Anniversary Edition CrazyIvan (Axis) vs gribble (Allies)



  • TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 8
    
        Research Technology - Americans
            Americans spend 0 on tech rolls
                Americans roll 6,5,4 and gets 1 hit
            Americans removing all Technology Tokens after successful research.
            Americans discover Long Range Aircraft
    
        Activate Technology - Americans
            Americans activating Long Range Aircraft
    
        Purchase Units - Americans
            Americans buy 3 infantry, 4 submarines and 2 transports; Remaining resources: 1 PUs; 0 techTokens; 
    
        Purchase Units - Chinese
            Chinese builds 0 units.
    
        Combat Move - Americans
            1 infantry moved from Eastern United States to Panama
            1 infantry moved from Western United States to Mexico
            1 infantry moved from Western United States to Western Canada
    
        Non Combat Move - Americans
            1 armour moved from Western United States to Alaska
    
        Place Units - Americans
            3 infantry placed in Western United States
            3 submarines placed in 10 Sea Zone
            1 submarine and 2 transports placed in 56 Sea Zone
    
        Turn Complete - Americans
            Americans collect 35 PUs; end with 36 PUs
            Objective 4: Americans met a national objective for an additional 5 PUs; end with 41 PUs
            Objective 3: Americans met a national objective for an additional 5 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • 2019

    Welcome back, OOL for a 2 fighter and 2 bomber attack on the UK fleet? I got three hits first round (Got Lucky), and need to know who to take out?


  • 2019

    Your going to get 2 hits for sure, and possibly a third, which will mean a 1-2 bomber second round against your remaining combat units of the RN.


  • 2019

    TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 9
    
        Research Technology - Germans
            Germans spend 5 on tech rolls
                Germans rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Germans
            Germans buy 5 bombers and 1 fighter; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat Move - Germans
            Rocket attack in United Kingdom does 4 damage to factory owned by British
                Rockets in Germany roll: 4
            Rocket attack in Karelia S.S.R. does 4 damage to factory owned by British
                Rockets in Caucasus roll: 5
            17 armour moved from Russia to Karelia S.S.R.
            4 infantry moved from Caucasus to Russia
            1 armour moved from East Poland to Karelia S.S.R.
            1 fighter moved from France to 5 Sea Zone
            1 fighter moved from Germany to 5 Sea Zone
            2 bombers moved from East Poland to 5 Sea Zone
            1 infantry moved from East Poland to Poland
    
        Combat - Germans
            Battle in 5 Sea Zone
                Germans attack with 2 bombers and 2 fighters
                British defend with 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 3 transports
                    Germans roll dice for 2 bombers and 2 fighters in 5 Sea Zone, round 2 : 3/1 hits, 2.33 expected hits
                    British roll dice for 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 3 transports in 5 Sea Zone, round 2 : 2/1 hits, 2.17 expected hits
                    2 destroyers owned by the British, 2 fighters owned by the Germans and 1 carrier owned by the British lost in 5 Sea Zone
                    Germans roll dice for 2 bombers in 5 Sea Zone, round 3 : 1/1 hits, 1.33 expected hits
                    British roll dice for 1 cruiser, 1 fighter and 3 transports in 5 Sea Zone, round 3 : 1/1 hits, 1.17 expected hits
                    1 bomber owned by the Germans and 1 fighter owned by the British lost in 5 Sea Zone
                    Germans roll dice for 1 bomber in 5 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits
                    British roll dice for 1 cruiser and 3 transports in 5 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 bomber in 5 Sea Zone, round 5 : 0/1 hits, 0.67 expected hits
                    British roll dice for 1 cruiser and 3 transports in 5 Sea Zone, round 5 : 1/1 hits, 0.50 expected hits
                    1 bomber owned by the Germans lost in 5 Sea Zone
                British win with 1 cruiser and 3 transports remaining. Battle score for attacker is -4
                Casualties for Germans: 2 bombers and 2 fighters
                Casualties for British: 1 carrier, 2 destroyers and 1 fighter
            Battle in Karelia S.S.R.
                Germans attack with 18 armour
                British defend with 1 aaGun, 1 armour and 1 factory
                    Germans roll dice for 18 armour in Karelia S.S.R., round 2 : 9/0 hits, 9.00 expected hits
                    British roll dice for 1 armour in Karelia S.S.R., round 2 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Germans and 1 armour owned by the British lost in Karelia S.S.R.
                Germans win, taking Karelia S.S.R. from British with 17 armour remaining. Battle score for attacker is 0
                Casualties for Germans: 1 armour
                Casualties for British: 1 armour
    
        Non Combat Move - Germans
            6 infantry moved from Germany to Northwestern Europe
            1 artillery and 4 infantry moved from Germany to France
            5 armour moved from France to Germany
    
        Place Units - Germans
            5 bombers and 1 fighter placed in Germany
    
        Turn Complete - Germans
            Germans collect 46 PUs; end with 46 PUs
            Germans collect 4 PUs from War Bonds; end with 50 PUs
            Objective 1: Germans met a national objective for an additional 5 PUs; end with 55 PUs
            Objective 3: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective 2: Germans met a national objective for an additional 5 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.00
    British : 0.17
    Germans rolls : : 0.00
    

    Savegame


  • 2019

    The Luftwaffe did an all in attack on the RN, but died to the last plane!!! 🙂


  • 2019

    2:09 pm, May 28th.



  • TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 9
    
        Combat Move - Russians
            1 submarine moved from 14 Sea Zone to 12 Sea Zone
    
        Non Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame


  • 2019

    TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 9
    
        Research Technology - Japanese
            Japanese spend 5 on tech rolls
                Japanese rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 2 fighters and 5 submarines; Remaining resources: 1 PUs; 1 techTokens; 
    
        Combat Move - Japanese
            1 fighter moved from Germany to 5 Sea Zone
            1 bomber moved from France to 5 Sea Zone
            2 infantry moved from Okinawa to 60 Sea Zone
            1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters, 2 infantry and 1 transport moved from 60 Sea Zone to 52 Sea Zone
            2 infantry moved from 52 Sea Zone to Wake Island
            6 fighters moved from 52 Sea Zone to Wake Island
            2 battleships, 1 carrier and 1 cruiser moved from 62 Sea Zone to 52 Sea Zone
    
        Combat - Japanese
            Battle in 5 Sea Zone
                Japanese attack with 1 bomber and 1 fighter
                British defend with 1 cruiser and 3 transports
                    Japanese roll dice for 1 bomber and 1 fighter in 5 Sea Zone, round 2 : 1/1 hits, 1.33 expected hits
                    British roll dice for 1 cruiser and 3 transports in 5 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 fighter owned by the Japanese and 1 cruiser owned by the British lost in 5 Sea Zone
                    3 transports owned by the British lost in 5 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 23
                Casualties for Japanese: 1 fighter
                Casualties for British: 1 cruiser and 3 transports
            Battle in Wake Island
                Japanese attack with 6 fighters and 2 infantry
                Americans defend with 1 infantry
                    Japanese roll dice for 2 battleships in Wake Island, round 2 : 2/1 hits, 1.33 expected hits
                    Americans roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Wake Island
                Japanese win, taking Wake Island from Americans with 6 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Japanese
            6 fighters moved from Wake Island to 52 Sea Zone
            7 fighters moved from Soviet Far East to Japan
            5 transports moved from 38 Sea Zone to 36 Sea Zone
            2 infantry moved from Australia to 39 Sea Zone
            2 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to New Zealand
            1 bomber moved from 5 Sea Zone to France
    
        Place Units - Japanese
            1 carrier and 5 submarines placed in 62 Sea Zone
            2 fighters placed in 62 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 55 PUs; end with 56 PUs
            Objective 2: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
            Objective 3: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
            Objective 1: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    British : 0.50
    Japanese rolls : : 0.00
    Americans : -0.33
    Japanese : 0.33
    

    Savegame


  • 2019

    Back to the UK!


  • 2019

    2:17pm, May 28th.



  • TripleA Turn Summary: British round 9

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 9
    
        Purchase Units - British
            British repair damage of 4x factory; Remaining resources: 15 PUs; 0 techTokens; 
            British buy 1 armour and 3 infantry; Remaining resources: 1 PUs; 0 techTokens; 
    
        Combat Move - British
            1 infantry moved from Norway to Finland
    
        Non Combat Move - British
    
        Place Units - British
            1 armour and 3 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 17 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • 2019

    TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 9
    
        Research Technology - Italians
            Italians spend 5 on tech rolls
                Italians rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Italians
            Italians buy 10 infantry; Remaining resources: 2 PUs; 1 techTokens; 
    
        Combat Move - Italians
            2 armour moved from Russia to Karelia S.S.R.
            3 armour moved from East Poland to Karelia S.S.R.
            5 infantry moved from East Poland to Baltic States
            6 armour moved from Czechoslovakia Hungary to Germany
            1 artillery moved from Czechoslovakia Hungary to Germany
            2 infantry moved from Kazakh S.S.R. to Persia
            1 infantry moved from Libya to Morocco Algeria
            1 battleship, 1 carrier, 2 cruisers, 2 fighters and 1 transport moved from 22 Sea Zone to 17 Sea Zone
            1 infantry moved from French West Africa to 17 Sea Zone
            1 battleship, 1 carrier, 2 cruisers, 2 fighters, 1 infantry and 1 transport moved from 17 Sea Zone to 12 Sea Zone
            1 armour moved from Morocco Algeria to 12 Sea Zone
            1 armour and 1 infantry moved from 12 Sea Zone to Gibraltar
            1 fighter moved from France to 12 Sea Zone
    
        Combat - Italians
            Battle in 12 Sea Zone
                Italians attack with 1 battleship, 1 carrier, 2 cruisers, 1 fighter and 1 transport; Japanese loiter and taunt
                Russians defend with 1 submarine
                1 submarine owned by the Russians Submerged
            Battle in Gibraltar
    
        Non Combat Move - Italians
            1 fighter moved from 12 Sea Zone to France
    
        Place Units - Italians
            6 infantry placed in Italy
            2 infantry placed in Egypt
            2 infantry placed in Union of South Africa
    
        Turn Complete - Italians
            Italians collect 25 PUs; end with 27 PUs
            Objective 1: Italians met a national objective for an additional 5 PUs; end with 32 PUs
            Objective 2: Italians met a national objective for an additional 5 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Italians rolls : : 0.00
    

    Savegame


  • 2019

    Ok, so this game ended. I’m still learning, and with the things I have seen from you playing the allies this game, I’m interested in trying some things out in another game where I am the allies, if you want too. In fact, I’d like to keep playing with you, and just trade back and forth who plays the allies.


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