scramble in holland ? factor in that i could also include the bombardment
19L Sovietishcat ( Axis ) vs Weddingsinger ( Allies +16$) G40sec ed, no tech.
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TripleA Turn Summary: French round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 destroyer; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 2 aaGuns and 1 infantry moved from New South Wales to Queensland 1 fighter moved from Queensland to Shan State 2 fighters moved from New Zealand to Queensland Place Units - ANZAC 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 16 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 destroyer EDIT: Adding units owned by ANZAC to 42 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Combat Move - French 1 destroyer moved from 72 Sea Zone to 58 Sea Zone 1 infantry moved from Tunisia to Libya French take Libya from Italians 1 infantry moved from Algeria to Morocco 1 infantry moved from French West Africa to French Central Africa 1 fighter moved from United Kingdom to 92 Sea Zone Combat - French Battle in 92 Sea Zone French attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 92 Sea Zone French win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Non Combat Move - French 1 infantry moved from Syria to Trans-Jordan 1 fighter moved from 92 Sea Zone to Morocco Turn Complete - French
Combat Hit Differential Summary :
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Blunder in Tunisia
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@Sovietishcat said in 19L Sovietishcat ( Axis ) vs Weddingsinger ( Allies +16$) G40sec ed, no tech.:
Blunder in Tunisia
Wowser.
I’ve had that happen a couple of times the last week… twice in one round when Russia was attacking and boy was I super pissed off for a minute.
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TripleA Move Summary: Germans round 2
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour, 1 carrier and 6 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 unit repaired. 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 112 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from 109 Sea Zone to Eire 1 bomber, 2 fighters and 3 tactical_bombers moved from Western Germany to 97 Sea Zone 1 fighter moved from Southern Italy to 97 Sea Zone
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@weddingsinger Scramble sz 109?
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@Sovietishcat Oh hell no
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour, 1 carrier and 6 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 unit repaired. 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 112 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from 109 Sea Zone to Eire 1 bomber, 2 fighters and 3 tactical_bombers moved from Western Germany to 97 Sea Zone 1 fighter moved from Southern Italy to 97 Sea Zone Combat - Germans Battle in 97 Sea Zone Germans attack with 1 bomber, 3 fighters and 3 tactical_bombers British defend with 1 carrier, 1 cruiser and 1 fighter Germans roll dice for 1 bomber, 3 fighters and 3 tactical_bombers in 97 Sea Zone, round 2 : 5/7 hits, 4.17 expected hits British roll dice for 1 carrier, 1 cruiser and 1 fighter in 97 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits 1 cruiser owned by the British, 1 fighter owned by the Germans, 2 tactical_bombers owned by the Germans, 1 fighter owned by the British and 1 carrier owned by the British lost in 97 Sea Zone Germans win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 fighter and 2 tactical_bombers Casualties for British: 1 carrier, 1 cruiser and 1 fighter Battle in 109 Sea Zone Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport British defend with 1 battleship Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 109 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits British roll dice for 1 battleship in 109 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits 1 battleship owned by the British lost in 109 Sea Zone Germans win, taking 109 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 20 Casualties for British: 1 battleship Battle in Eire Germans attack with 1 artillery and 1 infantry British defend with 1 mech_infantry Germans roll dice for 1 artillery and 1 infantry in Eire, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 mech_infantry in Eire, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Eire Germans win, taking Eire from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Germans 2 fighters moved from 97 Sea Zone to Western Germany 1 tactical_bomber moved from 97 Sea Zone to Western Germany 4 mech_infantrys moved from France to Germany 5 armour moved from France to Germany 1 armour moved from Normandy Bordeaux to Western Germany 5 infantry moved from Bulgaria to Romania 3 armour, 2 artilleries and 7 infantry moved from Yugoslavia to Romania 2 artilleries and 9 infantry moved from Germany to Poland 3 aaGuns moved from Germany to Poland 3 aaGuns moved from Western Germany to Germany 2 fighters moved from Western Germany to 112 Sea Zone 1 bomber moved from 97 Sea Zone to Western Germany 2 artilleries moved from France to Western Germany 1 artillery and 3 infantry moved from Norway to Finland 1 submarine moved from 106 Sea Zone to 123 Sea Zone Place Units - Germans 1 carrier placed in 112 Sea Zone 5 armour and 5 mech_infantrys placed in Germany 1 mech_infantry placed in Western Germany Turn Complete - Germans Germans collect 41 PUs; end with 41 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans : 0.17 British : 0.50
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Russians Russians buy 2 armour, 1 mech_infantry and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 3 artilleries, 2 fighters, 5 infantry and 1 tactical_bomber moved from Novgorod to Belarus 1 artillery and 3 infantry moved from Eastern Poland to Belarus 2 aaGuns, 1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Bryansk to Belarus 3 armour moved from Ukraine to Belarus 1 armour moved from Russia to Belarus 2 infantry moved from Rostov to Ukraine 2 aaGuns and 18 infantry moved from Buryatia to Amur Place Units - Russians 2 armour and 1 mech_infantry placed in Novgorod 2 tactical_bombers placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: Japanese round 2
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 airfield, 1 harbour and 1 transport; Remaining resources: 4 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 armour and 1 infantry moved from Kwangsi to Yunnan 1 infantry moved from Hunan to Yunnan 1 fighter moved from 36 Sea Zone to Yunnan 2 bombers, 10 fighters and 7 tactical_bombers moved from Kwangsi to Szechwan 1 mech_infantry moved from Anhwe to Hunan 1 mech_infantry moved from Hunan to Yunnan
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 airfield, 1 harbour and 1 transport; Remaining resources: 4 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 armour and 1 infantry moved from Kwangsi to Yunnan 1 infantry moved from Hunan to Yunnan 1 fighter moved from 36 Sea Zone to Yunnan 2 bombers, 10 fighters and 7 tactical_bombers moved from Kwangsi to Szechwan 1 mech_infantry moved from Anhwe to Hunan 1 mech_infantry moved from Hunan to Yunnan Combat - Japanese Battle in Szechwan Japanese attack with 2 bombers, 10 fighters and 7 tactical_bombers Chinese defend with 1 fighter and 11 infantry Japanese roll dice for 2 bombers, 10 fighters and 7 tactical_bombers in Szechwan, round 2 : 7/19 hits, 11.00 expected hits Chinese roll dice for 1 fighter and 11 infantry in Szechwan, round 2 : 4/12 hits, 4.33 expected hits 1 tactical_bomber owned by the Japanese, 3 fighters owned by the Japanese and 7 infantry owned by the Chinese lost in Szechwan Japanese roll dice for 2 bombers, 7 fighters and 6 tactical_bombers in Szechwan, round 3 : 10/15 hits, 8.83 expected hits Chinese roll dice for 1 fighter and 4 infantry in Szechwan, round 3 : 0/5 hits, 2.00 expected hits 4 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Szechwan Japanese win with 2 bombers, 7 fighters and 6 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 3 fighters and 1 tactical_bomber Casualties for Chinese: 1 fighter and 11 infantry Battle in Yunnan Japanese attack with 1 armour, 1 fighter, 2 infantry and 1 mech_infantry Chinese defend with 2 infantry Japanese roll dice for 1 armour, 1 fighter, 2 infantry and 1 mech_infantry in Yunnan, round 2 : 2/5 hits, 1.50 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Non Combat Move - Japanese 2 artilleries moved from Japan to 6 Sea Zone 1 fighter moved from Yunnan to Kwangsi 2 bombers, 7 fighters and 6 tactical_bombers moved from Szechwan to Kwangsi 2 artilleries and 2 infantry moved from Anhwe to Hunan 1 aaGun and 6 infantry moved from Jehol to Manchuria 2 infantry moved from Japan to 6 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 2 artilleries and 2 infantry moved from Kwangsi to 36 Sea Zone 2 infantry moved from Kiangsi to Kwangsi 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 1 destroyer moved from 19 Sea Zone to 36 Sea Zone Place Units - Japanese 1 transport placed in 6 Sea Zone 1 airfield placed in Kwangsi 1 harbour placed in Hainan Turn Complete - Japanese Japanese collect 33 PUs; end with 37 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 47 PUs
Combat Hit Differential Summary :
Chinese : -3.00 Japanese : -2.33
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@weddingsinger said in 19L Sovietishcat ( Axis ) vs Weddingsinger ( Allies +16$) G40sec ed, no tech.:
[message arrives in Berlin from comrade Stalin]
“Come at me, bro”
Message well received!!
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Americans Americans buy 4 bombers; Remaining resources: 5 PUs; Combat Move - Americans Combat - Americans Non Combat Move - Americans 1 cruiser, 1 destroyer and 1 submarine moved from 26 Sea Zone to 23 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 89 Sea Zone to 102 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour and 1 infantry moved from Central United States to 101 Sea Zone 1 armour, 1 artillery, 2 carriers, 1 cruiser, 3 fighters, 2 infantry, 1 tactical_bomber and 2 transports moved from 101 Sea Zone to 102 Sea Zone 2 infantry and 1 transport moved from 64 Sea Zone to 102 Sea Zone 3 mech_infantrys moved from Central United States to Eastern United States 1 cruiser, 1 destroyer and 1 submarine moved from 23 Sea Zone to 22 Sea Zone Place Units - Americans 3 bombers placed in Eastern United States Americans undo move 1. 3 bombers placed in Western United States 1 bomber placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 57 PUs
Combat Hit Differential Summary :
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@Sovietishcat Damn it, Japan only lost 3! planes! WTF?
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Non Combat Move - Chinese Place Units - Chinese 5 infantry placed in Kansu Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese : -0.50 Japanese : 1.33
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Americans Americans buy 4 bombers; Remaining resources: 5 PUs; Combat Move - Americans Combat - Americans Non Combat Move - Americans 1 cruiser, 1 destroyer and 1 submarine moved from 26 Sea Zone to 23 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 89 Sea Zone to 102 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour and 1 infantry moved from Central United States to 101 Sea Zone 1 armour, 1 artillery, 2 carriers, 1 cruiser, 3 fighters, 2 infantry, 1 tactical_bomber and 2 transports moved from 101 Sea Zone to 102 Sea Zone 2 infantry and 1 transport moved from 64 Sea Zone to 102 Sea Zone 3 mech_infantrys moved from Central United States to Eastern United States 1 cruiser, 1 destroyer and 1 submarine moved from 23 Sea Zone to 22 Sea Zone Place Units - Americans 3 bombers placed in Eastern United States Americans undo move 1. 3 bombers placed in Western United States 1 bomber placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 57 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Non Combat Move - Chinese Place Units - Chinese 5 infantry placed in Kansu Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Purchase Units - British British buy 1 artillery, 1 factory_minor, 1 fighter and 1 transport; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 7 infantry; Remaining resources: 1 PUs; Combat Move - British 1 armour moved from Egypt to Iraq 1 artillery and 2 infantry moved from Persia to Iraq 1 infantry moved from Persia to 80 Sea Zone 1 infantry moved from Eastern Persia to 80 Sea Zone 1 bomber moved from Malta to Kenya 1 artillery, 1 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Kenya Combat - British Battle in Iraq British attack with 1 armour, 1 artillery and 2 infantry Neutral_Axis defend with 3 infantry British roll dice for 1 armour, 1 artillery and 2 infantry in Iraq, round 2 : 1/4 hits, 1.33 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Neutral_Axis lost in Iraq British roll dice for 1 armour, 1 artillery and 2 infantry in Iraq, round 3 : 0/4 hits, 1.33 expected hits Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Iraq British roll dice for 1 armour, 1 artillery and 1 infantry in Iraq, round 4 : 2/3 hits, 1.17 expected hits Neutral_Axis roll dice for 2 infantry in Iraq, round 4 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British win, taking Iraq from Neutral_Axis with 1 armour and 1 artillery remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 3 infantry Casualties for British: 2 infantry Battle in Kenya British attack with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry Italians defend with 1 artillery and 2 infantry British roll dice for 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Kenya, round 2 : 2/4 hits, 1.50 expected hits Italians roll dice for 1 artillery and 2 infantry in Kenya, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Italians and 1 infantry owned by the British lost in Kenya British roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Kenya, round 3 : 2/3 hits, 1.33 expected hits Italians roll dice for 1 artillery in Kenya, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Italians and 1 artillery owned by the British lost in Kenya British win, taking Kenya from Italians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 artillery and 1 infantry Casualties for Italians: 1 artillery and 2 infantry Non Combat Move - British 1 bomber moved from Kenya to Anglo Egyptian Sudan 1 infantry moved from Rhodesia to Union of South Africa 1 infantry moved from Rhodesia to Belgian Congo 2 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone 2 infantry moved from 39 Sea Zone to India 1 fighter and 1 tactical_bomber moved from Malta to Anglo Egyptian Sudan 1 infantry moved from French Guiana to Brazil British take Brazil from Neutral_Allies 1 transport moved from 88 Sea Zone to 86 Sea Zone 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes UK_Pacific take Celebes from Dutch 3 aaGuns, 1 artillery, 8 infantry and 1 tactical_bomber moved from Burma to India 2 infantry moved from Shan State to Burma 1 cruiser moved from 39 Sea Zone to 41 Sea Zone 1 destroyer moved from 80 Sea Zone to 39 Sea Zone 1 battleship moved from 39 Sea Zone to 38 Sea Zone Place Units - British 1 artillery placed in Union of South Africa 1 transport placed in 71 Sea Zone 1 factory_minor placed in Persia 1 fighter placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,2,3,1,3,4,6,1,2 British collect 26 PUs (8 lost to blockades); end with 28 PUs Place Units - UK_Pacific 7 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 24 PUs; end with 25 PUs Some Units in India change ownership: 7 infantry
Combat Hit Differential Summary :
British : 0.33 Italians : 0.67 Chinese : -0.50 Neutral_Axis : -0.33 Japanese : 1.33
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TripleA Move Summary: Italians round 2
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 armour and 2 infantry moved from Albania to Greece 1 bomber and 3 fighters moved from Southern Italy to Greece 1 cruiser moved from 93 Sea Zone to 95 Sea Zone 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Alexandria to Egypt
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 armour and 2 infantry moved from Albania to Greece 1 bomber and 3 fighters moved from Southern Italy to Greece 1 cruiser moved from 93 Sea Zone to 95 Sea Zone 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Alexandria to Egypt Combat - Italians Battle in Greece Italians attack with 1 armour, 1 bomber, 3 fighters and 2 infantry Neutral_Allies defend with 4 infantry Italians roll dice for 1 armour, 1 bomber, 3 fighters and 2 infantry in Greece, round 2 : 1/7 hits, 3.00 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 0/4 hits, 1.33 expected hits 1 infantry owned by the Neutral_Allies lost in Greece Italians roll dice for 1 armour, 1 bomber, 3 fighters and 2 infantry in Greece, round 3 : 3/7 hits, 3.00 expected hits Neutral_Allies roll dice for 3 infantry in Greece, round 3 : 2/3 hits, 1.00 expected hits 3 infantry owned by the Neutral_Allies and 2 infantry owned by the Italians lost in Greece Italians win, taking Greece from Neutral_Allies with 1 armour, 1 bomber and 3 fighters remaining. Battle score for attacker is 6 Casualties for Neutral_Allies: 4 infantry Casualties for Italians: 2 infantry Battle in Egypt Italians attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry British defend with 1 harbour; ANZAC defend with 2 infantry Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Egypt, round 2 : 1/5 hits, 1.50 expected hits British roll dice for 2 infantry in Egypt, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC lost in Egypt Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Egypt, round 3 : 3/5 hits, 1.50 expected hits British roll dice for 1 infantry in Egypt, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Egypt Italians win, taking Egypt from British with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Non Combat Move - Italians 1 armour moved from Southern France to Northern Italy 2 artilleries and 1 infantry moved from Southern France to Northern Italy 3 fighters moved from Greece to Southern Italy 1 bomber moved from Greece to Southern Italy Place Units - Italians 1 armour and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians : -1.00 British : -1.00 Neutral_Allies : -0.33
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 cruiser moved from 54 Sea Zone to 41 Sea Zone 1 destroyer moved from 42 Sea Zone to 41 Sea Zone 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 fighter moved from Shan State to India 2 fighters moved from Queensland to Sumatra Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Combat Move - French 1 infantry moved from Libya to Tobruk French take Tobruk from Italians Combat - French Non Combat Move - French 1 destroyer moved from 58 Sea Zone to 38 Sea Zone 1 fighter moved from Morocco to United Kingdom 1 infantry moved from French Central Africa to French Equatorial Africa 2 infantry moved from Morocco to Algeria Turn Complete - French
Combat Hit Differential Summary :
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TripleA Move Summary: Germans round 3
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 1 destroyer, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Germans takes Political Action: Political Action Germans To War With Americans Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Germans and Americans from Neutrality to War Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Germans 2 armour moved from Romania to Ukraine Germans take Bessarabia from Russians 1 bomber moved from Western Germany to Ukraine 1 armour moved from Romania to Western Ukraine Germans take Western Ukraine from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 artillery and 7 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Poland to Eastern Poland Germans take Eastern Poland from Russians 11 infantry moved from Poland to Eastern Poland 2 artilleries moved from Poland to Eastern Poland 2 artilleries and 12 infantry moved from Romania to Eastern Poland 10 armour and 9 mech_infantrys moved from Germany to Eastern Poland 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians