Initial test. First time tries.
Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup
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WIll start one shortly… good luck on next battle!
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Game History
Round: 1 Research Technology - Japanese Japanese spend 10 on tech rolls Purchase Units - Japanese Japanese buy 1 battleship; Remaining resources: 1 PUs; 2 techTokens; Combat Move - Japanese 1 submarine moved from 46 Sea Zone to 53 Sea Zone 1 destroyer moved from 51 Sea Zone to 53 Sea Zone 1 fighter moved from 51 Sea Zone to 53 Sea Zone 1 bomber moved from Japan to 53 Sea Zone 1 cruiser moved from 50 Sea Zone to 53 Sea Zone 1 battleship moved from 38 Sea Zone to 35 Sea Zone 2 fighters moved from 38 Sea Zone to 35 Sea Zone 1 carrier moved from 38 Sea Zone to 35 Sea Zone 1 fighter moved from French Indo-China Thailand to 35 Sea Zone 1 fighter moved from Formosa to Yunnan 1 infantry moved from Burma to Yunnan 2 infantry moved from French Indo-China Thailand to Yunnan 1 fighter moved from Manchuria to Yunnan 3 infantry moved from Kiangsu to Suiyuan 2 infantry moved from Manchuria to Suiyuan 1 fighter moved from Japan to Suiyuan Combat - Japanese Battle in Suiyuan Japanese attack with 1 fighter and 5 infantry Chinese defend with 2 infantry Japanese win, taking Suiyuan from Chinese with 1 fighter and 3 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 2 infantry Casualties for Japanese: 2 infantry Battle in 35 Sea Zone Japanese attack with 1 battleship, 1 carrier and 3 fighters British defend with 1 carrier, 1 destroyer, 1 fighter and 1 transport Units damaged: 1 battleship owned by the Japanese Japanese win with 1 battleship, 1 carrier and 2 fighters remaining. Battle score for attacker is 29 Casualties for British: 1 carrier, 1 destroyer, 1 fighter and 1 transport Casualties for Japanese: 1 fighter Battle in Yunnan Japanese attack with 2 fighters and 3 infantry Chinese defend with 1 fighter and 2 infantry Chinese win with no units remaining. Battle score for attacker is -13 Casualties for Chinese: 1 fighter and 2 infantry Casualties for Japanese: 2 fighters and 3 infantry Battle in 53 Sea Zone Japanese attack with 1 bomber, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine Americans defend with 1 carrier, 1 destroyer and 1 fighter Japanese win with 1 bomber, 1 cruiser and 1 fighter remaining. Battle score for attacker is 18 Casualties for Americans: 1 carrier, 1 destroyer and 1 fighter Casualties for Japanese: 1 destroyer and 1 submarine Non Combat Move - Japanese 1 bomber moved from 53 Sea Zone to 51 Sea Zone 1 bomber moved from 51 Sea Zone to Caroline Islands 1 fighter moved from Suiyuan to Manchuria 1 artillery and 1 infantry moved from Japan to 62 Sea Zone 1 artillery and 1 infantry moved from 62 Sea Zone to Manchuria 1 carrier moved from 51 Sea Zone to 61 Sea Zone 1 fighter moved from 53 Sea Zone to 61 Sea Zone Place Units - Japanese 1 battleship placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 32 PUs; end with 33 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 38 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 43 PUs 1 unit repaired.
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This time dices seems to root for you…:jack_o_lantern:
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TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 1 Purchase Units - Russians Russians buy 2 armour and 4 infantry; Remaining resources: 2 PUs; Combat Move - Russians 1 artillery moved from Russia to Belorussia 1 infantry moved from Russia to Belorussia 1 bomber moved from Russia to Belorussia 1 fighter moved from Karelia S.S.R. to Belorussia 1 infantry moved from Russia to Belorussia Combat - Russians Battle in Belorussia Russians attack with 1 artillery, 1 bomber, 1 fighter and 2 infantry Germans defend with 3 infantry Russians roll dice for 1 artillery, 1 bomber, 1 fighter and 2 infantry in Belorussia, round 2 : 1/5 hits, 2.00 expected hits Germans roll dice for 3 infantry in Belorussia, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Germans lost in Belorussia Russians roll dice for 1 artillery, 1 bomber, 1 fighter and 2 infantry in Belorussia, round 3 : 2/5 hits, 2.00 expected hits Germans roll dice for 2 infantry in Belorussia, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 1 artillery, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 9 Casualties for Germans: 3 infantry Non Combat Move - Russians 1 bomber moved from Belorussia to Russia 1 fighter moved from Belorussia to Karelia S.S.R. 3 infantry moved from Archangel to Karelia S.S.R. 1 armour moved from Archangel to Karelia S.S.R. 1 infantry moved from Urals to Archangel 2 infantry moved from Kazakh S.S.R. to Caucasus 2 infantry moved from Novosibirsk to Russia 1 submarine moved from 4 Sea Zone to 2 Sea Zone 2 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet 2 infantry moved from Soviet Far East to Yakut S.S.R. 1 infantry moved from Evenki National Okrug to Urals Place Units - Russians 1 infantry placed in Karelia S.S.R. 3 infantry placed in Russia 1 armour placed in Caucasus 1 armour placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 27 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans : -1.67 Russians : -1.00
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@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
G1.tsvg
Game HistoryRound: 1 Research Technology - Germans Germans spend 10 on tech rolls Germans roll 3,5 and gets 0 hits Purchase Units - Germans Germans buy 2 armour, 1 artillery, 2 infantry and 1 submarine; Remaining resources: 1 PUs; 2 techTokens; Combat Move - Germans 1 armour moved from Northwestern Europe to 5 Sea Zone 1 infantry moved from Germany to 5 Sea Zone 1 armour and 1 infantry moved from 5 Sea Zone to Karelia S.S.R. 2 infantry moved from Finland to Karelia S.S.R. 3 infantry moved from Baltic States to Karelia S.S.R. 1 armour moved from Poland to Karelia S.S.R. 1 artillery moved from East Poland to Belorussia 2 infantry moved from East Poland to Belorussia 2 armour moved from Eastern Ukraine to Caucasus 2 infantry moved from Eastern Ukraine to Caucasus 1 artillery moved from Eastern Ukraine to Caucasus 1 armour moved from Ukraine to Caucasus 2 infantry moved from Ukraine to Caucasus 1 armour moved from Bulgaria Romania to Caucasus 1 destroyer moved from 13 Sea Zone to 15 Sea Zone 1 transport moved from 13 Sea Zone to 16 Sea Zone 2 infantry moved from Bulgaria Romania to 16 Sea Zone 2 infantry moved from 16 Sea Zone to Caucasus 1 fighter moved from Bulgaria Romania to 15 Sea Zone 1 bomber moved from Germany to Caucasus 1 fighter moved from East Poland to Belorussia 1 fighter moved from Germany to Karelia S.S.R. 1 fighter moved from Norway to Karelia S.S.R. 1 submarine moved from 8 Sea Zone to 12 Sea Zone 1 submarine moved from 7 Sea Zone to 12 Sea Zone 1 fighter moved from France to 12 Sea Zone Combat - Germans Battle in Belorussia Germans attack with 1 artillery, 1 fighter and 2 infantry Russians defend with 1 artillery and 2 infantry Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Belorussia, round 2 : 1/4 hits Russians roll dice for 1 artillery and 2 infantry in Belorussia, round 2 : 0/3 hits 1 infantry owned by the Russians lost in Belorussia Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Belorussia, round 3 : 1/4 hits Russians roll dice for 1 artillery and 1 infantry in Belorussia, round 3 : 0/2 hits 1 infantry owned by the Russians lost in Belorussia 2 infantry owned by the Germans and 1 artillery owned by the Germans retreated to East Poland Russians win with 1 artillery remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Karelia S.S.R. Germans attack with 2 armour, 2 fighters and 6 infantry Russians defend with 1 aaGun, 1 armour, 1 factory, 1 fighter and 7 infantry AA fire in Karelia S.S.R. : 0/2 hits Germans roll dice for 1 cruiser in Karelia S.S.R., round 2 : 1/1 hits Germans roll dice for 2 armour, 2 fighters and 6 infantry in Karelia S.S.R., round 2 : 6/10 hits Russians roll dice for 1 armour, 1 fighter and 7 infantry in Karelia S.S.R., round 2 : 4/9 hits 4 infantry owned by the Germans and 7 infantry owned by the Russians lost in Karelia S.S.R. Germans roll dice for 2 armour, 2 fighters and 2 infantry in Karelia S.S.R., round 3 : 4/6 hits Russians roll dice for 1 armour and 1 fighter in Karelia S.S.R., round 3 : 0/2 hits 1 fighter owned by the Russians and 1 armour owned by the Russians lost in Karelia S.S.R. Germans win, taking Karelia S.S.R. from Russians with 2 armour, 2 fighters and 2 infantry remaining. Battle score for attacker is 24 Casualties for Germans: 4 infantry Casualties for Russians: 1 armour, 1 fighter and 7 infantry Battle in Caucasus Germans attack with 4 armour, 1 artillery, 1 bomber and 6 infantry Russians defend with 1 aaGun, 2 armour, 1 artillery, 1 factory and 5 infantry AA fire in Caucasus : 1/1 hits 1 bomber owned by the Germans lost in Caucasus Germans roll dice for 4 armour, 1 artillery and 6 infantry in Caucasus, round 2 : 4/11 hits Russians roll dice for 2 armour, 1 artillery and 5 infantry in Caucasus, round 2 : 1/8 hits 1 infantry owned by the Germans and 4 infantry owned by the Russians lost in Caucasus Germans roll dice for 4 armour, 1 artillery and 5 infantry in Caucasus, round 3 : 1/10 hits Russians roll dice for 2 armour, 1 artillery and 1 infantry in Caucasus, round 3 : 1/4 hits 1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Caucasus Germans roll dice for 4 armour, 1 artillery and 4 infantry in Caucasus, round 4 : 4/9 hits Russians roll dice for 2 armour and 1 artillery in Caucasus, round 4 : 2/3 hits 2 armour owned by the Russians, 2 infantry owned by the Germans and 1 artillery owned by the Russians lost in Caucasus Germans win, taking Caucasus from Russians with 4 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 bomber and 4 infantry Casualties for Russians: 2 armour, 1 artillery and 5 infantry Battle in 15 Sea Zone Germans attack with 1 destroyer and 1 fighter British defend with 1 destroyer Germans roll dice for 1 destroyer and 1 fighter in 15 Sea Zone, round 2 : 2/2 hits British roll dice for 1 destroyer in 15 Sea Zone, round 2 : 1/1 hits 1 destroyer owned by the Germans and 1 destroyer owned by the British lost in 15 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Germans: 1 destroyer Casualties for British: 1 destroyer Battle in 12 Sea Zone Germans attack with 1 fighter and 2 submarines British defend with 1 cruiser and 1 destroyer Germans roll dice for 2 submarines in 12 Sea Zone, round 2 : 2/2 hits British roll dice for 1 cruiser and 1 destroyer in 12 Sea Zone, round 2 : 0/2 hits 1 cruiser owned by the British and 1 destroyer owned by the British lost in 12 Sea Zone Germans win with 1 fighter and 2 submarines remaining. Battle score for attacker is 20 Casualties for British: 1 cruiser and 1 destroyer Non Combat Move - Germans 1 artillery and 1 infantry moved from Morocco Algeria to Libya 3 infantry moved from Norway to Finland 2 armour moved from Germany to East Poland 2 infantry moved from Czechoslovakia Hungary to Poland 3 infantry moved from Germany to France 1 fighter moved from 12 Sea Zone to France 1 armour moved from France to Poland 1 aaGun moved from Germany to Poland 1 infantry moved from Northwestern Europe to Germany 1 fighter moved from Karelia S.S.R. to East Poland 1 fighter moved from Karelia S.S.R. to East Poland 2 infantry moved from Poland to Baltic States 1 fighter moved from Belorussia to Poland 1 fighter moved from 15 Sea Zone to Balkans Place Units - Germans 1 submarine placed in 5 Sea Zone 2 armour, 1 artillery and 2 infantry placed in Germany Turn Complete - Germans Germans collect 42 PUs; end with 43 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 58 PUs
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TripleA Turn Summary: British round 1
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 1 Purchase Units - British British buy 1 armour, 1 artillery, 1 factory and 2 infantry; Remaining resources: 1 PUs; Combat Move - British 1 bomber moved from United Kingdom to 5 Sea Zone 2 fighters moved from United Kingdom to 5 Sea Zone 1 artillery moved from Union of South Africa to 27 Sea Zone 1 infantry moved from Union of South Africa to 27 Sea Zone Combat - British Battle in 5 Sea Zone British attack with 1 bomber and 2 fighters Germans defend with 1 cruiser, 1 destroyer, 2 submarines and 1 transport 2 submarines owned by the Germans Submerged British roll dice for 1 bomber and 2 fighters in 5 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Germans roll dice for 1 cruiser, 1 destroyer and 1 transport in 5 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits 1 destroyer owned by the Germans, 1 cruiser owned by the Germans and 1 fighter owned by the British lost in 5 Sea Zone 1 transport owned by the Germans lost in 5 Sea Zone British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 17 Casualties for British: 1 fighter Casualties for Germans: 1 cruiser, 1 destroyer and 1 transport Non Combat Move - British 1 bomber moved from 5 Sea Zone to United Kingdom 1 fighter moved from 5 Sea Zone to United Kingdom 2 infantry moved from Eastern Canada to 1 Sea Zone 2 infantry and 1 transport moved from 1 Sea Zone to 2 Sea Zone 2 infantry moved from 2 Sea Zone to United Kingdom 1 cruiser moved from 1 Sea Zone to 2 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 25 Sea Zone 1 fighter moved from Australia to India 1 artillery moved from Trans-Jordan to Persia 1 fighter moved from Egypt to India 1 armour moved from Egypt to Persia Place Units - British 1 factory placed in Australia 1 armour, 1 artillery and 2 infantry placed in United Kingdom Turn Complete - British British collect 31 PUs; end with 32 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans : 0.17 British : 0.33
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@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 1 Research Technology - Italians Italians spend 10 on tech rolls Italians roll 4,2 and gets 0 hits Non Combat Move - Italians 2 infantry moved from Italy to 14 Sea Zone 2 infantry and 1 transport moved from 14 Sea Zone to 16 Sea Zone 2 infantry moved from 16 Sea Zone to Caucasus 1 fighter moved from Italy to Caucasus 1 armour moved from Balkans to East Poland 2 armour moved from Italy to Bulgaria Romania 2 infantry moved from Balkans to Bulgaria Romania 1 artillery moved from Italy to Balkans Turn Complete - Italians Italians collect 10 PUs; end with 10 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 15 PUs
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I forgot to move the ships along with the transport. here’s the correct version
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TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 1 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - Chinese Chinese builds 3 units. Combat Move - Americans 1 destroyer moved from 10 Sea Zone to 12 Sea Zone 2 infantry moved from Eastern United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone 1 infantry moved from 12 Sea Zone to Morocco Algeria 1 bomber moved from United Kingdom to Germany 1 bomber moved from Eastern United States to 12 Sea Zone 1 submarine moved from 56 Sea Zone to 53 Sea Zone 1 bomber moved from Western United States to 53 Sea Zone 1 fighter moved from Western United States to 53 Sea Zone Combat - Americans Strategic bombing raid in Germany Bombing raid in Germany rolls: 2 and causes: 2 damage to unit: factory Bombing raid in Germany causes 2 damage total. Battle in 12 Sea Zone Americans attack with 1 bomber, 1 destroyer, 1 infantry and 1 transport Germans defend with 2 submarines Americans roll dice for 1 bomber, 1 destroyer and 1 transport in 12 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Germans roll dice for 2 submarines in 12 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 1 submarine owned by the Germans lost in 12 Sea Zone Americans roll dice for 1 bomber, 1 destroyer and 1 transport in 12 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits Germans roll dice for 1 submarine in 12 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 12 Sea Zone Americans win with 1 bomber and 1 transport remaining. Battle score for attacker is 4 Casualties for Germans: 2 submarines Casualties for Americans: 1 destroyer Battle in Morocco Algeria Battle in 53 Sea Zone Americans attack with 1 bomber, 1 fighter and 1 submarine Japanese defend with 1 cruiser Americans roll dice for 1 submarine in 53 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber and 1 fighter in 53 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 cruiser in 53 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Americans and 1 cruiser owned by the Japanese lost in 53 Sea Zone Americans win, taking Morocco Algeria from Germans with 1 bomber and 1 fighter remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Casualties for Japanese: 1 cruiser Non Combat Move - Americans Turning on Edit Mode EDIT: Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 fighter moved from Hawaiian Islands to Australia 1 bomber moved from 53 Sea Zone to Australia 1 fighter moved from 53 Sea Zone to Hawaiian Islands 1 destroyer moved from 20 Sea Zone to 56 Sea Zone 1 bomber moved from 12 Sea Zone to Eastern United States EDIT: 1 infantry moved from 12 Sea Zone to Morocco Algeria 1 bomber moved from Germany to United Kingdom 2 infantry moved from Central United States to Eastern United States Place Units - Americans 1 transport placed in 10 Sea Zone 1 carrier placed in 56 Sea Zone 1 fighter placed in 56 Sea Zone 1 artillery placed in Western United States 1 infantry placed in Western United States Combat Move - Chinese 1 infantry moved from Fukien to Kiangsu Chinese take Kiangsu from Japanese Combat - Chinese Non Combat Move - Chinese 1 infantry moved from Hupeh to Fukien 1 infantry moved from Sikang to Hupeh 1 infantry moved from Chinghai to Ningxia Place Units - Chinese 1 infantry placed in Hupeh 1 infantry placed in Yunnan 1 infantry placed in Sikang Turn Complete - Americans Americans collect 39 PUs; end with 39 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 44 PUs
Combat Hit Differential Summary :
Germans : 0.50 Americans : 1.50 Japanese : 0.50
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I forgot to offload that extra infantry so I went ahead and did that. I’m finally figuring out how to do edit mode.
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You are now one step forward ;-)
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@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 2 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese roll 2,5,1 and gets 0 hits Purchase Units - Japanese Japanese buy 1 artillery, 1 fighter, 1 infantry and 2 transports; Remaining resources: 7 PUs; 3 techTokens; Combat Move - Japanese 2 infantry moved from Japan to 62 Sea Zone 2 infantry moved from 62 Sea Zone to Buryatia S.S.R. 3 infantry moved from Suiyuan to Ningxia 1 artillery moved from Manchuria to Kiangsu 1 infantry moved from Manchuria to Kiangsu 1 fighter moved from Manchuria to Ningxia 1 fighter moved from 61 Sea Zone to Kiangsu 2 fighters moved from 35 Sea Zone to Yunnan 1 infantry moved from Kwangtung to Fukien 1 bomber moved from Caroline Islands to Fukien Combat - Japanese Battle in Fukien Japanese attack with 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Fukien, round 2 : 0/2 hits Chinese roll dice for 1 infantry in Fukien, round 2 : 0/1 hits Japanese roll dice for 1 bomber and 1 infantry in Fukien, round 3 : 2/2 hits Chinese roll dice for 1 infantry in Fukien, round 3 : 0/1 hits 1 infantry owned by the Chinese lost in Fukien Japanese win, taking Fukien from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Buryatia S.S.R. Japanese attack with 2 infantry Russians defend with 1 infantry Japanese roll dice for 2 battleships in Buryatia S.S.R., round 2 : 0/2 hits Japanese roll dice for 2 infantry in Buryatia S.S.R., round 2 : 1/2 hits Russians roll dice for 1 infantry in Buryatia S.S.R., round 2 : 0/1 hits 1 infantry owned by the Russians lost in Buryatia S.S.R. Japanese win, taking Buryatia S.S.R. from Russians with 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Kiangsu Japanese attack with 1 artillery, 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kiangsu, round 2 : 1/3 hits Chinese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits 1 infantry owned by the Chinese lost in Kiangsu Japanese win, taking Kiangsu from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Ningxia Japanese attack with 1 fighter and 3 infantry Chinese defend with 2 infantry Japanese roll dice for 1 fighter and 3 infantry in Ningxia, round 2 : 1/4 hits Chinese roll dice for 2 infantry in Ningxia, round 2 : 1/2 hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Ningxia Japanese roll dice for 1 fighter and 2 infantry in Ningxia, round 3 : 0/3 hits Chinese roll dice for 1 infantry in Ningxia, round 3 : 0/1 hits Japanese roll dice for 1 fighter and 2 infantry in Ningxia, round 4 : 2/3 hits Chinese roll dice for 1 infantry in Ningxia, round 4 : 1/1 hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Ningxia Japanese win, taking Ningxia from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 2 infantry Casualties for Japanese: 2 infantry Battle in Yunnan Japanese attack with 2 fighters Chinese defend with 1 infantry Japanese roll dice for 2 fighters in Yunnan, round 2 : 0/2 hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits 1 fighter owned by the Japanese lost in Yunnan Japanese roll dice for 1 fighter in Yunnan, round 3 : 0/1 hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits retreated to Yunnan Chinese win with 1 infantry remaining. Battle score for attacker is -10 Casualties for Japanese: 1 fighter Non Combat Move - Japanese 1 fighter moved from Yunnan to French Indo-China Thailand 1 battleship moved from 35 Sea Zone to 36 Sea Zone 1 carrier moved from 35 Sea Zone to 36 Sea Zone 1 fighter moved from Ningxia to Manchuria 1 fighter moved from Kiangsu to 36 Sea Zone 1 carrier moved from 61 Sea Zone to 62 Sea Zone 1 bomber moved from Fukien to Manchuria Place Units - Japanese 1 fighter and 2 transports placed in 62 Sea Zone 1 artillery and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 35 PUs; end with 42 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 47 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 2 Purchase Units - Russians Russians buy 1 armour and 5 infantry; Remaining resources: 12 PUs; Combat Move - Russians 1 infantry moved from Russia to Eastern Ukraine Russians take Eastern Ukraine from Germans 1 submarine moved from 2 Sea Zone to 6 Sea Zone 1 bomber moved from Russia to Karelia S.S.R. Combat - Russians Strategic bombing raid in Karelia S.S.R. AA fire in Karelia S.S.R. : 0/1 hits, 0.17 expected hits Bombing raid in Karelia S.S.R. rolls: 3 and causes: 3 damage to unit: factory Bombing raid in Karelia S.S.R. causes 3 damage total. Non Combat Move - Russians 1 bomber moved from Karelia S.S.R. to Russia 1 artillery moved from Belorussia to Russia 1 infantry moved from Russia to Belorussia 1 infantry moved from Russia to Kazakh S.S.R. 1 infantry moved from Urals to Russia 3 infantry moved from Yakut S.S.R. to Evenki National Okrug 2 infantry moved from Stanovoj Chrebet to Yakut S.S.R. Place Units - Russians 1 armour and 5 infantry placed in Russia Turn Complete - Russians Russians collect 19 PUs; end with 31 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 36 PUs
Combat Hit Differential Summary :
AA fire in Karelia S.S.R. : : -0.17
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@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game HistoryRound: 2 Research Technology - Germans Germans spend 0 on tech rolls Germans roll 4,1 and gets 0 hits Purchase Units - Germans Germans repair damage of 3x factory; Remaining resources: 55 PUs; 2 techTokens; Germans buy 2 armour, 2 artilleries, 1 bomber, 1 fighter, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Germans 1 infantry moved from East Poland to Eastern Ukraine 1 infantry moved from East Poland to Belorussia 2 fighters moved from East Poland to Eastern Ukraine 1 fighter moved from Poland to Belorussia 1 artillery moved from East Poland to Belorussia 1 infantry moved from Caucasus to Kazakh S.S.R. 1 fighter moved from Eastern Ukraine to Kazakh S.S.R. 1 armour, 1 artillery and 2 infantry moved from Libya to Egypt 1 fighter moved from Balkans to Egypt 1 fighter moved from France to 12 Sea Zone 1 armour and 1 infantry moved from Karelia S.S.R. to Archangel Combat - Germans Battle in 12 Sea Zone Germans attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 12 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Belorussia Germans attack with 1 artillery, 1 fighter and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Belorussia, round 2 : 2/3 hits Russians roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits 1 infantry owned by the Russians lost in Belorussia Germans win, taking Belorussia from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Egypt Germans attack with 1 armour, 1 artillery, 1 fighter and 2 infantry British defend with 3 infantry Germans roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Egypt, round 2 : 3/5 hits British roll dice for 3 infantry in Egypt, round 2 : 1/3 hits 1 infantry owned by the Germans and 3 infantry owned by the British lost in Egypt Germans win, taking Egypt from British with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for British: 3 infantry Battle in Kazakh S.S.R. Germans attack with 1 fighter and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 1 infantry in Kazakh S.S.R., round 2 : 0/2 hits Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits Germans roll dice for 1 fighter and 1 infantry in Kazakh S.S.R., round 3 : 1/2 hits Russians roll dice for 1 infantry in Kazakh S.S.R., round 3 : 1/1 hits 1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Kazakh S.S.R. Germans win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 1 armour and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 armour and 1 infantry in Archangel, round 2 : 1/2 hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Eastern Ukraine Germans attack with 1 fighter and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 1 infantry in Eastern Ukraine, round 2 : 0/2 hits Russians roll dice for 1 infantry in Eastern Ukraine, round 2 : 0/1 hits Germans roll dice for 1 fighter and 1 infantry in Eastern Ukraine, round 3 : 0/2 hits Russians roll dice for 1 infantry in Eastern Ukraine, round 3 : 1/1 hits 1 infantry owned by the Germans lost in Eastern Ukraine retreated to Eastern Ukraine Russians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Germans: 1 infantry Non Combat Move - Germans 1 infantry moved from Finland to Karelia S.S.R. 1 infantry moved from Baltic States to Karelia S.S.R. 1 armour moved from Poland to Karelia S.S.R. 2 armour moved from East Poland to Karelia S.S.R. 1 submarine moved from 5 Sea Zone to 7 Sea Zone 1 submarine moved from 5 Sea Zone to 6 Sea Zone 1 fighter moved from 12 Sea Zone to France 1 fighter moved from Egypt to Libya 1 fighter moved from Kazakh S.S.R. to Caucasus 1 fighter moved from Belorussia to Finland 1 infantry moved from Karelia S.S.R. to Finland 2 infantry moved from Poland to Baltic States 1 aaGun moved from Poland to Baltic States 1 infantry moved from Baltic States to Karelia S.S.R. 1 fighter moved from Eastern Ukraine to Karelia S.S.R. 2 armour moved from Germany to East Poland 1 artillery and 2 infantry moved from Germany to Poland Place Units - Germans 1 submarine placed in 5 Sea Zone 1 armour, 1 artillery and 2 infantry placed in Caucasus 1 armour and 1 artillery placed in Karelia S.S.R. 1 bomber, 1 fighter and 1 infantry placed in Germany Turn Complete - Germans Germans collect 45 PUs; end with 45 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 50 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 60 PUs
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TripleA Turn Summary: British round 2
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 2 Purchase Units - British British buy 1 carrier, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - British 2 transports moved from 2 Sea Zone to 6 Sea Zone 1 infantry moved from United Kingdom to 6 Sea Zone 1 infantry moved from United Kingdom to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Norway 1 infantry moved from 6 Sea Zone to Northwestern Europe 1 cruiser moved from 2 Sea Zone to 6 Sea Zone 1 destroyer moved from 2 Sea Zone to 6 Sea Zone 1 battleship moved from 2 Sea Zone to 6 Sea Zone 1 fighter moved from United Kingdom to 6 Sea Zone 1 bomber moved from United Kingdom to Germany 1 infantry moved from India to Burma British take Burma from Japanese 1 artillery moved from Persia to India 1 armour moved from Persia to India Combat - British Strategic bombing raid in Germany Bombing raid in Germany rolls: 2 and causes: 2 damage to unit: factory Bombing raid in Germany causes 2 damage total. Battle in 6 Sea Zone British attack with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 2 transports; Russians loiter and taunt Germans defend with 1 submarine British roll dice for 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 2 transports in 6 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Germans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Units damaged: 1 battleship owned by the British 1 submarine owned by the Germans lost in 6 Sea Zone British win with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 2 transports remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Northwestern Europe Battle in Norway Non Combat Move - British 1 bomber moved from Germany to United Kingdom 1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 42 Sea Zone Place Units - British 1 carrier and 1 transport placed in 6 Sea Zone 1 fighter placed in 6 Sea Zone 1 infantry placed in Australia 1 infantry placed in United Kingdom Turn Complete - British British collect 36 PUs; end with 36 PUs 1 unit repaired.
Combat Hit Differential Summary :
Germans : 0.83 British : 0.00
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@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
I2.tsvg
Game HistoryRound: 2 Research Technology - Italians Italians spend 0 on tech rolls Italians roll 6,1 and gets 1 hit Italians removing all Technology Tokens after successful research. Italians discover Heavy Bomber Activate Technology - Italians Italians activating Heavy Bomber Purchase Units - Italians Italians buy 1 bomber and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 transport moved from 16 Sea Zone to 14 Sea Zone 1 artillery moved from Balkans to 14 Sea Zone 2 infantry moved from Libya to Morocco Algeria 1 artillery and 1 transport moved from 14 Sea Zone to 13 Sea Zone 1 artillery moved from 13 Sea Zone to Morocco Algeria 1 infantry moved from Caucasus to Kazakh S.S.R. Italians take Kazakh S.S.R. from Russians 1 infantry moved from Caucasus to Eastern Ukraine 1 fighter moved from Caucasus to Eastern Ukraine 1 cruiser moved from 16 Sea Zone to 13 Sea Zone 1 battleship moved from 16 Sea Zone to 13 Sea Zone Combat - Italians Battle in Morocco Algeria Italians attack with 1 artillery and 2 infantry Americans defend with 2 infantry Italians roll dice for 1 battleship in Morocco Algeria, round 2 : 1/1 hits Italians roll dice for 1 artillery and 2 infantry in Morocco Algeria, round 2 : 1/3 hits Americans roll dice for 2 infantry in Morocco Algeria, round 2 : 1/2 hits 2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco Algeria Italians win, taking Morocco Algeria from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for Americans: 2 infantry Battle in Eastern Ukraine Italians attack with 1 fighter and 1 infantry Russians defend with 1 infantry Italians roll dice for 1 fighter and 1 infantry in Eastern Ukraine, round 2 : 0/2 hits Russians roll dice for 1 infantry in Eastern Ukraine, round 2 : 0/1 hits Italians roll dice for 1 fighter and 1 infantry in Eastern Ukraine, round 3 : 1/2 hits Russians roll dice for 1 infantry in Eastern Ukraine, round 3 : 0/1 hits 1 infantry owned by the Russians lost in Eastern Ukraine Italians win, taking Eastern Ukraine from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 2 armour moved from Bulgaria Romania to Caucasus 1 armour moved from East Poland to Caucasus 1 fighter moved from Eastern Ukraine to Caucasus 2 infantry moved from Bulgaria Romania to Ukraine Place Units - Italians 1 bomber and 1 infantry placed in Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 18 PUs
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 2 Research Technology - Americans Americans spend 5 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 1 techTokens; 1 PUs; Purchase Units - Chinese Chinese builds 2 units. Combat Move - Americans 2 infantry moved from Western United States to 56 Sea Zone 2 infantry and 1 transport moved from 56 Sea Zone to 46 Sea Zone 2 infantry moved from 46 Sea Zone to Solomon Islands 1 battleship moved from 56 Sea Zone to 46 Sea Zone 1 cruiser moved from 56 Sea Zone to 46 Sea Zone 1 bomber moved from Australia to Fukien 1 fighter moved from 56 Sea Zone to Solomon Islands 1 fighter moved from Hawaiian Islands to Solomon Islands 1 bomber moved from Eastern United States to United Kingdom 1 fighter moved from Eastern United States to United Kingdom 1 bomber moved from United Kingdom to Germany Combat - Americans Strategic bombing raid in Germany Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory Bombing raid in Germany causes 6 damage total. Battle in Fukien Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Fukien, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Fukien, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Fukien Americans win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Solomon Islands Americans attack with 2 fighters and 2 infantry Japanese defend with 1 infantry Americans roll dice for 1 battleship and 1 cruiser in Solomon Islands, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Solomon Islands Americans win, taking Solomon Islands from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 carrier moved from 56 Sea Zone to 46 Sea Zone 2 fighters moved from Solomon Islands to 46 Sea Zone 1 bomber moved from Fukien to Yunnan 1 fighter moved from Australia to India 1 bomber moved from Germany to United Kingdom Place Units - Americans 1 destroyer placed in 10 Sea Zone 1 carrier and 1 submarine placed in 56 Sea Zone 1 fighter placed in 56 Sea Zone Combat Move - Chinese 1 infantry moved from Yunnan to Fukien Chinese take Fukien from Japanese 1 infantry moved from Hupeh to Suiyuan Chinese take Suiyuan from Japanese 1 infantry moved from Sikang to Yunnan Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Chinghai 1 infantry placed in Sikang Turn Complete - Americans Americans collect 38 PUs; end with 39 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 44 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Americans rolls : : 0.00 Americans : 0.17 Japanese : 0.33
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@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 3 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese roll 6,3,5 and gets 1 hit Japanese removing all Technology Tokens after successful research. Japanese discover War Bonds Activate Technology - Japanese Japanese activating War Bonds Purchase Units - Japanese Japanese buy 1 battleship, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 fighter moved from French Indo-China Thailand to Yunnan 1 bomber moved from Manchuria to Yunnan 1 fighter moved from 36 Sea Zone to Yunnan 1 infantry moved from Japan to 62 Sea Zone 1 armour moved from Japan to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 armour and 1 infantry moved from 61 Sea Zone to Fukien 1 battleship moved from 36 Sea Zone to 61 Sea Zone 2 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet 1 fighter moved from 62 Sea Zone to Stanovoj Chrebet 1 artillery and 1 infantry moved from Japan to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 artillery and 1 infantry moved from 63 Sea Zone to Soviet Far East 1 battleship moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from Ningxia to Suiyuan 1 fighter moved from Manchuria to Suiyuan 1 artillery moved from Kiangsu to Hupeh 1 infantry moved from Kiangsu to Hupeh Combat - Japanese Battle in Fukien Japanese attack with 1 armour and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 battleship in Fukien, round 2 : 1/1 hits Chinese roll dice for 1 infantry in Fukien, round 2 : 0/1 hits 1 infantry owned by the Chinese lost in Fukien Japanese win, taking Fukien from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Suiyuan Japanese attack with 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 1 infantry in Suiyuan, round 2 : 0/2 hits Chinese roll dice for 1 infantry in Suiyuan, round 2 : 0/1 hits Japanese roll dice for 1 fighter and 1 infantry in Suiyuan, round 3 : 0/2 hits Chinese roll dice for 1 infantry in Suiyuan, round 3 : 0/1 hits Japanese roll dice for 1 fighter and 1 infantry in Suiyuan, round 4 : 1/2 hits Chinese roll dice for 1 infantry in Suiyuan, round 4 : 1/1 hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuan Japanese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Hupeh Japanese attack with 1 artillery and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Hupeh, round 2 : 2/2 hits Chinese roll dice for 1 infantry in Hupeh, round 2 : 0/1 hits 1 infantry owned by the Chinese lost in Hupeh Japanese win, taking Hupeh from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Stanovoj Chrebet Japanese attack with 1 fighter and 2 infantry Russians defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Stanovoj Chrebet, round 2 : 2/3 hits Russians roll dice for 1 infantry in Stanovoj Chrebet, round 2 : 1/1 hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Stanovoj Chrebet Japanese win, taking Stanovoj Chrebet from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Yunnan Japanese attack with 1 bomber and 2 fighters Americans defend with 1 bomber; Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 2 fighters in Yunnan, round 2 : 1/3 hits Chinese roll dice for 1 bomber and 1 infantry in Yunnan, round 2 : 0/2 hits 1 bomber owned by the Americans lost in Yunnan Japanese roll dice for 1 bomber and 2 fighters in Yunnan, round 3 : 2/3 hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits 1 infantry owned by the Chinese lost in Yunnan Japanese win with 1 bomber and 2 fighters remaining. Battle score for attacker is 15 Casualties for Americans: 1 bomber Casualties for Chinese: 1 infantry Battle in Soviet Far East Japanese attack with 1 artillery and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 battleship in Soviet Far East, round 2 : 1/1 hits Russians roll dice for 1 infantry in Soviet Far East, round 2 : 0/1 hits 1 infantry owned by the Russians lost in Soviet Far East Japanese win, taking Soviet Far East from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 carrier moved from 36 Sea Zone to 61 Sea Zone 2 fighters moved from Yunnan to 61 Sea Zone 1 bomber moved from Yunnan to Kiangsu 1 fighter moved from Suiyuan to 62 Sea Zone 1 fighter moved from Stanovoj Chrebet to 62 Sea Zone Place Units - Japanese 1 battleship, 1 submarine and 2 transports placed in 62 Sea Zone 4 infantry placed in Japan Turn Complete - Japanese Japanese collect 35 PUs; end with 35 PUs Japanese collect 6 PUs from War Bonds; end with 41 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 46 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 3 Purchase Units - Russians Russians buy 4 armour, 1 artillery and 1 infantry; Remaining resources: 9 PUs; Combat Move - Russians 1 infantry moved from Russia to Archangel 1 artillery moved from Russia to Archangel 1 infantry moved from Russia to Eastern Ukraine 1 bomber moved from Russia to Eastern Ukraine 1 infantry moved from Russia to Belorussia 1 armour moved from Russia to Belorussia Combat - Russians Battle in Belorussia Russians attack with 1 armour and 1 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 armour and 1 infantry in Belorussia, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 artillery and 1 infantry in Belorussia, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Belorussia Russians roll dice for 1 armour and 1 infantry in Belorussia, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 artillery in Belorussia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belorussia Russians roll dice for 1 armour in Belorussia, round 4 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 artillery in Belorussia, round 4 : 1/1 hits, 0.33 expected hits 1 armour owned by the Russians lost in Belorussia Germans win with 1 artillery remaining. Battle score for attacker is -5 Casualties for Germans: 1 infantry Casualties for Russians: 1 armour and 1 infantry Battle in Archangel Russians attack with 1 artillery and 1 infantry Germans defend with 1 armour and 1 infantry Russians roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 armour and 1 infantry in Archangel, round 2 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 artillery and 1 infantry in Archangel, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 armour and 1 infantry in Archangel, round 3 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Russians lost in Archangel 1 artillery owned by the Russians retreated to Russia Germans win with 1 armour and 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Eastern Ukraine Russians attack with 1 bomber and 1 infantry Italians defend with 1 infantry Russians roll dice for 1 bomber and 1 infantry in Eastern Ukraine, round 2 : 0/2 hits, 0.83 expected hits Italians roll dice for 1 infantry in Eastern Ukraine, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 bomber and 1 infantry in Eastern Ukraine, round 3 : 0/2 hits, 0.83 expected hits Italians roll dice for 1 infantry in Eastern Ukraine, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 bomber and 1 infantry in Eastern Ukraine, round 4 : 0/2 hits, 0.83 expected hits Italians roll dice for 1 infantry in Eastern Ukraine, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 bomber and 1 infantry in Eastern Ukraine, round 5 : 1/2 hits, 0.83 expected hits Italians roll dice for 1 infantry in Eastern Ukraine, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Eastern Ukraine Russians win, taking Eastern Ukraine from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Russians 1 bomber moved from Eastern Ukraine to Russia 2 infantry moved from Evenki National Okrug to Novosibirsk 1 infantry moved from Evenki National Okrug to Urals 1 submarine moved from 6 Sea Zone to 5 Sea Zone Place Units - Russians 4 armour, 1 artillery and 1 infantry placed in Russia Turn Complete - Russians Russians collect 12 PUs; end with 21 PUs
Combat Hit Differential Summary :
Germans : 0.00 Italians : -1.33 Russians : -4.50
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@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 3 Research Technology - Germans Germans roll 3,5 and gets 0 hits Purchase Units - Germans Germans repair damage of 10x factory; Remaining resources: 50 PUs; 2 techTokens; Germans buy 2 carriers, 2 destroyers and 2 infantry; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Germans 1 armour moved from Archangel to Russia 1 infantry moved from Archangel to Russia 5 armour moved from Karelia S.S.R. to Russia 5 armour, 2 artilleries, 1 fighter and 3 infantry moved from Caucasus to Russia 2 armour moved from East Poland to Russia 1 artillery moved from Belorussia to Russia 3 infantry moved from Finland to Norway 2 infantry moved from France to Northwestern Europe 1 bomber moved from Germany to Russia 1 fighter moved from Karelia S.S.R. to Russia 1 fighter moved from Finland to Norway 1 fighter moved from France to Northwestern Europe 1 fighter moved from Germany to Northwestern Europe 1 armour moved from Egypt to Belgian Congo Germans take Anglo-Egypt Sudan from British Germans take Belgian Congo from British 1 infantry moved from Egypt to Trans-Jordan 1 artillery moved from Egypt to Trans-Jordan 1 fighter moved from Libya to Trans-Jordan Combat - Germans Germans creates battle in territory 5 Sea Zone Battle in Northwestern Europe Germans attack with 2 fighters and 2 infantry British defend with 1 infantry Germans roll dice for 2 fighters and 2 infantry in Northwestern Europe, round 2 : 1/4 hits British roll dice for 1 infantry in Northwestern Europe, round 2 : 0/1 hits 1 infantry owned by the British lost in Northwestern Europe Germans win, taking Northwestern Europe from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Norway Germans attack with 1 fighter and 3 infantry British defend with 1 infantry Germans roll dice for 1 fighter and 3 infantry in Norway, round 2 : 0/4 hits British roll dice for 1 infantry in Norway, round 2 : 1/1 hits 1 infantry owned by the Germans lost in Norway Germans roll dice for 1 fighter and 2 infantry in Norway, round 3 : 1/3 hits British roll dice for 1 infantry in Norway, round 3 : 0/1 hits 1 infantry owned by the British lost in Norway Germans win, taking Norway from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Battle in Trans-Jordan Germans attack with 1 artillery, 1 fighter and 1 infantry British defend with 1 infantry Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Trans-Jordan, round 2 : 0/3 hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Trans-Jordan, round 3 : 2/3 hits British roll dice for 1 infantry in Trans-Jordan, round 3 : 1/1 hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Trans-Jordan Germans win, taking Trans-Jordan from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Battle in Russia Germans attack with 13 armour, 3 artilleries, 1 bomber, 2 fighters and 4 infantry Russians defend with 1 aaGun, 7 armour, 2 artilleries, 1 bomber, 1 factory and 7 infantry AA fire in Russia : 0/3 hits Germans roll dice for 13 armour, 3 artilleries, 1 bomber, 2 fighters and 4 infantry in Russia, round 2 : 10/23 hits Russians roll dice for 7 armour, 2 artilleries, 1 bomber and 7 infantry in Russia, round 2 : 5/17 hits 1 bomber owned by the Russians, 4 infantry owned by the Germans, 2 artilleries owned by the Russians, 1 artillery owned by the Germans and 7 infantry owned by the Russians lost in Russia Germans roll dice for 13 armour, 2 artilleries, 1 bomber and 2 fighters in Russia, round 3 : 9/18 hits Russians roll dice for 7 armour in Russia, round 3 : 1/7 hits 7 armour owned by the Russians and 1 artillery owned by the Germans lost in Russia Germans captures 21PUs while taking Russians capital Germans win, taking Russia from Russians with 13 armour, 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 56 Casualties for Germans: 2 artilleries and 4 infantry Casualties for Russians: 7 armour, 2 artilleries, 1 bomber and 7 infantry Non Combat Move - Germans 1 fighter moved from Norway to 5 Sea Zone 2 fighters moved from Northwestern Europe to 5 Sea Zone 1 fighter moved from Russia to 5 Sea Zone 1 fighter moved from Russia to Karelia S.S.R. 1 transport moved from 16 Sea Zone to 13 Sea Zone 1 artillery moved from Poland to Germany 2 infantry moved from Poland to Germany 2 infantry moved from Baltic States to Karelia S.S.R. 1 bomber moved from Russia to Caucasus 1 fighter moved from Trans-Jordan to Caucasus 1 submarine moved from 7 Sea Zone to 13 Sea Zone Place Units - Germans 2 carriers and 2 destroyers placed in 5 Sea Zone 2 infantry placed in Germany Turn Complete - Germans Germans collect 55 PUs; end with 76 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 81 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 86 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 91 PUs