19L Sovietishcat ( Axis ) vs Weddingsinger ( Allies +16$) G40sec ed, no tech.
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 armour, 5 destroyers and 3 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Sikang to Kazakhstan Japanese take Kazakhstan from Russians 1 infantry moved from Tsinghai to Kansu Japanese take Kansu from Chinese 1 infantry moved from Kwangsi to Yunnan 1 infantry moved from Shan State to Yunnan 1 infantry moved from Shan State to Burma Japanese take Burma from UK_Pacific 2 bombers moved from Shan State to Yunnan 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 5 fighters moved from Shan State to 36 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone Combat - Japanese Battle in Yunnan Japanese attack with 2 bombers and 2 infantry British defend with 1 infantry Japanese roll dice for 2 bombers and 2 infantry in Yunnan, round 2 : 1/4 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in 36 Sea Zone Japanese attack with 5 fighters and 1 tactical_bomber British defend with 1 destroyer Japanese roll dice for 5 fighters and 1 tactical_bomber in 36 Sea Zone, round 2 : 2/6 hits, 3.17 expected hits British roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 36 Sea Zone Japanese win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Japanese 2 battleships, 3 carriers, 2 cruisers and 1 destroyer moved from 37 Sea Zone to 42 Sea Zone 2 tactical_bombers moved from Shan State to 42 Sea Zone 3 fighters moved from 36 Sea Zone to 42 Sea Zone 3 mech_infantrys moved from Kiangsu to Hunan 3 mech_infantrys moved from Shantung to Hunan 1 infantry moved from Anhwe to Hunan 4 transports moved from 37 Sea Zone to 42 Sea Zone 2 bombers moved from Yunnan to Shan State 1 fighter moved from 36 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Shan State Place Units - Japanese 2 armour and 1 mech_infantry placed in French Indo China 2 mech_infantrys placed in Malaya 5 destroyers placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 64 PUs; end with 65 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
British : -0.33 Chinese : 0.67 Japanese : -1.83
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@weddingsinger the stack in India is giving me some headaches…
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TripleA Move Summary: Americans round 5
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 4 bombers, 1 infantry and 2 transports; Remaining resources: 2 PUs; Combat Move - Americans 1 unit repaired. 1 bomber moved from India to 42 Sea Zone 2 bombers moved from Northern Territory to 42 Sea Zone 1 bomber moved from Queensland to 42 Sea Zone 1 cruiser and 1 submarine moved from 54 Sea Zone to 42 Sea Zone 4 fighters moved from 110 Sea Zone to Western Germany 2 bombers moved from United Kingdom to Western Germany 1 destroyer moved from 46 Sea Zone to 42 Sea Zone 1 battleship, 3 carriers, 2 cruisers and 4 transports moved from 110 Sea Zone to 109 Sea Zone Americans take 109 Sea Zone from Germans
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@Sovietishcat said in 19L Sovietishcat ( Axis ) vs Weddingsinger ( Allies +16$) G40sec ed, no tech.:
@weddingsinger the stack in India is giving me some headaches…
I’m debating a more… insane option and wondering if I need to start some crazy pills or something.
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@weddingsinger , let’s say you are of the aggressive type of allied players, Best OOL in W.Germany ( Planes are last ) Java : one hit BB - one hit BB2 - tip carrier - tip carrier -tip carrier - dd -cruisers- tac - fighters- BB1 - BB2 ( Please land fighters in Java if carrier is tip or destroyed.
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@Sovietishcat No, wait, W. Germany is a bombing run… so not an OOL, are you scrambling?
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ahhh, no interceptors
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Ugh… I wasn’t supposed to move that England fleet. Don’t know why it even let me…
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 4 bombers, 1 infantry and 2 transports; Remaining resources: 2 PUs; Combat Move - Americans 1 unit repaired. 1 bomber moved from India to 42 Sea Zone 2 bombers moved from Northern Territory to 42 Sea Zone 1 bomber moved from Queensland to 42 Sea Zone 1 cruiser and 1 submarine moved from 54 Sea Zone to 42 Sea Zone 4 fighters moved from 110 Sea Zone to Western Germany 2 bombers moved from United Kingdom to Western Germany 1 destroyer moved from 46 Sea Zone to 42 Sea Zone 1 battleship, 3 carriers, 2 cruisers and 4 transports moved from 110 Sea Zone to 109 Sea Zone Americans take 109 Sea Zone from Germans Combat - Americans Americans creates battle in territory 110 Sea Zone Air Battle in Western Germany Americans attacks with 6 units heading to Western Germany Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Western Germany AA fire in Western Germany : 0/2 hits, 0.33 expected hits Bombing raid in Western Germany rolls: 6,8 and causes: 14 damage to unit: factory_major Bombing raid in Western Germany causes 14 damage total. Battle in 110 Sea Zone British loiter and taunt; Americans attack with 1 destroyer and 1 tactical_bomber Germans defend with 1 destroyer Americans roll dice for 1 destroyer and 1 tactical_bomber in 110 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 110 Sea Zone Americans win with 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Germans: 1 destroyer Battle in 42 Sea Zone Americans attack with 4 bombers, 1 cruiser, 1 destroyer and 1 submarine Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 4 fighters, 2 tactical_bombers and 4 transports Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 bombers, 1 cruiser and 1 destroyer in 42 Sea Zone, round 2 : 3/6 hits, 3.50 expected hits Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 4 fighters, 2 tactical_bombers and 4 transports in 42 Sea Zone, round 2 : 7/14 hits, 7.33 expected hits 1 submarine owned by the Americans, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans and 4 bombers owned by the Americans lost in 42 Sea Zone Japanese win with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 4 fighters, 2 tactical_bombers and 4 transports remaining. Battle score for attacker is -74 Casualties for Americans: 4 bombers, 1 cruiser, 1 destroyer and 1 submarine Cleaning up after air battles 2 tactical_bombers owned by the Japanese forced to land in Java Non Combat Move - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to 110 Sea Zone: 1 battleship, 3 carriers, 2 cruisers, 4 fighters and 4 transports EDIT: Turning off Edit Mode 3 fighters could not land in 110 Sea Zone and were removed 9 destroyers moved from 10 Sea Zone to 26 Sea Zone 2 bombers moved from Western Germany to 109 Sea Zone 2 bombers moved from 109 Sea Zone to United Kingdom 4 fighters moved from Western Germany to 110 Sea Zone Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 109 Sea Zone: 1 battleship, 3 carriers, 2 cruisers and 4 transports EDIT: Turning off Edit Mode 4 bombers placed in Eastern United States 1 artillery and 1 infantry placed in Western United States 2 transports placed in 10 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Turning on Edit Mode EDIT: Adding units owned by Americans to 110 Sea Zone: 1 armour, 2 artilleries and 4 infantry EDIT: Removing units owned by Americans from United Kingdom: 1 armour, 2 artilleries and 4 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.67 AA fire in Western Germany : : -0.33 Americans : 0.33 Japanese : -0.33
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Szechwan Chinese take Szechwan from Japanese 1 infantry moved from Shensi to Kweichow Chinese take Kweichow from Japanese 1 infantry moved from Shensi to Hopei Chinese take Hopei from Japanese 1 infantry moved from Shensi to Sikang Chinese take Sikang from Japanese 3 infantry moved from Shensi to Hopei Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Hopei Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 4 bombers, 1 infantry and 2 transports; Remaining resources: 2 PUs; Combat Move - Americans 1 unit repaired. 1 bomber moved from India to 42 Sea Zone 2 bombers moved from Northern Territory to 42 Sea Zone 1 bomber moved from Queensland to 42 Sea Zone 1 cruiser and 1 submarine moved from 54 Sea Zone to 42 Sea Zone 4 fighters moved from 110 Sea Zone to Western Germany 2 bombers moved from United Kingdom to Western Germany 1 destroyer moved from 46 Sea Zone to 42 Sea Zone 1 battleship, 3 carriers, 2 cruisers and 4 transports moved from 110 Sea Zone to 109 Sea Zone Americans take 109 Sea Zone from Germans Combat - Americans Americans creates battle in territory 110 Sea Zone Air Battle in Western Germany Americans attacks with 6 units heading to Western Germany Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Western Germany AA fire in Western Germany : 0/2 hits, 0.33 expected hits Bombing raid in Western Germany rolls: 6,8 and causes: 14 damage to unit: factory_major Bombing raid in Western Germany causes 14 damage total. Battle in 110 Sea Zone British loiter and taunt; Americans attack with 1 destroyer and 1 tactical_bomber Germans defend with 1 destroyer Americans roll dice for 1 destroyer and 1 tactical_bomber in 110 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 110 Sea Zone Americans win with 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Germans: 1 destroyer Battle in 42 Sea Zone Americans attack with 4 bombers, 1 cruiser, 1 destroyer and 1 submarine Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 4 fighters, 2 tactical_bombers and 4 transports Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 bombers, 1 cruiser and 1 destroyer in 42 Sea Zone, round 2 : 3/6 hits, 3.50 expected hits Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 4 fighters, 2 tactical_bombers and 4 transports in 42 Sea Zone, round 2 : 7/14 hits, 7.33 expected hits 1 submarine owned by the Americans, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans and 4 bombers owned by the Americans lost in 42 Sea Zone Japanese win with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 4 fighters, 2 tactical_bombers and 4 transports remaining. Battle score for attacker is -74 Casualties for Americans: 4 bombers, 1 cruiser, 1 destroyer and 1 submarine Cleaning up after air battles 2 tactical_bombers owned by the Japanese forced to land in Java Non Combat Move - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to 110 Sea Zone: 1 battleship, 3 carriers, 2 cruisers, 4 fighters and 4 transports EDIT: Turning off Edit Mode 3 fighters could not land in 110 Sea Zone and were removed 9 destroyers moved from 10 Sea Zone to 26 Sea Zone 2 bombers moved from Western Germany to 109 Sea Zone 2 bombers moved from 109 Sea Zone to United Kingdom 4 fighters moved from Western Germany to 110 Sea Zone Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 109 Sea Zone: 1 battleship, 3 carriers, 2 cruisers and 4 transports EDIT: Turning off Edit Mode 4 bombers placed in Eastern United States 1 artillery and 1 infantry placed in Western United States 2 transports placed in 10 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Turning on Edit Mode EDIT: Adding units owned by Americans to 110 Sea Zone: 1 armour, 2 artilleries and 4 infantry EDIT: Removing units owned by Americans from United Kingdom: 1 armour, 2 artilleries and 4 infantry EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Szechwan Chinese take Szechwan from Japanese 1 infantry moved from Shensi to Kweichow Chinese take Kweichow from Japanese 1 infantry moved from Shensi to Hopei Chinese take Hopei from Japanese 1 infantry moved from Shensi to Sikang Chinese take Sikang from Japanese 3 infantry moved from Shensi to Hopei Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Hopei Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Purchase Units - British British buy 1 destroyer, 1 fighter, 1 mech_infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Gibraltar to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from Queensland to 42 Sea Zone 1 bomber, 1 fighter and 2 tactical_bombers moved from India to 42 Sea Zone 2 infantry moved from India to Burma 1 mech_infantry moved from Northwest Persia to Kazakhstan 1 fighter moved from Eastern Persia to Kazakhstan 1 tactical_bomber moved from Eastern Persia to Burma Combat - British British creates battle in territory 106 Sea Zone Battle in Burma British attack with 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 2 infantry and 1 tactical_bomber in Burma, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kazakhstan British attack with 1 fighter and 1 mech_infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 1 mech_infantry in Kazakhstan, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 1 mech_infantry in Kazakhstan, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kazakhstan, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Kazakhstan retreated to Kazakhstan Japanese win with 1 infantry remaining. Battle score for attacker is -4 Casualties for British: 1 mech_infantry Battle in 42 Sea Zone British attack with 1 bomber, 2 fighters and 3 tactical_bombers Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 4 fighters and 4 transports British roll dice for 1 bomber, 2 fighters and 3 tactical_bombers in 42 Sea Zone, round 2 : 3/6 hits, 3.50 expected hits Units damaged: 2 carriers owned by the Japanese Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 4 fighters and 4 transports in 42 Sea Zone, round 2 : 8/12 hits, 6.33 expected hits 3 tactical_bombers owned by the British, 1 destroyer owned by the Japanese, 1 bomber owned by the British and 2 fighters owned by the British lost in 42 Sea Zone Japanese win with 2 battleships, 3 carriers, 2 cruisers, 4 fighters and 4 transports remaining. Battle score for attacker is -57 Casualties for British: 1 bomber, 2 fighters and 3 tactical_bombers Casualties for Japanese: 1 destroyer 4 fighters owned by the Japanese forced to land in Java Non Combat Move - British 1 tactical_bomber moved from Burma to India 1 armour moved from West India to India 1 fighter moved from Kazakhstan to Russia 1 armour moved from Iraq to Northwest Persia 1 armour and 2 mech_infantrys moved from Persia to Northwest Persia 1 artillery and 1 infantry moved from Egypt to Trans-Jordan 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Eastern Persia 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone Place Units - British 1 fighter, 1 mech_infantry and 1 tactical_bomber placed in Persia 1 destroyer and 1 transport placed in 110 Sea Zone Turn Complete - British British collect 35 PUs; end with 35 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Germans : 0.67 British : -1.67 AA fire in Western Germany : : -0.33 Americans : 0.33 Japanese : 1.33
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Game won’t let me load last UK transport off London for some reason.
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Also, I’ll just go ahead and ask for an OOL for Java again. ANZAC is coming with 1 destroyer and 4 fighters.
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TripleA Move Summary: Italians round 5
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Italians Italians buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Italians 3 armour and 1 mech_infantry moved from Ukraine to Rostov
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Italians Italians buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Italians 3 armour and 1 mech_infantry moved from Ukraine to Rostov Combat - Italians Battle in Rostov Italians attack with 3 armour and 1 mech_infantry Russians defend with 2 infantry Italians roll dice for 3 armour and 1 mech_infantry in Rostov, round 2 : 2/4 hits, 1.67 expected hits Russians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Italians 4 mech_infantrys moved from Northern Italy to France 1 infantry moved from Northern Italy to France Place Units - Italians 6 infantry placed in Northern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians : 0.33 Russians : -0.67
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@weddingsinger said in 19L Sovietishcat ( Axis ) vs Weddingsinger ( Allies +16$) G40sec ed, no tech.:
Also, I’ll just go ahead and ask for an OOL for Java again. ANZAC is coming with 1 destroyer and 4 fighters.
Kill one AC- cruisers - BB - BB - AC - AC
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 3 submarines; Remaining resources: 4 PUs; Combat Move - ANZAC 4 fighters moved from Queensland to 42 Sea Zone 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 2 transports moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 2 infantry moved from Queensland to 54 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 46 Sea Zone to 33 Sea Zone 1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands Combat - ANZAC Battle in Caroline Islands ANZAC attack with 1 artillery and 3 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry ANZAC roll dice for 1 artillery and 3 infantry in Caroline Islands, round 2 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 aaGun owned by the Japanese lost in Caroline Islands ANZAC roll dice for 1 artillery and 2 infantry in Caroline Islands, round 3 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Caroline Islands ANZAC win, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5 Casualties for ANZAC: 2 infantry Casualties for Japanese: 1 aaGun and 2 infantry Battle in 42 Sea Zone ANZAC attack with 1 destroyer and 4 fighters Japanese defend with 2 battleships, 3 carriers, 2 cruisers and 4 transports ANZAC roll dice for 1 destroyer and 4 fighters in 42 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers and 4 transports in 42 Sea Zone, round 2 : 4/7 hits, 3.33 expected hits 3 fighters owned by the ANZAC, 1 destroyer owned by the ANZAC, 1 carrier owned by the Japanese and 2 cruisers owned by the Japanese lost in 42 Sea Zone ANZAC roll dice for 1 fighter in 42 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Japanese roll dice for 2 battleships, 2 carriers and 4 transports in 42 Sea Zone, round 3 : 3/4 hits, 2.00 expected hits 1 fighter owned by the ANZAC lost in 42 Sea Zone Japanese win with 2 battleships, 2 carriers and 4 transports remaining. Battle score for attacker is -8 Casualties for ANZAC: 1 destroyer and 4 fighters Casualties for Japanese: 1 carrier and 2 cruisers Non Combat Move - ANZAC 2 aaGuns and 3 infantry moved from Queensland to New South Wales Place Units - ANZAC 3 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Turning on Edit Mode EDIT: Adding units owned by ANZAC to Queensland: 2 aaGuns and 3 infantry EDIT: Removing units owned by ANZAC from New South Wales: 2 aaGuns and 3 infantry EDIT: Turning off Edit Mode Combat Move - French 1 fighter moved from Nenetsia to Kazakhstan Combat - French Battle in Kazakhstan French attack with 1 fighter Japanese defend with 1 infantry French roll dice for 1 fighter in Kazakhstan, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits French roll dice for 1 fighter in Kazakhstan, round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kazakhstan French win with 1 fighter remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - French 1 fighter moved from Kazakhstan to Volgograd 2 infantry moved from Libya to Tobruk 3 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Scotland to United Kingdom 1 infantry moved from Eire to Scotland Turn Complete - French
Combat Hit Differential Summary :
French : 0.00 ANZAC : 2.33 Japanese : 2.00
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Well, not so sure that was worth all the planes I lost. My hope was 1 more hit each from the U.S. and U.K. and really eat into your navy or you’d choose to lose some more planes.
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TripleA Move Summary: Germans round 6
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_major; Remaining resources: 60 PUs; Germans buy 2 armour, 2 artilleries, 2 destroyers, 1 factory_minor and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Ukraine to Caucasus Germans take Caucasus from Russians 1 armour moved from Ukraine to Tambov Germans take Tambov from Russians 1 armour and 2 artilleries moved from Ukraine to Bryansk 1 armour moved from Novgorod to Archangel 1 infantry moved from Belarus to Archangel 3 armour moved from Belarus to Bryansk 5 infantry moved from Belarus to Bryansk 7 mech_infantrys moved from Eastern Poland to Bryansk 2 armour moved from Novgorod to Bryansk 1 bomber moved from Eastern Poland to Archangel