Global 42 How to Balance for OOB Victory Rules?

  • '17

    Global 42 is an official axis and allies game. Some might not be aware of it or the fact it was designed for tournament play. It’s been out for several years now. 7 full rounds at which point you count axis controlled IPCs (not counting NOs). If Axis have 125 IPCs on the board they win.

    But the point of this thread is about the balance it provides. Granted, it’s almost a totally different game than G40. And many discussions have focused on the idea of balance. Interestingly, I think the turn order is the main reason. Plus it’s kind of nostalgic (when remembering the turn order of Classic/Revised):
    Russia
    Japan
    America
    China
    Germany
    British/UK Pacific
    Italy
    ANZAC
    France

    Japan: Starts with 14 planes as opposed to 21. Has the option to conduct a risky naval opener. It may achieve a head start for limited naval supremacy. It could also get India on round 3 if the UK player isn’t careful. However, Japan could easily fall apart due to having 7 less planes and risky opener battles.

    Germany: No longer has the Italian can opener threat. This is huge and really changes the dynamics. Germany gets attacked by Russia first, and has to re-cock. German units are in N. Africa and in the Med is a destroyer n’ transport. However, Germany can’t easily go everywhere like it can in G40.

    For 7 rounds, the Axis can rampage and win according to the tournament victory rules.

    However, if playing according to the regular OOB rules for victory, I think this setup leans Allies but not as much as G40 leans Axis.
    Is this a balanced setup as is or would the axis need a small bid, maybe 3-10 IPCs. I think a small bid would make the Global very balanced and probably more fun for both sides.

Suggested Topics

  • 7
  • 5
  • 24
  • 2
  • 9
  • 3
  • 5
  • 9
Axis & Allies Boardgaming Custom Painted Miniatures

26

Online

17.0k

Users

39.2k

Topics

1.7m

Posts