Game History
Round: 1 Purchase Units - Germans Germans buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 submarine moved from 103 Sea Zone to 106 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 armour moved from Romania to Yugoslavia 1 infantry moved from Romania to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 3 armour moved from Greater Southern Germany to France 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 battleship moved from 113 Sea Zone to 110 Sea Zone 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 1 fighter moved from Slovakia Hungary to Yugoslavia 1 tactical_bomber moved from Poland to Yugoslavia 1 infantry moved from Holland Belgium to Normandy Bordeaux 3 armour, 1 artillery and 1 infantry moved from Holland Belgium to France 1 bomber moved from Germany to 110 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 fighter moved from Holland Belgium to 111 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone Combat - Germans British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone Battle in Yugoslavia Germans attack with 2 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 2 armour, 2 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 artillery and 3 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for French: 1 artillery and 1 infantry Battle in France Germans attack with 6 armour, 2 artilleries, 4 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 29 Casualties for Germans: 4 infantry and 3 mech_infantrys Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in 106 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 9 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer and 1 transport Battle in 110 Sea Zone Germans attack with 1 battleship, 1 bomber, 2 fighters, 1 submarine and 3 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 38 Casualties for Germans: 1 submarine Casualties for British: 1 battleship and 1 cruiser Casualties for French: 1 cruiser Battle in 111 Sea Zone Germans attack with 1 bomber, 2 fighters, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter Units damaged: 1 battleship owned by the British Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 1 fighter Casualties for Germans: 2 fighters, 2 submarines and 1 tactical_bomber Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber moved from 111 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 1 infantry moved from Denmark to Western Germany 1 aaGun moved from Germany to 114 Sea Zone 1 aaGun, 1 cruiser and 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 infantry moved from Norway to Finland 1 infantry moved from 113 Sea Zone to Norway 1 aaGun moved from 113 Sea Zone to Norway 1 aaGun moved from Western Germany to Holland Belgium 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 1 fighter moved from 110 Sea Zone to Holland Belgium 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 1 fighter moved from 110 Sea Zone to Holland Belgium 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Southern Italy 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 aaGun moved from Germany to Slovakia Hungary 1 infantry moved from Germany to Slovakia Hungary 1 artillery moved from Germany to Slovakia Hungary 1 infantry moved from Germany to Slovakia Hungary 1 aaGun, 2 artilleries and 9 infantry moved from Germany to Poland 1 armour moved from Poland to Slovakia Hungary Place Units - Germans 6 artilleries and 2 infantry placed in Germany Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs19L Sovietishcat ( Axis ) vs Weddingsinger ( Allies +16$) G40sec ed, no tech.
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 armour and 2 infantry moved from Albania to Greece 1 bomber and 3 fighters moved from Southern Italy to Greece 1 cruiser moved from 93 Sea Zone to 95 Sea Zone 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Alexandria to Egypt Combat - Italians Battle in Greece Italians attack with 1 armour, 1 bomber, 3 fighters and 2 infantry Neutral_Allies defend with 4 infantry Italians roll dice for 1 armour, 1 bomber, 3 fighters and 2 infantry in Greece, round 2 : 1/7 hits, 3.00 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 0/4 hits, 1.33 expected hits 1 infantry owned by the Neutral_Allies lost in Greece Italians roll dice for 1 armour, 1 bomber, 3 fighters and 2 infantry in Greece, round 3 : 3/7 hits, 3.00 expected hits Neutral_Allies roll dice for 3 infantry in Greece, round 3 : 2/3 hits, 1.00 expected hits 3 infantry owned by the Neutral_Allies and 2 infantry owned by the Italians lost in Greece Italians win, taking Greece from Neutral_Allies with 1 armour, 1 bomber and 3 fighters remaining. Battle score for attacker is 6 Casualties for Neutral_Allies: 4 infantry Casualties for Italians: 2 infantry Battle in Egypt Italians attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry British defend with 1 harbour; ANZAC defend with 2 infantry Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Egypt, round 2 : 1/5 hits, 1.50 expected hits British roll dice for 2 infantry in Egypt, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC lost in Egypt Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Egypt, round 3 : 3/5 hits, 1.50 expected hits British roll dice for 1 infantry in Egypt, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Egypt Italians win, taking Egypt from British with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Non Combat Move - Italians 1 armour moved from Southern France to Northern Italy 2 artilleries and 1 infantry moved from Southern France to Northern Italy 3 fighters moved from Greece to Southern Italy 1 bomber moved from Greece to Southern Italy Place Units - Italians 1 armour and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians : -1.00 British : -1.00 Neutral_Allies : -0.33
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 cruiser moved from 54 Sea Zone to 41 Sea Zone 1 destroyer moved from 42 Sea Zone to 41 Sea Zone 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 fighter moved from Shan State to India 2 fighters moved from Queensland to Sumatra Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Combat Move - French 1 infantry moved from Libya to Tobruk French take Tobruk from Italians Combat - French Non Combat Move - French 1 destroyer moved from 58 Sea Zone to 38 Sea Zone 1 fighter moved from Morocco to United Kingdom 1 infantry moved from French Central Africa to French Equatorial Africa 2 infantry moved from Morocco to Algeria Turn Complete - French
Combat Hit Differential Summary :
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TripleA Move Summary: Germans round 3
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 1 destroyer, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Germans takes Political Action: Political Action Germans To War With Americans Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Germans and Americans from Neutrality to War Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Germans 2 armour moved from Romania to Ukraine Germans take Bessarabia from Russians 1 bomber moved from Western Germany to Ukraine 1 armour moved from Romania to Western Ukraine Germans take Western Ukraine from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 artillery and 7 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Poland to Eastern Poland Germans take Eastern Poland from Russians 11 infantry moved from Poland to Eastern Poland 2 artilleries moved from Poland to Eastern Poland 2 artilleries and 12 infantry moved from Romania to Eastern Poland 10 armour and 9 mech_infantrys moved from Germany to Eastern Poland 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 1 destroyer, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Germans takes Political Action: Political Action Germans To War With Americans Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Germans and Americans from Neutrality to War Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Germans 2 armour moved from Romania to Ukraine Germans take Bessarabia from Russians 1 bomber moved from Western Germany to Ukraine 1 armour moved from Romania to Western Ukraine Germans take Western Ukraine from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 artillery and 7 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Poland to Eastern Poland Germans take Eastern Poland from Russians 11 infantry moved from Poland to Eastern Poland 2 artilleries moved from Poland to Eastern Poland 2 artilleries and 12 infantry moved from Romania to Eastern Poland 10 armour and 9 mech_infantrys moved from Germany to Eastern Poland 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians Combat - Germans Germans creates battle in territory 112 Sea Zone Battle in Ukraine Germans attack with 2 armour and 1 bomber Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 2 armour and 1 bomber in Ukraine, round 2 : 1/3 hits, 1.67 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Ukraine Germans roll dice for 2 armour and 1 bomber in Ukraine, round 3 : 2/3 hits, 1.67 expected hits Russians roll dice for 1 infantry in Ukraine, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 0 Casualties for Russians: 2 infantry Casualties for Germans: 1 armour Non Combat Move - Germans 1 artillery and 1 infantry moved from Eire to 109 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 infantry, 1 submarine and 1 transport moved from 109 Sea Zone to 112 Sea Zone 1 fighter and 1 tactical_bomber moved from 109 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Norway 1 cruiser and 1 destroyer moved from 109 Sea Zone to 112 Sea Zone 1 submarine moved from 123 Sea Zone to 125 Sea Zone 1 bomber moved from Ukraine to Greece 3 aaGuns moved from Poland to Eastern Poland 1 armour and 1 mech_infantry moved from Western Germany to Poland 3 aaGuns moved from Germany to Poland 1 tactical_bomber moved from Western Germany to Poland 2 artilleries and 2 infantry moved from Western Germany to France Place Units - Germans 1 destroyer placed in 112 Sea Zone 1 infantry placed in Western Germany 4 armour and 4 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 48 PUs; end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Germans : -0.33 Russians : 0.00
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I am looking forward to Russiaβs turn
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@Sovietishcat said in 19L Sovietishcat ( Axis ) vs Weddingsinger ( Allies +16$) G40sec ed, no tech.:
I am looking forward to Russiaβs turn
Wow, an actual coin flip battle with the winner having an average of 10 units left. THis is quite the quandary.
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So⦠I figured out an option that let me wipe out your northern forces, hold the line to block Moscow, reinforce⦠blah blah blah but really, what fun is that?
LEEEEEERRROOOOOYYYYY JENKINS!
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TripleA Move Summary: Russians round 3
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Russians Russians buy 3 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians 6 armour, 10 artilleries, 2 fighters, 25 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Belarus to Eastern Poland 2 tactical_bombers moved from Russia to Eastern Poland 2 armour and 1 mech_infantry moved from Novgorod to Eastern Poland
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Russians Russians buy 3 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians 6 armour, 10 artilleries, 2 fighters, 25 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Belarus to Eastern Poland 2 tactical_bombers moved from Russia to Eastern Poland 2 armour and 1 mech_infantry moved from Novgorod to Eastern Poland Combat - Russians Russians creates battle in territory 112 Sea Zone Battle in 112 Sea Zone Russians attack with 1 submarine Germans defend with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport 1 submarine owned by the Germans Submerged Russians roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 tactical_bomber and 1 transport in 112 Sea Zone, round 2 : 4/10 hits, 5.00 expected hits 1 submarine owned by the Russians lost in 112 Sea Zone Germans win with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -6 Casualties for Russians: 1 submarine Battle in Eastern Poland Russians attack with 8 armour, 10 artilleries, 2 fighters, 25 infantry, 3 mech_infantrys and 3 tactical_bombers Germans defend with 3 aaGuns, 10 armour, 4 artilleries, 24 infantry and 9 mech_infantrys AA fire in Eastern Poland : 0/5 hits, 0.83 expected hits Russians roll dice for 8 armour, 10 artilleries, 2 fighters, 25 infantry, 3 mech_infantrys and 3 tactical_bombers in Eastern Poland, round 2 : 21/51 hits, 16.67 expected hits Germans roll dice for 3 aaGuns, 10 armour, 4 artilleries, 24 infantry and 9 mech_infantrys in Eastern Poland, round 2 : 19/47 hits, 17.33 expected hits 19 infantry owned by the Russians, 3 aaGuns owned by the Germans and 18 infantry owned by the Germans lost in Eastern Poland Russians roll dice for 8 armour, 10 artilleries, 2 fighters, 6 infantry, 3 mech_infantrys and 3 tactical_bombers in Eastern Poland, round 3 : 10/32 hits, 13.33 expected hits Germans roll dice for 10 armour, 4 artilleries, 6 infantry and 9 mech_infantrys in Eastern Poland, round 3 : 11/29 hits, 11.33 expected hits 6 infantry owned by the Russians, 5 artilleries owned by the Russians, 6 infantry owned by the Germans and 4 mech_infantrys owned by the Germans lost in Eastern Poland Russians roll dice for 8 armour, 5 artilleries, 2 fighters, 3 mech_infantrys and 3 tactical_bombers in Eastern Poland, round 4 : 12/21 hits, 9.67 expected hits Germans roll dice for 10 armour, 4 artilleries and 5 mech_infantrys in Eastern Poland, round 4 : 7/19 hits, 8.00 expected hits 3 mech_infantrys owned by the Russians, 4 artilleries owned by the Germans, 4 artilleries owned by the Russians, 3 armour owned by the Germans and 5 mech_infantrys owned by the Germans lost in Eastern Poland Russians roll dice for 8 armour, 1 artillery, 2 fighters and 3 tactical_bombers in Eastern Poland, round 5 : 8/14 hits, 7.33 expected hits Germans roll dice for 7 armour in Eastern Poland, round 5 : 2/7 hits, 3.50 expected hits 1 armour owned by the Russians, 1 artillery owned by the Russians and 7 armour owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 7 armour, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 66 Casualties for Russians: 1 armour, 10 artilleries, 25 infantry and 3 mech_infantrys Casualties for Germans: 3 aaGuns, 10 armour, 4 artilleries, 24 infantry and 9 mech_infantrys Non Combat Move - Russians 2 fighters and 3 tactical_bombers moved from Eastern Poland to Smolensk 1 aaGun moved from Belarus to Bryansk 2 aaGuns moved from Belarus to Smolensk Place Units - Russians 3 infantry placed in Volgograd 7 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans : -2.17 AA fire in Eastern Poland : : -0.83 Russians : 3.67
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I should have retreated before the last round of combat, but⦠WOOOOOOO
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Russians Russians buy 3 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians 6 armour, 10 artilleries, 2 fighters, 25 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Belarus to Eastern Poland 2 tactical_bombers moved from Russia to Eastern Poland 2 armour and 1 mech_infantry moved from Novgorod to Eastern Poland Combat - Russians Russians creates battle in territory 112 Sea Zone Battle in 112 Sea Zone Russians attack with 1 submarine Germans defend with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport 1 submarine owned by the Germans Submerged Russians roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 tactical_bomber and 1 transport in 112 Sea Zone, round 2 : 4/10 hits, 5.00 expected hits 1 submarine owned by the Russians lost in 112 Sea Zone Germans win with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -6 Casualties for Russians: 1 submarine Battle in Eastern Poland Russians attack with 8 armour, 10 artilleries, 2 fighters, 25 infantry, 3 mech_infantrys and 3 tactical_bombers Germans defend with 3 aaGuns, 10 armour, 4 artilleries, 24 infantry and 9 mech_infantrys AA fire in Eastern Poland : 0/5 hits, 0.83 expected hits Russians roll dice for 8 armour, 10 artilleries, 2 fighters, 25 infantry, 3 mech_infantrys and 3 tactical_bombers in Eastern Poland, round 2 : 21/51 hits, 16.67 expected hits Germans roll dice for 3 aaGuns, 10 armour, 4 artilleries, 24 infantry and 9 mech_infantrys in Eastern Poland, round 2 : 19/47 hits, 17.33 expected hits 19 infantry owned by the Russians, 3 aaGuns owned by the Germans and 18 infantry owned by the Germans lost in Eastern Poland Russians roll dice for 8 armour, 10 artilleries, 2 fighters, 6 infantry, 3 mech_infantrys and 3 tactical_bombers in Eastern Poland, round 3 : 10/32 hits, 13.33 expected hits Germans roll dice for 10 armour, 4 artilleries, 6 infantry and 9 mech_infantrys in Eastern Poland, round 3 : 11/29 hits, 11.33 expected hits 6 infantry owned by the Russians, 5 artilleries owned by the Russians, 6 infantry owned by the Germans and 4 mech_infantrys owned by the Germans lost in Eastern Poland Russians roll dice for 8 armour, 5 artilleries, 2 fighters, 3 mech_infantrys and 3 tactical_bombers in Eastern Poland, round 4 : 12/21 hits, 9.67 expected hits Germans roll dice for 10 armour, 4 artilleries and 5 mech_infantrys in Eastern Poland, round 4 : 7/19 hits, 8.00 expected hits 3 mech_infantrys owned by the Russians, 4 artilleries owned by the Germans, 4 artilleries owned by the Russians, 3 armour owned by the Germans and 5 mech_infantrys owned by the Germans lost in Eastern Poland Russians roll dice for 8 armour, 1 artillery, 2 fighters and 3 tactical_bombers in Eastern Poland, round 5 : 8/14 hits, 7.33 expected hits Germans roll dice for 7 armour in Eastern Poland, round 5 : 2/7 hits, 3.50 expected hits 1 armour owned by the Russians, 1 artillery owned by the Russians and 7 armour owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 7 armour, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 66 Casualties for Russians: 1 armour, 10 artilleries, 25 infantry and 3 mech_infantrys Casualties for Germans: 3 aaGuns, 10 armour, 4 artilleries, 24 infantry and 9 mech_infantrys Non Combat Move - Russians 2 fighters and 3 tactical_bombers moved from Eastern Poland to Smolensk 1 aaGun moved from Belarus to Bryansk 2 aaGuns moved from Belarus to Smolensk Place Units - Russians 3 infantry placed in Volgograd 7 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 31 PUs; end with 31 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Smolensk: 1 aaGun EDIT: Adding units owned by Russians to Eastern Poland: 1 aaGun EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -2.17 AA fire in Eastern Poland : : -0.83 Russians : 3.67
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If Iβm not too late, an edit to put an anti-air with the tanks in Eastern Poland.
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TripleA Move Summary: Japanese round 3
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 2 factory_minors, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Americans Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War Japanese takes Political Action: Political Action Japanese To War With British And ANZAC Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Kweichow to Shensi Japanese take Shensi from Chinese 1 infantry moved from Siam to French Indo China Japanese take French Indo China from French 2 infantry moved from Kwangsi to Kwangtung 1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung 3 fighters and 3 tactical_bombers moved from Kwangsi to 38 Sea Zone 1 bomber moved from Kwangsi to 38 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 bomber moved from Kwangsi to Philippines 2 fighters and 2 tactical_bombers moved from Kwangsi to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 submarine moved from 36 Sea Zone to 45 Sea Zone 1 carrier moved from 36 Sea Zone to 35 Sea Zone 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 1 armour and 1 mech_infantry moved from Yunnan to Shan State Japanese take Shan State from UK_Pacific 1 armour and 1 mech_infantry moved from Shan State to Malaya 1 fighter moved from Kwangsi to Malaya 1 infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Hopei to Kweichow 1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 fighter moved from Kwangsi to Manchuria 1 destroyer and 1 submarine moved from 36 Sea Zone to 42 Sea Zone 2 carriers moved from 36 Sea Zone to 37 Sea Zone 1 cruiser moved from 36 Sea Zone to 35 Sea Zone 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 2 battleships and 1 cruiser moved from 36 Sea Zone to 37 Sea Zone
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@weddingsinger Scramble Philipine? Go ahead with edit; what a battle, lol, wish you had less troops left for a 50-50 battle⦠but we will see how it will end up later!
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scramble please
And, yeah, the battle⦠having so many tanks left is why I wish I had been paying attention and had retreated before the last roll.
We exchanged 21 and 19 hits on the first round of combat. Thatβs a spicy meatball.
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 2 factory_minors, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Americans Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War Japanese takes Political Action: Political Action Japanese To War With British And ANZAC Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Kweichow to Shensi Japanese take Shensi from Chinese 1 infantry moved from Siam to French Indo China Japanese take French Indo China from French 2 infantry moved from Kwangsi to Kwangtung 1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung 3 fighters and 3 tactical_bombers moved from Kwangsi to 38 Sea Zone 1 bomber moved from Kwangsi to 38 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 bomber moved from Kwangsi to Philippines 2 fighters and 2 tactical_bombers moved from Kwangsi to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 submarine moved from 36 Sea Zone to 45 Sea Zone 1 carrier moved from 36 Sea Zone to 35 Sea Zone 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 1 armour and 1 mech_infantry moved from Yunnan to Shan State Japanese take Shan State from UK_Pacific 1 armour and 1 mech_infantry moved from Shan State to Malaya 1 fighter moved from Kwangsi to Malaya 1 infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Hopei to Kweichow 1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 fighter moved from Kwangsi to Manchuria 1 destroyer and 1 submarine moved from 36 Sea Zone to 42 Sea Zone 2 carriers moved from 36 Sea Zone to 37 Sea Zone 1 cruiser moved from 36 Sea Zone to 35 Sea Zone 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 2 battleships and 1 cruiser moved from 36 Sea Zone to 37 Sea Zone Combat - Japanese Americans scrambles 1 units out of Philippines to defend against the attack in 35 Sea Zone Americans scrambles to create a battle in territory 35 Sea Zone Battle in Borneo Battle in 45 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win, taking Borneo from UK_Pacific with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 38 Sea Zone Japanese attack with 1 bomber, 3 fighters and 3 tactical_bombers British defend with 1 battleship; French defend with 1 destroyer; Americans defend with 1 destroyer and 1 submarine 1 submarine owned by the Americans Submerged Japanese roll dice for 1 bomber, 3 fighters and 3 tactical_bombers in 38 Sea Zone, round 2 : 5/7 hits, 4.17 expected hits Americans roll dice for 1 battleship and 2 destroyers in 38 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 destroyer owned by the French, 1 destroyer owned by the Americans and 1 battleship owned by the British lost in 38 Sea Zone Japanese win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 15 Casualties for Japanese: 1 fighter and 1 tactical_bomber Casualties for British: 1 battleship Casualties for Americans: 1 destroyer Casualties for French: 1 destroyer Battle in 35 Sea Zone Japanese attack with 1 carrier, 1 cruiser, 1 destroyer and 3 transports Americans defend with 1 fighter Japanese roll dice for 1 carrier, 1 cruiser, 1 destroyer and 3 transports in 35 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Americans roll dice for 1 fighter in 35 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Americans lost in 35 Sea Zone Japanese win with 1 carrier, 1 cruiser, 1 destroyer and 3 transports remaining. Battle score for attacker is 10 Casualties for Americans: 1 fighter Battle in 42 Sea Zone Japanese attack with 2 destroyers, 1 submarine and 1 transport ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 destroyers and 1 transport in 42 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 2 destroyers and 1 transport remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Battle in Java Battle in Kwangtung Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kwangtung, round 2 : 1/4 hits, 1.50 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kwangtung, round 3 : 2/3 hits, 1.33 expected hits UK_Pacific roll dice for 1 infantry in Kwangtung, round 3 : 1/1 hits, 0.33 expected hits 1 tactical_bomber owned by the Japanese and 1 infantry owned by the British lost in Kwangtung Japanese win, taking Java from ANZAC, taking Kwangtung from UK_Pacific with 1 fighter and 1 infantry remaining. Battle score for attacker is -8 Casualties for Japanese: 1 infantry and 1 tactical_bomber Casualties for British: 2 infantry Battle in Philippines Japanese attack with 2 artilleries, 1 bomber and 4 infantry Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 2 artilleries, 1 bomber and 4 infantry in Philippines, round 2 : 1/7 hits, 2.33 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Philippines Japanese roll dice for 2 artilleries, 1 bomber and 4 infantry in Philippines, round 3 : 1/7 hits, 2.33 expected hits Americans roll dice for 1 infantry in Philippines, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 2 artilleries, 1 bomber and 3 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 2 infantry Casualties for Japanese: 1 infantry Battle in 37 Sea Zone Japanese attack with 2 battleships, 2 carriers and 1 cruiser British defend with 1 destroyer Japanese roll dice for 2 battleships, 2 carriers and 1 cruiser in 37 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Japanese 1 destroyer owned by the British lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Neutral with 2 battleships, 2 carriers and 1 cruiser remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Celebes Japanese attack with 2 artilleries and 2 infantry British defend with 1 infantry Japanese roll dice for 2 artilleries and 2 infantry in Celebes, round 2 : 2/4 hits, 1.33 expected hits UK_Pacific roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Celebes Japanese win, taking Celebes from UK_Pacific with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in 41 Sea Zone Japanese attack with 2 fighters and 2 tactical_bombers British defend with 1 cruiser; ANZAC defend with 1 cruiser and 1 destroyer Japanese roll dice for 2 fighters and 2 tactical_bombers in 41 Sea Zone, round 2 : 4/4 hits, 2.33 expected hits ANZAC roll dice for 2 cruisers and 1 destroyer in 41 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits 2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 1 cruiser owned by the ANZAC, 1 destroyer owned by the ANZAC and 1 cruiser owned by the British lost in 41 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Japanese: 1 fighter and 2 tactical_bombers Casualties for British: 1 cruiser Casualties for ANZAC: 1 cruiser and 1 destroyer Battle in Malaya Japanese attack with 1 armour, 1 fighter and 1 mech_infantry ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 armour, 1 fighter and 1 mech_infantry in Malaya, round 2 : 2/3 hits, 1.17 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 armour and 1 fighter remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for ANZAC: 1 infantry Non Combat Move - Japanese 1 fighter moved from 41 Sea Zone to 37 Sea Zone 1 fighter moved from Malaya to 37 Sea Zone 2 artilleries and 2 infantry moved from Hunan to Yunnan 1 bomber, 2 fighters and 2 tactical_bombers moved from 38 Sea Zone to Yunnan 1 fighter moved from Kwangtung to 35 Sea Zone 1 destroyer moved from 36 Sea Zone to 44 Sea Zone 1 bomber moved from Philippines to Manchuria Place Units - Japanese 1 tactical_bomber placed in Japan 2 submarines placed in 6 Sea Zone 1 factory_minor placed in Kiangsu 1 factory_minor placed in Shantung Turn Complete - Japanese Japanese collect 57 PUs; end with 57 PUs
Combat Hit Differential Summary :
British : 0.67 Americans : 0.00 ANZAC : 2.00 UK_Pacific : 2.33 Japanese : 1.17
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@weddingsinger Lots of Japan planes in the bottom of the sea
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 9 submarines; Remaining resources: 3 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 armour, 2 artilleries, 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters, 5 infantry, 1 tactical_bomber and 4 transports moved from 102 Sea Zone to 91 Sea Zone 2 artilleries and 5 infantry moved from 91 Sea Zone to Gibraltar 1 armour moved from 91 Sea Zone to Gibraltar 5 fighters and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar 1 submarine moved from 38 Sea Zone to 43 Sea Zone Combat - Americans Battle in 43 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Gibraltar Americans attack with 1 armour, 2 artilleries, 5 fighters, 5 infantry and 1 tactical_bomber Italians defend with 1 harbour and 2 infantry Americans roll dice for 1 battleship and 2 cruisers in Gibraltar, round 2 : 2/3 hits, 1.67 expected hits Italians roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 armour, 2 artilleries, 5 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Italians: 2 infantry Non Combat Move - Americans 5 fighters and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone 1 bomber moved from Eastern United States to United Kingdom 3 bombers moved from Western United States to Queensland 1 bomber moved from Eastern United States to United Kingdom 1 bomber moved from Eastern United States to New Zealand 1 cruiser, 1 destroyer and 1 submarine moved from 22 Sea Zone to 48 Sea Zone Place Units - Americans 9 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Italians : 0.33 Americans : 1.00
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 5 infantry moved from Kansu to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 5 infantry Japanese defend with 1 infantry Chinese roll dice for 5 infantry in Suiyuyan, round 2 : 1/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 4 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : 0.17 Japanese : 0.67
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@Sovietishcat said in 19L Sovietishcat ( Axis ) vs Weddingsinger ( Allies +16$) G40sec ed, no tech.:
@weddingsinger Lots of Japan planes in the bottom of the sea
That was the hope with the spread out navy formation⦠block you from Calcutta for an extra turn (at least) and/or cost you planes.