Game History

    Round: 5
    
        Research Technology - Americans
            Americans spend 5 on tech rolls
                Americans roll 4,5,3,3,1 and gets 0 hits
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 2 bombers and 4 infantry; Remaining resources: 5 techTokens; 0 PUs; 
    
        Purchase Units - Chinese
            Chinese builds 2 units.
    
        Combat Move - Americans
            1 submarine moved from 56 Sea Zone to 57 Sea Zone
            2 fighters moved from 53 Sea Zone to 51 Sea Zone
    
        Combat - Americans
            Battle in 57 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 57 Sea Zone
                    Americans roll dice for 1 submarine in 57 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Americans win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 51 Sea Zone
                Americans attack with 2 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 fighters in 51 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 51 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 51 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is -2
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 fighter moved from 51 Sea Zone to 53 Sea Zone
            4 infantry and 2 transports moved from 53 Sea Zone to 42 Sea Zone
            1 fighter moved from India to Australia
            2 transports moved from 12 Sea Zone to 10 Sea Zone
            1 destroyer moved from 12 Sea Zone to 7 Sea Zone
            1 carrier moved from 12 Sea Zone to 7 Sea Zone
            2 fighters moved from 12 Sea Zone to 7 Sea Zone
            1 carrier moved from 10 Sea Zone to 9 Sea Zone
            2 fighters moved from 10 Sea Zone to 9 Sea Zone
            1 fighter moved from India to Russia
    
        Place Units - Americans
            1 artillery, 2 bombers and 2 infantry placed in Western United States
            1 artillery and 2 infantry placed in Eastern United States
    
        Combat Move - Chinese
            1 infantry moved from Hupeh to Kiangsu
                  Chinese take Kiangsu from Japanese
            1 infantry moved from Sikang to Yunnan
                  Chinese take Yunnan from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Suiyuan
            1 infantry placed in Hupeh
    
        Turn Complete - Americans
            Americans collect 38 PUs; end with 38 PUs
            Objective 3: Americans met a national objective for an additional 5 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.33
    Japanese : 0.67
    

    Savegame

  • '19 '18 '17 '16 '15

    @gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:

    Savegame

    Game History

    Round: 6
    
        Research Technology - Japanese
            Japanese spend 0 on tech rolls
                Japanese rolls :  0/1 hits
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer and 4 infantry; Remaining resources: 1 PUs; 1 techTokens; 
    
        Combat Move - Japanese
            1 fighter moved from 50 Sea Zone to 42 Sea Zone
            1 armour moved from Manchuria to Stanovoj Chrebet
                  Japanese take Stanovoj Chrebet from Russians
            1 infantry moved from Philippine Islands to 50 Sea Zone
            1 infantry and 1 transport moved from 50 Sea Zone to 49 Sea Zone
            1 infantry moved from Borneo to 49 Sea Zone
            2 infantry and 1 transport moved from 49 Sea Zone to 37 Sea Zone
            2 infantry moved from 37 Sea Zone to French Indo-China Thailand
            1 artillery moved from Japan to 62 Sea Zone
            1 artillery and 1 transport moved from 62 Sea Zone to 36 Sea Zone
            1 artillery moved from 36 Sea Zone to French Indo-China Thailand
            1 armour and 1 infantry moved from Japan to 62 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
            1 armour and 1 infantry moved from 61 Sea Zone to Kiangsu
            2 fighters moved from 62 Sea Zone to Kiangsu
            1 infantry moved from Manchuria to Suiyuan
            1 bomber moved from Japan to Evenki National Okrug
            1 artillery moved from Yakut S.S.R. to Evenki National Okrug
            2 bombers moved from Kwangtung to French Indo-China Thailand
            1 bomber moved from Kwangtung to Suiyuan
            1 battleship moved from 50 Sea Zone to 37 Sea Zone
            1 fighter moved from 50 Sea Zone to French Indo-China Thailand
            2 bombers moved from Karelia S.S.R. to Russia
    
        Combat - Japanese
            Strategic bombing raid in Russia
                    AA fire in Russia :  0/2 hits
                Bombing raid in Russia rolls: 6,3 and causes: 9 damage to unit: factory
                Bombing raid in Russia causes 9 damage total. 
            Battle in 42 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 4 infantry and 2 transports
                    4 infantry owned by the Americans and 2 transports owned by the Americans lost in 42 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 26
                Casualties for Americans: 4 infantry and 2 transports
            Battle in French Indo-China Thailand
                Japanese attack with 1 artillery, 2 bombers, 1 fighter and 2 infantry
                British defend with 1 armour and 1 infantry
                    Japanese roll dice for 1 battleship in French Indo-China Thailand, round 2 :  1/1 hits
                    Japanese roll dice for 1 artillery, 2 bombers, 1 fighter and 2 infantry in French Indo-China Thailand, round 2 :  2/6 hits
                    British roll dice for 1 armour and 1 infantry in French Indo-China Thailand, round 2 :  1/2 hits
                    1 infantry owned by the Japanese, 1 armour owned by the British and 1 infantry owned by the British lost in French Indo-China Thailand
                Japanese win, taking French Indo-China Thailand from British with 1 artillery, 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 5
                Casualties for British: 1 armour and 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Suiyuan
                Japanese attack with 1 bomber and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber and 1 infantry in Suiyuan, round 2 :  1/2 hits
                    Chinese roll dice for 1 infantry in Suiyuan, round 2 :  1/1 hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuan
                Japanese win with 1 bomber remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Kiangsu
                Japanese attack with 1 armour, 2 fighters and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour, 2 fighters and 1 infantry in Kiangsu, round 2 :  1/4 hits
                    Chinese roll dice for 1 infantry in Kiangsu, round 2 :  0/1 hits
                    1 infantry owned by the Chinese lost in Kiangsu
                Japanese win, taking Kiangsu from Chinese with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Evenki National Okrug
                Japanese attack with 1 artillery and 1 bomber
                Russians defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 bomber in Evenki National Okrug, round 2 :  1/2 hits
                    Russians roll dice for 1 infantry in Evenki National Okrug, round 2 :  0/1 hits
                    1 infantry owned by the Russians lost in Evenki National Okrug
                Japanese win, taking Evenki National Okrug from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from Libya to Morocco Algeria
            2 bombers moved from Russia to Germany
            1 bomber moved from Evenki National Okrug to Yakut S.S.R.
            1 aaGun moved from Manchuria to Kiangsu
            2 fighters moved from Kiangsu to 62 Sea Zone
            1 carrier moved from 50 Sea Zone to 47 Sea Zone
            1 fighter moved from 42 Sea Zone to 47 Sea Zone
            1 carrier moved from 62 Sea Zone to 36 Sea Zone
            1 fighter moved from French Indo-China Thailand to 36 Sea Zone
            1 battleship moved from 62 Sea Zone to 61 Sea Zone
            1 submarine moved from 50 Sea Zone to 62 Sea Zone
            1 bomber moved from Suiyuan to Formosa
            2 bombers moved from French Indo-China Thailand to Kwangtung
    
        Place Units - Japanese
            1 carrier and 1 destroyer placed in 62 Sea Zone
            1 armour, 1 artillery and 4 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 35 PUs; end with 36 PUs
            Objective 1: Japanese met a national objective for an additional 5 PUs; end with 41 PUs
            Objective 2: Japanese met a national objective for an additional 5 PUs; end with 46 PUs
    

    J6.tsvg


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II v3 1942, version: 1.7

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians repair damage of 9x factory; Remaining resources: 20 PUs; 
            Russians buy 1 armour and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour moved from Novosibirsk to Evenki National Okrug
            1 infantry moved from Novosibirsk to Evenki National Okrug
            1 infantry moved from Ukraine to Bulgaria Romania
                  Russians take Bulgaria Romania from Germans
            2 artilleries moved from Ukraine to East Poland
            1 infantry moved from Eastern Ukraine to East Poland
            1 infantry moved from Belorussia to East Poland
    
        Combat - Russians
            Battle in East Poland
                Russians attack with 2 artilleries and 2 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 2 artilleries and 2 infantry in East Poland, round 2 : 0/4 hits, 1.33 expected hits
                    Germans roll dice for 2 infantry in East Poland, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 2 artilleries and 2 infantry in East Poland, round 3 : 0/4 hits, 1.33 expected hits
                    Germans roll dice for 2 infantry in East Poland, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in East Poland
                    Russians roll dice for 2 artilleries and 1 infantry in East Poland, round 4 : 2/3 hits, 1.00 expected hits
                    Germans roll dice for 2 infantry in East Poland, round 4 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans lost in East Poland
                Russians win, taking East Poland from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 infantry
            Battle in Evenki National Okrug
                Russians attack with 1 armour and 1 infantry
                Japanese defend with 1 artillery
                    Russians roll dice for 1 armour and 1 infantry in Evenki National Okrug, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Evenki National Okrug, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Evenki National Okrug
                Russians win, taking Evenki National Okrug from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Russians
            1 infantry moved from Caucasus to Ukraine
            1 infantry moved from Russia to Belorussia
            1 infantry moved from Russia to Eastern Ukraine
            1 artillery moved from Russia to Archangel
            1 infantry moved from Caucasus to Ukraine
            2 infantry moved from Russia to Archangel
            1 armour moved from Caucasus to Russia
            1 submarine moved from 12 Sea Zone to 7 Sea Zone
    
        Place Units - Russians
            1 armour and 2 infantry placed in Caucasus
            3 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 25 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.00
    Russians : -1.33
    Japanese : -0.33
    

    Savegame

  • '19 '18 '17 '16 '15

    @gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:

    Savegame

    Game History

    Round: 6
    
        Research Technology - Germans
            Germans spend 0 on tech rolls
                Germans roll 5,1 and gets 0 hits
    
        Purchase Units - Germans
            Germans buy 1 armour, 2 artilleries, 2 fighters and 6 infantry; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat Move - Germans
            1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 armour moved from Baltic States to 5 Sea Zone
            1 infantry moved from Germany to 5 Sea Zone
            1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 artillery and 1 infantry moved from Germany to 5 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 5 Sea Zone to 6 Sea Zone
            1 artillery moved from 6 Sea Zone to United Kingdom
            2 infantry moved from 6 Sea Zone to United Kingdom
            1 armour moved from 6 Sea Zone to United Kingdom
            2 fighters moved from 6 Sea Zone to United Kingdom
            1 fighter moved from Norway to United Kingdom
            3 bombers moved from Germany to United Kingdom
            2 fighters moved from Germany to United Kingdom
            1 fighter moved from Germany to East Poland
            1 armour moved from Karelia S.S.R. to East Poland
            2 armour moved from Baltic States to East Poland
            1 artillery and 1 infantry moved from Karelia S.S.R. to Belorussia
            1 infantry moved from French Equatorial Africa to French West Africa
                  Germans take French West Africa from British
    
        Combat - Germans
            Battle in East Poland
                Germans attack with 3 armour and 1 fighter
                Russians defend with 2 artilleries and 1 infantry
                    Germans roll dice for 3 armour and 1 fighter in East Poland, round 2 :  1/4 hits
                    Russians roll dice for 2 artilleries and 1 infantry in East Poland, round 2 :  0/3 hits
                    1 infantry owned by the Russians lost in East Poland
                    Germans roll dice for 3 armour and 1 fighter in East Poland, round 3 :  3/4 hits
                    Russians roll dice for 2 artilleries in East Poland, round 3 :  1/2 hits
                    2 artilleries owned by the Russians and 1 armour owned by the Germans lost in East Poland
                Germans win, taking East Poland from Russians with 2 armour and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Germans: 1 armour
                Casualties for Russians: 2 artilleries and 1 infantry
            Battle in Belorussia
                Germans attack with 1 artillery and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 1 infantry in Belorussia, round 2 :  0/2 hits
                    Russians roll dice for 1 infantry in Belorussia, round 2 :  0/1 hits
                    Germans roll dice for 1 artillery and 1 infantry in Belorussia, round 3 :  2/2 hits
                    Russians roll dice for 1 infantry in Belorussia, round 3 :  1/1 hits
                    1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Belorussia
                Germans win, taking Belorussia from Russians with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in United Kingdom
                Germans attack with 1 armour, 1 artillery, 3 bombers, 5 fighters and 2 infantry
                British defend with 1 aaGun, 1 armour, 2 artilleries, 1 bomber, 1 factory and 5 infantry
                    AA fire in United Kingdom :  1/8 hits
                    1 fighter owned by the Germans lost in United Kingdom
                    Germans roll dice for 1 cruiser in United Kingdom, round 2 :  1/1 hits
                    Germans roll dice for 1 armour, 1 artillery, 3 bombers, 4 fighters and 2 infantry in United Kingdom, round 2 :  5/11 hits
                    British roll dice for 1 armour, 2 artilleries, 1 bomber and 5 infantry in United Kingdom, round 2 :  2/10 hits
                    2 infantry owned by the Germans, 1 artillery owned by the British and 5 infantry owned by the British lost in United Kingdom
                    Germans roll dice for 1 armour, 1 artillery, 3 bombers and 4 fighters in United Kingdom, round 3 :  5/9 hits
                    British roll dice for 1 armour, 1 artillery and 1 bomber in United Kingdom, round 3 :  1/4 hits
                    1 bomber owned by the British, 1 armour owned by the British, 1 artillery owned by the British and 1 artillery owned by the Germans lost in United Kingdom
                Germans captures 30PUs while taking British capital
                Germans win, taking United Kingdom from British with 1 armour, 3 bombers and 4 fighters remaining. Battle score for attacker is 20
                Casualties for Germans: 1 artillery, 1 fighter and 2 infantry
                Casualties for British: 1 armour, 2 artilleries, 1 bomber and 5 infantry
    
        Non Combat Move - Germans
            2 fighters moved from United Kingdom to 6 Sea Zone
            3 bombers moved from United Kingdom to Germany
            2 fighters moved from United Kingdom to Karelia S.S.R.
            1 fighter moved from East Poland to Karelia S.S.R.
            1 artillery and 1 infantry moved from Libya to Morocco Algeria
            1 armour moved from Anglo-Egypt Sudan to Egypt
            6 infantry moved from France to Germany
    
        Place Units - Germans
            1 artillery and 1 infantry placed in Karelia S.S.R.
            Germans undo move 1.
            1 armour and 1 artillery placed in Karelia S.S.R.
            Germans undo move 1.
            1 armour and 1 artillery placed in Karelia S.S.R.
            1 artillery, 2 fighters and 6 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 50 PUs; end with 80 PUs
            Objective 3: Germans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective 2: Germans met a national objective for an additional 5 PUs; end with 90 PUs
    

    G7.tsvg


  • TripleA Turn Summary: British round 6

    TripleA Turn Summary for game: World War II v3 1942, version: 1.7

    Game History

    Round: 6
    
        Combat Move - British
            1 infantry moved from Persia to Trans-Jordan
                  British take Trans-Jordan from Italians
            1 transport moved from 7 Sea Zone to 1 Sea Zone
            2 cruisers moved from 12 Sea Zone to 6 Sea Zone
            2 fighters moved from 12 Sea Zone to 6 Sea Zone
            1 fighter moved from 7 Sea Zone to 6 Sea Zone
            1 carrier moved from 12 Sea Zone to 6 Sea Zone
            1 destroyer moved from 7 Sea Zone to 6 Sea Zone
            1 carrier moved from 7 Sea Zone to 6 Sea Zone
    
        Combat - British
            Battle in 6 Sea Zone
                British attack with 2 carriers, 2 cruisers, 1 destroyer and 3 fighters
                Germans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 transports
                    British roll dice for 2 carriers, 2 cruisers, 1 destroyer and 3 fighters in 6 Sea Zone, round 2 : 1/8 hits, 3.17 expected hits
                    Germans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports in 6 Sea Zone, round 2 : 0/5 hits, 2.50 expected hits
                    1 submarine owned by the Germans lost in 6 Sea Zone
                    British roll dice for 2 carriers, 2 cruisers, 1 destroyer and 3 fighters in 6 Sea Zone, round 3 : 5/8 hits, 3.17 expected hits
                    Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports in 6 Sea Zone, round 3 : 1/5 hits, 2.50 expected hits
                    1 destroyer owned by the Germans, 1 destroyer owned by the British, 2 fighters owned by the Germans, 1 carrier owned by the Germans and 1 cruiser owned by the Germans lost in 6 Sea Zone
                    2 transports owned by the Germans lost in 6 Sea Zone
                British win with 2 carriers, 2 cruisers and 3 fighters remaining. Battle score for attacker is 66
                Casualties for Germans: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 transports
                Casualties for British: 1 destroyer
    
        Non Combat Move - British
    
        Turn Complete - British
    

    Combat Hit Differential Summary :

    Germans : -4.17
    British : -0.33
    

    Savegame

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