OOL
e6e4447f-c870-4c6b-8227-cf494e50f597-image.png
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
1 armour and 2 infantry moved from Albania to Greece
1 bomber and 3 fighters moved from Southern Italy to Greece
1 cruiser moved from 93 Sea Zone to 95 Sea Zone
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Alexandria to Egypt
Combat - Italians
Battle in Greece
Italians attack with 1 armour, 1 bomber, 3 fighters and 2 infantry
Neutral_Allies defend with 4 infantry
Italians roll dice for 1 armour, 1 bomber, 3 fighters and 2 infantry in Greece, round 2 : 1/7 hits, 3.00 expected hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 0/4 hits, 1.33 expected hits
1 infantry owned by the Neutral_Allies lost in Greece
Italians roll dice for 1 armour, 1 bomber, 3 fighters and 2 infantry in Greece, round 3 : 3/7 hits, 3.00 expected hits
Neutral_Allies roll dice for 3 infantry in Greece, round 3 : 2/3 hits, 1.00 expected hits
3 infantry owned by the Neutral_Allies and 2 infantry owned by the Italians lost in Greece
Italians win, taking Greece from Neutral_Allies with 1 armour, 1 bomber and 3 fighters remaining. Battle score for attacker is 6
Casualties for Neutral_Allies: 4 infantry
Casualties for Italians: 2 infantry
Battle in Egypt
Italians attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
British defend with 1 harbour; ANZAC defend with 2 infantry
Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Egypt, round 2 : 1/5 hits, 1.50 expected hits
British roll dice for 2 infantry in Egypt, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC lost in Egypt
Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Egypt, round 3 : 3/5 hits, 1.50 expected hits
British roll dice for 1 infantry in Egypt, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Egypt
Italians win, taking Egypt from British with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Non Combat Move - Italians
1 armour moved from Southern France to Northern Italy
2 artilleries and 1 infantry moved from Southern France to Northern Italy
3 fighters moved from Greece to Southern Italy
1 bomber moved from Greece to Southern Italy
Place Units - Italians
1 armour and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians : -1.00
British : -1.00
Neutral_Allies : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 cruiser moved from 54 Sea Zone to 41 Sea Zone
1 destroyer moved from 42 Sea Zone to 41 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Shan State to India
2 fighters moved from Queensland to Sumatra
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Combat Move - French
1 infantry moved from Libya to Tobruk
French take Tobruk from Italians
Combat - French
Non Combat Move - French
1 destroyer moved from 58 Sea Zone to 38 Sea Zone
1 fighter moved from Morocco to United Kingdom
1 infantry moved from French Central Africa to French Equatorial Africa
2 infantry moved from Morocco to Algeria
Turn Complete - French
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 destroyer, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Germans takes Political Action: Political Action Germans To War With Americans
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Germans and Americans from Neutrality to War
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Germans
2 armour moved from Romania to Ukraine
Germans take Bessarabia from Russians
1 bomber moved from Western Germany to Ukraine
1 armour moved from Romania to Western Ukraine
Germans take Western Ukraine from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 artillery and 7 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Poland to Eastern Poland
Germans take Eastern Poland from Russians
11 infantry moved from Poland to Eastern Poland
2 artilleries moved from Poland to Eastern Poland
2 artilleries and 12 infantry moved from Romania to Eastern Poland
10 armour and 9 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 destroyer, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Germans takes Political Action: Political Action Germans To War With Americans
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Germans and Americans from Neutrality to War
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Germans
2 armour moved from Romania to Ukraine
Germans take Bessarabia from Russians
1 bomber moved from Western Germany to Ukraine
1 armour moved from Romania to Western Ukraine
Germans take Western Ukraine from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 artillery and 7 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Poland to Eastern Poland
Germans take Eastern Poland from Russians
11 infantry moved from Poland to Eastern Poland
2 artilleries moved from Poland to Eastern Poland
2 artilleries and 12 infantry moved from Romania to Eastern Poland
10 armour and 9 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
Combat - Germans
Germans creates battle in territory 112 Sea Zone
Battle in Ukraine
Germans attack with 2 armour and 1 bomber
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 2 armour and 1 bomber in Ukraine, round 2 : 1/3 hits, 1.67 expected hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans roll dice for 2 armour and 1 bomber in Ukraine, round 3 : 2/3 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Ukraine, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Germans: 1 armour
Non Combat Move - Germans
1 artillery and 1 infantry moved from Eire to 109 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 infantry, 1 submarine and 1 transport moved from 109 Sea Zone to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from 109 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 cruiser and 1 destroyer moved from 109 Sea Zone to 112 Sea Zone
1 submarine moved from 123 Sea Zone to 125 Sea Zone
1 bomber moved from Ukraine to Greece
3 aaGuns moved from Poland to Eastern Poland
1 armour and 1 mech_infantry moved from Western Germany to Poland
3 aaGuns moved from Germany to Poland
1 tactical_bomber moved from Western Germany to Poland
2 artilleries and 2 infantry moved from Western Germany to France
Place Units - Germans
1 destroyer placed in 112 Sea Zone
1 infantry placed in Western Germany
4 armour and 4 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 48 PUs; end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Germans : -0.33
Russians : 0.00
I am looking forward to Russia’s turn
@Sovietishcat said in 19L Sovietishcat ( Axis ) vs Weddingsinger ( Allies +16$) G40sec ed, no tech.:
I am looking forward to Russia’s turn
Wow, an actual coin flip battle with the winner having an average of 10 units left. THis is quite the quandary.
So… I figured out an option that let me wipe out your northern forces, hold the line to block Moscow, reinforce… blah blah blah but really, what fun is that?
LEEEEEERRROOOOOYYYYY JENKINS!
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 3 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
6 armour, 10 artilleries, 2 fighters, 25 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Belarus to Eastern Poland
2 tactical_bombers moved from Russia to Eastern Poland
2 armour and 1 mech_infantry moved from Novgorod to Eastern Poland
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 3 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
6 armour, 10 artilleries, 2 fighters, 25 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Belarus to Eastern Poland
2 tactical_bombers moved from Russia to Eastern Poland
2 armour and 1 mech_infantry moved from Novgorod to Eastern Poland
Combat - Russians
Russians creates battle in territory 112 Sea Zone
Battle in 112 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport
1 submarine owned by the Germans Submerged
Russians roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 tactical_bomber and 1 transport in 112 Sea Zone, round 2 : 4/10 hits, 5.00 expected hits
1 submarine owned by the Russians lost in 112 Sea Zone
Germans win with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Battle in Eastern Poland
Russians attack with 8 armour, 10 artilleries, 2 fighters, 25 infantry, 3 mech_infantrys and 3 tactical_bombers
Germans defend with 3 aaGuns, 10 armour, 4 artilleries, 24 infantry and 9 mech_infantrys
AA fire in Eastern Poland : 0/5 hits, 0.83 expected hits
Russians roll dice for 8 armour, 10 artilleries, 2 fighters, 25 infantry, 3 mech_infantrys and 3 tactical_bombers in Eastern Poland, round 2 : 21/51 hits, 16.67 expected hits
Germans roll dice for 3 aaGuns, 10 armour, 4 artilleries, 24 infantry and 9 mech_infantrys in Eastern Poland, round 2 : 19/47 hits, 17.33 expected hits
19 infantry owned by the Russians, 3 aaGuns owned by the Germans and 18 infantry owned by the Germans lost in Eastern Poland
Russians roll dice for 8 armour, 10 artilleries, 2 fighters, 6 infantry, 3 mech_infantrys and 3 tactical_bombers in Eastern Poland, round 3 : 10/32 hits, 13.33 expected hits
Germans roll dice for 10 armour, 4 artilleries, 6 infantry and 9 mech_infantrys in Eastern Poland, round 3 : 11/29 hits, 11.33 expected hits
6 infantry owned by the Russians, 5 artilleries owned by the Russians, 6 infantry owned by the Germans and 4 mech_infantrys owned by the Germans lost in Eastern Poland
Russians roll dice for 8 armour, 5 artilleries, 2 fighters, 3 mech_infantrys and 3 tactical_bombers in Eastern Poland, round 4 : 12/21 hits, 9.67 expected hits
Germans roll dice for 10 armour, 4 artilleries and 5 mech_infantrys in Eastern Poland, round 4 : 7/19 hits, 8.00 expected hits
3 mech_infantrys owned by the Russians, 4 artilleries owned by the Germans, 4 artilleries owned by the Russians, 3 armour owned by the Germans and 5 mech_infantrys owned by the Germans lost in Eastern Poland
Russians roll dice for 8 armour, 1 artillery, 2 fighters and 3 tactical_bombers in Eastern Poland, round 5 : 8/14 hits, 7.33 expected hits
Germans roll dice for 7 armour in Eastern Poland, round 5 : 2/7 hits, 3.50 expected hits
1 armour owned by the Russians, 1 artillery owned by the Russians and 7 armour owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 7 armour, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 66
Casualties for Russians: 1 armour, 10 artilleries, 25 infantry and 3 mech_infantrys
Casualties for Germans: 3 aaGuns, 10 armour, 4 artilleries, 24 infantry and 9 mech_infantrys
Non Combat Move - Russians
2 fighters and 3 tactical_bombers moved from Eastern Poland to Smolensk
1 aaGun moved from Belarus to Bryansk
2 aaGuns moved from Belarus to Smolensk
Place Units - Russians
3 infantry placed in Volgograd
7 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans : -2.17
AA fire in Eastern Poland : : -0.83
Russians : 3.67
I should have retreated before the last round of combat, but… WOOOOOOO
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 3 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
6 armour, 10 artilleries, 2 fighters, 25 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Belarus to Eastern Poland
2 tactical_bombers moved from Russia to Eastern Poland
2 armour and 1 mech_infantry moved from Novgorod to Eastern Poland
Combat - Russians
Russians creates battle in territory 112 Sea Zone
Battle in 112 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport
1 submarine owned by the Germans Submerged
Russians roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 tactical_bomber and 1 transport in 112 Sea Zone, round 2 : 4/10 hits, 5.00 expected hits
1 submarine owned by the Russians lost in 112 Sea Zone
Germans win with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Battle in Eastern Poland
Russians attack with 8 armour, 10 artilleries, 2 fighters, 25 infantry, 3 mech_infantrys and 3 tactical_bombers
Germans defend with 3 aaGuns, 10 armour, 4 artilleries, 24 infantry and 9 mech_infantrys
AA fire in Eastern Poland : 0/5 hits, 0.83 expected hits
Russians roll dice for 8 armour, 10 artilleries, 2 fighters, 25 infantry, 3 mech_infantrys and 3 tactical_bombers in Eastern Poland, round 2 : 21/51 hits, 16.67 expected hits
Germans roll dice for 3 aaGuns, 10 armour, 4 artilleries, 24 infantry and 9 mech_infantrys in Eastern Poland, round 2 : 19/47 hits, 17.33 expected hits
19 infantry owned by the Russians, 3 aaGuns owned by the Germans and 18 infantry owned by the Germans lost in Eastern Poland
Russians roll dice for 8 armour, 10 artilleries, 2 fighters, 6 infantry, 3 mech_infantrys and 3 tactical_bombers in Eastern Poland, round 3 : 10/32 hits, 13.33 expected hits
Germans roll dice for 10 armour, 4 artilleries, 6 infantry and 9 mech_infantrys in Eastern Poland, round 3 : 11/29 hits, 11.33 expected hits
6 infantry owned by the Russians, 5 artilleries owned by the Russians, 6 infantry owned by the Germans and 4 mech_infantrys owned by the Germans lost in Eastern Poland
Russians roll dice for 8 armour, 5 artilleries, 2 fighters, 3 mech_infantrys and 3 tactical_bombers in Eastern Poland, round 4 : 12/21 hits, 9.67 expected hits
Germans roll dice for 10 armour, 4 artilleries and 5 mech_infantrys in Eastern Poland, round 4 : 7/19 hits, 8.00 expected hits
3 mech_infantrys owned by the Russians, 4 artilleries owned by the Germans, 4 artilleries owned by the Russians, 3 armour owned by the Germans and 5 mech_infantrys owned by the Germans lost in Eastern Poland
Russians roll dice for 8 armour, 1 artillery, 2 fighters and 3 tactical_bombers in Eastern Poland, round 5 : 8/14 hits, 7.33 expected hits
Germans roll dice for 7 armour in Eastern Poland, round 5 : 2/7 hits, 3.50 expected hits
1 armour owned by the Russians, 1 artillery owned by the Russians and 7 armour owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 7 armour, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 66
Casualties for Russians: 1 armour, 10 artilleries, 25 infantry and 3 mech_infantrys
Casualties for Germans: 3 aaGuns, 10 armour, 4 artilleries, 24 infantry and 9 mech_infantrys
Non Combat Move - Russians
2 fighters and 3 tactical_bombers moved from Eastern Poland to Smolensk
1 aaGun moved from Belarus to Bryansk
2 aaGuns moved from Belarus to Smolensk
Place Units - Russians
3 infantry placed in Volgograd
7 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Smolensk: 1 aaGun
EDIT: Adding units owned by Russians to Eastern Poland: 1 aaGun
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -2.17
AA fire in Eastern Poland : : -0.83
Russians : 3.67
If I’m not too late, an edit to put an anti-air with the tanks in Eastern Poland.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 factory_minors, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
2 infantry moved from Kwangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
3 fighters and 3 tactical_bombers moved from Kwangsi to 38 Sea Zone
1 bomber moved from Kwangsi to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 bomber moved from Kwangsi to Philippines
2 fighters and 2 tactical_bombers moved from Kwangsi to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 36 Sea Zone to 45 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 armour and 1 mech_infantry moved from Yunnan to Shan State
Japanese take Shan State from UK_Pacific
1 armour and 1 mech_infantry moved from Shan State to Malaya
1 fighter moved from Kwangsi to Malaya
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Hopei to Kweichow
1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from Kwangsi to Manchuria
1 destroyer and 1 submarine moved from 36 Sea Zone to 42 Sea Zone
2 carriers moved from 36 Sea Zone to 37 Sea Zone
1 cruiser moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
2 battleships and 1 cruiser moved from 36 Sea Zone to 37 Sea Zone
@weddingsinger Scramble Philipine? Go ahead with edit; what a battle, lol, wish you had less troops left for a 50-50 battle… but we will see how it will end up later!
scramble please
And, yeah, the battle… having so many tanks left is why I wish I had been paying attention and had retreated before the last roll.
We exchanged 21 and 19 hits on the first round of combat. That’s a spicy meatball.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 factory_minors, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
2 infantry moved from Kwangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
3 fighters and 3 tactical_bombers moved from Kwangsi to 38 Sea Zone
1 bomber moved from Kwangsi to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 bomber moved from Kwangsi to Philippines
2 fighters and 2 tactical_bombers moved from Kwangsi to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 36 Sea Zone to 45 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 armour and 1 mech_infantry moved from Yunnan to Shan State
Japanese take Shan State from UK_Pacific
1 armour and 1 mech_infantry moved from Shan State to Malaya
1 fighter moved from Kwangsi to Malaya
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Hopei to Kweichow
1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from Kwangsi to Manchuria
1 destroyer and 1 submarine moved from 36 Sea Zone to 42 Sea Zone
2 carriers moved from 36 Sea Zone to 37 Sea Zone
1 cruiser moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
2 battleships and 1 cruiser moved from 36 Sea Zone to 37 Sea Zone
Combat - Japanese
Americans scrambles 1 units out of Philippines to defend against the attack in 35 Sea Zone
Americans scrambles to create a battle in territory 35 Sea Zone
Battle in Borneo
Battle in 45 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win, taking Borneo from UK_Pacific with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 38 Sea Zone
Japanese attack with 1 bomber, 3 fighters and 3 tactical_bombers
British defend with 1 battleship; French defend with 1 destroyer; Americans defend with 1 destroyer and 1 submarine
1 submarine owned by the Americans Submerged
Japanese roll dice for 1 bomber, 3 fighters and 3 tactical_bombers in 38 Sea Zone, round 2 : 5/7 hits, 4.17 expected hits
Americans roll dice for 1 battleship and 2 destroyers in 38 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 destroyer owned by the French, 1 destroyer owned by the Americans and 1 battleship owned by the British lost in 38 Sea Zone
Japanese win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Casualties for British: 1 battleship
Casualties for Americans: 1 destroyer
Casualties for French: 1 destroyer
Battle in 35 Sea Zone
Japanese attack with 1 carrier, 1 cruiser, 1 destroyer and 3 transports
Americans defend with 1 fighter
Japanese roll dice for 1 carrier, 1 cruiser, 1 destroyer and 3 transports in 35 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Americans roll dice for 1 fighter in 35 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Americans lost in 35 Sea Zone
Japanese win with 1 carrier, 1 cruiser, 1 destroyer and 3 transports remaining. Battle score for attacker is 10
Casualties for Americans: 1 fighter
Battle in 42 Sea Zone
Japanese attack with 2 destroyers, 1 submarine and 1 transport
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 destroyers and 1 transport in 42 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 2 destroyers and 1 transport remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in Java
Battle in Kwangtung
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kwangtung, round 2 : 1/4 hits, 1.50 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kwangtung, round 3 : 2/3 hits, 1.33 expected hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 3 : 1/1 hits, 0.33 expected hits
1 tactical_bomber owned by the Japanese and 1 infantry owned by the British lost in Kwangtung
Japanese win, taking Java from ANZAC, taking Kwangtung from UK_Pacific with 1 fighter and 1 infantry remaining. Battle score for attacker is -8
Casualties for Japanese: 1 infantry and 1 tactical_bomber
Casualties for British: 2 infantry
Battle in Philippines
Japanese attack with 2 artilleries, 1 bomber and 4 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 2 artilleries, 1 bomber and 4 infantry in Philippines, round 2 : 1/7 hits, 2.33 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Philippines
Japanese roll dice for 2 artilleries, 1 bomber and 4 infantry in Philippines, round 3 : 1/7 hits, 2.33 expected hits
Americans roll dice for 1 infantry in Philippines, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 2 artilleries, 1 bomber and 3 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 2 battleships, 2 carriers and 1 cruiser
British defend with 1 destroyer
Japanese roll dice for 2 battleships, 2 carriers and 1 cruiser in 37 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits
British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the British lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 2 battleships, 2 carriers and 1 cruiser remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Celebes
Japanese attack with 2 artilleries and 2 infantry
British defend with 1 infantry
Japanese roll dice for 2 artilleries and 2 infantry in Celebes, round 2 : 2/4 hits, 1.33 expected hits
UK_Pacific roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Celebes
Japanese win, taking Celebes from UK_Pacific with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 41 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
British defend with 1 cruiser; ANZAC defend with 1 cruiser and 1 destroyer
Japanese roll dice for 2 fighters and 2 tactical_bombers in 41 Sea Zone, round 2 : 4/4 hits, 2.33 expected hits
ANZAC roll dice for 2 cruisers and 1 destroyer in 41 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits
2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 1 cruiser owned by the ANZAC, 1 destroyer owned by the ANZAC and 1 cruiser owned by the British lost in 41 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 fighter and 2 tactical_bombers
Casualties for British: 1 cruiser
Casualties for ANZAC: 1 cruiser and 1 destroyer
Battle in Malaya
Japanese attack with 1 armour, 1 fighter and 1 mech_infantry
ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 armour, 1 fighter and 1 mech_infantry in Malaya, round 2 : 2/3 hits, 1.17 expected hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 armour and 1 fighter remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
1 fighter moved from 41 Sea Zone to 37 Sea Zone
1 fighter moved from Malaya to 37 Sea Zone
2 artilleries and 2 infantry moved from Hunan to Yunnan
1 bomber, 2 fighters and 2 tactical_bombers moved from 38 Sea Zone to Yunnan
1 fighter moved from Kwangtung to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
1 bomber moved from Philippines to Manchuria
Place Units - Japanese
1 tactical_bomber placed in Japan
2 submarines placed in 6 Sea Zone
1 factory_minor placed in Kiangsu
1 factory_minor placed in Shantung
Turn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs
Combat Hit Differential Summary :
British : 0.67
Americans : 0.00
ANZAC : 2.00
UK_Pacific : 2.33
Japanese : 1.17
@weddingsinger Lots of Japan planes in the bottom of the sea
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 9 submarines; Remaining resources: 3 PUs;
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 armour, 2 artilleries, 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters, 5 infantry, 1 tactical_bomber and 4 transports moved from 102 Sea Zone to 91 Sea Zone
2 artilleries and 5 infantry moved from 91 Sea Zone to Gibraltar
1 armour moved from 91 Sea Zone to Gibraltar
5 fighters and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
1 submarine moved from 38 Sea Zone to 43 Sea Zone
Combat - Americans
Battle in 43 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Gibraltar
Americans attack with 1 armour, 2 artilleries, 5 fighters, 5 infantry and 1 tactical_bomber
Italians defend with 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Gibraltar, round 2 : 2/3 hits, 1.67 expected hits
Italians roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 armour, 2 artilleries, 5 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Italians: 2 infantry
Non Combat Move - Americans
5 fighters and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
3 bombers moved from Western United States to Queensland
1 bomber moved from Eastern United States to United Kingdom
1 bomber moved from Eastern United States to New Zealand
1 cruiser, 1 destroyer and 1 submarine moved from 22 Sea Zone to 48 Sea Zone
Place Units - Americans
9 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Italians : 0.33
Americans : 1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
5 infantry moved from Kansu to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Suiyuyan, round 2 : 1/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 4 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : 0.17
Japanese : 0.67
@Sovietishcat said in 19L Sovietishcat ( Axis ) vs Weddingsinger ( Allies +16$) G40sec ed, no tech.:
@weddingsinger Lots of Japan planes in the bottom of the sea
That was the hope with the spread out navy formation… block you from Calcutta for an extra turn (at least) and/or cost you planes.