Test summary from TripleA, engine version: 2.6.14470, time: 12:33:08 PM
Savegame
Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 3 Research Technology - Americans Americans spend 5 on tech rolls Americans roll 4,2,3 and gets 0 hits Purchase Units - Americans Americans buy 1 artillery, 1 battleship, 1 fighter and 5 infantry; Remaining resources: 3 techTokens; 0 PUs; Purchase Units - Chinese Chinese builds 2 units. Combat Move - Americans 1 armour moved from Morocco Algeria to Libya Americans take Libya from Italians 1 artillery moved from Morocco Algeria to Libya 2 infantry moved from Morocco Algeria to Libya 2 fighters moved from Australia to India 1 bomber moved from Australia to Yunnan Combat - Americans Battle in Yunnan Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Yunnan, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Americans win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 bomber moved from Yunnan to Sikang 1 battleship moved from 46 Sea Zone to 53 Sea Zone 1 transport moved from 46 Sea Zone to 56 Sea Zone 1 destroyer moved from 46 Sea Zone to 53 Sea Zone 1 cruiser moved from 46 Sea Zone to 53 Sea Zone 1 submarine moved from 46 Sea Zone to 53 Sea Zone 1 transport moved from 12 Sea Zone to 10 Sea Zone 1 transport moved from 12 Sea Zone to 10 Sea Zone 1 fighter moved from Eastern United States to 12 Sea Zone Place Units - Americans 1 battleship and 1 fighter placed in 56 Sea Zone 1 artillery placed in Eastern United States 2 infantry placed in Western United States 1 infantry placed in Eastern United States 2 infantry placed in Western United States Combat Move - Chinese 1 infantry moved from Ningxia to Suiyuan Chinese take Suiyuan from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Sikang Turn Complete - Americans Americans collect 40 PUs; end with 40 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 45 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Americans : 0.33 Japanese : -0.33
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@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 4 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 0/1 hits Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 bomber, 3 infantry and 2 transports; Remaining resources: 1 PUs; 1 techTokens; Combat Move - Japanese 1 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet 2 bombers moved from Japan to Stanovoj Chrebet 1 artillery and 1 infantry moved from Japan to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 artillery and 1 infantry moved from 63 Sea Zone to Soviet Far East 1 battleship moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from French Indo-China Thailand to Burma 2 fighters moved from French Indo-China Thailand to Sikang 1 fighter moved from 36 Sea Zone to Burma 1 fighter moved from 61 Sea Zone to Burma 4 bombers moved from Kwangtung to Sikang Combat - Japanese Battle in Stanovoj Chrebet Japanese attack with 2 bombers and 1 infantry Russians defend with 1 infantry Japanese roll dice for 2 bombers and 1 infantry in Stanovoj Chrebet, round 2 : 0/3 hits Russians roll dice for 1 infantry in Stanovoj Chrebet, round 2 : 0/1 hits Japanese roll dice for 2 bombers and 1 infantry in Stanovoj Chrebet, round 3 : 2/3 hits Russians roll dice for 1 infantry in Stanovoj Chrebet, round 3 : 1/1 hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Stanovoj Chrebet Japanese win with 2 bombers remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Soviet Far East Japanese attack with 1 artillery and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 battleship in Soviet Far East, round 2 : 0/1 hits Japanese roll dice for 1 artillery and 1 infantry in Soviet Far East, round 2 : 0/2 hits Russians roll dice for 1 infantry in Soviet Far East, round 2 : 1/1 hits 1 infantry owned by the Japanese lost in Soviet Far East Japanese roll dice for 1 artillery in Soviet Far East, round 3 : 1/1 hits Russians roll dice for 1 infantry in Soviet Far East, round 3 : 0/1 hits 1 infantry owned by the Russians lost in Soviet Far East Japanese win, taking Soviet Far East from Russians with 1 artillery remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Burma Japanese attack with 2 fighters and 1 infantry British defend with 1 infantry Japanese roll dice for 2 fighters and 1 infantry in Burma, round 2 : 2/3 hits British roll dice for 1 infantry in Burma, round 2 : 1/1 hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma Japanese win with 2 fighters remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Sikang Japanese attack with 4 bombers and 2 fighters Americans defend with 1 bomber; Chinese defend with 2 infantry Japanese roll dice for 4 bombers and 2 fighters in Sikang, round 2 : 4/6 hits Chinese roll dice for 1 bomber and 2 infantry in Sikang, round 2 : 2/3 hits 1 bomber owned by the Americans, 2 infantry owned by the Chinese and 2 fighters owned by the Japanese lost in Sikang Japanese win with 4 bombers remaining. Battle score for attacker is -2 Casualties for Americans: 1 bomber Casualties for Chinese: 2 infantry Casualties for Japanese: 2 fighters Non Combat Move - Japanese 1 armour, 1 artillery and 1 infantry moved from Japan to 62 Sea Zone 1 armour, 1 artillery, 1 infantry and 2 transports moved from 62 Sea Zone to 61 Sea Zone 1 armour, 1 artillery, 1 infantry and 2 transports moved from 61 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo-China Thailand 1 armour moved from 36 Sea Zone to French Indo-China Thailand 1 infantry moved from Kwangtung to French Indo-China Thailand 1 transport moved from 61 Sea Zone to 62 Sea Zone 1 cruiser moved from 61 Sea Zone to 63 Sea Zone 1 carrier moved from 61 Sea Zone to 62 Sea Zone 1 battleship moved from 36 Sea Zone to 62 Sea Zone 1 fighter moved from Burma to French Indo-China Thailand 4 bombers moved from Sikang to Yunnan 1 fighter moved from French Indo-China Thailand to Yunnan 1 fighter moved from Burma to Yunnan 2 bombers moved from Stanovoj Chrebet to Buryatia S.S.R. 1 carrier moved from 36 Sea Zone to 62 Sea Zone 1 submarine moved from 61 Sea Zone to 62 Sea Zone Place Units - Japanese 2 transports placed in 62 Sea Zone 1 armour, 1 artillery, 1 bomber and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 33 PUs; end with 34 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 39 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 44 PUs
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 4 Purchase Units - Russians Russians buy 1 armour, 1 artillery and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 artilleries moved from Russia to Eastern Ukraine 2 infantry moved from Caucasus to Eastern Ukraine 1 infantry moved from Russia to Eastern Ukraine Combat - Russians Battle in Eastern Ukraine Russians attack with 2 artilleries and 3 infantry Germans defend with 1 armour and 2 infantry Russians roll dice for 2 artilleries and 3 infantry in Eastern Ukraine, round 2 : 2/5 hits, 1.50 expected hits Germans roll dice for 1 armour and 2 infantry in Eastern Ukraine, round 2 : 0/3 hits, 1.17 expected hits 2 infantry owned by the Germans lost in Eastern Ukraine Russians roll dice for 2 artilleries and 3 infantry in Eastern Ukraine, round 3 : 1/5 hits, 1.50 expected hits Germans roll dice for 1 armour in Eastern Ukraine, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Eastern Ukraine Russians win, taking Eastern Ukraine from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 8 Casualties for Germans: 1 armour and 2 infantry Casualties for Russians: 1 infantry Non Combat Move - Russians 1 infantry moved from Belorussia to Karelia S.S.R. 1 infantry moved from Archangel to Karelia S.S.R. 1 infantry moved from Russia to Belorussia 1 infantry moved from Novosibirsk to Evenki National Okrug 1 infantry moved from Russia to Novosibirsk Place Units - Russians 2 infantry placed in Karelia S.S.R. 1 armour and 4 infantry placed in Russia 1 artillery placed in Caucasus Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
Germans : -0.67 Russians : 0.00
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@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game HistoryRound: 4 Research Technology - Germans Germans spend 5 on tech rolls Germans rolls : 0/1 hits Purchase Units - Germans Germans buy 1 armour, 1 artillery, 1 bomber, 2 fighters and 3 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Germans 1 fighter moved from 5 Sea Zone to 4 Sea Zone 1 artillery and 1 infantry moved from Germany to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Karelia S.S.R. 1 artillery and 1 infantry moved from Germany to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Karelia S.S.R. 1 armour moved from Baltic States to Karelia S.S.R. 1 bomber moved from Germany to Karelia S.S.R. 1 fighter moved from Ukraine to Belorussia 1 fighter moved from 5 Sea Zone to Belorussia 1 armour moved from Rhodesia to Union of South Africa Germans take Union of South Africa from British 1 armour moved from Union of South Africa to Rhodesia 1 infantry moved from Baltic States to Belorussia 1 infantry moved from Baltic States to Karelia S.S.R. Combat - Germans Battle in 4 Sea Zone Germans attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 4 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Belorussia Germans attack with 2 fighters and 1 infantry Russians defend with 1 infantry Germans roll dice for 2 fighters and 1 infantry in Belorussia, round 2 : 3/3 hits Russians roll dice for 1 infantry in Belorussia, round 2 : 1/1 hits 1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Belorussia Germans win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Karelia S.S.R. Germans attack with 1 armour, 2 artilleries, 1 bomber and 3 infantry Russians defend with 1 aaGun, 1 factory and 4 infantry; British defend with 1 armour AA fire in Karelia S.S.R. : 0/1 hits Germans roll dice for 1 cruiser in Karelia S.S.R., round 2 : 0/1 hits Germans roll dice for 1 armour, 2 artilleries, 1 bomber and 3 infantry in Karelia S.S.R., round 2 : 5/7 hits Russians roll dice for 1 armour and 4 infantry in Karelia S.S.R., round 2 : 1/5 hits 1 armour owned by the British, 1 infantry owned by the Germans and 4 infantry owned by the Russians lost in Karelia S.S.R. Germans win, taking Karelia S.S.R. from Russians with 1 armour, 2 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 14 Casualties for Germans: 1 infantry Casualties for British: 1 armour Casualties for Russians: 4 infantry Non Combat Move - Germans 3 armour moved from Ukraine to Baltic States 3 infantry moved from Germany to Poland 1 fighter moved from 4 Sea Zone to Baltic States 2 fighters moved from Belorussia to Poland 1 infantry moved from Trans-Jordan to Egypt 1 infantry moved from Egypt to Anglo-Egypt Sudan 1 bomber moved from Karelia S.S.R. to Germany Place Units - Germans 1 armour, 1 artillery, 1 bomber and 3 infantry placed in Germany 2 fighters placed in 5 Sea Zone Germans undo move 2. Germans undo move 1. 1 armour, 1 artillery, 1 bomber and 3 infantry placed in Germany 2 fighters placed in 5 Sea Zone Turn Complete - Germans Germans collect 41 PUs; end with 41 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 46 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 51 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 56 PUs
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TripleA Turn Summary: British round 4
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 4 Research Technology - British British spend 0 on tech rolls British rolls : 1/1 hits, 0.00 expected hits British removing all Technology Tokens after successful research. British discover Heavy Bomber Activate Technology - British British activating Heavy Bomber Purchase Units - British British buy 1 bomber and 3 infantry; Remaining resources: 0 techTokens; 6 PUs; Combat Move - British 2 cruisers moved from 2 Sea Zone to 12 Sea Zone 1 carrier moved from 2 Sea Zone to 12 Sea Zone 2 fighters moved from 2 Sea Zone to 12 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 9 Sea Zone to 12 Sea Zone 1 infantry moved from 12 Sea Zone to Morocco Algeria 1 artillery moved from 12 Sea Zone to Morocco Algeria 1 carrier moved from 2 Sea Zone to 1 Sea Zone 1 destroyer moved from 2 Sea Zone to 1 Sea Zone 1 infantry moved from India to Burma Non Combat Move - British Place Units - British 3 infantry placed in India 1 bomber placed in United Kingdom Turn Complete - British British collect 25 PUs; end with 31 PUs
Combat Hit Differential Summary :
British rolls : : 1.00
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@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game HistoryRound: 4 Purchase Units - Italians Italians buy 4 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 transport moved from 34 Sea Zone to 15 Sea Zone 1 transport moved from 15 Sea Zone to 14 Sea Zone 2 infantry moved from Italy to 14 Sea Zone 2 infantry moved from 14 Sea Zone to Libya 1 armour and 1 infantry moved from Egypt to Libya 2 cruisers moved from 34 Sea Zone to 14 Sea Zone 2 fighters moved from 14 Sea Zone to Libya Combat - Italians Battle in Libya Italians attack with 1 armour, 2 fighters and 3 infantry Americans defend with 1 armour, 1 artillery and 2 infantry Italians roll dice for 1 battleship and 1 cruiser in Libya, round 2 : 2/2 hits Italians roll dice for 1 armour, 2 fighters and 3 infantry in Libya, round 2 : 0/6 hits Americans roll dice for 1 armour, 1 artillery and 2 infantry in Libya, round 2 : 1/4 hits 2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Libya Italians roll dice for 1 armour, 2 fighters and 2 infantry in Libya, round 3 : 2/5 hits Americans roll dice for 1 armour and 1 artillery in Libya, round 3 : 1/2 hits 1 artillery owned by the Americans, 1 armour owned by the Americans and 1 infantry owned by the Italians lost in Libya Italians win, taking Libya from Americans with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 9 Casualties for Italians: 2 infantry Casualties for Americans: 1 armour, 1 artillery and 2 infantry Non Combat Move - Italians 2 fighters moved from Libya to 14 Sea Zone 2 armour moved from Ukraine to Bulgaria Romania 1 armour moved from Bulgaria Romania to Balkans Place Units - Italians 1 submarine placed in 14 Sea Zone 2 infantry placed in Egypt 2 infantry placed in Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 18 PUs
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 4 Research Technology - Americans Americans spend 5 on tech rolls Americans roll 3,3,3,5 and gets 0 hits Purchase Units - Americans Americans buy 1 armour, 1 carrier, 2 fighters and 1 submarine; Remaining resources: 4 techTokens; 0 PUs; Purchase Units - Chinese Chinese builds 2 units. Combat Move - Americans 2 infantry moved from Eastern United States to 10 Sea Zone 1 artillery moved from Eastern United States to 10 Sea Zone 1 infantry moved from Eastern United States to 10 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 10 Sea Zone to 12 Sea Zone 1 artillery moved from 12 Sea Zone to Morocco Algeria 3 infantry moved from 12 Sea Zone to Morocco Algeria 4 infantry moved from Western United States to 56 Sea Zone 2 infantry and 1 transport moved from 56 Sea Zone to 53 Sea Zone 2 infantry and 1 transport moved from 56 Sea Zone to 53 Sea Zone 1 carrier moved from 56 Sea Zone to 53 Sea Zone 2 fighters moved from 56 Sea Zone to 53 Sea Zone 1 battleship moved from 56 Sea Zone to 53 Sea Zone Non Combat Move - Americans Place Units - Americans 1 submarine placed in 56 Sea Zone 1 carrier placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 1 armour placed in Eastern United States Combat Move - Chinese 1 infantry moved from Suiyuan to Manchuria Chinese take Manchuria from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Hupeh 1 infantry placed in Sikang Turn Complete - Americans Americans collect 39 PUs; end with 39 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 44 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
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@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game HistoryRound: 5 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 0/1 hits Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 bomber, 2 fighters and 1 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Japanese 1 transport moved from 62 Sea Zone to 59 Sea Zone 1 infantry moved from Iwo Jima to 59 Sea Zone 1 infantry and 1 transport moved from 59 Sea Zone to 62 Sea Zone 1 armour moved from Japan to 62 Sea Zone 1 armour and 1 infantry moved from 62 Sea Zone to Manchuria 1 artillery moved from Soviet Far East to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 4 bombers moved from Yunnan to Russia 1 infantry moved from French Indo-China Thailand to Burma 2 bombers moved from Buryatia S.S.R. to Manchuria 1 armour moved from French Indo-China Thailand to Hupeh 1 bomber moved from Manchuria to Hupeh 1 infantry moved from French Indo-China Thailand to Burma 1 artillery and 1 infantry moved from Japan to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 57 Sea Zone 1 artillery and 1 infantry moved from 57 Sea Zone to Midway 1 bomber moved from Japan to Hupeh Combat - Japanese Strategic bombing raid in Russia AA fire in Russia : 2/4 hits 2 bombers killed by AA Bombing raid in Russia rolls: 4,5 and causes: 9 damage to unit: factory Bombing raid in Russia causes 9 damage total. Battle in Manchuria Japanese attack with 1 armour, 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 bomber and 1 infantry in Manchuria, round 2 : 1/3 hits Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits 1 infantry owned by the Chinese lost in Manchuria Japanese win, taking Manchuria from Chinese with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Hupeh Japanese attack with 1 armour and 2 bombers Chinese defend with 1 infantry Japanese roll dice for 1 armour and 2 bombers in Hupeh, round 2 : 0/3 hits Chinese roll dice for 1 infantry in Hupeh, round 2 : 1/1 hits 1 armour owned by the Japanese lost in Hupeh retreated to Hupeh Chinese win with 1 infantry remaining. Battle score for attacker is -5 Casualties for Japanese: 1 armour Battle in Burma Japanese attack with 2 infantry British defend with 1 infantry Japanese roll dice for 2 infantry in Burma, round 2 : 0/2 hits British roll dice for 1 infantry in Burma, round 2 : 1/1 hits 1 infantry owned by the Japanese lost in Burma 1 infantry owned by the Japanese retreated to French Indo-China Thailand British win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 1 infantry Battle in Midway Japanese attack with 1 artillery and 1 infantry Americans defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Midway, round 2 : 1/2 hits Americans roll dice for 1 infantry in Midway, round 2 : 1/1 hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Midway Japanese win, taking Midway from Americans with 1 artillery remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Japanese 2 bombers moved from Russia to Karelia S.S.R. 1 fighter moved from Ukraine to Libya 2 infantry moved from Japan to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 50 Sea Zone 2 infantry moved from 50 Sea Zone to Philippine Islands 1 carrier moved from 62 Sea Zone to 50 Sea Zone 1 battleship moved from 62 Sea Zone to 50 Sea Zone 1 destroyer moved from 62 Sea Zone to 51 Sea Zone 1 submarine moved from 62 Sea Zone to 60 Sea Zone 1 submarine moved from 60 Sea Zone to 50 Sea Zone 1 battleship, 1 cruiser and 1 transport moved from 63 Sea Zone to 62 Sea Zone 1 aaGun moved from Japan to 62 Sea Zone 1 aaGun moved from 62 Sea Zone to Manchuria 2 fighters moved from Yunnan to French Indo-China Thailand 1 fighter moved from French Indo-China Thailand to 50 Sea Zone 1 fighter moved from French Indo-China Thailand to 50 Sea Zone 2 transports moved from 36 Sea Zone to 62 Sea Zone 2 bombers moved from Hupeh to Kwangtung 1 bomber moved from Manchuria to Kwangtung Place Units - Japanese 2 fighters placed in 62 Sea Zone 1 armour, 1 artillery, 1 bomber and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 34 PUs; end with 34 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 39 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 44 PUs
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 5 Purchase Units - Russians Russians repair damage of 9x factory; Remaining resources: 15 PUs; Russians buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery moved from Caucasus to Ukraine 1 infantry moved from Caucasus to Ukraine 1 infantry moved from Caucasus to Ukraine 1 artillery moved from Eastern Ukraine to Ukraine 1 infantry moved from Eastern Ukraine to East Poland Russians take East Poland from Germans Combat - Russians Battle in Ukraine Russians attack with 2 artilleries and 2 infantry Italians defend with 1 armour Russians roll dice for 2 artilleries and 2 infantry in Ukraine, round 2 : 3/4 hits, 1.33 expected hits Germans roll dice for 1 armour in Ukraine, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Ukraine Russians win, taking Ukraine from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 2 Casualties for Russians: 1 infantry Casualties for Italians: 1 armour Non Combat Move - Russians 1 infantry moved from Eastern Ukraine to Belorussia 1 infantry moved from Russia to Archangel 1 armour moved from Russia to Novosibirsk 1 artillery moved from Eastern Ukraine to Russia 1 armour moved from Caucasus to Russia 1 submarine moved from 2 Sea Zone to 12 Sea Zone 1 infantry moved from Russia to Eastern Ukraine Place Units - Russians 1 infantry placed in Caucasus 4 infantry placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans : 0.50 Russians : 1.67
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I launched an attack to London and you score 4 hits!:ghost:
I score 1 hit … which one would you like to take as casualty?G5.tsvg -
Please use an infantry. Things are getting interesting!
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It is! Good defense in UK
Game HistoryRound: 5 Research Technology - Germans Germans spend 5 on tech rolls Purchase Units - Germans Germans buy 1 artillery, 1 bomber, 2 fighters and 5 infantry; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Germans 1 infantry moved from Poland to East Poland 1 artillery and 1 infantry moved from Germany to 5 Sea Zone 1 infantry moved from Germany to 5 Sea Zone 1 armour moved from Germany to 5 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 5 Sea Zone to 6 Sea Zone 2 infantry moved from 6 Sea Zone to United Kingdom 1 armour and 1 artillery moved from 6 Sea Zone to United Kingdom 2 bombers moved from Germany to United Kingdom 2 fighters moved from 5 Sea Zone to United Kingdom 2 fighters moved from Poland to United Kingdom 1 cruiser moved from 5 Sea Zone to 6 Sea Zone 1 infantry moved from Anglo-Egypt Sudan to French Equatorial Africa Germans take French Equatorial Africa from British 1 armour moved from Rhodesia to Anglo-Egypt Sudan Germans take Italian Africa from British 2 infantry moved from Poland to East Poland 1 infantry moved from Karelia S.S.R. to Archangel 1 artillery moved from Karelia S.S.R. to Archangel 1 fighter moved from Baltic States to Belorussia 1 infantry moved from Karelia S.S.R. to Belorussia Combat - Germans Battle in Belorussia Germans attack with 1 fighter and 1 infantry Russians defend with 1 infantry retreated to Belorussia Russians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Germans: 1 infantry Battle in East Poland Germans attack with 3 infantry Russians defend with 1 infantry Germans win, taking East Poland from Russians with 2 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 1 artillery and 1 infantry Russians defend with 1 infantry Russians win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Germans: 1 artillery and 1 infantry Battle in United Kingdom Germans attack with 1 armour, 1 artillery, 2 bombers, 4 fighters and 2 infantry British defend with 1 aaGun, 1 armour, 1 artillery, 1 bomber, 1 factory and 4 infantry British win with 1 armour, 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is -22 Casualties for Germans: 1 armour, 1 artillery, 1 fighter and 2 infantry Casualties for British: 1 infantry 2 bombers owned by the Germans and 3 fighters owned by the Germans retreated Battle in United Kingdom British defend with 1 armour, 1 artillery, 1 bomber and 3 infantry British win with 1 armour, 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is -22 Casualties for Germans: 1 armour, 1 artillery, 1 fighter and 2 infantry Casualties for British: 1 infantry Non Combat Move - Germans 1 destroyer moved from 5 Sea Zone to 7 Sea Zone 1 destroyer and 1 submarine moved from 5 Sea Zone to 6 Sea Zone 1 carrier moved from 5 Sea Zone to 6 Sea Zone 3 fighters moved from United Kingdom to 6 Sea Zone 1 fighter moved from 6 Sea Zone to Norway 1 artillery moved from Egypt to Libya 1 infantry moved from Egypt to Libya 2 bombers moved from United Kingdom to Germany 1 infantry moved from France to Italy 1 infantry moved from Germany to France 1 fighter moved from Belorussia to Germany Place Units - Germans 1 fighter placed in Karelia S.S.R. Germans undo move 1. 2 infantry placed in Karelia S.S.R. 1 artillery, 1 bomber, 2 fighters and 3 infantry placed in Germany Turn Complete - Germans Germans collect 41 PUs; end with 41 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 46 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 51 PUs
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TripleA Turn Summary: British round 5
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 5 Purchase Units - British British buy 1 armour, 1 artillery, 1 fighter and 4 infantry; Remaining resources: 0 techTokens; 0 PUs; Combat Move - British 1 armour moved from India to French Indo-China Thailand 1 infantry moved from Burma to French Indo-China Thailand 1 fighter moved from India to French Indo-China Thailand 1 destroyer moved from 1 Sea Zone to 7 Sea Zone 2 fighters moved from 12 Sea Zone to 7 Sea Zone 1 bomber moved from United Kingdom to 7 Sea Zone Combat - British Battle in French Indo-China Thailand British attack with 1 armour, 1 fighter and 1 infantry Japanese defend with 1 artillery and 1 infantry British roll dice for 1 armour, 1 fighter and 1 infantry in French Indo-China Thailand, round 2 : 0/3 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 1 infantry in French Indo-China Thailand, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 armour, 1 fighter and 1 infantry in French Indo-China Thailand, round 3 : 0/3 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 1 infantry in French Indo-China Thailand, round 3 : 0/2 hits, 0.67 expected hits British roll dice for 1 armour, 1 fighter and 1 infantry in French Indo-China Thailand, round 4 : 2/3 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 1 infantry in French Indo-China Thailand, round 4 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in French Indo-China Thailand British win, taking French Indo-China Thailand from Japanese with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Battle in 7 Sea Zone British attack with 1 bomber, 1 destroyer and 2 fighters Germans defend with 1 destroyer British roll dice for 1 bomber, 1 destroyer and 2 fighters in 7 Sea Zone, round 2 : 2/5 hits, 2.17 expected hits Germans roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 7 Sea Zone British win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Non Combat Move - British 1 bomber moved from 7 Sea Zone to United Kingdom 2 fighters moved from 7 Sea Zone to 12 Sea Zone 1 infantry moved from India to Burma 1 infantry moved from India to Persia 1 fighter moved from French Indo-China Thailand to India 1 carrier moved from 1 Sea Zone to 7 Sea Zone 1 transport moved from 12 Sea Zone to 7 Sea Zone Place Units - British 1 fighter placed in 7 Sea Zone 1 armour placed in India 1 artillery placed in India British undo move 3. 2 infantry placed in India 1 artillery and 2 infantry placed in United Kingdom Turn Complete - British British collect 25 PUs; end with 25 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans : -0.33 British : -1.67 Japanese : -2.00
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@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 5 Purchase Units - Italians Italians buy 1 armour, 2 artilleries and 1 infantry; Remaining resources: 2 PUs; Combat Move - Italians 1 infantry moved from Italy to 14 Sea Zone 1 armour moved from Balkans to 14 Sea Zone 1 armour, 1 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone 1 armour and 1 infantry moved from 13 Sea Zone to Morocco Algeria 1 armour moved from Libya to Morocco Algeria 1 infantry moved from Libya to Morocco Algeria 2 fighters moved from 14 Sea Zone to Morocco Algeria 1 battleship and 2 cruisers moved from 14 Sea Zone to 13 Sea Zone Combat - Italians Battle in Morocco Algeria Italians attack with 2 armour, 2 fighters and 2 infantry British defend with 1 artillery and 1 infantry; Americans defend with 1 artillery and 3 infantry Italians roll dice for 1 battleship and 1 cruiser in Morocco Algeria, round 2 : 1/2 hits Italians roll dice for 2 armour, 2 fighters and 2 infantry in Morocco Algeria, round 2 : 3/6 hits Americans roll dice for 2 artilleries and 4 infantry in Morocco Algeria, round 2 : 1/6 hits 3 infantry owned by the Americans, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Morocco Algeria Italians roll dice for 2 armour, 2 fighters and 1 infantry in Morocco Algeria, round 3 : 4/5 hits Americans roll dice for 2 artilleries in Morocco Algeria, round 3 : 0/2 hits 1 artillery owned by the Americans and 1 artillery owned by the British lost in Morocco Algeria Italians win, taking Morocco Algeria from Americans with 2 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 17 Casualties for Italians: 1 infantry Casualties for British: 1 artillery and 1 infantry Casualties for Americans: 1 artillery and 3 infantry Non Combat Move - Italians 1 submarine moved from 14 Sea Zone to 13 Sea Zone 1 carrier moved from 14 Sea Zone to 13 Sea Zone 2 fighters moved from Morocco Algeria to 13 Sea Zone 2 infantry moved from Egypt to Libya 1 infantry moved from Italy to Balkans 1 armour moved from Bulgaria Romania to Balkans Place Units - Italians 1 armour and 1 artillery placed in Italy 1 artillery and 1 infantry placed in Egypt Turn Complete - Italians Italians collect 13 PUs; end with 15 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 20 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 25 PUs
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I’m not sure if there’s enough movement on some of your bombers, but I’m going to post my turn assuming there isn’t, and then do a check to see; this could be a turning point.
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 5 Research Technology - Americans Americans spend 5 on tech rolls Americans roll 4,5,3,3,1 and gets 0 hits Purchase Units - Americans Americans buy 2 artilleries, 2 bombers and 4 infantry; Remaining resources: 5 techTokens; 0 PUs; Purchase Units - Chinese Chinese builds 2 units. Combat Move - Americans 1 submarine moved from 56 Sea Zone to 57 Sea Zone 2 fighters moved from 53 Sea Zone to 51 Sea Zone Combat - Americans Battle in 57 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 57 Sea Zone Americans roll dice for 1 submarine in 57 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 51 Sea Zone Americans attack with 2 fighters Japanese defend with 1 destroyer Americans roll dice for 2 fighters in 51 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 51 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 51 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 fighter moved from 51 Sea Zone to 53 Sea Zone 4 infantry and 2 transports moved from 53 Sea Zone to 42 Sea Zone 1 fighter moved from India to Australia 2 transports moved from 12 Sea Zone to 10 Sea Zone 1 destroyer moved from 12 Sea Zone to 7 Sea Zone 1 carrier moved from 12 Sea Zone to 7 Sea Zone 2 fighters moved from 12 Sea Zone to 7 Sea Zone 1 carrier moved from 10 Sea Zone to 9 Sea Zone 2 fighters moved from 10 Sea Zone to 9 Sea Zone 1 fighter moved from India to Russia Place Units - Americans 1 artillery, 2 bombers and 2 infantry placed in Western United States 1 artillery and 2 infantry placed in Eastern United States Combat Move - Chinese 1 infantry moved from Hupeh to Kiangsu Chinese take Kiangsu from Japanese 1 infantry moved from Sikang to Yunnan Chinese take Yunnan from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Suiyuan 1 infantry placed in Hupeh Turn Complete - Americans Americans collect 38 PUs; end with 38 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 43 PUs
Combat Hit Differential Summary :
Americans : -0.33 Japanese : 0.67
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@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 6 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 0/1 hits Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer and 4 infantry; Remaining resources: 1 PUs; 1 techTokens; Combat Move - Japanese 1 fighter moved from 50 Sea Zone to 42 Sea Zone 1 armour moved from Manchuria to Stanovoj Chrebet Japanese take Stanovoj Chrebet from Russians 1 infantry moved from Philippine Islands to 50 Sea Zone 1 infantry and 1 transport moved from 50 Sea Zone to 49 Sea Zone 1 infantry moved from Borneo to 49 Sea Zone 2 infantry and 1 transport moved from 49 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to French Indo-China Thailand 1 artillery moved from Japan to 62 Sea Zone 1 artillery and 1 transport moved from 62 Sea Zone to 36 Sea Zone 1 artillery moved from 36 Sea Zone to French Indo-China Thailand 1 armour and 1 infantry moved from Japan to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 armour and 1 infantry moved from 61 Sea Zone to Kiangsu 2 fighters moved from 62 Sea Zone to Kiangsu 1 infantry moved from Manchuria to Suiyuan 1 bomber moved from Japan to Evenki National Okrug 1 artillery moved from Yakut S.S.R. to Evenki National Okrug 2 bombers moved from Kwangtung to French Indo-China Thailand 1 bomber moved from Kwangtung to Suiyuan 1 battleship moved from 50 Sea Zone to 37 Sea Zone 1 fighter moved from 50 Sea Zone to French Indo-China Thailand 2 bombers moved from Karelia S.S.R. to Russia Combat - Japanese Strategic bombing raid in Russia AA fire in Russia : 0/2 hits Bombing raid in Russia rolls: 6,3 and causes: 9 damage to unit: factory Bombing raid in Russia causes 9 damage total. Battle in 42 Sea Zone Japanese attack with 1 fighter Americans defend with 4 infantry and 2 transports 4 infantry owned by the Americans and 2 transports owned by the Americans lost in 42 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 26 Casualties for Americans: 4 infantry and 2 transports Battle in French Indo-China Thailand Japanese attack with 1 artillery, 2 bombers, 1 fighter and 2 infantry British defend with 1 armour and 1 infantry Japanese roll dice for 1 battleship in French Indo-China Thailand, round 2 : 1/1 hits Japanese roll dice for 1 artillery, 2 bombers, 1 fighter and 2 infantry in French Indo-China Thailand, round 2 : 2/6 hits British roll dice for 1 armour and 1 infantry in French Indo-China Thailand, round 2 : 1/2 hits 1 infantry owned by the Japanese, 1 armour owned by the British and 1 infantry owned by the British lost in French Indo-China Thailand Japanese win, taking French Indo-China Thailand from British with 1 artillery, 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 5 Casualties for British: 1 armour and 1 infantry Casualties for Japanese: 1 infantry Battle in Suiyuan Japanese attack with 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Suiyuan, round 2 : 1/2 hits Chinese roll dice for 1 infantry in Suiyuan, round 2 : 1/1 hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuan Japanese win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kiangsu Japanese attack with 1 armour, 2 fighters and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 2 fighters and 1 infantry in Kiangsu, round 2 : 1/4 hits Chinese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits 1 infantry owned by the Chinese lost in Kiangsu Japanese win, taking Kiangsu from Chinese with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Evenki National Okrug Japanese attack with 1 artillery and 1 bomber Russians defend with 1 infantry Japanese roll dice for 1 artillery and 1 bomber in Evenki National Okrug, round 2 : 1/2 hits Russians roll dice for 1 infantry in Evenki National Okrug, round 2 : 0/1 hits 1 infantry owned by the Russians lost in Evenki National Okrug Japanese win, taking Evenki National Okrug from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 fighter moved from Libya to Morocco Algeria 2 bombers moved from Russia to Germany 1 bomber moved from Evenki National Okrug to Yakut S.S.R. 1 aaGun moved from Manchuria to Kiangsu 2 fighters moved from Kiangsu to 62 Sea Zone 1 carrier moved from 50 Sea Zone to 47 Sea Zone 1 fighter moved from 42 Sea Zone to 47 Sea Zone 1 carrier moved from 62 Sea Zone to 36 Sea Zone 1 fighter moved from French Indo-China Thailand to 36 Sea Zone 1 battleship moved from 62 Sea Zone to 61 Sea Zone 1 submarine moved from 50 Sea Zone to 62 Sea Zone 1 bomber moved from Suiyuan to Formosa 2 bombers moved from French Indo-China Thailand to Kwangtung Place Units - Japanese 1 carrier and 1 destroyer placed in 62 Sea Zone 1 armour, 1 artillery and 4 infantry placed in Japan Turn Complete - Japanese Japanese collect 35 PUs; end with 36 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 41 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 46 PUs
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 6 Purchase Units - Russians Russians repair damage of 9x factory; Remaining resources: 20 PUs; Russians buy 1 armour and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Novosibirsk to Evenki National Okrug 1 infantry moved from Novosibirsk to Evenki National Okrug 1 infantry moved from Ukraine to Bulgaria Romania Russians take Bulgaria Romania from Germans 2 artilleries moved from Ukraine to East Poland 1 infantry moved from Eastern Ukraine to East Poland 1 infantry moved from Belorussia to East Poland Combat - Russians Battle in East Poland Russians attack with 2 artilleries and 2 infantry Germans defend with 2 infantry Russians roll dice for 2 artilleries and 2 infantry in East Poland, round 2 : 0/4 hits, 1.33 expected hits Germans roll dice for 2 infantry in East Poland, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 2 artilleries and 2 infantry in East Poland, round 3 : 0/4 hits, 1.33 expected hits Germans roll dice for 2 infantry in East Poland, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in East Poland Russians roll dice for 2 artilleries and 1 infantry in East Poland, round 4 : 2/3 hits, 1.00 expected hits Germans roll dice for 2 infantry in East Poland, round 4 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in East Poland Russians win, taking East Poland from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Battle in Evenki National Okrug Russians attack with 1 armour and 1 infantry Japanese defend with 1 artillery Russians roll dice for 1 armour and 1 infantry in Evenki National Okrug, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Evenki National Okrug, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Evenki National Okrug Russians win, taking Evenki National Okrug from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Russians 1 infantry moved from Caucasus to Ukraine 1 infantry moved from Russia to Belorussia 1 infantry moved from Russia to Eastern Ukraine 1 artillery moved from Russia to Archangel 1 infantry moved from Caucasus to Ukraine 2 infantry moved from Russia to Archangel 1 armour moved from Caucasus to Russia 1 submarine moved from 12 Sea Zone to 7 Sea Zone Place Units - Russians 1 armour and 2 infantry placed in Caucasus 3 infantry placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Germans : -1.00 Russians : -1.33 Japanese : -0.33
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@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 6 Research Technology - Germans Germans spend 0 on tech rolls Germans roll 5,1 and gets 0 hits Purchase Units - Germans Germans buy 1 armour, 2 artilleries, 2 fighters and 6 infantry; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Germans 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 armour moved from Baltic States to 5 Sea Zone 1 infantry moved from Germany to 5 Sea Zone 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 artillery and 1 infantry moved from Germany to 5 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 5 Sea Zone to 6 Sea Zone 1 artillery moved from 6 Sea Zone to United Kingdom 2 infantry moved from 6 Sea Zone to United Kingdom 1 armour moved from 6 Sea Zone to United Kingdom 2 fighters moved from 6 Sea Zone to United Kingdom 1 fighter moved from Norway to United Kingdom 3 bombers moved from Germany to United Kingdom 2 fighters moved from Germany to United Kingdom 1 fighter moved from Germany to East Poland 1 armour moved from Karelia S.S.R. to East Poland 2 armour moved from Baltic States to East Poland 1 artillery and 1 infantry moved from Karelia S.S.R. to Belorussia 1 infantry moved from French Equatorial Africa to French West Africa Germans take French West Africa from British Combat - Germans Battle in East Poland Germans attack with 3 armour and 1 fighter Russians defend with 2 artilleries and 1 infantry Germans roll dice for 3 armour and 1 fighter in East Poland, round 2 : 1/4 hits Russians roll dice for 2 artilleries and 1 infantry in East Poland, round 2 : 0/3 hits 1 infantry owned by the Russians lost in East Poland Germans roll dice for 3 armour and 1 fighter in East Poland, round 3 : 3/4 hits Russians roll dice for 2 artilleries in East Poland, round 3 : 1/2 hits 2 artilleries owned by the Russians and 1 armour owned by the Germans lost in East Poland Germans win, taking East Poland from Russians with 2 armour and 1 fighter remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Casualties for Russians: 2 artilleries and 1 infantry Battle in Belorussia Germans attack with 1 artillery and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Belorussia, round 2 : 0/2 hits Russians roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits Germans roll dice for 1 artillery and 1 infantry in Belorussia, round 3 : 2/2 hits Russians roll dice for 1 infantry in Belorussia, round 3 : 1/1 hits 1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Belorussia Germans win, taking Belorussia from Russians with 1 artillery remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in United Kingdom Germans attack with 1 armour, 1 artillery, 3 bombers, 5 fighters and 2 infantry British defend with 1 aaGun, 1 armour, 2 artilleries, 1 bomber, 1 factory and 5 infantry AA fire in United Kingdom : 1/8 hits 1 fighter owned by the Germans lost in United Kingdom Germans roll dice for 1 cruiser in United Kingdom, round 2 : 1/1 hits Germans roll dice for 1 armour, 1 artillery, 3 bombers, 4 fighters and 2 infantry in United Kingdom, round 2 : 5/11 hits British roll dice for 1 armour, 2 artilleries, 1 bomber and 5 infantry in United Kingdom, round 2 : 2/10 hits 2 infantry owned by the Germans, 1 artillery owned by the British and 5 infantry owned by the British lost in United Kingdom Germans roll dice for 1 armour, 1 artillery, 3 bombers and 4 fighters in United Kingdom, round 3 : 5/9 hits British roll dice for 1 armour, 1 artillery and 1 bomber in United Kingdom, round 3 : 1/4 hits 1 bomber owned by the British, 1 armour owned by the British, 1 artillery owned by the British and 1 artillery owned by the Germans lost in United Kingdom Germans captures 30PUs while taking British capital Germans win, taking United Kingdom from British with 1 armour, 3 bombers and 4 fighters remaining. Battle score for attacker is 20 Casualties for Germans: 1 artillery, 1 fighter and 2 infantry Casualties for British: 1 armour, 2 artilleries, 1 bomber and 5 infantry Non Combat Move - Germans 2 fighters moved from United Kingdom to 6 Sea Zone 3 bombers moved from United Kingdom to Germany 2 fighters moved from United Kingdom to Karelia S.S.R. 1 fighter moved from East Poland to Karelia S.S.R. 1 artillery and 1 infantry moved from Libya to Morocco Algeria 1 armour moved from Anglo-Egypt Sudan to Egypt 6 infantry moved from France to Germany Place Units - Germans 1 artillery and 1 infantry placed in Karelia S.S.R. Germans undo move 1. 1 armour and 1 artillery placed in Karelia S.S.R. Germans undo move 1. 1 armour and 1 artillery placed in Karelia S.S.R. 1 artillery, 2 fighters and 6 infantry placed in Germany Turn Complete - Germans Germans collect 50 PUs; end with 80 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 85 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 90 PUs
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TripleA Turn Summary: British round 6
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 6 Combat Move - British 1 infantry moved from Persia to Trans-Jordan British take Trans-Jordan from Italians 1 transport moved from 7 Sea Zone to 1 Sea Zone 2 cruisers moved from 12 Sea Zone to 6 Sea Zone 2 fighters moved from 12 Sea Zone to 6 Sea Zone 1 fighter moved from 7 Sea Zone to 6 Sea Zone 1 carrier moved from 12 Sea Zone to 6 Sea Zone 1 destroyer moved from 7 Sea Zone to 6 Sea Zone 1 carrier moved from 7 Sea Zone to 6 Sea Zone Combat - British Battle in 6 Sea Zone British attack with 2 carriers, 2 cruisers, 1 destroyer and 3 fighters Germans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 transports British roll dice for 2 carriers, 2 cruisers, 1 destroyer and 3 fighters in 6 Sea Zone, round 2 : 1/8 hits, 3.17 expected hits Germans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports in 6 Sea Zone, round 2 : 0/5 hits, 2.50 expected hits 1 submarine owned by the Germans lost in 6 Sea Zone British roll dice for 2 carriers, 2 cruisers, 1 destroyer and 3 fighters in 6 Sea Zone, round 3 : 5/8 hits, 3.17 expected hits Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports in 6 Sea Zone, round 3 : 1/5 hits, 2.50 expected hits 1 destroyer owned by the Germans, 1 destroyer owned by the British, 2 fighters owned by the Germans, 1 carrier owned by the Germans and 1 cruiser owned by the Germans lost in 6 Sea Zone 2 transports owned by the Germans lost in 6 Sea Zone British win with 2 carriers, 2 cruisers and 3 fighters remaining. Battle score for attacker is 66 Casualties for Germans: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 transports Casualties for British: 1 destroyer Non Combat Move - British Turn Complete - British
Combat Hit Differential Summary :
Germans : -4.17 British : -0.33