L19 majikforce vs AetV game 1


  • TripleA Turn Summary: Italians round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Italians
            Italians buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry and 2 mech_infantrys moved from Bulgaria to Greece
            2 fighters moved from Southern Italy to Greece
    
        Combat - Italians
            Italians creates battle in territory 97 Sea Zone
            Battle in Greece
                Italians attack with 2 fighters, 1 infantry and 2 mech_infantrys
                Americans defend with 2 armour
                    Italians roll dice for 2 fighters, 1 infantry and 2 mech_infantrys in Greece, round 2 : 2/5 hits, 1,50 expected hits
                    Americans roll dice for 2 armour in Greece, round 2 : 1/2 hits, 1,00 expected hits
                    2 armour owned by the Americans and 1 infantry owned by the Italians lost in Greece
                Italians win, taking Greece from Americans with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 9
                Casualties for Italians: 1 infantry
                Casualties for Americans: 2 armour
    
        Non Combat Move - Italians
            2 fighters moved from Greece to Southern Italy
            1 mech_infantry moved from Northern Italy to Bulgaria
            4 infantry moved from Southern Italy to Northern Italy
            1 infantry moved from Northern Italy to Yugoslavia
    
        Place Units - Italians
            1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,6,2,6,3,3,6,4,2,6,6,6
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,4,6,6,2
            Italians collect 6 PUs (7 lost to blockades); end with 6 PUs
    

    Combat Hit Differential Summary :

    Italians : 0,50
    Americans : 0,00
    

    Savegame

  • '22 '16

    TripleA Turn Summary: French round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
    
        Combat - ANZAC
            Battle in Celebes
    
        Non Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 54 Sea Zone
            1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Northwest Persia to Turkey
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 2 fighters, 3 infantry and 13 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 artilleries and 4 infantry moved from Volgograd to Caucasus
            6 mech_infantrys moved from Ukraine to Caucasus
            1 infantry moved from Archangel to Vologda
                  Germans take Vologda from Russians
            1 armour and 1 mech_infantry moved from Novosibirsk to Caucasus
            1 bomber moved from Ukraine to Turkey
            3 bombers, 2 fighters and 1 tactical_bomber moved from Southern Italy to Turkey
            3 fighters moved from Western Germany to Turkey
            2 mech_infantrys moved from Bulgaria to Turkey
            1 infantry moved from Normandy Bordeaux to Spain
            5 artilleries, 13 infantry and 7 mech_infantrys moved from Southern France to Spain
            1 submarine moved from 110 Sea Zone to 104 Sea Zone
    
        Combat - Germans
            Battle in 104 Sea Zone
                Germans attack with 1 submarine
                Americans defend with 1 artillery, 1 infantry and 1 transport
                    1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 transport owned by the Americans lost in 104 Sea Zone
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Germans win with 1 submarine remaining. Battle score for attacker is 14
                Casualties for Americans: 1 artillery, 1 infantry and 1 transport
            Battle in Turkey
                Germans attack with 4 bombers, 5 fighters, 2 mech_infantrys and 1 tactical_bomber
                British defend with 2 fighters; French defend with 1 infantry; Americans defend with 1 airfield, 2 armour, 1 artillery, 1 factory_minor, 1 infantry and 1 mech_infantry
                    Germans roll dice for 4 bombers, 5 fighters, 2 mech_infantrys and 1 tactical_bomber in Turkey, round 2 : 2/12 hits, 6,17 expected hits
                    Americans roll dice for 2 armour, 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry in Turkey, round 2 : 4/8 hits, 3,67 expected hits
                    3 fighters owned by the Germans, 1 infantry owned by the Americans, 1 infantry owned by the French and 1 mech_infantry owned by the Germans lost in Turkey
                    Germans roll dice for 4 bombers, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Turkey, round 3 : 3/8 hits, 4,50 expected hits
                    Americans roll dice for 2 armour, 1 artillery, 2 fighters and 1 mech_infantry in Turkey, round 3 : 4/6 hits, 3,00 expected hits
                    1 bomber owned by the Germans, 2 fighters owned by the Germans, 1 armour owned by the Americans, 1 artillery owned by the Americans, 1 tactical_bomber owned by the Germans and 1 mech_infantry owned by the Americans lost in Turkey
                    Germans roll dice for 3 bombers and 1 mech_infantry in Turkey, round 4 : 2/4 hits, 2,17 expected hits
                    Americans roll dice for 1 armour and 2 fighters in Turkey, round 4 : 2/3 hits, 1,83 expected hits
                    2 bombers owned by the Germans, 1 armour owned by the Americans and 1 fighter owned by the British lost in Turkey
                    Germans roll dice for 1 bomber and 1 mech_infantry in Turkey, round 5 : 1/2 hits, 0,83 expected hits
                    Americans roll dice for 1 fighter in Turkey, round 5 : 0/1 hits, 0,67 expected hits
                    1 fighter owned by the British lost in Turkey
                Germans win, taking Turkey from Americans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -55
                Casualties for Germans: 3 bombers, 5 fighters, 1 mech_infantry and 1 tactical_bomber
                Casualties for Americans: 2 armour, 1 artillery, 1 infantry and 1 mech_infantry
                Casualties for French: 1 infantry
                Casualties for British: 2 fighters
            Battle in Caucasus
                Germans attack with 1 armour, 2 artilleries, 4 infantry and 7 mech_infantrys
                British defend with 1 mech_infantry
                    Germans roll dice for 1 armour, 2 artilleries, 4 infantry and 7 mech_infantrys in Caucasus, round 2 : 3/14 hits, 3,33 expected hits
                    British roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Caucasus
                Germans win, taking Caucasus from British with 1 armour, 2 artilleries, 3 infantry and 7 mech_infantrys remaining. Battle score for attacker is 1
                Casualties for Germans: 1 infantry
                Casualties for British: 1 mech_infantry
            Battle in Spain
                Germans attack with 5 artilleries, 14 infantry and 7 mech_infantrys
                Americans defend with 1 airfield, 1 factory_minor and 4 infantry
                    Germans roll dice for 5 artilleries, 14 infantry and 7 mech_infantrys in Spain, round 2 : 11/26 hits, 6,00 expected hits
                    Americans roll dice for 4 infantry in Spain, round 2 : 0/4 hits, 1,33 expected hits
                    4 infantry owned by the Americans lost in Spain
                Germans win, taking Spain from Americans with 5 artilleries, 14 infantry and 7 mech_infantrys remaining. Battle score for attacker is 12
                Casualties for Americans: 4 infantry
    
        Non Combat Move - Germans
            1 aaGun moved from Southern France to Spain
            3 infantry moved from France to Normandy Bordeaux
            3 mech_infantrys moved from Germany to Romania
            5 infantry moved from Romania to Bulgaria
            3 armour moved from Western Germany to Yugoslavia
            2 infantry moved from Northern Italy to Yugoslavia
            2 infantry moved from Northern Italy to Southern France
            1 infantry moved from Northern Italy to Yugoslavia
            1 infantry moved from Northern Italy to Southern France
            5 infantry moved from Western Germany to Northern Italy
            2 infantry moved from Holland Belgium to Normandy Bordeaux
            2 infantry moved from Norway to 113 Sea Zone
            2 infantry moved from 113 Sea Zone to Western Germany
            2 armour and 3 mech_infantrys moved from Karelia to Belarus
            1 armour and 3 mech_infantrys moved from Russia to Volgograd
            1 infantry moved from Samara to Volgograd
            1 armour moved from Urals to Kazakhstan
            1 bomber moved from Turkey to Southern Italy
            1 submarine moved from 124 Sea Zone to 109 Sea Zone
    
        Place Units - Germans
            3 armour placed in Volgograd
            3 mech_infantrys placed in Ukraine
            3 infantry placed in Southern France
            2 fighters placed in Western Germany
            3 mech_infantrys placed in Russia
            7 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,3
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,3,6,5,1,1,1,1,6,1,2,2
            Germans collect 77 PUs (5 lost to blockades); end with 77 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 102 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,33
    British : 0,67
    Americans : -0,50
    

    Savegame


  • TripleA Turn Summary: Japanese round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 1 carrier, 1 factory_minor, 2 fighters and 5 infantry; Remaining resources: 0 PUs; 2 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Java to 42 Sea Zone
            2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
            3 fighters moved from 42 Sea Zone to Celebes
            1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone
            1 mech_infantry moved from Hopei to Kansu
            5 mech_infantrys moved from Shensi to Kansu
            1 bomber moved from Shensi to Kansu
            1 bomber moved from Burma to Suiyuyan
            2 infantry moved from Hopei to Suiyuyan
    
        Combat - Japanese
            Battle in 44 Sea Zone
                Japanese attack with 1 tactical_bomber and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 44 Sea Zone
                Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Celebes
                Japanese attack with 3 fighters and 2 infantry
                ANZAC defend with 1 infantry
                    Japanese roll dice for 3 fighters and 2 infantry in Celebes, round 2 : 1/5 hits, 1,83 expected hits
                    ANZAC roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC lost in Celebes
                Japanese win, taking Celebes from ANZAC with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in Kansu
                Japanese attack with 1 bomber and 6 mech_infantrys
                Chinese defend with 1 fighter and 2 infantry
                    Japanese roll dice for 1 bomber and 6 mech_infantrys in Kansu, round 2 : 2/7 hits, 1,67 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 1/3 hits, 1,33 expected hits
                    1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kansu
                    Japanese roll dice for 1 bomber and 5 mech_infantrys in Kansu, round 3 : 3/6 hits, 1,50 expected hits
                    Chinese roll dice for 1 fighter in Kansu, round 3 : 1/1 hits, 0,67 expected hits
                    1 mech_infantry owned by the Japanese and 1 fighter owned by the Chinese lost in Kansu
                Japanese win, taking Kansu from Chinese with 1 bomber and 4 mech_infantrys remaining. Battle score for attacker is 8
                Casualties for Japanese: 2 mech_infantrys
                Casualties for Chinese: 1 fighter and 2 infantry
            Battle in Suiyuyan
                Japanese attack with 1 bomber and 2 infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 bomber and 2 infantry in Suiyuyan, round 2 : 1/3 hits, 1,00 expected hits
                    Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 2/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                 retreated to Suiyuyan
                Chinese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Changing ownership of Ceylon from UK_Pacific to Japanese
            EDIT: Turning off Edit Mode
            1 bomber moved from Suiyuyan to Kweichow
            1 bomber moved from Kansu to Caucasus
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Kweichow to Shensi
            1 infantry moved from Szechwan to Sikang
            1 mech_infantry moved from Kwangtung to Anhwe
            2 infantry moved from Yunnan to Kweichow
            2 mech_infantrys moved from Kwangtung to Yunnan
            1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
            1 artillery and 1 infantry moved from 39 Sea Zone to Ceylon
            5 mech_infantrys moved from India to Eastern Persia
            1 carrier and 1 destroyer moved from 42 Sea Zone to 39 Sea Zone
            1 tactical_bomber moved from 44 Sea Zone to 39 Sea Zone
            2 fighters moved from Celebes to 35 Sea Zone
            1 fighter moved from Celebes to 35 Sea Zone
            1 carrier, 2 destroyers, 2 submarines and 1 transport moved from 42 Sea Zone to 35 Sea Zone
            1 carrier moved from 6 Sea Zone to 35 Sea Zone
            1 destroyer and 1 fighter moved from 6 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to Philippines
    
        Place Units - Japanese
            2 armour placed in India
            1 fighter placed in 39 Sea Zone
            1 carrier placed in 36 Sea Zone
            1 fighter placed in 36 Sea Zone
            1 armour placed in French Indo China
            3 infantry placed in Kwangtung
            1 factory_minor placed in West India
            2 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 70 PUs; end with 70 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0,33
    Chinese : 1,33
    Japanese : 1,00
    

    Savegame


  • @aequitas-et-veritas Okay I give. Really thought I put those UK troops in Turkey. Good job destroying my last stronghold. I was gonna make you earn the victory and actually have to capture Egypt. But the Turkey debacle seals it. Good game. I am still a bit peeved the US was set back in the Pacific by the 1st battle dicing in sz6. It would of been a whole different ballgame in the Pacific which ultimately would of effected how the Europe side played out. But you had a flawless march to Moscow and you handled the Neutral crush well and the roaming russian stack as well. Good work! I will post. Are you up for a rematch? I need revenge! We can swap sides or stay the same. Doesn’t matter to me.


  • @majikforce, first I have to thank you for a heck of a fight!
    Brutal though and tough.

    Well you have been diced about once, but I also got to suffer heavy losses due to bad dices.
    Your russian counterclockwork-rotation moves made me mad.
    I had a great time.

    We def. Rematch!
    If you don’t mind I’ll stick to Axis and awaiting your ok.

    Best regards
    AetV


  • @aequitas-et-veritas Cool! I’m in. But my laptop is broken right now so I am hopefully going to get it fixed in the next day or two. But until then I won’t be able to post any turns.


  • @majikforce I’ll set up the game and you start whenever you are Ready.


  • @aequitas-et-veritas Sounds good!


  • @majikforce the game is up.
    Good luck with fixing your Laptop.

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