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19L Sovietishcat ( Axis ) vs Weddingsinger ( Allies +16$) G40sec ed, no tech.



  • TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 2 transports; Remaining resources: 7 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 aaGuns, 1 artillery, 4 fighters and 3 infantry moved from Northern Territory to Queensland
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            2 infantry moved from New South Wales to Queensland
            1 infantry moved from Dutch New Guinea to New Guinea
    
        Place Units - ANZAC
            2 transports placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 fighter moved from Scotland to Nenetsia
            2 infantry moved from Tunisia to Libya
            1 infantry moved from Alexandria to Egypt
            1 infantry moved from Anglo Egyptian Sudan to Egypt
    
        Turn Complete - French
            Turning on Edit Mode
            EDIT: Changing ownership of Eire from Germans to British
            EDIT: Adding units owned by French to Eire: 1 infantry
            EDIT: Removing units owned by French from Scotland: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Move Summary: Germans round 5

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 armour, 1 carrier, 1 destroyer, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Eastern Poland to Belarus
                  Germans take Belarus from Russians
            1 armour moved from Belarus to Bryansk
            1 bomber moved from Western Germany to Bryansk
            1 artillery and 1 infantry moved from Novgorod to Archangel
            1 infantry moved from Novgorod to Archangel
            1 armour moved from Eastern Poland to Smolensk
                  Germans take Smolensk from Russians
    

    Savegame



  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 armour, 1 carrier, 1 destroyer, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Eastern Poland to Belarus
                  Germans take Belarus from Russians
            1 armour moved from Belarus to Bryansk
            1 bomber moved from Western Germany to Bryansk
            1 artillery and 1 infantry moved from Novgorod to Archangel
            1 infantry moved from Novgorod to Archangel
            1 armour moved from Eastern Poland to Smolensk
                  Germans take Smolensk from Russians
    
        Combat - Germans
            Battle in Bryansk
                Germans attack with 1 armour and 1 bomber
                Russians defend with 1 mech_infantry
                    Germans roll dice for 1 armour and 1 bomber in Bryansk, round 2 : 1/2 hits, 1.17 expected hits
                    Russians roll dice for 1 mech_infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
            Battle in Archangel
                Germans attack with 1 artillery and 2 infantry
                Russians defend with 1 mech_infantry
                    Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
    
        Non Combat Move - Germans
            6 infantry moved from Novgorod to Belarus
            3 armour moved from Eastern Poland to Belarus
            3 aaGuns moved from Eastern Poland to Belarus
            1 bomber moved from Bryansk to Belarus
            7 mech_infantrys moved from Germany to Eastern Poland
            1 fighter moved from Western Germany to 112 Sea Zone
            1 tactical_bomber moved from Poland to 112 Sea Zone
            1 artillery moved from Ukraine to Rostov
            1 bomber moved from Belarus to Eastern Poland
    
        Place Units - Germans
            1 carrier placed in 112 Sea Zone
            1 destroyer placed in 110 Sea Zone
            3 armour placed in Ukraine
            3 armour placed in Novgorod
            2 mech_infantrys placed in Germany
            1 infantry placed in France
            Germans undo move 6.
            1 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 56 PUs; end with 56 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.00
    Russians : -0.67
    

    Savegame



  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 8 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Russians
            2 mech_infantrys moved from Russia to Archangel
            1 infantry moved from Russia to Smolensk
            1 infantry moved from Russia to Bryansk
            2 infantry moved from Caucasus to Rostov
            1 tactical_bomber moved from Russia to Rostov
            1 fighter moved from Russia to Bryansk
            1 fighter and 1 tactical_bomber moved from Russia to Archangel
            1 tactical_bomber moved from Vologda to Smolensk
            1 infantry moved from Russia to Smolensk
            1 infantry moved from Russia to Bryansk
    
        Combat - Russians
            Battle in Smolensk
                Russians attack with 2 infantry and 1 tactical_bomber
                Germans defend with 1 armour
                    Russians roll dice for 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 armour in Smolensk, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 armour
            Battle in Archangel
                Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 artillery and 2 infantry
                    Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 1/4 hits, 1.50 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the Germans lost in Archangel
                    Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Archangel, round 3 : 1/4 hits, 1.50 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Archangel, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Archangel
                    Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Archangel, round 4 : 0/4 hits, 1.50 expected hits
                    Germans roll dice for 1 artillery in Archangel, round 4 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Archangel
                    Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Archangel, round 5 : 1/3 hits, 1.33 expected hits
                    Germans roll dice for 1 artillery in Archangel, round 5 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 1 artillery and 2 infantry
                Casualties for Russians: 1 mech_infantry
            Battle in Bryansk
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 armour
                    Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 armour in Bryansk, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 1 armour
            Battle in Rostov
                Russians attack with 2 infantry and 1 tactical_bomber
                Germans defend with 1 artillery
                    Russians roll dice for 2 infantry and 1 tactical_bomber in Rostov, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 artillery in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
    
        Non Combat Move - Russians
            1 tactical_bomber moved from Rostov to Russia
            1 fighter moved from Bryansk to Russia
            1 tactical_bomber moved from Smolensk to Russia
            1 fighter and 1 tactical_bomber moved from Archangel to Russia
    
        Place Units - Russians
            3 infantry placed in Volgograd
            5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 27 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.67
    Russians : -2.33
    

    Savegame



  • TripleA Move Summary: Japanese round 5

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 5 destroyers and 3 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Sikang to Kazakhstan
                  Japanese take Kazakhstan from Russians
            1 infantry moved from Tsinghai to Kansu
                  Japanese take Kansu from Chinese
            1 infantry moved from Kwangsi to Yunnan
            1 infantry moved from Shan State to Yunnan
            1 infantry moved from Shan State to Burma
                  Japanese take Burma from UK_Pacific
            2 bombers moved from Shan State to Yunnan
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            5 fighters moved from Shan State to 36 Sea Zone
            1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
    

    Savegame



  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 5 destroyers and 3 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Sikang to Kazakhstan
                  Japanese take Kazakhstan from Russians
            1 infantry moved from Tsinghai to Kansu
                  Japanese take Kansu from Chinese
            1 infantry moved from Kwangsi to Yunnan
            1 infantry moved from Shan State to Yunnan
            1 infantry moved from Shan State to Burma
                  Japanese take Burma from UK_Pacific
            2 bombers moved from Shan State to Yunnan
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            5 fighters moved from Shan State to 36 Sea Zone
            1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
    
        Combat - Japanese
            Battle in Yunnan
                Japanese attack with 2 bombers and 2 infantry
                British defend with 1 infantry
                    Japanese roll dice for 2 bombers and 2 infantry in Yunnan, round 2 : 1/4 hits, 1.67 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
            Battle in 36 Sea Zone
                Japanese attack with 5 fighters and 1 tactical_bomber
                British defend with 1 destroyer
                    Japanese roll dice for 5 fighters and 1 tactical_bomber in 36 Sea Zone, round 2 : 2/6 hits, 3.17 expected hits
                    British roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 36 Sea Zone
                Japanese win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
    
        Non Combat Move - Japanese
            2 battleships, 3 carriers, 2 cruisers and 1 destroyer moved from 37 Sea Zone to 42 Sea Zone
            2 tactical_bombers moved from Shan State to 42 Sea Zone
            3 fighters moved from 36 Sea Zone to 42 Sea Zone
            3 mech_infantrys moved from Kiangsu to Hunan
            3 mech_infantrys moved from Shantung to Hunan
            1 infantry moved from Anhwe to Hunan
            4 transports moved from 37 Sea Zone to 42 Sea Zone
            2 bombers moved from Yunnan to Shan State
            1 fighter moved from 36 Sea Zone to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Shan State
    
        Place Units - Japanese
            2 armour and 1 mech_infantry placed in French Indo China
            2 mech_infantrys placed in Malaya
            5 destroyers placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 64 PUs; end with 65 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    British : -0.33
    Chinese : 0.67
    Japanese : -1.83
    

    Savegame



  • @weddingsinger the stack in India is giving me some headaches…



  • TripleA Move Summary: Americans round 5

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 artillery, 4 bombers, 1 infantry and 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 unit repaired.
            1 bomber moved from India to 42 Sea Zone
            2 bombers moved from Northern Territory to 42 Sea Zone
            1 bomber moved from Queensland to 42 Sea Zone
            1 cruiser and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
            4 fighters moved from 110 Sea Zone to Western Germany
            2 bombers moved from United Kingdom to Western Germany
            1 destroyer moved from 46 Sea Zone to 42 Sea Zone
            1 battleship, 3 carriers, 2 cruisers and 4 transports moved from 110 Sea Zone to 109 Sea Zone
                  Americans take 109 Sea Zone from Germans
    

    Savegame



  • @Sovietishcat said in 19L Sovietishcat ( Axis ) vs Weddingsinger ( Allies +16$) G40sec ed, no tech.:

    @weddingsinger the stack in India is giving me some headaches…

    I’m debating a more… insane option and wondering if I need to start some crazy pills or something.



  • @Sovietishcat

    Scramble options in W. Germany

    OOL for Java navy



  • @weddingsinger , let’s say you are of the aggressive type of allied players, Best OOL in W.Germany ( Planes are last ) Java : one hit BB - one hit BB2 - tip carrier - tip carrier -tip carrier - dd -cruisers- tac - fighters- BB1 - BB2 ( Please land fighters in Java if carrier is tip or destroyed.



  • @Sovietishcat No, wait, W. Germany is a bombing run… so not an OOL, are you scrambling?



  • ahhh, no interceptors



  • @Sovietishcat

    Ugh… I wasn’t supposed to move that England fleet. Don’t know why it even let me…



  • TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 artillery, 4 bombers, 1 infantry and 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 unit repaired.
            1 bomber moved from India to 42 Sea Zone
            2 bombers moved from Northern Territory to 42 Sea Zone
            1 bomber moved from Queensland to 42 Sea Zone
            1 cruiser and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
            4 fighters moved from 110 Sea Zone to Western Germany
            2 bombers moved from United Kingdom to Western Germany
            1 destroyer moved from 46 Sea Zone to 42 Sea Zone
            1 battleship, 3 carriers, 2 cruisers and 4 transports moved from 110 Sea Zone to 109 Sea Zone
                  Americans take 109 Sea Zone from Germans
    
        Combat - Americans
            Americans creates battle in territory 110 Sea Zone
            Air Battle in Western Germany
                Americans attacks with 6 units heading to Western Germany
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Western Germany
                    AA fire in Western Germany : 0/2 hits, 0.33 expected hits
                Bombing raid in Western Germany rolls: 6,8 and causes: 14 damage to unit: factory_major
                Bombing raid in Western Germany causes 14 damage total. 
            Battle in 110 Sea Zone
                British loiter and taunt; Americans attack with 1 destroyer and 1 tactical_bomber
                Germans defend with 1 destroyer
                    Americans roll dice for 1 destroyer and 1 tactical_bomber in 110 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 110 Sea Zone
                Americans win with 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer
                Casualties for Germans: 1 destroyer
            Battle in 42 Sea Zone
                Americans attack with 4 bombers, 1 cruiser, 1 destroyer and 1 submarine
                Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 4 fighters, 2 tactical_bombers and 4 transports
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 4 bombers, 1 cruiser and 1 destroyer in 42 Sea Zone, round 2 : 3/6 hits, 3.50 expected hits
                Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
                    Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 4 fighters, 2 tactical_bombers and 4 transports in 42 Sea Zone, round 2 : 7/14 hits, 7.33 expected hits
                    1 submarine owned by the Americans, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans and 4 bombers owned by the Americans lost in 42 Sea Zone
                Japanese win with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 4 fighters, 2 tactical_bombers and 4 transports remaining. Battle score for attacker is -74
                Casualties for Americans: 4 bombers, 1 cruiser, 1 destroyer and 1 submarine
            Cleaning up after air battles
                2 tactical_bombers owned by the Japanese forced to land in Java
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to 110 Sea Zone: 1 battleship, 3 carriers, 2 cruisers, 4 fighters and 4 transports
            EDIT: Turning off Edit Mode
            3 fighters could not land in 110 Sea Zone and were removed
            9 destroyers moved from 10 Sea Zone to 26 Sea Zone
            2 bombers moved from Western Germany to 109 Sea Zone
            2 bombers moved from 109 Sea Zone to United Kingdom
            4 fighters moved from Western Germany to 110 Sea Zone
    
        Place Units - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 109 Sea Zone: 1 battleship, 3 carriers, 2 cruisers and 4 transports
            EDIT: Turning off Edit Mode
            4 bombers placed in Eastern United States
            1 artillery and 1 infantry placed in Western United States
            2 transports placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to 110 Sea Zone: 1 armour, 2 artilleries and 4 infantry
            EDIT: Removing units owned by Americans from United Kingdom: 1 armour, 2 artilleries and 4 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 0.67
    AA fire in Western Germany : : -0.33
    Americans : 0.33
    Japanese : -0.33
    

    Savegame



  • TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Szechwan
                  Chinese take Szechwan from Japanese
            1 infantry moved from Shensi to Kweichow
                  Chinese take Kweichow from Japanese
            1 infantry moved from Shensi to Hopei
                  Chinese take Hopei from Japanese
            1 infantry moved from Shensi to Sikang
                  Chinese take Sikang from Japanese
            3 infantry moved from Shensi to Hopei
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 artillery, 4 bombers, 1 infantry and 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 unit repaired.
            1 bomber moved from India to 42 Sea Zone
            2 bombers moved from Northern Territory to 42 Sea Zone
            1 bomber moved from Queensland to 42 Sea Zone
            1 cruiser and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
            4 fighters moved from 110 Sea Zone to Western Germany
            2 bombers moved from United Kingdom to Western Germany
            1 destroyer moved from 46 Sea Zone to 42 Sea Zone
            1 battleship, 3 carriers, 2 cruisers and 4 transports moved from 110 Sea Zone to 109 Sea Zone
                  Americans take 109 Sea Zone from Germans
    
        Combat - Americans
            Americans creates battle in territory 110 Sea Zone
            Air Battle in Western Germany
                Americans attacks with 6 units heading to Western Germany
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Western Germany
                    AA fire in Western Germany : 0/2 hits, 0.33 expected hits
                Bombing raid in Western Germany rolls: 6,8 and causes: 14 damage to unit: factory_major
                Bombing raid in Western Germany causes 14 damage total. 
            Battle in 110 Sea Zone
                British loiter and taunt; Americans attack with 1 destroyer and 1 tactical_bomber
                Germans defend with 1 destroyer
                    Americans roll dice for 1 destroyer and 1 tactical_bomber in 110 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 110 Sea Zone
                Americans win with 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer
                Casualties for Germans: 1 destroyer
            Battle in 42 Sea Zone
                Americans attack with 4 bombers, 1 cruiser, 1 destroyer and 1 submarine
                Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 4 fighters, 2 tactical_bombers and 4 transports
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 4 bombers, 1 cruiser and 1 destroyer in 42 Sea Zone, round 2 : 3/6 hits, 3.50 expected hits
                Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
                    Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 4 fighters, 2 tactical_bombers and 4 transports in 42 Sea Zone, round 2 : 7/14 hits, 7.33 expected hits
                    1 submarine owned by the Americans, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans and 4 bombers owned by the Americans lost in 42 Sea Zone
                Japanese win with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 4 fighters, 2 tactical_bombers and 4 transports remaining. Battle score for attacker is -74
                Casualties for Americans: 4 bombers, 1 cruiser, 1 destroyer and 1 submarine
            Cleaning up after air battles
                2 tactical_bombers owned by the Japanese forced to land in Java
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to 110 Sea Zone: 1 battleship, 3 carriers, 2 cruisers, 4 fighters and 4 transports
            EDIT: Turning off Edit Mode
            3 fighters could not land in 110 Sea Zone and were removed
            9 destroyers moved from 10 Sea Zone to 26 Sea Zone
            2 bombers moved from Western Germany to 109 Sea Zone
            2 bombers moved from 109 Sea Zone to United Kingdom
            4 fighters moved from Western Germany to 110 Sea Zone
    
        Place Units - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 109 Sea Zone: 1 battleship, 3 carriers, 2 cruisers and 4 transports
            EDIT: Turning off Edit Mode
            4 bombers placed in Eastern United States
            1 artillery and 1 infantry placed in Western United States
            2 transports placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to 110 Sea Zone: 1 armour, 2 artilleries and 4 infantry
            EDIT: Removing units owned by Americans from United Kingdom: 1 armour, 2 artilleries and 4 infantry
            EDIT: Turning off Edit Mode
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Szechwan
                  Chinese take Szechwan from Japanese
            1 infantry moved from Shensi to Kweichow
                  Chinese take Kweichow from Japanese
            1 infantry moved from Shensi to Hopei
                  Chinese take Hopei from Japanese
            1 infantry moved from Shensi to Sikang
                  Chinese take Sikang from Japanese
            3 infantry moved from Shensi to Hopei
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 1 destroyer, 1 fighter, 1 mech_infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry moved from Gibraltar to 91 Sea Zone
            1 fighter and 1 tactical_bomber moved from Queensland to 42 Sea Zone
            1 bomber, 1 fighter and 2 tactical_bombers moved from India to 42 Sea Zone
            2 infantry moved from India to Burma
            1 mech_infantry moved from Northwest Persia to Kazakhstan
            1 fighter moved from Eastern Persia to Kazakhstan
            1 tactical_bomber moved from Eastern Persia to Burma
    
        Combat - British
            British creates battle in territory 106 Sea Zone
            Battle in Burma
                British attack with 2 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 2 infantry and 1 tactical_bomber in Burma, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Kazakhstan
                British attack with 1 fighter and 1 mech_infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter and 1 mech_infantry in Kazakhstan, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 fighter and 1 mech_infantry in Kazakhstan, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kazakhstan, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Kazakhstan
                 retreated to Kazakhstan
                Japanese win with 1 infantry remaining. Battle score for attacker is -4
                Casualties for British: 1 mech_infantry
            Battle in 42 Sea Zone
                British attack with 1 bomber, 2 fighters and 3 tactical_bombers
                Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 4 fighters and 4 transports
                    British roll dice for 1 bomber, 2 fighters and 3 tactical_bombers in 42 Sea Zone, round 2 : 3/6 hits, 3.50 expected hits
                Units damaged: 2 carriers owned by the Japanese
                    Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 4 fighters and 4 transports in 42 Sea Zone, round 2 : 8/12 hits, 6.33 expected hits
                    3 tactical_bombers owned by the British, 1 destroyer owned by the Japanese, 1 bomber owned by the British and 2 fighters owned by the British lost in 42 Sea Zone
                Japanese win with 2 battleships, 3 carriers, 2 cruisers, 4 fighters and 4 transports remaining. Battle score for attacker is -57
                Casualties for British: 1 bomber, 2 fighters and 3 tactical_bombers
                Casualties for Japanese: 1 destroyer
                4 fighters owned by the Japanese forced to land in Java
    
        Non Combat Move - British
            1 tactical_bomber moved from Burma to India
            1 armour moved from West India to India
            1 fighter moved from Kazakhstan to Russia
            1 armour moved from Iraq to Northwest Persia
            1 armour and 2 mech_infantrys moved from Persia to Northwest Persia
            1 artillery and 1 infantry moved from Egypt to Trans-Jordan
            2 infantry moved from Union of South Africa to 71 Sea Zone
            2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
            2 infantry moved from 80 Sea Zone to Eastern Persia
            1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
            2 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
    
        Place Units - British
            1 fighter, 1 mech_infantry and 1 tactical_bomber placed in Persia
            1 destroyer and 1 transport placed in 110 Sea Zone
    
        Turn Complete - British
            British collect 35 PUs; end with 35 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    Germans : 0.67
    British : -1.67
    AA fire in Western Germany : : -0.33
    Americans : 0.33
    Japanese : 1.33
    

    Savegame



  • @Sovietishcat

    Game won’t let me load last UK transport off London for some reason.



  • @Sovietishcat

    Also, I’ll just go ahead and ask for an OOL for Java again. ANZAC is coming with 1 destroyer and 4 fighters.



  • TripleA Move Summary: Italians round 5

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            3 armour and 1 mech_infantry moved from Ukraine to Rostov
    

    Savegame



  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            3 armour and 1 mech_infantry moved from Ukraine to Rostov
    
        Combat - Italians
            Battle in Rostov
                Italians attack with 3 armour and 1 mech_infantry
                Russians defend with 2 infantry
                    Italians roll dice for 3 armour and 1 mech_infantry in Rostov, round 2 : 2/4 hits, 1.67 expected hits
                    Russians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Rostov
                Italians win, taking Rostov from Russians with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Italians
            4 mech_infantrys moved from Northern Italy to France
            1 infantry moved from Northern Italy to France
    
        Place Units - Italians
            6 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 15 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.33
    Russians : -0.67
    

    Savegame



  • @weddingsinger said in 19L Sovietishcat ( Axis ) vs Weddingsinger ( Allies +16$) G40sec ed, no tech.:

    @Sovietishcat

    Also, I’ll just go ahead and ask for an OOL for Java again. ANZAC is coming with 1 destroyer and 4 fighters.

    Kill one AC- cruisers - BB - BB - AC - AC



  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 3 submarines; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
            4 fighters moved from Queensland to 42 Sea Zone
            1 destroyer moved from 54 Sea Zone to 42 Sea Zone
            2 transports moved from 62 Sea Zone to 54 Sea Zone
            1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 46 Sea Zone
            1 infantry moved from New Guinea to 46 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 46 Sea Zone to 33 Sea Zone
            1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
    
        Combat - ANZAC
            Battle in Caroline Islands
                ANZAC attack with 1 artillery and 3 infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    ANZAC roll dice for 1 artillery and 3 infantry in Caroline Islands, round 2 : 2/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 aaGun owned by the Japanese lost in Caroline Islands
                    ANZAC roll dice for 1 artillery and 2 infantry in Caroline Islands, round 3 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Caroline Islands
                ANZAC win, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
                Casualties for ANZAC: 2 infantry
                Casualties for Japanese: 1 aaGun and 2 infantry
            Battle in 42 Sea Zone
                ANZAC attack with 1 destroyer and 4 fighters
                Japanese defend with 2 battleships, 3 carriers, 2 cruisers and 4 transports
                    ANZAC roll dice for 1 destroyer and 4 fighters in 42 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
                    Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers and 4 transports in 42 Sea Zone, round 2 : 4/7 hits, 3.33 expected hits
                    3 fighters owned by the ANZAC, 1 destroyer owned by the ANZAC, 1 carrier owned by the Japanese and 2 cruisers owned by the Japanese lost in 42 Sea Zone
                    ANZAC roll dice for 1 fighter in 42 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 2 battleships, 2 carriers and 4 transports in 42 Sea Zone, round 3 : 3/4 hits, 2.00 expected hits
                    1 fighter owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 2 battleships, 2 carriers and 4 transports remaining. Battle score for attacker is -8
                Casualties for ANZAC: 1 destroyer and 4 fighters
                Casualties for Japanese: 1 carrier and 2 cruisers
    
        Non Combat Move - ANZAC
            2 aaGuns and 3 infantry moved from Queensland to New South Wales
    
        Place Units - ANZAC
            3 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by ANZAC to Queensland: 2 aaGuns and 3 infantry
            EDIT: Removing units owned by ANZAC from New South Wales: 2 aaGuns and 3 infantry
            EDIT: Turning off Edit Mode
    
        Combat Move - French
            1 fighter moved from Nenetsia to Kazakhstan
    
        Combat - French
            Battle in Kazakhstan
                French attack with 1 fighter
                Japanese defend with 1 infantry
                    French roll dice for 1 fighter in Kazakhstan, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    French roll dice for 1 fighter in Kazakhstan, round 3 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kazakhstan
                French win with 1 fighter remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - French
            1 fighter moved from Kazakhstan to Volgograd
            2 infantry moved from Libya to Tobruk
            3 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Scotland to United Kingdom
            1 infantry moved from Eire to Scotland
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    French : 0.00
    ANZAC : 2.33
    Japanese : 2.00
    

    Savegame



  • @Sovietishcat

    Well, not so sure that was worth all the planes I lost. My hope was 1 more hit each from the U.S. and U.K. and really eat into your navy or you’d choose to lose some more planes.



  • TripleA Move Summary: Germans round 6

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_major; Remaining resources: 60 PUs; 
            Germans buy 2 armour, 2 artilleries, 2 destroyers, 1 factory_minor and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Ukraine to Caucasus
                  Germans take Caucasus from Russians
            1 armour moved from Ukraine to Tambov
                  Germans take Tambov from Russians
            1 armour and 2 artilleries moved from Ukraine to Bryansk
            1 armour moved from Novgorod to Archangel
            1 infantry moved from Belarus to Archangel
            3 armour moved from Belarus to Bryansk
            5 infantry moved from Belarus to Bryansk
            7 mech_infantrys moved from Eastern Poland to Bryansk
            2 armour moved from Novgorod to Bryansk
            1 bomber moved from Eastern Poland to Archangel
    

    Savegame


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