Scramble to 113? (I suspect not but sometimes an opponent has a reason inscrutable to me.)
19L Sovietishcat ( Axis ) vs Weddingsinger ( Allies +16$) G40sec ed, no tech.
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TripleA Move Summary: Germans round 7
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 2 bombers and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 2 armour and 1 artillery moved from Ukraine to Rostov 1 bomber moved from Eastern Poland to Rostov 1 armour moved from Bryansk to Smolensk Germans take Smolensk from Russians 1 armour moved from Smolensk to Bryansk 3 mech_infantrys moved from Novgorod to Bryansk 2 mech_infantrys moved from Eastern Poland to Bryansk 2 artilleries and 4 infantry moved from Western Germany to Germany 3 fighters and 2 tactical_bombers moved from 112 Sea Zone to Novgorod 1 fighter moved from 112 Sea Zone to Novgorod 1 destroyer moved from 112 Sea Zone to 125 Sea Zone 1 submarine moved from 125 Sea Zone to 113 Sea Zone 1 destroyer moved from 112 Sea Zone to 113 Sea Zone 3 infantry moved from Western Germany to Germany
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 2 bombers and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 2 armour and 1 artillery moved from Ukraine to Rostov 1 bomber moved from Eastern Poland to Rostov 1 armour moved from Bryansk to Smolensk Germans take Smolensk from Russians 1 armour moved from Smolensk to Bryansk 3 mech_infantrys moved from Novgorod to Bryansk 2 mech_infantrys moved from Eastern Poland to Bryansk 2 artilleries and 4 infantry moved from Western Germany to Germany 3 fighters and 2 tactical_bombers moved from 112 Sea Zone to Novgorod 1 fighter moved from 112 Sea Zone to Novgorod 1 destroyer moved from 112 Sea Zone to 125 Sea Zone 1 submarine moved from 125 Sea Zone to 113 Sea Zone 1 destroyer moved from 112 Sea Zone to 113 Sea Zone 3 infantry moved from Western Germany to Germany Combat - Germans Battle in Rostov Germans attack with 2 armour, 1 artillery and 1 bomber British defend with 2 armour Germans roll dice for 2 armour, 1 artillery and 1 bomber in Rostov, round 2 : 1/4 hits, 2.00 expected hits Russians roll dice for 2 armour in Rostov, round 2 : 1/2 hits, 1.00 expected hits 1 artillery owned by the Germans and 1 armour owned by the British lost in Rostov Germans roll dice for 2 armour and 1 bomber in Rostov, round 3 : 0/3 hits, 1.67 expected hits Russians roll dice for 1 armour in Rostov, round 3 : 0/1 hits, 0.50 expected hits Germans roll dice for 2 armour and 1 bomber in Rostov, round 4 : 2/3 hits, 1.67 expected hits Russians roll dice for 1 armour in Rostov, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Rostov Germans win, taking Rostov from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 8 Casualties for Germans: 1 artillery Casualties for British: 2 armour Non Combat Move - Germans 1 bomber moved from Rostov to Bryansk Place Units - Germans 2 bombers and 1 tactical_bomber placed in Novgorod 3 armour placed in Ukraine 3 armour placed in Western Ukraine Turn Complete - Germans Germans collect 54 PUs; end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Germans : -2.33 Russians : -1.00
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@weddingsinger said in 19L Sovietishcat ( Axis ) vs Weddingsinger ( Allies +16$) G40sec ed, no tech.:
After all, I seem to recall owning London for 5+ rounds and driving towards Moscow and still failing last game.
I guess we both lag axis skills lol
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Russians Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 17 infantry moved from Amur to Manchuria 1 tactical_bomber moved from Yakut S.S.R. to Manchuria 1 infantry moved from Volgograd to Rostov 1 infantry moved from Caucasus to Rostov 1 fighter moved from Volgograd to Rostov 1 tactical_bomber moved from Russia to Rostov 1 fighter and 1 tactical_bomber moved from Russia to Rostov Combat - Russians Battle in Manchuria Russians attack with 17 infantry and 1 tactical_bomber Japanese defend with 1 aaGun, 1 fighter and 8 infantry AA fire in Manchuria : 1/1 hits, 0.17 expected hits 1 tactical_bomber owned by the Russians lost in Manchuria Russians roll dice for 17 infantry in Manchuria, round 2 : 5/17 hits, 2.83 expected hits Japanese roll dice for 1 aaGun, 1 fighter and 8 infantry in Manchuria, round 2 : 0/9 hits, 3.33 expected hits 4 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Manchuria Russians roll dice for 17 infantry in Manchuria, round 3 : 5/17 hits, 2.83 expected hits Japanese roll dice for 1 fighter and 4 infantry in Manchuria, round 3 : 3/5 hits, 2.00 expected hits 4 infantry owned by the Japanese, 1 fighter owned by the Japanese and 3 infantry owned by the Russians lost in Manchuria Russians win, taking Manchuria from Japanese with 14 infantry remaining. Battle score for attacker is 19 Casualties for Russians: 3 infantry and 1 tactical_bomber Casualties for Japanese: 1 aaGun, 1 fighter and 8 infantry Battle in Rostov Russians attack with 2 fighters, 2 infantry and 2 tactical_bombers Germans defend with 2 armour Russians roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Rostov, round 2 : 1/6 hits, 2.67 expected hits Germans roll dice for 2 armour in Rostov, round 2 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Rostov Russians roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Rostov, round 3 : 2/5 hits, 2.50 expected hits Germans roll dice for 1 armour in Rostov, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Russians: 1 infantry Casualties for Germans: 2 armour Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 2 fighters and 2 tactical_bombers moved from Rostov to Russia 1 infantry moved from Tambov to Russia 1 mech_infantry moved from Kazakhstan to Russia 2 aaGuns moved from Amur to Manchuria Place Units - Russians 2 artilleries and 5 infantry placed in Russia Turn Complete - Russians Russians collect 23 PUs; end with 23 PUs
Combat Hit Differential Summary :
Germans : -0.50 AA fire in Manchuria : : 0.83 Russians : 2.17 Japanese : -2.33
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TripleA Move Summary: Japanese round 7
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 2 armour, 1 artillery, 3 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 4 units repaired. 1 mech_infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 mech_infantry moved from Kweichow to Anhwe 4 mech_infantrys moved from Yunnan to Anhwe 1 artillery moved from Kiangsu to Anhwe 2 bombers, 1 fighter and 1 tactical_bomber moved from Shan State to Anhwe 1 armour and 1 infantry moved from Shan State to 37 Sea Zone 1 armour and 1 infantry moved from Shan State to 37 Sea Zone 2 armour, 2 infantry and 2 transports moved from 37 Sea Zone to 56 Sea Zone 2 infantry moved from 56 Sea Zone to Western Australia 2 armour moved from 56 Sea Zone to Western Australia 1 destroyer moved from 35 Sea Zone to 55 Sea Zone 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 45 Sea Zone 1 infantry moved from Dutch New Guinea to 45 Sea Zone 2 infantry and 1 transport moved from 45 Sea Zone to 55 Sea Zone 2 infantry moved from 55 Sea Zone to Northern Territory 3 armour moved from French Indo China to Shan State 3 armour moved from Malaya to Shan State
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 2 armour, 1 artillery, 3 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 4 units repaired. 1 mech_infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 mech_infantry moved from Kweichow to Anhwe 4 mech_infantrys moved from Yunnan to Anhwe 1 artillery moved from Kiangsu to Anhwe 2 bombers, 1 fighter and 1 tactical_bomber moved from Shan State to Anhwe 1 armour and 1 infantry moved from Shan State to 37 Sea Zone 1 armour and 1 infantry moved from Shan State to 37 Sea Zone 2 armour, 2 infantry and 2 transports moved from 37 Sea Zone to 56 Sea Zone 2 infantry moved from 56 Sea Zone to Western Australia 2 armour moved from 56 Sea Zone to Western Australia 1 destroyer moved from 35 Sea Zone to 55 Sea Zone 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 45 Sea Zone 1 infantry moved from Dutch New Guinea to 45 Sea Zone 2 infantry and 1 transport moved from 45 Sea Zone to 55 Sea Zone 2 infantry moved from 55 Sea Zone to Northern Territory 3 armour moved from French Indo China to Shan State 3 armour moved from Malaya to Shan State Combat - Japanese Battle in Western Australia Battle in Northern Territory Battle in Anhwe Japanese attack with 1 artillery, 2 bombers, 1 fighter, 5 mech_infantrys and 1 tactical_bomber Chinese defend with 6 infantry Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 5 mech_infantrys and 1 tactical_bomber in Anhwe, round 2 : 2/10 hits, 3.83 expected hits Chinese roll dice for 6 infantry in Anhwe, round 2 : 4/6 hits, 2.00 expected hits 4 mech_infantrys owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Anhwe, round 3 : 4/6 hits, 3.17 expected hits Chinese roll dice for 4 infantry in Anhwe, round 3 : 2/4 hits, 1.33 expected hits 1 tactical_bomber owned by the Japanese, 1 artillery owned by the Japanese and 4 infantry owned by the Chinese lost in Anhwe Japanese win, taking Western Australia from ANZAC, taking Northern Territory from ANZAC, taking Anhwe from Chinese with 2 bombers, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -13 Casualties for Japanese: 1 artillery, 4 mech_infantrys and 1 tactical_bomber Casualties for Chinese: 6 infantry Non Combat Move - Japanese 1 fighter moved from Anhwe to Shantung 2 battleships, 2 carriers and 2 destroyers moved from 35 Sea Zone to 56 Sea Zone 2 fighters moved from Philippines to 56 Sea Zone 2 tactical_bombers moved from Philippines to 56 Sea Zone 1 destroyer and 5 submarines moved from 6 Sea Zone to 35 Sea Zone 2 fighters moved from Philippines to Japan 2 bombers moved from Anhwe to Shan State Place Units - Japanese 2 armour and 1 mech_infantry placed in Malaya 3 fighters placed in French Indo China 1 artillery and 2 infantry placed in Shantung 1 infantry and 2 mech_infantrys placed in Kiangsu Turn Complete - Japanese Japanese collect 60 PUs; end with 60 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Chinese : 2.67 Japanese : -1.00
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TripleA Manual Gamesave Post: Japanese round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 2 armour, 1 artillery, 3 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 4 units repaired. 1 mech_infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 mech_infantry moved from Kweichow to Anhwe 4 mech_infantrys moved from Yunnan to Anhwe 1 artillery moved from Kiangsu to Anhwe 2 bombers, 1 fighter and 1 tactical_bomber moved from Shan State to Anhwe 1 armour and 1 infantry moved from Shan State to 37 Sea Zone 1 armour and 1 infantry moved from Shan State to 37 Sea Zone 2 armour, 2 infantry and 2 transports moved from 37 Sea Zone to 56 Sea Zone 2 infantry moved from 56 Sea Zone to Western Australia 2 armour moved from 56 Sea Zone to Western Australia 1 destroyer moved from 35 Sea Zone to 55 Sea Zone 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 45 Sea Zone 1 infantry moved from Dutch New Guinea to 45 Sea Zone 2 infantry and 1 transport moved from 45 Sea Zone to 55 Sea Zone 2 infantry moved from 55 Sea Zone to Northern Territory 3 armour moved from French Indo China to Shan State 3 armour moved from Malaya to Shan State Combat - Japanese Battle in Western Australia Battle in Northern Territory Battle in Anhwe Japanese attack with 1 artillery, 2 bombers, 1 fighter, 5 mech_infantrys and 1 tactical_bomber Chinese defend with 6 infantry Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 5 mech_infantrys and 1 tactical_bomber in Anhwe, round 2 : 2/10 hits, 3.83 expected hits Chinese roll dice for 6 infantry in Anhwe, round 2 : 4/6 hits, 2.00 expected hits 4 mech_infantrys owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Anhwe, round 3 : 4/6 hits, 3.17 expected hits Chinese roll dice for 4 infantry in Anhwe, round 3 : 2/4 hits, 1.33 expected hits 1 tactical_bomber owned by the Japanese, 1 artillery owned by the Japanese and 4 infantry owned by the Chinese lost in Anhwe Japanese win, taking Western Australia from ANZAC, taking Northern Territory from ANZAC, taking Anhwe from Chinese with 2 bombers, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -13 Casualties for Japanese: 1 artillery, 4 mech_infantrys and 1 tactical_bomber Casualties for Chinese: 6 infantry Non Combat Move - Japanese 1 fighter moved from Anhwe to Shantung 2 battleships, 2 carriers and 2 destroyers moved from 35 Sea Zone to 56 Sea Zone 2 fighters moved from Philippines to 56 Sea Zone 2 tactical_bombers moved from Philippines to 56 Sea Zone 1 destroyer and 5 submarines moved from 6 Sea Zone to 35 Sea Zone 2 fighters moved from Philippines to Japan 2 bombers moved from Anhwe to Shan State Place Units - Japanese 2 armour and 1 mech_infantry placed in Malaya 3 fighters placed in French Indo China 1 artillery and 2 infantry placed in Shantung 1 infantry and 2 mech_infantrys placed in Kiangsu Turn Complete - Japanese Japanese collect 60 PUs; end with 60 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Shan State: 1 infantry EDIT: Adding units owned by Japanese to Burma: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese : 2.67 Japanese : -1.00
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@weddingsinger Please use last edit - forgot a non-combat move, had to edit
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TripleA Manual Gamesave Post: Japanese round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 2 armour, 1 artillery, 3 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 4 units repaired. 1 mech_infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 mech_infantry moved from Kweichow to Anhwe 4 mech_infantrys moved from Yunnan to Anhwe 1 artillery moved from Kiangsu to Anhwe 2 bombers, 1 fighter and 1 tactical_bomber moved from Shan State to Anhwe 1 armour and 1 infantry moved from Shan State to 37 Sea Zone 1 armour and 1 infantry moved from Shan State to 37 Sea Zone 2 armour, 2 infantry and 2 transports moved from 37 Sea Zone to 56 Sea Zone 2 infantry moved from 56 Sea Zone to Western Australia 2 armour moved from 56 Sea Zone to Western Australia 1 destroyer moved from 35 Sea Zone to 55 Sea Zone 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 45 Sea Zone 1 infantry moved from Dutch New Guinea to 45 Sea Zone 2 infantry and 1 transport moved from 45 Sea Zone to 55 Sea Zone 2 infantry moved from 55 Sea Zone to Northern Territory 3 armour moved from French Indo China to Shan State 3 armour moved from Malaya to Shan State Combat - Japanese Battle in Western Australia Battle in Northern Territory Battle in Anhwe Japanese attack with 1 artillery, 2 bombers, 1 fighter, 5 mech_infantrys and 1 tactical_bomber Chinese defend with 6 infantry Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 5 mech_infantrys and 1 tactical_bomber in Anhwe, round 2 : 2/10 hits, 3.83 expected hits Chinese roll dice for 6 infantry in Anhwe, round 2 : 4/6 hits, 2.00 expected hits 4 mech_infantrys owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Anhwe, round 3 : 4/6 hits, 3.17 expected hits Chinese roll dice for 4 infantry in Anhwe, round 3 : 2/4 hits, 1.33 expected hits 1 tactical_bomber owned by the Japanese, 1 artillery owned by the Japanese and 4 infantry owned by the Chinese lost in Anhwe Japanese win, taking Western Australia from ANZAC, taking Northern Territory from ANZAC, taking Anhwe from Chinese with 2 bombers, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -13 Casualties for Japanese: 1 artillery, 4 mech_infantrys and 1 tactical_bomber Casualties for Chinese: 6 infantry Non Combat Move - Japanese 1 fighter moved from Anhwe to Shantung 2 battleships, 2 carriers and 2 destroyers moved from 35 Sea Zone to 56 Sea Zone 2 fighters moved from Philippines to 56 Sea Zone 2 tactical_bombers moved from Philippines to 56 Sea Zone 1 destroyer and 5 submarines moved from 6 Sea Zone to 35 Sea Zone 2 fighters moved from Philippines to Japan 2 bombers moved from Anhwe to Shan State Place Units - Japanese 2 armour and 1 mech_infantry placed in Malaya 3 fighters placed in French Indo China 1 artillery and 2 infantry placed in Shantung 1 infantry and 2 mech_infantrys placed in Kiangsu Turn Complete - Japanese Japanese collect 60 PUs; end with 60 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Shan State: 1 infantry EDIT: Adding units owned by Japanese to Burma: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 2 fighters EDIT: Adding units owned by Japanese to Philippines: 2 fighters EDIT: Turning off Edit Mode Turning on Edit Mode
Combat Hit Differential Summary :
Chinese : 2.67 Japanese : -1.00
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@weddingsinger the last post please
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 6 bombers; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 17 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima 2 submarines moved from 26 Sea Zone to 16 Sea Zone 2 bombers moved from United Kingdom to 113 Sea Zone 5 fighters moved from 110 Sea Zone to 112 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 armour, 2 artilleries, 1 battleship, 3 carriers, 2 cruisers, 1 fighter, 5 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone 1 artillery moved from 112 Sea Zone to Denmark 1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany 1 armour and 1 infantry moved from 112 Sea Zone to Norway 1 infantry moved from 112 Sea Zone to Denmark 3 bombers moved from United Kingdom to Germany 2 bombers moved from 113 Sea Zone to Germany 2 fighters moved from 112 Sea Zone to 113 Sea Zone 1 infantry moved from Normandy Bordeaux to Southern France Americans take Southern France from Italians Combat - Americans Battle in 112 Sea Zone British loiter and taunt with 2 infantry; Americans attack with 1 battleship, 3 carriers, 2 cruisers, 3 fighters and 4 transports Germans defend with 1 battleship, 3 carriers, 1 cruiser and 1 submarine Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 3 fighters in 112 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Units damaged: 2 carriers owned by the Germans Americans roll dice for 1 battleship, 3 carriers, 2 cruisers and 4 transports in 112 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Units damaged: 1 battleship owned by the Germans and 1 carrier owned by the Germans Germans roll dice for 1 battleship, 3 carriers and 1 cruiser in 112 Sea Zone, round 2 : 3/5 hits, 2.17 expected hits Units damaged: 2 carriers owned by the Americans and 1 battleship owned by the Americans Germans roll dice for 1 submarine in 112 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Americans roll dice for 3 fighters in 112 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits Americans roll dice for 1 battleship, 3 carriers, 2 cruisers and 4 transports in 112 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits Germans roll dice for 1 battleship, 3 carriers and 1 cruiser in 112 Sea Zone, round 3 : 2/5 hits, 2.17 expected hits 1 cruiser owned by the Americans, 1 submarine owned by the Germans, 1 carrier owned by the Germans and 1 carrier owned by the Americans lost in 112 Sea Zone Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 3 fighters and 4 transports in 112 Sea Zone, round 4 : 2/5 hits, 2.67 expected hits Germans roll dice for 1 battleship, 2 carriers and 1 cruiser in 112 Sea Zone, round 4 : 3/4 hits, 1.83 expected hits 1 cruiser owned by the Americans, 2 carriers owned by the Germans, 1 carrier owned by the Americans and 1 battleship owned by the Americans lost in 112 Sea Zone Americans roll dice for 1 carrier, 3 fighters and 4 transports in 112 Sea Zone, round 5 : 0/3 hits, 1.50 expected hits Germans roll dice for 1 battleship and 1 cruiser in 112 Sea Zone, round 5 : 2/2 hits, 1.17 expected hits 1 carrier owned by the Americans and 1 fighter owned by the British lost in 112 Sea Zone Americans roll dice for 3 fighters and 4 transports in 112 Sea Zone, round 6 : 2/3 hits, 1.50 expected hits Germans roll dice for 1 battleship and 1 cruiser in 112 Sea Zone, round 6 : 1/2 hits, 1.17 expected hits 1 battleship owned by the Germans, 1 fighter owned by the Americans and 1 cruiser owned by the Germans lost in 112 Sea Zone Americans win with 2 fighters and 4 transports remaining. Battle score for attacker is -26 Casualties for Americans: 1 battleship, 3 carriers, 2 cruisers and 1 fighter Casualties for Germans: 1 battleship, 3 carriers, 1 cruiser and 1 submarine Casualties for British: 1 fighter Battle in Norway Battle in Denmark Battle in Western Germany Americans converts factory_major into different units Battle in 113 Sea Zone Americans attack with 2 fighters Germans defend with 1 destroyer and 1 submarine 1 submarine owned by the Germans Submerged Americans roll dice for 2 fighters in 113 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Germans roll dice for 1 destroyer in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 113 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits Germans roll dice for 1 destroyer in 113 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Americans lost in 113 Sea Zone Americans roll dice for 1 fighter in 113 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 destroyer in 113 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 fighter owned by the Americans lost in 113 Sea Zone Germans win, taking Norway from Germans, taking Denmark from Germans, taking Western Germany from Germans with no units remaining. Battle score for attacker is -12 Casualties for Americans: 2 fighters Casualties for Germans: 1 destroyer Battle in Iwo Jima Americans attack with 1 artillery, 2 infantry and 1 mech_infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Iwo Jima, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Iwo Jima, round 3 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Iwo Jima Americans win, taking Iwo Jima from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 16 Sea Zone Americans attack with 2 submarines Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 16 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 2 submarines remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Germany Americans attack with 5 bombers Germans defend with 2 artilleries, 1 factory_major and 7 infantry Americans roll dice for 5 bombers in Germany, round 2 : 3/5 hits, 3.33 expected hits Germans roll dice for 2 artilleries and 7 infantry in Germany, round 2 : 2/9 hits, 3.00 expected hits 3 infantry owned by the Germans and 2 bombers owned by the Americans lost in Germany Americans roll dice for 3 bombers in Germany, round 3 : 3/3 hits, 2.00 expected hits Germans roll dice for 2 artilleries and 4 infantry in Germany, round 3 : 2/6 hits, 2.00 expected hits 3 infantry owned by the Germans and 2 bombers owned by the Americans lost in Germany Americans roll dice for 1 bomber in Germany, round 4 : 1/1 hits, 0.67 expected hits Germans roll dice for 2 artilleries and 1 infantry in Germany, round 4 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germans and 1 bomber owned by the Americans lost in Germany Germans win with 2 artilleries remaining. Battle score for attacker is -39 Casualties for Americans: 5 bombers Casualties for Germans: 7 infantry Non Combat Move - Americans 2 fighters moved from 112 Sea Zone to United Kingdom 3 bombers moved from Eastern United States to Midway 3 bombers moved from Western United States to Queensland 1 submarine moved from 26 Sea Zone to 6 Sea Zone 9 destroyers and 6 submarines moved from 26 Sea Zone to 17 Sea Zone Place Units - Americans 6 bombers placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2 Americans collect 64 PUs (2 lost to blockades); end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Germans : 2.17 Americans : -3.17 Japanese : -1.00
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Tsinghai to Kansu Chinese take Kansu from Japanese 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 10 PUs; end with 11 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 6 bombers; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 17 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima 2 submarines moved from 26 Sea Zone to 16 Sea Zone 2 bombers moved from United Kingdom to 113 Sea Zone 5 fighters moved from 110 Sea Zone to 112 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 armour, 2 artilleries, 1 battleship, 3 carriers, 2 cruisers, 1 fighter, 5 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone 1 artillery moved from 112 Sea Zone to Denmark 1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany 1 armour and 1 infantry moved from 112 Sea Zone to Norway 1 infantry moved from 112 Sea Zone to Denmark 3 bombers moved from United Kingdom to Germany 2 bombers moved from 113 Sea Zone to Germany 2 fighters moved from 112 Sea Zone to 113 Sea Zone 1 infantry moved from Normandy Bordeaux to Southern France Americans take Southern France from Italians Combat - Americans Battle in 112 Sea Zone British loiter and taunt with 2 infantry; Americans attack with 1 battleship, 3 carriers, 2 cruisers, 3 fighters and 4 transports Germans defend with 1 battleship, 3 carriers, 1 cruiser and 1 submarine Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 3 fighters in 112 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Units damaged: 2 carriers owned by the Germans Americans roll dice for 1 battleship, 3 carriers, 2 cruisers and 4 transports in 112 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Units damaged: 1 battleship owned by the Germans and 1 carrier owned by the Germans Germans roll dice for 1 battleship, 3 carriers and 1 cruiser in 112 Sea Zone, round 2 : 3/5 hits, 2.17 expected hits Units damaged: 2 carriers owned by the Americans and 1 battleship owned by the Americans Germans roll dice for 1 submarine in 112 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Americans roll dice for 3 fighters in 112 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits Americans roll dice for 1 battleship, 3 carriers, 2 cruisers and 4 transports in 112 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits Germans roll dice for 1 battleship, 3 carriers and 1 cruiser in 112 Sea Zone, round 3 : 2/5 hits, 2.17 expected hits 1 cruiser owned by the Americans, 1 submarine owned by the Germans, 1 carrier owned by the Germans and 1 carrier owned by the Americans lost in 112 Sea Zone Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 3 fighters and 4 transports in 112 Sea Zone, round 4 : 2/5 hits, 2.67 expected hits Germans roll dice for 1 battleship, 2 carriers and 1 cruiser in 112 Sea Zone, round 4 : 3/4 hits, 1.83 expected hits 1 cruiser owned by the Americans, 2 carriers owned by the Germans, 1 carrier owned by the Americans and 1 battleship owned by the Americans lost in 112 Sea Zone Americans roll dice for 1 carrier, 3 fighters and 4 transports in 112 Sea Zone, round 5 : 0/3 hits, 1.50 expected hits Germans roll dice for 1 battleship and 1 cruiser in 112 Sea Zone, round 5 : 2/2 hits, 1.17 expected hits 1 carrier owned by the Americans and 1 fighter owned by the British lost in 112 Sea Zone Americans roll dice for 3 fighters and 4 transports in 112 Sea Zone, round 6 : 2/3 hits, 1.50 expected hits Germans roll dice for 1 battleship and 1 cruiser in 112 Sea Zone, round 6 : 1/2 hits, 1.17 expected hits 1 battleship owned by the Germans, 1 fighter owned by the Americans and 1 cruiser owned by the Germans lost in 112 Sea Zone Americans win with 2 fighters and 4 transports remaining. Battle score for attacker is -26 Casualties for Americans: 1 battleship, 3 carriers, 2 cruisers and 1 fighter Casualties for Germans: 1 battleship, 3 carriers, 1 cruiser and 1 submarine Casualties for British: 1 fighter Battle in Norway Battle in Denmark Battle in Western Germany Americans converts factory_major into different units Battle in 113 Sea Zone Americans attack with 2 fighters Germans defend with 1 destroyer and 1 submarine 1 submarine owned by the Germans Submerged Americans roll dice for 2 fighters in 113 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Germans roll dice for 1 destroyer in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 113 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits Germans roll dice for 1 destroyer in 113 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Americans lost in 113 Sea Zone Americans roll dice for 1 fighter in 113 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 destroyer in 113 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 fighter owned by the Americans lost in 113 Sea Zone Germans win, taking Norway from Germans, taking Denmark from Germans, taking Western Germany from Germans with no units remaining. Battle score for attacker is -12 Casualties for Americans: 2 fighters Casualties for Germans: 1 destroyer Battle in Iwo Jima Americans attack with 1 artillery, 2 infantry and 1 mech_infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Iwo Jima, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Iwo Jima, round 3 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Iwo Jima Americans win, taking Iwo Jima from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 16 Sea Zone Americans attack with 2 submarines Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 16 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 2 submarines remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Germany Americans attack with 5 bombers Germans defend with 2 artilleries, 1 factory_major and 7 infantry Americans roll dice for 5 bombers in Germany, round 2 : 3/5 hits, 3.33 expected hits Germans roll dice for 2 artilleries and 7 infantry in Germany, round 2 : 2/9 hits, 3.00 expected hits 3 infantry owned by the Germans and 2 bombers owned by the Americans lost in Germany Americans roll dice for 3 bombers in Germany, round 3 : 3/3 hits, 2.00 expected hits Germans roll dice for 2 artilleries and 4 infantry in Germany, round 3 : 2/6 hits, 2.00 expected hits 3 infantry owned by the Germans and 2 bombers owned by the Americans lost in Germany Americans roll dice for 1 bomber in Germany, round 4 : 1/1 hits, 0.67 expected hits Germans roll dice for 2 artilleries and 1 infantry in Germany, round 4 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germans and 1 bomber owned by the Americans lost in Germany Germans win with 2 artilleries remaining. Battle score for attacker is -39 Casualties for Americans: 5 bombers Casualties for Germans: 7 infantry Non Combat Move - Americans 2 fighters moved from 112 Sea Zone to United Kingdom 3 bombers moved from Eastern United States to Midway 3 bombers moved from Western United States to Queensland 1 submarine moved from 26 Sea Zone to 6 Sea Zone 9 destroyers and 6 submarines moved from 26 Sea Zone to 17 Sea Zone Place Units - Americans 6 bombers placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2 Americans collect 64 PUs (2 lost to blockades); end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Tsinghai to Kansu Chinese take Kansu from Japanese 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 10 PUs; end with 11 PUs Purchase Units - British British buy 1 factory_minor and 3 fighters; Remaining resources: 3 PUs; Purchase Units - UK_Pacific UK_Pacific buy nothing; Remaining resources: 11 PUs; Combat Move - British 1 armour and 1 artillery moved from Normandy Bordeaux to 110 Sea Zone 3 infantry moved from Normandy Bordeaux to 110 Sea Zone 2 infantry moved from Normandy Bordeaux to Holland Belgium 1 aaGun, 1 armour, 1 artillery, 7 infantry and 5 transports moved from 110 Sea Zone to 114 Sea Zone 2 infantry moved from 114 Sea Zone to Poland 1 armour, 1 artillery and 5 infantry moved from 114 Sea Zone to Germany 2 fighters moved from Normandy Bordeaux to Holland Belgium 3 fighters moved from United Kingdom to Holland Belgium 1 destroyer moved from 111 Sea Zone to 113 Sea Zone 1 destroyer moved from 110 Sea Zone to 113 Sea Zone 2 infantry moved from India to Burma 1 fighter and 1 tactical_bomber moved from India to Burma Combat - British Battle in Poland Battle in 113 Sea Zone British attack with 2 destroyers Germans defend with 1 submarine British roll dice for 2 destroyers in 113 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 2 destroyers in 113 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 submarine in 113 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits British roll dice for 2 destroyers in 113 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 submarine in 113 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 113 Sea Zone British win, taking Poland from Germans with 2 destroyers remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Burma British attack with 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 0/4 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 3 : 1/4 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Holland Belgium British attack with 5 fighters and 2 infantry Italians defend with 1 artillery and 1 mech_infantry British roll dice for 5 fighters and 2 infantry in Holland Belgium, round 2 : 1/7 hits, 2.83 expected hits Germans roll dice for 1 artillery and 1 mech_infantry in Holland Belgium, round 2 : 2/2 hits, 0.67 expected hits 1 mech_infantry owned by the Italians and 2 infantry owned by the British lost in Holland Belgium retreated to Holland Belgium Germans win with 1 artillery remaining. Battle score for attacker is -2 Casualties for British: 2 infantry Casualties for Italians: 1 mech_infantry Battle in Germany British attack with 1 armour, 1 artillery and 5 infantry Germans defend with 2 artilleries and 1 factory_major British roll dice for 1 armour, 1 artillery and 5 infantry in Germany, round 2 : 2/7 hits, 1.83 expected hits Germans roll dice for 2 artilleries in Germany, round 2 : 2/2 hits, 0.67 expected hits 2 artilleries owned by the Germans and 2 infantry owned by the British lost in Germany British captures 64PUs while taking Germans capital British converts factory_major into different units British win, taking Germany from Germans with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 2 Casualties for British: 2 infantry Casualties for Germans: 2 artilleries Non Combat Move - British 5 fighters moved from Holland Belgium to Norway 2 infantry moved from 112 Sea Zone to Norway 1 artillery and 1 infantry moved from Iraq to Northwest Persia 1 artillery and 1 infantry moved from Eastern Persia to West India 2 infantry and 1 mech_infantry moved from West India to India 1 fighter and 1 tactical_bomber moved from Burma to India Place Units - British 1 factory_minor placed in Iraq 3 fighters placed in Persia Turn Complete - British British collect 42 PUs; end with 109 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 114 PUs Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 17 PUs Turning on Edit Mode EDIT: Removing units owned by British from Volgograd: 1 tactical_bomber EDIT: Adding units owned by British to Russia: 1 tactical_bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 4.33 British : -4.67 Americans : -3.17 Japanese : -1.67
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@weddingsinger well done, the Axis surrender. Was fun thank you for the game!
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I have posted the results!!
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Thank you, yeah that was fun.
I’m curious about why I seem so much more aggressive than other folks. Its Russia, isn’t it? I’m all about full speed ahead with them.
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@weddingsinger said in 19L Sovietishcat ( Axis ) vs Weddingsinger ( Allies +16$) G40sec ed, no tech.:
Thank you, yeah that was fun.
I’m curious about why I seem so much more aggressive than other folks. Its Russia, isn’t it? I’m all about full speed ahead with them.
Ya if Germany builds boat, why not??
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I think I have a problem as Germany with buying boats and too soon. I think I need to refocus on Russia but while being open to SeaLion.
Since we split, we can still play a 3rd game in the future for a true best 2 out of 3. I’m in no rush, just a thought.
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@weddingsinger I am up for a 3rd game; I’d like to avenge my axis! I will give you 16 of bid if you want, let me know!
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I accept and am debating what to try with the bid.