@kwaspek104
Round 1
Germany: -1.89
Allies: -.18
Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 5 Research Technology - Americans Americans spend 0 on tech rolls Americans roll 6,6 and gets 2 hits Americans removing all Technology Tokens after successful research. Americans discover Shipyards Activate Technology - Americans Americans activating Shipyards Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 1 fighter, 2 infantry and 2 transports; Remaining resources: 0 techTokens; 1 PUs; Purchase Units - Chinese Chinese builds 1 units. Combat Move - Americans 1 bomber moved from Australia to East Indies Combat - Americans Strategic bombing raid in East Indies Bombing raid in East Indies rolls: 2 and causes: 2 damage to unit: factory Bombing raid in East Indies causes 2 damage total. Non Combat Move - Americans 1 bomber moved from Western United States to Australia 4 infantry moved from Alaska to 64 Sea Zone 4 infantry and 2 transports moved from 64 Sea Zone to 53 Sea Zone 2 carriers moved from 64 Sea Zone to 53 Sea Zone 1 destroyer moved from 64 Sea Zone to 53 Sea Zone 1 cruiser moved from 64 Sea Zone to 53 Sea Zone 4 fighters moved from 64 Sea Zone to 53 Sea Zone 1 battleship moved from 64 Sea Zone to 53 Sea Zone 1 submarine moved from 64 Sea Zone to 53 Sea Zone 1 submarine moved from 56 Sea Zone to 53 Sea Zone 1 fighter moved from Western United States to 56 Sea Zone 2 submarines moved from 6 Sea Zone to 12 Sea Zone 1 bomber moved from East Indies to Australia Place Units - Americans 1 carrier placed in 56 Sea Zone 1 fighter placed in 56 Sea Zone 2 transports placed in 10 Sea Zone 1 bomber and 2 infantry placed in Western United States Combat Move - Chinese 1 infantry moved from Sikang to Hupeh Chinese take Hupeh from Japanese Combat - Chinese Non Combat Move - Chinese 1 infantry moved from Ningxia to Sikang Place Units - Chinese 1 infantry placed in Ningxia Turn Complete - Americans Americans collect 38 PUs; end with 39 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 44 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
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Game History
Round: 6 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese rolls : 1/1 hits Japanese removing all Technology Tokens after successful research. Japanese discover AA Radar Activate Technology - Japanese Japanese activating AA Radar Purchase Units - Japanese Japanese repair damage of 2x factory; Remaining resources: 57 PUs; 0 techTokens; Japanese buy 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 infantry moved from Belgian Congo to French Equatorial Africa Japanese take French Equatorial Africa from British 1 artillery moved from Union of South Africa to Rhodesia Japanese take Rhodesia from British 2 infantry moved from Anglo-Egypt Sudan to 34 Sea Zone 2 infantry moved from 34 Sea Zone to Persia 2 infantry moved from India to Persia 1 artillery moved from India to Persia 1 infantry moved from Yunnan to Sikang 1 armour moved from Yunnan to Hupeh 2 infantry moved from Suiyuan to Ningxia 1 bomber moved from Fukien to Sikang 1 fighter moved from Fukien to Hupeh 2 bombers moved from Stanovoj Chrebet to Ningxia 1 infantry moved from Evenki National Okrug to Novosibirsk 1 artillery moved from Evenki National Okrug to Novosibirsk 1 fighter moved from 62 Sea Zone to Manchuria 1 fighter moved from Manchuria to Suiyuan 1 fighter moved from Suiyuan to Hupeh Combat - Japanese Battle in Novosibirsk Japanese attack with 1 artillery and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Novosibirsk, round 2 : 1/2 hits Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Novosibirsk Japanese win, taking Novosibirsk from Russians with 1 artillery remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Persia Japanese attack with 1 artillery and 4 infantry Russians defend with 1 infantry Japanese roll dice for 1 artillery and 4 infantry in Persia, round 2 : 1/5 hits British roll dice for 1 infantry in Persia, round 2 : 0/1 hits 1 infantry owned by the Russians lost in Persia Japanese win, taking Persia from British with 1 artillery and 4 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Ningxia Japanese attack with 2 bombers and 2 infantry Chinese defend with 2 infantry Japanese roll dice for 2 bombers and 2 infantry in Ningxia, round 2 : 2/4 hits Chinese roll dice for 2 infantry in Ningxia, round 2 : 1/2 hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Ningxia Japanese win, taking Ningxia from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Battle in Hupeh Japanese attack with 1 armour and 2 fighters Chinese defend with 1 infantry Japanese roll dice for 1 armour and 2 fighters in Hupeh, round 2 : 2/3 hits Chinese roll dice for 1 infantry in Hupeh, round 2 : 0/1 hits 1 infantry owned by the Chinese lost in Hupeh Japanese win, taking Hupeh from Chinese with 1 armour and 2 fighters remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Sikang Japanese attack with 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Sikang, round 2 : 1/2 hits Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits 1 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Fukien to Hupeh 2 bombers moved from Ningxia to Hupeh 1 bomber moved from Sikang to Hupeh 1 battleship moved from 28 Sea Zone to 23 Sea Zone 1 transport moved from 28 Sea Zone to 23 Sea Zone 1 destroyer moved from 34 Sea Zone to 14 Sea Zone 1 transport moved from 34 Sea Zone to 35 Sea Zone 1 infantry moved from Yakut S.S.R. to Evenki National Okrug 1 bomber moved from Hupeh to French Indo-China Thailand 2 bombers moved from Hupeh to Fukien 1 fighter moved from Hupeh to Fukien 1 fighter moved from Hupeh to 62 Sea Zone Place Units - Japanese 1 carrier and 1 destroyer placed in 38 Sea Zone 2 fighters placed in 38 Sea Zone 1 submarine placed in 62 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 transport EDIT: Adding units owned by Japanese to 14 Sea Zone: 1 transport EDIT: Turning off Edit Mode 3 infantry placed in India Turn Complete - Japanese Japanese collect 56 PUs; end with 56 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 61 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 66 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 6 Purchase Units - Russians Russians buy 2 artilleries and 4 infantry; Remaining resources: 2 PUs; Combat Move - Russians 1 infantry moved from Russia to Novosibirsk 1 artillery moved from Russia to Novosibirsk 1 infantry moved from Russia to Eastern Ukraine Russians take Eastern Ukraine from Italians 1 bomber moved from Russia to Novosibirsk Combat - Russians Battle in Novosibirsk Russians attack with 1 artillery, 1 bomber and 1 infantry Japanese defend with 1 artillery Russians roll dice for 1 artillery, 1 bomber and 1 infantry in Novosibirsk, round 2 : 0/3 hits, 1.33 expected hits Japanese roll dice for 1 artillery in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery, 1 bomber and 1 infantry in Novosibirsk, round 3 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 artillery in Novosibirsk, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Novosibirsk Russians win, taking Novosibirsk from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Russians 1 bomber moved from Novosibirsk to Russia 1 submarine moved from 6 Sea Zone to 2 Sea Zone Place Units - Russians 2 artilleries and 4 infantry placed in Russia Turn Complete - Russians Russians collect 12 PUs; end with 14 PUs
Combat Hit Differential Summary :
Russians : -1.67 Japanese : -0.67
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Game History
Round: 6 Research Technology - Germans Germans spend 5 on tech rolls Germans roll 2,5,5 and gets 0 hits Purchase Units - Germans Germans repair damage of 3x factory; Remaining resources: 47 PUs; 3 techTokens; Germans buy 1 bomber, 1 fighter, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 3 techTokens; Combat Move - Germans 1 artillery and 1 infantry moved from Norway to 5 Sea Zone 1 armour and 1 infantry moved from Germany to 5 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 5 Sea Zone to 6 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 6 Sea Zone to United Kingdom 4 fighters moved from 5 Sea Zone to United Kingdom 4 bombers moved from Belorussia to United Kingdom 1 artillery and 1 infantry moved from Archangel to Urals 6 armour and 3 infantry moved from Belorussia to Eastern Ukraine 2 fighters moved from Belorussia to Urals Combat - Germans Battle in Urals Germans attack with 1 artillery, 2 fighters and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Urals, round 2 : 0/4 hits Russians roll dice for 1 infantry in Urals, round 2 : 1/1 hits 1 infantry owned by the Germans lost in Urals Germans roll dice for 1 artillery and 2 fighters in Urals, round 3 : 0/3 hits Russians roll dice for 1 infantry in Urals, round 3 : 0/1 hits Germans roll dice for 1 artillery and 2 fighters in Urals, round 4 : 1/3 hits Russians roll dice for 1 infantry in Urals, round 4 : 1/1 hits 1 artillery owned by the Germans and 1 infantry owned by the Russians lost in Urals Germans win with 2 fighters remaining. Battle score for attacker is -4 Casualties for Germans: 1 artillery and 1 infantry Casualties for Russians: 1 infantry Battle in United Kingdom Germans attack with 1 armour, 1 artillery, 4 bombers, 4 fighters and 2 infantry British defend with 1 aaGun, 4 armour, 1 bomber, 1 factory and 3 infantry AA fire in United Kingdom : 2/8 hits 1 bomber owned by the Germans and 1 fighter owned by the Germans lost in United Kingdom Germans roll dice for 1 armour, 1 artillery, 3 bombers, 3 fighters and 2 infantry in United Kingdom, round 2 : 5/10 hits British roll dice for 4 armour, 1 bomber and 3 infantry in United Kingdom, round 2 : 4/8 hits 1 bomber owned by the British, 1 fighter owned by the Germans, 1 armour owned by the British, 2 infantry owned by the Germans, 1 artillery owned by the Germans and 3 infantry owned by the British lost in United Kingdom Germans roll dice for 1 armour, 3 bombers and 2 fighters in United Kingdom, round 3 : 5/6 hits British roll dice for 3 armour in United Kingdom, round 3 : 2/3 hits 2 bombers owned by the Germans and 3 armour owned by the British lost in United Kingdom Germans captures 21PUs while taking British capital Germans win, taking United Kingdom from British with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is -25 Casualties for Germans: 1 artillery, 3 bombers, 2 fighters and 2 infantry Casualties for British: 4 armour, 1 bomber and 3 infantry Battle in Eastern Ukraine Germans attack with 6 armour and 3 infantry Russians defend with 1 infantry Germans roll dice for 6 armour and 3 infantry in Eastern Ukraine, round 2 : 2/9 hits Russians roll dice for 1 infantry in Eastern Ukraine, round 2 : 0/1 hits 1 infantry owned by the Russians lost in Eastern Ukraine Germans win, taking Eastern Ukraine from Russians with 6 armour and 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 carriers moved from 5 Sea Zone to 6 Sea Zone 1 destroyer moved from 5 Sea Zone to 6 Sea Zone 2 fighters moved from United Kingdom to 6 Sea Zone 1 armour moved from Germany to East Poland 2 infantry moved from Germany to Poland 1 artillery moved from Karelia S.S.R. to Archangel 1 artillery moved from Germany to Poland 2 infantry moved from Germany to Poland 1 bomber moved from United Kingdom to Norway 2 fighters moved from Urals to Karelia S.S.R. Place Units - Germans 1 submarine and 1 transport placed in 5 Sea Zone 1 bomber, 1 fighter and 2 infantry placed in Germany 2 infantry placed in Karelia S.S.R. Turn Complete - Germans Germans collect 49 PUs; end with 70 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 75 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 80 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 85 PUs
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That game’s done. It seems the dice aren’t my friend.
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Thank you! You might want to stack more defense in London to prevent when bad dice happened, since losing Capital City is tough in particular you can’t take it back right away.
Would you like to have another game with same setting ?
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Dice rolls were bad the whole game. Go ahead and start the new game!
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WIll start one shortly… good luck on next battle!
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Game History
Round: 1 Research Technology - Japanese Japanese spend 10 on tech rolls Purchase Units - Japanese Japanese buy 1 battleship; Remaining resources: 1 PUs; 2 techTokens; Combat Move - Japanese 1 submarine moved from 46 Sea Zone to 53 Sea Zone 1 destroyer moved from 51 Sea Zone to 53 Sea Zone 1 fighter moved from 51 Sea Zone to 53 Sea Zone 1 bomber moved from Japan to 53 Sea Zone 1 cruiser moved from 50 Sea Zone to 53 Sea Zone 1 battleship moved from 38 Sea Zone to 35 Sea Zone 2 fighters moved from 38 Sea Zone to 35 Sea Zone 1 carrier moved from 38 Sea Zone to 35 Sea Zone 1 fighter moved from French Indo-China Thailand to 35 Sea Zone 1 fighter moved from Formosa to Yunnan 1 infantry moved from Burma to Yunnan 2 infantry moved from French Indo-China Thailand to Yunnan 1 fighter moved from Manchuria to Yunnan 3 infantry moved from Kiangsu to Suiyuan 2 infantry moved from Manchuria to Suiyuan 1 fighter moved from Japan to Suiyuan Combat - Japanese Battle in Suiyuan Japanese attack with 1 fighter and 5 infantry Chinese defend with 2 infantry Japanese win, taking Suiyuan from Chinese with 1 fighter and 3 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 2 infantry Casualties for Japanese: 2 infantry Battle in 35 Sea Zone Japanese attack with 1 battleship, 1 carrier and 3 fighters British defend with 1 carrier, 1 destroyer, 1 fighter and 1 transport Units damaged: 1 battleship owned by the Japanese Japanese win with 1 battleship, 1 carrier and 2 fighters remaining. Battle score for attacker is 29 Casualties for British: 1 carrier, 1 destroyer, 1 fighter and 1 transport Casualties for Japanese: 1 fighter Battle in Yunnan Japanese attack with 2 fighters and 3 infantry Chinese defend with 1 fighter and 2 infantry Chinese win with no units remaining. Battle score for attacker is -13 Casualties for Chinese: 1 fighter and 2 infantry Casualties for Japanese: 2 fighters and 3 infantry Battle in 53 Sea Zone Japanese attack with 1 bomber, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine Americans defend with 1 carrier, 1 destroyer and 1 fighter Japanese win with 1 bomber, 1 cruiser and 1 fighter remaining. Battle score for attacker is 18 Casualties for Americans: 1 carrier, 1 destroyer and 1 fighter Casualties for Japanese: 1 destroyer and 1 submarine Non Combat Move - Japanese 1 bomber moved from 53 Sea Zone to 51 Sea Zone 1 bomber moved from 51 Sea Zone to Caroline Islands 1 fighter moved from Suiyuan to Manchuria 1 artillery and 1 infantry moved from Japan to 62 Sea Zone 1 artillery and 1 infantry moved from 62 Sea Zone to Manchuria 1 carrier moved from 51 Sea Zone to 61 Sea Zone 1 fighter moved from 53 Sea Zone to 61 Sea Zone Place Units - Japanese 1 battleship placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 32 PUs; end with 33 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 38 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 43 PUs 1 unit repaired.
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This time dices seems to root for you…:jack_o_lantern:
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TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 1 Purchase Units - Russians Russians buy 2 armour and 4 infantry; Remaining resources: 2 PUs; Combat Move - Russians 1 artillery moved from Russia to Belorussia 1 infantry moved from Russia to Belorussia 1 bomber moved from Russia to Belorussia 1 fighter moved from Karelia S.S.R. to Belorussia 1 infantry moved from Russia to Belorussia Combat - Russians Battle in Belorussia Russians attack with 1 artillery, 1 bomber, 1 fighter and 2 infantry Germans defend with 3 infantry Russians roll dice for 1 artillery, 1 bomber, 1 fighter and 2 infantry in Belorussia, round 2 : 1/5 hits, 2.00 expected hits Germans roll dice for 3 infantry in Belorussia, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Germans lost in Belorussia Russians roll dice for 1 artillery, 1 bomber, 1 fighter and 2 infantry in Belorussia, round 3 : 2/5 hits, 2.00 expected hits Germans roll dice for 2 infantry in Belorussia, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 1 artillery, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 9 Casualties for Germans: 3 infantry Non Combat Move - Russians 1 bomber moved from Belorussia to Russia 1 fighter moved from Belorussia to Karelia S.S.R. 3 infantry moved from Archangel to Karelia S.S.R. 1 armour moved from Archangel to Karelia S.S.R. 1 infantry moved from Urals to Archangel 2 infantry moved from Kazakh S.S.R. to Caucasus 2 infantry moved from Novosibirsk to Russia 1 submarine moved from 4 Sea Zone to 2 Sea Zone 2 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet 2 infantry moved from Soviet Far East to Yakut S.S.R. 1 infantry moved from Evenki National Okrug to Urals Place Units - Russians 1 infantry placed in Karelia S.S.R. 3 infantry placed in Russia 1 armour placed in Caucasus 1 armour placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 27 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans : -1.67 Russians : -1.00
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@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
G1.tsvg
Game HistoryRound: 1 Research Technology - Germans Germans spend 10 on tech rolls Germans roll 3,5 and gets 0 hits Purchase Units - Germans Germans buy 2 armour, 1 artillery, 2 infantry and 1 submarine; Remaining resources: 1 PUs; 2 techTokens; Combat Move - Germans 1 armour moved from Northwestern Europe to 5 Sea Zone 1 infantry moved from Germany to 5 Sea Zone 1 armour and 1 infantry moved from 5 Sea Zone to Karelia S.S.R. 2 infantry moved from Finland to Karelia S.S.R. 3 infantry moved from Baltic States to Karelia S.S.R. 1 armour moved from Poland to Karelia S.S.R. 1 artillery moved from East Poland to Belorussia 2 infantry moved from East Poland to Belorussia 2 armour moved from Eastern Ukraine to Caucasus 2 infantry moved from Eastern Ukraine to Caucasus 1 artillery moved from Eastern Ukraine to Caucasus 1 armour moved from Ukraine to Caucasus 2 infantry moved from Ukraine to Caucasus 1 armour moved from Bulgaria Romania to Caucasus 1 destroyer moved from 13 Sea Zone to 15 Sea Zone 1 transport moved from 13 Sea Zone to 16 Sea Zone 2 infantry moved from Bulgaria Romania to 16 Sea Zone 2 infantry moved from 16 Sea Zone to Caucasus 1 fighter moved from Bulgaria Romania to 15 Sea Zone 1 bomber moved from Germany to Caucasus 1 fighter moved from East Poland to Belorussia 1 fighter moved from Germany to Karelia S.S.R. 1 fighter moved from Norway to Karelia S.S.R. 1 submarine moved from 8 Sea Zone to 12 Sea Zone 1 submarine moved from 7 Sea Zone to 12 Sea Zone 1 fighter moved from France to 12 Sea Zone Combat - Germans Battle in Belorussia Germans attack with 1 artillery, 1 fighter and 2 infantry Russians defend with 1 artillery and 2 infantry Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Belorussia, round 2 : 1/4 hits Russians roll dice for 1 artillery and 2 infantry in Belorussia, round 2 : 0/3 hits 1 infantry owned by the Russians lost in Belorussia Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Belorussia, round 3 : 1/4 hits Russians roll dice for 1 artillery and 1 infantry in Belorussia, round 3 : 0/2 hits 1 infantry owned by the Russians lost in Belorussia 2 infantry owned by the Germans and 1 artillery owned by the Germans retreated to East Poland Russians win with 1 artillery remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Karelia S.S.R. Germans attack with 2 armour, 2 fighters and 6 infantry Russians defend with 1 aaGun, 1 armour, 1 factory, 1 fighter and 7 infantry AA fire in Karelia S.S.R. : 0/2 hits Germans roll dice for 1 cruiser in Karelia S.S.R., round 2 : 1/1 hits Germans roll dice for 2 armour, 2 fighters and 6 infantry in Karelia S.S.R., round 2 : 6/10 hits Russians roll dice for 1 armour, 1 fighter and 7 infantry in Karelia S.S.R., round 2 : 4/9 hits 4 infantry owned by the Germans and 7 infantry owned by the Russians lost in Karelia S.S.R. Germans roll dice for 2 armour, 2 fighters and 2 infantry in Karelia S.S.R., round 3 : 4/6 hits Russians roll dice for 1 armour and 1 fighter in Karelia S.S.R., round 3 : 0/2 hits 1 fighter owned by the Russians and 1 armour owned by the Russians lost in Karelia S.S.R. Germans win, taking Karelia S.S.R. from Russians with 2 armour, 2 fighters and 2 infantry remaining. Battle score for attacker is 24 Casualties for Germans: 4 infantry Casualties for Russians: 1 armour, 1 fighter and 7 infantry Battle in Caucasus Germans attack with 4 armour, 1 artillery, 1 bomber and 6 infantry Russians defend with 1 aaGun, 2 armour, 1 artillery, 1 factory and 5 infantry AA fire in Caucasus : 1/1 hits 1 bomber owned by the Germans lost in Caucasus Germans roll dice for 4 armour, 1 artillery and 6 infantry in Caucasus, round 2 : 4/11 hits Russians roll dice for 2 armour, 1 artillery and 5 infantry in Caucasus, round 2 : 1/8 hits 1 infantry owned by the Germans and 4 infantry owned by the Russians lost in Caucasus Germans roll dice for 4 armour, 1 artillery and 5 infantry in Caucasus, round 3 : 1/10 hits Russians roll dice for 2 armour, 1 artillery and 1 infantry in Caucasus, round 3 : 1/4 hits 1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Caucasus Germans roll dice for 4 armour, 1 artillery and 4 infantry in Caucasus, round 4 : 4/9 hits Russians roll dice for 2 armour and 1 artillery in Caucasus, round 4 : 2/3 hits 2 armour owned by the Russians, 2 infantry owned by the Germans and 1 artillery owned by the Russians lost in Caucasus Germans win, taking Caucasus from Russians with 4 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 bomber and 4 infantry Casualties for Russians: 2 armour, 1 artillery and 5 infantry Battle in 15 Sea Zone Germans attack with 1 destroyer and 1 fighter British defend with 1 destroyer Germans roll dice for 1 destroyer and 1 fighter in 15 Sea Zone, round 2 : 2/2 hits British roll dice for 1 destroyer in 15 Sea Zone, round 2 : 1/1 hits 1 destroyer owned by the Germans and 1 destroyer owned by the British lost in 15 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Germans: 1 destroyer Casualties for British: 1 destroyer Battle in 12 Sea Zone Germans attack with 1 fighter and 2 submarines British defend with 1 cruiser and 1 destroyer Germans roll dice for 2 submarines in 12 Sea Zone, round 2 : 2/2 hits British roll dice for 1 cruiser and 1 destroyer in 12 Sea Zone, round 2 : 0/2 hits 1 cruiser owned by the British and 1 destroyer owned by the British lost in 12 Sea Zone Germans win with 1 fighter and 2 submarines remaining. Battle score for attacker is 20 Casualties for British: 1 cruiser and 1 destroyer Non Combat Move - Germans 1 artillery and 1 infantry moved from Morocco Algeria to Libya 3 infantry moved from Norway to Finland 2 armour moved from Germany to East Poland 2 infantry moved from Czechoslovakia Hungary to Poland 3 infantry moved from Germany to France 1 fighter moved from 12 Sea Zone to France 1 armour moved from France to Poland 1 aaGun moved from Germany to Poland 1 infantry moved from Northwestern Europe to Germany 1 fighter moved from Karelia S.S.R. to East Poland 1 fighter moved from Karelia S.S.R. to East Poland 2 infantry moved from Poland to Baltic States 1 fighter moved from Belorussia to Poland 1 fighter moved from 15 Sea Zone to Balkans Place Units - Germans 1 submarine placed in 5 Sea Zone 2 armour, 1 artillery and 2 infantry placed in Germany Turn Complete - Germans Germans collect 42 PUs; end with 43 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 58 PUs
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TripleA Turn Summary: British round 1
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 1 Purchase Units - British British buy 1 armour, 1 artillery, 1 factory and 2 infantry; Remaining resources: 1 PUs; Combat Move - British 1 bomber moved from United Kingdom to 5 Sea Zone 2 fighters moved from United Kingdom to 5 Sea Zone 1 artillery moved from Union of South Africa to 27 Sea Zone 1 infantry moved from Union of South Africa to 27 Sea Zone Combat - British Battle in 5 Sea Zone British attack with 1 bomber and 2 fighters Germans defend with 1 cruiser, 1 destroyer, 2 submarines and 1 transport 2 submarines owned by the Germans Submerged British roll dice for 1 bomber and 2 fighters in 5 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Germans roll dice for 1 cruiser, 1 destroyer and 1 transport in 5 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits 1 destroyer owned by the Germans, 1 cruiser owned by the Germans and 1 fighter owned by the British lost in 5 Sea Zone 1 transport owned by the Germans lost in 5 Sea Zone British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 17 Casualties for British: 1 fighter Casualties for Germans: 1 cruiser, 1 destroyer and 1 transport Non Combat Move - British 1 bomber moved from 5 Sea Zone to United Kingdom 1 fighter moved from 5 Sea Zone to United Kingdom 2 infantry moved from Eastern Canada to 1 Sea Zone 2 infantry and 1 transport moved from 1 Sea Zone to 2 Sea Zone 2 infantry moved from 2 Sea Zone to United Kingdom 1 cruiser moved from 1 Sea Zone to 2 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 25 Sea Zone 1 fighter moved from Australia to India 1 artillery moved from Trans-Jordan to Persia 1 fighter moved from Egypt to India 1 armour moved from Egypt to Persia Place Units - British 1 factory placed in Australia 1 armour, 1 artillery and 2 infantry placed in United Kingdom Turn Complete - British British collect 31 PUs; end with 32 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans : 0.17 British : 0.33
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@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 1 Research Technology - Italians Italians spend 10 on tech rolls Italians roll 4,2 and gets 0 hits Non Combat Move - Italians 2 infantry moved from Italy to 14 Sea Zone 2 infantry and 1 transport moved from 14 Sea Zone to 16 Sea Zone 2 infantry moved from 16 Sea Zone to Caucasus 1 fighter moved from Italy to Caucasus 1 armour moved from Balkans to East Poland 2 armour moved from Italy to Bulgaria Romania 2 infantry moved from Balkans to Bulgaria Romania 1 artillery moved from Italy to Balkans Turn Complete - Italians Italians collect 10 PUs; end with 10 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 15 PUs
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I forgot to move the ships along with the transport. here’s the correct version
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TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 1 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - Chinese Chinese builds 3 units. Combat Move - Americans 1 destroyer moved from 10 Sea Zone to 12 Sea Zone 2 infantry moved from Eastern United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone 1 infantry moved from 12 Sea Zone to Morocco Algeria 1 bomber moved from United Kingdom to Germany 1 bomber moved from Eastern United States to 12 Sea Zone 1 submarine moved from 56 Sea Zone to 53 Sea Zone 1 bomber moved from Western United States to 53 Sea Zone 1 fighter moved from Western United States to 53 Sea Zone Combat - Americans Strategic bombing raid in Germany Bombing raid in Germany rolls: 2 and causes: 2 damage to unit: factory Bombing raid in Germany causes 2 damage total. Battle in 12 Sea Zone Americans attack with 1 bomber, 1 destroyer, 1 infantry and 1 transport Germans defend with 2 submarines Americans roll dice for 1 bomber, 1 destroyer and 1 transport in 12 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Germans roll dice for 2 submarines in 12 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 1 submarine owned by the Germans lost in 12 Sea Zone Americans roll dice for 1 bomber, 1 destroyer and 1 transport in 12 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits Germans roll dice for 1 submarine in 12 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 12 Sea Zone Americans win with 1 bomber and 1 transport remaining. Battle score for attacker is 4 Casualties for Germans: 2 submarines Casualties for Americans: 1 destroyer Battle in Morocco Algeria Battle in 53 Sea Zone Americans attack with 1 bomber, 1 fighter and 1 submarine Japanese defend with 1 cruiser Americans roll dice for 1 submarine in 53 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber and 1 fighter in 53 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 cruiser in 53 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Americans and 1 cruiser owned by the Japanese lost in 53 Sea Zone Americans win, taking Morocco Algeria from Germans with 1 bomber and 1 fighter remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Casualties for Japanese: 1 cruiser Non Combat Move - Americans Turning on Edit Mode EDIT: Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 fighter moved from Hawaiian Islands to Australia 1 bomber moved from 53 Sea Zone to Australia 1 fighter moved from 53 Sea Zone to Hawaiian Islands 1 destroyer moved from 20 Sea Zone to 56 Sea Zone 1 bomber moved from 12 Sea Zone to Eastern United States EDIT: 1 infantry moved from 12 Sea Zone to Morocco Algeria 1 bomber moved from Germany to United Kingdom 2 infantry moved from Central United States to Eastern United States Place Units - Americans 1 transport placed in 10 Sea Zone 1 carrier placed in 56 Sea Zone 1 fighter placed in 56 Sea Zone 1 artillery placed in Western United States 1 infantry placed in Western United States Combat Move - Chinese 1 infantry moved from Fukien to Kiangsu Chinese take Kiangsu from Japanese Combat - Chinese Non Combat Move - Chinese 1 infantry moved from Hupeh to Fukien 1 infantry moved from Sikang to Hupeh 1 infantry moved from Chinghai to Ningxia Place Units - Chinese 1 infantry placed in Hupeh 1 infantry placed in Yunnan 1 infantry placed in Sikang Turn Complete - Americans Americans collect 39 PUs; end with 39 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 44 PUs
Combat Hit Differential Summary :
Germans : 0.50 Americans : 1.50 Japanese : 0.50
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I forgot to offload that extra infantry so I went ahead and did that. I’m finally figuring out how to do edit mode.
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You are now one step forward ;-)
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@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 2 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese roll 2,5,1 and gets 0 hits Purchase Units - Japanese Japanese buy 1 artillery, 1 fighter, 1 infantry and 2 transports; Remaining resources: 7 PUs; 3 techTokens; Combat Move - Japanese 2 infantry moved from Japan to 62 Sea Zone 2 infantry moved from 62 Sea Zone to Buryatia S.S.R. 3 infantry moved from Suiyuan to Ningxia 1 artillery moved from Manchuria to Kiangsu 1 infantry moved from Manchuria to Kiangsu 1 fighter moved from Manchuria to Ningxia 1 fighter moved from 61 Sea Zone to Kiangsu 2 fighters moved from 35 Sea Zone to Yunnan 1 infantry moved from Kwangtung to Fukien 1 bomber moved from Caroline Islands to Fukien Combat - Japanese Battle in Fukien Japanese attack with 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Fukien, round 2 : 0/2 hits Chinese roll dice for 1 infantry in Fukien, round 2 : 0/1 hits Japanese roll dice for 1 bomber and 1 infantry in Fukien, round 3 : 2/2 hits Chinese roll dice for 1 infantry in Fukien, round 3 : 0/1 hits 1 infantry owned by the Chinese lost in Fukien Japanese win, taking Fukien from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Buryatia S.S.R. Japanese attack with 2 infantry Russians defend with 1 infantry Japanese roll dice for 2 battleships in Buryatia S.S.R., round 2 : 0/2 hits Japanese roll dice for 2 infantry in Buryatia S.S.R., round 2 : 1/2 hits Russians roll dice for 1 infantry in Buryatia S.S.R., round 2 : 0/1 hits 1 infantry owned by the Russians lost in Buryatia S.S.R. Japanese win, taking Buryatia S.S.R. from Russians with 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Kiangsu Japanese attack with 1 artillery, 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kiangsu, round 2 : 1/3 hits Chinese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits 1 infantry owned by the Chinese lost in Kiangsu Japanese win, taking Kiangsu from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Ningxia Japanese attack with 1 fighter and 3 infantry Chinese defend with 2 infantry Japanese roll dice for 1 fighter and 3 infantry in Ningxia, round 2 : 1/4 hits Chinese roll dice for 2 infantry in Ningxia, round 2 : 1/2 hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Ningxia Japanese roll dice for 1 fighter and 2 infantry in Ningxia, round 3 : 0/3 hits Chinese roll dice for 1 infantry in Ningxia, round 3 : 0/1 hits Japanese roll dice for 1 fighter and 2 infantry in Ningxia, round 4 : 2/3 hits Chinese roll dice for 1 infantry in Ningxia, round 4 : 1/1 hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Ningxia Japanese win, taking Ningxia from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 2 infantry Casualties for Japanese: 2 infantry Battle in Yunnan Japanese attack with 2 fighters Chinese defend with 1 infantry Japanese roll dice for 2 fighters in Yunnan, round 2 : 0/2 hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits 1 fighter owned by the Japanese lost in Yunnan Japanese roll dice for 1 fighter in Yunnan, round 3 : 0/1 hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits retreated to Yunnan Chinese win with 1 infantry remaining. Battle score for attacker is -10 Casualties for Japanese: 1 fighter Non Combat Move - Japanese 1 fighter moved from Yunnan to French Indo-China Thailand 1 battleship moved from 35 Sea Zone to 36 Sea Zone 1 carrier moved from 35 Sea Zone to 36 Sea Zone 1 fighter moved from Ningxia to Manchuria 1 fighter moved from Kiangsu to 36 Sea Zone 1 carrier moved from 61 Sea Zone to 62 Sea Zone 1 bomber moved from Fukien to Manchuria Place Units - Japanese 1 fighter and 2 transports placed in 62 Sea Zone 1 artillery and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 35 PUs; end with 42 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 47 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 2 Purchase Units - Russians Russians buy 1 armour and 5 infantry; Remaining resources: 12 PUs; Combat Move - Russians 1 infantry moved from Russia to Eastern Ukraine Russians take Eastern Ukraine from Germans 1 submarine moved from 2 Sea Zone to 6 Sea Zone 1 bomber moved from Russia to Karelia S.S.R. Combat - Russians Strategic bombing raid in Karelia S.S.R. AA fire in Karelia S.S.R. : 0/1 hits, 0.17 expected hits Bombing raid in Karelia S.S.R. rolls: 3 and causes: 3 damage to unit: factory Bombing raid in Karelia S.S.R. causes 3 damage total. Non Combat Move - Russians 1 bomber moved from Karelia S.S.R. to Russia 1 artillery moved from Belorussia to Russia 1 infantry moved from Russia to Belorussia 1 infantry moved from Russia to Kazakh S.S.R. 1 infantry moved from Urals to Russia 3 infantry moved from Yakut S.S.R. to Evenki National Okrug 2 infantry moved from Stanovoj Chrebet to Yakut S.S.R. Place Units - Russians 1 armour and 5 infantry placed in Russia Turn Complete - Russians Russians collect 19 PUs; end with 31 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 36 PUs
Combat Hit Differential Summary :
AA fire in Karelia S.S.R. : : -0.17