19L Sovietishcat ( Axis ) vs Weddingsinger ( Allies +16$) G40sec ed, no tech.


  • 2019

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_major; Remaining resources: 60 PUs; 
            Germans buy 2 armour, 2 artilleries, 2 destroyers, 1 factory_minor and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Ukraine to Caucasus
                  Germans take Caucasus from Russians
            1 armour moved from Ukraine to Tambov
                  Germans take Tambov from Russians
            1 armour and 2 artilleries moved from Ukraine to Bryansk
            1 armour moved from Novgorod to Archangel
            1 infantry moved from Belarus to Archangel
            3 armour moved from Belarus to Bryansk
            5 infantry moved from Belarus to Bryansk
            7 mech_infantrys moved from Eastern Poland to Bryansk
            2 armour moved from Novgorod to Bryansk
            1 bomber moved from Eastern Poland to Archangel
    
        Combat - Germans
            Battle in Bryansk
                Germans attack with 6 armour, 2 artilleries, 5 infantry and 7 mech_infantrys
                Russians defend with 2 infantry
                    Germans roll dice for 6 armour, 2 artilleries, 5 infantry and 7 mech_infantrys in Bryansk, round 2 : 10/20 hits, 6.00 expected hits
                    Russians roll dice for 2 infantry in Bryansk, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk
                Germans win, taking Bryansk from Russians with 6 armour, 2 artilleries, 3 infantry and 7 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Germans: 2 infantry
                Casualties for Russians: 2 infantry
            Battle in Archangel
                Germans attack with 1 armour, 1 bomber and 1 infantry
                Russians defend with 1 mech_infantry
                    Germans roll dice for 1 armour, 1 bomber and 1 infantry in Archangel, round 2 : 0/3 hits, 1.33 expected hits
                    Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 armour, 1 bomber and 1 infantry in Archangel, round 3 : 1/3 hits, 1.33 expected hits
                    Russians roll dice for 1 mech_infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
    
        Non Combat Move - Germans
            1 bomber moved from Archangel to Bryansk
            3 aaGuns moved from Belarus to Bryansk
            1 bomber moved from Bryansk to Western Ukraine
            1 bomber moved from Western Ukraine to Eastern Poland
            2 mech_infantrys moved from Germany to Eastern Poland
            2 artilleries and 5 infantry moved from France to Western Germany
            1 destroyer moved from 112 Sea Zone to 111 Sea Zone
    
        Place Units - Germans
            2 destroyers placed in 112 Sea Zone
            1 factory_minor placed in Western Ukraine
            2 armour and 1 mech_infantry placed in Ukraine
            2 mech_infantrys placed in Novgorod
            Germans undo move 3.
            2 armour and 1 artillery placed in Ukraine
            1 mech_infantry placed in Novgorod
            1 artillery placed in France
    
        Turn Complete - Germans
            Germans collect 56 PUs; end with 56 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Germans : 2.33
    Russians : 0.67
    

    Savegame


  • 2019

    @weddingsinger said in 19L Sovietishcat ( Axis ) vs Weddingsinger ( Allies +16$) G40sec ed, no tech.:

    @Sovietishcat

    Well, not so sure that was worth all the planes I lost. My hope was 1 more hit each from the U.S. and U.K. and really eat into your navy or you’d choose to lose some more planes.

    Sure gives a break to Japan…



  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Volgograd to Caucasus
            1 infantry moved from Volgograd to Tambov
            1 infantry moved from Smolensk to Archangel
            1 fighter and 1 tactical_bomber moved from Russia to Archangel
            1 tactical_bomber moved from Russia to Tambov
            1 mech_infantry moved from Russia to Archangel
            1 mech_infantry moved from Russia to Kazakhstan
                  Russians take Kazakhstan from Japanese
            1 infantry moved from Volgograd to Caucasus
            1 infantry moved from Russia to Tambov
            1 fighter moved from Russia to Caucasus
    
        Combat - Russians
            Battle in Tambov
                Russians attack with 2 infantry and 1 tactical_bomber
                Germans defend with 1 armour
                    Russians roll dice for 2 infantry and 1 tactical_bomber in Tambov, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 armour in Tambov, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians lost in Tambov
                    Russians roll dice for 1 infantry and 1 tactical_bomber in Tambov, round 3 : 2/2 hits, 0.67 expected hits
                    Germans roll dice for 1 armour in Tambov, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 armour
            Battle in Archangel
                Russians attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 armour and 1 infantry
                    Russians roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 2/4 hits, 1.50 expected hits
                    Germans roll dice for 1 armour and 1 infantry in Archangel, round 2 : 2/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Russians, 1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Archangel
                Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Russians: 1 infantry and 1 mech_infantry
                Casualties for Germans: 1 armour and 1 infantry
            Battle in Caucasus
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 armour
                    Russians roll dice for 1 fighter and 2 infantry in Caucasus, round 2 : 2/3 hits, 0.83 expected hits
                    Germans roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Germans lost in Caucasus
                Russians win, taking Caucasus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 armour
    
        Non Combat Move - Russians
            Turning on Edit Mode
            EDIT: Changing ownership of Korea from Japanese to Russians
            EDIT: Adding units owned by Russians to Korea: 1 infantry
            EDIT: Removing units owned by Russians from Amur: 1 infantry
            EDIT: Turning off Edit Mode
            1 fighter moved from Caucasus to Volgograd
            1 tactical_bomber moved from Tambov to Russia
            1 fighter and 1 tactical_bomber moved from Archangel to Russia
            1 tactical_bomber moved from Russia to Yakut S.S.R.
    
        Place Units - Russians
            2 artilleries and 7 infantry placed in Russia
            Russians undo move 1.
            1 infantry placed in Volgograd
            2 artilleries and 6 infantry placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,5,6,1
            Russians collect 23 PUs (3 lost to blockades); end with 23 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.67
    Russians : 2.17
    

    Savegame


  • 2019

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 6 armour, 1 artillery and 5 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 6 Sea Zone to 33 Sea Zone
            1 infantry moved from Java to 42 Sea Zone
            1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
            1 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from Hunan to Kweichow
            1 mech_infantry moved from Hunan to Kweichow
            1 mech_infantry moved from Hunan to Szechwan
            1 infantry moved from Kansu to Novosibirsk
                  Japanese take Novosibirsk from Russians
            2 bombers moved from Shan State to India
            1 fighter moved from Shan State to Szechwan
            1 tactical_bomber moved from Shan State to Kweichow
            1 armour, 1 artillery and 1 infantry moved from Shan State to Burma
            1 infantry moved from Shan State to Burma
            2 infantry moved from Manchuria to Korea
            1 fighter moved from Manchuria to Korea
    
        Combat - Japanese
            Strategic bombing raid in India
                    AA fire in India : 0/2 hits, 0.33 expected hits
                Bombing raid in India rolls: 8,8 and causes: 16 damage to unit: factory_major
                Bombing raid in India causes 16 damage total. 
            Battle in 33 Sea Zone
                Japanese attack with 1 destroyer
                ANZAC defend with 2 transports
                    2 transports owned by the ANZAC lost in 33 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is 14
                Casualties for ANZAC: 2 transports
            Battle in Dutch New Guinea
            Battle in Kweichow
                Japanese attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Dutch New Guinea from ANZAC, taking Kweichow from Chinese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Szechwan
                Japanese attack with 1 fighter, 1 infantry and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Burma
                Japanese attack with 1 armour, 1 artillery and 2 infantry
                British defend with 2 infantry
                    Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Burma, round 2 : 1/4 hits, 1.33 expected hits
                    UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                    Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Burma, round 3 : 1/3 hits, 1.17 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 armour and 1 artillery remaining. Battle score for attacker is 0
                Casualties for Japanese: 2 infantry
                Casualties for British: 2 infantry
            Battle in Korea
                Japanese attack with 1 fighter and 2 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 fighter and 2 infantry in Korea, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Korea
                Japanese win, taking Korea from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from Korea to Manchuria
            2 bombers moved from India to Shan State
            2 armour and 1 mech_infantry moved from French Indo China to Shan State
            1 fighter moved from Szechwan to Shan State
            1 tactical_bomber moved from Kweichow to Shan State
            2 mech_infantrys moved from Malaya to Shan State
            1 transport moved from 42 Sea Zone to 43 Sea Zone
            1 artillery moved from Borneo to 43 Sea Zone
            1 artillery and 1 transport moved from 43 Sea Zone to 37 Sea Zone
            1 artillery moved from 37 Sea Zone to Shan State
            1 artillery moved from Java to 42 Sea Zone
            1 artillery and 1 transport moved from 42 Sea Zone to 41 Sea Zone
            1 infantry moved from Sumatra to 41 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
            4 mech_infantrys moved from Hunan to Yunnan
            3 destroyers moved from 6 Sea Zone to 35 Sea Zone
            2 battleships, 2 carriers and 1 transport moved from 42 Sea Zone to 35 Sea Zone
            2 fighters and 2 tactical_bombers moved from Java to Philippines
            2 fighters moved from Java to Philippines
    
        Place Units - Japanese
            3 armour placed in French Indo China
            3 armour placed in Malaya
            1 artillery placed in Kiangsu
            5 submarines placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 62 PUs; end with 62 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Chinese : 1.33
    UK_Pacific : 1.00
    AA fire in India : : -0.33
    Russians : -0.33
    Japanese : -0.00
    

    Savegame



  • TripleA Move Summary: Americans round 6

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 6 bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            Turning on Edit Mode
            EDIT: Adding units owned by British to 109 Sea Zone: 5 infantry and 3 transports
            EDIT: Adding units owned by Americans to 104 Sea Zone: 1 armour, 2 artilleries, 4 infantry and 4 transports
            EDIT: Removing units owned by British from 109 Sea Zone: 5 infantry and 3 transports
            EDIT: Removing units owned by Americans from 104 Sea Zone: 1 armour, 2 artilleries, 4 infantry and 4 transports
            EDIT: Turning off Edit Mode
            5 fighters moved from 110 Sea Zone to Western Germany
            2 bombers moved from United Kingdom to Western Germany
            1 armour, 2 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 tactical_bomber moved from 110 Sea Zone to Western Germany
    

    Savegame



  • @Sovietishcat

    Scramble options against bombing run, W. Germany


  • 2019

    No interceptors please



  • TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 6 bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            Turning on Edit Mode
            EDIT: Adding units owned by British to 109 Sea Zone: 5 infantry and 3 transports
            EDIT: Adding units owned by Americans to 104 Sea Zone: 1 armour, 2 artilleries, 4 infantry and 4 transports
            EDIT: Removing units owned by British from 109 Sea Zone: 5 infantry and 3 transports
            EDIT: Removing units owned by Americans from 104 Sea Zone: 1 armour, 2 artilleries, 4 infantry and 4 transports
            EDIT: Turning off Edit Mode
            5 fighters moved from 110 Sea Zone to Western Germany
            2 bombers moved from United Kingdom to Western Germany
            1 armour, 2 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 tactical_bomber moved from 110 Sea Zone to Western Germany
    
        Combat - Americans
            Air Battle in Western Germany
                Americans attacks with 8 units heading to Western Germany
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Western Germany
                    AA fire in Western Germany : 1/1 hits, 0.17 expected hits
                1 tactical_bomber killed by AA
                    AA fire in Western Germany : 1/2 hits, 0.33 expected hits
                1 bomber killed by AA
                Bombing raid in Western Germany rolls: 4 and causes: 4 damage to unit: factory_major
                Bombing raid in Western Germany causes 4 damage total. 
            Battle in Normandy Bordeaux
            Cleaning up after air battles
    
        Non Combat Move - Americans
            1 bomber moved from Western Germany to United Kingdom
            5 fighters moved from Western Germany to 110 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            4 bombers moved from Eastern United States to United Kingdom
    
        Place Units - Americans
            3 bombers placed in Eastern United States
            3 bombers placed in Western United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    AA fire in Western Germany : : 1.50
    

    Savegame



  • TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Hopei to Anhwe
                  Chinese take Anhwe from Japanese
            1 infantry moved from Sikang to Tsinghai
                  Chinese take Tsinghai from Japanese
            1 infantry moved from Hopei to Chahar
                  Chinese take Chahar from Japanese
            3 infantry moved from Hopei to Anhwe
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 6 bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            Turning on Edit Mode
            EDIT: Adding units owned by British to 109 Sea Zone: 5 infantry and 3 transports
            EDIT: Adding units owned by Americans to 104 Sea Zone: 1 armour, 2 artilleries, 4 infantry and 4 transports
            EDIT: Removing units owned by British from 109 Sea Zone: 5 infantry and 3 transports
            EDIT: Removing units owned by Americans from 104 Sea Zone: 1 armour, 2 artilleries, 4 infantry and 4 transports
            EDIT: Turning off Edit Mode
            5 fighters moved from 110 Sea Zone to Western Germany
            2 bombers moved from United Kingdom to Western Germany
            1 armour, 2 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 tactical_bomber moved from 110 Sea Zone to Western Germany
    
        Combat - Americans
            Air Battle in Western Germany
                Americans attacks with 8 units heading to Western Germany
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Western Germany
                    AA fire in Western Germany : 1/1 hits, 0.17 expected hits
                1 tactical_bomber killed by AA
                    AA fire in Western Germany : 1/2 hits, 0.33 expected hits
                1 bomber killed by AA
                Bombing raid in Western Germany rolls: 4 and causes: 4 damage to unit: factory_major
                Bombing raid in Western Germany causes 4 damage total. 
            Battle in Normandy Bordeaux
            Cleaning up after air battles
    
        Non Combat Move - Americans
            1 bomber moved from Western Germany to United Kingdom
            5 fighters moved from Western Germany to 110 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            4 bombers moved from Eastern United States to United Kingdom
    
        Place Units - Americans
            3 bombers placed in Eastern United States
            3 bombers placed in Western United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Hopei to Anhwe
                  Chinese take Anhwe from Japanese
            1 infantry moved from Sikang to Tsinghai
                  Chinese take Tsinghai from Japanese
            1 infantry moved from Hopei to Chahar
                  Chinese take Chahar from Japanese
            3 infantry moved from Hopei to Anhwe
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 1 destroyer and 3 fighters; Remaining resources: 2 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy nothing; Remaining resources: 6 PUs; 
    
        Combat Move - British
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            1 destroyer moved from 110 Sea Zone to 111 Sea Zone
            3 fighters moved from United Kingdom to 111 Sea Zone
            1 tactical_bomber moved from India to Burma
            2 infantry moved from India to Burma
            2 armour and 2 mech_infantrys moved from Northwest Persia to Rostov
            1 fighter moved from Russia to Rostov
            1 tactical_bomber moved from Persia to Rostov
    
        Combat - British
            Battle in Holland Belgium
            Battle in 111 Sea Zone
                British attack with 1 destroyer and 3 fighters
                Germans defend with 1 destroyer
                    British roll dice for 1 destroyer and 3 fighters in 111 Sea Zone, round 2 : 0/4 hits, 1.83 expected hits
                    Germans roll dice for 1 destroyer in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer and 3 fighters in 111 Sea Zone, round 3 : 1/4 hits, 1.83 expected hits
                    Germans roll dice for 1 destroyer in 111 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 111 Sea Zone
                British win, taking Holland Belgium from Germans with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in Rostov
                British attack with 2 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Italians defend with 3 armour and 1 mech_infantry
                    British roll dice for 2 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 3/6 hits, 2.50 expected hits
                    Italians roll dice for 3 armour and 1 mech_infantry in Rostov, round 2 : 2/4 hits, 1.83 expected hits
                    1 mech_infantry owned by the Italians, 2 mech_infantrys owned by the British and 2 armour owned by the Italians lost in Rostov
                    British roll dice for 2 armour, 1 fighter and 1 tactical_bomber in Rostov, round 3 : 2/4 hits, 2.17 expected hits
                    Italians roll dice for 1 armour in Rostov, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Italians lost in Rostov
                British win, taking Rostov from Italians with 2 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14
                Casualties for British: 2 mech_infantrys
                Casualties for Italians: 3 armour and 1 mech_infantry
            Battle in Burma
                British attack with 2 infantry and 1 tactical_bomber
                Japanese defend with 1 armour and 1 artillery
                    British roll dice for 2 infantry and 1 tactical_bomber in Burma, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 armour and 1 artillery in Burma, round 2 : 1/2 hits, 0.83 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the British lost in Burma
                    British roll dice for 1 infantry and 1 tactical_bomber in Burma, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 armour in Burma, round 3 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese and 1 infantry owned by the British lost in Burma
                British win with 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for British: 2 infantry
                Casualties for Japanese: 1 armour and 1 artillery
    
        Non Combat Move - British
            1 tactical_bomber moved from Burma to India
            2 infantry moved from Eastern Persia to West India
            1 mech_infantry moved from Persia to West India
            1 fighter moved from Persia to India
            1 transport moved from 80 Sea Zone to 76 Sea Zone
            1 artillery moved from Italian Somaliland to 76 Sea Zone
            1 infantry moved from Ethiopia to 76 Sea Zone
            1 artillery and 1 infantry moved from Trans-Jordan to Iraq
            1 fighter moved from Rostov to Russia
            1 tactical_bomber moved from Rostov to Volgograd
            1 armour, 1 artillery and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 fighter moved from 111 Sea Zone to 110 Sea Zone
            2 fighters moved from 111 Sea Zone to Normandy Bordeaux
            5 infantry moved from United Kingdom to 110 Sea Zone
            1 aaGun moved from United Kingdom to 110 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
            1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
    
        Place Units - British
            1 destroyer placed in 110 Sea Zone
            3 fighters placed in United Kingdom
    
        Turn Complete - British
            British collect 38 PUs; end with 40 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUs
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    British : -1.83
    Italians : -0.33
    AA fire in Western Germany : : 1.50
    Japanese : 0.67
    

    Savegame


  • 2019

    TripleA Move Summary: Italians round 6

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 6 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 artillery, 1 infantry and 1 mech_infantry moved from France to Holland Belgium
    

    Savegame


  • 2019

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 6 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 artillery, 1 infantry and 1 mech_infantry moved from France to Holland Belgium
    
        Combat - Italians
            Battle in Holland Belgium
                Italians attack with 1 artillery, 1 infantry and 1 mech_infantry
                British defend with 1 infantry
                    Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 2/3 hits, 0.83 expected hits
                    British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British and 1 infantry owned by the Italians lost in Holland Belgium
                Italians win, taking Holland Belgium from British with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            6 infantry moved from Northern Italy to France
            5 infantry moved from Southern Italy to Northern Italy
            3 aaGuns moved from Southern Italy to Northern Italy
            1 aaGun moved from Western Germany to Northern Italy
            3 fighters moved from Western Germany to Bryansk
    
        Place Units - Italians
            6 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 15 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.17
    British : 0.67
    

    Savegame


  • 2019

    Starting to smell burnt toasts for the axis



  • TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 62 Sea Zone to 45 Sea Zone
            1 submarine moved from 62 Sea Zone to 33 Sea Zone
    
        Combat - ANZAC
            Battle in 45 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 45 Sea Zone
                    ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                ANZAC win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 33 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 submarine in 33 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 33 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 submarine in 33 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 33 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 33 Sea Zone
                Japanese win with no units remaining. Battle score for attacker is 2
                Casualties for ANZAC: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 bomber placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
    
        Combat Move - French
            1 fighter moved from Volgograd to Novosibirsk
    
        Combat - French
            Battle in Novosibirsk
                French attack with 1 fighter
                Japanese defend with 1 infantry
                    French roll dice for 1 fighter in Novosibirsk, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
                    French roll dice for 1 fighter in Novosibirsk, round 3 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Novosibirsk, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Novosibirsk
                French win with 1 fighter remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - French
            3 infantry moved from Trans-Jordan to Iraq
            2 infantry moved from Tobruk to Alexandria
            1 infantry moved from Scotland to United Kingdom
            1 fighter moved from Novosibirsk to Russia
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    French : 0.00
    ANZAC : 0.67
    Japanese : -0.67
    

    Savegame



  • @Sovietishcat said in 19L Sovietishcat ( Axis ) vs Weddingsinger ( Allies +16$) G40sec ed, no tech.:

    Starting to smell burnt toasts for the axis

    lol

    we’ll see. I let myself get stuck at England without sinking your German fleet for a bit too long. Can’t take advantage of Japan’s lack of fleet yet, either.



  • @Sovietishcat

    After all, I seem to recall owning London for 5+ rounds and driving towards Moscow and still failing last game.


  • 2019

    TripleA Move Summary: Germans round 7

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 armour, 2 bombers and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 armour and 1 artillery moved from Ukraine to Rostov
            1 bomber moved from Eastern Poland to Rostov
            1 armour moved from Bryansk to Smolensk
                  Germans take Smolensk from Russians
            1 armour moved from Smolensk to Bryansk
            3 mech_infantrys moved from Novgorod to Bryansk
            2 mech_infantrys moved from Eastern Poland to Bryansk
            2 artilleries and 4 infantry moved from Western Germany to Germany
            3 fighters and 2 tactical_bombers moved from 112 Sea Zone to Novgorod
            1 fighter moved from 112 Sea Zone to Novgorod
            1 destroyer moved from 112 Sea Zone to 125 Sea Zone
            1 submarine moved from 125 Sea Zone to 113 Sea Zone
            1 destroyer moved from 112 Sea Zone to 113 Sea Zone
            3 infantry moved from Western Germany to Germany
    

    Savegame


  • 2019

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 armour, 2 bombers and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 armour and 1 artillery moved from Ukraine to Rostov
            1 bomber moved from Eastern Poland to Rostov
            1 armour moved from Bryansk to Smolensk
                  Germans take Smolensk from Russians
            1 armour moved from Smolensk to Bryansk
            3 mech_infantrys moved from Novgorod to Bryansk
            2 mech_infantrys moved from Eastern Poland to Bryansk
            2 artilleries and 4 infantry moved from Western Germany to Germany
            3 fighters and 2 tactical_bombers moved from 112 Sea Zone to Novgorod
            1 fighter moved from 112 Sea Zone to Novgorod
            1 destroyer moved from 112 Sea Zone to 125 Sea Zone
            1 submarine moved from 125 Sea Zone to 113 Sea Zone
            1 destroyer moved from 112 Sea Zone to 113 Sea Zone
            3 infantry moved from Western Germany to Germany
    
        Combat - Germans
            Battle in Rostov
                Germans attack with 2 armour, 1 artillery and 1 bomber
                British defend with 2 armour
                    Germans roll dice for 2 armour, 1 artillery and 1 bomber in Rostov, round 2 : 1/4 hits, 2.00 expected hits
                    Russians roll dice for 2 armour in Rostov, round 2 : 1/2 hits, 1.00 expected hits
                    1 artillery owned by the Germans and 1 armour owned by the British lost in Rostov
                    Germans roll dice for 2 armour and 1 bomber in Rostov, round 3 : 0/3 hits, 1.67 expected hits
                    Russians roll dice for 1 armour in Rostov, round 3 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 2 armour and 1 bomber in Rostov, round 4 : 2/3 hits, 1.67 expected hits
                    Russians roll dice for 1 armour in Rostov, round 4 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the British lost in Rostov
                Germans win, taking Rostov from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 8
                Casualties for Germans: 1 artillery
                Casualties for British: 2 armour
    
        Non Combat Move - Germans
            1 bomber moved from Rostov to Bryansk
    
        Place Units - Germans
            2 bombers and 1 tactical_bomber placed in Novgorod
            3 armour placed in Ukraine
            3 armour placed in Western Ukraine
    
        Turn Complete - Germans
            Germans collect 54 PUs; end with 54 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Germans : -2.33
    Russians : -1.00
    

    Savegame


  • 2019

    @weddingsinger said in 19L Sovietishcat ( Axis ) vs Weddingsinger ( Allies +16$) G40sec ed, no tech.:

    @Sovietishcat

    After all, I seem to recall owning London for 5+ rounds and driving towards Moscow and still failing last game.

    I guess we both lag axis skills lol



  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            17 infantry moved from Amur to Manchuria
            1 tactical_bomber moved from Yakut S.S.R. to Manchuria
            1 infantry moved from Volgograd to Rostov
            1 infantry moved from Caucasus to Rostov
            1 fighter moved from Volgograd to Rostov
            1 tactical_bomber moved from Russia to Rostov
            1 fighter and 1 tactical_bomber moved from Russia to Rostov
    
        Combat - Russians
            Battle in Manchuria
                Russians attack with 17 infantry and 1 tactical_bomber
                Japanese defend with 1 aaGun, 1 fighter and 8 infantry
                    AA fire in Manchuria : 1/1 hits, 0.17 expected hits
                    1 tactical_bomber owned by the Russians lost in Manchuria
                    Russians roll dice for 17 infantry in Manchuria, round 2 : 5/17 hits, 2.83 expected hits
                    Japanese roll dice for 1 aaGun, 1 fighter and 8 infantry in Manchuria, round 2 : 0/9 hits, 3.33 expected hits
                    4 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Manchuria
                    Russians roll dice for 17 infantry in Manchuria, round 3 : 5/17 hits, 2.83 expected hits
                    Japanese roll dice for 1 fighter and 4 infantry in Manchuria, round 3 : 3/5 hits, 2.00 expected hits
                    4 infantry owned by the Japanese, 1 fighter owned by the Japanese and 3 infantry owned by the Russians lost in Manchuria
                Russians win, taking Manchuria from Japanese with 14 infantry remaining. Battle score for attacker is 19
                Casualties for Russians: 3 infantry and 1 tactical_bomber
                Casualties for Japanese: 1 aaGun, 1 fighter and 8 infantry
            Battle in Rostov
                Russians attack with 2 fighters, 2 infantry and 2 tactical_bombers
                Germans defend with 2 armour
                    Russians roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Rostov, round 2 : 1/6 hits, 2.67 expected hits
                    Germans roll dice for 2 armour in Rostov, round 2 : 1/2 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Germans lost in Rostov
                    Russians roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Rostov, round 3 : 2/5 hits, 2.50 expected hits
                    Germans roll dice for 1 armour in Rostov, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 armour
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            2 fighters and 2 tactical_bombers moved from Rostov to Russia
            1 infantry moved from Tambov to Russia
            1 mech_infantry moved from Kazakhstan to Russia
            2 aaGuns moved from Amur to Manchuria
    
        Place Units - Russians
            2 artilleries and 5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 23 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.50
    AA fire in Manchuria : : 0.83
    Russians : 2.17
    Japanese : -2.33
    

    Savegame


  • 2019

    TripleA Move Summary: Japanese round 7

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 artillery, 3 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            4 units repaired.
            1 mech_infantry moved from Szechwan to Sikang
                  Japanese take Sikang from Chinese
            1 mech_infantry moved from Kweichow to Anhwe
            4 mech_infantrys moved from Yunnan to Anhwe
            1 artillery moved from Kiangsu to Anhwe
            2 bombers, 1 fighter and 1 tactical_bomber moved from Shan State to Anhwe
            1 armour and 1 infantry moved from Shan State to 37 Sea Zone
            1 armour and 1 infantry moved from Shan State to 37 Sea Zone
            2 armour, 2 infantry and 2 transports moved from 37 Sea Zone to 56 Sea Zone
            2 infantry moved from 56 Sea Zone to Western Australia
            2 armour moved from 56 Sea Zone to Western Australia
            1 destroyer moved from 35 Sea Zone to 55 Sea Zone
            1 transport moved from 35 Sea Zone to 34 Sea Zone
            1 infantry moved from Paulau Island to 34 Sea Zone
            1 infantry and 1 transport moved from 34 Sea Zone to 45 Sea Zone
            1 infantry moved from Dutch New Guinea to 45 Sea Zone
            2 infantry and 1 transport moved from 45 Sea Zone to 55 Sea Zone
            2 infantry moved from 55 Sea Zone to Northern Territory
            3 armour moved from French Indo China to Shan State
            3 armour moved from Malaya to Shan State
    

    Savegame


  • 2019

    TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 artillery, 3 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            4 units repaired.
            1 mech_infantry moved from Szechwan to Sikang
                  Japanese take Sikang from Chinese
            1 mech_infantry moved from Kweichow to Anhwe
            4 mech_infantrys moved from Yunnan to Anhwe
            1 artillery moved from Kiangsu to Anhwe
            2 bombers, 1 fighter and 1 tactical_bomber moved from Shan State to Anhwe
            1 armour and 1 infantry moved from Shan State to 37 Sea Zone
            1 armour and 1 infantry moved from Shan State to 37 Sea Zone
            2 armour, 2 infantry and 2 transports moved from 37 Sea Zone to 56 Sea Zone
            2 infantry moved from 56 Sea Zone to Western Australia
            2 armour moved from 56 Sea Zone to Western Australia
            1 destroyer moved from 35 Sea Zone to 55 Sea Zone
            1 transport moved from 35 Sea Zone to 34 Sea Zone
            1 infantry moved from Paulau Island to 34 Sea Zone
            1 infantry and 1 transport moved from 34 Sea Zone to 45 Sea Zone
            1 infantry moved from Dutch New Guinea to 45 Sea Zone
            2 infantry and 1 transport moved from 45 Sea Zone to 55 Sea Zone
            2 infantry moved from 55 Sea Zone to Northern Territory
            3 armour moved from French Indo China to Shan State
            3 armour moved from Malaya to Shan State
    
        Combat - Japanese
            Battle in Western Australia
            Battle in Northern Territory
            Battle in Anhwe
                Japanese attack with 1 artillery, 2 bombers, 1 fighter, 5 mech_infantrys and 1 tactical_bomber
                Chinese defend with 6 infantry
                    Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 5 mech_infantrys and 1 tactical_bomber in Anhwe, round 2 : 2/10 hits, 3.83 expected hits
                    Chinese roll dice for 6 infantry in Anhwe, round 2 : 4/6 hits, 2.00 expected hits
                    4 mech_infantrys owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
                    Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Anhwe, round 3 : 4/6 hits, 3.17 expected hits
                    Chinese roll dice for 4 infantry in Anhwe, round 3 : 2/4 hits, 1.33 expected hits
                    1 tactical_bomber owned by the Japanese, 1 artillery owned by the Japanese and 4 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Western Australia from ANZAC, taking Northern Territory from ANZAC, taking Anhwe from Chinese with 2 bombers, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -13
                Casualties for Japanese: 1 artillery, 4 mech_infantrys and 1 tactical_bomber
                Casualties for Chinese: 6 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from Anhwe to Shantung
            2 battleships, 2 carriers and 2 destroyers moved from 35 Sea Zone to 56 Sea Zone
            2 fighters moved from Philippines to 56 Sea Zone
            2 tactical_bombers moved from Philippines to 56 Sea Zone
            1 destroyer and 5 submarines moved from 6 Sea Zone to 35 Sea Zone
            2 fighters moved from Philippines to Japan
            2 bombers moved from Anhwe to Shan State
    
        Place Units - Japanese
            2 armour and 1 mech_infantry placed in Malaya
            3 fighters placed in French Indo China
            1 artillery and 2 infantry placed in Shantung
            1 infantry and 2 mech_infantrys placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 60 PUs; end with 60 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Chinese : 2.67
    Japanese : -1.00
    

    Savegame


  • 2019

    TripleA Manual Gamesave Post: Japanese round 7

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 artillery, 3 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            4 units repaired.
            1 mech_infantry moved from Szechwan to Sikang
                  Japanese take Sikang from Chinese
            1 mech_infantry moved from Kweichow to Anhwe
            4 mech_infantrys moved from Yunnan to Anhwe
            1 artillery moved from Kiangsu to Anhwe
            2 bombers, 1 fighter and 1 tactical_bomber moved from Shan State to Anhwe
            1 armour and 1 infantry moved from Shan State to 37 Sea Zone
            1 armour and 1 infantry moved from Shan State to 37 Sea Zone
            2 armour, 2 infantry and 2 transports moved from 37 Sea Zone to 56 Sea Zone
            2 infantry moved from 56 Sea Zone to Western Australia
            2 armour moved from 56 Sea Zone to Western Australia
            1 destroyer moved from 35 Sea Zone to 55 Sea Zone
            1 transport moved from 35 Sea Zone to 34 Sea Zone
            1 infantry moved from Paulau Island to 34 Sea Zone
            1 infantry and 1 transport moved from 34 Sea Zone to 45 Sea Zone
            1 infantry moved from Dutch New Guinea to 45 Sea Zone
            2 infantry and 1 transport moved from 45 Sea Zone to 55 Sea Zone
            2 infantry moved from 55 Sea Zone to Northern Territory
            3 armour moved from French Indo China to Shan State
            3 armour moved from Malaya to Shan State
    
        Combat - Japanese
            Battle in Western Australia
            Battle in Northern Territory
            Battle in Anhwe
                Japanese attack with 1 artillery, 2 bombers, 1 fighter, 5 mech_infantrys and 1 tactical_bomber
                Chinese defend with 6 infantry
                    Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 5 mech_infantrys and 1 tactical_bomber in Anhwe, round 2 : 2/10 hits, 3.83 expected hits
                    Chinese roll dice for 6 infantry in Anhwe, round 2 : 4/6 hits, 2.00 expected hits
                    4 mech_infantrys owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
                    Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Anhwe, round 3 : 4/6 hits, 3.17 expected hits
                    Chinese roll dice for 4 infantry in Anhwe, round 3 : 2/4 hits, 1.33 expected hits
                    1 tactical_bomber owned by the Japanese, 1 artillery owned by the Japanese and 4 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Western Australia from ANZAC, taking Northern Territory from ANZAC, taking Anhwe from Chinese with 2 bombers, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -13
                Casualties for Japanese: 1 artillery, 4 mech_infantrys and 1 tactical_bomber
                Casualties for Chinese: 6 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from Anhwe to Shantung
            2 battleships, 2 carriers and 2 destroyers moved from 35 Sea Zone to 56 Sea Zone
            2 fighters moved from Philippines to 56 Sea Zone
            2 tactical_bombers moved from Philippines to 56 Sea Zone
            1 destroyer and 5 submarines moved from 6 Sea Zone to 35 Sea Zone
            2 fighters moved from Philippines to Japan
            2 bombers moved from Anhwe to Shan State
    
        Place Units - Japanese
            2 armour and 1 mech_infantry placed in Malaya
            3 fighters placed in French Indo China
            1 artillery and 2 infantry placed in Shantung
            1 infantry and 2 mech_infantrys placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 60 PUs; end with 60 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Shan State: 1 infantry
            EDIT: Adding units owned by Japanese to Burma: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese : 2.67
    Japanese : -1.00
    

    Savegame


  • 2019

    @weddingsinger Please use last edit - forgot a non-combat move, had to edit


  • 2019

    TripleA Manual Gamesave Post: Japanese round 7

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 artillery, 3 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            4 units repaired.
            1 mech_infantry moved from Szechwan to Sikang
                  Japanese take Sikang from Chinese
            1 mech_infantry moved from Kweichow to Anhwe
            4 mech_infantrys moved from Yunnan to Anhwe
            1 artillery moved from Kiangsu to Anhwe
            2 bombers, 1 fighter and 1 tactical_bomber moved from Shan State to Anhwe
            1 armour and 1 infantry moved from Shan State to 37 Sea Zone
            1 armour and 1 infantry moved from Shan State to 37 Sea Zone
            2 armour, 2 infantry and 2 transports moved from 37 Sea Zone to 56 Sea Zone
            2 infantry moved from 56 Sea Zone to Western Australia
            2 armour moved from 56 Sea Zone to Western Australia
            1 destroyer moved from 35 Sea Zone to 55 Sea Zone
            1 transport moved from 35 Sea Zone to 34 Sea Zone
            1 infantry moved from Paulau Island to 34 Sea Zone
            1 infantry and 1 transport moved from 34 Sea Zone to 45 Sea Zone
            1 infantry moved from Dutch New Guinea to 45 Sea Zone
            2 infantry and 1 transport moved from 45 Sea Zone to 55 Sea Zone
            2 infantry moved from 55 Sea Zone to Northern Territory
            3 armour moved from French Indo China to Shan State
            3 armour moved from Malaya to Shan State
    
        Combat - Japanese
            Battle in Western Australia
            Battle in Northern Territory
            Battle in Anhwe
                Japanese attack with 1 artillery, 2 bombers, 1 fighter, 5 mech_infantrys and 1 tactical_bomber
                Chinese defend with 6 infantry
                    Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 5 mech_infantrys and 1 tactical_bomber in Anhwe, round 2 : 2/10 hits, 3.83 expected hits
                    Chinese roll dice for 6 infantry in Anhwe, round 2 : 4/6 hits, 2.00 expected hits
                    4 mech_infantrys owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
                    Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Anhwe, round 3 : 4/6 hits, 3.17 expected hits
                    Chinese roll dice for 4 infantry in Anhwe, round 3 : 2/4 hits, 1.33 expected hits
                    1 tactical_bomber owned by the Japanese, 1 artillery owned by the Japanese and 4 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Western Australia from ANZAC, taking Northern Territory from ANZAC, taking Anhwe from Chinese with 2 bombers, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -13
                Casualties for Japanese: 1 artillery, 4 mech_infantrys and 1 tactical_bomber
                Casualties for Chinese: 6 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from Anhwe to Shantung
            2 battleships, 2 carriers and 2 destroyers moved from 35 Sea Zone to 56 Sea Zone
            2 fighters moved from Philippines to 56 Sea Zone
            2 tactical_bombers moved from Philippines to 56 Sea Zone
            1 destroyer and 5 submarines moved from 6 Sea Zone to 35 Sea Zone
            2 fighters moved from Philippines to Japan
            2 bombers moved from Anhwe to Shan State
    
        Place Units - Japanese
            2 armour and 1 mech_infantry placed in Malaya
            3 fighters placed in French Indo China
            1 artillery and 2 infantry placed in Shantung
            1 infantry and 2 mech_infantrys placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 60 PUs; end with 60 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Shan State: 1 infantry
            EDIT: Adding units owned by Japanese to Burma: 1 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Japan: 2 fighters
            EDIT: Adding units owned by Japanese to Philippines: 2 fighters
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
    

    Combat Hit Differential Summary :

    Chinese : 2.67
    Japanese : -1.00
    

    Savegame


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