L19 majikforce vs AetV game 1


  • @majikforce you are up.


  • @aequitas-et-veritas Hopefully tonight. With Moscow and Calcutta in the hands of the evil axis these turns take a lot of thought and planning. :)

  • '22 '16

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Combat Move - Russians
            1 bomber, 2 fighters and 1 tactical_bomber moved from Samara to Rostov
            1 artillery and 2 infantry moved from Samara to Russia
            1 armour and 3 mech_infantrys moved from Samara to Smolensk
            1 artillery and 2 infantry moved from Samara to Volgograd
            1 infantry moved from Kazakhstan to Volgograd
            1 infantry moved from Samara to Russia
            1 mech_infantry moved from Samara to Archangel
                  Russians take Archangel from Germans
    
        Combat - Russians
            Battle in Rostov
                Russians attack with 1 bomber, 2 fighters and 1 tactical_bomber
                Italians defend with 1 armour, 1 infantry and 1 mech_infantry
                    Russians roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in Rostov, round 2 : 2/4 hits, 2.33 expected hits
                    Italians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Rostov, round 2 : 0/3 hits, 1.17 expected hits
                    1 mech_infantry owned by the Italians and 1 infantry owned by the Italians lost in Rostov
                    Russians roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in Rostov, round 3 : 0/4 hits, 2.33 expected hits
                    Italians roll dice for 1 armour in Rostov, round 3 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in Rostov, round 4 : 2/4 hits, 2.33 expected hits
                    Italians roll dice for 1 armour in Rostov, round 4 : 1/1 hits, 0.50 expected hits
                    1 tactical_bomber owned by the Russians and 1 armour owned by the Italians lost in Rostov
                Russians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 2
                Casualties for Italians: 1 armour, 1 infantry and 1 mech_infantry
                Casualties for Russians: 1 tactical_bomber
            Battle in Russia
                Russians attack with 1 artillery and 3 infantry
                Germans defend with 1 airfield, 1 artillery and 1 factory_minor
                    Russians roll dice for 1 artillery and 3 infantry in Russia, round 2 : 1/4 hits, 1.00 expected hits
                    Germans roll dice for 1 artillery in Russia, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Russia
                Russians win, taking Russia from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
            Battle in Smolensk
                Russians attack with 1 armour and 3 mech_infantrys
                Italians defend with 1 armour and 1 mech_infantry
                    Russians roll dice for 1 armour and 3 mech_infantrys in Smolensk, round 2 : 2/4 hits, 1.00 expected hits
                    Italians roll dice for 1 armour and 1 mech_infantry in Smolensk, round 2 : 0/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Italians and 1 armour owned by the Italians lost in Smolensk
                Russians win, taking Smolensk from Italians with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 10
                Casualties for Italians: 1 armour and 1 mech_infantry
            Battle in Volgograd
                Russians attack with 1 artillery and 3 infantry
                Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 1 artillery and 3 infantry in Volgograd, round 2 : 1/4 hits, 1.00 expected hits
                    Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            1 bomber and 2 fighters moved from Rostov to Kazakhstan
            3 armour and 3 mech_infantrys moved from Samara to Sikang
            12 artilleries moved from Samara to Kazakhstan
            3 artilleries moved from Samara to Kazakhstan
            2 aaGuns moved from Samara to Kazakhstan
            16 infantry moved from Samara to Kazakhstan
            1 infantry moved from Kazakhstan to Samara
    
        Turn Complete - Russians
            Russians collect 21 PUs; end with 21 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Italians : -2.00
    Russians : -2.00
    

    Savegame


  • TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 2 destroyers, 3 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 2 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 45 Sea Zone
            1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Dutch New Guinea
            1 bomber moved from Java to India
            2 infantry moved from Burma to India
            1 infantry moved from Yunnan to Szechwan
                  Japanese take Szechwan from Chinese
            1 infantry moved from Jehol to Shantung
            1 mech_infantry moved from Kiangsu to Shantung
            2 fighters moved from Hunan to Shantung
            2 fighters moved from French Indo China to India
            2 tactical_bombers moved from Siam to India
            1 bomber moved from Siam to India
            2 bombers moved from Kwangtung to Shantung
            1 fighter and 1 tactical_bomber moved from 38 Sea Zone to 39 Sea Zone
            1 submarine moved from 37 Sea Zone to 39 Sea Zone
    
        Combat - Japanese
            Battle in 39 Sea Zone
                Japanese attack with 1 fighter, 2 submarines and 1 tactical_bomber
                British defend with 1 carrier
                    Japanese roll dice for 2 submarines in 39 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 39 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits
                    British roll dice for 1 carrier in 39 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 carrier owned by the British lost in 39 Sea Zone
                Japanese win, taking 39 Sea Zone from Neutral with 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 16
                Casualties for British: 1 carrier
            Battle in Dutch New Guinea
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Dutch New Guinea, round 2 : 2/4 hits, 1,83 expected hits
                    ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC lost in Dutch New Guinea
                Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in Shantung
                Japanese attack with 2 bombers, 2 fighters, 1 infantry and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 bombers, 2 fighters, 1 infantry and 1 mech_infantry in Shantung, round 2 : 1/6 hits, 2,67 expected hits
                    Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Shantung
                Japanese win, taking Shantung from Chinese with 2 bombers, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in India
                Japanese attack with 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers
                British defend with 1 artillery and 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                    Japanese roll dice for 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers in India, round 2 : 5/8 hits, 4,00 expected hits
                    UK_Pacific roll dice for 1 artillery and 2 infantry in India, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the British and 2 infantry owned by the British lost in India
                Japanese captures 5PUs while taking UK_Pacific capital
                Japanese converts factory_major into different units
                Japanese win, taking India from UK_Pacific with 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 artillery and 2 infantry
            triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
    
        Non Combat Move - Japanese
            1 bomber moved from India to Siam
            1 bomber moved from India to Burma
            1 carrier, 1 destroyer and 4 transports moved from 38 Sea Zone to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 36 Sea Zone
            2 tactical_bombers moved from Siam to 6 Sea Zone
            2 fighters moved from Shantung to 6 Sea Zone
            2 bombers moved from Shantung to Kwangtung
            1 mech_infantry moved from Kwangtung to Yunnan
            1 artillery moved from Kweichow to Hunan
            1 infantry moved from Hunan to Kweichow
            1 mech_infantry moved from French Indo China to Yunnan
            1 battleship, 1 carrier, 1 destroyer and 2 submarines moved from 35 Sea Zone to 6 Sea Zone
            1 carrier and 1 destroyer moved from 42 Sea Zone to 45 Sea Zone
            1 battleship moved from 42 Sea Zone to 35 Sea Zone
            1 carrier, 1 submarine and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
            1 fighter moved from Siam to 35 Sea Zone
            1 tactical_bomber moved from 37 Sea Zone to Siam
            1 fighter moved from Dutch New Guinea to 45 Sea Zone
            1 tactical_bomber moved from Dutch New Guinea to 45 Sea Zone
            1 submarine moved from 36 Sea Zone to 45 Sea Zone
            1 aaGun moved from Jehol to Shantung
            2 fighters and 2 tactical_bombers moved from India to Burma
    
        Place Units - Japanese
            1 carrier, 2 destroyers and 2 submarines placed in 6 Sea Zone
            2 mech_infantrys placed in Kwangtung
            3 infantry placed in French Indo China
    
        Turn Complete - Japanese
            Japanese collect 59 PUs; end with 64 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    British : -0,33
    ANZAC : -0,33
    Chinese : -0,33
    UK_Pacific : 0,00
    Japanese : -0,33
    

    Savegame

  • '22 '16

    TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 3 destroyers, 2 fighters, 2 infantry and 3 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 artillery and 1 infantry moved from 112 Sea Zone to Norway
            1 mech_infantry moved from Southern France to France
            1 infantry moved from Southern France to France
            1 bomber moved from United Kingdom to France
            1 destroyer moved from 110 Sea Zone to 112 Sea Zone
            2 fighters moved from 110 Sea Zone to 112 Sea Zone
            1 artillery moved from Normandy Bordeaux to France
    
        Combat - Americans
            Battle in Norway
            Battle in France
                Americans attack with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
                Italians defend with 1 airfield, 1 factory_minor and 2 mech_infantrys
                    Americans roll dice for 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in France, round 2 : 1/4 hits, 1.50 expected hits
                    Italians roll dice for 2 mech_infantrys in France, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in France
                    Americans roll dice for 1 artillery, 1 bomber and 1 mech_infantry in France, round 3 : 1/3 hits, 1.33 expected hits
                    Italians roll dice for 1 mech_infantry in France, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians lost in France
                Americans win, taking Norway from Germans, taking France from Italians with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 5
                Casualties for Americans: 1 infantry
                Casualties for Italians: 2 mech_infantrys
    
        Non Combat Move - Americans
            1 bomber moved from France to United Kingdom
            2 fighters moved from 112 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 artillery and 1 infantry moved from 112 Sea Zone to Norway
            1 infantry moved from Normandy Bordeaux to 110 Sea Zone
            1 infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone
            1 infantry moved from 126 Sea Zone to Norway
            2 transports moved from 110 Sea Zone to 102 Sea Zone
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            1 transport moved from 102 Sea Zone to 101 Sea Zone
            3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            1 armour and 1 mech_infantry moved from Alexandria to Trans-Jordan
            1 bomber moved from Egypt to Persia
            1 fighter moved from Eastern United States to Gibraltar
            1 destroyer moved from 92 Sea Zone to 91 Sea Zone
            1 destroyer moved from 92 Sea Zone to 91 Sea Zone
            1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
            1 carrier and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
            1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
            1 marine moved from Western United States to 10 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 artillery moved from Western United States to 10 Sea Zone
            1 artillery, 1 cruiser, 2 destroyers, 1 infantry, 1 marine, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery, 1 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            1 carrier placed in 10 Sea Zone
            2 fighters placed in 10 Sea Zone
            3 destroyers and 3 submarines placed in 10 Sea Zone
            2 artilleries and 2 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 58 PUs
            Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Hopei to Kweichow
            1 fighter moved from Hopei to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Chahar
            1 infantry moved from Hopei to Chahar
    
        Place Units - Chinese
            1 infantry placed in Anhwe
            1 infantry placed in Hopei
            1 infantry placed in Chahar
            1 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
    
        Purchase Units - British
            British buy 1 destroyer, 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 fighter moved from United Kingdom to Holland Belgium
            1 infantry and 1 mech_infantry moved from Normandy Bordeaux to Holland Belgium
            2 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Holland Belgium
            1 mech_infantry moved from Iraq to Caucasus
            1 mech_infantry moved from Persia to Caucasus
            1 fighter and 1 tactical_bomber moved from Persia to Caucasus
            2 infantry moved from West India to India
            4 fighters moved from West India to India
            1 tactical_bomber moved from West India to India
            1 bomber moved from Egypt to Caucasus
    
        Combat - British
            Battle in Holland Belgium
                British attack with 1 fighter, 3 infantry and 1 mech_infantry
                Germans defend with 1 artillery and 1 infantry
                    British roll dice for 1 fighter, 3 infantry and 1 mech_infantry in Holland Belgium, round 2 : 1/5 hits, 1.17 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
                    British roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Holland Belgium, round 3 : 2/4 hits, 1.00 expected hits
                    Germans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Holland Belgium
                British win, taking Holland Belgium from Germans with 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 infantry
                Casualties for Germans: 1 artillery and 1 infantry
            Battle in Caucasus
                British attack with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    British roll dice for 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 3/5 hits, 2.17 expected hits
                    Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Caucasus
                British win, taking Caucasus from Germans with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in India
                British attack with 4 fighters, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    British roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in India, round 2 : 4/7 hits, 3.00 expected hits
                    Japanese roll dice for 1 infantry in India, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in India
                British win, taking India from Japanese with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            2 armour and 4 mech_infantrys moved from West India to Persia
            2 artilleries and 1 infantry moved from Persia to Northwest Persia
            3 armour and 1 mech_infantry moved from Iraq to Northwest Persia
            2 infantry moved from Syria to Iraq
            1 artillery and 2 infantry moved from Trans-Jordan to Iraq
            1 infantry moved from Egypt to Trans-Jordan
            1 armour and 1 mech_infantry moved from Egypt to Trans-Jordan
            1 armour moved from Tobruk to Egypt
            1 infantry moved from Tunisia to Libya
            1 destroyer moved from 71 Sea Zone to 81 Sea Zone
            4 fighters and 1 tactical_bomber moved from India to Persia
            1 bomber, 1 fighter and 1 tactical_bomber moved from Caucasus to Persia
            1 fighter moved from Holland Belgium to Norway
            3 fighters moved from Gibraltar to Norway
            1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
            1 aaGun and 1 infantry moved from 125 Sea Zone to Norway
    
        Place Units - British
            1 destroyer placed in 110 Sea Zone
            1 fighter placed in United Kingdom
            1 fighter placed in United Kingdom
            2 mech_infantrys placed in Persia
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,1
            British collect 33 PUs (3 lost to blockades); end with 33 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,1,5,2
            UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Italians : 0.00
    British : 2.67
    Americans : -0.83
    Chinese : 0.00
    Japanese : -0.67
    

    Savegame


  • @majikforce pfeww, this will take a bit of thinking…


  • @aequitas-et-veritas said in L19 majikforce vs AetV game 1:

    @majikforce pfeww, this will take a bit of thinking…

    Ha! Tell me about it! Exciting game even though I’m slowly getting choked out.

  • '22 '16

    Going on vacation for 10 days. I am hopeful I can still post turns but it all depnds on the WiFi where I am staying.


  • TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 fighter moved from Ukraine to Russia
            1 bomber moved from Southern Italy to Russia
            1 fighter moved from Southern Italy to 112 Sea Zone
            1 armour moved from Tambov to Bryansk
            1 armour moved from Bryansk to Russia
            1 mech_infantry moved from Tambov to Russia
    
        Combat - Italians
            Battle in 112 Sea Zone
                Italians attack with 1 fighter
                Americans defend with 1 destroyer and 2 transports
                    Italians roll dice for 1 fighter in 112 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                    Americans roll dice for 1 destroyer and 2 transports in 112 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans and 1 fighter owned by the Italians lost in 112 Sea Zone
                Americans win with 2 transports remaining. Battle score for attacker is -2
                Casualties for Italians: 1 fighter
                Casualties for Americans: 1 destroyer
            Battle in Russia
                Italians attack with 1 armour, 1 bomber, 1 fighter and 1 mech_infantry
                Russians defend with 1 airfield, 1 artillery, 1 factory_minor and 3 infantry
                    Italians roll dice for 1 armour, 1 bomber, 1 fighter and 1 mech_infantry in Russia, round 2 : 0/4 hits, 1,83 expected hits
                    Russians roll dice for 1 artillery and 3 infantry in Russia, round 2 : 3/4 hits, 1,33 expected hits
                    1 mech_infantry owned by the Italians, 1 fighter owned by the Italians and 1 armour owned by the Italians lost in Russia
                 retreated to Russia
                Russians win with 1 artillery and 3 infantry remaining. Battle score for attacker is -20
                Casualties for Italians: 1 armour, 1 fighter and 1 mech_infantry
    
        Non Combat Move - Italians
            1 bomber moved from Russia to Bryansk
            1 aaGun moved from Tambov to Bryansk
            1 armour moved from Yugoslavia to Bessarabia
            2 mech_infantrys moved from Northern Italy to Romania
            1 artillery moved from Greece to Bulgaria
    
        Place Units - Italians
            1 armour and 1 mech_infantry placed in Northern Italy
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 16 PUs; end with 17 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Italians : -1,33
    Americans : 0,67
    Russians : 1,67
    

    Savegame

  • '22 '16

    TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from Western Australia to South Australia
            2 infantry moved from New South Wales to South Australia
            3 fighters moved from New South Wales to Queensland
            1 destroyer and 2 submarines moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from South Australia: 1 infantry
            EDIT: Adding units owned by ANZAC to New South Wales: 1 infantry
            EDIT: Turning off Edit Mode
    
        Combat Move - French
            1 infantry moved from Iraq to Persia
            1 infantry moved from Tobruk to Alexandria
            1 infantry moved from Tobruk to Alexandria
            1 fighter moved from Gibraltar to United Kingdom
            2 infantry moved from Normandy Bordeaux to Southern France
    
        Non Combat Move - French
    
        Turn Complete - French
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,6
            French collect 16 PUs (1 lost to blockades); end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 9 armour, 2 artilleries, 3 fighters, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            5 infantry moved from Tambov to Samara
            1 artillery moved from Tambov to Samara
            2 artilleries and 2 infantry moved from Tambov to Russia
            1 armour and 1 mech_infantry moved from Tambov to Russia
            1 armour and 1 mech_infantry moved from Tambov to Caucasus
            1 mech_infantry moved from Tambov to Caucasus
            2 mech_infantrys moved from Eastern Poland to Archangel
            1 armour and 5 mech_infantrys moved from Ukraine to Smolensk
            1 fighter and 1 tactical_bomber moved from Tambov to Samara
            1 fighter and 1 tactical_bomber moved from Tambov to Smolensk
            1 fighter and 1 tactical_bomber moved from Tambov to Russia
            1 tactical_bomber moved from Tambov to Caucasus
            1 bomber moved from Novgorod to 126 Sea Zone
            1 bomber moved from Novgorod to 125 Sea Zone
            1 transport moved from 113 Sea Zone to 112 Sea Zone
            3 infantry moved from Western Germany to Holland Belgium
            3 infantry moved from Western Germany to France
            1 bomber moved from Novgorod to France
            1 fighter moved from Western Germany to Holland Belgium
            1 tactical_bomber moved from Tambov to Smolensk
            1 fighter moved from Tambov to Caucasus
            1 bomber moved from Tambov to Archangel
    
        Combat - Germans
            Germans creates battle in territory 112 Sea Zone
            Battle in 126 Sea Zone
                Germans attack with 1 bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 126 Sea Zone
                Germans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 125 Sea Zone
                Germans attack with 1 bomber
                British defend with 1 transport; Russians defend with 1 submarine
                1 submarine owned by the Russians Submerged
                    1 transport owned by the British lost in 125 Sea Zone
                Germans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Holland Belgium
                Germans attack with 1 fighter and 3 infantry
                British defend with 2 infantry and 1 mech_infantry
                    Germans roll dice for 1 fighter and 3 infantry in Holland Belgium, round 2 : 2/4 hits, 1,00 expected hits
                    British roll dice for 2 infantry and 1 mech_infantry in Holland Belgium, round 2 : 2/3 hits, 1,00 expected hits
                    2 infantry owned by the Germans and 2 infantry owned by the British lost in Holland Belgium
                    Germans roll dice for 1 fighter and 1 infantry in Holland Belgium, round 3 : 0/2 hits, 0,67 expected hits
                    British roll dice for 1 mech_infantry in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 fighter and 1 infantry in Holland Belgium, round 4 : 2/2 hits, 0,67 expected hits
                    British roll dice for 1 mech_infantry in Holland Belgium, round 4 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the British lost in Holland Belgium
                Germans win, taking Holland Belgium from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 2 infantry
                Casualties for British: 2 infantry and 1 mech_infantry
            Battle in France
                Germans attack with 1 bomber and 3 infantry
                French defend with 1 airfield and 1 factory_minor; Americans defend with 1 artillery and 1 mech_infantry
                    Germans roll dice for 1 bomber and 3 infantry in France, round 2 : 0/4 hits, 1,17 expected hits
                    French roll dice for 1 artillery and 1 mech_infantry in France, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 bomber and 3 infantry in France, round 3 : 0/4 hits, 1,17 expected hits
                    French roll dice for 1 artillery and 1 mech_infantry in France, round 3 : 2/2 hits, 0,67 expected hits
                    2 infantry owned by the Germans lost in France
                    Germans roll dice for 1 bomber and 1 infantry in France, round 4 : 1/2 hits, 0,83 expected hits
                    French roll dice for 1 artillery and 1 mech_infantry in France, round 4 : 0/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the Americans lost in France
                    Germans roll dice for 1 bomber and 1 infantry in France, round 5 : 1/2 hits, 0,83 expected hits
                    French roll dice for 1 artillery in France, round 5 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Americans lost in France
                Germans destroys 16PUs while taking French capital
                Germans win, taking France from French with 1 bomber and 1 infantry remaining. Battle score for attacker is 2
                Casualties for Germans: 2 infantry
                Casualties for Americans: 1 artillery and 1 mech_infantry
            Battle in Archangel
                Germans attack with 1 bomber and 2 mech_infantrys
                Russians defend with 1 mech_infantry
                    Germans roll dice for 1 bomber and 2 mech_infantrys in Archangel, round 2 : 0/3 hits, 1,00 expected hits
                    Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 bomber and 2 mech_infantrys in Archangel, round 3 : 2/3 hits, 1,00 expected hits
                    Russians roll dice for 1 mech_infantry in Archangel, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
            Battle in Smolensk
                Germans attack with 1 armour, 1 fighter, 5 mech_infantrys and 2 tactical_bombers
                Russians defend with 1 armour and 3 mech_infantrys
                    Germans roll dice for 1 armour, 1 fighter, 5 mech_infantrys and 2 tactical_bombers in Smolensk, round 2 : 2/9 hits, 3,17 expected hits
                    Russians roll dice for 1 armour and 3 mech_infantrys in Smolensk, round 2 : 3/4 hits, 1,50 expected hits
                    2 mech_infantrys owned by the Russians and 3 mech_infantrys owned by the Germans lost in Smolensk
                    Germans roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Smolensk, round 3 : 3/6 hits, 2,67 expected hits
                    Russians roll dice for 1 armour and 1 mech_infantry in Smolensk, round 3 : 2/2 hits, 0,83 expected hits
                    1 mech_infantry owned by the Russians, 1 armour owned by the Russians and 2 mech_infantrys owned by the Germans lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -2
                Casualties for Germans: 5 mech_infantrys
                Casualties for Russians: 1 armour and 3 mech_infantrys
            Battle in Samara
                Germans attack with 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber
                Russians defend with 1 aaGun and 5 infantry
                    AA fire in Samara : 0/2 hits, 0,33 expected hits
                    Germans roll dice for 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber in Samara, round 2 : 3/8 hits, 2,50 expected hits
                    Russians roll dice for 1 aaGun and 5 infantry in Samara, round 2 : 3/5 hits, 1,67 expected hits
                    2 infantry owned by the Russians, 3 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Samara
                    Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Samara, round 3 : 2/5 hits, 2,00 expected hits
                    Russians roll dice for 3 infantry in Samara, round 3 : 0/3 hits, 1,00 expected hits
                    2 infantry owned by the Russians lost in Samara
                    Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Samara, round 4 : 1/5 hits, 2,00 expected hits
                    Russians roll dice for 1 infantry in Samara, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Samara
                Germans win, taking Samara from Russians with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
                Casualties for Germans: 3 infantry
                Casualties for Russians: 1 aaGun and 5 infantry
            Battle in Russia
                Germans attack with 1 armour, 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 1 airfield, 1 artillery, 1 factory_minor and 3 infantry
                    Germans roll dice for 1 armour, 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 2 : 5/8 hits, 3,17 expected hits
                    Russians roll dice for 1 artillery and 3 infantry in Russia, round 2 : 2/4 hits, 1,33 expected hits
                    3 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Russia
                Germans destroys 30PUs while taking Russians capital
                Germans win, taking Russia from Russians with 1 armour, 2 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 artillery and 3 infantry
            Battle in Caucasus
                Germans attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                British defend with 2 mech_infantrys
                    Germans roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 2/5 hits, 2,00 expected hits
                    Russians roll dice for 2 mech_infantrys in Caucasus, round 2 : 2/2 hits, 0,67 expected hits
                    2 mech_infantrys owned by the British and 2 mech_infantrys owned by the Germans lost in Caucasus
                Germans win, taking Caucasus from Russians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 2 mech_infantrys
                Casualties for British: 2 mech_infantrys
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 fighter and 1 tactical_bomber moved from Samara to Rostov
            1 fighter and 1 tactical_bomber moved from Russia to Rostov
            2 aaGuns, 21 armour, 4 artilleries, 9 infantry, 1 marine and 9 mech_infantrys moved from Tambov to Rostov
            1 fighter and 1 tactical_bomber moved from Caucasus to Rostov
            1 fighter and 2 tactical_bombers moved from Smolensk to Bryansk
            1 bomber moved from Archangel to Rostov
            1 fighter moved from Holland Belgium to Western Germany
            1 bomber moved from France to Western Germany
            1 submarine moved from 113 Sea Zone to 112 Sea Zone
            1 bomber moved from 125 Sea Zone to Novgorod
            1 bomber moved from 126 Sea Zone to Novgorod
            2 mech_infantrys moved from Germany to Western Germany
            4 mech_infantrys moved from Germany to Eastern Poland
            1 mech_infantry moved from Western Germany to Northern Italy
    
        Place Units - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 112 Sea Zone: 1 transport
            EDIT: Adding units owned by Germans to 113 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 112 Sea Zone: 2 transports
            EDIT: Turning off Edit Mode
            2 armour and 1 infantry placed in Ukraine
            2 armour and 1 mech_infantry placed in Novgorod
            2 fighters placed in 113 Sea Zone
            1 fighter placed in Western Germany
            2 artilleries placed in Western Germany
            1 armour placed in Western Germany
            4 armour placed in Germany
            1 submarine placed in 113 Sea Zone
    
        Turn Complete - Germans
            Germans collect 52 PUs; end with 52 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 54 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to Western Germany: 1 fighter
            EDIT: Removing units owned by Germans from 113 Sea Zone: 1 fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 0,17
    British : 0,33
    French : -0,33
    AA fire in Samara : : -0,33
    Russians : 4,00
    

    Savegame

  • '22 '16

    TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Combat Move - Russians
            2 mech_infantrys moved from Sikang to Szechwan
            1 bomber moved from Kazakhstan to Szechwan
            2 infantry moved from Volgograd to Tambov
            1 artillery moved from Volgograd to Tambov
            16 artilleries, 2 fighters and 24 infantry moved from Kazakhstan to Samara
            1 infantry moved from Volgograd to Tambov
            1 submarine moved from 125 Sea Zone to 110 Sea Zone
            3 armour and 1 mech_infantry moved from Sikang to Hopei
    
        Combat - Russians
            Battle in Szechwan
                Russians attack with 1 bomber and 2 mech_infantrys
                Japanese defend with 1 infantry
                    Russians roll dice for 1 bomber and 2 mech_infantrys in Szechwan, round 2 : 1/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Russians win, taking Szechwan from Japanese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Tambov
                Russians attack with 1 artillery and 3 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 3 infantry in Tambov, round 2 : 1/4 hits, 1.00 expected hits
                    Italians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Italians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Samara
                Russians attack with 16 artilleries, 2 fighters and 24 infantry
                Germans defend with 1 artillery and 2 infantry
                    Russians roll dice for 16 artilleries, 2 fighters and 24 infantry in Samara, round 2 : 11/42 hits, 13.00 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Samara, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 16 artilleries, 2 fighters and 23 infantry remaining. Battle score for attacker is 7
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 artillery and 2 infantry
    
        Non Combat Move - Russians
            4 aaGuns moved from Kazakhstan to Samara
            2 fighters moved from Samara to Northwest Persia
            1 bomber moved from Szechwan to Persia
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans : 0.00
    Italians : -0.33
    Russians : -2.00
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 1 carrier, 2 destroyers, 1 marine, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 2 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            7 infantry moved from Burma to India
            4 artilleries moved from Burma to India
            5 mech_infantrys moved from Burma to India
            2 armour moved from Burma to India
            1 marine moved from Burma to India
            3 mech_infantrys moved from Yunnan to India
            1 artillery moved from Hunan to Kweichow
            2 bombers moved from Kwangtung to Kweichow
            1 fighter and 1 tactical_bomber moved from Burma to Kweichow
            1 bomber moved from Siam to Szechwan
            1 tactical_bomber moved from Siam to Szechwan
            1 fighter moved from Burma to Szechwan
            1 mech_infantry moved from Kwangtung to Anhwe
            1 infantry moved from Shantung to Anhwe
            1 bomber moved from Burma to Anhwe
            1 tactical_bomber moved from Burma to Anhwe
            1 artillery moved from Dutch New Guinea to New Guinea
                  Japanese take New Guinea from ANZAC
            1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 infantry and 1 transport moved from 45 Sea Zone to 49 Sea Zone
            1 infantry moved from 49 Sea Zone to Solomon Islands
    
        Combat - Japanese
            Battle in Solomon Islands
            Battle in India
                Japanese attack with 2 armour, 4 artilleries, 7 infantry, 1 marine and 8 mech_infantrys
                British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                    Japanese roll dice for 2 armour, 4 artilleries, 7 infantry, 1 marine and 8 mech_infantrys in India, round 2 : 7/22 hits, 5,67 expected hits
                    UK_Pacific roll dice for 2 infantry in India, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the British lost in India
                Japanese destroys 5PUs while taking UK_Pacific capital
                Japanese win, taking Solomon Islands from ANZAC, taking India from UK_Pacific with 2 armour, 4 artilleries, 6 infantry, 1 marine and 8 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry
            Battle in Kweichow
                Japanese attack with 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber
                Chinese defend with 3 infantry
                    Japanese roll dice for 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber in Kweichow, round 2 : 4/5 hits, 2,83 expected hits
                    Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 1,00 expected hits
                    3 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Chinese: 3 infantry
            Battle in Szechwan
                Japanese attack with 1 bomber, 1 fighter and 1 tactical_bomber
                Russians defend with 2 mech_infantrys
                    Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Szechwan, round 2 : 1/3 hits, 1,83 expected hits
                    Chinese roll dice for 2 mech_infantrys in Szechwan, round 2 : 0/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the Russians lost in Szechwan
                    Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Szechwan, round 3 : 3/3 hits, 1,83 expected hits
                    Chinese roll dice for 1 mech_infantry in Szechwan, round 3 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Russians and 1 fighter owned by the Japanese lost in Szechwan
                Japanese win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Russians: 2 mech_infantrys
                Casualties for Japanese: 1 fighter
            Battle in Anhwe
                Japanese attack with 1 bomber, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Anhwe, round 2 : 4/4 hits, 1,50 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 bomber and 1 tactical_bomber moved from Szechwan to Yunnan
            1 bomber moved from Yunnan to Siam
            2 bombers moved from Kweichow to Siam
            1 fighter and 1 tactical_bomber moved from Kweichow to Yunnan
            1 bomber moved from Anhwe to Yunnan
            1 tactical_bomber moved from Anhwe to Shantung
            1 mech_infantry moved from Kwangtung to Hunan
            1 infantry moved from French Indo China to Yunnan
            1 aaGun moved from Burma to India
            2 transports moved from 36 Sea Zone to 6 Sea Zone
            2 infantry moved from French Indo China to 36 Sea Zone
            2 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
            2 infantry moved from 19 Sea Zone to Shantung
            1 fighter moved from Japan to Shantung
            1 aaGun and 3 infantry moved from Japan to 6 Sea Zone
            1 aaGun and 3 infantry moved from 6 Sea Zone to Korea
            1 carrier moved from 36 Sea Zone to 35 Sea Zone
            1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
            1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
            1 transport moved from 36 Sea Zone to 35 Sea Zone
            1 marine moved from Philippines to 35 Sea Zone
            1 marine and 1 transport moved from 35 Sea Zone to 36 Sea Zone
            1 marine moved from 36 Sea Zone to French Indo China
    
        Place Units - Japanese
            1 carrier placed in 36 Sea Zone
            1 artillery and 1 marine placed in French Indo China
            1 armour and 2 mech_infantrys placed in Kwangtung
            2 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 59 PUs; end with 59 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0,33
    UK_Pacific : 0,33
    Japanese : 5,33
    

    Savegame

  • '22 '16

    TripleA Move Summary: Americans round 8

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 4 artilleries, 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 4 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Americans
            1 fighter moved from 54 Sea Zone to 49 Sea Zone
            1 armour and 1 mech_infantry moved from Trans-Jordan to Saudi Arabia
            1 bomber moved from Persia to Saudi Arabia
            2 artilleries and 2 infantry moved from Gibraltar to Spain
            1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 destroyer moved from 110 Sea Zone to 112 Sea Zone
            1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
            1 infantry moved from Norway to Finland
                  Americans take Finland from Germans
            2 fighters moved from 110 Sea Zone to Western Germany
            1 bomber moved from United Kingdom to Western Germany
            1 destroyer moved from 110 Sea Zone to 112 Sea Zone
            1 carrier moved from 110 Sea Zone to 112 Sea Zone
            2 destroyers moved from 91 Sea Zone to 112 Sea Zone
            1 submarine moved from 110 Sea Zone to 112 Sea Zone
            1 cruiser moved from 110 Sea Zone to 112 Sea Zone
            2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries and 2 infantry moved from 91 Sea Zone to Spain
            1 fighter moved from Gibraltar to Spain
    

    Savegame

  • '22 '16

    @majikforce Big turn! Scramble and/or intercept?


  • @majikforce No scramble, full Interception, please.
    Thank you.

  • '22 '16

    TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 4 artilleries, 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 4 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Americans
            1 fighter moved from 54 Sea Zone to 49 Sea Zone
            1 armour and 1 mech_infantry moved from Trans-Jordan to Saudi Arabia
            1 bomber moved from Persia to Saudi Arabia
            2 artilleries and 2 infantry moved from Gibraltar to Spain
            1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 destroyer moved from 110 Sea Zone to 112 Sea Zone
            1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
            1 infantry moved from Norway to Finland
                  Americans take Finland from Germans
            2 fighters moved from 110 Sea Zone to Western Germany
            1 bomber moved from United Kingdom to Western Germany
            1 destroyer moved from 110 Sea Zone to 112 Sea Zone
            1 carrier moved from 110 Sea Zone to 112 Sea Zone
            2 destroyers moved from 91 Sea Zone to 112 Sea Zone
            1 submarine moved from 110 Sea Zone to 112 Sea Zone
            1 cruiser moved from 110 Sea Zone to 112 Sea Zone
            2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries and 2 infantry moved from 91 Sea Zone to Spain
            1 fighter moved from Gibraltar to Spain
    
        Combat - Americans
            Air Battle in Western Germany
                Americans attacks with 3 units heading to Western Germany
                Germans launches 3 interceptors out of Western Germany
                    Attackers Fire,  : 2/3 hits, 0.83 expected hits
                    Defenders Fire,  : 0/3 hits, 1.00 expected hits
                    2 fighters owned by the Germans lost in Western Germany
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Western Germany
                    AA fire in Western Germany : 0/1 hits, 0.17 expected hits
                Bombing raid in Western Germany rolls: 5 and causes: 5 damage to unit: airfield
                Bombing raid in Western Germany causes 5 damage total. 
            Battle in 49 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 49 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 112 Sea Zone
                Americans attack with 1 carrier, 1 cruiser, 4 destroyers, 1 submarine and 1 transport
                Germans defend with 1 submarine
                    Americans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 carrier, 1 cruiser, 4 destroyers and 1 transport in 112 Sea Zone, round 2 : 2/5 hits, 1.83 expected hits
                    Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 112 Sea Zone
                Americans win with 1 carrier, 1 cruiser, 4 destroyers, 1 submarine and 1 transport remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Denmark
            Battle in Spain
                Americans attack with 4 artilleries, 1 fighter and 4 infantry
                Neutral_True defend with 6 infantry
                    Americans roll dice for 4 artilleries, 1 fighter and 4 infantry in Spain, round 2 : 5/9 hits, 3.17 expected hits
                    Neutral_True roll dice for 6 infantry in Spain, round 2 : 4/6 hits, 2.00 expected hits
                    4 infantry owned by the Americans and 5 infantry owned by the Neutral_True lost in Spain
                    Americans roll dice for 4 artilleries and 1 fighter in Spain, round 3 : 2/5 hits, 1.83 expected hits
                    Neutral_True roll dice for 1 infantry in Spain, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_True lost in Spain
                Americans win, taking Denmark from Germans, taking Spain from Neutral_True with 4 artilleries and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Americans: 4 infantry
                Casualties for Neutral_True: 6 infantry
            Battle in Saudi Arabia
                Americans attack with 1 armour, 1 bomber and 1 mech_infantry
                Neutral_True defend with 2 infantry
                    Americans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Saudi Arabia, round 2 : 2/3 hits, 1.33 expected hits
                    Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Neutral_True lost in Saudi Arabia
                Americans win, taking Saudi Arabia from Neutral_True with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Neutral_True: 2 infantry
            Cleaning up after air battles
    
        Non Combat Move - Americans
            1 bomber moved from Saudi Arabia to Persia
            1 fighter moved from Spain to Gibraltar
            1 bomber moved from Western Germany to United Kingdom
            2 fighters moved from Western Germany to 112 Sea Zone
            2 transports moved from 102 Sea Zone to 101 Sea Zone
            2 transports moved from 91 Sea Zone to 101 Sea Zone
            1 fighter moved from 49 Sea Zone to 54 Sea Zone
            1 marine moved from Hawaiian Islands to 26 Sea Zone
            1 cruiser, 1 marine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 marine moved from 54 Sea Zone to Queensland
            1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
            1 carrier, 3 destroyers, 2 fighters and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            1 factory_minor placed in Norway
            4 artilleries and 4 infantry placed in Eastern United States
            1 destroyer placed in 101 Sea Zone
            1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
            1 fighter placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 65 PUs; end with 66 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Hopei to Kweichow
            1 fighter moved from Chahar to Kweichow
            2 infantry moved from Chahar to Anhwe
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 artillery
            Battle in Anhwe
                Chinese attack with 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Anhwe, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Anhwe, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                1 infantry owned by the Chinese retreated to Chahar
                Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Szechwan
    
        Place Units - Chinese
            3 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
    
        Purchase Units - British
            British buy 1 destroyer, 1 factory_minor and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 destroyer moved from 81 Sea Zone to 98 Sea Zone
            1 bomber moved from Persia to 98 Sea Zone
            2 tactical_bombers moved from Persia to Turkey
            2 fighters moved from Persia to Turkey
            1 armour and 1 mech_infantry moved from Trans-Jordan to Turkey
            4 infantry moved from Iraq to Turkey
            1 artillery moved from Iraq to Turkey
            2 fighters moved from Persia to Turkey
            1 infantry moved from Northwest Persia to Caucasus
            1 mech_infantry moved from Persia to Caucasus
            1 artillery moved from Northwest Persia to Caucasus
            1 fighter moved from Persia to Caucasus
            1 armour and 1 mech_infantry moved from Persia to Turkey
            4 fighters moved from Norway to 113 Sea Zone
            2 fighters moved from United Kingdom to 113 Sea Zone
            1 carrier moved from 110 Sea Zone to 113 Sea Zone
            1 mech_infantry moved from Persia to Caucasus
    
        Combat - British
            Battle in Caucasus
                British attack with 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys
                Germans defend with 1 armour
                    British roll dice for 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys in Caucasus, round 2 : 3/5 hits, 1.50 expected hits
                    Germans roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Caucasus
                British win, taking Caucasus from Germans with 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Germans: 1 armour
            Battle in Turkey
                British attack with 2 armour, 1 artillery, 4 fighters, 4 infantry, 2 mech_infantrys and 2 tactical_bombers
                Neutral_True defend with 8 infantry
                    British roll dice for 2 armour, 1 artillery, 4 fighters, 4 infantry, 2 mech_infantrys and 2 tactical_bombers in Turkey, round 2 : 5/15 hits, 5.83 expected hits
                    Neutral_True roll dice for 8 infantry in Turkey, round 2 : 2/8 hits, 2.67 expected hits
                    5 infantry owned by the Neutral_True and 2 infantry owned by the British lost in Turkey
                    British roll dice for 2 armour, 1 artillery, 4 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers in Turkey, round 3 : 6/13 hits, 5.50 expected hits
                    Neutral_True roll dice for 3 infantry in Turkey, round 3 : 1/3 hits, 1.00 expected hits
                    3 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Turkey
                British win, taking Turkey from Neutral_True with 2 armour, 1 artillery, 4 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 15
                Casualties for British: 3 infantry
                Casualties for Neutral_True: 8 infantry
            Battle in 113 Sea Zone
                British attack with 1 carrier and 6 fighters
                Germans defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 submarines and 3 transports
                    Germans roll dice for 3 submarines in 113 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
                    British roll dice for 6 fighters in 113 Sea Zone, round 2 : 2/6 hits, 3.00 expected hits
                Units damaged: 1 carrier owned by the Germans
                    Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 3 transports in 113 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
                    1 destroyer owned by the Germans, 1 fighter owned by the British and 1 carrier owned by the British lost in 113 Sea Zone
                3 submarines owned by the Germans Submerged
                    British roll dice for 5 fighters in 113 Sea Zone, round 3 : 2/5 hits, 2.50 expected hits
                    Germans roll dice for 1 carrier, 1 cruiser, 1 fighter and 3 transports in 113 Sea Zone, round 3 : 0/3 hits, 1.50 expected hits
                    1 carrier owned by the Germans and 1 cruiser owned by the Germans lost in 113 Sea Zone
                    British roll dice for 5 fighters in 113 Sea Zone, round 4 : 3/5 hits, 2.50 expected hits
                    Germans roll dice for 1 fighter and 3 transports in 113 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Germans, 2 transports owned by the Germans and 1 fighter owned by the British lost in 113 Sea Zone
                    1 transport owned by the Germans lost in 113 Sea Zone
                British win with 4 fighters remaining. Battle score for attacker is 31
                Casualties for British: 1 carrier and 2 fighters
                Casualties for Germans: 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 3 transports
            Battle in 98 Sea Zone
                British attack with 1 bomber and 1 destroyer
                Italians defend with 1 submarine
                    British roll dice for 1 bomber and 1 destroyer in 98 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Italians lost in 98 Sea Zone
                British win, taking 98 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Italians: 1 submarine
    
        Non Combat Move - British
            1 bomber moved from 98 Sea Zone to Persia
            3 aaGuns and 13 infantry moved from West India to Eastern Persia
            4 fighters and 2 tactical_bombers moved from Turkey to Persia
            1 fighter moved from Caucasus to Persia
            1 infantry moved from Trans-Jordan to Iraq
            1 armour moved from Egypt to Iraq
            1 armour and 1 mech_infantry moved from Northwest Persia to Kazakhstan
            1 armour and 3 mech_infantrys moved from Persia to Northwest Persia
            1 infantry moved from Libya to Tobruk
            3 infantry moved from Gibraltar to Spain
            1 artillery moved from Gibraltar to Spain
            1 cruiser moved from 81 Sea Zone to 98 Sea Zone
            1 destroyer moved from 110 Sea Zone to 91 Sea Zone
            2 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            2 infantry moved from 112 Sea Zone to Norway
            4 fighters moved from 113 Sea Zone to Norway
    
        Place Units - British
            1 factory_minor placed in Egypt
            3 mech_infantrys placed in Persia
            1 mech_infantry placed in Union of South Africa
            1 destroyer placed in 71 Sea Zone
    
        Turn Complete - British
            British collect 37 PUs; end with 37 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : -1.17
    Defenders Fire,  : : -1.00
    British : 0.17
    Italians : -0.17
    AA fire in Western Germany : : -0.17
    Americans : 2.50
    Neutral_True : 0.33
    Chinese : -0.50
    Attackers Fire,  : : 1.17
    Japanese : 1.00
    

    Savegame


  • TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 bomber and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
            Italians takes Political Action: Political Action Italians To War With Chinese
                Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
    
        Combat Move - Italians
    
        Combat - Italians
    
        Non Combat Move - Italians
            2 mech_infantrys moved from Romania to Bulgaria
            1 armour moved from Bessarabia to Bulgaria
            1 bomber moved from Bryansk to Southern Italy
            4 infantry moved from Southern Italy to Northern Italy
            1 infantry moved from Southern Italy to Northern Italy
            1 aaGun moved from Northern Italy to France
            1 mech_infantry moved from Northern Italy to France
            1 armour moved from Northern Italy to Bulgaria
            1 fighter moved from Southern Italy to France
    
        Place Units - Italians
            1 bomber placed in Southern Italy
            1 armour and 1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • @majikforce a huge Turn indeed.
    Now it is time to pass the good dice back into my Hand!!

  • '22 '16

    TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
            1 infantry moved from South Australia to 61 Sea Zone
            2 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
    
        Combat - ANZAC
            Battle in Java
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 15 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            2 infantry moved from Southern France to Spain
            1 fighter moved from United Kingdom to Spain
            2 infantry moved from Alexandria to Egypt
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

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