Anniversary Edition CrazyIvan (Axis) vs gribble (Allies)


  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 2 armour and 3 infantry; Remaining resources: 1 PUs; 0 techTokens; 
    
        Combat Move - Russians
            1 submarine moved from 12 Sea Zone to 14 Sea Zone
            1 armour moved from Russia to Chinghai
                  Russians take Novosibirsk from Japanese
                  Chinese take Chinghai from Japanese
    
        Combat - Russians
    
        Non Combat Move - Russians
            1 infantry moved from Russia to Urals
            1 infantry moved from Russia to Novosibirsk
    
        Place Units - Russians
            2 armour and 3 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 9 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 6 fighters and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Japanese
            4 infantry moved from Australia to 39 Sea Zone
            1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 4 infantry and 2 transports moved from 39 Sea Zone to 47 Sea Zone
            2 infantry and 1 transport moved from 47 Sea Zone to 42 Sea Zone
            1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 infantry and 1 transport moved from 47 Sea Zone to 46 Sea Zone
            1 infantry moved from 46 Sea Zone to Solomon Islands
                  Japanese take Solomon Islands from British
            1 infantry moved from 42 Sea Zone to New Zealand
                  Japanese take New Zealand from British
            1 bomber and 1 infantry moved from Egypt to Chinghai
            1 infantry moved from Kazakh S.S.R. to Novosibirsk
            1 infantry moved from Evenki National Okrug to Urals
            1 bomber moved from Egypt to Urals
            1 bomber moved from Egypt to Novosibirsk
            1 fighter moved from Caucasus to Germany
    
        Combat - Japanese
            Battle in Urals
                Japanese attack with 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 bomber and 1 infantry in Urals, round 2 : 1/1 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Urals
                Japanese win, taking Urals from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Novosibirsk
                Japanese attack with 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 bomber and 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Novosibirsk
                Japanese win, taking Novosibirsk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Chinghai
                Japanese attack with 1 bomber and 1 infantry
                Russians defend with 1 armour
                    Japanese roll dice for 1 bomber and 1 infantry in Chinghai, round 2 : 0/1 hits, 0.83 expected hits
                    Chinese roll dice for 1 armour in Chinghai, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Japanese lost in Chinghai
                 retreated to Chinghai
                Chinese win with 1 armour remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Japanese
            1 bomber moved from Chinghai to Sikang
            1 armour and 1 infantry moved from Burma to Sikang
            1 armour and 1 infantry moved from French Indo-China Thailand to Sikang
            3 fighters moved from India to Kiangsu
            1 bomber moved from Novosibirsk to Sikang
            1 bomber moved from Urals to Archangel
            1 fighter moved from Philippine Islands to Japan
    
        Place Units - Japanese
            1 armour, 6 fighters and 1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 54 PUs; end with 54 PUs
            Objective 2: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
            Objective 3: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
            Objective 1: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.50
    Russians : -0.67
    Japanese : -0.50
    

    Savegame

  • '19

    And the UK is up! 12:09 am, May 25th.


  • TripleA Turn Summary: British round 7

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 7
    
        Purchase Units - British
            British buy 2 armour and 2 infantry; Remaining resources: 2 PUs; 0 techTokens; 
    
        Combat Move - British
            1 cruiser moved from 7 Sea Zone to 6 Sea Zone
            1 carrier moved from 7 Sea Zone to 6 Sea Zone
            2 fighters moved from 7 Sea Zone to 6 Sea Zone
            3 destroyers moved from 7 Sea Zone to 6 Sea Zone
            3 transports moved from 7 Sea Zone to 6 Sea Zone
            3 armour moved from United Kingdom to 6 Sea Zone
            3 infantry moved from United Kingdom to 6 Sea Zone
            3 infantry moved from 6 Sea Zone to Norway
                  British take Norway from Germans
            3 armour moved from 6 Sea Zone to Norway
    
        Combat - British
    
        Non Combat Move - British
    
        Place Units - British
            2 armour and 2 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 15 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 6 armour and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Italians
            1 infantry moved from French Madagascar to 33 Sea Zone
            1 battleship, 1 carrier, 2 cruisers, 2 fighters, 1 infantry and 1 transport moved from 33 Sea Zone to 27 Sea Zone
            1 infantry moved from 27 Sea Zone to Union of South Africa
            1 armour moved from Egypt to Persia
            1 infantry moved from Trans-Jordan to Persia
            1 infantry moved from Trans-Jordan to Persia
            1 armour moved from Morocco Algeria to Egypt
            6 infantry moved from Italy to France
            5 infantry moved from Balkans to Bulgaria Romania
            1 artillery moved from Northwestern Europe to Germany
            3 armour moved from Northwestern Europe to Czechoslovakia Hungary
            1 fighter moved from Italy to France
    
        Non Combat Move - Italians
    
        Place Units - Italians
            1 infantry placed in Egypt
            6 armour placed in Italy
    
        Turn Complete - Italians
            Italians collect 22 PUs; end with 22 PUs
            Objective 1: Italians met a national objective for an additional 5 PUs; end with 27 PUs
            Objective 2: Italians met a national objective for an additional 5 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    And a delayed Italy 7 comes to an end. :)

    5:32qm, May 26th.


  • TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 7
    
        Research Technology - Americans
            Americans spend 5 on tech rolls
                Americans roll 4,1,5 and gets 0 hits
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 2 fighters and 1 infantry; Remaining resources: 0 PUs; 3 techTokens; 
    
        Purchase Units - Chinese
            Chinese builds 0 units.
    
        Combat Move - Americans
            1 battleship moved from 64 Sea Zone to 56 Sea Zone
            1 carrier moved from 64 Sea Zone to 56 Sea Zone
            1 submarine moved from 64 Sea Zone to 56 Sea Zone
            2 fighters moved from 64 Sea Zone to 56 Sea Zone
            2 infantry and 1 transport moved from 64 Sea Zone to 56 Sea Zone
            6 infantry moved from 56 Sea Zone to Western United States
            2 armour moved from 56 Sea Zone to Western United States
    
        Non Combat Move - Americans
    
        Place Units - Americans
            1 infantry placed in Eastern United States
            1 carrier, 1 destroyer and 2 fighters placed in 56 Sea Zone
    
        Turn Complete - Americans
            Americans collect 38 PUs; end with 38 PUs
            Objective 4: Americans met a national objective for an additional 5 PUs; end with 43 PUs
            Objective 3: Americans met a national objective for an additional 5 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 8
    
        Research Technology - Germans
            Germans spend 5 on tech rolls
                Germans roll 6,4 and gets 1 hit
            Germans removing all Technology Tokens after successful research.
            Germans discover Rockets Advance
    
        Activate Technology - Germans
            Germans activating Rockets Advance
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 artillery, 1 fighter and 13 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Germans
            Rocket attack in United Kingdom does 3 damage to factory owned by British
                Rockets in Karelia S.S.R. roll: 3
            6 armour moved from East Poland to Russia
            1 artillery moved from Eastern Ukraine to Russia
            1 artillery and 1 infantry moved from Belorussia to Russia
            12 armour, 1 artillery and 1 infantry moved from Caucasus to Russia
            1 infantry moved from Archangel to Russia
            8 armour moved from Karelia S.S.R. to Russia
            1 infantry moved from Karelia S.S.R. to Finland
            1 armour moved from Germany to 5 Sea Zone
            1 infantry moved from Germany to 5 Sea Zone
            1 armour and 1 infantry moved from 5 Sea Zone to Karelia S.S.R.
            1 fighter moved from Caucasus to France
            1 fighter moved from Caucasus to Karelia S.S.R.
            1 fighter moved from Caucasus to Germany
    
        Combat - Germans
            Battle in Russia
                Germans attack with 26 armour, 3 artilleries and 3 infantry
                British defend with 5 fighters; Russians defend with 1 aaGun, 6 armour, 1 factory and 13 infantry
                    Germans roll dice for 26 armour, 3 artilleries and 3 infantry in Russia, round 2 : 15/0 hits, 15.00 expected hits
                    Russians roll dice for 6 armour, 5 fighters and 13 infantry in Russia, round 2 : 10/1 hits, 10.67 expected hits
                    13 infantry owned by the Russians, 2 armour owned by the Russians, 3 artilleries owned by the Germans, 3 infantry owned by the Germans and 4 armour owned by the Germans lost in Russia
                    Germans roll dice for 22 armour in Russia, round 3 : 11/0 hits, 11.00 expected hits
                    Russians roll dice for 4 armour and 5 fighters in Russia, round 3 : 5/1 hits, 5.33 expected hits
                    4 armour owned by the Russians, 5 armour owned by the Germans and 5 fighters owned by the British lost in Russia
                Germans captures 10PUs while taking Russians capital
                Germans win, taking Russia from Russians with 17 armour remaining. Battle score for attacker is 53
                Casualties for Germans: 9 armour, 3 artilleries and 3 infantry
                Casualties for Russians: 6 armour and 13 infantry
                Casualties for British: 5 fighters
    
        Non Combat Move - Germans
            1 armour moved from Germany to East Poland
    
        Place Units - Germans
            1 fighter and 1 infantry placed in Karelia S.S.R.
            4 infantry placed in Caucasus
            1 armour, 1 artillery and 8 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 48 PUs; end with 58 PUs
            Germans collect 2 PUs from War Bonds; end with 60 PUs
            Objective 1: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective 3: Germans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective 2: Germans met a national objective for an additional 5 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.00
    Russians : -1.00
    

    Savegame

  • '19

    Back to Russia, but I think the game over at the end of the USA turn?
    10:41am, May 26th.


  • TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 8
    
        Combat Move - Russians
            1 armour moved from Chinghai to Suiyuan
                  Chinese take Ningxia from Japanese
                  Chinese take Suiyuan from Japanese
    
        Combat - Russians
    
        Non Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 2 battleships, 1 carrier, 1 cruiser and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Novosibirsk to Chinghai
                  Japanese take Chinghai from Chinese
            1 armour and 1 infantry moved from Sikang to Ningxia
                  Japanese take Ningxia from Chinese
            1 armour moved from Ningxia to Suiyuan
            1 armour and 1 infantry moved from Sikang to Suiyuan
            2 bombers moved from Sikang to Suiyuan
            1 infantry moved from Solomon Islands to 46 Sea Zone
            1 infantry moved from New Zealand to 42 Sea Zone
            2 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
            2 infantry moved from 39 Sea Zone to Australia
            1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 infantry and 1 transport moved from 46 Sea Zone to 60 Sea Zone
            2 infantry moved from 60 Sea Zone to Okinawa
            3 fighters moved from Kiangsu to 60 Sea Zone
            1 bomber moved from Archangel to France
            1 armour moved from Egypt to Libya
            1 infantry moved from Persia to Trans-Jordan
    
        Combat - Japanese
            Battle in Suiyuan
                Japanese attack with 2 armour, 2 bombers and 1 infantry
                Russians defend with 1 armour
                    Japanese roll dice for 2 armour, 2 bombers and 1 infantry in Suiyuan, round 2 : 2/1 hits, 2.50 expected hits
                    Chinese roll dice for 1 armour in Suiyuan, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Japanese and 1 armour owned by the Russians lost in Suiyuan
                Japanese win, taking Suiyuan from Chinese with 2 armour and 2 bombers remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 armour
    
        Non Combat Move - Japanese
            1 infantry moved from Urals to Evenki National Okrug
            5 transports moved from 39 Sea Zone to 38 Sea Zone
            2 bombers moved from Suiyuan to Japan
            7 fighters moved from Japan to Soviet Far East
    
        Place Units - Japanese
            2 battleships, 1 carrier and 1 cruiser placed in 62 Sea Zone
            1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 55 PUs; end with 55 PUs
            Objective 2: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
            Objective 3: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
            Objective 1: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.50
    Japanese : -0.50
    

    Savegame

  • '19

    And back to the UK! 12:13pm, May 26th.


  • TripleA Turn Summary: British round 8

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 8
    
        Purchase Units - British
            British repair damage of 3x factory; Remaining resources: 14 PUs; 0 techTokens; 
            British buy 1 armour and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - British
            2 armour moved from United Kingdom to 6 Sea Zone
            1 artillery moved from United Kingdom to 6 Sea Zone
            3 infantry moved from United Kingdom to 6 Sea Zone
            3 destroyers moved from 6 Sea Zone to 5 Sea Zone
            1 cruiser moved from 6 Sea Zone to 5 Sea Zone
            2 armour, 1 artillery, 3 infantry and 3 transports moved from 6 Sea Zone to 5 Sea Zone
            3 infantry moved from 5 Sea Zone to Karelia S.S.R.
            1 artillery moved from 5 Sea Zone to Karelia S.S.R.
            2 armour moved from 5 Sea Zone to Karelia S.S.R.
            3 armour moved from Norway to Finland
            2 infantry moved from Norway to Finland
            1 fighter moved from 6 Sea Zone to Karelia S.S.R.
            1 fighter moved from 6 Sea Zone to Karelia S.S.R.
    
        Combat - British
            Battle in 5 Sea Zone
                British attack with 1 cruiser, 3 destroyers and 3 transports
                Germans defend with 1 cruiser and 1 transport
                    British roll dice for 1 cruiser, 3 destroyers and 3 transports in 5 Sea Zone, round 2 : 2/1 hits, 1.50 expected hits
                    Germans roll dice for 1 cruiser and 1 transport in 5 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 destroyer owned by the British, 1 transport owned by the Germans and 1 cruiser owned by the Germans lost in 5 Sea Zone
                British win with 1 cruiser, 2 destroyers and 3 transports remaining. Battle score for attacker is 11
                Casualties for British: 1 destroyer
                Casualties for Germans: 1 cruiser and 1 transport
            Battle in Finland
                British attack with 3 armour and 2 infantry
                Germans defend with 1 infantry
                    British roll dice for 3 armour and 2 infantry in Finland, round 2 : 2/1 hits, 1.83 expected hits
                    Germans roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Finland
                British win, taking Finland from Germans with 3 armour and 1 infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Karelia S.S.R.
                British attack with 2 armour, 1 artillery, 2 fighters and 3 infantry
                Germans defend with 1 aaGun, 1 armour, 1 factory, 2 fighters and 3 infantry
                    AA fire in Karelia S.S.R. : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 armour, 1 artillery, 2 fighters and 3 infantry in Karelia S.S.R., round 2 : 3/0 hits, 3.00 expected hits
                    Germans roll dice for 1 armour, 2 fighters and 3 infantry in Karelia S.S.R., round 2 : 3/1 hits, 2.83 expected hits
                    3 infantry owned by the Germans and 3 infantry owned by the British lost in Karelia S.S.R.
                    British roll dice for 2 armour, 1 artillery and 2 fighters in Karelia S.S.R., round 3 : 2/1 hits, 2.33 expected hits
                    Germans roll dice for 1 armour and 2 fighters in Karelia S.S.R., round 3 : 2/1 hits, 1.83 expected hits
                    1 fighter owned by the Germans, 1 armour owned by the Germans, 1 artillery owned by the British and 1 armour owned by the British lost in Karelia S.S.R.
                    British roll dice for 1 armour and 2 fighters in Karelia S.S.R., round 4 : 1/1 hits, 1.50 expected hits
                    Germans roll dice for 1 fighter in Karelia S.S.R., round 4 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Germans and 1 fighter owned by the British lost in Karelia S.S.R.
                British win, taking Karelia S.S.R. from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 6
                Casualties for British: 1 armour, 1 artillery, 1 fighter and 3 infantry
                Casualties for Germans: 1 armour, 2 fighters and 3 infantry
    
        Non Combat Move - British
            1 carrier moved from 6 Sea Zone to 5 Sea Zone
            1 fighter moved from Karelia S.S.R. to 5 Sea Zone
    
        Place Units - British
            1 armour and 3 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 19 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.83
    British : -0.17
    AA fire in Karelia S.S.R. : : -0.33
    

    Savegame

  • '19

    TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 1 factory and 5 infantry; Remaining resources: 2 PUs; 0 techTokens; 
    
        Combat Move - Italians
            1 infantry moved from Union of South Africa to 27 Sea Zone
            1 battleship, 1 carrier, 2 cruisers, 2 fighters, 1 infantry and 1 transport moved from 27 Sea Zone to 22 Sea Zone
            1 infantry moved from 22 Sea Zone to Brazil
                  Italians take Brazil from Americans
            1 armour moved from Egypt to Morocco Algeria
            1 infantry moved from Egypt to Libya
            2 infantry moved from Persia to Kazakh S.S.R.
            2 armour moved from Persia to Russia
            3 armour moved from Czechoslovakia Hungary to East Poland
            5 infantry moved from Bulgaria Romania to East Poland
            1 artillery moved from Germany to Czechoslovakia Hungary
            6 armour moved from Italy to Czechoslovakia Hungary
    
        Combat - Italians
    
        Non Combat Move - Italians
    
        Place Units - Italians
            5 infantry placed in Italy
            1 factory placed in Union of South Africa
    
        Turn Complete - Italians
            Italians collect 25 PUs; end with 27 PUs
            Objective 1: Italians met a national objective for an additional 5 PUs; end with 32 PUs
            Objective 2: Italians met a national objective for an additional 5 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    I didn’t expect that! Nice move with the UK. :)
    12:26pm, May 26th.


  • TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 8
    
        Research Technology - Americans
            Americans spend 0 on tech rolls
                Americans roll 6,5,4 and gets 1 hit
            Americans removing all Technology Tokens after successful research.
            Americans discover Long Range Aircraft
    
        Activate Technology - Americans
            Americans activating Long Range Aircraft
    
        Purchase Units - Americans
            Americans buy 3 infantry, 4 submarines and 2 transports; Remaining resources: 1 PUs; 0 techTokens; 
    
        Purchase Units - Chinese
            Chinese builds 0 units.
    
        Combat Move - Americans
            1 infantry moved from Eastern United States to Panama
            1 infantry moved from Western United States to Mexico
            1 infantry moved from Western United States to Western Canada
    
        Non Combat Move - Americans
            1 armour moved from Western United States to Alaska
    
        Place Units - Americans
            3 infantry placed in Western United States
            3 submarines placed in 10 Sea Zone
            1 submarine and 2 transports placed in 56 Sea Zone
    
        Turn Complete - Americans
            Americans collect 35 PUs; end with 36 PUs
            Objective 4: Americans met a national objective for an additional 5 PUs; end with 41 PUs
            Objective 3: Americans met a national objective for an additional 5 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    Welcome back, OOL for a 2 fighter and 2 bomber attack on the UK fleet? I got three hits first round (Got Lucky), and need to know who to take out?

  • '19

    Your going to get 2 hits for sure, and possibly a third, which will mean a 1-2 bomber second round against your remaining combat units of the RN.

  • '19

    TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 9
    
        Research Technology - Germans
            Germans spend 5 on tech rolls
                Germans rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Germans
            Germans buy 5 bombers and 1 fighter; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat Move - Germans
            Rocket attack in United Kingdom does 4 damage to factory owned by British
                Rockets in Germany roll: 4
            Rocket attack in Karelia S.S.R. does 4 damage to factory owned by British
                Rockets in Caucasus roll: 5
            17 armour moved from Russia to Karelia S.S.R.
            4 infantry moved from Caucasus to Russia
            1 armour moved from East Poland to Karelia S.S.R.
            1 fighter moved from France to 5 Sea Zone
            1 fighter moved from Germany to 5 Sea Zone
            2 bombers moved from East Poland to 5 Sea Zone
            1 infantry moved from East Poland to Poland
    
        Combat - Germans
            Battle in 5 Sea Zone
                Germans attack with 2 bombers and 2 fighters
                British defend with 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 3 transports
                    Germans roll dice for 2 bombers and 2 fighters in 5 Sea Zone, round 2 : 3/1 hits, 2.33 expected hits
                    British roll dice for 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 3 transports in 5 Sea Zone, round 2 : 2/1 hits, 2.17 expected hits
                    2 destroyers owned by the British, 2 fighters owned by the Germans and 1 carrier owned by the British lost in 5 Sea Zone
                    Germans roll dice for 2 bombers in 5 Sea Zone, round 3 : 1/1 hits, 1.33 expected hits
                    British roll dice for 1 cruiser, 1 fighter and 3 transports in 5 Sea Zone, round 3 : 1/1 hits, 1.17 expected hits
                    1 bomber owned by the Germans and 1 fighter owned by the British lost in 5 Sea Zone
                    Germans roll dice for 1 bomber in 5 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits
                    British roll dice for 1 cruiser and 3 transports in 5 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 bomber in 5 Sea Zone, round 5 : 0/1 hits, 0.67 expected hits
                    British roll dice for 1 cruiser and 3 transports in 5 Sea Zone, round 5 : 1/1 hits, 0.50 expected hits
                    1 bomber owned by the Germans lost in 5 Sea Zone
                British win with 1 cruiser and 3 transports remaining. Battle score for attacker is -4
                Casualties for Germans: 2 bombers and 2 fighters
                Casualties for British: 1 carrier, 2 destroyers and 1 fighter
            Battle in Karelia S.S.R.
                Germans attack with 18 armour
                British defend with 1 aaGun, 1 armour and 1 factory
                    Germans roll dice for 18 armour in Karelia S.S.R., round 2 : 9/0 hits, 9.00 expected hits
                    British roll dice for 1 armour in Karelia S.S.R., round 2 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Germans and 1 armour owned by the British lost in Karelia S.S.R.
                Germans win, taking Karelia S.S.R. from British with 17 armour remaining. Battle score for attacker is 0
                Casualties for Germans: 1 armour
                Casualties for British: 1 armour
    
        Non Combat Move - Germans
            6 infantry moved from Germany to Northwestern Europe
            1 artillery and 4 infantry moved from Germany to France
            5 armour moved from France to Germany
    
        Place Units - Germans
            5 bombers and 1 fighter placed in Germany
    
        Turn Complete - Germans
            Germans collect 46 PUs; end with 46 PUs
            Germans collect 4 PUs from War Bonds; end with 50 PUs
            Objective 1: Germans met a national objective for an additional 5 PUs; end with 55 PUs
            Objective 3: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective 2: Germans met a national objective for an additional 5 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.00
    British : 0.17
    Germans rolls : : 0.00
    

    Savegame

  • '19

    The Luftwaffe did an all in attack on the RN, but died to the last plane!!! :)

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